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* SaveScumming: Partly averted in that you don't actually control the spinners; they will always land on a predetermined value, and the game will stick to a randomly generated seed of sorts to prevent resets for things like red loot space and the Casino. However, this doesn't stop you from just moving to a different type of space, thereby changing future results.
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A hybrid RPG/board game for the [=PS2=] and Wii, ''Dokapon Kingdom'' (and the DS sequel ''Dokapon Journey'') cast you in the role of an adventurer in the titular kingdom. Your goal? [[WallStreet To make yourself as disgustingly rich as possible.]] You do this not only by earning money through [[MoneySpider battling monsters]] and [[VendorTrash selling items]], like you would in a normal RPG, but also by going around the world map and saving towns from monsters. Then, TabletopGame/{{Monopoly}}-style, the towns make you their leader and add themselves to your worth. By rescuing towns (and later pumping them full of cash to make them worth more) and gathering treasures, your worth goes up.

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A hybrid RPG/board game for the [=PS2=] and Wii, ''Dokapon Kingdom'' (and the DS sequel ''Dokapon Journey'') cast you in the role of an adventurer in the titular kingdom. Your goal? [[WallStreet To make yourself as disgustingly rich as possible.]] possible. You do this not only by earning money through [[MoneySpider battling monsters]] and [[VendorTrash selling items]], like you would in a normal RPG, but also by going around the world map and saving towns from monsters. Then, TabletopGame/{{Monopoly}}-style, the towns make you their leader and add themselves to your worth. By rescuing towns (and later pumping them full of cash to make them worth more) and gathering treasures, your worth goes up.
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* RougeAnglesOfSatin: Subverted with the Wear Tigers. They appear to be feline lycanthropes in full plate, but examination of the flavor text reveals that they are human warriors who wear the skins of tigers on their heads to intimidate enemies, turning this into a {{pun}}.

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* RougeAnglesOfSatin: Subverted with the Wear Tigers. They appear to be feline lycanthropes therianthropes in full plate, but examination of the flavor text reveals that they are human warriors who wear the skins of tigers on their heads to intimidate enemies, turning this into a {{pun}}.

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* VendorTrash: Every town has a unique item. Though some of them can be given to the King, most of them serve better as VendorTrash. This is especially true of the gems the castles give out.

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* VendorTrash: Every town has a unique item. Though some of them can be given to the King, most of them serve better as VendorTrash. This is especially true of the gems the castles give out. out.
** In actuality, the value of the gems increases with investments made to their respective castles, and when given to the King as gifts, adds a lot of money to your final score at the end of a game. Unlike towns, castles, and the money you carry around, money from gifted gems is virtually impossible to remove.
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* MoneyForNothing: While the main goal of a game is to have the most money at the end, some games can get like this, where money accumulates really quick, really soon, to the point where you have enough to buy the most expensive spells and equipment several levels before you can reasonably traverse to their respective shops. Equipment not available in stores also tends to be far stronger while being easy to get. Even early on, the first big boss monsters will give more than enough gold to basically nullify the costs of the most frequent shops you'll visit. The only real money dumps that exist are castle investments (which act as a win condition in the form of end-game score that cannot be removed) and the Casino, which has a strong enough success rate that it'll just continue to multiply your money.
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* DumpStat: The defense (DF) stat is pretty much outclassed by the HP stat in terms of increasing your effective health. While it may serve some use early on, you can alleviate a low DF value easily with a good shield.

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* NamesToRunAwayFromReallyFast: Actually, the ultimate evil is named... "Rico." Make "Suave" jokes at your own expense.
** And his son is "Rico Jr."


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* TomTheDarkLord: The ultimate evil is named... "Rico." Make "Suave" jokes at your own expense.
** And his son is "Rico Jr."
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** "Thank mew!"

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The computer doesn\'t ALWAYS cheat... Sometimes they\'re smart.


Unlike most [=RPG=]s, ''Dokapon Kingdom'' was designed to be played with multiple people, and ''very'' competitively. Though it can be difficult to amass a group of people together long enough to play a 40+ game, if you can pull it off, it's definitely fun. ''Dokapon'' is a unique hybrid experience, and, with the right kind of friends, it's a blast. Oh, and--play with your friends. Definitely. That computer? [[TheComputerIsACheatingBastard A cheating bastard.]]

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Unlike most [=RPG=]s, ''Dokapon Kingdom'' was designed to be played with multiple people, and ''very'' competitively. Though it can be difficult to amass a group of people together long enough to play a 40+ game, if you can pull it off, it's definitely fun. ''Dokapon'' is a unique hybrid experience, and, with the right kind of friends, it's a blast. Oh, and--play with your friends. Definitely. That computer? [[TheComputerIsACheatingBastard A cheating bastard.]] And even on Easy, where it doesn't cheat - [[PoorPredictableRock they're overly predictable in battle.]]



* AlienAbduction: One of several random events involves a UFO transporting a player aboard, removing them from the board until their next turn. When returned, all of the player's stats will permanently be either nerfed or buffed slightly. This seems to be one of the game's several balancing agents, with tendencies to punish players with significant leads and reward players lagging behind.
* AwesomeButImpractical: Strike. Using it successfully causes ''lots'' of damage, but the relevant counter, Counter, not only causes them to totally avoid the attack, but hit ''you'' for massive damage at the same time. Comparitively, Attack does less damage, but the relevant counter, defend, only reduces the damage, and they don't get to strike back at you. High level monsters like to Counter a ''lot,'' so Strike is difficult to use on them.

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* AlienAbduction: One of several random events involves a UFO transporting a player aboard, removing them from the board until their next turn. When returned, all of the player's stats will permanently be either nerfed increased or buffed slightly. This seems decreased slightly.
* ArtificialBrilliance: The AI (on any difficulty, see [[TheComputerIsACheatingBastard below]]) not only know how and when
to be one of the game's several balancing agents, use their field magic, they also know that just because you're a [[PurposefullyOverpowered Darkling]], doesn't mean it's not a ''bad'' idea to pick a fight with tendencies to punish players the guy with significant leads three [[LastChanceHitPoint Deathblocks]], and reward players lagging behind.
Soul Fire active with >500 attack.
* AwesomeButImpractical: Strike. Using it successfully causes ''lots'' of damage, but the relevant counter, Counter, not only causes them to totally avoid the attack, but hit ''you'' for massive damage at the same time. Comparitively, Comparatively, Attack does less damage, but the relevant counter, defend, only reduces the damage, and they don't get to strike back at you. High level monsters like to Counter a ''lot,'' so Strike is difficult to use on them.



* TheComputerIsACheatingBastard: On Easy, they -might- be tolerable in one versus one. On Hard, they know exactly what they're going to do 35 weeks from the current turn, and no amount of bad luck is going to affect them.
** For human players, the "press to stop the spinner" is fake, no matter when you hit it, it will land on a pre-determined number or item. The computer... it will land on whatever number they want (i.e. the exact number of squares it takes to reach the next town)
** The computer (including NPC monsters) can also change what defense move they are using based on your offense move. Against higher level monsters, they will always use defend or magic, but if you use Strike, they ''will'' use Counter.
** The only solace is that the computer doesn't exploit the XP gain from a low-level player beating a high-level player. Nor do they actively exploit the Darkling-human trick to allow someone to permanently carry the game-breaking Darkling equipment.

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* TheComputerIsACheatingBastard: On Easy, they -might- be tolerable this doesn't apply, and they're outright [[PoorPredictableRock predictable in one versus one.battle]]. On Hard, they know exactly what they're going to do 35 weeks from the current turn, and no amount of bad luck is going to affect them.
** For human players, the The "press to stop the spinner" is fake, no matter when you hit it, it will land on a pre-determined number or item. The computer... it will land computer on Normal or Hard have an increased chance of landing on whatever number they want (i.e. the exact number of squares spaces it takes to reach the next town)
** The computer (including NPC monsters) can also change what defense move they are using based on your offense move. Against higher level monsters, monsters or Hard opponents, they will always use defend or magic, but if you use Strike, they ''will'' use Counter.
** In fact, the only difference between difficulties is actually "how much this AI player will cheat."
**
The only solace is that the computer doesn't exploit the XP gain from a low-level player beating a high-level player. Nor do don't [[GangUpOnTheHuman collude against you]], and will screw each other over just as much as they actively exploit the Darkling-human trick to allow someone to permanently carry the game-breaking Darkling equipment.do you.



* CoolAndUnusualPunishment: One option to punish the loser in a PVP duel is doodling on their character's face. While most of the randomly generated doodles look suitably embarrassing, one places [[XMarksTheHero a giant X in the middle of their face, resembling a badass scar more than anything]].
* CoolButInefficient: Super bounce, the Darkling defensive magic. It reflects back magic attacks for 4 times what it would deal to you. The problem is that your stats are so high with all the Darkling equipment that it'll usually reflect back nothing since you were never going to get hurt anyway. It can be practical if stolen by a normal player however.
* DealWithTheDevil: Extradimensional troublemaking demon-thing Weber can give you a Contract that will warp you to a specific map space and transform you into [[GameBreaker the Darkling]].

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* CoolAndUnusualPunishment: One option to punish the loser in a PVP duel is doodling on their character's face. While most of the randomly generated chosen doodles look suitably embarrassing, one places [[XMarksTheHero a giant X in the middle of their face, resembling a badass scar more than anything]].
* CoolButInefficient: Super bounce, the Darkling defensive magic. It reflects back magic attacks for 4 times what it would deal to you. The problem is that your stats are so high with all the Darkling equipment that it'll usually reflect back nothing since you were never you're either not going to get hurt anyway. anyway, or are going to be [[DidYouJustPunchOutCthulhu one-shotted regardless]] by a CrazyPrepared rival. It can be practical if stolen by a normal player however.
however, but [[OvershadowedByAwesome why]], when they can take the [[GameBreaker Overlord's Crown]] instead?
* DealWithTheDevil: Extradimensional troublemaking demon-thing Weber can give you a Contract that will warp you to a specific map space and transform you into [[GameBreaker [[PurposefullyOverpowered the Darkling]].



* DifficultButAwesome: More like "luck based but awesome", but if you get into a fight that you know you are going to lose in one hit, sometimes the best thing to do is just hit counter and pray it works. If it does work then the enemy misses and you counterattack. If you don't have anything else to do then it may just save your life.

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* DifficultButAwesome: More like "luck "luck/prediction based but awesome", but if you get into a fight that you know you are going to lose in one hit, sometimes and you can't just give up, the best thing to do is just hit counter and pray it works. If it does work then the enemy misses and you counterattack. If you don't have anything else to do then it may just save your life.



* GoshDangItToHeck: Enemy AI taunt:

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* GoshDangItToHeck: [[ParodiedTrope Parodied.]] Enemy AI taunt:



* HideYourLesbians: If a female character wins, the King states that he can't publicly marry two women. He has a... [[{{Squick}} creative]] solution to this.

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* HideYourLesbians: If a female character wins, the King states that he can't publicly marry two women. He has a... [[{{Squick}} creative]] solution to this. (He wants an heir)



* PoorPredictableRock: Any AI opponent who doesn't [[TheComputerIsACheatingBastard cheat]] will usually play to their best stat and your weakest when deciding to use a physical or magical attack, and will rarely Strike or Counter. [[LuckBasedMission That doesn't mean "never", though...]]



* {{Stripperiffic}}: Would it ''kill'' those female fighters to put on something ''besides'' a ChainmailBikini?

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* {{Stripperiffic}}: Would it ''kill'' those female fighters to put on something ''besides'' a ChainmailBikini?ChainmailBikini? [[StatisticallySpeaking Well, it wouldn't help them in any way regardless...]]
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* ItsPronouncedTroPay: The King pronounces marriage as mar-ie-ege.
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* DifficultButAwesome: More like "luck based but awesome", but if you get into a fight that you know you are going to lose in one hit, sometimes the best thing to do is just hit counter and pray it works. If it does work then the enemy misses and you counterattack. If you don't have anything else to do then it may just save your life.
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* ItemCaddy: The Magician (field magic) and the PrestigeClass Ninja (regular items) are the jobs built around this, able to use two items in their select category per turn.
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Battles are both turn-based and turn-based. (No, really, it makes sense.) During battle, one side is the attacker and one side is the defender, and which you are is determined by a card you draw at the beginning of battle. Attackers have specific abilities available to them, and defenders do as well. Attackers have a stardard attack (whose damage can be greatly decresed by a standard defend), a "Strike" attack that does high amounts of damage (but can be countered and turned against its user by the defender's "Counter" move), an offensive spell (whose damage can be decreased or turned by a defensive spell), and a special ability that can't be countered, but uses up a vital attack turn. Defensive fighters have a standard defend (decreases all damage, but especially that of a standard attack), a "Counter" move (only works on "Strike," but prevents all damage and turns it on the strike-r), a defensive spell (resists offensive spells), and the ability to run away. Each fighter gets the chance to be both an attacker and a defender in one "turn," and then it's on to the next player's turn. If the battle is ongoing, it'll pick up the next time it rolls around to that player's turn again. This is more or less necessary when fighting boss monsters.

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Battles are both turn-based and turn-based. (No, really, it makes sense.) During battle, one side is the attacker and one side is the defender, and which you are is determined by a card you draw at the beginning of battle. Attackers have specific abilities available to them, and defenders do as well. Attackers have a stardard attack (whose damage can be greatly decresed decreased by a standard defend), a "Strike" attack that does high amounts of damage (but can be countered and turned against its user by the defender's "Counter" move), an offensive spell (whose damage can be decreased or turned by a defensive spell), and a special ability that can't be countered, but uses up a vital attack turn. Defensive fighters have a standard defend (decreases all damage, but especially that of a standard attack), a "Counter" move (only works on "Strike," but prevents all damage and turns it on the strike-r), a defensive spell (resists offensive spells), and the ability to run away. Each fighter gets the chance to be both an attacker and a defender in one "turn," and then it's on to the next player's turn. If the battle is ongoing, it'll pick up the next time it rolls around to that player's turn again. This is more or less necessary when fighting boss monsters.
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In case anyone was wondering, that intro was weird and out of place.
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The night was dark. The PartyGame scurried along the boulevard, ducking in the shadows left by the streetlamps, her heart fluttering.

"I can't let Creator/{{Nintendo}} know I'm out here," she panted to herself. "Mom and Dad would never let me out of the house by myself."

"''VideoGame/MarioParty?''" a husky voice called out from down the steet.

"''DragonQuest!''" ''VideoGame/MarioParty'' whispered to herself. She pulled herself out from the shadow of the trees, the front of her blouse dirty from her [[BedsheetLadder window escape down the side of the house.]]

The RPG took her into his arms, burying his nose in her soft hair. "Don't worry," he whispered. "Your parents need never find out."

[[XMeetsY And that's how]] ''Dokapon Kingdom'' [[XMeetsY was born!]]
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See, this is why referring to \"examples above and below\" is a bad idea, since Les Yay was moved to the YMMV page.


** The only solace is that the computer doesn't exploit the XP gain from a low-level player beating a high-level player. Nor do they actively exploit the Darkling-human trick to allow someone to permanently carry the GameBreaker Darkling equipment.

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** The only solace is that the computer doesn't exploit the XP gain from a low-level player beating a high-level player. Nor do they actively exploit the Darkling-human trick to allow someone to permanently carry the GameBreaker game-breaking Darkling equipment.



* PurelyAestheticGender: The king states at the beginning that the one who weds Penny will be the next ''king'', not the next ruler. Also see LesYay above.

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* PurelyAestheticGender: The king states at the beginning that the one who weds Penny will be the next ''king'', not the next ruler. Also see LesYay above.

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Examples are not recent.


[[XMeetsY And that's how]] ''DokaponKingdom'' [[XMeetsY was born!]]

A hybrid RPG/board game for the [=PS2=] and Wii, ''DokaponKingdom'' (and the recently released ''Dokapon Journey'') cast you in the role of an adventurer in the titular kingdom. Your goal? [[WallStreet To make yourself as disgustingly rich as possible.]] You do this not only by earning money through [[MoneySpider battling monsters]] and [[VendorTrash selling items]], like you would in a normal RPG, but also by going around the world map and saving towns from monsters. Then, TabletopGame/{{Monopoly}}-style, the towns make you their leader and add themselves to your worth. By rescuing towns (and later pumping them full of cash to make them worth more) and gathering treasures, your worth goes up.

Rather than traveling in a standard fashion, the world map is a game board, and a spinner determines how far you'll travel. Naturally, players take turns spinning and moving. The spaces on the board each have different effects. Some are stores where you can buy items, or treasure chests where you can find goodies. Most of them are yellow squares, where you can either find events (ranging from the [[GameBreaker awesome]], such as the town-worth-increasing Mitch, to the [[FakeDifficulty downright evil]], such as Weber) or fight monsters.

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[[XMeetsY And that's how]] ''DokaponKingdom'' ''Dokapon Kingdom'' [[XMeetsY was born!]]

A hybrid RPG/board game for the [=PS2=] and Wii, ''DokaponKingdom'' ''Dokapon Kingdom'' (and the recently released DS sequel ''Dokapon Journey'') cast you in the role of an adventurer in the titular kingdom. Your goal? [[WallStreet To make yourself as disgustingly rich as possible.]] You do this not only by earning money through [[MoneySpider battling monsters]] and [[VendorTrash selling items]], like you would in a normal RPG, but also by going around the world map and saving towns from monsters. Then, TabletopGame/{{Monopoly}}-style, the towns make you their leader and add themselves to your worth. By rescuing towns (and later pumping them full of cash to make them worth more) and gathering treasures, your worth goes up.

Rather than traveling in a standard fashion, the world map is a game board, and a spinner determines how far you'll travel. Naturally, players take turns spinning and moving. The spaces on the board each have different effects. Some are stores where you can buy items, or treasure chests where you can find goodies. Most of them are yellow squares, where you can either find events (ranging from the [[GameBreaker awesome]], awesome, such as the town-worth-increasing Mitch, to the [[FakeDifficulty downright evil]], such as Weber) or fight monsters.



* LesYay: Female heroes are just as motivated by the StandardHeroReward as the male heroes, and if a girl does win, Penny does not mind the idea of marrying the other girl.
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* CoolButInefficient: Super bounce, the Darkling defensive magic. It reflects back magic attacks for 4 times what it would deal to you. The problem is that your stats are so high with all the Darkling equipment that it'll usually reflect back nothing since you were never going to get hurt anyway. It can be practical if stolen by a normal player however.
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"I can't let {{Nintendo}} know I'm out here," she panted to herself. "Mom and Dad would never let me out of the house by myself."

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"I can't let {{Nintendo}} Creator/{{Nintendo}} know I'm out here," she panted to herself. "Mom and Dad would never let me out of the house by myself."

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Added Build Like an Egyptian


* BuildLikeAnEgyptian: The pyramid dungeon in the Aphrike region.



* ContinuingIsPainful: You loose a ''lot'' of money and items when you die. And if you want to come back faster, you've got to fork over even ''more'' cash.

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* ContinuingIsPainful: You loose lose a ''lot'' of money and items when you die. And if you want to come back faster, you've got to fork over even ''more'' cash.
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A hybrid RPG/board game for the [=PS2=] and Wii, ''DokaponKingdom'' (and the recently released ''Dokapon Journey'') cast you in the role of an adventurer in the titular kingdom. Your goal? [[WallStreet To make yourself as disgustingly rich as possible.]] You do this not only by earning money through [[MoneySpider battling monsters]] and [[VendorTrash selling items]], like you would in a normal RPG, but also by going around the world map and saving towns from monsters. Then, {{Monopoly}}-style, the towns make you their leader and add themselves to your worth. By rescuing towns (and later pumping them full of cash to make them worth more) and gathering treasures, your worth goes up.

to:

A hybrid RPG/board game for the [=PS2=] and Wii, ''DokaponKingdom'' (and the recently released ''Dokapon Journey'') cast you in the role of an adventurer in the titular kingdom. Your goal? [[WallStreet To make yourself as disgustingly rich as possible.]] You do this not only by earning money through [[MoneySpider battling monsters]] and [[VendorTrash selling items]], like you would in a normal RPG, but also by going around the world map and saving towns from monsters. Then, {{Monopoly}}-style, TabletopGame/{{Monopoly}}-style, the towns make you their leader and add themselves to your worth. By rescuing towns (and later pumping them full of cash to make them worth more) and gathering treasures, your worth goes up.
Is there an issue? Send a MessageReason:
None

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** For human players, the "press to stop the spinner" is fake, no matter when you hit it, it will land on a pre-determined number or item. The computer... it will land on whatever number they want (i.e. the exact number of squares it takes to reach the next town)
** The computer (including NPC monsters) can also change what defense move they are using based on your offense move. Against higher level monsters, they will always use defend or magic, but if you use Strike, they ''will'' use Counter.
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* SeriousBusiness: You want to rob the item store, or anyone else? You gotta win at Ro-Sham-Bo! And [[SouthPark no]], not that kind. I mean rock-paper-scissors.

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* SeriousBusiness: You want to rob the item store, or anyone else? You gotta win at Ro-Sham-Bo! And [[SouthPark [[WesternAnimation/SouthPark no]], not that kind. I mean rock-paper-scissors.
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Lame Pun Reaction is in-universe only


* RougeAnglesOfSatin: Subverted with the Wear Tigers. They appear to be feline lycanthropes in full plate, but examination of the flavor text reveals that they are human warriors who wear the skins of tigers on their heads to intimidate enemies, turning this into a LamePun.

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* RougeAnglesOfSatin: Subverted with the Wear Tigers. They appear to be feline lycanthropes in full plate, but examination of the flavor text reveals that they are human warriors who wear the skins of tigers on their heads to intimidate enemies, turning this into a LamePun.{{pun}}.



* VerbalTic: Krysta, the anthropomorphic cat wizard who runs the magic shop, speaks normally save for the occasional, unenthusiastic "meow" or [[LamePun lame cat pun]].

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* VerbalTic: Krysta, the anthropomorphic cat wizard who runs the magic shop, speaks normally save for the occasional, unenthusiastic "meow" or [[LamePun lame cat pun]].{{pun}}.
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* UselessItem: As far as anyone knows, the Squid Ring accessory doesn't do anything.
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YMMV sinkhole


* AlienAbduction: One of several random events involves a UFO transporting a player aboard, removing them from the board until their next turn. When returned, all of the player's stats will permanently be either nerfed or buffed slightly. This [[YourMileageMayVary seems]] to be one of the game's several balancing agents, with tendencies to punish players with significant leads and reward players lagging behind.

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* AlienAbduction: One of several random events involves a UFO transporting a player aboard, removing them from the board until their next turn. When returned, all of the player's stats will permanently be either nerfed or buffed slightly. This [[YourMileageMayVary seems]] seems to be one of the game's several balancing agents, with tendencies to punish players with significant leads and reward players lagging behind.
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* StandardHeroReward: The king offers Princess Penny's hand in marriage, but only to the hero that brings him the most money at adventure's end. This kicks off a ''lot'' of [[HeroicSociopath heroic sociopathy]].

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* StandardHeroReward: The king offers Princess Penny's hand in marriage, but only to the hero that brings him the most money at adventure's end. This kicks off a ''lot'' of [[HeroicSociopath [[HeroicComedicSociopath heroic sociopathy]].
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* HeroicSociopath: The default setting for all players; sure, you're trying to save the kingdom, but you are allowed, nay, encouraged, to: cheat your fellow adventurers, beat up your fellow adventurers, steal from your fellow adventurers, steal from the ''kingdom you're trying to save'', and just generally be a heroic jerk as you get as much money as you can any way you can.

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* HeroicSociopath: HeroicComedicSociopath: The default setting for all players; sure, you're trying to save the kingdom, but you are allowed, nay, encouraged, to: cheat your fellow adventurers, beat up your fellow adventurers, steal from your fellow adventurers, steal from the ''kingdom you're trying to save'', and just generally be a heroic jerk as you get as much money as you can any way you can.

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Namespacing


* SaintlyChurch: The temples, which cures you of status ailments by [[ReligionIsMagic praying to the]] [[TheBible Holy Spirit]] and serves as a checkpoint in case the you die.

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* SaintlyChurch: The temples, which cures you of status ailments by [[ReligionIsMagic praying to the]] [[TheBible [[Literature/TheBible Holy Spirit]] and serves as a checkpoint in case the you die.

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* GoldenSaucer: The Casino Cave. The only way to get the item necessary to unlock the Acrobat PrestigeClass is to [[LuckBasedMission win it at the slot machine here]], making it easy to get [[SidetrackedByTheGoldSaucer sidetracked]].


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* MinigameZone: The Casino Cave. The only way to get the item necessary to unlock the Acrobat PrestigeClass is to [[LuckBasedMission win it at the slot machine here]], making it easy to get [[SidetrackedByTheGoldSaucer sidetracked]].

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