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Developed by Epic Megagames, who would eventually rise to further fame as just Creator/EpicGames and go on to develop games like the ''VideoGame/{{Unreal}}'' and ''VideoGame/GearsOfWar'' series plus the ever-so-popular ''VideoGame/{{Fortnite}}'', these games starred the titular rabbit hero with quick feet and a big gun, crossing galaxies to butt heads with the evil Devan Shell and to free the captured princess of his home planet. Once considered PC gamers' response to the likes of ''VideoGame/SonicTheHedgehog'', the Jazz games sold on fast-paced RunAndGun action (with bonus levels surprisingly similar to Sonic's) and the titular MascotWithAttitude. The first two games in the series received many expansion sets, including Christmas-themed ones, [[{{Vaporware}} and the franchise ground to a halt when the third game failed to ship]]. Surprisingly the games still maintain an active online community, and ''Jazz 2'' is still actively played online by the proud and the few to this day.

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Developed by [[Creator/EpicGames Epic Megagames, who would eventually rise to further fame as just Creator/EpicGames and go on to develop games like the ''VideoGame/{{Unreal}}'' and ''VideoGame/GearsOfWar'' series plus the ever-so-popular ''VideoGame/{{Fortnite}}'', Megagames]], these games starred the titular rabbit hero with quick feet and a big gun, crossing galaxies to butt heads with the evil Devan Shell and to free the captured princess of his home planet. Once considered PC gamers' response to the likes of ''VideoGame/SonicTheHedgehog'', the Jazz games sold on fast-paced RunAndGun action (with bonus levels surprisingly similar to Sonic's) and the titular MascotWithAttitude. The first two games in the series received many expansion sets, including Christmas-themed ones, [[{{Vaporware}} and the franchise ground to a halt when the third game failed to ship]]. Surprisingly the games still maintain an active online community, and ''Jazz 2'' is still actively played online by the proud and the few to this day.
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* AlliterativeTitle


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* GenderBlenderName: Jazz is typically a female name.
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Rewrote an example, mostly because the image for the trope was changed.


* TubeTravel: They appear appear mostly in the Tubelectric stages (hence, the planet's name), but other stages such as Labrat from the second game have these as well. The former example is the page image.

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* TubeTravel: In both games, some levels feature tubes as a way of transport. They appear appear mostly prominently in the Tubelectric stages (hence, the planet's name), but other and the Labrat stages such as Labrat from the second game have these as well. The former example is the page image.game.
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Much better quality, no MobyGames watermark.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Jazz_Jackrabbit_1265.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Jazz_Jackrabbit_1265.jpg]]org/pmwiki/pub/images/jj2.png]]
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Fix


* SmoochOfVictory: [[spoiler: Jazz and Eva share a BIG one at the end of the final episode of the first game.]]

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* SmoochOfVictory: [[spoiler: Jazz [[spoiler:Jazz and Eva Eva]] share a BIG one at the end of the [[the final episode of the first game.]]



* StationaryEnemy: : One of the few enemies that never move are the small dragons from the second game. Instead, they shoot flames larger than itself.

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* StationaryEnemy: : One of the few enemies that never move are the small dragons from the second game. Instead, they shoot flames larger than itself.

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Crosswick.


Remember {{A|nAesop}}esop's ''Literature/TheTortoiseAndTheHare''? Imagine that same struggle, only 2,000 years into the future with both participants as [[FunnyAnimal anthrophomorphic animals]], armed to the teeth and out for each others' blood.

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Remember {{A|nAesop}}esop's Creator/{{Aesop}}'s ''Literature/TheTortoiseAndTheHare''? Imagine that same struggle, only 2,000 years into the future with both participants as [[FunnyAnimal anthrophomorphic animals]], armed to the teeth and out for each others' blood.



* SpiritualSuccessor: ''VideoGame/SonicTheHedgehog'' plus ''ComicBook/BuckyOHareAndTheToadWars'' equals Jazz Jackrabbit. But Bucky O'Hare minus Jazz Jackrabbit equals VideoGame/StarFox.

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* SpiritualSuccessor: ''VideoGame/SonicTheHedgehog'' plus ''ComicBook/BuckyOHareAndTheToadWars'' equals Jazz Jackrabbit. But Bucky O'Hare minus Jazz Jackrabbit equals VideoGame/StarFox.''VideoGame/StarFox''.
* StationaryEnemy: : One of the few enemies that never move are the small dragons from the second game. Instead, they shoot flames larger than itself.
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* ChaosOfTheBells: An action-packed remix of "Carol of the Bells" is used to score levels added by the ''Holiday Hare'' expansion pack.
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* CaptureTheFlag: The multyplayer levels with this name revolve around a blue team and a red team trying to steal each other's flags and bring them to their base. The first team that steals the required number of flags wins.
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* Haunted Castle: Planet Medivo.

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* Haunted Castle: HauntedCastle: Planet Medivo.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* DummiedOut: Tons in Jazz Jackrabbit 2, due to rushed production. Everything from secret levels (at least three, including two complete levels) to bosses (one complete and only used in a later bonus pack, another with no attacks and a third that's invisible despite having sprites) to minor enemies (some functional, others not) and powerups ([[FrickinLaserBeams Frickin' Laser Shield]]!). There's a bunch of unused sprites in the animation file, too, including '3D' views a-la the 3D Bonus Stages in the first game. A complete list can be found [[https://tcrf.net/Jazz_Jackrabbit_2 here]].

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* DummiedOut: Tons in Jazz Jackrabbit 2, due to rushed production. Everything from secret levels (at least three, including two complete levels) to bosses (one complete and only used in a later bonus pack, another with no attacks and a third that's invisible despite having sprites) to minor enemies (some functional, others not) and powerups ([[FrickinLaserBeams ([[EnergyWeapon Frickin' Laser Shield]]!). There's a bunch of unused sprites in the animation file, too, including '3D' views a-la the 3D Bonus Stages in the first game. A complete list can be found [[https://tcrf.net/Jazz_Jackrabbit_2 here]].



* EnergyWeapon: The cheat-code-access-only Laser Shield, although oddly enough its lasers mostly obey physics and are instantaneous.



* FrickinLaserBeams: The cheat-code-access-only Laser Shield, although oddly enough its lasers mostly obey physics and are instantaneous.
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Trope's getting cut.


* OminousLatinChanting: The final world in the first game's first episode - Medivo. The track during the level fits well for both the music and overall atmospheric components. Though part of the shareware content, that accessibility actually helped to increase the level set's popularity, rather than leaving players tired of it. Cue remixes still popping up almost 15 years later and you likely have NotableOriginalMusic as well.

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* OminousLatinChanting: The final world in the first game's first episode - Medivo. The track during the level fits well for both the music and overall atmospheric components. Though part of the shareware content, that accessibility actually helped to increase the level set's popularity, rather than leaving players tired of it. Cue remixes still popping up almost 15 years later and you likely have NotableOriginalMusic as well.later.

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* Haunted Castle: Planet Medivo.



%%* {{Jerkass}}: Devan Shell.



%%* MadScientist: Devan Shell.

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%%* * MadScientist: Devan Shell.Shell, a {{Jerkass}} turtle developing all sorts of machinery to take down rabbits.
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* HomingProjectile: The Missile Launcher fires heat-seeking missiles which change their flight paths to hit the nearest enemy. It's especially useful against the type of enemies that [[GoddamnBats chase and attack the player]] when he gets too close to them, such as bees.

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* HomingProjectile: The Missile Launcher fires heat-seeking missiles which change their flight paths to hit the nearest enemy. It's especially useful against the type of enemies that [[GoddamnBats chase and attack the player]] player when he gets too close to them, such as bees.
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* HomingProjectile: The Missile Launcher fires heat-seeking missiles which change their flight paths to hit the nearest enemy. It's especially useful against the type of enemies that [[GoddamnBats chase and attack the player]] when he gets too close to them, such as bees.
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Developed by Epic Megagames, who would eventually rise to further fame as just Creator/EpicGames and go on to develop games like the ''VideoGame/{{Unreal}}'' and ''VideoGame/GearsOfWar'' series, these games starred the titular rabbit hero with quick feet and a big gun, crossing galaxies to butt heads with the evil Devan Shell and to free the captured princess of his home planet. Once considered PC gamers' response to the likes of ''VideoGame/SonicTheHedgehog'', the Jazz games sold on fast-paced RunAndGun action (with bonus levels surprisingly similar to Sonic's) and the titular MascotWithAttitude. The first two games in the series received many expansion sets, including Christmas-themed ones, [[{{Vaporware}} and the franchise ground to a halt when the third game failed to ship]]. Surprisingly the games still maintain an active online community, and ''Jazz 2'' is still actively played online by the proud and the few to this day.

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Developed by Epic Megagames, who would eventually rise to further fame as just Creator/EpicGames and go on to develop games like the ''VideoGame/{{Unreal}}'' and ''VideoGame/GearsOfWar'' series, series plus the ever-so-popular ''VideoGame/{{Fortnite}}'', these games starred the titular rabbit hero with quick feet and a big gun, crossing galaxies to butt heads with the evil Devan Shell and to free the captured princess of his home planet. Once considered PC gamers' response to the likes of ''VideoGame/SonicTheHedgehog'', the Jazz games sold on fast-paced RunAndGun action (with bonus levels surprisingly similar to Sonic's) and the titular MascotWithAttitude. The first two games in the series received many expansion sets, including Christmas-themed ones, [[{{Vaporware}} and the franchise ground to a halt when the third game failed to ship]]. Surprisingly the games still maintain an active online community, and ''Jazz 2'' is still actively played online by the proud and the few to this day.

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* BonusStage: In the first game, every level has a bonus stage which you can enter if you collect a special ruby.

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* BonusStage: In the first game, every level has a bonus stage which you can enter if you collect a special ruby. In these levels, Jazz has to collect a certain number of gems before the time expires to earn an extra life.


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* GunsFiringUnderwater: All the weapons in both games (including the fire bullets) work under water with no problems.
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* SingleUseShield: In the first game, the green shield, when shot, brings up a couple green gems spinning around you, allowing you to take a hit without getting hurt. There is also a red "fire shield" which protects you from four hits (the remaining shield strength is shown by how many red gems are spinning around you).

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* MascotWithAttitude: Jazz is a classic version, though the comics sometimes [[AffectionateParody made fun of this]]. He also did well for a character of this type.



* MascotWithAttitude: Jazz is a classic version, though the comics sometimes [[AffectionateParody made fun of this]]. He also did well for a character of this type.

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* MascotWithAttitude: Jazz is a classic version, though MookPromotion: Schwarzenguards are standard mooks in the comics sometimes [[AffectionateParody made fun opening levels of this]]. He also did well for the first game's fifth episode; in ''2'', a character single Schwarzenguard (wielding a "flailerang" instead of this type.a blaster) serves as the second boss you face.
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* BilingualBonus: Of a sort. The "Schwarzenguard" boss is hugely muscular, and thus presumably a play on "Creator/ArnoldSchwarzenegger", but by the literal translation of "Schwarzen" it can also be read "Blackguard"--a rather archaic term for "evildoer".
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* SteelDrumsAndSunshine: [[https://www.google.com/url?sa=t&source=web&rct=j&url=https://m.youtube.com/watch%3Fv%3DVKwHe-r6oRw&ved=2ahUKEwj16bjygLHoAhXko4sKHUQbB44QwqsBMAF6BAgFEAc&usg=AOvVaw1_0BtIRh_qq4SCJFBfvDSx The soundtrack of]] the tropical levels Exoticus features steel drums.

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* PoisonMushroom: While it doesn't hurt or kill you outright, if you collect an Exit sign in the BonusStage, it's an instant failure.



* TimedMission: In the first game, there is a timer counting down from 10, 8, 6, or 4 minutes depending on the difficulty. On Easy and Medium modes, running out of time carries no penalty other than not being able to collect a time bonus. On Hard and Turbo modes, however, instant death at 0:00.0 is in force. You can get an extra minute if you collect an hourglass, but you can't go over 10 minutes.

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* TimedMission: In the first game, there is a timer counting down from 10, 8, 6, or 4 minutes depending on the difficulty. On Easy and Medium modes, running out of time carries no penalty other than not being able to collect a time bonus. On Hard and Turbo modes, however, instant death at 0:00.0 is in force. You can get an extra minute if you collect an hourglass, but you can't go over have more than 10 minutes.minutes at once.
** The BonusStage in the same game. Get enough gems before time runs out and you get an extra life. Most of the time, you have about 2 minutes, give or take a bit, but there is one stage that gives you all of 15 seconds, meaning your first priority is to find an hourglass (it's worth the same extra minute as in the regular stages).
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* TimedMission: In the first game, there is a timer counting down from 10, 8, 6, or 4 minutes depending on the difficulty. On Easy and Medium modes, running out of time carries no penalty other than not being able to collect a time bonus. On Hard and Turbo modes, however, instant death at 0:00.0 is in force. You can get an extra minute if you collect an hourglass, but you can't go over 10 minutes.
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* EverythingsBetterWithPrincesses: Princess Eva Earlong, although she's not your typical DamselInDistress.
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** Also, Princess Eva is basically [[SuperMarioBros Princess Peach]] if she were turned into a blue anthropomorphic rabbit.

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** Also, Princess Eva is basically [[SuperMarioBros [[Franchise/SuperMarioBros Princess Peach]] if she were turned into a blue anthropomorphic rabbit.
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* AmazingTechnicolorWildlife: All the main rabbit characters are brightly coloured. Jazz is green, Spaz is red, Lori is yellow, and Eva and her mother are blue.
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* VideoGameSliding: Spaz in ''Jazz Jackrabbit 2'' has a special move called the Sidekick, which is a sliding maneuver. It's more of an attack than a defensive maneuver, but there's a pause before the move starts so care is necessary when trying to use it.
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* NonMammalMammaries: All the female rabbits in the games are [[WorldOfBuxom very well-endowed.]] Also happens on the male side with Jazz’s nippled biceps on the [[IdiosyncraticDifficultyLevels difficulty select.]]
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* MixAndMatchCritters: Chuck, the the caged bird the player encounters in most of the levels, is described as being half-pheasent, half-eagle.

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* MixAndMatchCritters: Chuck, the Hip Hop, the caged bird the player encounters in most of the levels, is described as being half-pheasent, half-eagle.
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* MixAndMatchCritters: Chuck, the the caged bird the player encounters in most of the levels, is described as being half-pheasent, half-eagle.


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* PaletteSwap:
** The levels in the second game have a day variation and a night variation. The levels that don't take place outside simply have a darker, duller colour scheme in the night version.
** The first Medivo level in JJ 2 features a blue and orange variation of the caged bird (which is usually green and red).
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* EasyModeMockery: Played out in similar veins to Wolfenstein and Doom. Selecting "Easy Mode" on the difficulty selection screen shows Jazz, Spaz, or Lori as baby versions of themselves in diapers and being insignificantly cute, while selecting "Hard Mode" shows them as monstrously muscle-bound versions of themselves, which signifies both the standard and inverted case of this trope.

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