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* EverythingsBetterWithDinosaurs: The first planet is primarily a dinosaur world, including large triceratopsi, small compsognati and raptors, and a gigantic sauropod [[spoiler:which turns out to be carnivorous]].


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* {{Prehistoria}}: The first planet is primarily a dinosaur world, including large triceratopsi, small compsognati and raptors, and a gigantic sauropod [[spoiler:which turns out to be carnivorous]].
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Up To Eleven is a defunct trope


* SecondaryFire: [[SerialEscalation Taken to]] [[UpToEleven insane levels]]: rather than just Secondary Fire, weapons have anywhere between a handful of firing modes and in some cases dozens or even hundreds of possible combinations. At the bottom end, you have the Laser Pistol with four modes and the Mechagun with two modes, one upgrade and accidental overheat mode. At the top end, the Chemical Gun has ''625'' possible settings by combining different amounts of acid, base and water at different pressure (trajectory). The remaining weapons are somewhere in between.

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* SecondaryFire: [[SerialEscalation Taken to]] [[UpToEleven to insane levels]]: rather than just Secondary Fire, weapons have anywhere between a handful of firing modes and in some cases dozens or even hundreds of possible combinations. At the bottom end, you have the Laser Pistol with four modes and the Mechagun with two modes, one upgrade and accidental overheat mode. At the top end, the Chemical Gun has ''625'' possible settings by combining different amounts of acid, base and water at different pressure (trajectory). The remaining weapons are somewhere in between.
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* ArtisticLicenseBiology: The unfortunate "rebar" scientist on Icnus exclaiming that he feels the worm[[note]]burrowed in his chest[[/note]] eating his heart. There's a whole lot of reasons why you couldn't feel anything eating your heart - one of them being that you'll be dead.
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** "Xenomes".
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* ControllableHelplessness: The most unnerving part of the sauropod attack is that it knocks the players off their feet several times.

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* MythologyGag: One level recreates Gordon's battle with a military helicopter on a mountainside with the player having to do it against an ''orinthopter'' on a mountainside.

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* MythologyGag: MythologyGag:
**
One level recreates Gordon's battle with a military helicopter on a mountainside with the player having to do it against an ''orinthopter'' on a mountainside.mountainside.
** Another level takes "On A Rail" from ''Half-Life'' and gives you a ''[[TankGoodness tank]]'' instead of the powerless vehicle from the original.
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* MythologyGag: One level recreates Gordon's battle with a military helicopter on a mountainside with the player having to do it against an ''orinthopter'' on a mountainside.
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* CoversAlwaysLie: The character seen on this [[https://upload.wikimedia.org/wikipedia/en/7/7e/Gc_box.jpg boxart]] is not the main playable protagonist. That's actually one of the enemy mooks in the game.

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* CoversAlwaysLie: The character seen on this [[https://upload.wikimedia.org/wikipedia/en/7/7e/Gc_box.jpg boxart]] the box-art cover above is not the main playable protagonist. That's actually one of the enemy mooks in the game.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2210684_gunman_chronicles.jpg]]
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* CoversAlwaysLie: The character seen on this [[https://upload.wikimedia.org/wikipedia/en/7/7e/Gc_box.jpg boxart]] is not the main playable protagonist. That's actually one of the enemy mooks in the game.
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In the main portion of the game, a set of space rangers - known as the Gunmen - are a military-type group consisting of a uniform similar to SpaceCowboys. Five years ago prior to the game's events, several platoons of Gunmen were sent out on a mission to a planet known as Banzure Prime by their general to investigate the sudden loss of contact with the science team stationed there for unknown reasons. After some time has passed, they are suddenly attacked by alien creatures dubbed as Xenomes - in this case the apex species, the Alpha Xenomes, which are towering worm-like creatures. As the ensuing battle between the aliens and Gunmen persist, the general and his ship is captured in the jaws of an Alpha Xenome, presumably consumed afterwards. The player character, Major Archer, then decides to order the remaining Gunmen to retreat off planet, unknowingly leaving the general to die, and is commended for his efforts afterwards.

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In the main portion of the game, a set of space rangers - known as the Gunmen - are a military-type group consisting of a uniform similar to SpaceCowboys.Space Cowboys. Five years ago prior to the game's events, several platoons of Gunmen were sent out on a mission to a planet known as Banzure Prime by their general to investigate the sudden loss of contact with the science team stationed there for unknown reasons. After some time has passed, they are suddenly attacked by alien creatures dubbed as Xenomes - in this case the apex species, the Alpha Xenomes, which are towering worm-like creatures. As the ensuing battle between the aliens and Gunmen persist, the general and his ship is captured in the jaws of an Alpha Xenome, presumably consumed afterwards. The player character, Major Archer, then decides to order the remaining Gunmen to retreat off planet, unknowingly leaving the general to die, and is commended for his efforts afterwards.
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* HeelFaceTurn: The Mainframe AI starts out as an antagonist trying to kill you with her drones. However she later joins your side and becomes your ally.
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* AIIsACrapShoot: Played straight with the Mainframe. [[spoiler:That is until she eventually allies with the player to eliminate the greater threats at hand]].

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* AIIsACrapShoot: AIIsACrapshoot: Played straight with the Mainframe. [[spoiler:That is until she eventually allies with the player to eliminate the greater threats at hand]].
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'''Gunman Chronicles''' is a first person shooter developed by Rewolf Software and published by Sierra. It is based off the same engine as used in Half-Life. Originally starting development as a mod, it grew to the point that Sierra hired the developers for an official release.

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'''Gunman Chronicles''' is a first person shooter developed by Rewolf Software and published by Sierra. It is based off the same engine as used in Half-Life.''VideoGame/HalfLife1''. Originally starting development as a mod, it grew to the point that Sierra hired the developers for an official release.
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* StarfishAliens: The Xenomes. [[spoiler: [[SubvertedTrope Subverted]] as they aren't a native born alien species but rather, genetically engineered bioweapons]].

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* InterfaceSpoiler: [[spoiler: The keyboard controls section of the game's settings somewhat gives away that the Mainframe's core can be taken with you, and the EnemyMine subplot]].



* SecondaryFire: [[SerialEscalation Taken to]] [[UpToEleven insane levels]]: rather than just Secondary Fire, weapons have anywhere between a handful of firing modes and in some cases dozens or even hundreds of possible combinations. At the bottom end, you have the Pistol with four modes and the Machine Gun with two modes, one upgrade and accidental overheat mode. At the top end, the chem-gun has 5 to the power of 4, or 625 possible settings by combining different amounts of Acid, Base and water at different pressure (trajectory). The remaining weapons are somewhere in between.
* ShortRangeShotgun: Played straight and subverted at the same time: the maximum spread (Riotgun) will make it short range, while the minimum spread (Rifle) will make it efficient and precise even at longer distances.

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* SecondaryFire: [[SerialEscalation Taken to]] [[UpToEleven insane levels]]: rather than just Secondary Fire, weapons have anywhere between a handful of firing modes and in some cases dozens or even hundreds of possible combinations. At the bottom end, you have the Laser Pistol with four modes and the Machine Gun Mechagun with two modes, one upgrade and accidental overheat mode. At the top end, the chem-gun Chemical Gun has 5 to the power of 4, or 625 ''625'' possible settings by combining different amounts of Acid, Base acid, base and water at different pressure (trajectory). The remaining weapons are somewhere in between.
* ShortRangeShotgun: Played straight and subverted at the same time: time with the Shotgun: the maximum spread (Riotgun) will make it short range, while the minimum spread (Rifle) will make it efficient and precise even at longer distances.
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None


Its standout feature was the enormous amount of Secondary Fire options: rather than simply giving each weapon a specialized alt-fire, each weapon had anywhere from three or four to dozens or hundreds of configurations for fire modes. For a good starting impression, the standard pistol you began the game with had enough modes to essentially double as a machine pistol, shotgun, or even a sniper rifle. Most other weapons were considerably more complicated.

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Its standout feature was the enormous amount of Secondary Fire options: rather than simply giving each weapon a specialized alt-fire, each weapon had anywhere from three or four to dozens or hundreds of configurations for fire modes. For a good starting impression, the standard pistol you began the game with had enough modes to essentially double as a machine normal rapid-fire pistol, shotgun, SMG, or even a sniper rifle. Most other weapons were considerably more complicated.

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Its standout feature was the enormous amount of Secondary Fire options: Rather than simply giving Secondary Fire, each weapon had anywhere from three or four to dozens or hundreds of configurations for fire modes. For a good starting impression, the standard Pistol you began the game with had enough modes to essentially double as Sniper Rifle, machine pistol and Shotgun. Most other weapons were considerably more complicated...

In the main portion of the game, a set of space rangers - a military-type group consisting of a uniform similar to SpaceCowboys, fight against a renegade faction of space rangers also wearing similarly-styled uniforms, Robots controlled by a rather aggressive AI and rather bizarre alien creatures. Oh, and [[EverythingsBetterWithDinosaurs Dinosaurs]] are also thrown into the mix.

to:

Its standout feature was the enormous amount of Secondary Fire options: Rather rather than simply giving Secondary Fire, each weapon a specialized alt-fire, each weapon had anywhere from three or four to dozens or hundreds of configurations for fire modes. For a good starting impression, the standard Pistol pistol you began the game with had enough modes to essentially double as Sniper Rifle, a machine pistol and Shotgun. pistol, shotgun, or even a sniper rifle. Most other weapons were considerably more complicated...

complicated.

In the main portion of the game, a set of space rangers - known as the Gunmen - are a military-type group consisting of a uniform similar to SpaceCowboys, fight against a renegade faction SpaceCowboys. Five years ago prior to the game's events, several platoons of space rangers also wearing similarly-styled uniforms, Robots controlled Gunmen were sent out on a mission to a planet known as Banzure Prime by a rather aggressive AI and rather bizarre their general to investigate the sudden loss of contact with the science team stationed there for unknown reasons. After some time has passed, they are suddenly attacked by alien creatures dubbed as Xenomes - in this case the apex species, the Alpha Xenomes, which are towering worm-like creatures. Oh, As the ensuing battle between the aliens and [[EverythingsBetterWithDinosaurs Dinosaurs]] Gunmen persist, the general and his ship is captured in the jaws of an Alpha Xenome, presumably consumed afterwards. The player character, Major Archer, then decides to order the remaining Gunmen to retreat off planet, unknowingly leaving the general to die, and is commended for his efforts afterwards.

Five years later, Archer and his platoon
are also sent out on a similar mission to investigate a Gunman distress signal on a jungle planet inhabited with dinosaurs. The distress signal turns out to be a trap, and its revealed that the general survived his [[EatenAlive unfortunate experience]], has gone rogue, and decides to take out his anger on Archer and the Gunmen faction overall for leaving him for dead, with the help of other rogue Gunmen. Archer now must survive whatever is thrown into at him, whether it be hostile lifeforms or an outdated AI mainframe that's also gone rogue, no matter the mix.
cost.



* AIIsACrapShoot: Played straight, but she eventually allies with the player to eliminate the greater threat.
* AttackOfThe50FootWhatever: The giant worms / snakes that show up in the intro video.
* EnemyMine: [[spoiler: The Mainframe Control Computer eventually joins up with you first to escape the planet alive and then to stop the greater threat of the General and his Xenos. Interersting because it was ''you'' who doomed the planet to destruction in the first place, even intentionally so]]
* EverythingsBetterWithDinosaurs: The first planet is primarily a dinosaur world, including large Triceratopsi, small Compsognati and Raptors and a gigantic Sauropod.
* {{Hyperspace}}: Known as Kata-Space.
* NighInvulnerability: The FinalBoss. [[spoiler:You need to protect the AI as she attacks - but she can sometimes hide behind a wall/crate, resulting in a Stalemate.]]
* ScenicTourLevel: As per ''VideoGame/HalfLife'', you are in a tram ride. In this case, you only have one viewpoint compared to a 360-degree view. Additionally, moving from your position means you aren't on the lowering lift when the tram reaches the end of the track, requiring soem falling damage as you drop down.
* SecondaryFire: Taken [[SerialEscalation to insane levels]]: Rather than Secondary Fire, weapons have anywhere between a handful of firing modes and in some cases dozens or even hundreds of possible combinations. At the bottom end, you have the Pistol with four modes and the Machine Gun with two modes, one upgrade and accidental overheat mode. At the top end, the chem-gun has 5 to the power of 4, or 625 possible settings by combining different amounts of Acid, Base and Water at different pressure (trajectory). The remaining weapons are somewhere in between.
* ShortRangeShotgun: Played straight and subverted at the same time: Maximum spread will make it short range, while minimum spread will make it efficient and precise even at longer distances.
* SiliconBasedLife: [[spoiler: They can't digest carbon life forms, though that doesn't stop them from trying to eat them]]
* SpaceWestern
* SwissArmyGun: The very premise of the game. It has relatively few weapons, but more weapons than most games if you count all possible modifications. Each weapon could fill the niche of various others with the correct modifications-specially the rocket launcher, that could be set from a regular BFG, to chaser weapon, AND a minelayer.

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* AIIsACrapShoot: Played straight, but straight with the Mainframe. [[spoiler:That is until she eventually allies with the player to eliminate the greater threat.
threats at hand]].
* AttackOfThe50FootWhatever: The giant worms / snakes Alpha species Xenome, also known as the Worm Xenome. [[spoiler:During the later part of Icnus, one is released by Archer to bring havoc to the Xenome facility where the General is currently stationed]].
** Not only
that show up in but also [[spoiler: on the intro video.
first planet, the sauropod-like dinosaur that the General sics on Archer, which happens to be a ''carnivore'']].
* EnemyMine: [[spoiler: The [[spoiler:The Mainframe Control Computer eventually joins up with you first to escape the planet alive and then to stop the greater threat of the General and his Xenos. Interersting Xenomes. Interesting because it was ''you'' who doomed the planet moon to destruction in the first place, even intentionally so]]
so]].
* EverythingsBetterWithDinosaurs: The first planet is primarily a dinosaur world, including large Triceratopsi, triceratopsi, small Compsognati compsognati and Raptors raptors, and a gigantic Sauropod.
sauropod [[spoiler:which turns out to be carnivorous]].
* {{Hyperspace}}: Known as Kata-Space.
Kata-Space here.
* NighInvulnerability: The FinalBoss. [[spoiler:You need to protect the AI Mainframe as she attacks the General in his Kata-Drone in order to defeat him - but she can sometimes hide behind a wall/crate, wall or a crate, resulting in a Stalemate.stalemate.]]
* ScenicTourLevel: As per ''VideoGame/HalfLife'', you are in a tram ride. In this case, you only have one viewpoint compared to a 360-degree view. Additionally, moving from your position means you aren't on the lowering lift when the tram reaches the end of the track, requiring soem falling potentially causing some fall damage as you drop down.
* SecondaryFire: Taken [[SerialEscalation to Taken to]] [[UpToEleven insane levels]]: Rather rather than just Secondary Fire, weapons have anywhere between a handful of firing modes and in some cases dozens or even hundreds of possible combinations. At the bottom end, you have the Pistol with four modes and the Machine Gun with two modes, one upgrade and accidental overheat mode. At the top end, the chem-gun has 5 to the power of 4, or 625 possible settings by combining different amounts of Acid, Base and Water water at different pressure (trajectory). The remaining weapons are somewhere in between.
* ShortRangeShotgun: Played straight and subverted at the same time: Maximum the maximum spread (Riotgun) will make it short range, while the minimum spread (Rifle) will make it efficient and precise even at longer distances.
* SiliconBasedLife: [[spoiler: They Xenomes turn out to be this and it's also revealed they can't digest carbon based life forms, though that doesn't stop them from trying to eat them]]
them.
* SpaceWestern
SpaceWestern: If it wasn't obvious enough, see the game's tagline:
--> ''It's [[ShowdownAtHighNoon High Noon]] In Deep Space''.
* SwissArmyGun: The very premise of the game. It has relatively few weapons, but more weapons than most games if you count all possible modifications. Each weapon could fill the niche of various others with the correct modifications-specially modifications - especially the rocket launcher, [[FunWithAcronyms M.U.L.E]], that could be set from a regular BFG, standard {{BFG}} RPG, to chaser weapon, AND a minelayer. homing RPG, or a minelayer, with a payload of either normal rockets / mines or [[RecursiveAmmo cluster bombs]].
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Swiss Army Weapon

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* SwissArmyGun: The very premise of the game. It has relatively few weapons, but more weapons than most games if you count all possible modifications. Each weapon could fill the niche of various others with the correct modifications-specially the rocket launcher, that could be set from a regular BFG, to chaser weapon, AND a minelayer.
Is there an issue? Send a MessageReason:
None

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* ScenicTourLevel: As per ''VideoGame/HalfLife'', you are in a tram ride. In this case, you only have one viewpoint compared to a 360-degree view. Additionally, moving from your position means you aren't on the lowering lift when the tram reaches the end of the track, requiring soem falling damage as you drop down.
Is there an issue? Send a MessageReason:
Page move
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Formatting correction.


* EnemyMine: [[spoiler: The Mainframe Control Computer eventually joins up with you first to escape the planet alive and then to stop the greater threat of the General and his Xenos. Interersting because it was [i]you[/i] who doomed the planet to destruction in the first place, even intentionally so]]

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* EnemyMine: [[spoiler: The Mainframe Control Computer eventually joins up with you first to escape the planet alive and then to stop the greater threat of the General and his Xenos. Interersting because it was [i]you[/i] ''you'' who doomed the planet to destruction in the first place, even intentionally so]]
Is there an issue? Send a MessageReason:
None


Its standout feature was the enormous amount of SecondaryFire options: Rather than simply giving SecondaryFire, each weapon had anywhere from three or four to dozens or hundreds of configurations for fire modes. For a good starting impression, the standard Pistol you began the game with had enough modes to essentially double as Sniper Rifle, machine pistol and Shotgun. Most other weapons were considerably more complicated...

to:

Its standout feature was the enormous amount of SecondaryFire Secondary Fire options: Rather than simply giving SecondaryFire, Secondary Fire, each weapon had anywhere from three or four to dozens or hundreds of configurations for fire modes. For a good starting impression, the standard Pistol you began the game with had enough modes to essentially double as Sniper Rifle, machine pistol and Shotgun. Most other weapons were considerably more complicated...
Is there an issue? Send a MessageReason:
None


Its standout feature was the enormous amount of AlternateFire options: Rather than simply giving SecondaryFire, each weapon had anywhere from three or four to dozens or hundreds of configurations for fire modes. For a good starting impression, the standard Pistol you began the game with had enough modes to essentially double as Sniper Rifle, machine pistol and Shotgun. Most other weapons were considerably more complicated...

to:

Its standout feature was the enormous amount of AlternateFire SecondaryFire options: Rather than simply giving SecondaryFire, each weapon had anywhere from three or four to dozens or hundreds of configurations for fire modes. For a good starting impression, the standard Pistol you began the game with had enough modes to essentially double as Sniper Rifle, machine pistol and Shotgun. Most other weapons were considerably more complicated...
Is there an issue? Send a MessageReason:
None


* SecondaryFire: Taken SerialEscalation: Rather than Secondary Fire, weapons have anywhere between a handful of firing modes and in some cases dozens or even hundreds of possible combinations. At the bottom end, you have the Pistol with four modes and the Machine Gun with two modes, one upgrade and accidental overheat mode. At the top end, the chem-gun has 5 to the power of 4, or 625 possible settings by combining different amounts of Acid, Base and Water at different pressure (trajectory). The remaining weapons are somewhere in between.

to:

* SecondaryFire: Taken SerialEscalation: [[SerialEscalation to insane levels]]: Rather than Secondary Fire, weapons have anywhere between a handful of firing modes and in some cases dozens or even hundreds of possible combinations. At the bottom end, you have the Pistol with four modes and the Machine Gun with two modes, one upgrade and accidental overheat mode. At the top end, the chem-gun has 5 to the power of 4, or 625 possible settings by combining different amounts of Acid, Base and Water at different pressure (trajectory). The remaining weapons are somewhere in between.
Is there an issue? Send a MessageReason:
None


* SecondaryFire: Taken BeyondTheImpossible: Rather than Secondary Fire, weapons have anywhere between a handful of firing modes and in some cases dozens or even hundreds of possible combinations. At the bottom end, you have the Pistol with four modes and the Machine Gun with two modes, one upgrade and accidental overheat mode. At the top end, the chem-gun has 5 to the power of 4, or 625 possible settings by combining different amounts of Acid, Base and Water at different pressure (trajectory). The remaining weapons are somewhere in between.

to:

* SecondaryFire: Taken BeyondTheImpossible: SerialEscalation: Rather than Secondary Fire, weapons have anywhere between a handful of firing modes and in some cases dozens or even hundreds of possible combinations. At the bottom end, you have the Pistol with four modes and the Machine Gun with two modes, one upgrade and accidental overheat mode. At the top end, the chem-gun has 5 to the power of 4, or 625 possible settings by combining different amounts of Acid, Base and Water at different pressure (trajectory). The remaining weapons are somewhere in between.

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'''Gunman Chronicles''' is a first person shooter developed by Rewolf Software and published by Sierra. It is based off the same engine as used in Half-Life. Originally startign development as a mod, it grew to the point that Sierra hired the developers for an official release.

to:

'''Gunman Chronicles''' is a first person shooter developed by Rewolf Software and published by Sierra. It is based off the same engine as used in Half-Life. Originally startign starting development as a mod, it grew to the point that Sierra hired the developers for an official release.



This work provides examples of:

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This !!This work provides examples of:


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'''Gunman Chronicles''' is a first person shooter developed by Rewolf Software and published by Sierra. It is based off the same engine as used in Half-Life.

In the main portion of the game, a set of space rangers - a military-type group consisting of a uniform similar to SpaceCowboys, fight against a renegade faction of space rangers also wearing similarly-styled uniforms.

to:

'''Gunman Chronicles''' is a first person shooter developed by Rewolf Software and published by Sierra. It is based off the same engine as used in Half-Life.

Half-Life. Originally startign development as a mod, it grew to the point that Sierra hired the developers for an official release.

Its standout feature was the enormous amount of AlternateFire options: Rather than simply giving SecondaryFire, each weapon had anywhere from three or four to dozens or hundreds of configurations for fire modes. For a good starting impression, the standard Pistol you began the game with had enough modes to essentially double as Sniper Rifle, machine pistol and Shotgun. Most other weapons were considerably more complicated...

In the main portion of the game, a set of space rangers - a military-type group consisting of a uniform similar to SpaceCowboys, fight against a renegade faction of space rangers also wearing similarly-styled uniforms.
uniforms, Robots controlled by a rather aggressive AI and rather bizarre alien creatures. Oh, and [[EverythingsBetterWithDinosaurs Dinosaurs]] are also thrown into the mix.



* AttackOfThe50FootWhatever: The giant worms / snakes that show up in the intro video.
* EnemyMine: [[spoiler: The Mainframe Control Computer eventually joins up with you first to escape the planet alive and then to stop the greater threat of the General and his Xenos. Interersting because it was [i]you[/i] who doomed the planet to destruction in the first place, even intentionally so]]
* EverythingsBetterWithDinosaurs: The first planet is primarily a dinosaur world, including large Triceratopsi, small Compsognati and Raptors and a gigantic Sauropod.



* NighInvulnerability: FinalBoss. [[spoiler:You need to protect the AI as she attacks - but she can sometimes hide behind a wall/crate, resulting in a Stalemate.]]
* SecondaryFire: Not an explicit trigger, but used to configure your weapons - especially one with AbnormalAmmo.
* ShortRangeShotgun: Played straight and subverted at the same time. See SecondaryFire.
* SiliconBasedLife: [[spoiler: They can't digest carbon life forms, despite [[WallBanger being chewed]]]]

to:

* NighInvulnerability: The FinalBoss. [[spoiler:You need to protect the AI as she attacks - but she can sometimes hide behind a wall/crate, resulting in a Stalemate.]]
* SecondaryFire: Not an explicit trigger, but used to configure your Taken BeyondTheImpossible: Rather than Secondary Fire, weapons - especially one have anywhere between a handful of firing modes and in some cases dozens or even hundreds of possible combinations. At the bottom end, you have the Pistol with AbnormalAmmo.four modes and the Machine Gun with two modes, one upgrade and accidental overheat mode. At the top end, the chem-gun has 5 to the power of 4, or 625 possible settings by combining different amounts of Acid, Base and Water at different pressure (trajectory). The remaining weapons are somewhere in between.
* ShortRangeShotgun: Played straight and subverted at the same time: Maximum spread will make it short range, while minimum spread will make it efficient and precise even at longer distances.

* ShortRangeShotgun: Played straight and subverted at the same time. See SecondaryFire.
* SiliconBasedLife: [[spoiler: They can't digest carbon life forms, despite [[WallBanger being chewed]]]]though that doesn't stop them from trying to eat them]]
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In the main portion of the game, a set of space rangers - a military-type group consisting of a uniform similar to SpaceCowboys, fight against a renegate faction of space rangers also wearing similarly-styled uniforms.

to:

In the main portion of the game, a set of space rangers - a military-type group consisting of a uniform similar to SpaceCowboys, fight against a renegate renegade faction of space rangers also wearing similarly-styled uniforms.
Is there an issue? Send a MessageReason:
None

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