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* WakeUpCallBoss: Gallop in Stage 3C is the first boss where the player has to use weapons other than the basic Vulcan weapon, because its frontal pod blocks attacks from the front.
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* EasierThanEasy: The console ports have a "Very Easy" difficulty. [[NintendoHard On their own terms, anyway.]][[note]]Yes, this is the easiest difficulty of the game.[[/note]]

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* EasierThanEasy: The console ports have a "Very Easy" difficulty. [[NintendoHard On their own terms, anyway.]][[note]]Yes, this is the easiest difficulty of the game.[[/note]][[/note]] It does simplify or remove a lot of hazards and boss attacks, but a lot of the major obstacles and challenging melee attacks remain.
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* BossSubtitles: Complete with GratuitousEnglish to give nonsensical advice in place of the nonsensical move lists of ''VideoGame/GunstarHeroes''! Considering the Stone-Like's [[SurprisinglyGoodEnglish understandable English]], though, the {{Engrish}}y advice is likely [[RuleOfFun intentional]].

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* BossSubtitles: Complete with GratuitousEnglish to give nonsensical advice in place of the nonsensical move lists of ''VideoGame/GunstarHeroes''! Considering the Stone-Like's [[SurprisinglyGoodEnglish understandable English]], English, though, the {{Engrish}}y advice is likely [[RuleOfFun intentional]].

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* ThirteenIsUnlucky: The events of the game take place on July 13th.



* ThirteenIsUnlucky: The events of the game take place on July 13th.

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* ThirteenIsUnlucky: ThemeAndVariationsSoundtrack: The events of the game take place on July 13th.whole soundtrack has a recurring motif in almost all its songs.



* ThreateningWithShark: Varas, a mechanoid shark.

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* ThreateningWithShark: ThreateningShark: Varas, a mechanoid shark.
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* EverybodyDiesEnding: The game '''starts''' with a cutscene showing all of humanity getting wiped out apart from the main characters, and things don't get any better from there. [[spoiler:Those still alive die in the end as the Stone-like releases another wave of light and worse, they are now stuck in a time loop of this happening over and over again. It's like they tried to out-Ideon [[Anime/SpaceRunawayIdeon Ideon]]]].
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: The game '''starts''' with a cutscene showing all of humanity getting wiped out apart from the main characters. [[spoiler:Those die to in the end and are now stuck in a time loop of this happening over and over again. It's like they tried to out-Ideon [[Anime/SpaceRunawayIdeon Ideon]]]].
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Correcting the year the Stone-Like destroyed the Earth


The story is rather bleak and depressing: In July 14 of 2570, a strange crystalline structure called the Stone-Like is found in an ancient ruined city, and then proceeds to [[TheEndOfTheWorldAsWeKnowIt kill everyone on Earth]]. The player takes control of a pilot in a small crew that escaped the Stone-Like's blast, helming the eponymous Silvergun and returns to the planet to discover the secrets behind the artifact. [[FromBadToWorse Things are just getting worse from this point on]].

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The story is rather bleak and depressing: In July 14 of 2570, 2520, a strange crystalline structure called the Stone-Like is found in an ancient ruined city, and then proceeds to [[TheEndOfTheWorldAsWeKnowIt kill everyone on Earth]]. The player takes control of a pilot in a small crew that escaped the Stone-Like's blast, helming the eponymous Silvergun and returns to the planet to discover the secrets behind the artifact. [[FromBadToWorse Things are just getting worse from this point on]].

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* EverythingsBetterWithSpinning: The dodecagon [=DAIKAI10=], the centipede [=DAN-564=], the walking fortress [=CA2-EKZO=], and Xiga, the ''avatar of divine wrath''.
* [[EverythingsEvenWorseWithSharks Everything's Even Worse With Sharks]]: Varas, a mechanoid shark.


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* SpectacularSpinning: The dodecagon [=DAIKAI10=], the centipede [=DAN-564=], the walking fortress [=CA2-EKZO=], and Xiga, the ''avatar of divine wrath''.


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* ThreateningWithShark: Varas, a mechanoid shark.
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Turtle Power is no longer a trope


* TurtlePower: Bechew, a boss in the Story Mode version of Stage 6, is a mechanical turtle with turrets build into its unfolding shell.

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Fixing ZCE entries (other cleanup will come later).


%%
%%Zero-context entries are not allowed. Please add context before removing the comment tags.
%%



%%* AttackDrone: A few bosses have them.

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%%* * AttackDrone: A few bosses have them.are supported by drones that can move around freely while firing at the Silvergun. Whether they can be destroyed or not depends on the boss.



* BossOnlyLevel: Stage 6 (in the arcade version) is nothing but a fight against [[spoiler:Xiga]]. Stage 1 (in ''every'' version) is [[spoiler:a [[HoldTheLine "fight"]] against the Stone-like, where you have to endure its attacks for a full minute]]

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* BossOnlyLevel: BossOnlyLevel:
** The arcade version of Stage 5 only consists of a single boss fight preceded by a very small level portion, though the fight is a LevelInBossClothing to compensate. Story Mode adds a second boss to the level.
**
Stage 6 (in the arcade version) is nothing but a fight against [[spoiler:Xiga]]. Stage 1 (in ''every'' version) is [[spoiler:a [[HoldTheLine "fight"]] against the Stone-like, where you have to endure its attacks for a full minute]]



%%* ChargedAttack: The ''collect'' type.
%%* ClimaxBoss: Most notably the second boss in Stage 5.

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%%* * ChargedAttack: The ''collect'' type.
%%*
Hyper Sword is of the "collect" type. After swiping away 10 pink bullets with the Radiant Sword weapon, its next usage is a Hyper Sword attack which sweeps two massive blades across the screen and makes the Silvergun invincible for its duration.
*
ClimaxBoss: Most notably the The second boss in Stage 5.5, SBS-33KI. It only exists in Story Mode, and is the last boss fought before [[spoiler:half of the crew dies]] and the final full stage starts.



%%* EnergyBall: You and the enemies can fire out these.
%%* EnergyWeapon: Many bosses fire these.

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%%* * EnergyBall: You and The Silvergun's homing weapon takes the enemies can form of rapid-fire balls of plasma. Enemies frequently fire out these.
%%*
similar orb projectiles.
*
EnergyWeapon: Many Most of the bosses fire these.are made up of mechanical parts and debris, meaning that they all have access to energy bullets and laser blasts.



%%* HomingProjectile: You can fire these, enemies can fire these.

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%%* * HomingProjectile: You can fire these, The Silvergun has three types of homing weapons: a standard homing shot that fires very fast but deals low damage, plasma lasers that lock onto targets and repeatedly zap them, and spreading lasers that strike enemies can fire these.within range of the Silvergun. While rare, enemies also have access to homing projectiles and they tend to be some of the most dangerous attacks in the game.



%%* ThePhoenix: Ohtrigen, only in the Saturn version.

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%%* * ThePhoenix: One of the forms the Stone-lke takes in Story Mode's Stage 6 is Ohtrigen, only in the Saturn version.a phoenix that attacks with bullets from its wings.



%%* SinisterGeometry: The Stone-Like.

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%%* * SinisterGeometry: The Stone-Like.Stone-Like's particular perfect diamond shape is used to highlight how unnerving it is.



%%* StationaryBoss: Many bosses.

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%%* * StationaryBoss: Many bosses.Most of the larger bosses never move from where they first appear and only aim towards the Silvergun to attack.



%%* SuperPrototype: The Silvergun fighters.

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%%* * SuperPrototype: The Silvergun fighters.Silverguns are experimental fighters, but still prove highly powerful with their wide weapon variety.



%%* TurtlePower: Bechew. It ''will'' [[{{Pun}} bea-chew]] up.

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%%* * TurtlePower: Bechew. It ''will'' [[{{Pun}} bea-chew]] up.Bechew, a boss in the Story Mode version of Stage 6, is a mechanical turtle with turrets build into its unfolding shell.



%%* VersionExclusiveContent: The Ikaruga scoring mode is exclusive to the 360 mode, and was not added to the Nintendo Switch version.



%%* WeaponizedExhaust: Penta briefly uses these.

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%%* * WeaponizedExhaust: Penta briefly Penta, a massive carrier ship, uses these.the fire from its engine jets as an attack partway through its fight.

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** Most of the boss names also mean something, slyly disguised as random letters and numbers:

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** Most of the boss names also mean something, slyly disguised as seemingly random letters and numbers:[[GoroawaseNumber numbers]]:
*** AKA-O - ''Aka Ō'' ("Red King")
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* ViolationOfCommonSense: Common action game logic would dictate you kill every enemy you see. Not so in this game, where due to the system of rewarding destroying enemies of one color, you'll have to let roughly half of the enemies live in order to optimize your score.

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* ViolationOfCommonSense: Common action game logic would dictate you kill every enemy you see. Not so in this game, where due to the system of rewarding destroying enemies of one color, you'll have to let roughly half of the enemies live in order to optimize your score.score and weapon levels.
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* DiscardAndDraw: The Ikaruga chaining mode in the HD versions lets you switch enemy colors every three kills, but caps the chain bonus at 25,600 points instead of 100,000 as a counterbalance.


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* ViolationOfCommonSense: Common action game logic would dictate you kill every enemy you see. Not so in this game, where due to the system of rewarding destroying enemies of one color, you'll have to let roughly half of the enemies live in order to optimize your score.

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* ArrangeMode: In the Story mode added in the UsefulNotes/SegaSaturn port, instead of choosing from Stage 2 or Stage 4 after completing Stage 3, you do both Stage 2 and Stage 4 in a row. This mode also allows you to access a NewGamePlus mode where the Silvergun's weapon levels are carried over to another playthrough. On the downside, you have limited continues (Or, in the [=XBox 360=] port, none at all).
** The UsefulNotes/Xbox360 port has an unlockable ''VideoGame/{{Ikaruga}}'' mode which switches up the scoring system[[note]]sets of three enemies don't have to be the same color to continue the chain, but the combo score {{Cap}} is 25,600 instead of 100,000[[/note]] to more resemble it.

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* ArrangeMode: ArrangeMode:
**
In the Story mode Mode added in the UsefulNotes/SegaSaturn port, instead of choosing from Stage 2 or Stage 4 after completing Stage 3, you players do both Stage 2 and Stage 4 in a row. This mode also allows you to access to a NewGamePlus mode where the Silvergun's weapon levels are carried over to another playthrough. On the downside, you have there are limited continues (Or, (or, in the [=XBox 360=] Xbox 360 port, none at all).
** The UsefulNotes/Xbox360 port Xbox 360 and Switch ports has an unlockable ''VideoGame/{{Ikaruga}}'' mode "''VideoGame/{{Ikaruga}}'' mode" which switches up the scoring system[[note]]sets system to that game to more resemble it[[note]]Sets of three enemies don't have to be the same color to continue the chain, but the combo score {{Cap}} is 25,600 instead of 100,000[[/note]] to more resemble it.100,000[[/note]].



* ScoringPoints: Killing 3 enemies of the same color results in "chain" bonuses, which get higher as you score more successive chains. However, unlike in ''VideoGame/{{Ikaruga}}'' (which at least has the mercy to let you change colors between chains), shooting a single enemy of a different color will result in losing your chain. Ignoring this trope is ''not'' recommended, as your weapons need points to level up, and if you are scoring poorly, your weapons will become outdated by the later stages.

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* ScoringPoints: Killing 3 enemies of the same color results in "chain" bonuses, which get higher as you score more successive chains. However, unlike in ''VideoGame/{{Ikaruga}}'' (which at least has the and its mercy to let you of allowing a change of colors between chains), chains, shooting a single enemy of a different color will result in losing your chain. the chain entirely (unless players are attempting to hit the "secret" chain[[note]]Hit one or more red(s), then a blue and a yellow in succession to earn 10,000 points; continue this chain with only yellow units to increase points by 10,000 until the maximum 100,000[[/note]]). Ignoring this trope is ''not'' recommended, recommended as your the Silvergun's weapons need points to level up, up; score poorly and if you are scoring poorly, your weapons will weaponry become outdated by the later stages.



* UpdatedRerelease: One of Microsoft's Tokyo Game Show 2010 announcements was an XBLA remake.
** Among other obvious additions, there was an extra option thrown in for those that had [[VideoGame/{{Ikaruga}} Ikaruga's]] XBLA rerelease and got any achievement in it: The ability to use Ikaruga's multi-color chain system instead of being forced to always hit the same color to sustain a chain, although to compensate, the maximum chain only gives you 25600 points per enemy, as opposed to 100k you can get with the normal chains.
** Unfortunately, the Options+ menu (which let you make hitboxes visible or alter the Silvergun's speed) was lost in the mix -- even after ninety hours of play, people haven't been able to make it appear. Another issue is that the game is presented in a 16:9 pillarboxed screen, even on non-16:9 displays, resulting in a significantly reduced game window -- a problem for players who don't have [=HDTVs=] or want to play on a CRT.

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* UpdatedRerelease: One of Microsoft's Tokyo Game Show 2010 announcements was an XBLA remake.
Xbox Live Arcade version.
** Among other obvious additions, there was an extra option thrown in for those that had [[VideoGame/{{Ikaruga}} Ikaruga's]] XBLA rerelease the ''VideoGame/{{Ikaruga}}'' Xbox Live Arcade re-release and got any achievement in it: The the ability to use Ikaruga's the latter's multi-color chain chaining system instead of being forced to always hit the same color to sustain a chain, although to chain in ''Radiant Silvergun''. To compensate, the maximum chain only gives you 25600 will be 25,600 points per enemy, as opposed to 100k you can get with the normal chains.
100,000 that is possible normally.
** Unfortunately, the Options+ menu (which let you players make hitboxes visible or alter the Silvergun's speed) was lost in the mix -- mix: even after ninety hours of play, people players haven't been able to make it appear. Another issue is that the game is presented in a 16:9 pillarboxed screen, screen; even on non-16:9 displays, resulting this results in a significantly reduced game window -- a problem for players who don't have [=HDTVs=] or want to play on a CRT.



* WhereItAllBegan: Two instances:

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* WhereItAllBegan: Two instances:instances



** A ''broader'' one happens in [[spoiler:Stage 1, where you are sent back in time ''100,000 years'' by the Stone-Like. Not so coincidentally, this is roughly when modern humans, genetically speaking, first appeared]].

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** A ''broader'' one happens in [[spoiler:Stage 1, where you the protagonists are sent back in time ''100,000 years'' by the Stone-Like. Not so coincidentally, this is roughly when modern humans, genetically speaking, first appeared]].
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Need to play the game itself to check, but the eShop description states that the Ikaruga mode is indeed in the Switch port.


* VersionExclusiveContent: The Ikaruga scoring mode is exclusive to the 360 mode, and was not added to the Nintendo Switch version.

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* %%* VersionExclusiveContent: The Ikaruga scoring mode is exclusive to the 360 mode, and was not added to the Nintendo Switch version.

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Added 3-bullet list to the Attitude for Gains trope header, in the spirit of the boss subtitles.


!! Encountered an assailant: '''Example List'''. Be attitude for gains...

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!! Encountered an assailant: '''Example List'''. Be attitude for gains...\\
1. In-Depth Document\\
2. Observe Detail\\
3. Enrich The Life
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* VersionExclusiveContent: The Ikaruga scoring mode is exclusive to the 360 mode, and was not added to the Nintendo Switch version.
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''Radiant Silvergun'' is a vertical scrolling shooter by Creator/{{Treasure}}, [[NoExportForYou released exclusively in Japan]] for the arcades (on the Sega Titan-Video hardware) and on the UsefulNotes/SegaSaturn in 1998. It was [[UpdatedRerelease ported to]] UsefulNotes/XboxLiveArcade [[RemadeForTheExport internationally]] on September 14, 2011.

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''Radiant Silvergun'' is a vertical scrolling shooter by Creator/{{Treasure}}, [[NoExportForYou released exclusively in Japan]] for the arcades (on the Sega Titan-Video hardware) and on the UsefulNotes/SegaSaturn in 1998. It was [[UpdatedRerelease ported to]] UsefulNotes/XboxLiveArcade UsefulNotes/XboxLive [[RemadeForTheExport internationally]] on September 14, 2011.
2011. Roughly 11 years later, a UsefulNotes/NintendoSwitch port of the HD version was released on September 13, 2022.

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* DesperationAttack: After [[FinalBoss Xiga]] is defeated and the Stone-Like travels back in time, it unleashes an enormous barrage of projectiles with an onscreen countdown. Once it runs out, the Stone-Like is defeated and shuts down, [[spoiler:but not before it releases a massive explosion [[MutualKill that obliterates Buster and Reana]], wiping out humanity.]]



* PlotlineDeath: [[spoiler:At the end of Stage 5, Guy and Tengai sacrifice themselves to destroy the Stone-Like's beam cannon. At the very end, Reana and Buster are seemingly incinerated when the Stone-Like is defeated.]]

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* PlotlineDeath: [[spoiler:At the end of Stage 5, Guy and Tengai sacrifice themselves to destroy the Stone-Like's beam cannon. At the very end, Reana and Buster are seemingly incinerated when the Stone-Like is defeated.defeated (Buster is vaporized onscreen).]]
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* HeroicBSOD: Reana has a breakdown at the end of Stage 5, when [[spoiler:Guy sacrifices himself]] and [[spoiler:Tengai rams the badly-damaged ''Tetra'' on the Stone-Like.]]
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* HeroicSacrifice: [[spoiler:Guy and Tengai sacrifice themselves to drive away the Stone-Like at the end of Stage 5]].

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* HeroicSacrifice: [[spoiler:Guy and Tengai sacrifice themselves to save Creator and drive away the Stone-Like at the end of Stage 5]].



* ItsPersonal: Guy has a deeper conflict with the Stone-Like than the rest of the Tetra's crew, as it killed his father along with the rest of humanity.

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* ItsPersonal: Guy has a deeper conflict with the Stone-Like than the rest of the Tetra's crew, as [[YouKilledMyFather it killed his father father]], EDA commander Igarashi, along with the rest of humanity.



* SpritePolygonMix: Ships, smaller projectiles, smaller enemies and lots of background is rendered in 2D while the rest of the background, larger enemies, larger projectiles and bosses are rendered in 3D.

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* SpritePolygonMix: Ships, The Silverguns, smaller projectiles, smaller enemies and lots of background is rendered in 2D while the rest of the background, larger enemies, larger projectiles and bosses are rendered in 3D.3D. In cutscenes, the Silverguns switch to 3D models.
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* AdamAndEvePlot: [[spoiler:After the complete annihilation of humanity and the Stone-like goes dormant, Creator creates clones of Buster and Reana in the far past to restart humanity once again. His name alone makes the allusion even more blatant]].

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* AdamAndEvePlot: [[spoiler:After the complete annihilation of humanity and the Stone-like goes dormant, Creator 00104 creates clones of Buster and Reana in the far past to restart humanity once again. His name alone makes the allusion even more blatant]].



* AllThereInTheManual: There's additional backstory in Igarashi's journal, which put more focus on the researchers' findings. As it turned out, in addition to the Stone-Like and Creator's fossilized torso, the prehistoric layer contained what appeared to be ruins that seemed too technologically advanced for the time period. [[spoiler:Coincidentally, the EDA HQ is built ''right on top of it.'']]

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* AllThereInTheManual: There's additional backstory in Igarashi's journal, which put more focus on the researchers' findings. As it turned out, in addition to the Stone-Like and Creator's Creator 00104's fossilized torso, the prehistoric layer contained what appeared to be ruins that seemed too technologically advanced for the time period. [[spoiler:Coincidentally, the EDA HQ is built ''right on top of it.'']]

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The story is rather bleak and depressing: a strange crystalline structure called the Stone-Like is found in an ancient ruined city, and then proceeds to [[TheEndOfTheWorldAsWeKnowIt kill everyone on Earth]]. The player takes control of a pilot in a small crew that escaped the Stone-Like's blast, helming the eponymous Silvergun and returns to the planet to discover the secrets behind the artifact. [[FromBadToWorse Things are just getting worse from this point on]].

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The story is rather bleak and depressing: In July 14 of 2570, a strange crystalline structure called the Stone-Like is found in an ancient ruined city, and then proceeds to [[TheEndOfTheWorldAsWeKnowIt kill everyone on Earth]]. The player takes control of a pilot in a small crew that escaped the Stone-Like's blast, helming the eponymous Silvergun and returns to the planet to discover the secrets behind the artifact. [[FromBadToWorse Things are just getting worse from this point on]].



* AdamAndEvePlot: [[spoiler:After the complete annihilation of humanity and the Stone-like having fallen silent, the Creator creates clones of Buster and Reana in the far past to restart humanity once again. His name alone makes the allusion even more blatant]].

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* AdamAndEvePlot: [[spoiler:After the complete annihilation of humanity and the Stone-like having fallen silent, the goes dormant, Creator creates clones of Buster and Reana in the far past to restart humanity once again. His name alone makes the allusion even more blatant]].



* GoOutwithASmile: [[spoiler:The Creator, after having successfully cloned Buster and Reana, is shown to look at them with joy before he finally collapses and shuts down for good]].

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* GoOutwithASmile: [[spoiler:The Creator, [[spoiler:Creator, after having successfully cloned Buster and Reana, is shown to look at them with joy before he finally collapses and shuts down breaks apart for good]].



* ItsPersonal: Guy has a deeper conflict with the Stone-Like than the rest of the Tetra's crew, as it killed his father along with the rest of humanity.



* PrimaryColorChampion: The ''Tetra'''s Silverguns are blue, red and yellow, and the ship itself is blue and white.

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* PrimaryColorChampion: The ''Tetra'''s Silverguns are blue, blue (Buster), red (Reana) and yellow, yellow (Guy), and the ship itself is blue and white.

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* HeroicSacrifice: [[spoiler:Guy and Tengai sacrifice themselves to drive away the Stone-Like at the end of Stage 5]].



* SenselessSacrifice: [[spoiler:Tengai's attempt to destroy the Stone-Like at the end of Stage 5, after Guy sacrifices himself to destroy the beam cannon to save Creator]].
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* KnightOfCerebus: The game starts off fairly lighthearted, with the pilots joking around. Then once the Stone-Like is unearthed, the plot quickly turns upside down [[FromBadToWorse and it only gets worse from there]].
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* AdaptationExpansion: In the home ports, Saturn/Story mode not only makes the player go through all stages as opposed to a mutually-exclusive choice between stage 2 or 4 in arcade mode/version, but also expands upon stage 6 by adding a gauntlet of bosses before you even engage Xiga.
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* ChainReactionDestruction: When the core part of the boss goes down, they make sure that they will go down with more than one explosion.


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* PostDefeatExplosionChain: Bosses spout fiery explosions and then implode into a tiny ball of light.
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--> 1. [[ThisIsGonnaSuck Be Praying]]\\
2. [[OhCrap Be Praying]]\\

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--> ---> 1. [[ThisIsGonnaSuck [[SayYourPrayers Be Praying]]\\
2. [[OhCrap [[ThisIsGonnaSuck Be Praying]]\\



** As an example, take the boss [=DAN-564=], which is a giant pillbug. One of the items listed is a move name, "6464-q". The Japanese often use numbers (and letters, here) to represent certain words or sounds: "64" is shorthand for "mushi" or "bug"; "q" in this case means "kyuu" or "ball". You know it's coming, but [[HappyFunBall do not taunt Bug Bug Ball]].

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** As an example, take the boss [=DAN-564=], which is a giant pillbug. One of the items listed is a move name, "6464-q". The Japanese [[GoroawaseNumber often use numbers (and letters, here) to represent certain words or sounds: sounds]]: "64" is shorthand for "mushi" or "bug"; "q" in this case means "kyuu" or "ball". You know it's coming, but [[HappyFunBall do not taunt Bug Bug Ball]].
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


%%* EnergyWeapon: Many bosses fire these.



%%* FrickinLaserBeams: Many bosses fire these.
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* BadGuyWins: [[spoiler: The Stone-like ultimately succeeds in eradicating humanity, though Creator resurrects the species via cloning in a StableTimeLoop.]]

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* BadGuyWins: TheBadGuyWins: [[spoiler: The Stone-like ultimately succeeds in eradicating humanity, though Creator resurrects the species via cloning in a StableTimeLoop.]]

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