Is there an issue? Send a MessageReason:
None
Changed line(s) 15,16 (click to see context) from:
On 30 November 2017, both games were made available on Website/GOGDotCom, marking the first time they have been available on modern systems (and the first official release of ''Jazz 2'''s expansion pack, ''The Secret Files'', outside of Europe).
to:
On 30 November 2017, both games were made available on Website/GOGDotCom, Platform/GOGDotCom, marking the first time they have been available on modern systems (and the first official release of ''Jazz 2'''s expansion pack, ''The Secret Files'', outside of Europe).
Is there an issue? Send a MessageReason:
Not a trope.
Deleted line(s) 106 (click to see context) :
* UsefulNotes/{{MOD}}: Uses the music format.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup
Deleted line(s) 84 (click to see context) :
* HeroesWantRedheads: Jazz for Princess Eva.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DevilsPitchfork: The tiny devil enemies from the Medivo and Hell levels in the second game carry pitchforks. They use them to hurt the player.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
Not to be confused with ''ComicBook/BuckyOHareAndTheToadWars''.
to:
Not to be confused with ''ComicBook/BuckyOHareAndTheToadWars''.''ComicBook/BuckyOHareAndTheToadWars'', which also happens to star a heroic green rabbit with a penchant for guns.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,12 (click to see context) from:
Released in the summer of 1994, the first game was ''mindblowing'' at the time. Thanks to the technical wizardry of lead designers Cliff Bleszinski and Arjan Brussee, it was arguably the first [=PC=] platformer to have graphics, sound and gameplay that rivaled even the best console platformers of the era[[note]]at the time, PC gaming was associated mainly with slower and more strategy-oriented games, as PC hardware wasn't really designed to handle fast-paced 2D platformers[[/note]], helping (along with games like VideoGame/{{Myst}} and VideoGame/{{Doom}}) to establish the [=PC=] as a viable gaming platform. The game's sequel, released in 1998, took everything the original did and improved upon it substantially. While predictably taking advantage of the improvements made to PC gaming technology within the past four years, such as Direct X and hardware acceleration.
to:
Released in the summer of 1994, the first game was ''mindblowing'' at the time. Thanks to the technical wizardry of lead designers Cliff Bleszinski and Arjan Brussee, it was arguably the first [=PC=] platformer to have graphics, sound and gameplay that rivaled even the best console platformers of the era[[note]]at the time, PC gaming was associated mainly with slower and more strategy-oriented games, as PC hardware wasn't really designed to handle fast-paced 2D platformers[[/note]], helping (along with games like VideoGame/{{Myst}} and VideoGame/{{Doom}}) to establish the [=PC=] as a viable gaming platform. The game's sequel, released in 1998, took everything the original did and improved upon it substantially. While predictably taking advantage of the improvements made to PC gaming technology within the past four years, such as Direct X and hardware acceleration.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,12 (click to see context) from:
Released in the summer of 1994, the first game was ''mindblowing'' at the time. Thanks to the technical wizardry of lead designers Cliff Bleszinski and Arjan Brussee, it was arguably the first [=PC=] platformer to have graphics, sound and gameplay that rivaled even the best console platformers of the era[[note]]until then, PC gaming was associated mainly with slower and more strategy-oriented games, as PC hardware wasn't really designed to handle fast-paced 2D platformers[[/note]], helping (along with games like VideoGame/{{Myst}} and VideoGame/{{Doom}}) to establish the [=PC=] as a viable gaming platform, and selling more than a few Gravis Gamepads in the process.
to:
Released in the summer of 1994, the first game was ''mindblowing'' at the time. Thanks to the technical wizardry of lead designers Cliff Bleszinski and Arjan Brussee, it was arguably the first [=PC=] platformer to have graphics, sound and gameplay that rivaled even the best console platformers of the era[[note]]until then, era[[note]]at the time, PC gaming was associated mainly with slower and more strategy-oriented games, as PC hardware wasn't really designed to handle fast-paced 2D platformers[[/note]], helping (along with games like VideoGame/{{Myst}} and VideoGame/{{Doom}}) to establish the [=PC=] as a viable gaming platform, platform. The game's sequel, released in 1998, took everything the original did and selling more than a few Gravis Gamepads in improved upon it substantially. While predictably taking advantage of the process.
improvements made to PC gaming technology within the past four years, such as Direct X and hardware acceleration.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,12 (click to see context) from:
Released in the summer of 1994, the first game was ''mindblowing'' at the time. Thanks to the technical wizardry of Creator/CliffBlezinski and Arjan Brussee, it was arguably the first [=PC=] platformer to have graphics, sound and gameplay that rivaled even the best console platformers of the era[[note]]until then, PC gaming was associated mainly with slower and more strategy-oriented games, as PC hardware wasn't really designed to handle fast-paced 2D platformers[[/note]], helping (along with games like VideoGame/{{Myst}} and VideoGame/{{Doom}}) to establish the [=PC=] as a viable gaming platform, and selling more than a few Gravis Gamepads in the process.
to:
Released in the summer of 1994, the first game was ''mindblowing'' at the time. Thanks to the technical wizardry of Creator/CliffBlezinski lead designers Cliff Bleszinski and Arjan Brussee, it was arguably the first [=PC=] platformer to have graphics, sound and gameplay that rivaled even the best console platformers of the era[[note]]until then, PC gaming was associated mainly with slower and more strategy-oriented games, as PC hardware wasn't really designed to handle fast-paced 2D platformers[[/note]], helping (along with games like VideoGame/{{Myst}} and VideoGame/{{Doom}}) to establish the [=PC=] as a viable gaming platform, and selling more than a few Gravis Gamepads in the process.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
Developed by [[Creator/EpicGames Epic Megagames]], these games starred the titular rabbit hero with quick feet and a big gun, crossing galaxies to butt heads with the evil Devan Shell and to free the captured princess of his home planet. Once considered PC gamers' response to the likes of ''Franchise/SonicTheHedgehog'', the Jazz games sold on fast-paced RunAndGun action (with bonus levels surprisingly similar to Sonic's) and the titular MascotWithAttitude. The first two games in the series received many expansion sets, including Christmas-themed ones, [[{{Vaporware}} and the franchise ground to a halt when the third game failed to ship]]. Surprisingly the games still maintain an active online community, and ''Jazz 2'' is still actively played online by the proud and the few to this day.
to:
Developed by [[Creator/EpicGames Epic Megagames]], these games starred the titular rabbit hero with quick feet and a big gun, crossing galaxies to butt heads with the evil Devan Shell and to free the captured princess of his home planet. Once considered PC gamers' response to the likes of ''Franchise/SonicTheHedgehog'', the Jazz games sold on fast-paced RunAndGun action (with bonus levels surprisingly similar to Sonic's) and the titular MascotWithAttitude.
Released in the summer of 1994, the first game was ''mindblowing'' at the time. Thanks to the technical wizardry of Creator/CliffBlezinski and Arjan Brussee, it was arguably the first [=PC=] platformer to have graphics, sound and gameplay that rivaled even the best console platformers of the era[[note]]until then, PC gaming was associated mainly with slower and more strategy-oriented games, as PC hardware wasn't really designed to handle fast-paced 2D platformers[[/note]], helping (along with games like VideoGame/{{Myst}} and VideoGame/{{Doom}}) to establish the [=PC=] as a viable gaming platform, and selling more than a few Gravis Gamepads in the process.
The first two games in the series received many expansion sets, including Christmas-themed ones, [[{{Vaporware}} and the franchise ground to a halt when the third game failed to ship]]. Surprisingly the games still maintain an active online community, and ''Jazz 2'' is still actively played online by the proud and the few to this day.
Released in the summer of 1994, the first game was ''mindblowing'' at the time. Thanks to the technical wizardry of Creator/CliffBlezinski and Arjan Brussee, it was arguably the first [=PC=] platformer to have graphics, sound and gameplay that rivaled even the best console platformers of the era[[note]]until then, PC gaming was associated mainly with slower and more strategy-oriented games, as PC hardware wasn't really designed to handle fast-paced 2D platformers[[/note]], helping (along with games like VideoGame/{{Myst}} and VideoGame/{{Doom}}) to establish the [=PC=] as a viable gaming platform, and selling more than a few Gravis Gamepads in the process.
The first two games in the series received many expansion sets, including Christmas-themed ones, [[{{Vaporware}} and the franchise ground to a halt when the third game failed to ship]]. Surprisingly the games still maintain an active online community, and ''Jazz 2'' is still actively played online by the proud and the few to this day.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,3 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jj2.png]]
[[caption-width-right:350:Left to right: [[{{Cloudcuckoolander}} Spaz]], [[MascotWithAttitude Jazz]] and [[{{Tomboy}} Lori]].]]
[[caption-width-right:350:Left to right: [[{{Cloudcuckoolander}} Spaz]], [[MascotWithAttitude Jazz]] and [[{{Tomboy}} Lori]].]]
to:
%%
%% Image selected per Image Pickin thread: https://tvtropes.org/pmwiki/posts.php?discussion=17027715910.36551200
%% Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jj2.org/pmwiki/pub/images/jazz_jackrabbit_dos_front_cover.png]]
[[caption-width-right:350:Left to right: [[{{Cloudcuckoolander}} Spaz]], [[MascotWithAttitude Jazz]] and [[{{Tomboy}} Lori]].]]
%% Image selected per Image Pickin thread: https://tvtropes.org/pmwiki/posts.php?discussion=17027715910.36551200
%% Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.
Is there an issue? Send a MessageReason:
Correction on information regarding weapons and enemies in both games.
Changed line(s) 71 (click to see context) from:
* GunsFiringUnderwater: All the weapons in both games (including the fire bullets) work underwater with no problems.
to:
* GunsFiringUnderwater: All the weapons in both games (including the fire bullets) work underwater with no problems.problems, except for the Toaster and Fire Shield in 2, which only emit harmless bubbles, rendering them useless.
Changed line(s) 113,114 (click to see context) from:
* PostDefeatExplosionChain: Defeated bosses have red chain of explosions accompanied by sparks.
* PowerUpFood: Eating enough food in ''2'' and its expansions gives you a "sugar high"; you cannot be defeated for thirty seconds, and every villain dies the instant you touch them.
* PowerUpFood: Eating enough food in ''2'' and its expansions gives you a "sugar high"; you cannot be defeated for thirty seconds, and every villain dies the instant you touch them.
to:
* PostDefeatExplosionChain: Defeated bosses have red chain of explosions accompanied by sparks.
sparks in 1. In JJ2, only the [[spoiler: Robot and Uterus Bosses]] go down like this.
* PowerUpFood: Eating enough food in ''2'' and its expansions gives you a "sugarhigh"; rush"; you cannot be defeated for thirty twenty seconds, and every non-boss villain dies the instant you touch them.them, and buttstompable scenery will collapse in an instant.
* PowerUpFood: Eating enough food in ''2'' and its expansions gives you a "sugar
Added DiffLines:
** From the first game: in the [[SewerLevel Dreempipes]] levels, there are turtles that, when on land, they are sleeping, though Jazz can still get hurt when touching them. If the water level rises to where these turtles are underwater, then they move about.
Is there an issue? Send a MessageReason:
Adding character-potholes to the description
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:350:Left to right: Spaz, Jazz and Lori.]]
to:
[[caption-width-right:350:Left to right: Spaz, Jazz [[{{Cloudcuckoolander}} Spaz]], [[MascotWithAttitude Jazz]] and Lori.[[{{Tomboy}} Lori]].]]
Is there an issue? Send a MessageReason:
None
Deleted line(s) 93 (click to see context) :
* MakeMeWannaShout: One of the Queen's powers is a scream that pushes you back.
Added DiffLines:
* SuperScream: One of the Queen's powers is a scream that pushes you back.