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* LoadsAndLoadsOfLoading: Not present in the main game, but in full effect in multiplayer. When attempting to join a netgame that has WADs in effect the player does not have downloaded, the game will begin attempting to add each individual file to a "DOWNLOAD" folder located in the same directory as the main game. However, the download speed can be painfully slow, and if the size of one file exceeds over a few hundred kilos, the download either painfully slows down or under most cases, '''stops completely''' on one number. Sometimes, it won't even begin downloading the necessary file(s)!

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* LoadsAndLoadsOfLoading: Not present in the main game, but in full effect in multiplayer. When attempting to join a netgame that has WADs wads in effect the player does not have downloaded, the game will begin attempting to add each individual file to a "DOWNLOAD" folder located in the same directory as the main game. However, the download speed can be painfully slow, and if the size of one file exceeds over a few hundred kilos, the download either painfully slows down or under most cases, '''stops completely''' on one number. Sometimes, it won't even begin downloading the necessary file(s)!
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* LoadsAndLoadsOfLoading: Not present in the main game, but in full effect in multiplayer. When attempting to join a netgame that has WADs in effect the player does not have downloaded, the game will begin attempting to add each individual file to a "DOWNLOAD" folder located in the same directory as the main game. However, the download speed can be painfully slow, and if the size of one file exceeds over a few hundred kilos, the download either painfully slows down or under most cases, '''stops completely''' on one number. Sometimes, it won't even begin downloading the necessary file(s)!

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* MarathonLevel: Egg Rock Zone Act 2 is an incredibly long and daunting gauntlet. Best stockpile lives in advance. (To make matters worse, Act 1 has possibly the largest collection of instant-death hazards in the game.)

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* MarathonLevel: MarathonLevel:
**
Egg Rock Zone Act 2 is an incredibly long and daunting gauntlet. Best stockpile lives in advance. (To make matters worse, Act 1 has possibly the largest collection of instant-death hazards in the game.)
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* BatmanCanBreatheInSpace: Somehow ''averted''.
* BestBossEver / ThatOneBoss: The final boss is [[spoiler:Black Eggman, from SonicTheHedgehogTheMovie.]]

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* BatmanCanBreatheInSpace: Somehow ''averted''.
''averted''. Going into any areas in Egg Rock Zone that are in open space will begin a countdown much like in the underwater levels that appear seconds before the player drowns. With space, the countdown timer begins immediately.
* BestBossEver / ThatOneBoss: The final boss is [[spoiler:Black Eggman, Eggman/Metal Robotnik, from SonicTheHedgehogTheMovie.]]
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meh

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* JokeLevel: One of the Race levels planned for 2.1 is [[ExactlyWhatItSaysOnTheTin Not A Thokfest Zone.]] It was originally made because the fanbase deemed every single Race level a "thokfest", meaning "a level where all you do is abuse Sonic's thok ability". The entirety of the level is just bouncing on springs.
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* FridgeHorror: When a Deton crashes into a wall, the animal is released. But... If it hits the player or another Deton, there is no sign of the animal inside.

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* AscendedFanboy: [=SRB2=]'s current producer, Mystic, wasn't one of the original developers, but was among the first to be modding the game in its early years and eventually worked his way onto the staff. This is also, more or less, how a large portion of the current devs joined the project.

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* AscendedFanboy: [=SRB2=]'s current producer, Mystic, wasn't one Two longtime developers (SSNTails and Spazzo) of [=SRB2=] have gone on to monetize their hobby with [[http://spaddlewit.com Roly Poly Putt]], an app for iOS. Some of the original developers, but was among the first to be modding the game in its early years and eventually worked his way onto the staff. This is also, more or less, how game's art might look a large portion of the current devs joined the project.bit familiar, however...



* GeniusProgramming: Mystic has often commented on how so many aspects of [=SRB2=] are "one giant hack" just to get them to work. For instance, this snippet from the IRC channel:
---> <Mystic> Stuff doesn't move horizontally in {{Doom}}. At all
---> <Mystic> The entire game is built with the assumption that linedefs don't move
---> <Mystic> any situation in [=SRB2=] where you see walls move horizontally is either a terrifying hack or a polyobject
** Averted by the game's netcode, which is... less than stellar. Input lag and temporary freezes in the middle of netgames (when people join or when their connection craps out) have always been persistent issues, although consistency failures seem to be much rarer these days than they used to be. This is justifiable, considering the dev team has been lacking in programmers skilled with Doom Legacy's netcode, and they've been afraid to even touch it for fear of breaking it... [[SelfFulfillingProphecy which is precisely what has happened to hold up the release of version 2.1]].
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Not So Harmless Villain is for villains only, and Zero Context Examples are being deleted.


* NotSoHarmless: In the main series, Eggman is an inept and comical villain. In this game, he starts things off by destroying a city and killing everyone in it.

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* NotSoHarmless: NotSoHarmlessVillain: In the main series, Eggman is an inept and comical villain. In this game, he starts things off by destroying a city and killing everyone in it.

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* DevelopmentHell: Started out in 1998 as a TGF game, switched to Doom Legacy shortly after, and '''14''' years later, development still marches on. Well, albeit with long stretches of inactivity - the jump from 1.09.4 to 2.0 took four years, and 2.0 to 2.1 is closing in on three.

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* DevelopmentHell: Started out in 1998 as a TGF game, switched to Doom Legacy shortly after, and '''14''' years later, development still marches on. Well, albeit with long stretches of inactivity - the jump from 1.09.4 to 2.0 took four years, and 2.0 to years.
** Version
2.1 is closing sadly mired in on three.it as of this writing. It's a combination of devs busy with real life matters, plus an insanely persistent, netgame-breaking bug that renders the multiplayer modes almost unplayable. The latter is proving to be the one major roadblock to a release.
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* GameMod: The game itself is an open-source mod of the ''Doom Legacy'' engine, and the community promotes user-created levels and characters with a section for releases on the official forums and a bimonthly contest for level designers that anyone can take part in.

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* GameMod: The game itself is an open-source mod of the ''Doom Legacy'' engine, and the community promotes user-created levels and characters with a section for releases on the official forums and a bimonthly contest for level designers that anyone can take part in. One of the most well known mods is [[http://mystic.srb2.org/mrealm/ The Mystic Realm]], which adds eight new zones and was made by Mystic, a senior community member.

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* EasterEgg: Examples include [[spoiler:a weird cyborg echidna dressed as the Pope that sends you to Neo Aerial Garden Zone]]; the Ultimate Cheat, which [[spoiler:closes the game when activated]]; and literal easter eggs which only appear in old versions of the game.
** Lest we forget the [[spoiler:[[EverythingsFunkierWithDisco Disco Room]] in Egg Rock Zone!]]

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* EasterEgg: Examples include [[spoiler:a weird cyborg echidna dressed as the Pope that sends you to Neo Aerial Garden Zone]]; the Ultimate Cheat, which [[spoiler:closes the game when activated]]; the [[spoiler:[[GratuitousDiscoSequence Disco Room]]]] in Egg Rock Zone; and literal easter eggs which only appear in old versions of the game.
** Lest we forget the [[spoiler:[[EverythingsFunkierWithDisco Disco Room]] in Egg Rock Zone!]]
game.



* EmbeddedPrecursor: An incomplete remake of [=SRB1=] (with no bosses yet) can be unlocked in the game. It serves as something of an amusing reminder of the [[ZeeRust more primitive days]] of Sonic fangaming.

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* EmbeddedPrecursor: An incomplete remake of [=SRB1=] (with no bosses yet) can be unlocked in the game. It serves as something of an amusing reminder of the [[ZeeRust more primitive days]] days of Sonic fangaming.
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* KillEmAll: Eggman wastes no time reducing the citizens of Greenflower City in the intro to charred skeletons. Chew on that, [[SonicTheHedgehog2 Genocide City Zone]].

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* KillEmAll: Eggman wastes no time reducing the citizens of Greenflower City in the intro to charred skeletons. Chew on that, [[SonicTheHedgehog2 [[VideoGame/SonicTheHedgehog2 Genocide City Zone]].



* SuperDrowningSkills: And this time, the [[SonicTheHedgehog2 Chemical Plant purple water]] actually harms you on contact.

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* SuperDrowningSkills: And this time, the [[SonicTheHedgehog2 [[VideoGame/SonicTheHedgehog2 Chemical Plant purple water]] actually harms you on contact.



* WastedSong: That 4 and a half-minute long intro sequence sure is epic and haunting, eh? [[ExcusePlot Unfortunately]], ingame there is about as much narrative going on as ''[[SonicTheHedgehog2 Sonic 2]]'', [[AllThereInTheManual if that]].

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* WastedSong: That 4 and a half-minute long intro sequence sure is epic and haunting, eh? [[ExcusePlot Unfortunately]], ingame there is about as much narrative going on as ''[[SonicTheHedgehog2 ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'', [[AllThereInTheManual if that]].
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** A few of the devs are ''{{Touhou}}'' junkies, and the two ice-themed multiplayer stages both have subtle references to Cirno.

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** A few of the devs are ''{{Touhou}}'' ''VideoGame/{{Touhou}}'' junkies, and the two ice-themed multiplayer stages both have subtle references to Cirno.

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* NintendoHard: Egg Rock Zone will probably eat up most of your lives the first time you play it.

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* NintendoHard: Egg Rock Zone will probably eat up most of your lives the first time you play it. The [[BrutalBonusLevel Hyper Levels]], a series of hidden stages, are also intended to invoke this.



** WeakButSkilled: Tails is slow and not as effective as the others in a melee, but being able to fly around to nearly everywhere on a map is a plus and he makes a good sniper with Rail Ring (or a good ''target'' for the Rail). This is an inversion of his Single Player prowess, where Tails is pretty much easy mode.

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** WeakButSkilled: Tails is slow and not as effective as the others in a melee, but being able to fly around to nearly everywhere on a map is a plus and he makes a good sniper with the Rail Ring (or a good ''target'' for the Rail). This is an inversion of his Single Player prowess, where Tails is pretty much easy mode.



** [[spoiler:Azure Temple Zone]], soon to put in the game in version 2.1, stretches your Super Drowning Skills to the max, on account of [[spoiler:the ''entire level'' is submerged]].



* UnderwaterRuins: Deep Sea Zone and Tidal Palace Zone.

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* UnderwaterRuins: Deep Sea Zone and Tidal Palace Zone.Zone, and an upcoming extra stage in version 2.1, [[spoiler:Azure Temple Zone]].

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And The Fandom Rejoiced is now Sugar Wiki and not to be wicked in that way.


In 2005, the inaccurately titled "Final Demo" Version 1.09.4 was released, and development was considered to have stalled for 4 years. In 2009, [[AndTheFandomRejoiced Version 2.0 was released]] and was the biggest update to the game, containing 7 new single-player levels, an overhauled Match system, and a lot of new options for level-developers. The current version is 2.0.6, and the next version, 2.1, will be released once the currently broken netcode is fixed.

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In 2005, the inaccurately titled "Final Demo" Version 1.09.4 was released, and development was considered to have stalled for 4 years. In 2009, [[AndTheFandomRejoiced Version 2.0 was released]] released and was the biggest update to the game, containing 7 new single-player levels, an overhauled Match system, and a lot of new options for level-developers. The current version is 2.0.6, and the next version, 2.1, will be released once the currently broken netcode is fixed.

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* TheWikiRule: [[http://wiki.srb2.org/wiki/Main_Page Here.]]
* WakeUpCallBoss / GoddamnedBoss: Techno Hill Zone's boss - It's like Chemical Plant's boss, but worse. He flies around in circles, splattering around a lot of harmful goo that takes a very long time to disappear. If you don't defeat him quickly, you're going to have a hard time stepping around the gunk. It's also difficult to hit him because he may just dodge as you jump. And if you're not careful, you might even fling yourself off the speeding rail cart the battle takes place on and die.


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* WakeUpCallBoss / GoddamnedBoss: Techno Hill Zone's boss - It's like Chemical Plant's boss, but worse. He flies around in circles, splattering around a lot of harmful goo that takes a very long time to disappear. If you don't defeat him quickly, you're going to have a hard time stepping around the gunk. It's also difficult to hit him because he may just dodge as you jump. And if you're not careful, you might even fling yourself off the speeding rail cart the battle takes place on and die.
** What makes him a GoddamnedBoss instead of ThatOneBoss is that once you calm down and figure him out, you can easily kill him by standing still in the right place and jumping.


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* TheWikiRule: [[http://wiki.srb2.org/wiki/Main_Page Here.]]
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* NotSoHarmless: In the main series, Eggman is an inept and comical villain. In this game, he starts things off by destroying a city and killing everyone in it.
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misuse as emphasis


---> <Mystic> any situation in [=SRB2=] where you see walls move horizontally is either [[BeyondTheImpossible a terrifying hack]] or a polyobject

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---> <Mystic> any situation in [=SRB2=] where you see walls move horizontally is either [[BeyondTheImpossible a terrifying hack]] hack or a polyobject

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* GeniusProgramming: Mystic has often commented on how so many aspects of [=SRB2=] are "one giant hack" just to get them to work. It is, after all, based on a game engine (Doom Legacy) that was last updated in 2004.

to:

* GeniusProgramming: Mystic has often commented on how so many aspects of [=SRB2=] are "one giant hack" just to get them to work. It is, after all, based on a For instance, this snippet from the IRC channel:
---> <Mystic> Stuff doesn't move horizontally in {{Doom}}. At all
---> <Mystic> The entire
game engine (Doom Legacy) is built with the assumption that was last updated linedefs don't move
---> <Mystic> any situation
in 2004.[=SRB2=] where you see walls move horizontally is either [[BeyondTheImpossible a terrifying hack]] or a polyobject
lu127 MOD

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** ReviveKillsZombie: [[spoiler:...Unless you find out you can beat him by standing in one place and jumping.]]
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** A few of the devs are ''{{Touhou}}'' junkies, and the two ice-themed multiplayer stages both have subtle references to Cirno.
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* GeniusProgramming: Mystic has often commented on how so many aspects of SRB2 are "one giant hack" just to get them to work. It is, after all, based on a game engine (Doom Legacy) that was last updated in 2004.

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* GeniusProgramming: Mystic has often commented on how so many aspects of SRB2 [=SRB2=] are "one giant hack" just to get them to work. It is, after all, based on a game engine (Doom Legacy) that was last updated in 2004.
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* GeniusProgramming: Mystic has often commented on how so many aspects of SRB2 are "one giant hack" just to get them to work. It is, after all, based on a game engine (Doom Legacy) that was last updated in 2004.
** Averted by the game's netcode, which is... less than stellar. Input lag and temporary freezes in the middle of netgames (when people join or when their connection craps out) have always been persistent issues, although consistency failures seem to be much rarer these days than they used to be. This is justifiable, considering the dev team has been lacking in programmers skilled with Doom Legacy's netcode, and they've been afraid to even touch it for fear of breaking it... [[SelfFulfillingProphecy which is precisely what has happened to hold up the release of version 2.1]].
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* BestBossEver/ThatOneBoss: The final boss is [[spoiler:Black Eggman, from SonicTheHedgehogTheMovie.]]

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* BestBossEver/ThatOneBoss: BestBossEver / ThatOneBoss: The final boss is [[spoiler:Black Eggman, from SonicTheHedgehogTheMovie.]]



* WakeUpCallBoss/GoddamnedBoss/ThatOneBoss: Techno Hill Zone's boss - It's like Chemical Plant's boss, but worse. He flies around in circles, splattering around a lot of harmful goo that takes a very long time to disappear. If you don't defeat him quickly, you're going to have a hard time stepping around the gunk. It's also difficult to hit him because he may just dodge as you jump. And if you're not careful, you might even fling yourself off the speeding rail cart the battle takes place on and die.

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* WakeUpCallBoss/GoddamnedBoss/ThatOneBoss: WakeUpCallBoss / GoddamnedBoss: Techno Hill Zone's boss - It's like Chemical Plant's boss, but worse. He flies around in circles, splattering around a lot of harmful goo that takes a very long time to disappear. If you don't defeat him quickly, you're going to have a hard time stepping around the gunk. It's also difficult to hit him because he may just dodge as you jump. And if you're not careful, you might even fling yourself off the speeding rail cart the battle takes place on and die.
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Namespace Fixed, yeah



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* {{Best Boss Ever}}/{{That One Boss}}: The final boss is [[spoiler:Black Eggman, from SonicTheHedgehogTheMovie.]]

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* {{Best Boss Ever}}/{{That One Boss}}: BestBossEver/ThatOneBoss: The final boss is [[spoiler:Black Eggman, from SonicTheHedgehogTheMovie.]] ]]



** Additionally, there are several beta rooms inside Egg Rock Zone Act 2 accessible only with the NOCLIP command.

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** Additionally, there are several beta rooms inside Egg Rock Zone Act 2 accessible only with the NOCLIP command.



* NonIndicativeName: Deep Sea Zone is set inside a cave. In the earliest version of the game, however, it ''is'' set in the sea.

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* NonIndicativeName: Deep Sea Zone is set inside a cave. In the earliest version of the game, however, it ''is'' set in the sea.



** In version 2.1, even that small cushion will be taken away, and so Ultimate mode will turn the game into an ''IWannaBeTheGuy''-like suicidal DeathCourse where one ''scratch'' from anything, anywhere, is a ticket back to square one.

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** In version 2.1, even that small cushion will be taken away, and so Ultimate mode will turn the game into an ''IWannaBeTheGuy''-like ''VideoGame/IWannaBeTheGuy''-like suicidal DeathCourse where one ''scratch'' from anything, anywhere, is a ticket back to square one.



** Most of the levels in the [=SRB1=] remake have tricky platforming. It starts in [[IcePalace Ice Palace Zone]] and gets sadistic once you get to [[ScrappyLevel Sky Lab Zone]], which fortunately is a Knuckles-only level.

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** Most of the levels in the [=SRB1=] remake have tricky platforming. It starts in [[IcePalace Ice Palace Zone]] and gets sadistic once you get to [[ScrappyLevel Sky Lab Zone]], which fortunately is a Knuckles-only level.



* SuperDrowningSkills: And this time, the [[SonicTheHedgehog2 Chemical Plant purple water]] actually harms you on contact.

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* SuperDrowningSkills: And this time, the [[SonicTheHedgehog2 Chemical Plant purple water]] actually harms you on contact.



* {{Wake Up Call Boss}}/{{Goddamned Boss}}/{{That One Boss}}: Techno Hill Zone's boss - It's like Chemical Plant's boss, but worse. He flies around in circles, splattering around a lot of harmful goo that takes a very long time to disappear. If you don't defeat him quickly, you're going to have a hard time stepping around the gunk. It's also difficult to hit him because he may just dodge as you jump. And if you're not careful, you might even fling yourself off the speeding rail cart the battle takes place on and die.

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* {{Wake Up Call Boss}}/{{Goddamned Boss}}/{{That One Boss}}: WakeUpCallBoss/GoddamnedBoss/ThatOneBoss: Techno Hill Zone's boss - It's like Chemical Plant's boss, but worse. He flies around in circles, splattering around a lot of harmful goo that takes a very long time to disappear. If you don't defeat him quickly, you're going to have a hard time stepping around the gunk. It's also difficult to hit him because he may just dodge as you jump. And if you're not careful, you might even fling yourself off the speeding rail cart the battle takes place on and die.
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''[[http://www.srb2.org/ Sonic Robo Blast 2]]'' is a 3D freeware fangame based on the SonicTheHedgehog games and created on the ''Doom Legacy'' engine. It was started in 1998, and has been in development ever since.

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''[[http://www.srb2.org/ Sonic Robo Blast 2]]'' is a 3D freeware fangame based on the SonicTheHedgehog games and created on the ''Doom ''VideoGame/{{Doom}} Legacy'' engine. It was started in 1998, and has been in development ever since.
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* AllThereInTheManual: Knuckles' purpose for helping Sonic is only stated on the game's website. (In a somewhat shoehorned fashion, too.)

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* AllThereInTheManual: Knuckles' purpose for helping Sonic is only stated on the game's website. (In ([[RememberTheNewGuy In a somewhat shoehorned fashion, too.)]])
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** There exists DummiedOut cutscene data that was meant to be used after GFZ3 to insert Knuckles into the story.

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** There exists DummiedOut cutscene data that was meant to be used after GFZ3 [=GFZ3=] to insert Knuckles into the story.

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* AllThereInTheManual: Knuckles' purpose for helping Sonic is only stated in the game's website.

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* AllThereInTheManual: Knuckles' purpose for helping Sonic is only stated in on the game's website.website. (In a somewhat shoehorned fashion, too.)
** There exists DummiedOut cutscene data that was meant to be used after GFZ3 to insert Knuckles into the story.



* HolidayMode: There was a Christmas Mode, present from at least Demo 4 to Final Demo 1.09.4, which activated during the twelve days of Christmas (or any day of the year, when the program was launched with -xmas). Most of the game's more natural textures changed to have a more wintry feel (eg: dirt took on a frosty blue shade and grass turned into snow, while metal retained its texture), as well as changing some of the decorations in the game (flowers turning into poles and Christmas trees). Demo 4 even had a map exclusive to this mode, where you would search for Chaos Emeralds amongst Santa's workshop; this map was retained in later versions as "Emerald Hunt", available any day of the year. Christmas Mode was eventually removed in 2.0.

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* HolidayMode: There was a Christmas Mode, present from at least Demo 4 to Final Demo 1.09.4, which activated during the twelve days of Christmas (or any day of the year, when the program was launched with -xmas). Most of the game's more natural textures changed to have a more wintry feel (eg: dirt took on a frosty blue shade and grass turned into snow, while metal retained its texture), as well as changing some of the decorations in the game (flowers turning into poles and Christmas trees). Demo 4 even had a map exclusive to this mode, where you would search for Chaos Emeralds amongst Santa's workshop; this map was retained in later versions as "Emerald Hunt", available any day of the year. Christmas Mode was eventually removed deleted in 2.0.0, due to its tendency to riddle netgames with consistency errors.
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/srb20013_4527.png]]
[[caption-width-right:320:[[DevelopmentHell When it's done.]]]]
''[[http://www.srb2.org/ Sonic Robo Blast 2]]'' is a 3D freeware fangame based on the SonicTheHedgehog games and created on the ''Doom Legacy'' engine. It was started in 1998, and has been in development ever since.

It is a sequel to ''Sonic Robo Blast'', a very crude fangame by a user named Sonikku. It was created in the ''Klik And Play'' game making program, and was very primitive and quite buggy. Despite this, the game is full of secrets, and is renowned for being one of the first Sonic fangames ever created.

It was started in 1998 and was intended to be a 2D game similar to its predecessor. This concept was scrapped when the team (at the time made up of users [=SSNTails=] and Sonikku) decided to make the game using the 3D Doom Legacy engine. Early tech demos featured basic Sonic gameplay but still showed its Doom origins. As more releases came out, the game consistently became more Sonic-like, as well as adding online netplay including Co-op in the single-player levels, a unique Deathmatch system, CaptureTheFlag, and racing.

In 2005, the inaccurately titled "Final Demo" Version 1.09.4 was released, and development was considered to have stalled for 4 years. In 2009, [[AndTheFandomRejoiced Version 2.0 was released]] and was the biggest update to the game, containing 7 new single-player levels, an overhauled Match system, and a lot of new options for level-developers. The current version is 2.0.6, and the next version, 2.1, will be released once the currently broken netcode is fixed.

----
!!This game contains examples of the following tropes:
* AscendedFanboy: [=SRB2=]'s current producer, Mystic, wasn't one of the original developers, but was among the first to be modding the game in its early years and eventually worked his way onto the staff. This is also, more or less, how a large portion of the current devs joined the project.
* AllDesertsHaveCacti: Arid Canyon Zone, justified as it is inspired by [[WileECoyoteAndTheRoadRunner Road Runner cartoons]] and the Grand Canyon. Averted by the multiplayer stage Desolate Twilight, which has no cacti whatsoever.
* AllThereInTheManual: Knuckles' purpose for helping Sonic is only stated in the game's website.
* BatmanCanBreatheInSpace: Somehow ''averted''.
* {{Best Boss Ever}}/{{That One Boss}}: The final boss is [[spoiler:Black Eggman, from SonicTheHedgehogTheMovie.]]
** SpellMyNameWithAnS: He is oftentimes called [[spoiler:Brak Eggman]].
* BonusLevelOfHeaven: [[spoiler:Neo Aerial Garden Zone]]
* BossRemix: Inverted; the music for Castle Eggman Zone is a remix of the boss theme.
* BottomlessPits: They start appearing at Deep Sea Zone. Later, you'll see that the final part of Arid Canyon Zone, for example... is [[SarcasmMode hilarious]]. And Egg Rock Zone plays more like a [[NintendoHard Mega Man level than a Sonic level.]] It even includes a few disappearing platform puzzles!
* CutSong: Mine Maze Zone, Rocky Mountain Zone, and Doomship Zone (among many other themes) still have their music buried within the game. Subverted, because anyone can use these in modifications.
* DeathMountain: Rocky Mountain Zone would have been this as well as ThatOneLevel until it was essentially turned into Arid Canyon Zone, which still fits the bill - rockslides, crumbling terrain, [[EverythingTryingToKillYou chunks of the ceiling]] that conveniently collapse when you cross under them, and of course, [[BottomlessPits some lethally steep dropoffs]].
* DevelopmentHell: Started out in 1998 as a TGF game, switched to Doom Legacy shortly after, and '''14''' years later, development still marches on. Well, albeit with long stretches of inactivity - the jump from 1.09.4 to 2.0 took four years, and 2.0 to 2.1 is closing in on three.
** With ''VideoGame/DukeNukemForever'' (finally) out in 2011, will [=SRB2=] eventually be in the making even longer? Possibly!
* DifficultySpike: Techno Hill Zone Act 2.
** Largely due to the fact that the game is incomplete, but Egg Rock Zone counts as a spike up the unsuspecting player's rear end, as you leap from the sixth zone to the eighth/ninth zone in an instant. In this sense, Red Volcano Zone is something of a BreatherLevel before the game starts trying out dozens of ways to [[InstantKill destroy your sanity]].
** The final Special Stage is also extraordinarily cruel if you're playing as Sonic. (Mostly) Justified due to your [[SuperMode reward for clearing it]].
* DugTooDeep: Mine Maze Zone would have been this if it hadn't been cut.
* DummiedOut:
** Blue Mountain Zone 2 is technically "complete" -- it was made as a proof-of-concept and intended to be [[BreatherLevel a tiny level to bridge]] Red Volcano Zone 1 and Egg Rock Zone 1, giving players a moment to catch their breath. Just a bit before release, however, it was decided that Red Volcano should just skip straight to Egg Rock instead, leaving it unused. (It's still hidden in the game - for now.)
** Additionally, there are several beta rooms inside Egg Rock Zone Act 2 accessible only with the NOCLIP command.
** The [[RespawningEnemies Chaos]] gametype was cut back in version 1.09; however, Chaos Enemy Spawns can still be placed, and it's possible to re-enable the (now half broken) gametype with EXE modding.
** Christmas and [[VideoGame/SonicAdventure Adventure]] modes were removed in 2.0. The former caused lots of consistency errors in netgames, the latter was only a test and not particularly well liked.
** Some of the textures and flats from [[InvaderZim Zim's Base Zone]] still exist, too.
* EasterEgg: Examples include [[spoiler:a weird cyborg echidna dressed as the Pope that sends you to Neo Aerial Garden Zone]]; the Ultimate Cheat, which [[spoiler:closes the game when activated]]; and literal easter eggs which only appear in old versions of the game.
** Lest we forget the [[spoiler:[[EverythingsFunkierWithDisco Disco Room]] in Egg Rock Zone!]]
* EliteMook: You know those silly, weak Crawlas running around the early stages? Well, the hovering, hopping, lunge-attacking Crawla Commander is neither silly nor weak. It's also the only enemy that takes two hits to smash, changing its attack pattern when damaged.
** WeaksauceWeakness / SuicidalOverconfidence: Stand still and rev a spindash. Wait.
* EmbeddedPrecursor: An incomplete remake of [=SRB1=] (with no bosses yet) can be unlocked in the game. It serves as something of an amusing reminder of the [[ZeeRust more primitive days]] of Sonic fangaming.
* EternalEngine: Techno Hill Zone, Egg Rock Zone, and several multiplayer stages with those themes.
* ExactlyWhatItSaysOnTheTin: The '''S'''tupid '''D'''umb '''U'''nnamed '''R'''obo '''F'''ish is exactly what you would expect it to be. Then there's the Castlebot Facestabber, which appears in Castle Eggman Zone, is a robot, and stabs your face.
* FreewareGames
* FridgeHorror: When a Deton crashes into a wall, the animal is released. But... If it hits the player or another Deton, there is no sign of the animal inside.
* FunWithAcronyms: In addition to SDURF above, there's an enemy called the '''B'''ird '''A'''ircraft '''S'''trike '''H'''azard, that flies at a high speed towards you.
* GangUpOnTheHuman: Approach a group of enemies and then leave them unharmed. Then watch as they form a line and go after you. Also, never do this to a group of flying enemies. [[BottomlessPits Just don't.]]
* GameMod: The game itself is an open-source mod of the ''Doom Legacy'' engine, and the community promotes user-created levels and characters with a section for releases on the official forums and a bimonthly contest for level designers that anyone can take part in.
* GravityScrew: Egg Rock Zone, so much. Of both 'The Variable Gravity Chamber' and the 'Fun With Gravity' variety. Twisted Terminal Zone's main gimmick is this.
* GreenHillZone: Greenflower Zone, Jade Valley Zone and Meadow Match Zone. And Sapphire Falls contains Green Hill Zone textures and music.
* GuiltBasedGaming: Of the various funny phrases the game can throw at you when you try to quit, few punch as hard as "You're trying to say that [[VideoGame/SonicTheHedgehog2006 Sonic2K6]] is better than this, aren't you?"
* HailfirePeaks: Techno Hill Zone's first act is a mix of GreenHillZone and EternalEngine elements, then it goes full-out EternalEngine for the second.
* HolidayMode: There was a Christmas Mode, present from at least Demo 4 to Final Demo 1.09.4, which activated during the twelve days of Christmas (or any day of the year, when the program was launched with -xmas). Most of the game's more natural textures changed to have a more wintry feel (eg: dirt took on a frosty blue shade and grass turned into snow, while metal retained its texture), as well as changing some of the decorations in the game (flowers turning into poles and Christmas trees). Demo 4 even had a map exclusive to this mode, where you would search for Chaos Emeralds amongst Santa's workshop; this map was retained in later versions as "Emerald Hunt", available any day of the year. Christmas Mode was eventually removed in 2.0.
* HumiliationConga: Crawlas are prone to this.
* IcePalace: Ice Palace Zone from the [=SRB1=] remake. There's also one in the Frost Columns Zone match stage.
* InconvenientlyPlacedConveyorBelt: Techno Hill Zone and Egg Rock Zone feature these.
* KillEmAll: Eggman wastes no time reducing the citizens of Greenflower City in the intro to charred skeletons. Chew on that, [[SonicTheHedgehog2 Genocide City Zone]].
* LethalLavaLand: Red Volcano Zone. There's also a level in the [=SRB1=] remake that's simply named "Volcano Zone", which has a lava pit that flushes you right off the 2D plane, right into a bottomless pit. Infernal Cavern from the multiplayer rotation also qualifies.
* MacroZone: The Mini Sonic gimmick from [[SonicCD Metallic Madness]] returns in Egg Rock Zone.
* MarathonLevel: Egg Rock Zone Act 2 is an incredibly long and daunting gauntlet. Best stockpile lives in advance. (To make matters worse, Act 1 has possibly the largest collection of instant-death hazards in the game.)
** [[spoiler:Neo Aerial Garden Zone. That's because it is made up of all 4 acts of Aerial Garden Zone from a popular mod, crammed into a single map. It just barely fits in the engine's limitations.]]
* NintendoHard: Egg Rock Zone will probably eat up most of your lives the first time you play it.
* NoEnding: Granted, it's still an incomplete game.
* NonIndicativeName: Deep Sea Zone is set inside a cave. In the earliest version of the game, however, it ''is'' set in the sea.
* OneHitPointWonder: Per ''Sonic'' standard when you have no rings, but taken to the extreme in the hidden Ultimate Mode, which removes all rings and item boxes (sans 1ups) from the game. Your lives are therefore your "hit points" for the duration, and you know how Egg Rock Zone loves to swallow up those...
** In version 2.1, even that small cushion will be taken away, and so Ultimate mode will turn the game into an ''IWannaBeTheGuy''-like suicidal DeathCourse where one ''scratch'' from anything, anywhere, is a ticket back to square one.
* PalmtreePanic: Emerald Coast Zone.
* PlatformHell: The latter half of the game and the Special Stages. Unusual controls (for newbies, perhaps) and the lack of shadows cast beneath your characters twists the knife. Also the [[CaptureTheFlag CTF]] stage [[ThatOneLevel Nimbus Ruins]], which is nothing more than a few floating platforms above a giant [[BottomlessPits death pit]].
** Most of the levels in the [=SRB1=] remake have tricky platforming. It starts in [[IcePalace Ice Palace Zone]] and gets sadistic once you get to [[ScrappyLevel Sky Lab Zone]], which fortunately is a Knuckles-only level.
* PVPBalanced: The three characters have their own strengths and weaknesses in the multiplayer modes.
** LightningBruiser: Sonic players know to use and abuse his very fast and powerful jump dash, but without a [[DoubleJump Whirlwind Shield]] he has problems climbing up stepped terrain quickly.
** WeakButSkilled: Tails is slow and not as effective as the others in a melee, but being able to fly around to nearly everywhere on a map is a plus and he makes a good sniper with Rail Ring (or a good ''target'' for the Rail). This is an inversion of his Single Player prowess, where Tails is pretty much easy mode.
** TheBrute: Knuckles gets a faster firing (sorry, ''throwing'') speed to compensate for his average agility and other movement disadvantages. This makes him excellent for area denial or just plain spamming projectiles. Although, he's also suprisingly good at cloak-and-dagger tactics, since gliding and climbing walls [[NothingIsScarier make no sounds...]]
* SecretLevel: [[spoiler:Neo Aerial Garden Zone, Mario Koopa Blast, Sonic into Dreams...]]
* ShoutOut: WordOfGod mentioned that it's not a coincidence [[UnderwaterRuins Tidal Palace Zone]] bears more than a passing resemblance to [[SuperMetroid Maridia]].
* SlippySlideyIceWorld: Oddly averted in the Single Player game. The theme gets around in multiplayer though: Frost Columns Zone, Icicle Falls Zone, Frozen Night Zone...
* TheSpiny: [[WhatItSaysOnTheTin Sharps]] are a conventional example, while Green Snappers are a bit different. Their tops are completely bare but are guarded by a ring of spikes that make spindashing useless.
* SuperDrowningSkills: And this time, the [[SonicTheHedgehog2 Chemical Plant purple water]] actually harms you on contact.
* SuspiciousVideoGameGenerosity: [[spoiler:As soon as you enter the [[EasterEgg Disco Room]] in [=ERZ2=], you find two 1ups just sitting there in the corner. To say the least, you are about to need them.]]
* SidetrackBonus: As usual for ''Sonic'', this game is loaded with extra rings, shields, and emerald tokens for those willing to look.
* TheGoomba: The Blue and Red Crawlas. Also, real Goombas straight from [[SuperMarioBros Super Mario Brothers]] appear in a secret level.
* SpringsSpringsEverywhere: It's a Sonic game, what did you expect?
* TheWikiRule: [[http://wiki.srb2.org/wiki/Main_Page Here.]]
* {{Wake Up Call Boss}}/{{Goddamned Boss}}/{{That One Boss}}: Techno Hill Zone's boss - It's like Chemical Plant's boss, but worse. He flies around in circles, splattering around a lot of harmful goo that takes a very long time to disappear. If you don't defeat him quickly, you're going to have a hard time stepping around the gunk. It's also difficult to hit him because he may just dodge as you jump. And if you're not careful, you might even fling yourself off the speeding rail cart the battle takes place on and die.
** ReviveKillsZombie: [[spoiler:...Unless you find out you can beat him by standing in one place and jumping.]]
* ThisIsADrill: The Minus badniks from Arid Canyon Zone are rocket-powered green balls with a pair of drill arms which they use to [[WormSign visibly burrow through the ground,]] jumping out to attack whatever technicolor critter treads above it.
* TurnsRed: All of the bosses go into a panic phase when you've whittled them down to two hits left. Deep Sea's boss even turns into an UnderwaterBossBattle.
** Sharps look cute and innocent enough, as well as slow and we- [[HellIsThatNoise what's that sound?]] '''[[OhCrap OH]] [[BossInMookClothing GOD]] [[LightningBruiser AHHHH]]'''
* UnderwaterRuins: Deep Sea Zone and Tidal Palace Zone.
* ViolationOfCommonSense: One method of harming the final boss is to [[spoiler:ride a missile.]]
** [[spoiler:It isn't a violation of common sense for those who've watched the OVA, though...]]
** It's also [[WhenAllYouHaveIsAHammer the only way to finish it off when the pinch phase comes]].
* WarmUpBoss: Greenflower Zone's boss -- Eggman just approaches while shooting a bullet every once in a while, then retreats when he is hit. If you can trap him in a corner, you'll be able to defeat him in less than half a minute.
* WastedSong: That 4 and a half-minute long intro sequence sure is epic and haunting, eh? [[ExcusePlot Unfortunately]], ingame there is about as much narrative going on as ''[[SonicTheHedgehog2 Sonic 2]]'', [[AllThereInTheManual if that]].
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