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** Using the prison book immediately upon acquiring it on Tay: [[spoiler: a member of the Moiety opens the book and almost uses it but is prevented by another Moiety member. The book is in the process of being burned as this happens.]]
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* SceneryPorn: Duh. But unlike the original Myst this game still looks ''gorgeous''. ''Riven'' has received praise for aging well with its photo realistic scenes, the only limitation being the scenes rendered only in standard definition.

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* SceneryPorn: Duh. But unlike the original Myst this game still looks ''gorgeous''. ''Riven'' has received praise for aging well with its photo realistic scenes, the only main limitation being that the scenes are rendered only in standard definition.
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* SceneryPorn: Duh. But unlike the original Myst this game still looks ''gorgeous''.

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* SceneryPorn: Duh. But unlike the original Myst this game still looks ''gorgeous''. ''Riven'' has received praise for aging well with its photo realistic scenes, the only limitation being the scenes rendered only in standard definition.

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* RealityEnsues: Gehn taught himself the Art of writing ages, and as a result, his understanding of it is flawed. This is why Riven is falling apart at the seams and Atrus has to make edits to the Riven descriptive book to keep it going while the PlayerCharacter is in there.


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* SurprisinglyRealisticOutcome: As an important plot point, no less. Because Gehn taught himself the Art of writing ages, as a result his understanding of it is flawed. This is why Riven is falling apart at the seams and Atrus has to make edits to the Riven descriptive book to keep it going while the PlayerCharacter is in there.
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* ExtradimensionalEmergencyExit: You end up having to make use a rare non-linking book example of this in the finale: [[spoiler: with the eponymous Age collapsing around you without constant repairs and the linking book back to D'Ni having fallen into the void, you take a dive into the Star Fissure - thus following the path of the Myst book all the way back to your home world.]]
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: In beta versions of the game, there was an operable book press near the boiler on Book Assembly Island. The screen containing it still exists in the game, but was made inaccessible because playtesters mistook it for a puzzle. It can still be seen in the background of some other screens. Gehn's lab on the same island has five drawers, of which only the top one opens, revealing a collection of different eggs. An unused screen (without opening/closing animations) reveals that the drawer below this one contains butterflies.
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* OddballInTheSeries: This is the only game in the series to predominantly take place across one main age instead of regularly flipping between multiple. It is also the only one to deal with Atrus's ancestry instead of his descendents.

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* BittersweetEnding: [[spoiler: Gehn is trapped and the people of the Age freed in Tay, the Stranger goes home, and Atrus and Catherine are reunited. But the Age of Riven itself dies, along with all of its animals, and it seems unlikely at that point that the Stranger and Atrus' family will meet again]].

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* BittersweetEnding: [[spoiler: Gehn [[spoiler:Gehn is trapped and the people of the Age freed in Tay, the Stranger goes home, and Atrus and Catherine are reunited. But the Age of Riven itself dies, along with all of its animals, and it seems unlikely at that point that the Stranger and Atrus' family will meet again]].



* ChekhovsGun: The telescope is one of the very first things you encounter. [[spoiler: Near the end of the game, you figure out how to open the latch underneath it and remove the safeties to break the glass between Riven and the Star Fissure, allowing you to escape from Riven and beat the game.]]

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* ChekhovsGun: The telescope is one of the very first things you encounter. [[spoiler: Near [[spoiler:Near the end of the game, you figure out how to open the latch underneath it and remove the safeties to break the glass between Riven and the Star Fissure, allowing you to escape from Riven and beat the game.]]
* CircleOfStandingStones: There's a circle of stones with animal symbols on them on Jungle Island. The stones must be pushed into the ground in a specific order to access [[spoiler:the Age of the Moiety, Tay.
]]
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* AndIMustScream: [[spoiler:Gehn]] suffers this fate if you do things right.

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* AndIMustScream: [[spoiler:Gehn]] suffers this fate is trapped forever in "the dark void of the Link" if you do things right.



* ArtisticLicensePhysics: [[spoiler: After smashing the plate of glass in the iron plating covering the Star Fissure, the vacuum pressure of space manages to bend and suck in all of the metal surrounding it…but leaves the player and all other characters around the Fissure standing upright with only some wind blowing their clothes around.]] Then again, this is an unstable age we're talking about.

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* ArtisticLicensePhysics: [[spoiler: After [[spoiler:After smashing the plate of glass in the iron plating covering the Star Fissure, the vacuum pressure of space manages to bend and suck in all of the metal surrounding it…but leaves the player and all other characters around the Fissure standing upright with only some wind blowing their clothes around.]] Then again, this is an unstable age we're talking about.

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** The combination to the telescope hatch is found [[spoiler: in Catherine's journal, which you pick up on Tay]], and if you use it and trigger the ending as soon as you get it, [[spoiler: Gehn shoots both you and Atrus]]. However, if you take that code back in time via an earlier saved game, another version of the ending is played where [[spoiler: nobody turns up.]]

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** The combination to the telescope hatch is found [[spoiler: in Catherine's journal, which you pick up on Tay]], and if you use it and trigger the ending as soon as you get it, [[spoiler: Gehn shoots both you and Atrus]]. However, if you take that code back in time via an earlier saved game, another version of the ending is played where [[spoiler: nobody [[spoiler:nobody turns up.]]]]
* DummiedOut: In beta versions of the game, there was an operable book press near the boiler on Book Assembly Island. The screen containing it still exists in the game, but was made inaccessible because playtesters mistook it for a puzzle. It can still be seen in the background of some other screens. Gehn's lab on the same island has five drawers, of which only the top one opens, revealing a collection of different eggs. An unused screen (without opening/closing animations) reveals that the drawer below this one contains butterflies.
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* TreeTopTown: The village in the Moiety Age, situated in the middle of a giant tree, as seen on the cover art. [[spoiler:(There used to be a similar tree on Riven, but Gehn had it cut down.)]]

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* TreeTopTown: The village in the Moiety Age, situated in the middle of a giant tree, as seen on the cover art. [[spoiler:(There [[spoiler:There used to be a similar tree on Riven, Riven where Catherine's prison is now, but Gehn had it cut down.)]]]]
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Official name as seen on this map poster.


* DevelopersForesight: Some of the details in the game can really go unnoticed. For example, on Village Island, knocking on the one accessible village door [[ArcNumber five times]] will rouse a response (albeit a frightened one) from the house's occupant.

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* DevelopersForesight: Some of the details in the game can really go unnoticed. For example, on Village Jungle Island, knocking on the one accessible village door [[ArcNumber five times]] will rouse a response (albeit a frightened one) from the house's occupant.

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* BeautifulVoid: Played with compared to the previous game. It's obvious that there are people living on Riven, and some of them are keeping careful watch on what you are doing, but all of them, for various reasons, avoid direct contact.



* FissionMailed: If you [[spoiler:enter the trap book when Gehn asks you to]], the screen goes black. And stays black for the better part of a minute before something happens. The development team apparently wanted to make it longer, but the testers thought their computers had crashed.

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* FissionMailed: FissionMailed:
** The very second you arrive in Riven, you're caught in a trap, then approached by one of Gehn's hapless guards who takes the trap book that you need to capture Gehn. Luckily, a member of LaResistance happens to be in the area and frees you.
**
If you [[spoiler:enter the trap book when Gehn asks you to]], the screen goes black. And stays black for the better part of a minute before something happens. The development team apparently wanted to make it longer, but the testers thought their computers had crashed.
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* NeverSayDie: {{Zigzagged}}, Atrus assigns you to "capture" Gehn in a prison book but this is to keep The Stranger heroic rather than outright hiring them as hitman, even if the prison book is a similar end result. However, Gehn is very willing to kill villagers and will even explicitly shoot [[spoiler: you]] if your false pretenses are revealed or he becomes upset with you.
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* SignsOfTheEndTimes: Gehn has been monitoring the Age's decay during his imprisonment, and wrote "The end of this world is near" in D'ni, along the perimeter of the Golden Dome.
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** Opening the Star Fissure before going to Tay: [[spoiler:falling into the fissure with an immediate NonStandardGameOver.]]

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** Opening the Star Fissure before going to Tay: [[spoiler:falling into the fissure with an immediate NonStandardGameOver. It should be noted that technically this would produce a ''happy'' ending for the player character as they are returned to their home, as they are in the canon ending.]]
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* RealityWritingBook: The premise of the game.
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Crosswicking, though it's sort of already there under One Word Title

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* ThePlace: The game's title refers to the name of the Age that 90% of the game is spent in, Riven.

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Crosswicking.


* AndIMustScream: [[spoiler: Gehn]] suffers this fate if you do things right.

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* AndIMustScream: [[spoiler: Gehn]] [[spoiler:Gehn]] suffers this fate if you do things right.



* BlackComedy: The morbid children's game in the school.

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* BlackComedy: Multiple:
**
The morbid children's game in the school.



* GuideDangIt: Riven in general is seen as much harder (and, in some cases, more obtuse) than Myst, so there are several spots in the game that could qualify. The most well-known, however, is the notorious "Waffle Iron" puzzle, where the player must correctly place five coloured marbles on a [=25x25=] grid, with very little indication as to what the marbles or the grid represent. And yes, the colour of the marbles ''does'' matter, yielding a total of 93,850,000,000,000 (that's ninety-three ''trillion'' eight-hundred-fifty billion) combinations, according to the behind-the-scenes coffee-table-book "from Myst to Riven: the Creations and Inspirations".
** You also need to listen to various animals throughout the game and remember what noises they make. Two sea-dwelling animals are particularly annoying because if you approach them too quickly, they run without making the noise you need to hear. In order to hear them properly, you have to wait until their animation finishes before moving forward.\\

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* GuideDangIt: Multiple:
**
Riven in general is seen as much harder (and, in some cases, more obtuse) than Myst, so there are several spots in the game that could qualify. The most well-known, however, is the notorious "Waffle Iron" puzzle, where the player must correctly place five coloured marbles on a [=25x25=] grid, with very little indication as to what the marbles or the grid represent. And yes, the colour of the marbles ''does'' matter, yielding a total of 93,850,000,000,000 (that's ninety-three ''trillion'' eight-hundred-fifty billion) combinations, according to the behind-the-scenes coffee-table-book "from Myst to Riven: the Creations and Inspirations".
** You also need to listen Listening to various animals throughout the game and remember what remembering their noises they make.is required. Two sea-dwelling animals are particularly annoying because if you approach them too quickly, they run without making the noise you need to hear. In order to hear them properly, you have to wait until their animation finishes before moving forward.\\



* IHaveNoSon: In the bad ending where you signal Atrus before trapping Gehn.
-->'''Atrus:''' Father.
-->'''Gehn:''' I am no longer your father because you are no longer my son! [[spoiler:*shoots Atrus*]]

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* IHaveNoSon: In the bad ending where you signal Atrus is signaled before trapping Gehn.
-->'''Atrus:''' Father.
-->'''Gehn:'''
Father.\\
'''Gehn:'''
I am no longer your father because you are no longer my son! [[spoiler:*shoots Atrus*]]



** Opening the Star Fissure before going to Tay: [[spoiler: falling into the fissure with an immediate NonStandardGameOver.]]

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** Opening the Star Fissure before going to Tay: [[spoiler: falling [[spoiler:falling into the fissure with an immediate NonStandardGameOver.]]


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* OneWordTitle: As ThePlace where the game takes place.
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* CoversAlwaysLie: The Age of Tay is shown on the box art, but in-game, your only exploration of it is the shoreline, and a small prison cell, where you can look out into the Age's inner village, but never explore it.
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The "-ah" in "Tahgemah" is an imperative command, basically a "do it right now!" suffix.


* BilingualBonus: In a [[ConLang fictional language]] no less. When the player first arrives in Riven, they're confronted by a native guard who addresses them in an unknown language: "Tahgemah b'soo rekoah." He's expecting Atrus, so he's trying to communicate in broken D'ni. What he's ''trying'' to say is "Tahgemah b'zoo ah rekor." - "Give me the [linking] book."

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* BilingualBonus: In a [[ConLang fictional language]] no less. When the player first arrives in Riven, they're confronted by a native guard who addresses them in an unknown language: "Tahgemah b'soo rekoah." He's expecting Atrus, so he's trying to communicate in broken D'ni. What he's ''trying'' to say is "Tahgemah b'zoo ah rekor." - "Give me the [linking] book." book [right now]!"
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* PalmtreePanic: Noticable on Temple Island where most of the literal palmtrees reside. There's even Riven's version of a shark, the wahrk, in Survey Island's aquarium. A lush beach on Jungle Island further adds to the theme.

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* PalmtreePanic: Noticable first on Temple Island where most of the literal palmtrees reside. There's even Riven's version of a shark, the wahrk, in Survey Island's aquarium. A aquarium and a lush beach on Jungle Island further adds to the theme.
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* PalmtreePanic: Literally noticable on Temple Island where most of the palmtrees reside. There's even Riven's version of a shark, the wahrk, in Survey Island's aquarium. A lush beach on Jungle Island further adds to the theme.

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* PalmtreePanic: Literally noticable Noticable on Temple Island where most of the literal palmtrees reside. There's even Riven's version of a shark, the wahrk, in Survey Island's aquarium. A lush beach on Jungle Island further adds to the theme.
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* PalmtreePanic: Especially noticable on Temple Island where most of the palmtrees reside. There's even Riven's version of a shark, the wahrk, in Survey Island's aquarium. A lush beach on Jungle Island further adds to the theme.

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* PalmtreePanic: Especially Literally noticable on Temple Island where most of the palmtrees reside. There's even Riven's version of a shark, the wahrk, in Survey Island's aquarium. A lush beach on Jungle Island further adds to the theme.
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* PalmtreePanic: Especially noticable on Temple Island where most of the palmtrees reside. There's even Riven's version of a shark, the whark, in Survey Island's aquarium.

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* PalmtreePanic: Especially noticable on Temple Island where most of the palmtrees reside. There's even Riven's version of a shark, the whark, wahrk, in Survey Island's aquarium.aquarium. A lush beach on Jungle Island further adds to the theme.
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* PalmtreePanic: Especially noticable on Temple Island where most of the palmtrees reside. There's even Riven's version of a shark, the whark, in Survey Island's aquarium.
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-->[[spoiler: '''Gehn:''' ...Are you dying? You have my sympathies. *screen goes completely black*]]

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-->[[spoiler: '''Gehn:''' ...Are '''Gehn:''' My one wish before I die, would be to see [Atrus] assume some responsibility for his actions. Perhaps it will happen some day. In the meantime, you dying? You have my sympathies. *screen goes completely black*]]
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Catharine writes the book for the age of Tay by making corrections to one of Gehn's "dead" books but the book still needs ''some'' power due to low quality materials. She specified a particular power crystal in the age description so that she could eliminate the need to use Gehn's Fire Marble Domes after the first link-in and have power source for books that is extremely portable.

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Catharine writes the book for the age of Tay by making corrections to one of Gehn's "dead" books but the book still needs ''some'' power due to low quality materials. She specified a particular power crystal in the age description so that she could eliminate the need to use Gehn's Fire Marble Domes after the first link-in and have a power source for books that is extremely portable.
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* ShoddyKnockoffProduct: In universe, Gehn's descriptive books to ages are compromised by poor grasp of "The Art", enabling links to unstable worlds that eventually collapse. His books also require clunky external power sources. Poor quality book materials may be partly to blame, but Gehn's poor writing creates many of the problems. This is assuming a book even works in the first place.\\

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* ShoddyKnockoffProduct: In universe, Gehn's descriptive books to ages are compromised by poor grasp of "The Art", enabling links to unstable worlds that eventually collapse. His books also require clunky external power sources. Poor quality book materials may be partly to blame, but Gehn's poor writing creates many of the problems. This is assuming a book even works in the first place. The 233'rd age was Gehn's ''first'' relatively successful book since writing Riven, though he still had a ways to go in learning The Art since his destination is very desolate and harsh, barely suitable for his new office.\\
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* ShoddyKnockoffProduct: In universe, Gehn's descriptive books to ages are compromised by poor grasp of "The Art", enabling links to unstable worlds that eventually collapse. His books also require clunky external power sources. Poor quality book materials may be partly to blame, but Gehn's poor writing creates lot of the problems. This is assuming a book even works in the first place.\\

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* ShoddyKnockoffProduct: In universe, Gehn's descriptive books to ages are compromised by poor grasp of "The Art", enabling links to unstable worlds that eventually collapse. His books also require clunky external power sources. Poor quality book materials may be partly to blame, but Gehn's poor writing creates lot many of the problems. This is assuming a book even works in the first place.\\

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