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* JackOfAllStats: Tornado Shark is this near the start of both games, with medium stats for everything as compared to the other cars that do not need to be unlocked. Against all sixteen cars, [=MAX=] Revenge and Lead Oxide probably fill this position best despite the former also being classified as a GlassCannon.

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* JackOfAllStats: Tornado Shark is this near the start of both games, with medium stats for everything as compared to the other cars that do not need to be unlocked. Against all sixteen cars, [=MAX=] Revenge and Lead Oxide probably fill this position best despite the former also being classified as a GlassCannon. High Rider and Kool Kat also count.
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YOU CAN ALSO DISREGARD ALL THE ABOVE IF YOU WANT! ([[YouHaveBeenWarned OR NOT]]?)"''

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YOU CAN ALSO DISREGARD ALL THE ABOVE IF YOU WANT! ([[YouHaveBeenWarned ([[Administrivia/YouHaveBeenWarned OR NOT]]?)"''
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Updated Ramming Always Works and added Steam Greenlight page link.


Further development of the ''Need For Madness?'' series can be found [[http://multiplayer.needformadness.com/development.html here]], and the {{Facebook}} page for this series is located [[http://www.facebook.com/pages/Need-for-Madness/200524013318390 here]].

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Further development of the ''Need For Madness?'' series can be found [[http://multiplayer.needformadness.com/development.html here]], and the {{Facebook}} page for this series is located [[http://www.facebook.com/pages/Need-for-Madness/200524013318390 here]]. Waly has also announced the series on Steam Greenlight; its description page is located [[http://steamcommunity.com/sharedfiles/filedetails/?id=160445351 here]].



* RammingAlwaysWorks: The game ''inhales'' and ''[[InvertedTrope exhales]]'' this trope. At full power, ramming another car will do a metric ton of damage to them while you usually get away with a scratch. However, attempting to ram another car with your Power bar below even three-quarters of full will almost always result in you bouncing off your target harmlessly ''and'' taking a lot of damage in return. [[YetAnotherStupidDeath You might even waste yourself this way]].

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* RammingAlwaysWorks: The game ''inhales'' and ''[[InvertedTrope exhales]]'' this trope. At full power, ramming [[ZigZaggingTrope Zig-zagging]]. Ramming another car at full Power will ''usually'' do a metric ton of damage to them while you usually get away with a scratch. However, attempting to ram another car with your Power bar below even three-quarters of full will almost always result in you bouncing off your target harmlessly ''and'' taking a lot of damage in return. [[YetAnotherStupidDeath You might even waste yourself this way]].way]], and with weaker cars such as Nimi, even full Power is no insurance against head-on suicides with stronger cars.
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Decided to cut out the NFMSP abbreviation because it is unused outside the paragraph it is used in.


On 5 March, 2012, ''[[http://www.needformadness.com/download/ Need For Madness Single Player]]'' (''[=NFMSP=]'') was released as a free download. ''[=NFMSP=]'' lacks multiplayer connectivity, but features all of the cars and tracks from both ''[=NFM1=]'' and ''[=NFM2=]'' as well as a Car Maker, allowing the player to create new cars from scratch or edit existing cars downloaded from the Internet. Registered players of ''[=NFMM=]'' can also upload cars they make from the Car Maker into ''[=NFMM=]'' and share them with other registered players on the servers, as well as download cars shared by other players. Like ''[=NFMM=]'', all tracks and vehicles are available from the start in ''[=NFMSP=]''. A Stage Maker was added to ''[=NFMSP=]'' on 13 August, 2012, allowing the player to create their own stages or play stages downloaded from the Internet.

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On 5 March, 2012, ''[[http://www.needformadness.com/download/ Need For Madness Single Player]]'' (''[=NFMSP=]'') was released as a free download. ''[=NFMSP=]'' This version lacks multiplayer connectivity, but features all of the cars and tracks from both ''[=NFM1=]'' and ''[=NFM2=]'' as well as a Car Maker, allowing the player to create new cars from scratch or edit existing cars downloaded from the Internet. Registered players of ''[=NFMM=]'' can also upload cars they make from the Car Maker into ''[=NFMM=]'' and share them with other registered players on the servers, as well as download cars shared by other players. Like ''[=NFMM=]'', all tracks and vehicles are available from the start in ''[=NFMSP=]''. this version. A Stage Maker was added to ''[=NFMSP=]'' it on 13 August, 2012, allowing the player to create their own stages or play stages downloaded from the Internet.
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Capital O, not a zero.


In 2010, ''[[http://www.radicalplay.com/madcars/ [=Need For Madness? Too0o!?=]]]'' (often shortened to ''[=NFM2=]'') was released. ''[=NFM2=]'' increased the number of cars in a race to seven and featured seventeen new tracks, a number of them being redesigns of stages from ''[=NFM1=]''. ''[=NFM2=]'' also added some additional cars to play with and unlock and introduced modifications to the game engine that resulted in a car's speed and aerial control ability indirectly determining its Power Save; as a result, the Endurance stat replaced the Power Save stat on the Car Select screen.

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In 2010, ''[[http://www.radicalplay.com/madcars/ [=Need For Madness? Too0o!?=]]]'' TooOo!?=]]]'' (often shortened to ''[=NFM2=]'') was released. ''[=NFM2=]'' increased the number of cars in a race to seven and featured seventeen new tracks, a number of them being redesigns of stages from ''[=NFM1=]''. ''[=NFM2=]'' also added some additional cars to play with and unlock and introduced modifications to the game engine that resulted in a car's speed and aerial control ability indirectly determining its Power Save; as a result, the Endurance stat replaced the Power Save stat on the Car Select screen.
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Yikes


* CuttingTheKnot: Four Dimensional Vertigo is difficult to navigate for starters, even involving racing without a track at one spot. THe player can spend at least a few hours getting help online or figuring it out for themselves...or just use M A S H E E N to waste the other cars on the stage.

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* CuttingTheKnot: Four Dimensional Vertigo is difficult to navigate for starters, even involving racing without a track at one spot. THe The player can spend at least a few hours getting help online or figuring it out for themselves...or just use M A S H E E N to waste the other cars on the stage.
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* CuttingTheKnot: "Four Dimensional Vertigo" is nearly impossible to navigate and involves racing without a track. Most players take weeks trying to figure it out..............or they grab MASHEEN and just waste everyone.

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* CuttingTheKnot: "Four Four Dimensional Vertigo" Vertigo is nearly impossible difficult to navigate and involves for starters, even involving racing without a track. Most players take weeks trying to figure track at one spot. THe player can spend at least a few hours getting help online or figuring it out..............out for themselves...or they grab MASHEEN and just use M A S H E E N to waste everyone.the other cars on the stage.
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Added DiffLines:

* CuttingTheKnot: "Four Dimensional Vertigo" is nearly impossible to navigate and involves racing without a track. Most players take weeks trying to figure it out..............or they grab MASHEEN and just waste everyone.
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Discovered No Sell.


* SuperToughness: M A S H E E N. Full Strength and Endurance stats combined with specific physics settings that cannot be easily emulated by players in the Car Maker means that it can take an absolutely ''ridiculous'' amount of punishment from other cars (and [[NighInvulnerability no damage from the weakest]]) as long as the game's MadeOfPlasticine GoodBadBug doesn't come into play.

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* SuperToughness: M A S H E E N. Full Strength and Endurance stats combined with specific physics settings that cannot be easily emulated by players in the Car Maker means that it can take an absolutely ''ridiculous'' amount of punishment from other cars (and [[NighInvulnerability no damage NoSell hits from the weakest]]) weakest) as long as the game's MadeOfPlasticine GoodBadBug doesn't come into play.
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More like Power Save. Didn\'t update this the last time.


* ReflexiveResponse: With a very high Stunt rating, your car will respond to any movements you make in the air very quickly. Cars like Radical One and High Rider utilise their high Stunt values to make up for their lack of Endurance.

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* ReflexiveResponse: With a very high Stunt rating, your car will respond to any movements you make in the air very quickly. Cars like Radical One and High Rider utilise their high Stunt values to make up for their lack of Endurance.Power Save.
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Rewrote the Glass Cannon example based on things I learned about the Metagame.


* GlassCannon: [=MAX=] Revenge can deal massive amounts of damage to any car in the game, even to DR Monstaa, but only when it is not being attacked and its Power bar is to the [[IncrediblyLamePun MAX]].

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* GlassCannon: [=MAX=] Revenge and Sword of Justice can deal massive amounts of damage to any car in the game, even to DR Monstaa, but only when it is they are not being attacked hit themselves and its their Power bar is to the [[IncrediblyLamePun MAX]].filled up. They get wasted very quickly otherwise.

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Red Link eliminated.


[[caption-width-right:310:A typical starting line in the game. From 1st to 7th position and left to right: [[MightyGlacier [=EL KING=]]], [[TheAllegedCar Wow Caninaro]], [[FragileSpeedster Mighty Eight]], [[PimpedOutCar Radical One]], [[EveryCarIsRearWheelDrive Lead Oxide]], [[TheJuggernaut M A S H E E N]] and [[CoolCar High Rider]].]]

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[[caption-width-right:310:A typical starting line in the game. From 1st to 7th position and left to right: [[MightyGlacier [=EL KING=]]], [[TheAllegedCar Wow Caninaro]], [[FragileSpeedster Mighty Eight]], [[PimpedOutCar Radical One]], [[EveryCarIsRearWheelDrive [[JackOfAllStats Lead Oxide]], [[TheJuggernaut M A S H E E N]] and [[CoolCar High Rider]].]]



* EveryCarIsRearWheelDrive: For Lead Oxide, that is. It even ''pivots'' around the rear wheels when doing stunts.
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Stage Maker is out, so updating.


On 5 March, 2012, ''[[http://www.needformadness.com/download/ Need For Madness Single Player]]'' (''[=NFMSP=]'') was released as a free download. ''[=NFMSP=]'' lacks multiplayer connectivity, but features all of the cars and tracks from both ''[=NFM1=]'' and ''[=NFM2=]'' as well as a Car Maker, allowing the player to create new cars from scratch or edit existing cars downloaded from the Internet. Registered players of ''[=NFMM=]'' can also upload cars they make from the Car Maker into ''[=NFMM=]'' and share them with other registered players on the servers, as well as download cars shared by other players. Like ''[=NFMM=]'', all tracks and vehicles are available from the start in ''[=NFMSP=]''.

to:

On 5 March, 2012, ''[[http://www.needformadness.com/download/ Need For Madness Single Player]]'' (''[=NFMSP=]'') was released as a free download. ''[=NFMSP=]'' lacks multiplayer connectivity, but features all of the cars and tracks from both ''[=NFM1=]'' and ''[=NFM2=]'' as well as a Car Maker, allowing the player to create new cars from scratch or edit existing cars downloaded from the Internet. Registered players of ''[=NFMM=]'' can also upload cars they make from the Car Maker into ''[=NFMM=]'' and share them with other registered players on the servers, as well as download cars shared by other players. Like ''[=NFMM=]'', all tracks and vehicles are available from the start in ''[=NFMSP=]''.
''[=NFMSP=]''. A Stage Maker was added to ''[=NFMSP=]'' on 13 August, 2012, allowing the player to create their own stages or play stages downloaded from the Internet.
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* GlassCannon: [=MAX=] Revenge can deal massive amounts of damage to any car in the game, even to DR Monstaa, but only when it is not being attacked and its Power bar is to the [[AWorldwidePunomenon MAX]].

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* GlassCannon: [=MAX=] Revenge can deal massive amounts of damage to any car in the game, even to DR Monstaa, but only when it is not being attacked and its Power bar is to the [[AWorldwidePunomenon [[IncrediblyLamePun MAX]].
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* GangUpOnTheHuman: The AI tends to attack the player en masse if the player is in first place and/or gets too near AI-driven cars.
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Added Fission Mailed and Kaizo Trap as a single example.

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* FissionMailed / KaizoTrap: Due to the game's simple win/lose conditions, it is possible to win a stage after getting wasted if all the other cars are wasted before you "Press [Enter] to continue" or lose a stage by getting wasted after winning by racing.
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* SuperToughness: M A S H E E N. Full Strength and Endurance stats combined with specific physics settings that cannot be easily emulated by players in the Car Maker means that it can take an absolutely ''ridiculous'' amount of punishment from other cars (and [[NighInvulnerability no damage from the weakest]]) as long as the game's MadeOfPlasticine GoodBadBug doesn't come into play.
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Word placement


* LightningBruiser: DR Monstaa and, under the right conditions, Radical One. At full Power, both cars can easily dominate every other and go toe-to-toe even with custom cars.

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* LightningBruiser: DR Monstaa and, under the right conditions, Radical One. At full Power, both cars can easily dominate every other and even go toe-to-toe even with custom cars.
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No longer two games only...


* LightningBruiser: DR Monstaa and, under the right conditions, Radical One. At full Power, both cars can easily dominate every other in both games.

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* LightningBruiser: DR Monstaa and, under the right conditions, Radical One. At full Power, both cars can easily dominate every other in both games.and go toe-to-toe even with custom cars.
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Made some corrections.


# Power Save/Endurance (how slowly the Power bar decreases).

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# Power Save/Endurance Save (how slowly the Power bar decreases).
decreases) or Endurance (how many hits the car can take).



In 2010, ''[[http://www.radicalplay.com/madcars/ [=Need For Madness? Too0o!?=]]]'' (often shortened to ''[=NFM2=]'') was released. ''[=NFM2=]'' increased the number of cars in a race to seven and featured seventeen new tracks, a number of them being redesigns of stages from ''[=NFM1=]''. ''[=NFM2=]'' also added some additional cars to play with and unlock.

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In 2010, ''[[http://www.radicalplay.com/madcars/ [=Need For Madness? Too0o!?=]]]'' (often shortened to ''[=NFM2=]'') was released. ''[=NFM2=]'' increased the number of cars in a race to seven and featured seventeen new tracks, a number of them being redesigns of stages from ''[=NFM1=]''. ''[=NFM2=]'' also added some additional cars to play with and unlock.
unlock and introduced modifications to the game engine that resulted in a car's speed and aerial control ability indirectly determining its Power Save; as a result, the Endurance stat replaced the Power Save stat on the Car Select screen.

Added: 283

Removed: 285

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Crazy Awesome is YMMV. How about Up To Eleven instead?


* CrazyAwesome: If you are able to combine four or more different types of stunts, the game will not be able to tell you exactly what stunts you performed, instead opting to display any one of the following messages:
-->''"Your a super star!!"\\
"What the...?"\\
"Who are you again...?"''


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* UpToEleven: If you are able to combine four or more different types of stunts, the game will not be able to tell you exactly what stunts you performed, instead opting to display any one of the following messages:
-->''"Your a super star!!"\\
"What the...?"\\
"Who are you again...?"''

Added: 285

Removed: 292

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Doesn\'t quite seem impossible.


* BeyondTheImpossible: If you are able to combine four or more different types of stunts, the game will not be able to tell you exactly what stunts you performed, instead opting to display any one of the following messages:
-->''"Your a super star!!"\\
"What the...?"\\
"Who are you again...?"''


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* CrazyAwesome: If you are able to combine four or more different types of stunts, the game will not be able to tell you exactly what stunts you performed, instead opting to display any one of the following messages:
-->''"Your a super star!!"\\
"What the...?"\\
"Who are you again...?"''

Added: 153

Changed: 231

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Sturgeons Law now applies.


On 5 March, 2012, ''[[http://www.needformadness.com/download/ Need For Madness Single Player]]'' (''[=NFMSP=]'') was released as a free download. ''[=NFMSP=]'' lacks multiplayer connectivity, but features all of the cars and tracks from both ''[=NFM1=]'' and ''[=NFM2=]'' as well as a Car Maker, allowing the player to create new cars from scratch or edit existing cars downloaded from the Internet. Like ''[=NFMM=]'', all tracks and vehicles are available from the start.

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On 5 March, 2012, ''[[http://www.needformadness.com/download/ Need For Madness Single Player]]'' (''[=NFMSP=]'') was released as a free download. ''[=NFMSP=]'' lacks multiplayer connectivity, but features all of the cars and tracks from both ''[=NFM1=]'' and ''[=NFM2=]'' as well as a Car Maker, allowing the player to create new cars from scratch or edit existing cars downloaded from the Internet. Registered players of ''[=NFMM=]'' can also upload cars they make from the Car Maker into ''[=NFMM=]'' and share them with other registered players on the servers, as well as download cars shared by other players. Like ''[=NFMM=]'', all tracks and vehicles are available from the start.
start in ''[=NFMSP=]''.


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* SturgeonsLaw: This came into full effect the moment registered players were allowed to use cars they made in ''[=NFMSP=]'''s Car Maker in ''[=NFMM=]''.
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Powerrrrr

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* TimTaylorTechnology: The closer your Power bar is to full, the faster your car, the harder it hits, and the more punishment it can take. Can't overtake Mighty Eight? Fill the Power bar. Not damaging [=EL KING=] fast enough? Fill the Power bar. Getting hit too hard? Fill the Power bar. Falling short of that electrified hoop? Fill the Power bar. Can't outrun a pursuing DR Monstaa? Fill the Power bar. Want to use Radical One as a moving ramp? Fill the Power bar.
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Grammar and syntax check...


On 5 March, 2012, ''[[http://www.needformadness.com/download/ Need For Madness Single Player]]'' (NFMSP) was released as a free download. ''[=NFMSP=]'' lacked multiplayer connectivity, but featured all of the cars and tracks from both ''[=NFM1=]'' and ''[=NFM2=]'' as well as a Car Maker, allowing the player to create new cars from scratch or edit existing cars downloaded from the Internet. Like ''[=NFMM=]'', all tracks and vehicles are available from the start.

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On 5 March, 2012, ''[[http://www.needformadness.com/download/ Need For Madness Single Player]]'' (NFMSP) (''[=NFMSP=]'') was released as a free download. ''[=NFMSP=]'' lacked lacks multiplayer connectivity, but featured features all of the cars and tracks from both ''[=NFM1=]'' and ''[=NFM2=]'' as well as a Car Maker, allowing the player to create new cars from scratch or edit existing cars downloaded from the Internet. Like ''[=NFMM=]'', all tracks and vehicles are available from the start.

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Updated to the latest release.


The original game, bearing the same name as the series and nowadays often known as ''[=NFM1=]'' to identify it from its sequel(s), was released in 2005. The player selects a car and stage and then competes with four other AI-controlled cars. The player wins the stage by doing any of the following:

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The [[http://www.radicalplay.com/madness/ original game, game]], bearing the same name as the series and nowadays often known as ''[=NFM1=]'' to identify it from its sequel(s), sequels, was released in 2005. The player selects a car and stage and then competes with four other AI-controlled cars. The player wins the stage by doing any of the following:



''[=NFM1=]'' is located [[http://www.radicalplay.com/madness/ here]]. A downloadable version for Windows is available at [[http://www.arcadetown.com/needformadness/game.asp ArcadeTown.com]].

In 2010, ''[=Need For Madness? Too0o!?=]'' (often shortened to ''[=NFM2=]'') was released. ''[=NFM2=]'' increased the number of cars in a race to seven and featured seventeen new tracks, a number of them being redesigns of stages from ''[=NFM1=]''. ''[=NFM2=]'' also added some additional cars to play with and unlock.

''[=NFM2=]'' is located [[http://www.radicalplay.com/madcars/ here]] and available for download after a fixed donation fee.

A multiplayer version of the series was released as a beta version on September 13, 2011, titled ''[=Need For Madness? Multiplayer!=]'' (''[=NFMM=]''). ''[=NFMM=]'' features all of the cars and tracks from both ''[=NFM1=]'' and ''[=NFM2=]'', as well as the option to play alone against the AI, or online on a local area network or the official game servers. Unlike previous games, where a track is unlocked only after the preceding track is won or a car is unlocked after every two stages, all cars and tracks are available right at the beginning of ''[=NFMM=]''. Additional features that come with ''[=NFMM=]'''s multiplayer functions include the ability to recolour the player's car of choice, chat with other players and watch a live feed of any race in progress. Free play on the official game servers is limited to five races per IP every nine hours, although this limit can be circumvented on computers without a static IP address and does not affect one's ability to access the servers or observe other races. The five-race limit can be removed via paid registration.

''[=NFMM=]'' is located [[http://multiplayer.needformadness.com here]]. The client can be downloaded from [[http://multiplayer.needformadness.com/download.pl here]] after registration.

Omar Waly has announced that he will work on a downloadable version of ''[=NFM1=]'' once he has finished adding features to ''[=NFMM=]''. Unlike the [=ArcadeTown.com=] download, this new version of ''[=NFM1=]'' will feature a car and track editor, allowing players to create their own car and track designs and share them on ''[=NFMM=]''.

As of the latest release, the ''Need For Madness?'' series now features sixteen cars.

The {{Facebook}} page for this game may be found [[http://www.facebook.com/pages/Need-for-Madness/200524013318390 here]].

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A downloadable version of ''[=NFM1=]'' is located [[http://www.radicalplay.com/madness/ here]]. A downloadable version for Windows is available at [[http://www.arcadetown.com/needformadness/game.asp ArcadeTown.com]].

In 2010, ''[=Need ''[[http://www.radicalplay.com/madcars/ [=Need For Madness? Too0o!?=]'' Too0o!?=]]]'' (often shortened to ''[=NFM2=]'') was released. ''[=NFM2=]'' increased the number of cars in a race to seven and featured seventeen new tracks, a number of them being redesigns of stages from ''[=NFM1=]''. ''[=NFM2=]'' also added some additional cars to play with and unlock.

''[=NFM2=]'' is located [[http://www.radicalplay.com/madcars/ here]] and available for download after a fixed donation fee.

A multiplayer version of the series was released as a beta version on September 13, 2011, titled ''[=Need ''[[http://multiplayer.needformadness.com [=Need For Madness? Multiplayer!=]'' Multiplayer!=]]]'' (''[=NFMM=]''). ''[=NFMM=]'' features all of the cars and tracks from both ''[=NFM1=]'' and ''[=NFM2=]'', as well as the option to play alone against the AI, or online on a local area network or the official game servers. Unlike previous games, where a track is unlocked only after the preceding track is won or a car is unlocked after every two stages, all cars and tracks are available right at the beginning of ''[=NFMM=]''. Additional features that come with ''[=NFMM=]'''s multiplayer functions include the ability to recolour the player's car of choice, chat with other players and watch a live feed of any race in progress. Free play on the official game servers is limited to five races per IP every nine hours, although this limit can be circumvented on computers without a static IP address and does not affect one's ability to access the servers or observe other races. The five-race limit can be removed via paid registration.

''[=NFMM=]'' is located [[http://multiplayer.needformadness.com here]].
registration. The game client can be downloaded from [[http://multiplayer.needformadness.com/download.pl here]] after registration.

Omar Waly has announced that he will work on On 5 March, 2012, ''[[http://www.needformadness.com/download/ Need For Madness Single Player]]'' (NFMSP) was released as a downloadable version free download. ''[=NFMSP=]'' lacked multiplayer connectivity, but featured all of the cars and tracks from both ''[=NFM1=]'' once he has finished adding features to ''[=NFMM=]''. Unlike the [=ArcadeTown.com=] download, this new version of ''[=NFM1=]'' will feature a car and track editor, ''[=NFM2=]'' as well as a Car Maker, allowing players the player to create their own car new cars from scratch or edit existing cars downloaded from the Internet. Like ''[=NFMM=]'', all tracks and track designs and share them on ''[=NFMM=]''.

As of
vehicles are available from the latest release, start.

Further development of
the ''Need For Madness?'' series now features sixteen cars.

The
can be found [[http://multiplayer.needformadness.com/development.html here]], and the {{Facebook}} page for this game may be found series is located [[http://www.facebook.com/pages/Need-for-Madness/200524013318390 here]].
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Some more updates...


* SkillGateCharacters: Tornado Shark becomes this once every car is unlocked. It is moderately decent in every field and is a good choice for beginners in the first few stages, but as with almost all of the cars available at the start of both games, it is eaten alive by high-end cars such as Radical One and DR Monstaa, and can be wasted by a seasoned player driving [[FragileSpeedster Formula 7]].

to:

* SkillGateCharacters: Tornado Shark becomes this once every car is unlocked. It is moderately decent in every field and is a good choice for beginners in the first few stages, but as with almost all of the cars available at the start of both the first two games, it is eaten alive by high-end cars such as Radical One and DR Monstaa, and can be wasted by a seasoned player driving [[FragileSpeedster Formula 7]].
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Linked to main page.


''Need For Madness?'' (also called ''Need For Madness'' or ''NFM'') is a series of Java-based arcade-style [[WebGames online]] VehicularCombat [[DrivingGame racing games]] developed mostly by Omar Waly, under the company name [=RadicalPlay.com=].

to:

''Need ''[[http://www.needformadness.com/ Need For Madness?'' Madness?]]'' (also called ''Need For Madness'' or ''NFM'') is a series of Java-based arcade-style [[WebGames online]] VehicularCombat [[DrivingGame racing games]] developed mostly by Omar Waly, under the company name [=RadicalPlay.com=].
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The question mark is part of the game\'s title.


''Need For Madness'' (also called ''Need For Madness'' or ''NFM'') is a series of Java-based arcade-style [[WebGames online]] VehicularCombat [[DrivingGame racing games]] developed mostly by Omar Waly, under the company name [=RadicalPlay.com=].

to:

''Need For Madness'' Madness?'' (also called ''Need For Madness'' or ''NFM'') is a series of Java-based arcade-style [[WebGames online]] VehicularCombat [[DrivingGame racing games]] developed mostly by Omar Waly, under the company name [=RadicalPlay.com=].
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None


''[=~Need For Madness?~=]'' (also called ''Need For Madness'' or ''NFM'') is a series of Java-based arcade-style [[WebGames online]] VehicularCombat [[DrivingGame racing games]] developed mostly by Omar Waly, under the company name [=RadicalPlay.com=].

to:

''[=~Need ''Need For Madness?~=]'' Madness'' (also called ''Need For Madness'' or ''NFM'') is a series of Java-based arcade-style [[WebGames online]] VehicularCombat [[DrivingGame racing games]] developed mostly by Omar Waly, under the company name [=RadicalPlay.com=].

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