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[[TwentyMinutesIntoTheFuture It is the 22nd century,]] and [[ColonyDrop a comet has struck Earth]] and [[AfterTheEnd poisoned the surface world,]] [[OceanPunk driving humanity beneath the waves.]] The survivors are split firmly into two camps: [[TheEmpire the militant,]] {{a|ttackAttackAttack}}ggressive [[AnimalMotifs White]] [[ThreateningShark Sharks,]] [[TakeOverTheWorld who believe that humanity must dominate the oceans utterly,]] and the [[TheSmartGuy scientific,]] [[StealthExpert elusive]] [[EverythingsSquishierWithCephalopods Black Octopi,]] [[GreenAesop who seek to preserve the already damaged ecosystems around them.]] The comet also brought with it [[AlienInvasion an alien race called]] the Silicons, [[PlanetLooters who are apparently after our resources.]]

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[[TwentyMinutesIntoTheFuture It is the 22nd century,]] and [[ColonyDrop a comet has struck Earth]] and [[AfterTheEnd poisoned the surface world,]] [[OceanPunk driving humanity beneath the waves.]] The survivors are split firmly into two camps: [[TheEmpire the militant,]] {{a|ttackAttackAttack}}ggressive [[AnimalMotifs White]] [[ThreateningShark Sharks,]] [[TakeOverTheWorld who believe that humanity must dominate the oceans utterly,]] and the [[TheSmartGuy scientific,]] [[StealthExpert elusive]] [[EverythingsSquishierWithCephalopods Black Octopi,]] [[GreenAesop who seek to preserve the already damaged ecosystems around them.]] The comet also brought with it [[AlienInvasion an alien race called]] the Silicons, [[PlanetLooters who are apparently stuck here since their ship got damaged in the crash and are after our resources.]]

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* InterfaceSpoiler: The silicons appear as one of the campaign choices, in addition to appearing in the diplomacy screen for White Tiger mission 5. Although their sudden appearance would be a shocking twist, their previous mention prevents them from being an outright surprise.


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* {{Teleportation}}: This allows sending units anywhere on the map, including dropping a raider (or capturing vessel) near an enemy turret. There is also teleportation gates that the Silicons can construct.


Besides being one of the only (if not THE only) [=RTSes=] to take place entirely underwater, the game boasts considerable [[JustForPun depth]] and complexity ([[GuideDangIt sometimes too much so]], according to some critics), offering large {{tech tree}}s, the ability to control a unit(s) and a structure at the same time, and a configurable AI assistant that can do everything up to and including ''play the game for you.'' According to TheOtherWiki, it is also the earliest RTS to have a full spectator mode for both single and multiplayer, and also one of the first to have fully user-editable AI scripts, including an extremely detailed manual included on the CD on how to mod your own AIs.

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Besides being one of the only (if not THE only) [=RTSes=] to take place entirely underwater, the game boasts considerable [[JustForPun depth]] and complexity ([[GuideDangIt sometimes too much so]], according to some critics), offering large {{tech tree}}s, the ability to control a unit(s) and a structure at the same time, and a configurable AI assistant that can do everything up to and including ''play the game for you.'' According to TheOtherWiki, Wiki/TheOtherWiki, it is also the earliest RTS to have a full spectator mode for both single and multiplayer, and also one of the first to have fully user-editable AI scripts, including an extremely detailed manual included on the CD on how to mod your own AIs.


* {{Expy}}: The Silicons are basically a CaptainErsatz of the Builders from ''Film/TheAbyss''. They're not all that friendly though, what with them having a sizeable navy and will actively kill humans. Their general art-style, particularly in their building architecture, is very similar to that of the [[StarCraft Protoss]].

to:

* {{Expy}}: The Silicons are basically a CaptainErsatz of the Builders from ''Film/TheAbyss''. They're not all that friendly though, what with them having a sizeable navy and will actively kill humans. Their general art-style, particularly in their building architecture, is very similar to that of the [[StarCraft [[VideoGame/StarCraft Protoss]].



* RecycledINSPACE: The game is essentially StarCraft UNDERWATER!

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* RecycledINSPACE: The game is essentially StarCraft ''VideoGame/StarCraft'' UNDERWATER!


''Submarine Titans'', usually written with "TITANS" in all capital letters, is a RealTimeStrategy game developed by Ellipse Studios and published by Strategy First for the PC on August 9, 2000.

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''Submarine Titans'', usually written with "TITANS" in all capital letters, '''''Submarine Titans''''' is a RealTimeStrategy game developed by Ellipse Studios and published by Strategy First for the PC on August 9, 2000.



Besides being one of the only (if not THE only) RTSs to take place entirely underwater, the game boasts considerable [[JustForPun depth]] and complexity ([[GuideDangIt sometimes too much so]], according to some critics), offering large {{tech tree}}s, the ability to control a unit(s) and a structure at the same time, and a configurable AI assistant that can do everything up to and including ''play the game for you.'' According to TheOtherWiki, it is also the earliest RTS to have a full spectator mode for both single and multiplayer, and also one of the first to have fully user-editable AI scripts, including an extremely detailed manual included on the CD on how to mod your own AIs.

to:

Besides being one of the only (if not THE only) RTSs [=RTSes=] to take place entirely underwater, the game boasts considerable [[JustForPun depth]] and complexity ([[GuideDangIt sometimes too much so]], according to some critics), offering large {{tech tree}}s, the ability to control a unit(s) and a structure at the same time, and a configurable AI assistant that can do everything up to and including ''play the game for you.'' According to TheOtherWiki, it is also the earliest RTS to have a full spectator mode for both single and multiplayer, and also one of the first to have fully user-editable AI scripts, including an extremely detailed manual included on the CD on how to mod your own AIs.


* ApocalypseHow: Clarke Comet's impact on the Earth destroyed most of civilization, between the tidal waves, earthquakes, radiation, or the subsequent 15 year winter followed by a period of extreme global warming and rising sea levels. Mankind did see this coming and built large numbers of deep-sea habitats which survived virtually untouched, but only a portion of humanity was able to make it down there. The fluff indicates that there are scattered bands of survivors on the surface, at roughly Medieval levels of technology (these are the people you can trade with for resources).
* AppliedPhlebotinum: Corium, an exotic element brought to Earth by the comet. It is element number 276, with an isotope called Corium 296. (Corium is actually the name of a real material, though it isn't an element: it's a waste by-product of nuclear meltdowns.)



* ColonyDrop: Clarke Comet impacted the Earth a couple decades before the game began, and is the reason all advanced civilization is underwater. Mankind did try to blow up the comet before it hit Earth, but this just resulted in shattered comet chunks striking everywhere around the world, rather than one big impact.



* EverythingsSquishierWithCephalopods: The Black Octopi, named after one of the most intelligent creatures in the world and this is reflected by their scientific ways and preference for hi-teched weapons. They are by no means squishy though.

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* EverythingsSquishierWithCephalopods: The Black Octopi, named after one of the most intelligent creatures in the world and this is reflected by their scientific ways and preference for hi-teched weapons. They are by no means squishy though.though... indeed, their units tend to be ''more'' powerful in one-on-one combat than the other factions.



* MeaningfulName: The White Sharks prefer swift, brutal attacks and the Black Octopi lives up to their namesake by being hi-teched. The Silicons are so-called due to their dependence on the element silicon for life creation.

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* MeaningfulName: The White Sharks prefer swift, brutal attacks and the Black Octopi lives live up to their namesake by being hi-teched. The Silicons are so-called due to their dependence on the element silicon for life creation.



* SiliconBasedLife: Take a wild guess as to why the Silicons got their name.



* YouRequireMoreVespeneGas: There are three resources. Metal is used for basic construction, Corium for advanced construction, and Gold to purchase upgrades. The Silicons however don't need Gold, using Corium for upgrades. They do require Silicon for general construction.

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* YouRequireMoreVespeneGas: There are three resources. Air is used for "power", Metal is used for basic construction, Corium for advanced construction, and Gold to purchase upgrades. The Silicons however don't need Gold, using are a bit different: Corium is used for upgrades. upgrades as well as advanced construction, they use Metal as a source of ''energy'' rather than building materials, and they do not have any use for Gold or Air. They do require also use Silicon for general construction. as their primary building material, which no other faction does anything with.

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* AllThereInTheManual: The game's manual contains a detailed timeline explaining how Earth's civilizations reacted to the comet's approach, the founding of the organizations that would one day become the White Sharks and Black Octopi, and why the Silicons are on Earth to begin with.


* ColorCodedArmies



* {{Expy}} / CompositeCharacter: The Silicons are basically a CaptainErsatz of the Builders from ''Film/TheAbyss''. They're not all that friendly though, what with them having a sizeable navy and will actively kill humans. Their general art-style, particularly in their building architecture, is very similar to that of the [[StarCraft Protoss]].

to:

* {{Expy}} / CompositeCharacter: {{Expy}}: The Silicons are basically a CaptainErsatz of the Builders from ''Film/TheAbyss''. They're not all that friendly though, what with them having a sizeable navy and will actively kill humans. Their general art-style, particularly in their building architecture, is very similar to that of the [[StarCraft Protoss]].



* OceanPunk
* PlanetLooters: Though its revealed as early in the first Silicon mission that they're just gathering all the resources they need to get off the planet and make the long trek home. Problem is, they need lots of resources and the humans aren't kin of sharing it with them.

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* OceanPunk
* PlanetLooters: Though its revealed as early in the first Silicon mission that they're just Subverted. The Silicons ''are'' gathering all large amounts of resources, but only because their mothership crash-landed on Earth (along with the resources comet that wiped out the surface), and they need just want enough to get off repair it and leave. There's no indication that the planet and make the long trek home. Problem is, they need lots Silicons have any intention of resources and the humans aren't kin of sharing it with them.looting Earth, or indeed, have any hostile intentions against humanity at all.


''Submarine Titans'', usually written with "TITANS" in all capital letters, is a RealTimeStrategy game developed by Ellipse Studios and published by Strategy First for the PC on August 9, 2000.

to:

''Submarine Titans'', usually written with "TITANS" in all capital letters, is a RealTimeStrategy game developed by Ellipse Studios and published by Strategy First for the PC on August 9, 2000.



* {{Expy}} / CompositeCharacter: The Silicons are basically a CaptainErsatz of the Builders from TheAbyss. They're not all that friendly though, what with them having a sizeable navy and will actively kill humans. Their general art-style, particularly in their building architecture, is very similar to that of the [[StarCraft Protoss]].

to:

* {{Expy}} / CompositeCharacter: The Silicons are basically a CaptainErsatz of the Builders from TheAbyss.''Film/TheAbyss''. They're not all that friendly though, what with them having a sizeable navy and will actively kill humans. Their general art-style, particularly in their building architecture, is very similar to that of the [[StarCraft Protoss]].

Added DiffLines:

''Submarine Titans'', usually written with "TITANS" in all capital letters, is a RealTimeStrategy game developed by Ellipse Studios and published by Strategy First for the PC on August 9, 2000.

[[TwentyMinutesIntoTheFuture It is the 22nd century,]] and [[ColonyDrop a comet has struck Earth]] and [[AfterTheEnd poisoned the surface world,]] [[OceanPunk driving humanity beneath the waves.]] The survivors are split firmly into two camps: [[TheEmpire the militant,]] {{a|ttackAttackAttack}}ggressive [[AnimalMotifs White]] [[ThreateningShark Sharks,]] [[TakeOverTheWorld who believe that humanity must dominate the oceans utterly,]] and the [[TheSmartGuy scientific,]] [[StealthExpert elusive]] [[EverythingsSquishierWithCephalopods Black Octopi,]] [[GreenAesop who seek to preserve the already damaged ecosystems around them.]] The comet also brought with it [[AlienInvasion an alien race called]] the Silicons, [[PlanetLooters who are apparently after our resources.]]

The game is thus split [[MeleeATrois between the three factions]]. As you might expect, each faction has largely distinct sets of units, structures, research and upgrades.

Besides being one of the only (if not THE only) RTSs to take place entirely underwater, the game boasts considerable [[JustForPun depth]] and complexity ([[GuideDangIt sometimes too much so]], according to some critics), offering large {{tech tree}}s, the ability to control a unit(s) and a structure at the same time, and a configurable AI assistant that can do everything up to and including ''play the game for you.'' According to TheOtherWiki, it is also the earliest RTS to have a full spectator mode for both single and multiplayer, and also one of the first to have fully user-editable AI scripts, including an extremely detailed manual included on the CD on how to mod your own AIs.

The game received mixed reviews, and boxed copies are somewhat difficult to come by.

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* AbnormalAmmo: It starts with torpedoes, but then there's lasers, flechette shells, magnetic mines, exploding jellyfish mines...
* AllYourBaseAreBelongToUs: When capturing structures, small explosions are visible on said structure signifiying a raid. [[KillEmAll Best not to think what happens in there...]]
* ArtificialBrilliance: You can even have your AI assistant ''play the game for you.''
* AnimalMotifs: [[ThreateningShark Sharks]] for the White Sharks and [[EverythingsSquishierWithCephalopods octopus]] for the Black Octopi.
* BigBulkyBomb: The Laser Bomb, Black Octopi's WeaponOfMassDestruction.
* ColorCodedArmies
* CommandAndConquerEconomy: It is actually possible to {{avert|edTrope}} this! You can set the AI assistant to do things like resource gathering and base building.
* ACommanderIsYou: The White Sharks are Balanced. Their units sport respectable speed, armour and firepower. They also have some elements of Technical, such as the [[HatePlague Psychotron]] and the [[AntiMagic Liberator sub]].
** The Black Octopi are a fusion of Powerhouse and Technical. Their units are vastly superior than their counterparts (their most basic sub, the Fighter, is ''a lot'' stronger than any other subs in it's class) and also make use of numerous sneaky tactics such as the [[InvisibilityCloak Phantom stealth sub]].
** The Silicons are a cocktail of Industrialist, Spammer, Economist and a dash of Technical. Their use of Capsule Prototypes allows them to set up bases faster and they also have a myriad of base defences to suit their turtler-style gameplay. Their basic sub, the SHS sub, are very cheap and can easily be massed produced and used as CannonFodder to weaken the enemy first before bringing in the big guns like the Dreadnought for the killing blow. They also require only one type of resource for general construction (which is continuously produced at the Silicon Extractors) and their need for metal as energy can ''seriously'' cripple the other factions' economies as metal is their primary resource for construction.
* ConstructAdditionalPylons: You have a single type of main production structure that creates all your submarines. You'll need to build O2 plants to provide air (power, in other words) to your buildings, and resource extractors over deposits of metal and corium, as well as storage depots for both.
* [[DamageIsFire Damage Is Bubbles]]: Damaged structures leak air.
* EnemyExchangeProgram: A particular class of submarine for each side has the ability to capture enemy buildings. This does include production buildings.
* EverythingsSquishierWithCephalopods: The Black Octopi, named after one of the most intelligent creatures in the world and this is reflected by their scientific ways and preference for hi-teched weapons. They are by no means squishy though.
* {{Expy}} / CompositeCharacter: The Silicons are basically a CaptainErsatz of the Builders from TheAbyss. They're not all that friendly though, what with them having a sizeable navy and will actively kill humans. Their general art-style, particularly in their building architecture, is very similar to that of the [[StarCraft Protoss]].
* FrickinLaserBeams: The Black Octopi loves this trope. How they managed to get such weapons to work underwater owes to their brilliance.
* HatePlague: The White Sharks' Psychotron. It causes all enemy units that stray into it's area of effect to start attacking the closest target, usually their comrades. There are counters to this effect fortunately.
* HeroicDolphin: Subverted. The Silicons can field Cyberdolphins. {{Cyborg}} [[SuicideAttack suicide bombing]] dolphins to be exact.
* HotSubOnSubAction: Par for the course, as all your combat units are various classes of submarine. The game has five predefined depth levels that subs can move between to cross over or under obstacles, or in this case, dodge incoming torpedoes and other projectiles.
* HumansAreBastards: Though it might just be out of fear of an AlienInvasion, the Silicons just want to go back home but not before sucking up as much resources as they need. On the other hand, the two human factions want to kill each other.
* KillSat: The Gas Laser Satellite, the Silicons' WeaponOfMassDestruction.
* LandMineGoesClick: Averted. Depth Mines/Acoustic Mines/Laser Snares don't even give any warning other than showing up immediately as enemy targets swim into it's range. By then you know they're screwed.
* [[MacrossMissileMassacre Marcoss Torpedo Massacre]]: Cassette shells, a Black Octopi produced weapon. These are torpedoes which fly straight some distance away [[RecursiveAmmo before fanning out into numerous smaller torpedoes]]. Both the Magnetic Mine Launcher and the Invader submarine use these weapon.
* MeaningfulName: The White Sharks prefer swift, brutal attacks and the Black Octopi lives up to their namesake by being hi-teched. The Silicons are so-called due to their dependence on the element silicon for life creation.
* OceanPunk
* PlanetLooters: Though its revealed as early in the first Silicon mission that they're just gathering all the resources they need to get off the planet and make the long trek home. Problem is, they need lots of resources and the humans aren't kin of sharing it with them.
* RecycledINSPACE: The game is essentially StarCraft UNDERWATER!
* SlapOnTheWristNuke: Nuclear torpedoes, the White Sharks' WeaponOfMassDestruction.
* StarfishAliens: The Silicons. Bonus points for being an entirely aquatic race.
* TakingYouWithMe: Be very careful when destroying Silicon Bio-Acid Assaulters. Their acidic payloads go out with a bang!
* {{Threatening Shark}}s: The White Sharks. Taken more literally with their Shark Control Center, which is able to domesticate up to three wild sharks to act as guard dogs against Cyberworm and Cyberdolphin attacks.
* YouRequireMoreVespeneGas: There are three resources. Metal is used for basic construction, Corium for advanced construction, and Gold to purchase upgrades. The Silicons however don't need Gold, using Corium for upgrades. They do require Silicon for general construction.
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