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* BottomlessPitRescueService: In Honeybloom Galaxy, there are sections with plenty of water bubbles and clouds. Once you lose your Bee Power-Up (by being hit), you will fall through all of them unobstructed. Thankfully, in the first trickier section, below all the obstacles there is a single vine spanning the entirety of the area, so you're just directed back to the beginning instead of falling to your doom. Later sections of this galaxy are true bottomless pits though.

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In the context of this game, all bosses are unique and new, making it a Boss Bonanza rather than a Boss Rush.


* BossBonanza: Boss Blitz Galaxy in the Special World has one of these against five of [[VideoGame/SuperMarioGalaxy the first game]]'s bosses. Specifically, [[spoiler:[[WarmUpBoss Dino Piranha]], [[LethalLavaLand King Kaliente]] (both from the Good Egg Galaxy), [[TunnelKing Major Burrows]] (Gusty Garden Galaxy), [[GiantHandsOfDoom Bouldergeist]] (Ghostly Galaxy), and [[IncendiaryExponent Fiery Dino Piranha]] (Melty Molten Galaxy),]] in that order. They are even accompanied by their battle theme tunes from the first ''Super Mario Galaxy''.



* BossRush: Boss Blitz Galaxy in the Special World has one of these against five of [[VideoGame/SuperMarioGalaxy the first game]]'s bosses. Specifically, [[spoiler:[[WarmUpBoss Dino Piranha]], [[LethalLavaLand King Kaliente]] (both from the Good Egg Galaxy), [[TunnelKing Major Burrows]] (Gusty Garden Galaxy), [[GiantHandsOfDoom Bouldergeist]] (Ghostly Galaxy), and [[IncendiaryExponent Fiery Dino Piranha]] (Melty Molten Galaxy),]] in that order. They are even accompanied by their battle theme tunes from the first ''Super Mario Galaxy''.
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* LevelsTakeFlight: Wild Glide Galaxy and Fleet Glide Galaxy completely take place in the air, where you fly with the shy parrot Fluzzard.


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* RemixedLevel: Prankster Comets change a lot of galaxies substantially, varing from extra platforms to new collectibles (purple coins).
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* AbsurdlyShortLevel:
** The second star in Honeybloom Galaxy. It's right after the start of the level and can be completed in less than one minute - if you know where it is, of course.
** A lot of green stars are located right next to the entry of a level and can be obtained within 30 seconds. Some particularly egregrious examples:
*** In the first level, Sky Station Galaxy, a green star is right next to the start, hovering above the ceiling of Yoshi's house. Granted, it's the first level and will likely serve as the introduction to how green stars work.
*** In Boulder Bowl Galaxy, ''all three'' green stars can be received within the beginning area of the game. They are all on the first two planets.
*** The cake takes the first green star in Fleet Glide Galaxy. Once you start the level proper with the bird, it takes ''one second'' to reach the star.



* MarathonLevel: Clockwork Ruins Galaxy. Numerous traps and hazards must be sorted to get the main star. So many that, for those wanting to hurry to beat the game, it's easier to proceed to the next galaxy by ''getting the hidden star''.

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* MarathonLevel: MarathonLevel:
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Clockwork Ruins Galaxy. Numerous traps and hazards must be sorted to get the main star. So many that, for those wanting to hurry to beat the game, it's easier to proceed to the next galaxy by ''getting the hidden star''.star''.
** The second level of Cosmic Clove Galaxy qualifies as well. You have to slide across a lake, traverse a lengthy underwater section followed by another in space - and then you have just released the Luma that takes you to the ''actual'' challenge.
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* CutAndPasteEnvironments: Various assets from the first game have been reused, and occasionally planets from the same game are reused later as well. One particularly striking example is the volcano in Yoshi Star Galaxy, which was directly taken from the first game's Melty Molten Galaxy.
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* PathOfMostResistance: Invoked in World S's Rolling Coaster Galaxy. At a fork, a toad informs you that "Experts go right" - The right path is a lot more difficult than the left one, but it contains the level's Comet Medal.


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* RenovatingThePlayerHeadquarters: At the beginning of the game, the barren planet is transformed into the Mario Faceship. During the progression of the game, you will gradually recruit new people to live on the spaceship, and gradually new elements are added as well.
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* AlliterativeName: Various galaxy names are alliterative. In their order of appearance: Sky Station, Puzzle Plank, Boudler Bowl, Cosmic Clove, Bowser's Lava Lair, Tall Trunk, Haunty Halls, Cloudy Court, Freezy Flake, Beat Block, Bowser Jr.'s Fearsome Fleet, Bowser's Gravity Gauntlet, Space Storm, Bowser Jr.'s Boom Bunker, Melty Monster, Battle Belt, Slimy Spring, Bowser's Galaxy Generator, Twisty Trials, Boss Blitz, and lastly, Grandmaster Galaxy.


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* HumanCannonball: Way less frequent than in the predecessor, but in Bowser Jr.'s Boom Bunker, you have to launch yourself out of a cannon to reach the next area or [[spoiler:both Green Stars of the level]]. Interestingly, in the Throwback Galaxy, the cannon that was present in Whomp's Fortress was replaced with a Star Ring instead.
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* ArtificialAtmosphericActions: In Boudler Bowl Galaxy, some toads are tasked to mine the gigantic crystals present on two planets in the level. Once Mario destroys the crystals for good, they comment on how easy it was for Mario - however, their animation still shows them hacking with their pickaxe into what is now thin air.


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* TurnsRed: Multiple bosses turn red as soon as they were hit once or twice. Afterwards, they are faster, their attacks are more powerful and sometimes the music changes.
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* UniqueEnemy: There is a single spiked Cheep-Cheep rolling towards you in Cosmic Cove Galaxy. It doesn't serve a purpose for any star.

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* UniqueEnemy: There is a single spiked Cheep-Cheep rolling towards you in Cosmic Cove Galaxy. It doesn't serve a purpose for any star. In the same level, there is a single Jam-o'War in a corner of the big lake. It's so out of the way that some players might not even see it.
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The two points I've deleted aren't collectibles. Also, Star bits are a secondary pickup in my opinion, as they serve as keys to new areas.


** '''Secondary''': 1-Up Mushrooms, Life Mushrooms, Purple Coins, Silver Stars (5 for a Power Star), Comet Medals (2-only).
** '''Tertiary''': Star Bits. Launch Star Pieces. Coins, Notes.

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** '''Secondary''': 1-Up Mushrooms, Life Mushrooms, Purple Coins, Silver Stars (5 for a Power Star), Launch Star Pieces, and Comet Medals (2-only).
Medals.
** '''Tertiary''': Star Bits. Launch Star Pieces. Coins, Notes.
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* FakeLongevity: The Green Stars, which send you on a scavenger hunt through all of the preceding galaxies. Nothing new is added. And to make matters worse, the Green Stars operate under one comet, meaning all of them (unless one is in another mission) will be on the map if you select one Green Star mission. However, only one Green Star can be collected per entry, forcing you to enter the level two or three separate times to get every Green Star, adding to the already-manufactured length.

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* FakeLongevity: The Green Stars, which send you on a scavenger hunt through all of the preceding galaxies. Nothing new is added. And to make matters worse, the Green Stars operate under one comet, meaning all of them (unless one is in another mission) will be on the map if you select one Green Star mission. However, only one Green Star can be collected per entry, forcing you to enter the level two or three separate times to get every Green Star, adding to the already-manufactured length. And you can't even skip the comet alert nor the introductory sequence to the galaxy, which is ''exactly'' the same as for the associated gold stars. It's not uncommon to beat a galaxy's green star with a total of two minutes of gameplay and three minutes of buildup between them

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* FakeDifficulty: Present in most of the Green Star missions. Some of the Green Stars are located out in space, requiring you to make a LeapOfFaith to get them (and if you don’t get them, you’ll die) and due to the occasional bad camera angle, it's next to impossible to gauge with any degree of certainty exactly where you need to aim your jumps. Flipsville Galaxy's third star [[note]]where you have to fall upward from a gravity-reversed platform toward a star you can't really see, in 3-D space, and where the slightest error means falling to your death [[/note]] is one of the best examples.

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* FakeDifficulty: FakeDifficulty:
**
Present in most of the Green Star missions. Some of the Green Stars are located out in space, requiring you to make a LeapOfFaith to get them (and if you don’t get them, you’ll die) and due to the occasional bad camera angle, it's next to impossible to gauge with any degree of certainty exactly where you need to aim your jumps. Flipsville Galaxy's third star [[note]]where you have to fall upward from a gravity-reversed platform toward a star you can't really see, in 3-D space, and where the slightest error means falling to your death [[/note]] is one of the best examples.examples.
** The Perfect Run, the last mission of the game, counts as well. It's incredibly hard to beat the obstacle course without damage anyway - but to make matters worse, the game forces you to beat half of it with the Cloud Mario power up. Which has different jump physics from normal Mario, making difficult jumps almost unpredictable.

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* PivotalBoss: Subverted by the Boomsday Machine, as it becomes mobile once you get two hits on it. Megahammer and Squizzard are straight uses of the trope, though.

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* PickupHierarchy:
** '''Primary''': Power Stars. Grand Stars.
** '''Secondary''': 1-Up Mushrooms, Life Mushrooms, Purple Coins, Silver Stars (5 for a Power Star), Comet Medals (2-only).
** '''Tertiary''': Star Bits. Launch Star Pieces. Coins, Notes.
** '''Extra''': Green Stars.
* PivotalBoss: Subverted {{Subverted}} by the Boomsday Machine, as it becomes mobile once you get two hits on it. Megahammer and Squizzard are straight uses of the trope, though.
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Official name from Prima guide.


** Giga Lakitu plays a [[https://www.youtube.com/watch?v=06LOPcTeF5Y frantic theme]], later borrowed by a duo of Stink Bugs in Puzzle Plank Galaxy.

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** Giga King Lakitu plays a [[https://www.youtube.com/watch?v=06LOPcTeF5Y frantic theme]], theme,]] later borrowed by a duo of Stink Bugs in Puzzle Plank Galaxy.
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** Same example [[VideoGame/SuperMarioGalaxy as last time]], condensed into one level: [[spoiler:[[BossRush Boss Blitz]], which begins with [[WarmUpBoss Dino Piranha]] and ends with [[IncendiaryExponent Fiery Dino Piranha]].]] Also, because [[spoiler:Boss Blitz is only unlocked after [[TheVeryDefinitelyFinalDungeon Bowser's Galaxy Generator]], Fiery Dino Piranha is the [[BonusBoss last boss in the game]]]], while Peewee Piranha is the first.

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** Same example [[VideoGame/SuperMarioGalaxy as last time]], condensed into one level: [[spoiler:[[BossRush Boss Blitz]], which begins with [[WarmUpBoss Dino Piranha]] and ends with [[IncendiaryExponent Fiery Dino Piranha]].]] Also, because [[spoiler:Boss Blitz is only unlocked after [[TheVeryDefinitelyFinalDungeon Bowser's Galaxy Generator]], Fiery Dino Piranha is the [[BonusBoss [[OptionalBoss last boss in the game]]]], while Peewee Piranha is the first.
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Crosswicking

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* CorridorCubbyholeRun: There's a pair of areas in the Clockwork Ruins Galaxy in which enormous stone wheels roll down a hill Mario must traverse. There is one alcove in the first hill to take shelter in, and the wheels themselves have Mario-sized cutouts to aim for.
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* TheComputerShallTauntYou: There is exactly one Star Bit in [[BrutalBonusLevel "The Perfect Run"]], right at the beginning, and the Star Bit count doesn't reset after a death. This means that, if the player doesn't use them as projectiles, the Star Bit counter effectively becomes a running tally of how many times they have failed to beat the level.
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* SandIsWater: One part of the "Slipsand Galaxy" level has Mario navigate a large river of quicksand on top of a large bird-shaped raft while at the same time avoiding the cacti and Magikoopas dwelling in the quicksand.
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* ShesAManInJapan: Lubba is actually dubbed a female in the German version of the game.

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* ShesAManInJapan: Lubba is actually dubbed a female in the German version of the game.version.
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TRS deemed def-only


* {{Speedrun}}: [[invoked]] Some prankster comets will impose a speed challenge on you in order to snag a star, and it will cost you a life should the clock run out. There are two types of speedruns in this game: One's a TimedMission and usually has an added gimmick, the other has you start out with a very tiny time limit which you have to increase by collecting clocks throughout the level.
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* DamnYouMuscleMemory: The [[EverythingsBetterWithSpinning Star Spin]]. The control itself is unchanged, but several new levels and features seem designed specifically to punish those who are too reliant on it — notably, the platforms in the Flip-Swap Galaxy ([[spoiler:and later, the Flip-Out Galaxy]]) and the limited-use Cloud Flower. The latter is particularly nasty in Shiverburn's [[spoiler:Green Star 3]], where you have to grab a Cloud Flower in the first section and reach the third section while retaining at least one cloud, meaning you effectively have to navigate a long section of moving platforms over lava damageless and spinless.

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* DamnYouMuscleMemory: The [[EverythingsBetterWithSpinning [[SpectacularSpinning Star Spin]]. The control itself is unchanged, but several new levels and features seem designed specifically to punish those who are too reliant on it — notably, the platforms in the Flip-Swap Galaxy ([[spoiler:and later, the Flip-Out Galaxy]]) and the limited-use Cloud Flower. The latter is particularly nasty in Shiverburn's [[spoiler:Green Star 3]], where you have to grab a Cloud Flower in the first section and reach the third section while retaining at least one cloud, meaning you effectively have to navigate a long section of moving platforms over lava damageless and spinless.
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* ArtCourse: Rolling Masterpiece Galaxy, hence the name, is art-themed and has many art supplies including paintbrushes, a paint palette, rulers, rolls of tape, and colored pencils.
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* {{Speedrun}}: Some prankster comets will impose a speed challenge on you in order to snag a star, and it will cost you a life should the clock run out. There are two types of speedruns in this game: One's a TimedMission and usually has an added gimmick, the other has you start out with a very tiny time limit which you have to increase by collecting clocks throughout the level.

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* {{Speedrun}}: [[invoked]] Some prankster comets will impose a speed challenge on you in order to snag a star, and it will cost you a life should the clock run out. There are two types of speedruns in this game: One's a TimedMission and usually has an added gimmick, the other has you start out with a very tiny time limit which you have to increase by collecting clocks throughout the level.
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* UniqueEnemy: There is a single spiked Cheep-Cheep rolling towards you in Cosmic Cove Galaxy. It doesn't serve a purpose for any star.
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Per TRS, Difficulty Spike is YMMV and doesn't belong in example lists of non-YMMV pages


** World 6 features some {{Breather Level}}s ''and'' a large DifficultySpike. On the one hand, Slimy Spring Galaxy and Throwback Galaxy are relatively easy (though this may be justified in the latter's case, given its NostalgiaLevel status). On the other hand... Clockwork Ruins has likely the [[MarathonLevel longest mission in the game]], the second level of [[LethalLavaLand Melty Monster]] has been known to [[ThatOneLevel drive players up a wall]], and Battle Belt features a boss fight against [[ThatOneBoss Fiery Gobblegut]]. And finally, reaching the FinalBoss requires 70 stars, so if you've skipped most of the optional missions, you'll need to go back and finish them.

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** World 6 features some {{Breather Level}}s ''and'' a large DifficultySpike.mixture of easy parts and difficult parts. On the one hand, Slimy Spring Galaxy and Throwback Galaxy are relatively easy (though this may be justified in the latter's case, given its NostalgiaLevel status). On the other hand... Clockwork Ruins has likely the [[MarathonLevel longest mission in the game]], the second level of [[LethalLavaLand Melty Monster]] has been known to [[ThatOneLevel drive players up a wall]], and Battle Belt features a boss fight against [[ThatOneBoss Fiery Gobblegut]]. And finally, reaching the FinalBoss requires 70 stars, so if you've skipped most of the optional missions, you'll need to go back and finish them.
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Crosswicking

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* ByWallThatIsHoley: The final planet encountered in the [[TempleOfDoom "Clockwork Ruins Galaxy"]] has giant stone cog wheels crashing down at either Mario or Luigi. However, you can duck under the teeth holes when the cogs roll toward you.

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