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* EasterBunny: The Bunny smiley is a reward for winning in the 2011 Easter level contest.



[[AC:Kirby -- Slidey Minis]]
* NoPunctuationIsFunnier: Some of the signs have no punctuation just to show absurd the level is.

to:

[[AC:Kirby [[AC:Iraka -- Slidey Minis]]
Halloween Night]]
* NoPunctuationIsFunnier: Some of {{Halloweentown}}: Beyond the signs have no punctuation just to show absurd vibrant green fields and the level is.river, there's plenty of spooky things--a graveyard, jack-o'-lanterns, a castle, and much more.



[[AC:M4nu -- TIME MACHINE MINIS]]
* DooWopProgression: There's a group of platforms with music blocks on them that play the Doo-Wop Progression in order.
* MusicalGameplay: There are piano blocks everywhere, placed in various patterns so that they harmonize when the player goes through them. For example, climbing a vine plays chromatic rising notes, and completing an section of the world plays a satisfying major chord. One part uses the DooWopProgression.
* TimeTravel: The player character ventures to various different eras, including TheFuture.

to:

[[AC:M4nu [[AC:Iraka -- TIME MACHINE MINIS]]
Jump Jump Jump]]
* DooWopProgression: GreenHillZone: The level starts off in a vibrant, green, hilly area with decorated with plants and fences.
* ShoutOut:
There's a group of an area where one must climb platforms with music shaped like ''VideoGame/{{Tetris}}'' blocks.
* SolidClouds: A chain of cloud
blocks on them that play the Doo-Wop Progression appear as platforms.
* TreasureRoom: The LevelGoal is
in order.
* MusicalGameplay: There are piano blocks everywhere, placed in various patterns so that they harmonize when the player goes through them. For example, climbing
a vine plays chromatic rising notes, gold room with several gold coins and completing an section of the world plays a satisfying major chord. One part uses the DooWopProgression.
* TimeTravel: The player character ventures to various different eras, including TheFuture.
diamond block.



[[AC:NSFW Crew -- NSFW Easter Island]]
* EenieMeenieMinyMoai: There's an ElaborateUndergroundBase hidden both inside and under moai heads.
* ElaborateUndergroundBase: The level is about a large alien underground base under a few [[EenieMeenieMinyMoai moai]] statues.

to:

[[AC:NSFW Crew [[AC:Kirby -- NSFW Easter Island]]
Slidey Minis]]
* EenieMeenieMinyMoai: There's an ElaborateUndergroundBase hidden both inside and under moai heads.
* ElaborateUndergroundBase: The
NoPunctuationIsFunnier: Some of the signs have no punctuation just to show absurd the level is about a large alien underground base under a few [[EenieMeenieMinyMoai moai]] statues.is.



[[AC:[=Sensei1=] -- 4 monster battles]]
* CriticalHit: Sometimes a player will do 2 damage instead of 1 towards an enemy.
* ExcusePlot: The plot is that somebody offers you a trophy if you can beat three monsters.
* OverworldNotToScale: The world map is rather small. Buildings aren't much bigger than the player, but they become properly-sized when entered. Inverted with some elements like ducks and pigs, which are clearly bigger than they realistically would be.
* RolePlayingGame: This level is done in a typical turn-based Role-Playing Game style.

to:

[[AC:[=Sensei1=] [[AC:Lop -- 4 monster battles]]
Humm Chocolate]]
* CriticalHit: Sometimes a player will do 2 damage instead of 1 towards an enemy.
* ExcusePlot: The plot is that somebody offers you a trophy if you can beat three monsters.
* OverworldNotToScale: The world map is rather small. Buildings aren't much bigger than
EasterBunny: A white bunny figure appears, among the player, but they become properly-sized when entered. Inverted other Easter iconography throughout the level.
* EverythingsBetterWithSparkles: Sparkles appear below the two bells in the level.
* HeartSymbol: Two hearts
with some elements like ducks and pigs, wings are seen floating around, adding to the Easter mood. They also appear in the "happy" section.
* SavedByTheChurchBell: Two winged bells can be seen flying in the sky, releasing [[EverythingsBetterWithSparkles sparkles]]
* SpeechBubbles: A large duck has a thought bubble with the text "Humm Chocolate", [[TitleDrop the title of the level]].
* TitleDrop: A duck has a ThoughtBubble with the text "Humm Chocolate",
which are clearly bigger than they realistically would be.
* RolePlayingGame: This level
is done in a typical turn-based Role-Playing Game style.the name of the level.


Added DiffLines:

[[AC:M4nu -- TIME MACHINE MINIS]]
* DooWopProgression: There's a group of platforms with music blocks on them that play the Doo-Wop Progression in order.
* MusicalGameplay: There are piano blocks everywhere, placed in various patterns so that they harmonize when the player goes through them. For example, climbing a vine plays chromatic rising notes, and completing an section of the world plays a satisfying major chord. One part uses the DooWopProgression.
* TimeTravel: The player character ventures to various different eras, including TheFuture.
\\
[[AC:NSFW Crew -- NSFW Easter Island]]
* EenieMeenieMinyMoai: There's an ElaborateUndergroundBase hidden both inside and under moai heads.
* ElaborateUndergroundBase: The level is about a large alien underground base under a few [[EenieMeenieMinyMoai moai]] statues.
\\
[[AC:[=Sensei1=] -- 4 monster battles]]
* CriticalHit: Sometimes a player will do 2 damage instead of 1 towards an enemy.
* ExcusePlot: The plot is that somebody offers you a trophy if you can beat three monsters.
* OverworldNotToScale: The world map is rather small. Buildings aren't much bigger than the player, but they become properly-sized when entered. Inverted with some elements like ducks and pigs, which are clearly bigger than they realistically would be.
* RolePlayingGame: This level is done in a typical turn-based Role-Playing Game style.
\\
Is there an issue? Send a MessageReason:
Just realized Silly Animal Sound is for animals making sounds they don't normally make.


* AscendedMeme: The user "Cow" made a nonsensical forum post filled with [[SillyAnimalSound mooing]], which was quickly closed and got lots of user attention. Six days later, the Moodonna [[NonPlayerCharacter NPC]] was added to the game with a description imitating the style of the forum thread:

to:

* AscendedMeme: The user "Cow" made a nonsensical forum post filled with [[SillyAnimalSound mooing]], mooing, which was quickly closed and got lots of user attention. Six days later, the Moodonna [[NonPlayerCharacter NPC]] was added to the game with a description imitating the style of the forum thread:
Is there an issue? Send a MessageReason:


* TypicalCartoonAnimalColors: Many [[DigitalAvatar smileys]] and [[NonPlayerCharacter NPCs]] in the game appear have the typical colors:
** The Cow smiley and Moodonna NPC represent all-brown cows.
** The Dog smiley appears all-brown, though this is avoided with the Laika smiley which has a streak of white down the middle of its face.
** The Fox smiley appears as a vibrant orange, as observed by its FlavorText.
** Froggy, the sole appearance of frogs in the game appears as green.
** The Lion smiley has a brown mane.
** The Raccoon smiley is gray with a darker gray around the eyes.
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Nice Hat is now a disambig.


* PlatinumMakesEverythingShinier: The Platinum Spender smiley comes with a big [[NiceHat platinum hat]] with an animated glimmer.

to:

* PlatinumMakesEverythingShinier: The Platinum Spender smiley comes with a big [[NiceHat platinum hat]] hat with an animated glimmer.

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Using historical present tense for Everybody Edits Flash


* AndYourRewardIsClothes: Some of the rewards for [[RandomEvent randomly finding a magical coin]] were the various magic-themed smileys, which have no effect on the gameplay.
* AntiGrinding: Although magic was [[RandomEvent randomly rewarded]] from coins collected, it was deliberately designed to discourage players from farming for magic. The details of this are complex, but it's generally understood that worlds with more coins have a lesser chance of magic.

to:

* AndYourRewardIsClothes: Some of the rewards for [[RandomEvent randomly finding a magical coin]] were are the various magic-themed smileys, which have no effect on the gameplay.
* AntiGrinding: Although magic was is [[RandomEvent randomly rewarded]] from coins collected, it was it's deliberately designed to discourage players from farming for magic. The details of this are complex, but it's generally understood that worlds with more coins have a lesser chance of magic.



** In 2019, the ''Everybody Edits'' website's background was changed to an ''Everybody Edits Universe'' themed background, teasing the (now canceled) planned release many were waiting for at the time. In addition to a new, unbeatable campaign, many strange changes were made to the game, such as capes being added to smilies, certain sound effects being replaced with brief voice clips, [[https://forums.everybodyedits.com/viewtopic.php?id=45610 among others]].

to:

** In 2019, the ''Everybody Edits'' website's background was changed to an ''Everybody Edits Universe'' ''VideoGame/EverybodyEditsUniverse'' themed background, teasing the (now canceled) planned release many were waiting for at the time. In addition to a new, unbeatable campaign, many strange changes were made to the game, such as capes being added to smilies, certain sound effects being replaced with brief voice clips, [[https://forums.everybodyedits.com/viewtopic.php?id=45610 among others]].



* CallAHitPointASmeerp: "Woot" was the original term for what would be called a "like" in many games and websites. While it was replaced with the typical likes and favorites, the term remains on the game's {{fora}}.
* {{Cap}}: The cap for energy very easily shifted, and could overlap, so the cap is hard to define for this game. At the start, Energy was capped at 100 and later 200 in ''Everybody Edits'', but it can be increased in many ways. With these techniques combined, it could become rather high.
** Magic coins were always a source of boosting your energy cap. [=MrShoe's=] magic system could boost this to about +200. However, new magic was replaced with the original magic, making it a lot harder to increase it this way.
** Campaign rewards increased max energy, allowing for approximately +200 as the cap. However, the cap was not removed from new magic's removal, allowing people around for new magic and campaigns to get beyond +300.
** Winning official contests usually gave players a high max energy bonus.

to:

* CallAHitPointASmeerp: "Woot" was the original term for what would be called a "like" in many games and websites. While it was replaced with the typical likes and favorites, the term remains on the game's {{fora}}.
[[{{Fora}} message boards]].
* {{Cap}}: The cap for energy very easily shifted, shifts, and could can overlap, so the cap is hard to define for this game. At the start, Energy was capped at 100 and later 200 in ''Everybody Edits'', 200, but it can be increased in many ways. With these techniques combined, it could can become rather high.
** Magic coins were have always been a source of boosting your energy cap. [=MrShoe's=] magic system could can boost this to about +200. However, new magic was replaced with the original magic, making it a lot harder to increase it this way.
** Campaign rewards increased increase max energy, allowing for approximately +200 as the cap. However, the cap was not removed from new magic's removal, allowing people around for new magic and campaigns to get beyond +300.
** Winning Winners of official contests are usually gave players given a high max energy bonus.



* ChristmasEpisode: There has been a contest, a campaign, as well as many Christmas-related items released around December.

to:

* ChristmasEpisode: There has have been a contest, a campaign, as well as many Christmas-related items released around December.



* DreamingOfAWhiteChristmas: The 2011 Christmas world and promotional video both had lots of snow in them.

to:

* DreamingOfAWhiteChristmas: The 2011 Christmas world and promotional video both had have lots of snow in them.



* EndlessGame: The game would never end, as long as players keep making levels.
* ExperiencePoints: One of the former magic systems gave players experience points through magic coins.

to:

* EndlessGame: The game would never end, ends, as long as players keep making levels.
* ExperiencePoints: One of the former magic systems gave gives players experience points through magic coins.



* FlavorText: The energy shop had descriptions for most of its items, many of which were for flavor instead of being informational.
* GameLobby: The lobby was filled with worlds the player can join. It was possible to search and sort through the world list, as well as view [[LevelMapDisplay minimaps]] and descriptions for worlds that allow it.
* GamingClan: Supported by the in-game "crew" feature. Crews could have their own logos and worlds, and players in them could be given custom permissions and ranks. It was also possible for crews to send announcements to users who are subscribed to them.

to:

* FlavorText: The energy shop had has descriptions for most of its items, many of which were for flavor instead of being informational.
* GameLobby: The lobby was filled with worlds the player can join. It was It's possible to search and sort through the world list, as well as view [[LevelMapDisplay minimaps]] and descriptions for worlds that allow it.
* GamingClan: Supported by the in-game "crew" feature. Crews could can have their own logos and worlds, and players in them could can be given custom permissions and ranks. It was It's also possible for crews to send announcements to users who are subscribed to them.



* {{Microtransactions}}: Gems and Gold Membership could be bought with real money. These were removed in ''Everybody Edits Offline'', as all content in that version is free.
* NoFairCheating: While the game still had some hackers, it found a way to prevent the "moonjump" exploit. Campaign worlds had their own cheat detection system, preventing users from completing the level if they [[SequenceBreaking lack coins the player should have earlier in the level]].
* PlayEveryDay: The game encouraged people to play by giving them one unit of energy every 150 seconds, as well as a daily reward for logging in. These rewards increased over time, looping about once a month.
* RandomEvent: Collected coins had a small chance of being magic coins. These magic coins either increased the player's {{energy|Economy}} {{cap}} or gave the player a rare item.
* RevenueEnhancingDevices: A diamond block and the Big Spender smiley costed $100 and $50 respectively, having no purpose other than looking good and showing off. With the release of ''Everybody Edits Offline'', they became free.

to:

* {{Microtransactions}}: Gems and Gold Membership could can be bought with real money. These were removed in ''Everybody Edits Offline'', as all content in that version is free.
* NoFairCheating: While the game still had some hackers, it found a way to prevent the "moonjump" exploit. Campaign worlds had have their own cheat detection system, preventing users from completing the level if they [[SequenceBreaking lack coins the player should have earlier in the level]].
* PlayEveryDay: The game encouraged encourages people to play by giving them one unit of energy every 150 seconds, as well as a daily reward for logging in. These rewards increased increase over time, looping about once a month.
* RandomEvent: Collected coins had have a small chance of being magic coins. These magic coins either increased increase the player's {{energy|Economy}} {{cap}} or gave give the player a rare item.
* RevenueEnhancingDevices: A diamond block and the Big Spender smiley costed cost $100 and $50 respectively, having no purpose other than looking good and showing off. With the release of ''Everybody Edits Offline'', they became free.



*** The Pipes package had a description that read, "Factory outlet or Italian plumbings?" referencing Mario from the ''Franchise/SuperMarioBros'' franchise who is usually characterized as an Italian plumber, as well as the large Warp Pipes used for [[TubeTravel travel]] in the series.
*** The description for Laika was "In space, nobody can hear you bark," a reference to the TagLine of ''Film/{{Alien}}''.
*** The description for the Skelly NPC was "Feels a bit spooky, and just a little bit scary," a reference to the lyrics of the song "Spooky Scary Skeletons" by Music/AndrewGold.
*** The Elder NPC description was "It's dangerous to go alone...", a quote from an elderly [[NonPlayerCharacter NPC]] in ''VideoGame/TheLegendOfZeldaI''.
*** The Starfish NPC description was "A star on top will complete all the scenery!", quoting Patrick Star in ''WesternAnimation/ChristmasWho'' who is also a pink starfish.

to:

*** The Pipes package had has a description that read, "Factory outlet or Italian plumbings?" referencing Mario from the ''Franchise/SuperMarioBros'' franchise who is usually characterized as an Italian plumber, as well as the large Warp Pipes used for [[TubeTravel travel]] in the series.
*** The description for Laika was is "In space, nobody can hear you bark," a reference to the TagLine of ''Film/{{Alien}}''.
*** The description for the Skelly NPC was is "Feels a bit spooky, and just a little bit scary," a reference to the lyrics of the song "Spooky Scary Skeletons" by Music/AndrewGold.
*** The Elder NPC description was is "It's dangerous to go alone...", a quote from an elderly [[NonPlayerCharacter NPC]] in ''VideoGame/TheLegendOfZeldaI''.
*** The Starfish NPC description was is "A star on top will complete all the scenery!", quoting Patrick Star in ''WesternAnimation/ChristmasWho'' who is also a pink starfish.



* SpecialEditionTitle: The game often changed the logo for HolidayMode or upcoming contests.

to:

* SpecialEditionTitle: The game often changed changes the logo for HolidayMode or upcoming contests.

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Changed: 46

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*** The Starfish NPC description was "A star on top will complete all the scenery!", quoting the pink starfish Patrick Star in ''WesternAnimation/ChristmasWho''.

to:

*** The Starfish NPC description was "A star on top will complete all the scenery!", quoting the pink starfish Patrick Star in ''WesternAnimation/ChristmasWho''.''WesternAnimation/ChristmasWho'' who is also a pink starfish.
*** The Wally NPC is a walrus and has the text "Do you admire the view?", a line from the Walrus in Creator/LewisCarroll's "The Walrus and the Carpenter".
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** The Deep Thought [[NonPlayerCharacter NPC]] appears as a regular PC, and acts as a multi-layered reference to the super intelligent PC of the same name from ''Franchise/TheHitchhikersGuideToTheGalaxy''.
*** The NPC was obtained as an EasterEgg by collecting [[ArcNumber 42 gold coins, 42 blue coins, and 42 deaths]], a reference to Deep Thought's {{anticlama|x}}ctic answer of JustForFun/FortyTwo.

to:

** The Deep Thought [[NonPlayerCharacter NPC]] appears as a regular PC, PC desktop and monitor, and acts as a multi-layered reference to the super intelligent PC of the same name from ''Franchise/TheHitchhikersGuideToTheGalaxy''.
*** The NPC was obtained as an EasterEgg by collecting [[ArcNumber 42 gold coins, 42 blue coins, and 42 deaths]], a reference to Deep Thought's {{anticlama|x}}ctic {{anticlima|x}}ctic answer of JustForFun/FortyTwo.

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* ShoutOut: Several smilies are based off characters (or in one case, a [[NoCelebritiesWereHarmed real person]]). These include the Creator/{{Bruce|Campbell}}, Film/{{Frankenstein|1931}}, [[Literature/HowTheGrinchStoleChristmas Grinch]], [[VideoGame/PacMan purple ghost]], Franchise/{{Terminator}}, and Franchise/{{Superman}} smilies.

to:

* ShoutOut: ShoutOut:
**
Several smilies are based off characters (or in one case, a [[NoCelebritiesWereHarmed real person]]). These include the Creator/{{Bruce|Campbell}}, Film/{{Frankenstein|1931}}, [[Literature/HowTheGrinchStoleChristmas Grinch]], [[VideoGame/PacMan purple ghost]], Franchise/{{Terminator}}, and Franchise/{{Superman}} smilies.smilies.
** The Deep Thought [[NonPlayerCharacter NPC]] appears as a regular PC, and acts as a multi-layered reference to the super intelligent PC of the same name from ''Franchise/TheHitchhikersGuideToTheGalaxy''.
*** The NPC was obtained as an EasterEgg by collecting [[ArcNumber 42 gold coins, 42 blue coins, and 42 deaths]], a reference to Deep Thought's {{anticlama|x}}ctic answer of JustForFun/FortyTwo.
*** Unlocking the NPC causes a message and sound clip saying "Don't Panic", which is printed on the back of the first book in the series.
*** The NPC's FlavorText and unlocking message states that it's a computer of "infinite majesty and calm", same way the book characterizes Deep Thought when revealing its [[TheMeaningOfLife Answer to The Ultimate Question of Life, the Universe, and Everything]].
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[[foldercontrol]]

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* AscendedMeme: Users jokingly called original design of the Astronaut Smiley the "Fishbowl Astronaut" on the official forums when they petitioned for its return. The Staff brought it back as the Fishbowl Helmet Smiley.

to:

* AscendedMeme: Users jokingly called original design of the Astronaut Smiley the "Fishbowl Astronaut" on the official forums when they petitioned for its return. The Staff brought it back as the Fishbowl Helmet FishbowlHelmet Smiley.


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* FishbowlHelmet: The Fishbowl Helmet, whose design was originally used for the Astronaut appears as a [[https://everybodyedits.files.wordpress.com/2012/09/ee_astronaut.png fishbowl with metal ridges]]. The FlavorText implies that it's just pretending to be an astronaut.

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The game has had a [[TroubledDevelopment complex and rough development history]] over the years. In December 2020, the game had to be retired because of UsefulNotes/AdobeFlash's deprecation, and the game was given one final countdown.

While the original ''Everybody Edits'' is no longer playable, an offline version known as ''Everybody Edits Offline'' or ''Everybody Edits Legacy'' was released, containing the campaigns, some new features, and the ability to play worlds from the original version.

to:

The Around this time, former game has had a [[TroubledDevelopment complex and rough development history]] over the years. In December 2020, the game had to be retired because of UsefulNotes/AdobeFlash's deprecation, and the game was given one final countdown.

While the original
owner Nou officially announced that ''Everybody Edits'' would be ported from UsefulNotes/AdobeFlash to [=HTML5=]. After [[TroubledProduction multiple transfers of ownership]] and the scrapped prototype ''VideoGame/EverybodyEditsUniverse'', the current plans are to make a successor simply named ''Everybody Edits'''!'''''.

In December 2020, as a result of Flash ending support, ''Everybody Edits'' was given one final countdown to end its decade-long run. While the original game
is no longer playable, an offline version known as ''Everybody Edits Offline'' or ''Everybody Edits Legacy'' was released, containing the campaigns, some new features, and the ability to play worlds from the original version.
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* ExcitedShowTitle: The main logo uses an exclamation point, making the name appear as ''Everybody Edits!''.
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* DirectionallySolidPlatforms: One-way blocks appear in this version of ''Everybody Edits'', and in this version the sides of one-way blocks are also solid, but not when moving the direction the block is facing. This game also features the One-Way pack, which has one-way blocks pointing in all four directions.
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* MonsterMash: Spooky monsters such as {{mumm|y}}ies or FrankensteinsMonster are a staple of [[HolidayMode Halloween]] in this game.
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* FacelessEye: The Eyeball smiley is a large, disembodied eyeball.


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*** The Eyeball doesn't have a face of any kind, because it's just a FacelessEye.


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* WaddlingHead: [[NonPlayerCharacter NPCs]] appear as little block people with stubby arms and legs.

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* InvisibleAnatomy: Even though smileys have no body parts beneath the head, they can be seen wearing scarves, hoods, capes, or detached collars.



* NonStandardCharacterDesign: The Creator/{{Bruce|Campbell}} smiley is more realistic compared to the rest of the smilies (though still [[TheNoseless lacking a nose]]). Bruce, along with the Robot, Robot Mk II, Laika, and [[BedsheetGhost Purple Ghost]] smilies are the only smilies not to be round.

to:

* NonStandardCharacterDesign: NonStandardCharacterDesign:
**
The Creator/{{Bruce|Campbell}} smiley is and NPC more realistic compared to the rest of the smilies (though [[DigitalAvatar smileys]] and [[NonPlayerCharacter NPCs]]. They have irises, pupils, and hair, though they still [[TheNoseless lacking lack a nose]]). Bruce, along with nose]]. The smiley in particular has a realistic head shape as well.
** Several smileys deviate from
the Robot, norm:
*** Robot and
Robot Mk II, Laika, and II are the only square smileys.
*** Laika is one of the only smileys with a visible, non-round face.
*** The
[[BedsheetGhost Purple Ghost]] smilies are Ghost]], unlike most smileys is not fully round and has no mouth.
** A few [[NonPlayerCharacter NPCs]] deviate from the norm:
*** Snowy is
the only smilies not NPC in the game to be round.have a torso, as most of the [=NPCs=] are just {{Waddling Head}}s.
*** Deep Thought is the only NPC with no eyes or face, just appearing as a desktop computer and monitor.



* OneHitPointWonder: A smiley explodes into a cloud of sparkles when hurt in any way.
* OurGhostsAreDifferent: The Purple Ghost smiley is an purple BedsheetGhost that's more odd than it is spooky.

to:

* OneHitPointWonder: A smiley explodes into a cloud of sparkles dies when hurt in any way.
* OurGhostsAreDifferent: The Purple Ghost smiley is an a purple BedsheetGhost that's more odd than it is spooky.



* {{Retraux}}: Lots of the older packages are like this, quite a few of which based off ''VideoGame/SuperMarioWorld''. Notably, the plastic package and [[VideoGame/PacMan pink ghost smiley]] seem to be based off arcade games.
* SantaClaus: The Santa smiley comes with the famous red Santa hat, though it lacks a beard.

to:

* {{Retraux}}: Lots of the older packages are like this, with quite a few of which based off ''VideoGame/SuperMarioWorld''. Notably, the plastic package and [[VideoGame/PacMan pink ghost smiley]] seem to be based off arcade games.
* SantaClaus: The Santa smiley comes and NPC come with the famous red Santa hat, though it the smiley lacks a beard.



* SolidClouds: The Cloud pack comes with solid cloud platforms.
* SpaceZone: The Sci-Fi package and low-gravity worlds.
* SpikesOfDoom: Can be placed as a block, and will make smilies explode into sparkles on contact.
* StatusEffects: Poison, curse, and zombie effects will kill a smiley after a timer expires. Zombies are slowed down, jump lower, and infect nearby player characters, while {{curse}}s could cross from player to player.

to:

* SolidClouds: The Cloud pack comes with solid cloud platforms.
*
blocks.
%%*
SpaceZone: The Sci-Fi package and low-gravity worlds.
* SpikesOfDoom: Can Spikes can be placed as a block, and will make blocks which kill smilies explode into sparkles on contact.
* StatusEffects: Poison, curse, and zombie effects will kill a smiley after a timer expires. Zombies are slowed down, jump lower, and infect nearby player characters, while {{curse}}s could cross from player to player.can be passed between smileys.



* TypicalCartoonAnimalColors: Many [[DigitalAvatar smileys]] and [[NonPlayerCharacter NPCs]] in the game appear have the typical colors.

to:

* TypicalCartoonAnimalColors: Many [[DigitalAvatar smileys]] and [[NonPlayerCharacter NPCs]] in the game appear have the typical colors.colors:



** The Fox smiley appears as a vibrant orange, which was pointed out in its FlavorText.

to:

** The Fox smiley appears as a vibrant orange, which was pointed out in as observed by its FlavorText.



* WingsDoNothing: All smilies have the same abilities, and even the ones with wings can't fly without GodMode or certain effect blocks.

to:

* WingsDoNothing: All smilies have the same abilities, and even the ones including those with wings can't fly without GodMode or certain effect blocks.which don't have any increased flight powers.



* CallAHitPointASmeerp: "Woot" was the original term for what would be called a "like" in many games. While it was replaced with the typical likes and favorites, the term remains on the game's {{fora}}.

to:

* CallAHitPointASmeerp: "Woot" was the original term for what would be called a "like" in many games.games and websites. While it was replaced with the typical likes and favorites, the term remains on the game's {{fora}}.



* ThanksgivingEpisode: In 2011, American UsefulNotes/ThanksgivingDay came with the Indian and Pilgrim smilies.

to:

* ThanksgivingEpisode: In 2011, American UsefulNotes/ThanksgivingDay in the United States came with the Indian and Pilgrim smilies.
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Adding more tropes, and moving Black Bead Eyes to the series page


* BlatantBurglar: The Robber [[DigitalAvatar smiley]] comes with a mask and a ski cap.

to:

* BlatantBurglar: The Robber [[DigitalAvatar smiley]] comes with a mask DominoMask and a ski cap.



* ADogNamedDog: A few smilies are based off animals, and are all referred to their smiley names (with the exception of the "Moo Moo" smiley until it was renamed to Cow).

to:

* ADogNamedDog: A few smilies are based off animals, and are all referred to their smiley names (with the names. The exception of is the "Moo Moo" Laika smiley, and formerly the Cow smiley until when it was renamed to Cow).named Moo Moo.
* DominoMask: The [[BlatantBurglar Robber]] smiley appears with a black mask around its eyes.



* IrislessEyeMaskOfMystery: While smileys usually have BlackBeadEyes, the [[BlatantBurglar Robber]] smiley's eyes instead appear as pure white, distinguishing them from the black DominoMask it's wearing.



* TypicalCartoonAnimalColors: Many [[DigitalAvatar smileys]] and [[NonPlayerCharacter NPCs]] in the game appear have the typical colors.
** The Cow smiley and Moodonna NPC represent all-brown cows.
** The Dog smiley appears all-brown, though this is avoided with the Laika smiley which has a streak of white down the middle of its face.
** The Fox smiley appears as a vibrant orange, which was pointed out in its FlavorText.
** Froggy, the sole appearance of frogs in the game appears as green.
** The Lion smiley has a brown mane.
** The Raccoon smiley is gray with a darker gray around the eyes.



* BlackBeadEyes: Most of the [[DigitalAvatar smileys]] have black lines for eyes. The female smileys' eyes have a blue tint in them.



* CunningLikeAFox: The FlavorText for the Fox describes it as sly.



* FlavorText: The energy shop had descriptions for most of its items, many of which were for flavor instead of being informational.



* SavageWolves: The FlavorText for the Werewolf smiley describes it as a ferocious beast.



* NoFairCheating: ''Everybody Edits Offline'' restricts the player from using cheats like GodMode, [[LevelEditor editing]], or fake players.

to:

* NoFairCheating: ''Everybody Edits Offline'' restricts the player from using cheats like GodMode, [[LevelEditor editing]], or fake players.players in campaign worlds.

Added: 76

Changed: 4

Removed: 57

Is there an issue? Send a MessageReason:
The Satan trope is for use of the character. Since the Devil Smiley is more of a Big Red Devil than an actual character, I'm moving it there.


* BigRedDevil: The Devil smiley is a light red, with a grin and demon horns.



* SantaClaus: The Santa smiley comes with the famous red Santa hat, though he lacks a beard.
* {{Satan}}: The Devil smiley has a grin and demon horns.

to:

* SantaClaus: The Santa smiley comes with the famous red Santa hat, though he it lacks a beard.
* {{Satan}}: The Devil smiley has a grin and demon horns.
beard.

Added: 1777

Changed: 264

Is there an issue? Send a MessageReason:
None


** The Nurse smiley wears a white hat and mask.

to:

** The Nurse smiley wears a white hat and mask. The hat has a red symbol which appears to be a plus sign.



** If the player's death counter goes high enough ([[spoiler:nine-thousand]]), [[spoiler:a sound clip of Vegeta yelling "It's OVER NINE-THOUSAAAAAAAAAND!!" from ''Anime/DragonBallZ'' plays]]. Unsurprisingly, the addition of this resulted in a few automatic death worlds becoming popular for players interested in experiencing it.

to:

** If the player's death counter goes high enough ([[spoiler:nine-thousand]]), [[spoiler:a sound clip of Vegeta yelling "It's OVER NINE-THOUSAAAAAAAAAND!!" from ''Anime/DragonBallZ'' plays]]. Unsurprisingly, the The addition of this resulted in a few automatic death worlds becoming popular for players interested in experiencing it.



* LockedDoor: There are many doors and gates blocks exclusive to ''Everybody Edits Flash'', opening or closing when the right conditions are met.
** Key doors and gates open and [[TemporaryPlatform solidify]] if keys of the same color are touched, for five seconds. There isn't any way to hold keys, so it just acts as a timer.
** Crown doors and gates open or close for smileys with a [[CoolCrown crown]]. Gold ones only activate for the single smiley with a gold crown, while silver ones activate for any smiley who's gotten a silver crown by reaching the LevelGoal.
** Death doors and gates activate for smileys that have died enough times. DeathIsASlapOnTheWrist, indeed.
** Zombie doors and gates activate for smileys infected with a zombie virus.
** Team doors and gates activate for smileys with the right team, which are gotten by touching the matching team effect block.
** Timed doors and gates flip every five seconds, acting as {{Temporary Platform}}s.
** Gold Membership doors and gates flip if a player has Gold Membership. They were originally Builders Club doors and gates before they were replaced by Gold Membership. Because ''Offline'' lacks Gold Membership, they simply flip when the smiley has a gold border.



* {{Ninja}}: In addition to the normal Ninja smiley, there are Red Ninja and Gold Ninja smileys in this version of the game, who are cloaked in [[HighlyVisibleNinja red and gold]] respectively.



* SuspendSave: Happens {{auto|Save}}matically in campaign worlds.

to:

* SuspendSave: Happens {{auto|Save}}matically Progress in campaign worlds.worlds is {{Auto Save}}d whenever the player quits it. If the player joins the level but has already beaten it, they are given a prompt allowing them start over.


Added DiffLines:

** The Boy smiley has YouthfulFreckles, unlike most smileys.


Added DiffLines:

* ArtEvolution: Over the course of the game's online lifespan, various blocks and smileys were modified to have more shading and detail. As of 2012, blocks also look less cartoon-like and less [[{{Retraux}} like an old video game]], probably [[DependingOnTheArtist because the staff switched artists]].

Changed: 83

Is there an issue? Send a MessageReason:
None


** Many of the shop descriptions were Shout-Outs:

to:

** Many of the shop descriptions {{Flavor Text}}s in the Energy Shop were Shout-Outs:



*** The Elder NPC description was "It's dangerous to go alone...", a quote from the ''VideoGame/TheLegendOfZeldaI''.

to:

*** The Elder NPC description was "It's dangerous to go alone...", a quote from the an elderly [[NonPlayerCharacter NPC]] in ''VideoGame/TheLegendOfZeldaI''.

Added: 12828

Changed: 4751

Removed: 12491

Is there an issue? Send a MessageReason:
None


!!''Everybody Edits Flash'' contains examples of:

[[folder:''Everybody Edits Flash'']]
* ThirtyDayFreeTrial: Beta users were all given a free month of Builders Club when it was first made public.
* AndYourRewardIsClothes: Some of the rewards for [[RandomEvent randomly finding a magical coin]] were the various magic-themed smileys, which have no effect on the gameplay.
* AntiGrinding: Although magic was [[RandomEvent randomly rewarded]] from coins collected, it was deliberately designed to discourage players from farming for magic. The details of this are complex, but it's generally understood that worlds with more coins have a lesser chance of magic.
* AprilFoolsDay:
** In 2016, the game's [[DigitalAvatar smilies]] were all temporarily changed into blocks.
** In 2019, the ''Everybody Edits'' website's background was changed to an ''Everybody Edits Universe'' themed background, teasing the (now canceled) planned release many were waiting for at the time. In addition to a new, unbeatable campaign, many strange changes were made to the game, such as capes being added to smilies, certain sound effects being replaced with brief voice clips, [[https://forums.everybodyedits.com/viewtopic.php?id=45610 among others]].
* AscendedGlitch: Back when certain block types were limited to whatever the player had bought, a bug allowed players to place an infinite amount of those blocks as long as the world is online. Eventually, most limited blocks were made infinite, ending the need for the bug.
* AscendedMeme: The user "Cow" made a nonsensical forum post filled with [[SillyAnimalSound mooing]], which was quickly closed and got lots of user attention. Six days later, the Moodonna [[NonPlayerCharacter NPC]] was added to the game with a description imitating the style of the forum thread:
--> moo moo moo moo moomoo
* BlackBeadEyes: Most of the [[DigitalAvatar smileys]] have black lines for eyes. The female smileys' eyes have a blue tint in them.
* CallAHitPointASmeerp: "Woot" was the original term for what would be called a "like" in many games. While it was replaced with the typical likes and favorites, the term remains on the game's {{fora}}.
* {{Cap}}: The cap for energy very easily shifted, and could overlap, so the cap is hard to define for this game. At the start, Energy was capped at 100 and later 200 in ''Everybody Edits'', but it can be increased in many ways. With these techniques combined, it could become rather high.
** Magic coins were always a source of boosting your energy cap. [=MrShoe's=] magic system could boost this to about +200. However, new magic was replaced with the original magic, making it a lot harder to increase it this way.
** Campaign rewards increased max energy, allowing for approximately +200 as the cap. However, the cap was not removed from new magic's removal, allowing people around for new magic and campaigns to get beyond +300.
** Winning official contests usually gave players a high max energy bonus.
* CharacterLevel: Players could once rank up by collecting magic coins. Higher levels gave the player a higher energy {{cap}} and allowed the player to buy more smileys and potions in the shop.
* ChristmasEpisode: There has been a contest, a campaign, as well as many Christmas-related items released around December.
* DreamingOfAWhiteChristmas: The 2011 Christmas world and promotional video both had lots of snow in them.

to:

!!''Everybody Edits Flash'' contains examples of:

[[folder:''Everybody Edits Flash'']]
* ThirtyDayFreeTrial: Beta users were all given a free month of Builders Club when it was first made public.
* AndYourRewardIsClothes: Some of the rewards for [[RandomEvent randomly finding a magical coin]] were the various magic-themed smileys, which have no effect on the gameplay.
* AntiGrinding: Although magic was [[RandomEvent randomly rewarded]] from coins collected, it was deliberately designed to discourage players from farming for magic. The details of this are complex, but it's generally understood that worlds with more coins have a lesser chance of magic.
* AprilFoolsDay:
** In 2016, the game's [[DigitalAvatar smilies]] were all temporarily changed into blocks.
** In 2019, the ''Everybody Edits'' website's background was changed to an
and ''Everybody Edits Universe'' Offline'' contain examples of:

[[folder:Both]]
* AmusementPark: The Carnival pack adds circus-themed blocks, encouraging players to make environments
themed background, teasing the (now canceled) planned release many around it.
* ArbitraryHeadcountLimit: World owners
were waiting for at able to set a limit to zombies or curses in a world, meaning that [[ZombieApocalypse zombie worlds]] could have an arbitrary limit to smileys who are on the time. In addition to zombies' side.
* ArtsyBeret: The Artist smiley wears
a new, unbeatable campaign, many strange changes were made to the game, such as capes being added to smilies, certain sound effects being replaced with brief voice clips, [[https://forums.everybodyedits.com/viewtopic.php?id=45610 among others]].
beret.
* AscendedGlitch: Back when certain block types were limited to whatever the player had bought, a bug allowed players to place an infinite amount of those blocks as long as the world is online. Eventually, most limited Invisible portals and fully invisible blocks were made infinite, ending the need for the bug.
* AscendedMeme: The user "Cow" made a nonsensical forum post filled with [[SillyAnimalSound mooing]], which was quickly closed and got lots of user attention. Six days later, the Moodonna [[NonPlayerCharacter NPC]] was
originally usable from hacks. They were both eventually added to the game in a more user-friendly way.
* AscendedMeme: Users jokingly called original design of the Astronaut Smiley the "Fishbowl Astronaut" on the official forums when they petitioned for its return. The Staff brought it back as the Fishbowl Helmet Smiley.
* {{Autosave}}: Exiting a campaign world automatically creates a SuspendSave. When the game was still online, these saves were temporary.
* BedsheetGhost: The Purple Ghost appears as if it has a magenta sheet over it, with spikes at the bottom like the ghosts from ''VideoGame/PacMan''. It also has two BlackBeadEyes.
* BlatantBurglar: The Robber [[DigitalAvatar smiley]] comes
with a description imitating mask and a ski cap.
* BubbleGloopSwamp: The Swamp Package has muddy liquid blocks that are slow to move in.
* {{Cap}}: Numbered switches, door blocks, and gate blocks were limited to 99 for years when introduced. This is possibly because
the style of numbers seen on them would be wider than the forum thread:
--> moo moo moo moo moomoo
* BlackBeadEyes: Most of
sprite if increased to 999. Eventually the cap was increased to 999, and the digits were shrunken in width to compensate.
* CheckPoint: Checkpoints can placed in levels, activating on touch and returning the player character if they die.
* ChromeChampion: The Gold and Diamond
[[DigitalAvatar smileys]] have black lines for eyes. appear to be made of solid gold and diamond respectively.
* CityGuards:
The female smileys' eyes have Policeman smiley comes with a blue tint in them.
* CallAHitPointASmeerp: "Woot" was
police cap, a serious expression, and a uniquely blue color on the original term for what would be called LevelMapDisplay.
* ClassicalMovieVampire: The Vampire smiley has pale skin, visible fangs,
a "like" slicked VillainousWidowsPeak, and an OminousOperaCape.
* ColorCodedWizardry: The wizard smileys have colored headgear depending on the element they represent, though being {{Digital Avatar}}s we don't get to see their wizardry
in many games. While action.
** The Wizard Smiley, being the first and having no particular element, has a typical [[RobeAndWizardHat blue pointy wizard hat]]. The Fire Wizard is a PaletteSwap of
it was replaced with a [[FireIsRed red hat]] instead.
** The Dark Wizard has a mysterious [[PurpleIsTheNewBlack purple]] [[InTheHood hood]] that [[TheFaceless covers its face in shadow]].
** The Light Wizard has a white hat, [[OpaqueLenses white glasses]], and a white WizardBeard.
* ConspicuousTrenchcoat: The Spy smiley comes
with the typical likes classic sunglasses and favorites, hat.
* ConvectionSchmonvection: Players don't even get hurt after touching solid lava blocks. The actual lava liquid requires multiple seconds for
the term remains on player to burn up after touching it, and even then, one can put out the game's {{fora}}.
fire. It also works with fire, since [[HitboxDissonance the player can technically touch it without triggering its hitbox]].
* {{Cap}}: CoolCrown:
**
The cap for energy very easily shifted, and could overlap, so crown block gives the cap is hard to define for this game. At the start, Energy was capped player a golden crown, though only one smiley can have it at 100 and later 200 in once. In ''Everybody Edits'', but it can be increased in many ways. With these techniques combined, it could become rather high.
** Magic coins were always a source of boosting your energy cap. [=MrShoe's=] magic system could boost this to about +200. However, new magic
Edits Universe'', the crown was replaced with the original magic, making it a lot harder to increase it this way.
** Campaign rewards increased max energy, allowing for approximately +200
repurposed as the cap. However, the cap was not removed from new magic's removal, allowing people around for new magic a LevelGoal, and campaigns to get beyond +300.
can't be worn.
** Winning official contests usually gave players a high max energy bonus.
* CharacterLevel: Players could once rank up by collecting magic coins. Higher levels gave
world gives the player a higher energy {{cap}} silver crown.
* {{Curse}}: The curse effect can be passed around smileys until the cursed victim dies from it.
* {{Cyborg}}: The Franchise/{{Terminator}} smiley has a face half-human (smiley?)
and allowed half-robot.
* DeathIsASlapOnTheWrist: There are no consequences for the player if their character dies, except a small two second wait while the [[DigitalAvatar smiley]] [[MadeOfExplodium explodes]] and respawns to the most recent {{checkpoint}}. How punishing this is depends on the world. Some worlds are rather cruel, giving the player [[CheckpointStarvation no checkpoints over long stretches of challenges]]. Others--especially the linear, [[NintendoHard very demanding]] types of worlds--will place a checkpoint after each challenge, meaning that checkpoints will sometimes bring the player back less than half a minute of play, or even a few seconds. These types of worlds can easily get a dedicated player hundreds, if not thousands of deaths in a single play session.
* DemBones: The Skeleton smiley and Skelly [[NonPlayerCharacter NPCs]] appear as living skeleton, though the smiley is just a skull since it lacks a body.
* DifficultButAwesome: Sometimes, difficult techniques can be used to get through an area of a world in a way not intended. For example, pulling off a 1×1 hook jump[[note]]basically a single-block hole in a wall, requiring
the player to buy more smileys jump upward out of that hole at just the right moment to reach the top of the wall[[/note]] in some worlds allows the player to reach unintended areas. This is rather difficult though, and potions in requires precise timing. Or ButtonMashing. Either way works.
* ADogNamedDog: A few smilies are based off animals, and are all referred to their smiley names (with
the shop.
exception of the "Moo Moo" smiley until it was renamed to Cow).
* ChristmasEpisode: There has been a contest, a campaign, as well as many Christmas-related items released around December.
* DreamingOfAWhiteChristmas:
DressedToHeal:
**
The 2011 Christmas world Nurse smiley wears a white hat and promotional video both had lots of snow in them.mask.
** The Doctor smiley's defining feature is its head mirror.
* DressedToPlunder The Pirate smiley wears a classic black pirate hat.



** A fake appearance of the former staff member [=MrVoid=] could be found in the {{void|BetweenTheWorlds}} outside "Moderator Land", referencing [[{{Pun}} his name]] and the tendency for moderators to visit the level.
** The [[http://jawapa.everybodyedits.com/ JaWapa sub-domain]][[note]]the former name of [[http://minimal.everybodyedits.com the minimal website]], named after [=JaWapa=] until he was demoted from the staff team[[/note]] of the game's official website or [[http://everybodyedits.com/games/PWr1ckr01lEI this world]] would JustForFun/{{Rickroll}} the user. (Clever users may realize that the URL of the latter has "rickroll" spelled out with several letters replaced with numbers.) This was eventually removed after the website temporarily went down for security reasons in August 2019.
** The hidden page source of the main website gave credit to users who helped make it. With the website's cleanup in August 2019, this was removed.
* EasyLevelTrick: When potions were usable in every world, they could often be used to take shortcuts over large sections of worlds.
* EndlessGame: The game would never end, as long as players keep making levels.
* ExperiencePoints: One of the former magic systems gave players experience points through magic coins.
* FanBoy: The Fanboy III smiley was announced on AprilFoolsDay 2016, gotten from collecting 100,000 blue coins in one world. [[spoiler:It's fake; you can't place that many coins in one world.]]
* GameLobby: The lobby was filled with worlds the player can join. It was possible to search and sort through the world list, as well as view [[LevelMapDisplay minimaps]] and descriptions for worlds that allow it.
* GamingClan: Supported by the in-game "crew" feature. Crews could have their own logos and worlds, and players in them could be given custom permissions and ranks. It was also possible for crews to send announcements to users who are subscribed to them.
* HalloweenEpisode: Just like with Christmas, there have been many updates with a Halloween theme. Halloween also got three different campaigns, and a contest.
* LevelLockedLoot: For a brief period of time, many smileys could only be purchased by players with a high enough [[CharacterLevel magic level]]. Low level players who already had those smileys were simply unable to use them unless they leveled up.
* {{Microtransactions}}: Gems and Gold Membership could be bought with real money. These were removed in ''Everybody Edits Offline'', as all content in that version is free.
* NoFairCheating: While the game still had some hackers, it found a way to prevent the "moonjump" exploit. Campaign worlds had their own cheat detection system, preventing users from completing the level if they [[SequenceBreaking lack coins the player should have earlier in the level]].
* PlayEveryDay: The game encouraged people to play by giving them one unit of energy every 150 seconds, as well as a daily reward for logging in. These rewards increased over time, looping about once a month.
* RandomEvent: Collected coins had a small chance of being magic coins. These magic coins either increased the player's {{energy|Economy}} {{cap}} or gave the player a rare item.
* RevenueEnhancingDevices: A diamond block and the Big Spender smiley costed $100 and $50 respectively, having no purpose other than looking good and showing off. With the release of ''Everybody Edits Offline'', they became free.
* RPGElements: The game actually had quite a few. Some of these include {{Character Level}}s and potions, both of which got removed later on.
* ShoutOut:
** Many of the shop descriptions were Shout-Outs:
*** The Pipes package had a description that read, "Factory outlet or Italian plumbings?" referencing Mario from the ''Franchise/SuperMarioBros'' franchise who is usually characterized as an Italian plumber, as well as the large Warp Pipes used for [[TubeTravel travel]] in the series.
*** The description for Laika was "In space, nobody can hear you bark," a reference to the TagLine of ''Film/{{Alien}}''.
*** The description for the Skelly NPC was "Feels a bit spooky, and just a little bit scary," a reference to the lyrics of the song "Spooky Scary Skeletons" by Music/AndrewGold.
*** The Elder NPC description was "It's dangerous to go alone...", a quote from the ''VideoGame/TheLegendOfZeldaI''.
*** The Starfish NPC description was "A star on top will complete all the scenery!", quoting the pink starfish Patrick Star in ''WesternAnimation/ChristmasWho''.
** The 2011 Christmas world that introduces music blocks has an area where one can hear the first seven notes of the ''VideoGame/SuperMarioBros1'' overworld music, along with text that reads "It's-a-me, Mario!"
* SkillScoresAndPerks: Came with a higher max energy, more smilies and potions purchasable, and a shiny new badge. These were removed later in exchange for the classic magic system.
* TheSmurfettePrinciple: The Female smiley was the only smiley explicitly referenced as being female until the Lady and Summer Girl smilies were introduced.
* SpecialEditionTitle: The game often changed the logo for HolidayMode or upcoming contests.
* ThanksgivingEpisode: In 2011, American UsefulNotes/ThanksgivingDay came with the Indian and Pilgrim smilies.
* TutorialFailure: [=MrShoe's=] tutorial worlds didn't account for the addition of new blocks later. This results in an awkward situation where liquids, boost arrows, time doors, and several other blocks go unmentioned in the tutorials. The next tutorial, the Tutorial Campaign, seems to have been made with the future in mind—the third tutorial has an empty area just for later showcasing effects that would eventually be added to the game.
* VideoGameTutorial: In addition to the menu, campaign, and home world tutorials, there have been three tutorials throughout the game's history, including:
** The original tutorial world, showcasing {{gravity|screw}}, [[LevelEditor editing]], coin doors, and [[{{Teleportation}} portals]].
** The [=MrShoe=] tutorials, which came in three levels:
### Moving Tutorial, for moving, jumping, LadderPhysics, and [[FollowTheMoney coins]]
### Gravity Tutorial, for gravity arrows and dots, as well as portals
### Editing Tutorial, for editing worlds
* WreathedInFlames: The flame potion gave a ring of fire around a smiley as decoration before it was removed from the game. The fire graphic was later repurposed for the [[ManOnFire dangerous effects of lava]].
[[/folder]]

[[folder:''Everybody Edits Flash'' and ''Everybody Edits Offline'']]
* AmusementPark: The Carnival pack adds circus-themed blocks, encouraging players to make environments themed around it.
* ArbitraryHeadcountLimit: World owners were able to set a limit to zombies or curses in a world, meaning that [[ZombieApocalypse zombie worlds]] could have an arbitrary limit to smileys who are on the zombies' side.
* ArtsyBeret: The Artist smiley wears a beret.
* AscendedGlitch: Invisible portals and fully invisible blocks were originally usable from hacks. They were both eventually added to the game in a more user-friendly way.
* AscendedMeme: Users jokingly called original design of the Astronaut Smiley the "Fishbowl Astronaut" on the official forums when they petitioned for its return. The Staff brought it back as the Fishbowl Helmet Smiley.
* {{Autosave}}: Exiting a campaign world automatically creates a SuspendSave. When the game was still online, these saves were temporary.
* BedsheetGhost: The Purple Ghost appears as if it has a magenta sheet over it, with spikes at the bottom like the ghosts from ''VideoGame/PacMan''. It also has two BlackBeadEyes.
* BlatantBurglar: The Robber [[DigitalAvatar smiley]] comes with a mask and a ski cap.
* BubbleGloopSwamp: The Swamp Package has muddy liquid blocks that are slow to move in.
* {{Cap}}: Numbered switches, door blocks, and gate blocks were limited to 99 for years when introduced. This is possibly because the numbers seen on them would be wider than the sprite if increased to 999. Eventually the cap was increased to 999, and the digits were shrunken in width to compensate.
* CheckPoint: Checkpoints can placed in levels, activating on touch and returning the player character if they die.
* ChromeChampion: The Gold and Diamond [[DigitalAvatar smileys]] appear to be made of solid gold and diamond respectively.
* CityGuards: The Policeman smiley comes with a blue police cap, a serious expression, and a uniquely blue color on the LevelMapDisplay.
* ClassicalMovieVampire: The Vampire smiley has pale skin, visible fangs, a slicked VillainousWidowsPeak, and an OminousOperaCape.
* ColorCodedWizardry: The wizard smileys have colored headgear depending on the element they represent, though being {{Digital Avatar}}s we don't get to see their wizardry in action.
** The Wizard Smiley, being the first and having no particular element, has a typical [[RobeAndWizardHat blue pointy wizard hat]]. The Fire Wizard is a PaletteSwap of it with a [[FireIsRed red hat]] instead.
** The Dark Wizard has a mysterious [[PurpleIsTheNewBlack purple]] [[InTheHood hood]] that [[TheFaceless covers its face in shadow]].
** The Light Wizard has a white hat, [[OpaqueLenses white glasses]], and a white WizardBeard.
* ConspicuousTrenchcoat: The Spy smiley comes with the classic sunglasses and hat.
* ConvectionSchmonvection: Players don't even get hurt after touching solid lava blocks. The actual lava liquid requires multiple seconds for the player to burn up after touching it, and even then, one can put out the fire. It also works with fire, since [[HitboxDissonance the player can technically touch it without triggering its hitbox]].
* CoolCrown:
** The crown block gives the player a golden crown, though only one smiley can have it at once. In ''Everybody Edits Universe'', the crown was repurposed as a LevelGoal, and can't be worn.
** Winning a world gives the player a silver crown.
* {{Curse}}: The curse effect can be passed around smileys until the cursed victim dies from it.
* {{Cyborg}}: The Franchise/{{Terminator}} smiley has a face half-human (smiley?) and half-robot.
* DeathIsASlapOnTheWrist: There are no consequences for the player if their character dies, except a small two second wait while the [[DigitalAvatar smiley]] [[MadeOfExplodium explodes]] and respawns to the most recent {{checkpoint}}. How punishing this is depends on the world. Some worlds are rather cruel, giving the player [[CheckpointStarvation no checkpoints over long stretches of challenges]]. Others--especially the linear, [[NintendoHard very demanding]] types of worlds--will place a checkpoint after each challenge, meaning that checkpoints will sometimes bring the player back less than half a minute of play, or even a few seconds. These types of worlds can easily get a dedicated player hundreds, if not thousands of deaths in a single play session.
* DemBones: The Skeleton smiley and Skelly [[NonPlayerCharacter NPCs]] appear as living skeleton, though the smiley is just a skull since it lacks a body.
* DifficultButAwesome: Sometimes, difficult techniques can be used to get through an area of a world in a way not intended. For example, pulling off a 1×1 hook jump[[note]]basically a single-block hole in a wall, requiring the player to jump upward out of that hole at just the right moment to reach the top of the wall[[/note]] in some worlds allows the player to reach unintended areas. This is rather difficult though, and requires precise timing. Or ButtonMashing. Either way works.
* ADogNamedDog: A few smilies are based off animals, and are all referred to their smiley names (with the exception of the "Moo Moo" smiley until it was renamed to Cow).
* DressedToHeal:
** The Nurse smiley wears a white hat and mask.
** The Doctor smiley's defining feature is its head mirror.
* DressedToPlunder The Pirate smiley wears a classic black pirate hat.
* EasterEgg:



* MisbegottenMultiplayerMode: By building a waiting queue that dispenses players' smiley if any keys are activated, worlds could be designed to only allow a limited number of players at a time. This is quickly broken if the players already in the level simply refuse to touch any keys. Later, the addition of crown, switch, and zombie doors and gates would allow for slightly easier management of players without the use of key blocks.



[[folder:''Everybody Edits Flash'']]
* ThirtyDayFreeTrial: Beta users were all given a free month of Builders Club when it was first made public.
* AndYourRewardIsClothes: Some of the rewards for [[RandomEvent randomly finding a magical coin]] were the various magic-themed smileys, which have no effect on the gameplay.
* AntiGrinding: Although magic was [[RandomEvent randomly rewarded]] from coins collected, it was deliberately designed to discourage players from farming for magic. The details of this are complex, but it's generally understood that worlds with more coins have a lesser chance of magic.
* AprilFoolsDay:
** In 2016, the game's [[DigitalAvatar smilies]] were all temporarily changed into blocks.
** In 2019, the ''Everybody Edits'' website's background was changed to an ''Everybody Edits Universe'' themed background, teasing the (now canceled) planned release many were waiting for at the time. In addition to a new, unbeatable campaign, many strange changes were made to the game, such as capes being added to smilies, certain sound effects being replaced with brief voice clips, [[https://forums.everybodyedits.com/viewtopic.php?id=45610 among others]].
* AscendedGlitch: Back when certain block types were limited to whatever the player had bought, a bug allowed players to place an infinite amount of those blocks as long as the world is online. Eventually, most limited blocks were made infinite, ending the need for the bug.
* AscendedMeme: The user "Cow" made a nonsensical forum post filled with [[SillyAnimalSound mooing]], which was quickly closed and got lots of user attention. Six days later, the Moodonna [[NonPlayerCharacter NPC]] was added to the game with a description imitating the style of the forum thread:
--> moo moo moo moo moomoo
* BlackBeadEyes: Most of the [[DigitalAvatar smileys]] have black lines for eyes. The female smileys' eyes have a blue tint in them.
* CallAHitPointASmeerp: "Woot" was the original term for what would be called a "like" in many games. While it was replaced with the typical likes and favorites, the term remains on the game's {{fora}}.
* {{Cap}}: The cap for energy very easily shifted, and could overlap, so the cap is hard to define for this game. At the start, Energy was capped at 100 and later 200 in ''Everybody Edits'', but it can be increased in many ways. With these techniques combined, it could become rather high.
** Magic coins were always a source of boosting your energy cap. [=MrShoe's=] magic system could boost this to about +200. However, new magic was replaced with the original magic, making it a lot harder to increase it this way.
** Campaign rewards increased max energy, allowing for approximately +200 as the cap. However, the cap was not removed from new magic's removal, allowing people around for new magic and campaigns to get beyond +300.
** Winning official contests usually gave players a high max energy bonus.
* CharacterLevel: Players could once rank up by collecting magic coins. Higher levels gave the player a higher energy {{cap}} and allowed the player to buy more smileys and potions in the shop.
* ChristmasEpisode: There has been a contest, a campaign, as well as many Christmas-related items released around December.
* DreamingOfAWhiteChristmas: The 2011 Christmas world and promotional video both had lots of snow in them.
* EasterEgg:
** A fake appearance of the former staff member [=MrVoid=] could be found in the {{void|BetweenTheWorlds}} outside "Moderator Land", referencing [[{{Pun}} his name]] and the tendency for moderators to visit the level.
** The [[http://jawapa.everybodyedits.com/ JaWapa sub-domain]][[note]]the former name of [[http://minimal.everybodyedits.com the minimal website]], named after [=JaWapa=] until he was demoted from the staff team[[/note]] of the game's official website or the world ID "[[LeetLingo PWr1ckr01lEI]]" would JustForFun/{{Rickroll}} the user. This was eventually removed after the website temporarily went down for security reasons in August 2019.
** The hidden page source of the main website gave credit to users who helped make it. With the website's cleanup in August 2019, this was removed.
* EasyLevelTrick: When potions were usable in every world, they could often be used to take shortcuts over large sections of worlds.
* EndlessGame: The game would never end, as long as players keep making levels.
* ExperiencePoints: One of the former magic systems gave players experience points through magic coins.
* FanBoy: The Fanboy III smiley was announced on AprilFoolsDay 2016, gotten from collecting 100,000 blue coins in one world. It's fake; you can't place that many coins in one world.
* GameLobby: The lobby was filled with worlds the player can join. It was possible to search and sort through the world list, as well as view [[LevelMapDisplay minimaps]] and descriptions for worlds that allow it.
* GamingClan: Supported by the in-game "crew" feature. Crews could have their own logos and worlds, and players in them could be given custom permissions and ranks. It was also possible for crews to send announcements to users who are subscribed to them.
* HalloweenEpisode: Just like with Christmas, there have been many updates with a Halloween theme. Halloween also got three different campaigns, and a contest.
* LeetLingo: For a period of time as an EasterEgg, a URL linking to a fake world with the ID [=PWr1ckr01lEI=] would JustForFun/{{Rickroll}} the page's visitor.
* LevelLockedLoot: For a brief period of time, many smileys could only be purchased by players with a high enough [[CharacterLevel magic level]]. Low level players who already had those smileys were simply unable to use them unless they leveled up.
* {{Microtransactions}}: Gems and Gold Membership could be bought with real money. These were removed in ''Everybody Edits Offline'', as all content in that version is free.
* NoFairCheating: While the game still had some hackers, it found a way to prevent the "moonjump" exploit. Campaign worlds had their own cheat detection system, preventing users from completing the level if they [[SequenceBreaking lack coins the player should have earlier in the level]].
* PlayEveryDay: The game encouraged people to play by giving them one unit of energy every 150 seconds, as well as a daily reward for logging in. These rewards increased over time, looping about once a month.
* RandomEvent: Collected coins had a small chance of being magic coins. These magic coins either increased the player's {{energy|Economy}} {{cap}} or gave the player a rare item.
* RevenueEnhancingDevices: A diamond block and the Big Spender smiley costed $100 and $50 respectively, having no purpose other than looking good and showing off. With the release of ''Everybody Edits Offline'', they became free.
* RPGElements: The game actually had quite a few. Some of these include {{Character Level}}s and potions, both of which got removed later on.
* ShoutOut:
** Many of the shop descriptions were Shout-Outs:
*** The Pipes package had a description that read, "Factory outlet or Italian plumbings?" referencing Mario from the ''Franchise/SuperMarioBros'' franchise who is usually characterized as an Italian plumber, as well as the large Warp Pipes used for [[TubeTravel travel]] in the series.
*** The description for Laika was "In space, nobody can hear you bark," a reference to the TagLine of ''Film/{{Alien}}''.
*** The description for the Skelly NPC was "Feels a bit spooky, and just a little bit scary," a reference to the lyrics of the song "Spooky Scary Skeletons" by Music/AndrewGold.
*** The Elder NPC description was "It's dangerous to go alone...", a quote from the ''VideoGame/TheLegendOfZeldaI''.
*** The Starfish NPC description was "A star on top will complete all the scenery!", quoting the pink starfish Patrick Star in ''WesternAnimation/ChristmasWho''.
** The 2011 Christmas world that introduces music blocks has an area where one can hear the first seven notes of the ''VideoGame/SuperMarioBros1'' overworld music, along with text that reads "It's-a-me, Mario!"
* SkillScoresAndPerks: Came with a higher max energy, more smilies and potions purchasable, and a shiny new badge. These were removed later in exchange for the classic magic system.
* TheSmurfettePrinciple: The Female smiley was the only smiley explicitly referenced as being female until the Lady and Summer Girl smilies were introduced.
* SpecialEditionTitle: The game often changed the logo for HolidayMode or upcoming contests.
* ThanksgivingEpisode: In 2011, American UsefulNotes/ThanksgivingDay came with the Indian and Pilgrim smilies.
* TutorialFailure: [=MrShoe's=] tutorial worlds didn't account for the addition of new blocks later. This results in an awkward situation where liquids, boost arrows, time doors, and several other blocks go unmentioned in the tutorials. The next tutorial, the Tutorial Campaign, seems to have been made with the future in mind—the third tutorial has an empty area just for later showcasing effects that would eventually be added to the game.
* VideoGameTutorial: In addition to the menu, campaign, and home world tutorials, there have been three tutorials throughout the game's history, including:
** The original tutorial world, showcasing {{gravity|screw}}, [[LevelEditor editing]], coin doors, and [[{{Teleportation}} portals]].
** The [=MrShoe=] tutorials, which came in three levels:
### Moving Tutorial, for moving, jumping, LadderPhysics, and [[FollowTheMoney coins]]
### Gravity Tutorial, for gravity arrows and dots, as well as portals
### Editing Tutorial, for editing worlds
* WreathedInFlames: The flame potion gave a ring of fire around a smiley as decoration before it was removed from the game. The fire graphic was later repurposed for the [[ManOnFire dangerous effects of lava]].
[[/folder]]




to:

\\




[[AC:Kefka -- Cool Cool Cavern]]
* MisbegottenMultiplayerMode: This world relies heavily on key-based puzzles, and features a contraption with many key gates at the beginning so that no-one can join the co-op segment if there are already players in it. This is quickly broken if the players in the co-op segment simply refuse to touch any keys.

to:

\n[[AC:Kefka -- Cool Cool Cavern]]\n* MisbegottenMultiplayerMode: This world relies heavily on key-based puzzles, and features a contraption with many key gates at the beginning so that no-one can join the co-op segment if there are already players in it. This is quickly broken if the players in the co-op segment simply refuse to touch any keys.\n\\




[[AC:Koth -- Lethal Lava Land]]
* MisbegottenMultiplayerMode: This world relies heavily on key-based puzzles, and features a contraption with many key gates at the beginning so that no-one can join the co-op segment if there are already players in it. This is quickly broken if the players in the co-op segment simply refuse to touch any keys.

to:

\n[[AC:Koth -- Lethal Lava Land]]\n* MisbegottenMultiplayerMode: This world relies heavily on key-based puzzles, and features a contraption with many key gates at the beginning so that no-one can join the co-op segment if there are already players in it. This is quickly broken if the players in the co-op segment simply refuse to touch any keys.\n\\




to:

\\




to:

\\




to:

\\
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* DeathIsASlapOnTheWrist: There are no consequences for the player if their character dies, except a small two second wait while the [[{{Avatar}} smiley]] [[MadeOfExplodium explodes]] and respawns to the most recent {{checkpoint}}. How punishing this is depends on the world. Some worlds are rather cruel, giving the player [[CheckpointStarvation no checkpoints over long stretches of challenges]]. Others--especially the linear, [[NintendoHard very demanding]] types of worlds--will place a checkpoint after each challenge, meaning that checkpoints will sometimes bring the player back less than half a minute of play, or even a few seconds. These types of worlds can easily get a dedicated player hundreds, if not thousands of deaths in a single play session.

to:

* DeathIsASlapOnTheWrist: There are no consequences for the player if their character dies, except a small two second wait while the [[{{Avatar}} [[DigitalAvatar smiley]] [[MadeOfExplodium explodes]] and respawns to the most recent {{checkpoint}}. How punishing this is depends on the world. Some worlds are rather cruel, giving the player [[CheckpointStarvation no checkpoints over long stretches of challenges]]. Others--especially the linear, [[NintendoHard very demanding]] types of worlds--will place a checkpoint after each challenge, meaning that checkpoints will sometimes bring the player back less than half a minute of play, or even a few seconds. These types of worlds can easily get a dedicated player hundreds, if not thousands of deaths in a single play session.
Is there an issue? Send a MessageReason:


* StatusAilment: Poison, curse, and zombie effects will kill a smiley after a timer expires. Zombies are slowed down, jump lower, and infect nearby player characters, while {{curse}}s could cross from player to player.

to:

* StatusAilment: StatusEffects: Poison, curse, and zombie effects will kill a smiley after a timer expires. Zombies are slowed down, jump lower, and infect nearby player characters, while {{curse}}s could cross from player to player.

Changed: 263

Removed: 395

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Moving blog tropes to Everybody Edits


* AliensSpeakingEnglish: [[https://everybodyedits.wordpress.com/2012/09/13/space-2/ A blog post]] shows off aliens who come in peace and have returned UsefulNotes/{{Laika}} to some smileys.



** In 2016, the game's [[DigitalAvatar smilies]] were all temporarily changed into blocks. In addition, the blog mentioned that a third FanBoy smiley could be gotten by collecting 100,000 blue coins in a world. (It's fake. Also, you couldn't place that many coins in one world without using a custom world through hacks or creation from a staff member.)

to:

** In 2016, the game's [[DigitalAvatar smilies]] were all temporarily changed into blocks. In addition, the blog mentioned that a third FanBoy smiley could be gotten by collecting 100,000 blue coins in a world. (It's fake. Also, you couldn't place that many coins in one world without using a custom world through hacks or creation from a staff member.)



* SigningOffCatchPhrase: The blog used to end posts with "See you in the worlds!"



* SpeedStripes: While they don't appear in-game, the blog post introducing Boost Arrows shows the Daredevil smiley with this.

Added: 1665

Changed: 267

Removed: 140

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* ArtsyBeret: The Artist smiley wears a beret.



* ClassicalMovieVampire: The Vampire smiley has pale skin, visible fangs, a slicked VillainousWidowsPeak, and an OminousOperaCape.



* DressedToHeal:
** The Nurse smiley wears a white hat and mask.
** The Doctor smiley's defining feature is its head mirror.
* DressedToPlunder The Pirate smiley wears a classic black pirate hat.



* HighClassGlass: The Big Spender and Platinum Spender smileys come with monocles.



* KnightInShiningArmor: The Templar smiley wears knight armor, and its FlavorText describes it as having unmatched courage.



* MartialArtsHeadband: The Karate smiley wears a white headband with a red symbol in the middle, resembling a ''hachimaki''.



* NoFairCheating: ''Everybody Edits Offline'' restricts the player from using cheats like GodMode, [[LevelEditor editing]], or fake players.



* OneCurseLimit: A player can only have one curse at a time. Though, a player ''can'' be infected by poison or a zombie virus while having a curse.

to:

* OminousOperaCape: The Vampire smiley has a flowing, blue cape which extends to beneath the smiley.
* OneCurseLimit: A player smiley can only have one curse at a time. Though, a player smiley ''can'' be infected by poison or a zombie virus while having a curse.



* PlatinumMakesEverythingShinier: The Platinum Big Spender comes with a big [[NiceHat platinum hat]] with an animated glimmer.

to:

* PlatinumMakesEverythingShinier: The Platinum Big Spender smiley comes with a big [[NiceHat platinum hat]] with an animated glimmer.



* TertiarySexualCharacteristics: The Female, Summer Girl, and Lady smilies have these.

to:

* TertiarySexualCharacteristics: TertiarySexualCharacteristics:
**
The Female, Girl, Summer Girl, and Lady smilies have these.eyelashes or hair which distinguishes them from the more generic smileys.
** The Cowgirl smiley has lipstick and hair, unlike the Cowboy smiley which does not have any gendered features.
* VillainousWidowsPeak: The Vampire smiley appears as one of the several [[MonsterMash Halloween monsters]] in the game, and has black hair in the shape of an inverted triangle on top of its head.



* WickedWitch: The Witch Smiley has green skin and a pointed hat.

to:

* WickedWitch: WitchClassic: The Witch Smiley has green skin and a pointed hat.


Added DiffLines:

* YouthfulFreckles: The Boy smiley has freckles to indicate its youth.


Added DiffLines:

[[folder:''Everybody Edits Offline'']]
* EasterEgg: Joining a world with modified gravity allows the player to change gravity in non-campaign worlds with the SlashCommand.
* NoFairCheating: ''Everybody Edits Offline'' restricts the player from using cheats like GodMode, [[LevelEditor editing]], or fake players.
[[/folder]]
Is there an issue? Send a MessageReason:
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While the original ''Everybody Edits'' is no longer playable, an offline version known as ''Everybody Edits Offline'' or ''Everybody Edits Legacy'' was released, containing the campaigns, some new features, and the ability to play worlds from the Flash version.

to:

While the original ''Everybody Edits'' is no longer playable, an offline version known as ''Everybody Edits Offline'' or ''Everybody Edits Legacy'' was released, containing the campaigns, some new features, and the ability to play worlds from the Flash original version.

Added: 487

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** The Pipes package had a description that read, "Factory outlet or [[Franchise/SuperMarioBros Italian plumbings]]?"
** The description for Laika was "In space, nobody can hear you bark," a reference to the TagLine of ''Film/{{Alien}}''.
** The description for the Skelly NPC was "Feels a bit spooky, and just a little bit scary," a reference to the lyrics of the song "Spooky Scary Skeletons" by Music/AndrewGold.
** The 2011 Christmas world that introduces music blocks has an area where one can hear the first seven notes of the ''Franchise/SuperMarioBros'' theme song along with text that reads "It's-a-me, Mario!"

to:

** Many of the shop descriptions were Shout-Outs:
***
The Pipes package had a description that read, "Factory outlet or [[Franchise/SuperMarioBros Italian plumbings]]?"
**
plumbings?" referencing Mario from the ''Franchise/SuperMarioBros'' franchise who is usually characterized as an Italian plumber, as well as the large Warp Pipes used for [[TubeTravel travel]] in the series.
***
The description for Laika was "In space, nobody can hear you bark," a reference to the TagLine of ''Film/{{Alien}}''.
** *** The description for the Skelly NPC was "Feels a bit spooky, and just a little bit scary," a reference to the lyrics of the song "Spooky Scary Skeletons" by Music/AndrewGold.
*** The Elder NPC description was "It's dangerous to go alone...", a quote from the ''VideoGame/TheLegendOfZeldaI''.
*** The Starfish NPC description was "A star on top will complete all the scenery!", quoting the pink starfish Patrick Star in ''WesternAnimation/ChristmasWho''.
** The 2011 Christmas world that introduces music blocks has an area where one can hear the first seven notes of the ''Franchise/SuperMarioBros'' theme song ''VideoGame/SuperMarioBros1'' overworld music, along with text that reads "It's-a-me, Mario!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/everybody_edits_flash.jpg]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Everybody Edits'', [[{{Retronym}} retroactively known as]] ''Everybody Edits Flash'', is the first installment of the ''VideoGame/EverybodyEdits'' series of online {{Level Editor}}s with DropInDropOutMultiplayer. It began in 2010, when Danish game developer Chris Benjaminsen made a simple game and would continue to expand on it.

Smileys and visual tweaks could be bought with {{energy|Economy}} or [[{{Microtransactions}} real money]]. Energy could also be used to buy more blocks used in worlds, or worlds themselves. There were also collectables found through other means, such as finding rare magical coins, HolidayMode exclusives, or sending a postcard to the staff.

The game grew, and grew, until the game had hundreds of blocks and smileys to play around with. Players had found EmergentGameplay through the game's many features, and made a wide variety of levels to play in.

In 2015, the 2.0 update brought campaigns and even more new features. In campaigns, high-quality worlds [[ApprovalOfGod approved by staff members]] are strung together with a common theme.

The game has had a [[TroubledDevelopment complex and rough development history]] over the years. In December 2020, the game had to be retired because of UsefulNotes/AdobeFlash's deprecation, and the game was given one final countdown.

While the original ''Everybody Edits'' is no longer playable, an offline version known as ''Everybody Edits Offline'' or ''Everybody Edits Legacy'' was released, containing the campaigns, some new features, and the ability to play worlds from the Flash version.

!!''Everybody Edits Flash'' contains examples of:

[[folder:''Everybody Edits Flash'']]
* ThirtyDayFreeTrial: Beta users were all given a free month of Builders Club when it was first made public.
* AliensSpeakingEnglish: [[https://everybodyedits.wordpress.com/2012/09/13/space-2/ A blog post]] shows off aliens who come in peace and have returned UsefulNotes/{{Laika}} to some smileys.
* AndYourRewardIsClothes: Some of the rewards for [[RandomEvent randomly finding a magical coin]] were the various magic-themed smileys, which have no effect on the gameplay.
* AntiGrinding: Although magic was [[RandomEvent randomly rewarded]] from coins collected, it was deliberately designed to discourage players from farming for magic. The details of this are complex, but it's generally understood that worlds with more coins have a lesser chance of magic.
* AprilFoolsDay:
** In 2016, the game's [[DigitalAvatar smilies]] were all temporarily changed into blocks. In addition, the blog mentioned that a third FanBoy smiley could be gotten by collecting 100,000 blue coins in a world. (It's fake. Also, you couldn't place that many coins in one world without using a custom world through hacks or creation from a staff member.)
** In 2019, the ''Everybody Edits'' website's background was changed to an ''Everybody Edits Universe'' themed background, teasing the (now canceled) planned release many were waiting for at the time. In addition to a new, unbeatable campaign, many strange changes were made to the game, such as capes being added to smilies, certain sound effects being replaced with brief voice clips, [[https://forums.everybodyedits.com/viewtopic.php?id=45610 among others]].
* AscendedGlitch: Back when certain block types were limited to whatever the player had bought, a bug allowed players to place an infinite amount of those blocks as long as the world is online. Eventually, most limited blocks were made infinite, ending the need for the bug.
* AscendedMeme: The user "Cow" made a nonsensical forum post filled with [[SillyAnimalSound mooing]], which was quickly closed and got lots of user attention. Six days later, the Moodonna [[NonPlayerCharacter NPC]] was added to the game with a description imitating the style of the forum thread:
--> moo moo moo moo moomoo
* BlackBeadEyes: Most of the [[DigitalAvatar smileys]] have black lines for eyes. The female smileys' eyes have a blue tint in them.
* CallAHitPointASmeerp: "Woot" was the original term for what would be called a "like" in many games. While it was replaced with the typical likes and favorites, the term remains on the game's {{fora}}.
* {{Cap}}: The cap for energy very easily shifted, and could overlap, so the cap is hard to define for this game. At the start, Energy was capped at 100 and later 200 in ''Everybody Edits'', but it can be increased in many ways. With these techniques combined, it could become rather high.
** Magic coins were always a source of boosting your energy cap. [=MrShoe's=] magic system could boost this to about +200. However, new magic was replaced with the original magic, making it a lot harder to increase it this way.
** Campaign rewards increased max energy, allowing for approximately +200 as the cap. However, the cap was not removed from new magic's removal, allowing people around for new magic and campaigns to get beyond +300.
** Winning official contests usually gave players a high max energy bonus.
* CharacterLevel: Players could once rank up by collecting magic coins. Higher levels gave the player a higher energy {{cap}} and allowed the player to buy more smileys and potions in the shop.
* ChristmasEpisode: There has been a contest, a campaign, as well as many Christmas-related items released around December.
* DreamingOfAWhiteChristmas: The 2011 Christmas world and promotional video both had lots of snow in them.
* EasterEgg:
** A fake appearance of the former staff member [=MrVoid=] could be found in the {{void|BetweenTheWorlds}} outside "Moderator Land", referencing [[{{Pun}} his name]] and the tendency for moderators to visit the level.
** The [[http://jawapa.everybodyedits.com/ JaWapa sub-domain]][[note]]the former name of [[http://minimal.everybodyedits.com the minimal website]], named after [=JaWapa=] until he was demoted from the staff team[[/note]] of the game's official website or [[http://everybodyedits.com/games/PWr1ckr01lEI this world]] would JustForFun/{{Rickroll}} the user. (Clever users may realize that the URL of the latter has "rickroll" spelled out with several letters replaced with numbers.) This was eventually removed after the website temporarily went down for security reasons in August 2019.
** The hidden page source of the main website gave credit to users who helped make it. With the website's cleanup in August 2019, this was removed.
* EasyLevelTrick: When potions were usable in every world, they could often be used to take shortcuts over large sections of worlds.
* EndlessGame: The game would never end, as long as players keep making levels.
* ExperiencePoints: One of the former magic systems gave players experience points through magic coins.
* FanBoy: The Fanboy III smiley was announced on AprilFoolsDay 2016, gotten from collecting 100,000 blue coins in one world. [[spoiler:It's fake; you can't place that many coins in one world.]]
* GameLobby: The lobby was filled with worlds the player can join. It was possible to search and sort through the world list, as well as view [[LevelMapDisplay minimaps]] and descriptions for worlds that allow it.
* GamingClan: Supported by the in-game "crew" feature. Crews could have their own logos and worlds, and players in them could be given custom permissions and ranks. It was also possible for crews to send announcements to users who are subscribed to them.
* HalloweenEpisode: Just like with Christmas, there have been many updates with a Halloween theme. Halloween also got three different campaigns, and a contest.
* LevelLockedLoot: For a brief period of time, many smileys could only be purchased by players with a high enough [[CharacterLevel magic level]]. Low level players who already had those smileys were simply unable to use them unless they leveled up.
* {{Microtransactions}}: Gems and Gold Membership could be bought with real money. These were removed in ''Everybody Edits Offline'', as all content in that version is free.
* NoFairCheating: While the game still had some hackers, it found a way to prevent the "moonjump" exploit. Campaign worlds had their own cheat detection system, preventing users from completing the level if they [[SequenceBreaking lack coins the player should have earlier in the level]].
* PlayEveryDay: The game encouraged people to play by giving them one unit of energy every 150 seconds, as well as a daily reward for logging in. These rewards increased over time, looping about once a month.
* RandomEvent: Collected coins had a small chance of being magic coins. These magic coins either increased the player's {{energy|Economy}} {{cap}} or gave the player a rare item.
* RevenueEnhancingDevices: A diamond block and the Big Spender smiley costed $100 and $50 respectively, having no purpose other than looking good and showing off. With the release of ''Everybody Edits Offline'', they became free.
* RPGElements: The game actually had quite a few. Some of these include {{Character Level}}s and potions, both of which got removed later on.
* ShoutOut:
** The Pipes package had a description that read, "Factory outlet or [[Franchise/SuperMarioBros Italian plumbings]]?"
** The description for Laika was "In space, nobody can hear you bark," a reference to the TagLine of ''Film/{{Alien}}''.
** The description for the Skelly NPC was "Feels a bit spooky, and just a little bit scary," a reference to the lyrics of the song "Spooky Scary Skeletons" by Music/AndrewGold.
** The 2011 Christmas world that introduces music blocks has an area where one can hear the first seven notes of the ''Franchise/SuperMarioBros'' theme song along with text that reads "It's-a-me, Mario!"
* SigningOffCatchPhrase: The blog used to end posts with "See you in the worlds!"
* SkillScoresAndPerks: Came with a higher max energy, more smilies and potions purchasable, and a shiny new badge. These were removed later in exchange for the classic magic system.
* TheSmurfettePrinciple: The Female smiley was the only smiley explicitly referenced as being female until the Lady and Summer Girl smilies were introduced.
* SpecialEditionTitle: The game often changed the logo for HolidayMode or upcoming contests.
* SpeedStripes: While they don't appear in-game, the blog post introducing Boost Arrows shows the Daredevil smiley with this.
* ThanksgivingEpisode: In 2011, American UsefulNotes/ThanksgivingDay came with the Indian and Pilgrim smilies.
* TutorialFailure: [=MrShoe's=] tutorial worlds didn't account for the addition of new blocks later. This results in an awkward situation where liquids, boost arrows, time doors, and several other blocks go unmentioned in the tutorials. The next tutorial, the Tutorial Campaign, seems to have been made with the future in mind—the third tutorial has an empty area just for later showcasing effects that would eventually be added to the game.
* VideoGameTutorial: In addition to the menu, campaign, and home world tutorials, there have been three tutorials throughout the game's history, including:
** The original tutorial world, showcasing {{gravity|screw}}, [[LevelEditor editing]], coin doors, and [[{{Teleportation}} portals]].
** The [=MrShoe=] tutorials, which came in three levels:
### Moving Tutorial, for moving, jumping, LadderPhysics, and [[FollowTheMoney coins]]
### Gravity Tutorial, for gravity arrows and dots, as well as portals
### Editing Tutorial, for editing worlds
* WreathedInFlames: The flame potion gave a ring of fire around a smiley as decoration before it was removed from the game. The fire graphic was later repurposed for the [[ManOnFire dangerous effects of lava]].
[[/folder]]

[[folder:''Everybody Edits Flash'' and ''Everybody Edits Offline'']]
* AmusementPark: The Carnival pack adds circus-themed blocks, encouraging players to make environments themed around it.
* ArbitraryHeadcountLimit: World owners were able to set a limit to zombies or curses in a world, meaning that [[ZombieApocalypse zombie worlds]] could have an arbitrary limit to smileys who are on the zombies' side.
* AscendedGlitch: Invisible portals and fully invisible blocks were originally usable from hacks. They were both eventually added to the game in a more user-friendly way.
* AscendedMeme: Users jokingly called original design of the Astronaut Smiley the "Fishbowl Astronaut" on the official forums when they petitioned for its return. The Staff brought it back as the Fishbowl Helmet Smiley.
* {{Autosave}}: Exiting a campaign world automatically creates a SuspendSave. When the game was still online, these saves were temporary.
* BedsheetGhost: The Purple Ghost appears as if it has a magenta sheet over it, with spikes at the bottom like the ghosts from ''VideoGame/PacMan''. It also has two BlackBeadEyes.
* BlatantBurglar: The Robber [[DigitalAvatar smiley]] comes with a mask and a ski cap.
* BubbleGloopSwamp: The Swamp Package has muddy liquid blocks that are slow to move in.
* {{Cap}}: Numbered switches, door blocks, and gate blocks were limited to 99 for years when introduced. This is possibly because the numbers seen on them would be wider than the sprite if increased to 999. Eventually the cap was increased to 999, and the digits were shrunken in width to compensate.
* CheckPoint: Checkpoints can placed in levels, activating on touch and returning the player character if they die.
* ChromeChampion: The Gold and Diamond [[DigitalAvatar smileys]] appear to be made of solid gold and diamond respectively.
* CityGuards: The Policeman smiley comes with a blue police cap, a serious expression, and a uniquely blue color on the LevelMapDisplay.
* ColorCodedWizardry: The wizard smileys have colored headgear depending on the element they represent, though being {{Digital Avatar}}s we don't get to see their wizardry in action.
** The Wizard Smiley, being the first and having no particular element, has a typical [[RobeAndWizardHat blue pointy wizard hat]]. The Fire Wizard is a PaletteSwap of it with a [[FireIsRed red hat]] instead.
** The Dark Wizard has a mysterious [[PurpleIsTheNewBlack purple]] [[InTheHood hood]] that [[TheFaceless covers its face in shadow]].
** The Light Wizard has a white hat, [[OpaqueLenses white glasses]], and a white WizardBeard.
* ConspicuousTrenchcoat: The Spy smiley comes with the classic sunglasses and hat.
* ConvectionSchmonvection: Players don't even get hurt after touching solid lava blocks. The actual lava liquid requires multiple seconds for the player to burn up after touching it, and even then, one can put out the fire. It also works with fire, since [[HitboxDissonance the player can technically touch it without triggering its hitbox]].
* CoolCrown:
** The crown block gives the player a golden crown, though only one smiley can have it at once. In ''Everybody Edits Universe'', the crown was repurposed as a LevelGoal, and can't be worn.
** Winning a world gives the player a silver crown.
* {{Curse}}: The curse effect can be passed around smileys until the cursed victim dies from it.
* {{Cyborg}}: The Franchise/{{Terminator}} smiley has a face half-human (smiley?) and half-robot.
* DeathIsASlapOnTheWrist: There are no consequences for the player if their character dies, except a small two second wait while the [[{{Avatar}} smiley]] [[MadeOfExplodium explodes]] and respawns to the most recent {{checkpoint}}. How punishing this is depends on the world. Some worlds are rather cruel, giving the player [[CheckpointStarvation no checkpoints over long stretches of challenges]]. Others--especially the linear, [[NintendoHard very demanding]] types of worlds--will place a checkpoint after each challenge, meaning that checkpoints will sometimes bring the player back less than half a minute of play, or even a few seconds. These types of worlds can easily get a dedicated player hundreds, if not thousands of deaths in a single play session.
* DemBones: The Skeleton smiley and Skelly [[NonPlayerCharacter NPCs]] appear as living skeleton, though the smiley is just a skull since it lacks a body.
* DifficultButAwesome: Sometimes, difficult techniques can be used to get through an area of a world in a way not intended. For example, pulling off a 1×1 hook jump[[note]]basically a single-block hole in a wall, requiring the player to jump upward out of that hole at just the right moment to reach the top of the wall[[/note]] in some worlds allows the player to reach unintended areas. This is rather difficult though, and requires precise timing. Or ButtonMashing. Either way works.
* ADogNamedDog: A few smilies are based off animals, and are all referred to their smiley names (with the exception of the "Moo Moo" smiley until it was renamed to Cow).
* EasterEgg:
** There are various humorous images in the game's code.
** If the player's death counter goes high enough ([[spoiler:nine-thousand]]), [[spoiler:a sound clip of Vegeta yelling "It's OVER NINE-THOUSAAAAAAAAAND!!" from ''Anime/DragonBallZ'' plays]]. Unsurprisingly, the addition of this resulted in a few automatic death worlds becoming popular for players interested in experiencing it.
* EinsteinHair: The MadScientist smiley comes with wild gray spikes of hair.
* ElementalEmbodiment: The Fire Demon smiley appears to just be a flame with a face.
* EternalEngine: The Industrial Package adds conveyor belts, metal platforms, and backgrounds, while the factory pack adds more factory-related blocks.
* EveryoneCallsHimBarkeep: Pretty much all the smilies (besides Creator/{{Bruce|Campbell}}, {{Santa|Claus}}, [[Literature/HowTheGrinchStoleChristmas Grinch]], and Franchise/{{Superman}}) are only known by their titles.
* EverythingsBetterWithSparkles: If enabled, sparkle particles briefly appear when smileys die or touch portals or coins.
* FanBoy: Fanboy smileys are smileys that appear with glasses, and used as special rewards for players. As with other smileys, they became freely usable in ''Everybody Edits Offline''.
** The first Fanboy smiley, once gotten from sending art to the Staff. It was also given out as a reward from the first smiley contest.
** The Fanboy II was created in 2014. It looks a little bit different and has smaller glasses. It was gotten through similar means from the first.
* FlamingHair: The Fire Demon smiley comes with fiery hair on its head.
* FloatingWater: Liquids can be placed in mid-air, as with all other blocks.
* GangplankGalleon: The Pirate pack adds blocks that are pirate-themed, allowing players to make a pirate-themed environment.
* GimmickLevel: Gravity can be set higher or lower by the owner, impacting how the level is played.
* GogglesDoNothing: The {{Nightvision|Goggles}}, diver smiley, and MadScientist smiley all come with goggles that have no impact on the gameplay.
* HauntedCastle: The Halloween 2011 pack comes with bricks, a blood-stained metal block, and two [[CobwebOfDisuse cobweb decorations]].
* HeartSymbol: A Valentine's Day pack comes with heart-shaped decorations to build with.
* HelloInsertNameHere: By typing [=%username%=] into sign or NPC dialogue, it will show the player's chosen name when read. This can be used by level creators to make it appear as if a user has their own named character in the level.
* HollywoodFire: Fire doesn't emit any smoke, and is harmless as long as the flame itself isn't touched.
* HolyHalo: The Angel smiley has a halo to help signify that it's an angel.
* HumanCannonball: The Daredevil smiley was once named the ''Cannonball'' smiley. Its introduction update came with a promotional world where players are shot out of cannons using boost arrows.
* InconvenientlyPlacedConveyorBelt: While the player can place conveyor belts, this is averted, as they do not affect the player.
* InvisibleBlock
** Are referred to as "Secret Blocks" in-game, and appear (or [[FakePlatform disappear]]) when touched. In 2015, fully invisible blocks were added to the game. There are also invisible portals, allowing world creators to subtly teleport players between different parts of the world.
** {{Downplayed|Trope}} with the invisible gravity tiles, which only temporarily appear when touched.
* LadderPhysics: There are ladders that come with the Ninja Package, slowing down smiley movement. The same behavior is used for several other blocks in the game.
* LavaIsBoilingKoolAid: Lava is translucent and acts like water, but orange and slightly thicker. And it kills those who touch it.
* LawyerFriendlyCameo: The "Purple Ghost" smiley is pretty clearly based off the ''VideoGame/PacMan'' ghost Pinky.
* LevelAte: The candyland pack adds blocks shaped like large candy canes, chocolate, and jelly beans.
* LevelGoal: The Level Goal comes in the form of a gold trophy. Smileys that touch it get a [[CoolCrown silver crown]].
* LoadingScreen: There were three separate loading screens. The latter two were removed in ''Everybody Edits Offline'', as the lack of online play made the game much quicker to load.
** The first loading screen, which plays while loading the game. It had monochrome text that reads ''Everybody Edits'' made out of in-game blocks, being filled with color left-to-right like a bar until the game fully loads. In 2015, a percentage counter was added to the screen. In 2018, the blocky text was replaced with the game's logo.
** The second loading screen, which appeared while loading the [[GameLobby lobby]]. It showed a screenshot of the game that updates around every month, along with a logo that [[SpecialEditionTitle appropriately updates for holidays]].
** The third loading screen, which was shown while loading a level. It showed the controls for the game, and text reminding the player to be patient.
* MadeOfExplodium: Smilies explode after touching {{spikes|OfDoom}} or fire.
* MadScientist: The Mad Scientist smiley has [[EinsteinHair spiky gray hair]], a grin, and some goggles.
* ManOnFire: Touching lava will cause the player's smiley to be covered in fire, killing them if they don't find water or a protection effect quickly.
* MusicIsEighthNotes: There are piano blocks, which are all eight notes. Granted, it's the only ''type'' of note that can be played.
* NightVisionGoggles: While the GogglesDoNothing, the Nightvision smiley is this nonetheless.
* NoCelebritiesWereHarmed: The Bruce smiley and [[NonPlayerCharacter NPC]] are based off Creator/BruceCampbell. The smiley debuted with a blog post titling him a Zombie Slayer, [[ShoutOut referencing Campbell's role]] as the zombie slayer [[Characters/EvilDeadAshWilliams Ash Williams]] in the ''Film/EvilDead'' franchise.
* NoFairCheating: ''Everybody Edits Offline'' restricts the player from using cheats like GodMode, [[LevelEditor editing]], or fake players.
* NonStandardCharacterDesign: The Creator/{{Bruce|Campbell}} smiley is more realistic compared to the rest of the smilies (though still [[TheNoseless lacking a nose]]). Bruce, along with the Robot, Robot Mk II, Laika, and [[BedsheetGhost Purple Ghost]] smilies are the only smilies not to be round.
* OneCurseLimit: A player can only have one curse at a time. Though, a player ''can'' be infected by poison or a zombie virus while having a curse.
* OneHitPointWonder: A smiley explodes into a cloud of sparkles when hurt in any way.
* OurGhostsAreDifferent: The Purple Ghost smiley is an purple BedsheetGhost that's more odd than it is spooky.
* PaletteSwap:
** The Diamond smiley is pretty much a monochrome version of the regular yellow smiley.
** The wood backgrounds in the Wild West are recolored versions of the Pirate background.
** The Red Ninja and Gold Ninja are recolored Ninja smileys.
* PalmtreePanic: The Sand Pack along with the Water Pack can turn worlds into beaches.
* PlatinumMakesEverythingShinier: The Platinum Big Spender comes with a big [[NiceHat platinum hat]] with an animated glimmer.
* {{Retraux}}: Lots of the older packages are like this, quite a few of which based off ''VideoGame/SuperMarioWorld''. Notably, the plastic package and [[VideoGame/PacMan pink ghost smiley]] seem to be based off arcade games.
* SantaClaus: The Santa smiley comes with the famous red Santa hat, though he lacks a beard.
* {{Satan}}: The Devil smiley has a grin and demon horns.
* ShoutOut: Several smilies are based off characters (or in one case, a [[NoCelebritiesWereHarmed real person]]). These include the Creator/{{Bruce|Campbell}}, Film/{{Frankenstein|1931}}, [[Literature/HowTheGrinchStoleChristmas Grinch]], [[VideoGame/PacMan purple ghost]], Franchise/{{Terminator}}, and Franchise/{{Superman}} smilies.
* SolidClouds: The Cloud pack comes with solid cloud platforms.
* SpaceZone: The Sci-Fi package and low-gravity worlds.
* SpikesOfDoom: Can be placed as a block, and will make smilies explode into sparkles on contact.
* StatusAilment: Poison, curse, and zombie effects will kill a smiley after a timer expires. Zombies are slowed down, jump lower, and infect nearby player characters, while {{curse}}s could cross from player to player.
* SuperheroesWearCapes: The Franchise/{{Superman}} [[DigitalAvatar smiley]] comes with a blue cape behind it.
* SuperNotDrowningSkills: There is no consequence for staying in liquids too long, excluding the [[ManOnFire slow burn]] effect from lava. It makes one wonder why the Diver smiley exists.
* SuspendSave: Happens {{auto|Save}}matically in campaign worlds.
* TemporaryPlatform: There are timed blocks that switch every five seconds, along with key gates which temporarily appear when the [[ColorCodedForYourConvenience matching-colored key]] is pressed.
* TertiarySexualCharacteristics: The Female, Summer Girl, and Lady smilies have these.
* VolumetricMouth: The bottom half of the LOL Smiley is a mouth.
* WickedWitch: The Witch Smiley has green skin and a pointed hat.
* TheWildWest: The Wild West Pack adds blocks like wooden boards and railings for western worlds.
* WingsDoNothing: All smilies have the same abilities, and even the ones with wings can't fly without GodMode or certain effect blocks.
* {{Wutai}}: The Dojo pack adds pagoda roofs and ladders.
* ZombieApocalypse: It is possible to spread a zombie infection between smileys using the zombie effect.
[[/folder]]

[[folder:User-Made Worlds]]
[[AC:Bobithan -- ''00-00 Press Start'' series]]
* HelicopterBlender: 1-18 has a black helicopter with a deadly propeller as a hazard.

[[AC:Don Carleone -- Zombies VS Smileys]]
* MarkOfTheBeast: A hidden area gives the player a [[DoubleJump 666-jump effect]].
* PlayerVersusPlayer: Like many zombie worlds, this world was designed to have [[ZombieApocalypse zombies trying to infect regular players]] while they try to survive.
* WizardNeedsFoodBadly: The world has a hunger system that slowly drains over time.

[[AC:Kefka -- Cool Cool Cavern]]
* MisbegottenMultiplayerMode: This world relies heavily on key-based puzzles, and features a contraption with many key gates at the beginning so that no-one can join the co-op segment if there are already players in it. This is quickly broken if the players in the co-op segment simply refuse to touch any keys.

[[AC:Kirby -- Slidey Minis]]
* NoPunctuationIsFunnier: Some of the signs have no punctuation just to show absurd the level is.

[[AC:Koth -- Lethal Lava Land]]
* MisbegottenMultiplayerMode: This world relies heavily on key-based puzzles, and features a contraption with many key gates at the beginning so that no-one can join the co-op segment if there are already players in it. This is quickly broken if the players in the co-op segment simply refuse to touch any keys.

[[AC:M4nu -- TIME MACHINE MINIS]]
* DooWopProgression: There's a group of platforms with music blocks on them that play the Doo-Wop Progression in order.
* MusicalGameplay: There are piano blocks everywhere, placed in various patterns so that they harmonize when the player goes through them. For example, climbing a vine plays chromatic rising notes, and completing an section of the world plays a satisfying major chord. One part uses the DooWopProgression.
* TimeTravel: The player character ventures to various different eras, including TheFuture.

[[AC:NSFW Crew -- NSFW Easter Island]]
* EenieMeenieMinyMoai: There's an ElaborateUndergroundBase hidden both inside and under moai heads.
* ElaborateUndergroundBase: The level is about a large alien underground base under a few [[EenieMeenieMinyMoai moai]] statues.

[[AC:[=Sensei1=] -- 4 monster battles]]
* CriticalHit: Sometimes a player will do 2 damage instead of 1 towards an enemy.
* ExcusePlot: The plot is that somebody offers you a trophy if you can beat three monsters.
* OverworldNotToScale: The world map is rather small. Buildings aren't much bigger than the player, but they become properly-sized when entered. Inverted with some elements like ducks and pigs, which are clearly bigger than they realistically would be.
* RolePlayingGame: This level is done in a typical turn-based Role-Playing Game style.

[[AC:Superxsuper -- Everybody Edits]]
* FakeLongevity: The [[RampJump Jump]] section requires the player to jump off the same ramp no less than 27 times to win the level, and that's assuming the player gets every other coin there is.
* GravityScrew: In a section that appears to take place on another planet, there are dots that help the player jump higher, giving the illusion of lowered gravity in it.
* NostalgiaLevel: The level features old {{Loading Screen}}s from the early years of the game as playable areas.
* PipeMaze: An unexplained set of pipes pouring dirty warty can be found, used as platforms for the player to travel across.
* RampJump: There's a large ramp using the game's gravity arrows to speed up player movement. There are slots in front of it that each rewards a coin.
* ShoutOut:
** One area has an arrangement of blocks and coins closely resembling the starting area of World 1-1 from ''VideoGame/SuperMarioBros1''.
** There's artwork of Website/{{Facebook}} and the Franchise/{{Pokemon}} Pikachu on the LevelMapDisplay.
[[/folder]]

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