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* BonusBoss: ''[=CnP=]'' in ''[=DJMAX=] Portable'', ''Your Own Miracle'' in ''Portable 2'', both accessible by getting a high enough accuracy in the four stages. ''Your Own Miracle'' has a TrueFinalBoss form (in the form of a Hard chart) with not-exactly-known requirements.
** In ''Technika'', if you can get 95% MAX judgment overall in Technical mode for the first three songs (not 95% for each), you can play a different boss song than you normally would. For example, you would normally get "Come To Me" as a boss song in First Step, but achieving 95% MAX will give you "Lover" instead.
*** The Conquerer Set has ''two'' bonus bosses. The first one, "Thor" [Technical] , is unlocked at 95%. The second one, "[=BlythE=]" [Technikal] is unlocked at 98%.
*** However, some songs' alternate bosses actually have ''less notes'', so you deliberately need to avoid getting a high enough accuracy to play the higher scoring song.
** ''Technika 2'' changed the way bonus songs appeared. Instead of requiring 95% MAX, it is based on which songs are selected to play within each set. The songs are "numbered" from 1-6 based on the order they are listed in the set. Each set has a total number related to the difficulty, such as First Step having an 11. If the three songs chosen total to a number below that set number, the first boss song is chosen. If the total is equal or higher, the second boss song is chosen.
** ''Technika 3'' has (or had) a true Bonus Boss: a 2011 rendition of Supersonic (of S4 League fame). It's playable in one of two ways: as a boss in the Sound Lab Club Mixing set or in one of the three Summer Special Missions.
** ''Respect'' has a couple:
*** Under certain (currently unknown) conditions, Mulch will appear on the third stage of 8B Arcade Mode.
*** The ''Black Square'' DLC has this with the mission "Enter the Rocky Studio". [[spoiler:After completing the mission proper, players get a shot at Son of Sun [[MarathonLevel (Extended Mix)]] [[HarderThanHard XB]]. [[https://www.youtube.com/watch?v=e34Yf88OCJI See it in action here.]] ]]


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* OptionalBoss:
** In ''Technika'', if you can get 95% MAX judgment overall in Technical mode for the first three songs (not 95% for each), you can play a different boss song than you normally would. For example, you would normally get "Come To Me" as a boss song in First Step, but achieving 95% MAX will give you "Lover" instead.
*** The Conquerer Set has ''two'' bonus bosses. The first one, "Thor" [Technical] , is unlocked at 95%. The second one, "[=BlythE=]" [Technikal] is unlocked at 98%.
*** However, some songs' alternate bosses actually have ''less notes'', so you deliberately need to avoid getting a high enough accuracy to play the higher scoring song.
** ''Technika 2'' changed the way bonus songs appeared. Instead of requiring 95% MAX, it is based on which songs are selected to play within each set. The songs are "numbered" from 1-6 based on the order they are listed in the set. Each set has a total number related to the difficulty, such as First Step having an 11. If the three songs chosen total to a number below that set number, the first boss song is chosen. If the total is equal or higher, the second boss song is chosen.
** ''Technika 3'' has (or had) a true Bonus Boss: a 2011 rendition of Supersonic (of S4 League fame). It's playable in one of two ways: as a boss in the Sound Lab Club Mixing set or in one of the three Summer Special Missions.
** ''Respect'' has a couple:
*** Under certain (currently unknown) conditions, Mulch will appear on the third stage of 8B Arcade Mode.
*** The ''Black Square'' DLC has this with the mission "Enter the Rocky Studio". [[spoiler:After completing the mission proper, players get a shot at Son of Sun [[MarathonLevel (Extended Mix)]] [[HarderThanHard XB]]. [[https://www.youtube.com/watch?v=e34Yf88OCJI See it in action here.]] ]]
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* FranchiseCodifier: ''DJMAX Online'' is the first game in the series and [[EarlyInstallmentWeirdness is markedly different from subsequent games]], being an [[AllegedlyFreeGame "free-to-play"]] MMO-infrastructure game with a "last two keys to be pressed will auto-play notes for MAX 1%" mechanic and a 7-lane mode that would be rarely used in later installments. ''DJMAX Portable'' sets the formula for many subsequent games by being a thumb-based game and being a retail product instead of an [=F2P=] MMO, but still has a lot of the design DNA of ''Online''. ''DJMAX Portable 2'' establishes a lot of the series' current conventions such as [[SuperMode Fever mode]], multi-song missions with objectives beyond just "clear the song", and the now-standard selection of 4-, 5-, 6-, and 8-button modes.

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* FranchiseCodifier: ''DJMAX Online'' is the first game in the series and [[EarlyInstallmentWeirdness is markedly different from subsequent games]], being an [[AllegedlyFreeGame "free-to-play"]] MMO-infrastructure game with a "last two keys to be pressed will auto-play notes for MAX 1%" mechanic and a 7-lane mode that would be rarely used in later installments. ''DJMAX Portable'' sets the formula for many subsequent games by being a thumb-based game and being a retail product instead of an [=F2P=] MMO, but still has a lot of the design DNA of ''Online''. ''DJMAX Portable 2'' establishes a lot of the series' current conventions such as [[SuperMode Fever mode]], Mike Blunck as the announcer, multi-song missions with objectives beyond just "clear the song", and the now-standard selection of 4-, 5-, 6-, and 8-button modes.
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* FranchiseCodifier: ''DJMAX Online'' is the first game in the series and [[EarlyInstallment is markedly different from subsequent games]], being an [[AllegedlyFreeGame "free-to-play"]] MMO-infrastructure game with a "last two keys to be pressed will auto-play notes for MAX 1%" mechanic and a 7-lane mode that would be rarely used in later installments. ''DJMAX Portable'' sets the formula for many subsequent games by being a thumb-based game and being a retail product instead of an [=F2P=] MMO, but still has a lot of the design DNA of ''Online''. ''DJMAX Portable 2'' establishes a lot of the series' current conventions such as [[SuperMode Fever mode]], multi-song missions with objectives beyond just "clear the song", and the now-standard selection of 4-, 5-, 6-, and 8-button modes.

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* FranchiseCodifier: ''DJMAX Online'' is the first game in the series and [[EarlyInstallment [[EarlyInstallmentWeirdness is markedly different from subsequent games]], being an [[AllegedlyFreeGame "free-to-play"]] MMO-infrastructure game with a "last two keys to be pressed will auto-play notes for MAX 1%" mechanic and a 7-lane mode that would be rarely used in later installments. ''DJMAX Portable'' sets the formula for many subsequent games by being a thumb-based game and being a retail product instead of an [=F2P=] MMO, but still has a lot of the design DNA of ''Online''. ''DJMAX Portable 2'' establishes a lot of the series' current conventions such as [[SuperMode Fever mode]], multi-song missions with objectives beyond just "clear the song", and the now-standard selection of 4-, 5-, 6-, and 8-button modes.
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* FranchiseCodifier: ''DJMAX Online'' is the first game in the series and [[EarlyInstallment is markedly different from subsequent games]], being an [[AllegedlyFreeGame "free-to-play"]] MMO-infrastructure game with a "last two keys to be pressed will auto-play notes for MAX 1%" mechanic and a 7-lane mode that would be rarely used in later installments. ''DJMAX Portable'' sets the formula for many subsequent games by being a thumb-based game and being a retail product instead of an [=F2P=] MMO, but still has a lot of the design DNA of ''Online''. ''DJMAX Portable 2'' establishes a lot of the series' current conventions such as [[SuperMode Fever mode]], multi-song missions with objectives beyond just "clear the song", and the now-standard selection of 4-, 5-, 6-, and 8-button modes.
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trope was cut/disambiguated due to cleanup


** ''VideoGame/GuiltyGear'' Pack - Originally a PreOrderBonus exclusive to the Japanese version, this pack is the first of many third-party collaborations. Adds three songs from the series - two songs from the ''Guilty Gear Xrd'' series and one from ''Guilty Gear 2: Overture''. Also adds a gear skin and note skin, both [[JustForPun named "GUILTY"]].

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** ''VideoGame/GuiltyGear'' Pack - Originally a PreOrderBonus exclusive to the Japanese version, this pack is the first of many third-party collaborations. Adds three songs from the series - two songs from the ''Guilty Gear Xrd'' series and one from ''Guilty Gear 2: Overture''. Also adds a gear skin and note skin, both [[JustForPun named "GUILTY"]]."GUILTY".

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Paragraph removed per wick cleanup.


** In ''Respect'', The final song in mission mode, [[spoiler: We're All Gonna Die [[HarderThanHard XB (10 buttons)]]]], is preceded by a mission unlocked right before it with relatively easier [[spoiler: XB]] notecharts, giving players a chance to get used to the gimmick. There's also a popup briefly illustrating what [[spoiler: L2 and R2 notes]] will look like in-game, so nobody is caught by surprise. Other missions with a possibly UnexpectedGameplayChange have similar popups, like the [=4BFX=] and [=5BFX=] songs in the ''Clazziquai Edition'' and ''Black Square'' packs and the [[spoiler:TB]] songs in the ''Technika'' packs.

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** In ''Respect'', The final song in mission mode, [[spoiler: We're [[spoiler:We're All Gonna Die [[HarderThanHard XB (10 buttons)]]]], is preceded by a mission unlocked right before it with relatively easier [[spoiler: XB]] [[spoiler:XB]] notecharts, giving players a chance to get used to the gimmick. There's also a popup briefly illustrating what [[spoiler: L2 [[spoiler:L2 and R2 notes]] will look like in-game, so nobody is caught by surprise. Other missions with a possibly UnexpectedGameplayChange have similar popups, like the [=4BFX=] and [=5BFX=] songs in the ''Clazziquai Edition'' and ''Black Square'' packs and the [[spoiler:TB]] songs in the ''Technika'' packs.



%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
* GreenEyedMonster:

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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
* GreenEyedMonster:
GreenEyedMonster:



** The ''Technika'' DLC for ''Respect'' has a trophy that involves clearing all songs with a [[{{Retraux}} TB]] pattern at least once. Problem is, the last stage's song selection is pretty iffy, unlike the more straightforward ''Technika'', since you can't pick the songs you want to play in ''Respect'''s mission mode - making it unnecessarily hard to even ''get to'' every TB song. [[spoiler: [[https://www.reddit.com/r/djmax/comments/87x8le/anyone_figured_out_how_to_get_both_songs_in/dwgfogb/ Turns out it relies on whether the combo counter is odd or even.]] ]]

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** The ''Technika'' DLC for ''Respect'' has a trophy that involves clearing all songs with a [[{{Retraux}} TB]] pattern at least once. Problem is, the last stage's song selection is pretty iffy, unlike the more straightforward ''Technika'', since you can't pick the songs you want to play in ''Respect'''s mission mode - making it unnecessarily hard to even ''get to'' every TB song. [[spoiler: [[https://www.[[spoiler:[[https://www.reddit.com/r/djmax/comments/87x8le/anyone_figured_out_how_to_get_both_songs_in/dwgfogb/ Turns out it relies on whether the combo counter is odd or even.]] ]]



** ''[=DJMAX=] Respect'' has 6 songs in Mission mode that's [[spoiler: in "XB" mode. As in 10 button mode. It's like the 8 button mode, [[OhCrap except with L2 and R2 on top of that]]. Granted, the first 5 are mainly there [[AntiFrustrationFeatures to get the player used to the mode]], but they're still pretty complex.]]

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** ''[=DJMAX=] Respect'' has 6 songs in Mission mode that's [[spoiler: in [[spoiler:in "XB" mode. As in 10 button mode. It's like the 8 button mode, [[OhCrap except with L2 and R2 on top of that]]. Granted, the first 5 are mainly there [[AntiFrustrationFeatures to get the player used to the mode]], but they're still pretty complex.]]



*** [[spoiler: The first, and so far only game featuring the XB mode, only available in the last two missions of the game]]

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*** [[spoiler: The [[spoiler:The first, and so far only game featuring the XB mode, only available in the last two missions of the game]]



** "[[ExactlyWhatItSaysOnTheTin We're All Gonna Die]]" in ''Respect''. [[spoiler: The hardest version of it appears in Mission mode, with a playlist of other songs throughout the series that are notorious for being ThatOneBoss. It's also the hardest song in the game utilizing the mission-only [[HarderThanHard XB (10 button) mode]].]]

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** "[[ExactlyWhatItSaysOnTheTin We're All Gonna Die]]" in ''Respect''. [[spoiler: The [[spoiler:The hardest version of it appears in Mission mode, with a playlist of other songs throughout the series that are notorious for being ThatOneBoss. It's also the hardest song in the game utilizing the mission-only [[HarderThanHard XB (10 button) mode]].]]



** How about getting to the penultimate mission in ''Respect'' and feasting your eyes on [[spoiler: XB mode (10 buttons)! And even that doesn't compare to ''We're All Gonna Die's'' chart in the last missions...]]

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** How about getting to the penultimate mission in ''Respect'' and feasting your eyes on [[spoiler: XB [[spoiler:XB mode (10 buttons)! And even that doesn't compare to ''We're All Gonna Die's'' chart in the last missions...]]
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** Besides the {{cameo}}s, {{shout out}}s to other things not [=DJMAX=] appear in a few [=MVs=]. "Hanz Up" is notable, however, for having a ShoutOut to the song [[Music/ElectricSix "Gay Bar"]] [[https://www.youtube.com/watch?v=X1uiu3yUYUI in the MV]]; [[FreezeFrameBonus blink and you'll miss it]] (1:30).

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** Besides the {{cameo}}s, [[TheCameo cameos]], {{shout out}}s to other things not [=DJMAX=] appear in a few [=MVs=]. "Hanz Up" is notable, however, for having a ShoutOut to the song [[Music/ElectricSix "Gay Bar"]] [[https://www.youtube.com/watch?v=X1uiu3yUYUI in the MV]]; [[FreezeFrameBonus blink and you'll miss it]] (1:30).
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*** [=HAYAKO=]'s "U.A.D" does the same for video games, referencing ''VideoGame/DanceDanceRevolution'', ''VideoGame/PumpItUp'', ''VideoGame/{{Qix}}'', ''VideoGame/{{Twinbee}}'', ''Gals Panic'', ''VideoGame/BubbleBobble'', ''VideoGame/AceCombat'', and ''VideoGame/SuperMarioBros''.

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*** [=HAYAKO=]'s "U.A.D" does the same for video games, referencing ''VideoGame/DanceDanceRevolution'', ''VideoGame/PumpItUp'', ''VideoGame/{{Qix}}'', ''VideoGame/{{Twinbee}}'', ''Gals Panic'', ''VideoGame/BubbleBobble'', ''VideoGame/AceCombat'', and ''VideoGame/SuperMarioBros''.''VideoGame/SuperMarioBros1''.
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* SurprisinglyGoodEnglish:
** Every song by Ruby Tuesday features English lyrics which, despite the {{Narm}}, are actually well put together.
** Songs featuring the rapper Mike Blunck (or "Mike B") definitely qualify.
** JC and [=SoFly=] of the R&B unit 3rd Coast also raps ad sings pretty well for a group based in South Korea.
** The intro to the international version of ''Portable'' has the lyrics to "Ask the Wind" on the bottom of the screen, and are actually well written with no grammar errors to speak of.
* SurprisinglyGoodForeignLanguage:
** The [[https://www.youtube.com/watch?v=zqg05Ac6BE4 Japanese version of "Glory Day"]] has pretty accurate Japanese for a Korean studio.
** Neowiz's [[https://soundcloud.com/neowiz_ic_sound Music Cafe]] has a variety of pretty good Japanese covers for songs across their music game titles.

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Gainaxing is now definition-only


* FanService: Elle's CleavageWindow on the box art of ''Portable 2'', panty shots in the animation for "Memory of Beach," {{Gainaxing}} in "Star Fish"'s animation, just to name a few examples...

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* FanService: Elle's CleavageWindow on the box art of ''Portable 2'', panty shots in the animation for "Memory of Beach," {{Gainaxing}} JigglePhysics in "Star Fish"'s animation, just to name a few examples...



* {{Gainaxing}}:
** "Trip", my goodness.
** [[https://www.youtube.com/watch?v=BKDniIlsvlA The opening]] to [=DJMAX=] Portable 3 has a bit of this from the middle of the three cover girls.
** The original music video for "Ray of Illuminati" was filled to the brim with this.
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** Some missions [[InterfaceScrew screws around with the notes and the gear, sometimes in the form of effectors that activate/deactivate when Fever occurs, or just ones that aren't regularly selectable at all.]] Hope you enjoy having your gear constantly shift back and forth, or have it ''[[EverythingsBetterWithSpinning spin in a circle!]]''

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** Some missions [[InterfaceScrew screws around with the notes and the gear, sometimes in the form of effectors that activate/deactivate when Fever occurs, or just ones that aren't regularly selectable at all.]] Hope you enjoy having your gear constantly shift back and forth, forth or have it ''[[EverythingsBetterWithSpinning ''[[SpectacularSpinning spin in a circle!]]''
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* VirtualYouTuber: The Season 7 RewardsPass in ''Respect V'' has [[https://www.youtube.com/watch?v=6l5_dDOLz2Y a main menu theme]], gear skin and note skin centered around the concept. Clear, Fail and ''Tapsonic TOP''[='=]s Lena are seen "streaming" on a [[BrandX nondescript streaming platform]], complete with UsefulNotes/Live2D animations.
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* MomentKiller: The NB Rangers are a group of {{Sentai}} "heroes" who ''intentionally'' cause this for couples, often in violent ways. Several of their music videos show them going after and attacking couples on dates, such as kicking away and burning the flowers a man hands his girlfriend, or bumping a couple's heads together as they're about to kiss.
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Absolute Cleavage was renamed Navel Deep Neckline. Removing examples that don't fit the trope.


* FanService: Elle's AbsoluteCleavage on the box art of ''Portable 2'', panty shots in the animation for "Memory of Beach," {{Gainaxing}} in "Star Fish"'s animation, just to name a few examples...

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* FanService: Elle's AbsoluteCleavage CleavageWindow on the box art of ''Portable 2'', panty shots in the animation for "Memory of Beach," {{Gainaxing}} in "Star Fish"'s animation, just to name a few examples...
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Up To Eleven is a defunct trope


** ''[=DJMAX=] Respect'' has 6 songs in Mission mode that's [[spoiler: in "XB" mode. [[UpToEleven As in 10 button mode.]] It's like the 8 button mode, [[OhCrap except with L2 and R2 on top of that]]. Granted, the first 5 are mainly there [[AntiFrustrationFeatures to get the player used to the mode]], but they're still pretty complex.]]

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** ''[=DJMAX=] Respect'' has 6 songs in Mission mode that's [[spoiler: in "XB" mode. [[UpToEleven As in 10 button mode.]] mode. It's like the 8 button mode, [[OhCrap except with L2 and R2 on top of that]]. Granted, the first 5 are mainly there [[AntiFrustrationFeatures to get the player used to the mode]], but they're still pretty complex.]]



** Pretty much any song in any game that's [[UpToEleven level 11]] or higher. Before the release of ''Clazziquai Edition'', the highest possible difficulty was 12. [[SerialEscalation Nowadays, it's 15.]]

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** Pretty much any song in any game that's [[UpToEleven level 11]] 11 or higher. Before the release of ''Clazziquai Edition'', the highest possible difficulty was 12. [[SerialEscalation Nowadays, it's 15.]]
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** ''Technika Tune & Q'' Pack -- Contains 19 songs from ''Technika Tune'' and ''Technika Q'', plus a Respect-exclusive track by Paul Bazooka. It also includes a main menu theme, note skin, and gear skin mainly based off of ''Q''.



*** The ''Technika'' pack has [[spoiler:TB charts, which [[https://youtu.be/Bf3hV5qF6J8?t=4235 have a UI similar to the real Technika]], with a Superbeat [=XONiC=] control scheme standing in for the touch controls. It even shows your profile information in the top left corner of the screen]]. The ''Technika 2'' and ''Technika 3'' packs [[spoiler:bring the concept closer to the authentic arcade experience by adding in [[https://www.youtube.com/watch?v=ESCuKe0KHtA joystick-controlled "drag" notes and one bar of Fever]] like the original game. These missions even make it so the judgment line moves and the notes don't, unlike the ''Technika'' missions.]]

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*** The ''Technika'' pack has [[spoiler:TB charts, which [[https://youtu.be/Bf3hV5qF6J8?t=4235 have a UI similar to the real Technika]], with a Superbeat [=XONiC=] control scheme standing in for the touch controls. It even shows your profile information in the top left corner of the screen]]. The ''Technika 2'' 2'', ''Technika 3'', and ''Technika 3'' Tune & Q'' packs [[spoiler:bring the concept closer to the authentic arcade experience by adding in [[https://www.youtube.com/watch?v=ESCuKe0KHtA joystick-controlled "drag" notes and one bar of Fever]] like the original game. These missions even make it so the judgment line moves and the notes don't, unlike the ''Technika'' missions.]]
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* AffectionateParody: [[https://www.youtube.com/watch?v=FUtBq5okZls Someone at Pentavision]] is playing too much ''VideoGame/LeagueOfLegends''.

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* AffectionateParody: [[https://www.youtube.com/watch?v=FUtBq5okZls Someone at Pentavision]] is was playing too much ''VideoGame/LeagueOfLegends''.''VideoGame/LeagueOfLegends'' when making the BG animation for Showdown. The titular Showdown is even subtitled "Farming in Midlane", poking fun at the jungle grinding aspect of [=MOBAs=].

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** The tradition continues on in ''Respect'', with songs and missions becoming available at certain levels.



* RandomEvent: In ''Respect'', when picking certain songs, there is a small (about 10%) chance that the BGA will be replaced with an alternate one, usually an older BGA of the track (like in "[=WhiteBlue=]") or an unused version (like in "A Lie"). If you then get Max Combo on the song, the alternate video will be made permanently available in the Collection.[[note]]If you drop your combo, you can just restart to try again, since the game rolls for the hidden BGA upon song selection rather than every time you play.[[/note]]

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* RandomEvent: In ''Respect'', when picking certain songs, there is a small (about 10%) chance that the BGA will be replaced with an alternate one, usually an older BGA of the track (like in "[=WhiteBlue=]") or an unused version (like in "A Lie"). If you then get Achieving a Max Combo or Perfect Play on the song, song unlocks the alternate video will be made permanently available BGA in the Collection.[[note]]If you drop your combo, you can just restart to try again, since the game rolls for the hidden BGA upon song selection rather than every time you play.[[/note]]
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** MX (Maximum) and SC (Super Crazy) in ''Online'', ''Trilogy'', and ''Respect V'' MX and RD (Redesign) in ''Portable'', SP (Special Pattern) in ''Technika'', and WS (Workstation Set) in ''Portable 3''. SC Style in ''Respect V'' deserves a special mention, as while existing charts are designed not to break the limitations of the [=PS4=] controller (such as no simultaneous left+right or square+O), SC charts can and will throw any kind of chord at you since keyboards are not bound by the same ergonomic restrictions. ''Respect V'' eventually introduced a new rating scale for SC Charts since the regular 1-15 difficulty scale doesn't properly represent their difficulty. For example, what used to be 11 on the normal scale for SC is now a '''1''' in the SC scale.

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** MX (Maximum) and SC (Super Crazy) in ''Online'', ''Trilogy'', and ''Respect V'' MX and RD (Redesign) in ''Portable'', SP (Special Pattern) in ''Technika'', and WS (Workstation Set) in ''Portable 3''. SC Style in ''Respect V'' deserves a special mention, as while existing charts are designed not to break the limitations of the [=PS4=] controller (such as no simultaneous left+right or square+O), SC charts can and will throw any kind of chord at you since keyboards are not bound by the same ergonomic restrictions. ''Respect V'' eventually introduced a new rating scale for SC Charts since the regular 1-15 difficulty scale doesn't doesn't, let alone cannot, properly represent their difficulty. For example, what used to be 11 on the normal scale for SC is now a '''1''' in the SC scale.
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** MX (Maximum) and SC (Super Crazy) in ''Online'', ''Trilogy'', and ''Respect V'' MX and RD (Redesign) in ''Portable'', SP (Special Pattern) in ''Technika'', and WS (Workstation Set) in ''Portable 3''. SC Style in ''Respect V'' deserves a special mention, as while existing charts are designed not to break the limitations of the [=PS4=] controller (such as no simultaneous left+right or square+O), SC charts can and will throw any kind of chord at you since keyboards are not bound by the same ergonomic restrictions.

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** MX (Maximum) and SC (Super Crazy) in ''Online'', ''Trilogy'', and ''Respect V'' MX and RD (Redesign) in ''Portable'', SP (Special Pattern) in ''Technika'', and WS (Workstation Set) in ''Portable 3''. SC Style in ''Respect V'' deserves a special mention, as while existing charts are designed not to break the limitations of the [=PS4=] controller (such as no simultaneous left+right or square+O), SC charts can and will throw any kind of chord at you since keyboards are not bound by the same ergonomic restrictions. ''Respect V'' eventually introduced a new rating scale for SC Charts since the regular 1-15 difficulty scale doesn't properly represent their difficulty. For example, what used to be 11 on the normal scale for SC is now a '''1''' in the SC scale.
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* ''[=DJMAX=] Respect V'' -- An UpdatedRerelease of ''[=DJMAX=] Respect'' for UsefulNotes/{{Steam}}, [[https://www.youtube.com/watch?v=LvRIC9Vx7BY teased]] on November 2019, with [[https://youtu.be/2-x8-QbKGUA?t=1812 the official trailer]] following shortly after. Released as an Early Access title on December 19, 2019, with the official release sometime in Q1 2020. Mostly a direct port of ''Respect''[='=]s base game, save for the returning [[HarderThanHard Super Crazy difficulty]], which features charts designed specifically for keyboards. The game also supports 7 player online play, a la ''[=DJMAX=] Online'', and a 1v1 "Ladder Match" mode that forces both players to play a song of the game's choosing. Lastly, the new "Air Mode" adds a ''Website/NicoNicoDouga''-like chat overlay over the music video, and an optional Autoplay mode can be enabled, should the player simply wish to socialize with their audience.

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* ''[=DJMAX=] Respect V'' -- An UpdatedRerelease of ''[=DJMAX=] Respect'' for UsefulNotes/{{Steam}}, [[https://www.youtube.com/watch?v=LvRIC9Vx7BY teased]] on November 2019, with [[https://youtu.be/2-x8-QbKGUA?t=1812 the official trailer]] following shortly after. Released as an Early Access title on December 19, 2019, with the official release sometime in Q1 2020. Mostly a direct port of ''Respect''[='=]s base game, save for the returning [[HarderThanHard Super Crazy difficulty]], which features charts designed specifically for keyboards. The game also supports 7 player online play, a la ''[=DJMAX=] Online'', and a 1v1 "Ladder Match" mode that forces both players to play a song of the game's choosing. Lastly, the new "Air Mode" adds a ''Website/NicoNicoDouga''-like chat overlay over the music video, and an optional Autoplay mode can be enabled, should the player simply wish to socialize with their audience. This particular version was later released for UsefulNotes/XboxOne on July 7th, 2022, and was also added to the Xbox Game Pass lineup.

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** ''V'' Extension 2 Pack -- Contains 20 original songs from both new and returning artists, plus a main menu theme, note skin and gear skin centered around the game's two mascot characters, Clear and Fail.
** ''VideoGame/MuseDash'' Pack -- Contains 15 songs from ''Muse Dash'', plus a main menu theme, gear skin, note skin, and combo font themed after the game.
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Panty Shot is definition only.


* FanService: Elle's AbsoluteCleavage on the box art of ''Portable 2'', {{Panty Shot}}s in the animation for "Memory of Beach," {{Gainaxing}} in "Star Fish"'s animation, just to name a few examples...

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* FanService: Elle's AbsoluteCleavage on the box art of ''Portable 2'', {{Panty Shot}}s panty shots in the animation for "Memory of Beach," {{Gainaxing}} in "Star Fish"'s animation, just to name a few examples...
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** The music video for [[VideoGame/{{Chunithim}} Trrriscksters!!]] is similar to the glory day remixes above, with a decidedly VHS like SelfDeprecation vibe.

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** The music video for [[VideoGame/{{Chunithim}} Trrriscksters!!]] [[VideoGame/{{Chunithm}} Trrricksters!!]] is similar to the glory day remixes above, with a decidedly VHS like SelfDeprecation vibe.
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* {{Nerf}}: Fever in ''Respect'' was considerably toned down in ''Respect V'' to have a much smaller bonus multiplier, and the base score before Fever bonus is additionally increased to 350,000, with a "good" score being around 370,000 points (as opposed to 300,000 base max score and about 350,000-360,000 when using Fever in the original ''Respect''). Fever is also disabled entirely in Ladder matches, removing the implicit combo bonus aspect of versus multiplayer.

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* {{Nerf}}: Fever in ''Respect'' was considerably toned down in ''Respect V'' to have a much smaller bonus multiplier, and the base score before Fever bonus is additionally increased to 350,000, with a "good" score being around 370,000 points (as opposed to 300,000 base max score and about 350,000-360,000 350,000-370,000 when using Fever in the original ''Respect''). Fever is also disabled entirely in Ladder matches, removing the implicit combo bonus aspect of versus multiplayer.
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Added DiffLines:

* {{Nerf}}: Fever in ''Respect'' was considerably toned down in ''Respect V'' to have a much smaller bonus multiplier, and the base score before Fever bonus is additionally increased to 350,000, with a "good" score being around 370,000 points (as opposed to 300,000 base max score and about 350,000-360,000 when using Fever in the original ''Respect''). Fever is also disabled entirely in Ladder matches, removing the implicit combo bonus aspect of versus multiplayer.
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None


* TheArtifact: Charts in ''Respect'' are designed with the assumption that one will be using the stock [=PS4=] controller to play, and as such certain combinations of keys will not appear (for example, left+right) unless modifiers that alter the chart (such as Random are enabled. ''Respect V'' has these charts largely unmodified, with only the ''V''-[[VersionExclusiveContent exclusive]] charts and songs (most notably the [[HarderThanHard Super Crazy]] charts) having patterns that work fine on keyboard but would not on a gamepad.

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* TheArtifact: Charts in ''Respect'' are designed with the assumption that one will be using the stock [=PS4=] controller to play, and as such certain combinations of keys will not appear (for example, left+right) unless modifiers that alter the chart (such as Random Random) are enabled. ''Respect V'' has these charts largely unmodified, with only the ''V''-[[VersionExclusiveContent exclusive]] charts and songs (most notably the [[HarderThanHard Super Crazy]] charts) having patterns that work fine on keyboard but would not on a gamepad.
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* TheArtifact: Charts in ''Respect'' are designed with the assumption that one will be using the stock [=PS4=] controller to play, and as such certain combinations of keys will not appear (for example, left+right). ''Respect V'' has these charts largely unmodified, with only the ''V''-[[VersionExclusiveContent exclusive]] charts and songs (most notably the [[HarderThanHard Super Crazy]] charts) having patterns that work fine on keyboard but would not on a gamepad.

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* TheArtifact: Charts in ''Respect'' are designed with the assumption that one will be using the stock [=PS4=] controller to play, and as such certain combinations of keys will not appear (for example, left+right).left+right) unless modifiers that alter the chart (such as Random are enabled. ''Respect V'' has these charts largely unmodified, with only the ''V''-[[VersionExclusiveContent exclusive]] charts and songs (most notably the [[HarderThanHard Super Crazy]] charts) having patterns that work fine on keyboard but would not on a gamepad.
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None


* TheArtifact: Charts in ''Respect'' are designed with the assumption that one will be using the stock [=PS4=] controller to play, and as such certain combinations of keys will not appear (for example, left+right). ''Respect V'' has these charts largely unmodified, with only the ''V''-[[VersionExclusiveContent exclusive]] charts and songs having patterns that work fine on keyboard but would not on a gamepad.

to:

* TheArtifact: Charts in ''Respect'' are designed with the assumption that one will be using the stock [=PS4=] controller to play, and as such certain combinations of keys will not appear (for example, left+right). ''Respect V'' has these charts largely unmodified, with only the ''V''-[[VersionExclusiveContent exclusive]] charts and songs (most notably the [[HarderThanHard Super Crazy]] charts) having patterns that work fine on keyboard but would not on a gamepad.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheArtifact: Charts in ''Respect'' are designed with the assumption that one will be using the stock [=PS4=] controller to play, and as such certain combinations of keys will not appear (for example, left+right). ''Respect V'' has these charts largely unmodified, with only the ''V''-[[VersionExclusiveContent exclusive]] charts and songs having patterns that work fine on keyboard but would not on a gamepad.

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