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* DeathFromAbove: When two characters collide, the lower one is killed. You don't have to actually hit the enemy head-on in the process; dive-bombing them from above works just as well.
* TheEighties
* TheEighties
to:
* DeathFromAbove: When two characters collide, the lower one is killed. You don't have to actually hit the enemy head-on in the process; dive-bombing them from above with a GoombaStomp works just as well.
* %%* TheEighties
* FlyingFlightlessBird: The ostrich that the first player rides can fly just as well as the other birds.
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* FlyingFlightlessBird: The ostrich that player one rides can fly just as well as the other birds.
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* MightyGlacier: The Pegasus morph in ''Joust 2'' is larger and taller than the enemy buzzard knights, making them easier to dispatch, but it is very heavy, has weaker flaps, and has slower horizontal speed.
* OneWingedAngel: In ''Joust 2'', if an egg falls into the lava, it rises and hatches into a "mutant", upgrading the knight that was riding it and significantly powering up the buzzard, turning it into a faster and more aggressive flyer. Thankfully, eggs spawned from mutants cannot be mutated further and the egg will simply incinerate.
* OneWingedAngel: In ''Joust 2'', if an egg falls into the lava, it rises and hatches into a "mutant", upgrading the knight that was riding it and significantly powering up the buzzard, turning it into a faster and more aggressive flyer. Thankfully, eggs spawned from mutants cannot be mutated further and the egg will simply incinerate.
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* VoluntaryShapeshifting: The game's lesser-known sequel allows the player to transform their bird at will into a larger pegasus. The pegasus doesn't fly as well as the bird, but it wins all ties (collisions at equal level), making it easy to dispatch opponents on the ground.
to:
* VoluntaryShapeshifting: The game's lesser-known sequel ''Joust 2'' allows the player to transform their bird at will into a larger pegasus. The pegasus doesn't fly as well as the bird, but it wins all ties (collisions at equal level), making it easy to dispatch opponents on the ground.
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Disambiguating; deleting and renaming wicks as appropriate
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** ''VideoGame/PocketGod: Journey to Uranus'' has a minigame that is this exact game [[RecycledInSPACE IN SPACE!]] [[InstantAwesomeJustAddDragons WITH DRAGONS!]]
to:
** ''VideoGame/PocketGod: Journey to Uranus'' has a minigame that is this exact game [[RecycledInSPACE IN SPACE!]] [[InstantAwesomeJustAddDragons [[GarnishingTheStory WITH DRAGONS!]]
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* RuleOfCool: The whole game runs on this. Jousting with avian mounts, over LethalLavaLand, and there's a pterodactyl thrown in for good measure!
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* AirJousting: Through use of 'flap'ping.
to:
* AirJousting: Through use of 'flap'ping.''flapping''.
* EveryTenThousandPoints: By default, you get an extra life for every 20,000 points in the Arcade Version.
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* PlayerVersusPlayer: Two players can either cooperate to defeat enemies or compete against each other (called "cutthroat Joust" back in the day). In some stages, you got bonus points for killing the other player; in others, you lost bonus points if either of you died.
to:
* PlayerVersusPlayer: Two players can either cooperate to defeat enemies or compete against each other (called "cutthroat Joust" back in the day). In some stages, you got get bonus points for killing the other player; in others, you lost lose the chance to get bonus points if should either of you died.die.
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* AirJousting
to:
* AirJoustingAirJousting: Through use of 'flap'ping.
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* BonusBoss: The "invincible" pterodactyl. It's worth a lot of points but requires excellent finesse to kill, and isn't mandatory - you can avoid it by killing the other jousters.
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* FlyingFlightlessBird: The ostrich that player one rides can fly just as well as the other birds.
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** ''VideoGame/TheSimpsonsGame'' has this as one of the mini-games you play at the end of the ''[=NeverQuest=]'' section.
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* GameOver: "Thy Game Is Over", with a possible "Nice Jousting!" if you landed a high score.
to:
* GameOver: "Thy Game Is Over", Your game will be over if you lose with a possible no lives remaining; but you will get the "Nice Jousting!" notice if you have landed a high enough score.
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Moving Follow The Leader to Trivia
Deleted line(s) 31 (click to see context) :
* FollowTheLeader: ''VideoGame/MarioBros'' features similar gameplay mechanics, right down to the platform layout and 2-player-simultaneous competition mode. Even more similar is ''VideoGame/BalloonFight'' (when two opponents collide, the lower one loses!).
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* ShoutOut: A quest in WorldOfWarcraft's ''Cataclysm'' expansion lets you play a three-dimensional version of the game, and even starts you off with the title quote above.
** ''PocketGod: Journey to Uranus'' has a minigame that is this exact game [[RecycledInSPACE IN SPACE!]] [[InstantAwesomeJustAddDragons WITH DRAGONS!]]
** ''PocketGod: Journey to Uranus'' has a minigame that is this exact game [[RecycledInSPACE IN SPACE!]] [[InstantAwesomeJustAddDragons WITH DRAGONS!]]
to:
* ShoutOut: ShoutOut:
** A quest inWorldOfWarcraft's ''VideoGame/WorldOfWarcraft'''s ''Cataclysm'' expansion lets you play a three-dimensional version of the game, and even starts you off with the title quote above.
**''PocketGod: ''VideoGame/PocketGod: Journey to Uranus'' has a minigame that is this exact game [[RecycledInSPACE IN SPACE!]] [[InstantAwesomeJustAddDragons WITH DRAGONS!]]
** A quest in
**
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http://static.tvtropes.org/pmwiki/pub/images/joust.png
''Prepare to joust, buzzard bait!''
''Prepare to joust, buzzard bait!''
to:
''Prepare
->''Prepare to joust, buzzard bait!''
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* PaletteSwap: The Bounders, Hunters and Shadow Lords are the same sprite. Note that in some ports (particularly the {{Atari 2600}} version) ''everyone'' used the same sprite, just different colors.
to:
* PaletteSwap: The Bounders, Hunters and Shadow Lords are the same sprite. Note that in some ports (particularly the {{Atari UsefulNotes/{{Atari 2600}} version) ''everyone'' used the same sprite, just different colors.
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* LavaPit: As noted, the arena floor is one of these.
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Added DiffLines:
** ''PocketGod: Journey to Uranus'' has a minigame that is this exact game [[RecycledInSPACE IN SPACE!]] [[InstantAwesomeJustAddDragons WITH DRAGONS!]]
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''Joust'' is an arcade game produced by Creator/WilliamsElectronics in 1982. The player controls a knight armed with a lance, mounted on either an ostrich (player 1) or a stork (player 2), who battles waves of computer-controlled enemy knights mounted on giant buzzards. These knights have three different speed and agility levels. The game screen is static; its only features are five platforms hanging in mid-air (some wrapping around the screen), the ground, and a pit of lava beneath.
to:
''Joust'' is an arcade game produced by Creator/WilliamsElectronics in 1982.1982, created by John Newcomer with art by Creator/PythonAnghelo. The player controls a knight armed with a lance, mounted on either an ostrich (player 1) or a stork (player 2), who battles waves of computer-controlled enemy knights mounted on giant buzzards. These knights have three different speed and agility levels. The game screen is static; its only features are five platforms hanging in mid-air (some wrapping around the screen), the ground, and a pit of lava beneath.
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Changed line(s) 4,5 (click to see context) from:
''Joust'' is an arcade game produced by Williams Electronics in 1982. The player controls a knight armed with a lance, mounted on either an ostrich (player 1) or a stork (player 2), who battles waves of computer-controlled enemy knights mounted on giant buzzards. These knights have three different speed and agility levels. The game screen is static; its only features are five platforms hanging in mid-air (some wrapping around the screen), the ground, and a pit of lava beneath.
to:
''Joust'' is an arcade game produced by Williams Electronics Creator/WilliamsElectronics in 1982. The player controls a knight armed with a lance, mounted on either an ostrich (player 1) or a stork (player 2), who battles waves of computer-controlled enemy knights mounted on giant buzzards. These knights have three different speed and agility levels. The game screen is static; its only features are five platforms hanging in mid-air (some wrapping around the screen), the ground, and a pit of lava beneath.
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None
Changed line(s) 18,19 (click to see context) from:
A little-known sequel was produced, with the new ability to transform your mount into a flying unicorn (very heavy and difficult to keep in the air, but easier to kill enemies with) but it saw very limited distribution. The game also received a [[PhysicalPinballTable pinball adaptation]], which was unique in that it was a ''two-sided'' machine in keeping with the "joust" motif; two players could go head-to-head for the high score.
to:
A little-known sequel was produced, with the new ability to transform your mount into a flying unicorn (very heavy and difficult to keep in the air, but easier to kill enemies with) but it saw very limited distribution. The game also received a [[PhysicalPinballTable [[Pinball/{{Joust}} pinball adaptation]], which was unique in that it was a ''two-sided'' machine in keeping with the "joust" motif; two players could go head-to-head for the high score.
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* PinballSpinoff
to:
* PinballSpinoffPinballSpinoff: [[Pinball/{{Joust}} Here.]]
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* BreatherLevel: Every fifth wave is an "Egg Wave" where all enemies start out as eggs; the more you can collect before they hatch, the fewer enemies you have to joust down later.
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* GoodBadBugs:
** A minor bug in the pterodactyl's AI makes it possible (but difficult) to kill it and score major bonus points in the process. Arcade operators back in the day were not amused.
** Due to the height difference between the birds' flying and walking animations, it is possible to fly so low to a platform that the bird cannot actually land on it, and instead 'bounces' across the surface while flying. A particular glitch in the WrapAround stage design can allow a player to "[[FanNickname belly flop]]" ''through'' one platform and score a kill on an opponent (or player) camped out underneath it.
** A minor bug in the pterodactyl's AI makes it possible (but difficult) to kill it and score major bonus points in the process. Arcade operators back in the day were not amused.
** Due to the height difference between the birds' flying and walking animations, it is possible to fly so low to a platform that the bird cannot actually land on it, and instead 'bounces' across the surface while flying. A particular glitch in the WrapAround stage design can allow a player to "[[FanNickname belly flop]]" ''through'' one platform and score a kill on an opponent (or player) camped out underneath it.
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None
Changed line(s) 18,19 (click to see context) from:
A little-known sequel was produced, with the new ability to transform your mount into a flying unicorn (very heavy and difficult to keep in the air, but easier to kill enemies with) but it saw very limited distribution. The game also received a pinball adaptation, which was unique in that it was a ''two-sided'' machine in keeping with the "joust" motif; two players could go head-to-head for the high score.
to:
A little-known sequel was produced, with the new ability to transform your mount into a flying unicorn (very heavy and difficult to keep in the air, but easier to kill enemies with) but it saw very limited distribution. The game also received a [[PhysicalPinballTable pinball adaptation, adaptation]], which was unique in that it was a ''two-sided'' machine in keeping with the "joust" motif; two players could go head-to-head for the high score.
Added DiffLines:
Added DiffLines:
* PinballSpinoff
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* AttractMode: It provides a demonstration of the game's controls, mechanics, and enemies.
* BreatherLevel: Every fifth wave is an "Egg Wave" where all enemies start out as eggs; the more you can collect before they hatch, the fewer enemies you have to joust down later.
* BreatherLevel: Every fifth wave is an "Egg Wave" where all enemies start out as eggs; the more you can collect before they hatch, the fewer enemies you have to joust down later.
* DeathFromAbove: When two characters collide, the lower one is killed. You don't have to actually hit the enemy head-on in the process; dive-bombing them from above works just as well.
Changed line(s) 27,33 (click to see context) from:
* FollowTheLeader: ''VideoGame/MarioBros'' features similar gameplay mechanics, right down to the platform layout and 2-player-simultaneous competition mode.
** Even more similar is ''VideoGame/BalloonFight''.
* GameOver: "Thy Game Is Over"
* GiantFlyer
* PaletteSwap: The Bounders, Hunters and Shadow Lords are the same sprite.
** In some of the home versions, most notably the {{Atari 2600}} version, ''everyone'' was the same sprite, just different colors.
* PlayerVersusPlayer: In some stages, you got bonus points for killing the other player. In others, you lost bonus points if either of you died.
** Even more similar is ''VideoGame/BalloonFight''.
* GameOver: "Thy Game Is Over"
* GiantFlyer
* PaletteSwap: The Bounders, Hunters and Shadow Lords are the same sprite.
** In some of the home versions, most notably the {{Atari 2600}} version, ''everyone'' was the same sprite, just different colors.
* PlayerVersusPlayer: In some stages, you got bonus points for killing the other player. In others, you lost bonus points if either of you died.
to:
* FollowTheLeader: ''VideoGame/MarioBros'' features similar gameplay mechanics, right down to the platform layout and 2-player-simultaneous competition mode.
**mode. Even more similar is ''VideoGame/BalloonFight''.
''VideoGame/BalloonFight'' (when two opponents collide, the lower one loses!).
* GameOver: "Thy Game IsOver"
Over", with a possible "Nice Jousting!" if you landed a high score.
*GiantFlyer
GiantFlyer: Enemies ride buzzards, while the player(s) ride an ostrich and stork.
* GoodBadBugs:
** A minor bug in the pterodactyl's AI makes it possible (but difficult) to kill it and score major bonus points in the process. Arcade operators back in the day were not amused.
** Due to the height difference between the birds' flying and walking animations, it is possible to fly so low to a platform that the bird cannot actually land on it, and instead 'bounces' across the surface while flying. A particular glitch in the WrapAround stage design can allow a player to "[[FanNickname belly flop]]" ''through'' one platform and score a kill on an opponent (or player) camped out underneath it.
* MercyInvincibility: Whenever you respawn after a death, you're invincible until you start moving (or up to about five seconds).
* PaletteSwap: The Bounders, Hunters and Shadow Lords are the samesprite.
** Insprite. Note that in some of the home versions, most notably ports (particularly the {{Atari 2600}} version, version) ''everyone'' was used the same sprite, just different colors.
* PlayerVersusPlayer: Two players can either cooperate to defeat enemies or compete against each other (called "cutthroat Joust" back in the day). In some stages, you got bonus points for killing the otherplayer. In player; in others, you lost bonus points if either of you died.
**
* GameOver: "Thy Game Is
*
* GoodBadBugs:
** A minor bug in the pterodactyl's AI makes it possible (but difficult) to kill it and score major bonus points in the process. Arcade operators back in the day were not amused.
** Due to the height difference between the birds' flying and walking animations, it is possible to fly so low to a platform that the bird cannot actually land on it, and instead 'bounces' across the surface while flying. A particular glitch in the WrapAround stage design can allow a player to "[[FanNickname belly flop]]" ''through'' one platform and score a kill on an opponent (or player) camped out underneath it.
* MercyInvincibility: Whenever you respawn after a death, you're invincible until you start moving (or up to about five seconds).
* PaletteSwap: The Bounders, Hunters and Shadow Lords are the same
** In
* PlayerVersusPlayer: Two players can either cooperate to defeat enemies or compete against each other (called "cutthroat Joust" back in the day). In some stages, you got bonus points for killing the other
Added DiffLines:
* VoluntaryShapeshifting: The game's lesser-known sequel allows the player to transform their bird at will into a larger pegasus. The pegasus doesn't fly as well as the bird, but it wins all ties (collisions at equal level), making it easy to dispatch opponents on the ground.
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''Joust'' has examples of:
to:
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'''[[GameOver Thy Game Is Over]]'''
to:
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----
to:
'''[[GameOver Thy Game Is Over]]'''
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* FollowTheLeader: ''{{Mario Bros}}'' features similar gameplay mechanics, right down to the platform layout and 2-player-simultaneous competition mode.
to:
* FollowTheLeader: ''{{Mario Bros}}'' ''VideoGame/MarioBros'' features similar gameplay mechanics, right down to the platform layout and 2-player-simultaneous competition mode.mode.
** Even more similar is ''VideoGame/BalloonFight''.
** Even more similar is ''VideoGame/BalloonFight''.
Is there an issue? Send a MessageReason:
Had to change that link. CP Productions is no longer in business and their website went the way of the dodo.
Changed line(s) 20 (click to see context) from:
In 2007, it was announced that CP Productions of Hollywood was actually going to try to adapt this game [[http://cpmotionpictures.com/joust/ as a movie]] (something creator John Newcomer had wanted to do for some time). Sadly or mercifully, the idea appears to [[WhatCouldHaveBeen have been scrapped]].
to:
In 2007, it was announced that CP Productions of Hollywood was actually going to try to adapt this game [[http://cpmotionpictures.com/joust/ [[http://www.filmjunk.com/2007/08/28/classic-arcade-game-joust-to-be-turned-into-a-movie/ as a movie]] (something creator John Newcomer had wanted to do for some time). Sadly or mercifully, the idea appears to [[WhatCouldHaveBeen have been scrapped]].
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Changed line(s) 26 (click to see context) from:
* FollowTheLeader: ''{{Mario Bros.}}'' features similar gameplay mechanics, right down to the platform layout and 2-player-simultaneous competition mode.
to:
* FollowTheLeader: ''{{Mario Bros.}}'' Bros}}'' features similar gameplay mechanics, right down to the platform layout and 2-player-simultaneous competition mode.
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None
Added DiffLines:
http://static.tvtropes.org/pmwiki/pub/images/joust.png
''Prepare to joust, buzzard bait!''
''Joust'' is an arcade game produced by Williams Electronics in 1982. The player controls a knight armed with a lance, mounted on either an ostrich (player 1) or a stork (player 2), who battles waves of computer-controlled enemy knights mounted on giant buzzards. These knights have three different speed and agility levels. The game screen is static; its only features are five platforms hanging in mid-air (some wrapping around the screen), the ground, and a pit of lava beneath.
The simplicity of its controls are a factor in the game's wide appeal. A joystick moves the mount left and right, and a "Flap" button flaps the mount's wings once. Pressing "Flap" in rapid succession will produce a gain in altitude until simulated gravity drags the mount downward.
Each wave begins with enemy knights appearing on the screen at one of four "spawn points". The three types of knights, from weakest to toughest, are: Bounder (red, 500 points), Hunter (gray, 750 points), and Shadow Lord (blue, 1,000 points). To destroy a knight and collect its point value, the player must collide with the knight while the player's lance is vertically higher than that of the knight. If the player's lance is vertically lower, he or she loses a life and is awarded 50 points.
After a knight is destroyed, an egg will fall to the ground. The player must touch the egg to destroy it before the egg hatches to produce another, more powerful knight. This hatchling is harmless and may also be destroyed by touch before the knight mounts a new buzzard. The award for destroying eggs and hatchlings progresses with each one collected, from 250 to 1,000 points in 250-point increments. This progression starts anew upon the death of the player or the beginning of another wave. Players are further rewarded with 500 bonus points for each egg caught before it touches the ground.
A wave is cleared when the player destroys all enemy knights and eggs. Survival Waves reward a player who avoids death during the round with 3,000 bonus points. If too much time has elapsed during a wave, a pterodactyl will appear from one side of the screen and fly around until it collides with and kills the player, the player clears the wave, or the player destroys it by hitting the pterodactyl directly in the beak with his lance, earning 1,000 points. If the player takes too much time, more pterodactyls appear. There can be up to three pterodactyls in a wave.
Two players can play ''Joust'' simultaneously, and each player earns points for destroying enemy knights as well as his human opponent. Cooperative play is possible by agreement, but accidental kills through collision remain possible. Completion of Team Waves award 3,000 bonus points each to players who successfully avoid killing one another. Gladiator Waves encourage players to kill each other by similarly offering 3,000 bonus points to the first player to do so.
During the first two waves, flooring at the bottom of the screen covers a lava pit, which is uncovered on the third wave as the floor burns away. On the fourth and subsequent waves, a troll inhabits the lava pit; if any player or enemy knight flies too close to the lava, the troll's hand will emerge and tug the mount down toward the lava. Players can escape the troll's grip by repeatedly pressing the "Flap" button.
A little-known sequel was produced, with the new ability to transform your mount into a flying unicorn (very heavy and difficult to keep in the air, but easier to kill enemies with) but it saw very limited distribution. The game also received a pinball adaptation, which was unique in that it was a ''two-sided'' machine in keeping with the "joust" motif; two players could go head-to-head for the high score.
In 2007, it was announced that CP Productions of Hollywood was actually going to try to adapt this game [[http://cpmotionpictures.com/joust/ as a movie]] (something creator John Newcomer had wanted to do for some time). Sadly or mercifully, the idea appears to [[WhatCouldHaveBeen have been scrapped]].
----
''Joust'' has examples of:
* AirJousting
* TheDeterminator: Pterodactyls and Shadow Lords.
* TheEighties
* FollowTheLeader: ''{{Mario Bros.}}'' features similar gameplay mechanics, right down to the platform layout and 2-player-simultaneous competition mode.
* GameOver: "Thy Game Is Over"
* GiantFlyer
* PaletteSwap: The Bounders, Hunters and Shadow Lords are the same sprite.
** In some of the home versions, most notably the {{Atari 2600}} version, ''everyone'' was the same sprite, just different colors.
* PlayerVersusPlayer: In some stages, you got bonus points for killing the other player. In others, you lost bonus points if either of you died.
* ShoutOut: A quest in WorldOfWarcraft's ''Cataclysm'' expansion lets you play a three-dimensional version of the game, and even starts you off with the title quote above.
* VideoGameFlight
* WrapAround: Left/right only.
----
''Prepare to joust, buzzard bait!''
''Joust'' is an arcade game produced by Williams Electronics in 1982. The player controls a knight armed with a lance, mounted on either an ostrich (player 1) or a stork (player 2), who battles waves of computer-controlled enemy knights mounted on giant buzzards. These knights have three different speed and agility levels. The game screen is static; its only features are five platforms hanging in mid-air (some wrapping around the screen), the ground, and a pit of lava beneath.
The simplicity of its controls are a factor in the game's wide appeal. A joystick moves the mount left and right, and a "Flap" button flaps the mount's wings once. Pressing "Flap" in rapid succession will produce a gain in altitude until simulated gravity drags the mount downward.
Each wave begins with enemy knights appearing on the screen at one of four "spawn points". The three types of knights, from weakest to toughest, are: Bounder (red, 500 points), Hunter (gray, 750 points), and Shadow Lord (blue, 1,000 points). To destroy a knight and collect its point value, the player must collide with the knight while the player's lance is vertically higher than that of the knight. If the player's lance is vertically lower, he or she loses a life and is awarded 50 points.
After a knight is destroyed, an egg will fall to the ground. The player must touch the egg to destroy it before the egg hatches to produce another, more powerful knight. This hatchling is harmless and may also be destroyed by touch before the knight mounts a new buzzard. The award for destroying eggs and hatchlings progresses with each one collected, from 250 to 1,000 points in 250-point increments. This progression starts anew upon the death of the player or the beginning of another wave. Players are further rewarded with 500 bonus points for each egg caught before it touches the ground.
A wave is cleared when the player destroys all enemy knights and eggs. Survival Waves reward a player who avoids death during the round with 3,000 bonus points. If too much time has elapsed during a wave, a pterodactyl will appear from one side of the screen and fly around until it collides with and kills the player, the player clears the wave, or the player destroys it by hitting the pterodactyl directly in the beak with his lance, earning 1,000 points. If the player takes too much time, more pterodactyls appear. There can be up to three pterodactyls in a wave.
Two players can play ''Joust'' simultaneously, and each player earns points for destroying enemy knights as well as his human opponent. Cooperative play is possible by agreement, but accidental kills through collision remain possible. Completion of Team Waves award 3,000 bonus points each to players who successfully avoid killing one another. Gladiator Waves encourage players to kill each other by similarly offering 3,000 bonus points to the first player to do so.
During the first two waves, flooring at the bottom of the screen covers a lava pit, which is uncovered on the third wave as the floor burns away. On the fourth and subsequent waves, a troll inhabits the lava pit; if any player or enemy knight flies too close to the lava, the troll's hand will emerge and tug the mount down toward the lava. Players can escape the troll's grip by repeatedly pressing the "Flap" button.
A little-known sequel was produced, with the new ability to transform your mount into a flying unicorn (very heavy and difficult to keep in the air, but easier to kill enemies with) but it saw very limited distribution. The game also received a pinball adaptation, which was unique in that it was a ''two-sided'' machine in keeping with the "joust" motif; two players could go head-to-head for the high score.
In 2007, it was announced that CP Productions of Hollywood was actually going to try to adapt this game [[http://cpmotionpictures.com/joust/ as a movie]] (something creator John Newcomer had wanted to do for some time). Sadly or mercifully, the idea appears to [[WhatCouldHaveBeen have been scrapped]].
----
''Joust'' has examples of:
* AirJousting
* TheDeterminator: Pterodactyls and Shadow Lords.
* TheEighties
* FollowTheLeader: ''{{Mario Bros.}}'' features similar gameplay mechanics, right down to the platform layout and 2-player-simultaneous competition mode.
* GameOver: "Thy Game Is Over"
* GiantFlyer
* PaletteSwap: The Bounders, Hunters and Shadow Lords are the same sprite.
** In some of the home versions, most notably the {{Atari 2600}} version, ''everyone'' was the same sprite, just different colors.
* PlayerVersusPlayer: In some stages, you got bonus points for killing the other player. In others, you lost bonus points if either of you died.
* ShoutOut: A quest in WorldOfWarcraft's ''Cataclysm'' expansion lets you play a three-dimensional version of the game, and even starts you off with the title quote above.
* VideoGameFlight
* WrapAround: Left/right only.
----