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Trope was cut/disambiguated due to cleanup
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** The {{Bonus Boss}}es [[spoiler:Hugin and Munin]] say "Free us... Rescue us... save us..." before it comes to a fight with them.
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** The {{Bonus {{Optional Boss}}es [[spoiler:Hugin and Munin]] say "Free us... Rescue us... save us..." before it comes to a fight with them.
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Trope was cut/disambiguated due to cleanup
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* BonusBoss: ''Six'' [[spoiler: shadow versions of important party members]], reachable if you recruit all 75 party members, plus an unrelated pair of ghosts from the backstory hidden behind misleading architecture. Also, a slew of (simulated) bonus war battles (as many bonus ones as storyline ones!), culminating in a nearly-impossible battle against [[spoiler:[[MirrorMatch a souped-up version of your own army]]]].
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* ForWantOfANail: After you defeat one of the [[spoiler:shadow]] [[BonusBoss bosses]], they show you a flashback cutscene of their past, only they made a different decision than [[spoiler:the character they are a shadow of. This leads to their eventual death.]] For instance, in [[spoiler:Shadow Daniel]]'s cutscene, the party decides to try to find Brunhild when she runs instead of moving on immediately; as a result, [[spoiler:the soldier with the Portal Key gets tired of waiting for someone and uses it before they get there. They try to get home via ship from Ashton Port, not knowing it's been taken over, find out the hard way that Pereious and Ash have conquered mainland Kirgard, and are executed.]] This was actually the point though -- the tellers' dialogue amounts to warning/informing the main characters of just how unbelievably lucky they all were.
to:
* ForWantOfANail: After you defeat one of the [[spoiler:shadow]] [[BonusBoss [[OptionalBoss bosses]], they show you a flashback cutscene of their past, only they made a different decision than [[spoiler:the character they are a shadow of. This leads to their eventual death.]] For instance, in [[spoiler:Shadow Daniel]]'s cutscene, the party decides to try to find Brunhild when she runs instead of moving on immediately; as a result, [[spoiler:the soldier with the Portal Key gets tired of waiting for someone and uses it before they get there. They try to get home via ship from Ashton Port, not knowing it's been taken over, find out the hard way that Pereious and Ash have conquered mainland Kirgard, and are executed.]] This was actually the point though -- the tellers' dialogue amounts to warning/informing the main characters of just how unbelievably lucky they all were.
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* MyGreatestFailure: In the flashbacks to the pasts and [[spoiler:eventual deaths]] of the aforementioned [[spoiler:shadow]] [[BonusBoss bosses]], one even explored a decision which the maker spent his entire life regretting and second-guessing: [[spoiler:Eander, feeling responsible for the King's death and the fall of Kirgard.]] However, if he had refused [[spoiler:Leonius's request to be transferred to the defense of St. Reinard, Leonius would have shown up anyway and Eander and his legion would have been killed]].
to:
* MyGreatestFailure: In the flashbacks to the pasts and [[spoiler:eventual deaths]] of the aforementioned [[spoiler:shadow]] [[BonusBoss [[OptionalBoss bosses]], one even explored a decision which the maker spent his entire life regretting and second-guessing: [[spoiler:Eander, feeling responsible for the King's death and the fall of Kirgard.]] However, if he had refused [[spoiler:Leonius's request to be transferred to the defense of St. Reinard, Leonius would have shown up anyway and Eander and his legion would have been killed]].
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* OptionalBoss: ''Six'' [[spoiler: shadow versions of important party members]], reachable if you recruit all 75 party members, plus an unrelated pair of ghosts from the backstory hidden behind misleading architecture. Also, a slew of (simulated) bonus war battles (as many bonus ones as storyline ones!), culminating in a nearly-impossible battle against [[spoiler:[[MirrorMatch a souped-up version of your own army]]]].
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Per TRS. Bishonen is a Definition-Only fan-speak term used only for Japanese/East-Asian media. Examples or audience reactions are not allowed. Moving In Universe acknowledgements/relevance to Pretty Boy. Removing any ZCE or misuse.
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* {{Bishonen}}: Quite a few, sometimes to the point of ViewerGenderConfusion.
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None
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** Hmm...a dog named [[VideoGame/EarthBound King]].
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** Hmm... a dog named [[VideoGame/EarthBound [[VideoGame/EarthBound1994 King]].
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Three Amigos is a disambiguation
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* ThreeAmigos: Daniel, Angel, and Jovian. [[spoiler: Subverted. There were originally four of them, but Daniel doesn't remember.]]
* ThrivingGhostTown
* ThrivingGhostTown
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*
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Peek A Bangs has been disambiguated
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* PeekABangs: Kella.
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None
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''Exit Fate'' is a freeware RPG similar to ''VideoGame/{{Suikoden}}'', wherein you can recruit seventy-five playable characters. It also bears some similarity to ''VideoGame/ChronoCross''.[[note]][[ShoutOut You can even unlock the menu sets of these two games.]][[/note]]
to:
''Exit Fate'' is a freeware RPG similar to ''VideoGame/{{Suikoden}}'', wherein you can recruit seventy-five playable characters. It also bears some similarity to ''VideoGame/ChronoCross''.[[note]][[ShoutOut You ''VideoGame/ChronoCross'' (You can even unlock the menu sets of these two games.]][[/note]]
games).
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Seeing no other alternative, he joins the other side in order to try and bring a swift end to the war. He is then put in charge of a special unit to defend Zelmony, whereupon... erm...
Okay, fine. The plot begins as one big ClicheStorm. Luckily, the plot thickens over time (culminating in a few legitimate twists toward the end), and it makes up for the initial unoriginality in depth, beauty, a colorful cast of characters and [[PlayingWithATrope motives being used in unexpected ways]].
Never confuse the protagonist, Daniel Vinyard, with the similarly-named character (Daniel Vin'''e'''yard) of ''Film/AmericanHistoryX''. This work is also not about exiting ''VideoGame/{{Fate}}''.
[[http://site.scfworks.com/?page_id=10 Get it here.]]
Okay, fine. The plot begins as one big ClicheStorm. Luckily, the plot thickens over time (culminating in a few legitimate twists toward the end), and it makes up for the initial unoriginality in depth, beauty, a colorful cast of characters and [[PlayingWithATrope motives being used in unexpected ways]].
Never confuse the protagonist, Daniel Vinyard, with the similarly-named character (Daniel Vin'''e'''yard) of ''Film/AmericanHistoryX''. This work is also not about exiting ''VideoGame/{{Fate}}''.
[[http://site.scfworks.com/?page_id=10 Get it here.]]
to:
Seeing no other alternative, he joins the other side in order to try and bring a swift end to the war. He is then put in charge of a special unit to defend Zelmony, whereupon... erm...
Okay, fine. The plot begins as one big ClicheStorm. Luckily, the plot thickens over time (culminating in a few legitimate twists toward the end), andZelmony.
You can get itmakes up for the initial unoriginality in depth, beauty, a colorful cast of characters and [[PlayingWithATrope motives being used in unexpected ways]].
Never confuse the protagonist, Daniel Vinyard, with the similarly-named character (Daniel Vin'''e'''yard) of ''Film/AmericanHistoryX''. This work is also not about exiting ''VideoGame/{{Fate}}''.
[[http://site.scfworks.com/?page_id=10 Get it here.]]]].
Okay, fine. The plot begins as one big ClicheStorm. Luckily, the plot thickens over time (culminating in a few legitimate twists toward the end), and
You can get it
Never confuse the protagonist, Daniel Vinyard, with the similarly-named character (Daniel Vin'''e'''yard) of ''Film/AmericanHistoryX''. This work is also not about exiting ''VideoGame/{{Fate}}''.
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* AlienGeometries: The Spiritual Plane is, understandably, a very weird place. [[LampshadeHanging It even has monsters called]] "[[Creator/HPLovecraft Non-Euclidean Horrors]]."
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* AlienGeometries: The Spiritual Plane is, understandably, is a very weird place. [[LampshadeHanging It even has monsters called]] "[[Creator/HPLovecraft Non-Euclidean Horrors]]."
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* CantDropTheHero / RequiredPartyMember: You often have to include specific characters in the party due to plot events, and Daniel in particular is nearly always required. However, you can always move them into the "reserves" if you don't want to use them.
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--->"I think you misunderstand. We're still enemies."
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* DualWielding: Rorschach, for example.
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* DualWielding: Rorschach, for example.Rorschach.
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* {{Foreshadowing}}: All the {{cryptic conversation}}s, not to mention the occasional line that's absolutely redolent with irony on a replay; Daniel's [[spoiler:"Is it justifiable to murder your own father to put an end to a war?"]] is particularly memorable.
** The opening scene. As Keltena's LetsPlay put it:
--> [[http://screencappery.livejournal.com/159982.html This cutscene would be quite important if anyone actually remembered it by the time it becomes relevant.]]
** The opening scene. As Keltena's LetsPlay put it:
--> [[http://screencappery.livejournal.com/159982.html This cutscene would be quite important if anyone actually remembered it by the time it becomes relevant.]]
to:
* {{Foreshadowing}}: {{Foreshadowing}}:
** All the {{cryptic conversation}}s, not to mention the occasional line that's absolutely redolent with irony on a replay; Daniel's [[spoiler:"Is it justifiable to murder your own father to put an end to a war?"]] is particularly memorable.
** The openingscene. As Keltena's LetsPlay put it:
--> [[http://screencappery.livejournal.com/159982.html This cutscenescene would be quite important if anyone actually remembered it by the time it becomes relevant.]]
** All the {{cryptic conversation}}s, not to mention the occasional line that's absolutely redolent with irony on a replay; Daniel's [[spoiler:"Is it justifiable to murder your own father to put an end to a war?"]] is particularly memorable.
** The opening
--> [[http://screencappery.livejournal.com/159982.html This cutscene
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* TheFundamentalist: Luther.
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* HarsherInHindsight: In-universe.
-->[[spoiler:Would you kill your own father to bring an end to a war?]]
-->[[spoiler:Would you kill your own father to bring an end to a war?]]
* RequiredPartyMember: You often have to include specific characters in the party due to plot events, and Daniel in particular is nearly always required. However, you can always move them into the "reserves" if you don't want to use them.
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*** Sef with his [[TheFundamentalist fanatic]] [[HeroicWannabe heroism]] is kind of a [[PluckyComicRelief comic relief]] version of [[VideoGame/LastScenario Hilbert]], with religion thrown in. Plus their uncanny resemblance.
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*** Sef with his [[TheFundamentalist fanatic]] [[HeroicWannabe reckless heroism]] is kind of a [[PluckyComicRelief comic relief]] comic]] version of [[VideoGame/LastScenario Hilbert]], Hilbert, with religion thrown in. Plus their uncanny resemblance.
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** Also, there is a character called [[Franchise/FinalFantasy Cid]], who happens to be a [[SpoonyBard spoony]] [[VideoGame/FinalFantasyIV bard]].
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** Also, there is a character called [[Franchise/FinalFantasy Cid]], who happens to be a [[SpoonyBard spoony]] [[VideoGame/FinalFantasyIV spoony bard]].
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Names The Same disambig
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Never confuse the protagonist, Daniel Vinyard, with the similarly-named character ([[NamesTheSame Daniel Vin]]'''e'''[[NamesTheSame yard]]) of ''Film/AmericanHistoryX''. This work is also not about exiting ''VideoGame/{{Fate}}''.
to:
Never confuse the protagonist, Daniel Vinyard, with the similarly-named character ([[NamesTheSame Daniel Vin]]'''e'''[[NamesTheSame yard]]) (Daniel Vin'''e'''yard) of ''Film/AmericanHistoryX''. This work is also not about exiting ''VideoGame/{{Fate}}''.
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TRS disambig
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* ArmorPiercingSlap: Daniel definitely [[GetAholdOfYourselfMan deserved it]], too.
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* BareFistedMonk: Shadfork.
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* EvilRedhead: Tiamat.
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* GetAholdOfYourselfMan: At one point when Daniel is getting particularly panicky, Angel delivers a well-deserved ArmorPiercingSlap to snap him out of it.
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* GetAholdOfYourselfMan: At one point when Daniel is getting particularly panicky, Angel delivers a well-deserved ArmorPiercingSlap BitchSlap to snap him out of it.
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Dewicked trope
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* ChainPain: Outsider wields a chain as his WeaponOfChoice.
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* ChainPain: Outsider wields a chain as his WeaponOfChoice.weapon.
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** Items: the standard healing herbs as well as epic ultimate armour like Lord-Sorcerer's Gown, Archangel's Halo, Mashimizu's Robe, or characters' weapons (Seraphim [Blade] = [[spoiler:Zawu]]'s ultimate sword as well as Daniel's WeaponOfChoice). Like in case of the enemies, the items are very different in both games. LS' Mashimizu's robe is more similar in function to the Hermes Boots than the item of the same name, and EF's Lord Sorceror's Gown is more like the Sacral Gown of LS.
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** Items: the standard healing herbs as well as epic ultimate armour like Lord-Sorcerer's Gown, Archangel's Halo, Mashimizu's Robe, or characters' weapons (Seraphim [Blade] = [[spoiler:Zawu]]'s ultimate sword as well as Daniel's WeaponOfChoice).weapon). Like in case of the enemies, the items are very different in both games. LS' Mashimizu's robe is more similar in function to the Hermes Boots than the item of the same name, and EF's Lord Sorceror's Gown is more like the Sacral Gown of LS.
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Dark Skinned Blond is no longer a trope
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* DarkSkinnedBlond: Bruce has dark skin and ''white'' hair.
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None
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''Exit Fate'' is a freeware RPG similar to VideoGame/{{Suikoden}}, wherein you can recruit seventy-five playable characters. It also bears some similarity to VideoGame/ChronoCross.[[note]][[ShoutOut You can even unlock the menu sets of these two games.]][[/note]]
to:
''Exit Fate'' is a freeware RPG similar to VideoGame/{{Suikoden}}, ''VideoGame/{{Suikoden}}'', wherein you can recruit seventy-five playable characters. It also bears some similarity to VideoGame/ChronoCross.''VideoGame/ChronoCross''.[[note]][[ShoutOut You can even unlock the menu sets of these two games.]][[/note]]
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
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** [[MadScientist Deke]] has a somewhat less UncannyValley-riffic one.
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** [[MadScientist Deke]] has a somewhat less UncannyValley-riffic creepy one.
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Difficulty Spike is YMMV.
Changed line(s) 117 (click to see context) from:
** In some of the later war battles, you'll probably start wishing you could just take your party in and cut a bloody swath through the opposing army without bothering with yours, particularly when you've been fighting the enemy {{mook}}s enough that you can wipe out six of them before they even get the chance to attack. [[DifficultySpike The last battle in particular]].
to:
** In some of the later war battles, you'll probably start wishing you could just take your party in and cut a bloody swath through the opposing army without bothering with yours, particularly when you've been fighting the enemy {{mook}}s enough that you can wipe out six of them before they even get the chance to attack. [[DifficultySpike The last battle in particular]].particular.
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Loads And Loads Of Characters is no longer a trope
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* KudzuPlot: Explaining the plot of this game is ''hard'', even if you don't mind revealing spoilers. A politically-focused HighFantasy with LoadsAndLoadsOfCharacters, a complex backstory, and a lot of side-plots will do that to you. Still, most of the important plot arcs are wrapped up or left as clear {{Sequel Hook}}s.
to:
* KudzuPlot: Explaining the plot of this game is ''hard'', even if you don't mind revealing spoilers. A politically-focused HighFantasy with LoadsAndLoadsOfCharacters, a large cast, a complex backstory, and a lot of side-plots will do that to you. Still, most of the important plot arcs are wrapped up or left as clear {{Sequel Hook}}s.
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* LoadsAndLoadsOfCharacters: Seventy-five recruitable party members, and a cast of [=NPCs=] to match. Somewhat [[JustifiedTrope justified]] by the fact that you ''are'' in control of an army, so tons of troops is expected.
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* OutOfFocus: Many characters who were important in the beginning are just pushed into the background later on. Of course, this makes a certain amount of sense, given [[LoadsAndLoadsOfCharacters the number of characters]] and the increasing scope of the conflict. The game developer was clearly aware of this, too; there's an entire mini-arc around chapters 6 and 7 where Ayara gets depressed because Daniel doesn't pay as much attention to her anymore.
to:
* OutOfFocus: Many characters who were important in the beginning are just pushed into the background later on. Of course, this makes a certain amount of sense, given [[LoadsAndLoadsOfCharacters the number of characters]] characters and the increasing scope of the conflict. The game developer was clearly aware of this, too; there's an entire mini-arc around chapters 6 and 7 where Ayara gets depressed because Daniel doesn't pay as much attention to her anymore.
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* SignatureStyle: ''Exit Fate'' features a NeutralGood protagonist seeking peace and justice, a complex situation with three countries in a war, many [[ManBehindTheMan men behind the men]], and LoadsAndLoadsOfCharacters. SCF seems to [[AuthorAppeal like]] those tropes and motives, considering the fact that aforementioned elements were also formative for ''VideoGame/LastScenario''.[[note]]Though he could have done this deliberately to make the fans expect such a plot in his next game just to pick it apart then, seeing as how both his games have some elements of {{Deconstruction}}, {{Subversion}} and other kinds of PlayingWithATrope.[[/note]]
to:
* SignatureStyle: ''Exit Fate'' features a NeutralGood protagonist seeking peace and justice, a complex situation with three countries in a war, many [[ManBehindTheMan men behind the men]], and LoadsAndLoadsOfCharacters.a large cast. SCF seems to [[AuthorAppeal like]] those tropes and motives, considering the fact that aforementioned elements were also formative for ''VideoGame/LastScenario''.[[note]]Though he could have done this deliberately to make the fans expect such a plot in his next game just to pick it apart then, seeing as how both his games have some elements of {{Deconstruction}}, {{Subversion}} and other kinds of PlayingWithATrope.[[/note]]