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Per TRS, Feelies is now Trivia.


* FeatheredFiend: Harpies.
* {{Feelies}}: The physical collector's editions of the expansions (except Elsweyr, which did not have a physical edition, much to the disappointment of fans.) Each comes with a map printed in color, as well as:
** Imperial Edition (base game): Statue of Molag Bal and "The Improved Emperor's Guide to Tamriel" book
** ''Morrowind'': Statue of Dwarven Colossus and "Naryu's Journal" book
** ''Summserset'': Statue of Mephala and "The Alinor Codex" book
** ''Greymoor'': Statue of a vampire lord, as well as four coins (larger versions of the coins that had been given out at conventions for each expansion)

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* %%* FeatheredFiend: Harpies.
* {{Feelies}}: The physical collector's editions of the expansions (except Elsweyr, which did not have a physical edition, much to the disappointment of fans.) Each comes with a map printed in color, as well as:
** Imperial Edition (base game): Statue of Molag Bal and "The Improved Emperor's Guide to Tamriel" book
** ''Morrowind'': Statue of Dwarven Colossus and "Naryu's Journal" book
** ''Summserset'': Statue of Mephala and "The Alinor Codex" book
** ''Greymoor'': Statue of a vampire lord, as well as four coins (larger versions of the coins that had been given out at conventions for each expansion)
Harpies.

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* SuspiciouslySpecificDenial: In the ''Blackwood'' quest involving the Shrine to Nocturnal, the guy you're supposed to find is whispering with someone else, and as you approach he realizes they're being watched and announces, "This is a completely normal stroll through the streets."

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* SuspiciouslySpecificDenial: In SuspiciouslySpecificDenial:
** The Argonian carpenter in Alinor is most certainly ''not'' an Ebonheart Pact spy, but he'll gladly listen to any Dominion gossip you're willing to share.
**In
the ''Blackwood'' quest involving the Shrine to Nocturnal, the guy you're supposed to find is whispering with someone else, and as you approach he realizes they're being watched and announces, "This is a completely normal stroll through the streets."
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** A Rage of Dragons Epilogue: [[spoiler:Kaalgrontiid's bid to become the Dark Aeon is foiled and he and his most powerful lieutenants are defeated, Elseweyr is united once more under Queen Khamira, and the Dragonguard has reformed under Sai Sahan and is prepared to defend Tamriel from future Dragon attacks. However, Abnar Tharn sacrifices himself to contain the out of control Aeonstone power left behind by Kaalgrontiid and prevent it from destroying Tamriel, and while his death is not outright confirmed, its unlikely we'll ever see him again.]]

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** A Rage Season of Dragons the Dragon Epilogue: [[spoiler:Kaalgrontiid's bid to become the Dark Aeon is foiled and he and his most powerful lieutenants are defeated, Elseweyr is united once more under Queen Khamira, and the Dragonguard has reformed under Sai Sahan and is prepared to defend Tamriel from future Dragon attacks. However, Abnar Tharn sacrifices himself to contain the out of control Aeonstone power left behind by Kaalgrontiid and prevent it from destroying Tamriel, and while his death is not outright confirmed, its unlikely we'll ever see him again.]]
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* RefugeInAudacity: In a series of letters from the woodcrafting hireling Margog the Hammer, he details his plans to have Constable Chedric permanently dealt with--by enlisting the Dark Brotherhood. However, he has a last minute of crisis of conscience exactly when the representative of the Dark Brotherhood arrives to take his contract. So how is this solved?
->"You made a mistake?" the dark figure said with more than a hint of incredulity. "That must be the first time such a thing has happened. You mistakenly built an effigy, set up candles, accidentally stabbed the effigy multiple times, and inadvertently spoke the prescribed words of power. Is that what you're telling me?" I nodded an affirmation.''
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* Arcanists (added in ''Necrom'') -- Spellcasters who channel the power of Apocrypha through a TomeOfEldritchLore. Arcanists have the unique combo mechanic of "Crux", which they can build and spend to make certain skills stronger. In addition, several Arcanist skills have dynamic resource costs, giving them unprecedented build flexibility.
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** The Banished Cells 2: [[spoiler:The Keepers are dead, most of them having been killed by your hand after Rilis corrupted them, and their leader, the only one who resisted the corruption, sacrificing himself during the final battle against Rilis. However, Rilis is finally killed for good, and the purified spirits of the Keepers can now rest in peace, their long duty finally at an end.]]
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[[foldercontrol]]
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes:
** Largely subverted with the Argonians and Khajiit this time around, but many Argonians in Black Marsh and Bal Foyen go without footwear, as do many Argonian and Khajiit slaves in Vvardenfell. This could be due to poverty, but even richer Argonians sometimes go barefoot, such as General Bathes-in-Blood, found under the town of Pa'alat wearing a normal uniform save for the shoes. Also applies to the Green Lady and at least a few other Bosmer, with most Bosmer-style armor featuring at least partially bare feet.
** Many of the Khajiit in Elsweyr are barefoot, more so than seen in earlier installments.
** You can meet a Nord in Wrothgar who refuses to wear shoes because he finds them restrictive.
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* DoingItForTheArt: In-universe example. The House of Reveries is a theater troupe in Summerset that is all about this trope: While most artists in Summerset are hoping for fame, the members of the House of Reveries give up their identity, donning a mask and a new name such as "Alchemy", "Feathermoth" or "Clever". It is to the point that if the face of one of their members is seen, that person is kicked out of the troupe.

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Game Gourmet has been disambiguated


* CookingMechanics: The Provisions skill-line, where you cook different kinds of foods and beverages. Food will increase the amount of resources, while beverages will increase resource recovery. Special recipes from events might do a bit of both.



* GameGourmet: The Provisions skill-line, where you cook different kinds of foods and beverages. Food will increase the amount of resources, while beverages will increase resource recovery. Special recipes from events might do a bit of both.
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* ''Journey to Necrom'': The second installment of the Shadows over Morrowind storyline.

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* ''Journey to Necrom'': ''Necrom'': The second installment of the Shadows over Morrowind storyline.storyline. It adds two new areas - the Telvanni Peninsula in Morrowind, and Apocrypha, realm of Hermaeus Mora. The Vestige must travel between the realms to protect Mora's darkest secret, which if revealed could cause reality itself to unravel.

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* ''Waking Flame'': The third installment of the Gates of Oblivion questline, released on August 2021, with two new dungeons being introduced to the game; The Dread Cellar where you must investigate presence of the the Waking Flame and Red Petal Bastion where Lyranth requests your help to retrieve a powerful artifact. Along with it came with a free update with an expansion of the Cyrodiil PvP Campaign system, as well as some considerable meta changes.

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* ''Waking Flame'': The third installment of the Gates of Oblivion questline, released on August 2021, with two new dungeons being introduced to the game; The Dread Cellar where you must investigate presence of the the Waking Flame and Red Petal Bastion where Lyranth requests your help to retrieve a powerful artifact. Along with it came with a free update with an expansion of the Cyrodiil PvP [[PlayerVersusPlayer PvP]] Campaign system, as well as some considerable meta changes.



* ''Journey to Necrom'': The second installment of the Shadows over Morrowind storyline.



* FrontlineGeneral: Unfortunately downplayed in that ranks in Alliance War are largely for show, as you don't receive regiments of troops to command. The definite upper ranks (discounting Emperor, which is separate, and players of any rank can be crowned if they meet the requirements) of the Alliance War mode consist entirely of them, and they can be ''you''. The lowest tier of which ''is'' General, as denoted by a single five-pointed star, going all the way up to [[FourStarBadass four stars]] at Overlord, and finally five at Grand Overlord, at which point you will have basically outranked every single military commander of the three factions other than their rulers. In order to even be at this stage, you will have to be very good at PvP and/or play a lot of it, and any seasoned Alliance War veteran can tell you it will be a significant time sink on top of all of the other shenanigans you'll be participating in outside of Cyrodiil.

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* FrontlineGeneral: Unfortunately downplayed in that ranks in Alliance War are largely for show, as you don't receive regiments of troops to command. The definite upper ranks (discounting Emperor, which is separate, and players of any rank can be crowned if they meet the requirements) of the Alliance War mode consist entirely of them, and they can be ''you''. The lowest tier of which ''is'' General, as denoted by a single five-pointed star, going all the way up to [[FourStarBadass four stars]] at Overlord, and finally five at Grand Overlord, at which point you will have basically outranked every single military commander of the three factions other than their rulers. In order to even be at this stage, you will have to be very good at PvP [=PvP=] and/or play a lot of it, and any seasoned Alliance War veteran can tell you it will be a significant time sink on top of all of the other shenanigans you'll be participating in outside of Cyrodiil.



** PvP zones such as Cyrodiil or the Imperial City are not affected by the current state of the game world regardless of where you are in the main quest. This means that they remain open warzones even if the three factions have entered into an armistice in order to mount an assault on Coldharbour with you during the endgame.

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** PvP [=PvP=] zones such as Cyrodiil or the Imperial City are not affected by the current state of the game world regardless of where you are in the main quest. This means that they remain open warzones even if the three factions have entered into an armistice in order to mount an assault on Coldharbour with you during the endgame.



** Summonable assistant [=NPCs=] such as bankers and merchants cannot be brought out in PvP zones such as Cyrodiil, the Imperial City, or Battlegrounds, seemingly because of the potential collateral damage they may take in those cases if their flavor texts are to be believed. Said assistants will also happily follow you into all manners of hellish environments like Coldharbour, the Deadlands, or other metaphysical planes where dying would be the least of their concerns. Supposedly, this restriction is put in place to prevent players from abusing their services to gain the upper hand in PvP scenarios, but it's nothing that having an actual disclaimed in the assistant descriptions won't do, and doing so has the added benefit of not painting these assistants as having extremely SkewedPriorities.

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** Summonable assistant [=NPCs=] such as bankers and merchants cannot be brought out in PvP [=PvP=] zones such as Cyrodiil, the Imperial City, or Battlegrounds, seemingly because of the potential collateral damage they may take in those cases if their flavor texts are to be believed. Said assistants will also happily follow you into all manners of hellish environments like Coldharbour, the Deadlands, or other metaphysical planes where dying would be the least of their concerns. Supposedly, this restriction is put in place to prevent players from abusing their services to gain the upper hand in PvP [=PvP=] scenarios, but it's nothing that having an actual disclaimed in the assistant descriptions won't do, and doing so has the added benefit of not painting these assistants as having extremely SkewedPriorities.



** If you kill another Vestige in PvP with the Soul Trap ability and have an empty soul gem in your inventory, it will still net you a filled gem even though all Vestiges are supposed to be ''soulless'' until the completion of the main questline much further in.

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** If you kill another Vestige in PvP [=PvP=] with the Soul Trap ability and have an empty soul gem in your inventory, it will still net you a filled gem even though all Vestiges are supposed to be ''soulless'' until the completion of the main questline much further in.



* LightningBruiser: The racial bonuses of Orcs give them the potential to be this, with a heap of Stamina on top of innately high sprint speed for very little cost, and insane levels of weapon damage buffs, making them very strong in PvE and absolute nightmares to deal with in PvP if they can zone you. There are also quite a lot of abilities and sets that can turn you into unstoppable rampaging damage monsters.

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* LightningBruiser: The racial bonuses of Orcs give them the potential to be this, with a heap of Stamina on top of innately high sprint speed for very little cost, and insane levels of weapon damage buffs, making them very strong in PvE and absolute nightmares to deal with in PvP [[PlayerVersusPlayer PvP]] if they can zone you. There are also quite a lot of abilities and sets that can turn you into unstoppable rampaging damage monsters.



* RareCandy: Transmutation Crystals. They are used to alter the Traits on your gear, or reconstruct previously-obtained set items for a varying cost, which are very important during the late game if you're looking to keep yourself viable. Each transmutation runs you 50 of them, while reconstruction costs vary depending on how many different pieces you've collected for a given set, and you can hold 500 crystals, up to 1,000 with an [=ESO+=] subscription, which are earned at a pretty generous rate if you're diligent at completing daily dungeons and pledges, but will still require some grinding to have enough for a single use. Prior to Update 28, these used to be much more rare, being earned at a rate of 5-7 ''per day'' if you're lucky and not already treating PvP like your job.

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* RareCandy: Transmutation Crystals. They are used to alter the Traits on your gear, or reconstruct previously-obtained set items for a varying cost, which are very important during the late game if you're looking to keep yourself viable. Each transmutation runs you 50 of them, while reconstruction costs vary depending on how many different pieces you've collected for a given set, and you can hold 500 crystals, up to 1,000 with an [=ESO+=] subscription, which are earned at a pretty generous rate if you're diligent at completing daily dungeons and pledges, but will still require some grinding to have enough for a single use. Prior to Update 28, these used to be much more rare, being earned at a rate of 5-7 ''per day'' if you're lucky and not already treating PvP [[PlayerVersusPlayer PvP]] like your job.



** Most forms of player stats, passives, and gear traits tend to be useful a lot of the time in either PvP or PvE, but critical damage resistance is purely designed to suit the former, as AI-controlled enemies will simply deal very high flat damage that never crits. As such, most forms of crit resistance or DamageReduction, such as the Impenetrable trait, are simply worthless if you're not doing PvP to justify their use.

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** Most forms of player stats, passives, and gear traits tend to be useful a lot of the time in either PvP [=PvP=] or PvE, but critical damage resistance is purely designed to suit the former, as AI-controlled enemies will simply deal very high flat damage that never crits. As such, most forms of crit resistance or DamageReduction, such as the Impenetrable trait, are simply worthless if you're not doing PvP [=PvP=] to justify their use.



** The Bosmer race seems to have been engineered more for PvP than PvE, which is reflected in their major passives and stats spread. They boast high resistance to Poison and Disease damage (and prior to Update 30, ''immunity'' to both of their relevant status effects), both of which are very rare in PvE, but abundant in PvP. [[TrueSight Stealth detection]] is pointless in most PvE situations as enemies will never sneak up on you like players do, and while the bonus to movement speed is nice, it doesn't make for a huge boon outside of PvP, where rapid relocation that the enemy can't track can be vital in many fights. Pre-{{Nerf}}, their playstyle also involved a lot of dodge rolling to proc Hunter's Eye and increase their offensive penetrations, which is a rewarding maneuver in PvP where armor with the Impenetrable trait reduces a lot of your raw damage thus necessitating a means of circumventing this protection, but is of questionable usefulness in PvE where the typical group setup is more than capable of helping you reach penetration cap anyway with just a few buffs. It stands to reason that Bosmers were hit the hardest with the Nerf bat in Update 30, which aimed primarily at balancing content for PvP over PvE.

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** The Bosmer race seems to have been engineered more for PvP [=PvP=] than PvE, which is reflected in their major passives and stats spread. They boast high resistance to Poison and Disease damage (and prior to Update 30, ''immunity'' to both of their relevant status effects), both of which are very rare in PvE, but abundant in PvP. [[TrueSight Stealth detection]] is pointless in most PvE situations as enemies will never sneak up on you like players do, and while the bonus to movement speed is nice, it doesn't make for a huge boon outside of PvP, where rapid relocation that the enemy can't track can be vital in many fights. Pre-{{Nerf}}, their playstyle also involved a lot of dodge rolling to proc Hunter's Eye and increase their offensive penetrations, which is a rewarding maneuver in PvP [=PvP=] where armor with the Impenetrable trait reduces a lot of your raw damage thus necessitating a means of circumventing this protection, but is of questionable usefulness in PvE where the typical group setup is more than capable of helping you reach penetration cap anyway with just a few buffs. It stands to reason that Bosmers were hit the hardest with the Nerf bat in Update 30, which aimed primarily at balancing content for PvP [=PvP=] over PvE.
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** A Rage of Dragons Epilogue: [[spoiler:Kaalgrontiid's bid to become the Dark Aeon is foiled and he and his most powerful lieutenants are defeated, Elseweyr is united once more under Queen Khamira, and the Dragonguard has reformed under Sai Sahan and is prepared to defend Tamriel from future Dragon attacks. However, Abnar Tharn sacrifices himself to contain the out of control Aeonstone power left behind by Kaalgrontiid and prevent it from destroying Tamriel, and while his death is not outright confirmed, its unlikely we'll ever see him again.]]
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ZCE - there's not much point listing any specifically as there are a lot in this game.


** [[spoiler:Keeper Cirion]] in Banished Cells II.
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Checking a menu is pretty standard for most video game, and can hardly be called 'immersion-breaking.' Also, you can turn off the chat window.


* {{HUD}}: As in ''VideoGame/TheElderScrollsVSkyrim'', it strives to be as minimalistic as possible, showing mosly your three resources, your equipped skills (which even disappear when not in combat), the compass and current objectives. However, the presence of a chat window and the fact that regular play involves constantly checking your skills and inventory menus can potentially break any sort of immersion derived from this.

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* {{HUD}}: As in ''VideoGame/TheElderScrollsVSkyrim'', it strives to be as minimalistic as possible, showing mosly your three resources, your equipped skills (which even disappear when not in combat), the compass and current objectives. However, the presence of a chat window and the fact that regular play involves constantly checking your skills and inventory menus can potentially break any sort of immersion derived from this.
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* AdaptationalWimp: Horkers, which in this game are completely passive and die instantly from any damage whatsoever. In ''Skyrim'', they weren't exactly a major threat but were at least capable of fighting back.
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* EarnYourHappyEnding: For all the death, destruction, and betrayal that occurs, the ending of the "Legacy of the Bretons" arc is surprisingly upbeat. [[spoiler:Lord Bacaro is defeated, ending the Ascendant Order's threat once and for all, Frii becomes the new GuardianEntity of the Systers, Stefan Monard begins making progress in improving relations between the Breton nobles and the Druidic Circles, the Circles themselves begin to become more open and allied with each other now that Orliath is no longer corrupting the Firesong, and most important of all, the Alliance leaders ''finally'' begin the negotiations towards ending the Alliance War, and while there's no guarentee it will work, the newfound respect the leaders have for each other after everything that's happens indicates that there ''is'' a chance.]]

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* EarnYourHappyEnding: For all the death, destruction, and betrayal that occurs, the ending of the "Legacy of the Bretons" arc is surprisingly upbeat. [[spoiler:Lord Bacaro is defeated, ending the Ascendant Order's threat once and for all, Frii becomes the new GuardianEntity of the Systers, the Society of the Steadfast is able to continue its original mission of helping war refugees under Captain Margurite, Stefan Monard begins making progress in improving relations between the Breton nobles and the Druidic Circles, the Circles themselves begin to become more open and allied with each other now that Orliath is no longer corrupting the Firesong, and most important of all, the Alliance leaders ''finally'' begin the negotiations towards ending the Alliance War, and while there's no guarentee it will work, the newfound respect the leaders have for each other after everything that's happens indicates that there ''is'' a chance.]]
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* EarnYourHappyEnding: For all the death, destruction, and betrayal that occurs, the ending of the "Legacy of the Bretons" arc is surprisingly upbeat. [[spoiler:Lord Bacaro is defeated, ending the Ascendant Order's threat once and for all, Frii becomes the new GuardianEntity of the Systers, Stefan Monard begins making progress in improving relations between the Breton nobles and the Druidic Circles, the Circles themselves begin to become more open and allied with each other now that Orliath is no longer corrupting the Firesong, and most important of all, the Alliance leaders ''finally'' begin the negotiations towards ending the Alliance War, and while there's no guarentee it will work, the newfound respect the leaders have for each other after everything that's happens indicates that there ''is'' a chance.]]
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'Scribes of Fate added

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* ''Scribes of Fate'': A dungeon pack and the first installment of the Shadows over Morrowind storyline. It contains two dungeons; the Scrivener's Hall where you stop a coup within the ranks of the Scribes of Mora, and Bal Sunnar where you assist a member of the Psijic Order track down a time anomaly within an isolated Telvanni settlement.
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** When you progress through the ''Morrowind'' main questline, you will meet and talk with [[VideoGame/TheElderScrollsIIIMorrowind Volrina Quarra]], still in her human Imperial form, in Molag Mar. She mentioned that she was attacked by vampires of the Berne clan in Galom Daeus (which at this point is already a Berne clan lair), losing her brother Vergillius in the process, and has been wanting to seek revenge. Volrina would later form her own vampire clan from her bloodline in ''Morrowind''.

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** ''High Isle'' has the Ascendant Order with the Ascendant Magus as the main threat during the storyline with [[spoiler:Lord Bacaro as the Ascendant Lord acting as the villain for the entire Legacy of the Bretons arc.]]



** ''High Isle'' has Lady Arabelle.



** Legacy of the Bretons Epilogue: [[spoiler:You finally managed to defeat the Ascendent Order, have the three Druidic Circles reconcile with each other, and begin the peace talks between the Three Alliances but Frii had to sacrifice themself to be the new volcanic spirit, it'll take a long time before the other Circles trust the Firesong and the revelation that the Ascendant Lord was Lord Bacaro will definitely be felt for a long time.]]



** ''Firesong'': Again, Razum-dar makes an appearance in a side quest as well as another Thieves Guild contact, Quen. Dhulef from the Graven Deep Group Dungeon and Druid Laurel from the Earthen Root Enclave Group Dungeon are a part of the main quest as well as Lord Bacaro [[spoiler:who turns out to be the Ascended Lord in the epilogue]].

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** ''Firesong'': Again, Razum-dar makes an appearance in a side quest as well as another Thieves Guild contact, Quen. Dhulef from the Graven Deep Group Dungeon and Druid Laurel from the Earthen Root Enclave Group Dungeon are a part of the main quest as well as Lord Bacaro [[spoiler:who turns out to be the Ascended Ascendant Lord in the epilogue]].epilogue]]. Lady Arabelle, Druid Ryvana, Elea Dufont, Jakarn, Captain Za'ji, Caska, Queen Ayrenn, High King Emeric, and Prince Irkskar appear in the epilogue.
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** ''Firesong'': Again, Razum-dar makes an appearance in a side quest as well as another Thieves Guild contact, Quen. Dhulef from the Graven Deep Group Dungeon and Druid Laurel from the Earthen Root Enclave Group Dungeon are a part of the main quest as well as Lord Bacaro [[spoiler:who turns out to be the Ascended Lord in the epilogue]].


* AsskickingEqualsAuthority: If an Alliance captures all six forts around the Imperial City, the highest-scoring player from that faction becomes the Emperor.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: If an Alliance captures all six forts around the Imperial City, the highest-scoring player from that faction becomes the Emperor.



* AuthorityEqualsAsskicking: Upon becoming Emperor, a player receives several passive skills that make them even better in [=PvP=] combat.

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* AuthorityEqualsAsskicking: AuthorityGrantsAsskicking: Upon becoming Emperor, a player receives several passive skills that make them even better in [=PvP=] combat.

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** Legacy of the Breton, the story of 2022, consisting of ''Ascending Tide'', ''High Isle'', ''Lost Depths'', and ''Firesong''.

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** Legacy of the Breton, the story of 2022, consisting of ''Ascending Tide'', ''High Isle'', ''Lost Depths'', and ''Firesong''. A conspiracy involving ancient drudic magic is being used to destroy the Three Alliance in order to rule Tamriel.
** Shadow Over Morrowind is the storyline for 2023, and will consist of ''Scribes of Fate'', ''Necrom'', plus two other DLC.
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* ProphetEyes: The, well, Prophet has them.
* ProudWarriorRaceGuy: Many Redguard, Orcs and Nords you meet are this.
* ProudScholarRaceGuy: The High Elves put a big emphasis on education. The Bretons are also known to be huge scholars as well.

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* %%* ProphetEyes: The, well, Prophet has them.
* ProudWarriorRaceGuy:
them.%%Has what?
%%* ProudWarriorRace:
Many Redguard, Orcs and Nords you meet are this.
this.%%Are what?
* ProudScholarRaceGuy: ProudScholarRace: The High Elves put a big emphasis on education. The Bretons are also known to be huge scholars as well.
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: During many attacks during the war, enemies will want to raid a city to the ground.
** In PlayerVersusPlayer, you usually have to defeat all the enemy players to be able to capture a keep.
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** In prior titles, archery is done by equipping a bow in your hand with arrows equipped in the inventory, hold block to aim, then hold down the attack button to draw the string back and release to fire, with the shot damage and travel distance being dependent on how long it was charged before firing. In ''Online'', holding block with a bow...just has your character holding it up to their face and blocking, and hitting attack in that state will have you bash instead. Actually shooting is done by either tapping or holding the attack button, neither of which has any bearing on how far your arrows will fly since they will all hit whatever your crosshair is aimed at, as long as it is within their ArbitraryMaximumRange, with the only change being how much damage their impact will deal and, if it's a charged shot, restore a bit of stamina upon a valid hit. There is no longer a need to compensate for projectile arc by adjusting your aim height and draw weight.

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** In prior titles, archery is done by equipping a bow in your hand with arrows equipped in the inventory, hold block to aim, then hold down the attack button to draw the string back and release to fire, with the shot damage and travel distance being dependent on how long it was charged before firing. In ''Online'', holding block with a bow...just has your character holding it up to their face and blocking, and hitting attack in that state will have you bash instead. Actually shooting is done by either tapping or holding the attack button, neither of which has any bearing on how far your arrows will fly since they will all hit whatever your crosshair is aimed at, as long as it is within their ArbitraryMaximumRange, ArbitraryWeaponRange, with the only change being how much damage their impact will deal and, if it's a charged shot, restore a bit of stamina upon a valid hit. There is no longer a need to compensate for projectile arc by adjusting your aim height and draw weight.
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* WalkingOssuary: Bone colossi are large necromantic creations of many skeletons' worth of bones; at least three skulls are visible, as well as multiple ribcages, and they generally serve as elite enemies. ''VideoGame/TheElderScrollsVSkyrim''[='s=] Creation Club adds a spell to summon these in the purchasable Creations.
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Non-combat pets are not Assist Characters, as they do not attack


** The non-combat pets can be pretty special, from ghosts to daedra to a stone pebble.

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* AssistCharacter: The Sorcerer class can have daedric monsters as combat pets, and can temporarily summon a storm atronach as an ultimate. The Warden is supposed to be TheBeastmaster, and their ult is a permanent bear companion.
** The non-combat pets can be pretty special, from ghosts to daedra to a stone pebble.



* CoolPet: The Sorcerer class can have daedric monsters as combat pets, and can temporarily summon a storm atronach as an ultimate. The Warden is supposed to be TheBeastmaster, and their ult is a permanent bear companion.
** The non-combat pets can be pretty special, from ghosts to daedra to a stone pebble.

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