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** SeriesContinuityError: However, the page where Gen is seen also shows [[spoiler:Child!]]Aurora. You only meet Gen [[spoiler:after Aurora's turned into an adult]].

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** SeriesContinuityError: However, the page where Gen is seen also shows [[spoiler:Child!]]Aurora. [[spoiler: [[SeriesContinuityError You only meet Gen [[spoiler:after after Aurora's turned into an adult]].adult]]]].



* OneWingedAngel[=/=]ScaledUp: [[spoiler: Cordelia, Nox and Umbra transform into two sea monsters and a dragon respectively to fight Aurora and company]]

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* OneWingedAngel[=/=]ScaledUp: OneWingedAngel: [[spoiler: Cordelia, Nox and Umbra transform into two sea monsters and a dragon [[ScaledUp dragon]] respectively to fight Aurora and company]]



* [[spoiler:WickedStepmother: Umbra to Aurora]].

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* [[spoiler:WickedStepmother: Umbra WickedStepmother: [[spoiler:Umbra to Aurora]].
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* DeadAllAlong: [[spoiler:Aurora wakes up lost and alone in Lemuria, and only wants to go home. Over the course of the game you learn that she was actually fatally poisoned in her sleep by her stepmother, and was DeadToBeginWith.]]
* DeadToBeginWith: [[spoiler:Aurora was murdered with poison by her stepmother in the game's backstory. She awakens confused and alone in Lemuria, though eventually learns the truth.]]

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Woman In White is no longer a trope. Also, quotes should not be in spoilers


* WomanInWhite: The mysterious woman whom Aurora meets in the monastery [[spoiler: who's actually the Queen of Light and her mother. Aurora also becomes one before the final battle.]]



->''[[spoiler:Now, my dear, the fire has died,\\

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->''[[spoiler:Now, ->''Now, my dear, the fire has died,\\



And drift off to sleep.]]''

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And drift off to sleep.]]''
''
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* RhymesOnADime: Pretty much the entirety of the game’s dialogue is spoken in rhyme. There are points where this isn’t the case, and those are meant to be shocking.
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TRS Cleanup for Good Colors Evil Colors- Removed misused example (examples should show contrast between moralities)


* GoodColorsEvilColors: The intro shows exactly this, painting the duke's new wife as ObviouslyEvil. This is subverted once in-game with [[spoiler: Norah, who is really Umbra's daughter Nox.]]
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* GoodPrincessEvilQueen: Despite the fact that everyone calls her "princess", the protagonist Aurora is the daughter of an Austrian Duke. The villain is the evil Queen Umbra. They wind up being a true example of this trope following the reveal that [[spoiler:Aurora's mother was the Queen of Light, so she truly is a princess of Lemuria.]] Aurora herself [[spoiler:ranks up to Queen]] by the end but keeps her good nature.
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* SoProudOfYou: When Aurora tells him that she can't leave the Lemurians to their fate, even to save her father, said father's last words are
-->My... Aurora... Good...
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* DramaticWind: Aurora's long red hair is always flowing like it's in a breeze, even if there isn't any. Actually, all the human women have this including Norah.

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* DramaticWind: Aurora's long red hair is always flowing like it's in a breeze, even if there isn't any. Actually, all the human women have this including Norah. The only time Aurora's hair even ''somewhat'' hangs down is if she's standing under a waterfall, and even then it keeps moving.
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* SceneryPorn: The game's art style lends to a presentation not unlike a moving picture book, leading to some absolutely breathtaking visuals. Here [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-06-11-58-17.png are]] [[https://static.gamespot.com/uploads/original/917/9176928/2495258-monastry_vitraux_02.jpg a]] [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-07-12-12-00.png few]] [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-07-12-17-35.png examples]].

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* SceneryPorn: The game's art style lends to a presentation not unlike a moving picture book, leading to some [[https://www.youtube.com/watch?v=EuDaxVfe12o absolutely breathtaking visuals. Here [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-06-11-58-17.png are]] [[https://static.gamespot.com/uploads/original/917/9176928/2495258-monastry_vitraux_02.jpg a]] [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-07-12-12-00.png few]] [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-07-12-17-35.png examples]].visuals and backgrounds]].
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A free downloadable book titled ''[[http://blog.ubi.com/child-of-light-reginald-the-great/ Reginald the Great]]'' was written by the game's writer to celebrate the game's first year anniversary, and according to the creative director is set a couple years after the events of the game. Other works within the universe have been planned, such as additional books and a television series, but none have yet to materialize. Around the release of the Nintendo Switch version, Plourde would tease the idea of a sequel via a picture of a ''Child of Light II'' design document. He would then admit the following year that while he has already planned out the story and structure of the potential game, he feels it's very unlikely that the game will enter production any time soon.

to:

A free downloadable book titled ''[[http://blog.ubi.com/child-of-light-reginald-the-great/ Reginald the Great]]'' was written by the game's writer to celebrate the game's first year anniversary, and according to the creative director is set a couple years after the events of the game. Other works within the universe have been planned, such as additional books and a television series, but none have yet to materialize. Around the release of the Nintendo Switch version, Plourde would tease the idea of a sequel via a picture of a ''Child of Light II'' design document. He would then admit the following year that while he has already planned out the story and structure of the potential game, he feels it's very unlikely that the game will enter Ubisoft would put it into production any time soon.
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''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita, and released October 11, 2018 on the UsefulNotes/NintendoSwitch. It was developed by [[Creator/{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and ''{{VideoGame/Grandia}}'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscient of the latter JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.

to:

''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita, and released October 11, 2018 on the UsefulNotes/NintendoSwitch. It was developed by [[Creator/{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''.''VideoGame/FarCry3'', Patrick Plourde. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and ''{{VideoGame/Grandia}}'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscient of the latter JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.



Ubisoft has confirmed future works in the setting are in development. A free downloadable book titled ''[[http://blog.ubi.com/child-of-light-reginald-the-great/ Reginald the Great]]'' was written by the game's writer to celebrate the game's first year anniversary, and according to the creative director is set a couple years after the events of the game. On August 8, 2018, the creative director teased a sequel.

to:

Ubisoft has confirmed future works in the setting are in development. A free downloadable book titled ''[[http://blog.ubi.com/child-of-light-reginald-the-great/ Reginald the Great]]'' was written by the game's writer to celebrate the game's first year anniversary, and according to the creative director is set a couple years after the events of the game. On August 8, 2018, Other works within the creative director teased universe have been planned, such as additional books and a sequel.
television series, but none have yet to materialize. Around the release of the Nintendo Switch version, Plourde would tease the idea of a sequel via a picture of a ''Child of Light II'' design document. He would then admit the following year that while he has already planned out the story and structure of the potential game, he feels it's very unlikely that the game will enter production any time soon.
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* BittersweetEnding: [[spoiler: Aurora's father dies after they see each other one last time, Aurora is forced to kill her step-sisters [[BrokenPedestal she looked up to]] (who are Umbra's daughters), her home in Austria has been destroyed by the flood, and her mother disappears shortly after reuniting. However, Umbra has been overthrown, Aurora and her friends managed to rescue her people from the flood and give them a new home, and Lemuria is now on the road to recovery under Aurora's rule.]]

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* BittersweetEnding: [[spoiler: Aurora's father dies after they see each other one last time, Aurora is forced to kill her step-sisters [[BrokenPedestal she looked up to]] (who are Umbra's daughters), her home in Austria has been destroyed by the flood, Gen's people have been wiped out, and her Aurora's mother disappears shortly after reuniting. However, Umbra has been overthrown, Aurora and her friends managed to rescue her people from the flood and give them a new home, and Lemuria is now on the road to recovery under Aurora's rule.]]
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* BittersweetEnding: [[spoiler: Aurora's father dies after they see each other one last time, Aurora is forced to kill her step-sister Norah (who is Umbra's daughter), her home in Austria has been destroyed by the flood, and her mother disappears shortly after reuniting. However, Umbra has been overthrown, Aurora and her friends managed to rescue her people from the flood and give them a new home, and Lemuria is now on the road to recovery under Aurora's rule.]]

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* BittersweetEnding: [[spoiler: Aurora's father dies after they see each other one last time, Aurora is forced to kill her step-sister Norah step-sisters [[BrokenPedestal she looked up to]] (who is are Umbra's daughter), daughters), her home in Austria has been destroyed by the flood, and her mother disappears shortly after reuniting. However, Umbra has been overthrown, Aurora and her friends managed to rescue her people from the flood and give them a new home, and Lemuria is now on the road to recovery under Aurora's rule.]]
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* CombatantCooldownSystem: The game features a battle system similar to the ''Franchise/{{Grandia}}'' games, with a VisualInitiativeQueue subdivided into a long Wait and a short Cast segment, and both PlayerCharacter and enemies' icons sliding across it in real time. Special attention is paid to the manipulation of said sliding: hitting an enemy just as it is about to act pushes it back towards the Wait end, so it is entirely possible to StunLock the opponent for good (but also vice versa). Additionally, one of Aurora's companions, Igniculus the Firefly, has the ability to blind an enemy, slowing down its cooldowns.

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* CombatantCooldownSystem: The game features a battle system similar to the ''Franchise/{{Grandia}}'' ''VideoGame/{{Grandia}}'' games, with a VisualInitiativeQueue subdivided into a long Wait and a short Cast segment, and both PlayerCharacter and enemies' icons sliding across it in real time. Special attention is paid to the manipulation of said sliding: hitting an enemy just as it is about to act pushes it back towards the Wait end, so it is entirely possible to StunLock the opponent for good (but also vice versa). Additionally, one of Aurora's companions, Igniculus the Firefly, has the ability to blind an enemy, slowing down its cooldowns.
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''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita, and released October 11, 2018 on the UsefulNotes/NintendoSwitch. It was developed by [[Creator/{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and ''{{Franchise/Grandia}}'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscient of the latter JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.

to:

''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita, and released October 11, 2018 on the UsefulNotes/NintendoSwitch. It was developed by [[Creator/{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and ''{{Franchise/Grandia}}'', ''{{VideoGame/Grandia}}'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscient of the latter JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.
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''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita, with a UsefulNotes/NintendoSwitch release set for October 11, 2018. It was developed by [[Creator/{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and ''{{Franchise/Grandia}}'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscient of the latter JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.

to:

''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita, with a UsefulNotes/NintendoSwitch release set for and released October 11, 2018.2018 on the UsefulNotes/NintendoSwitch. It was developed by [[Creator/{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and ''{{Franchise/Grandia}}'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscient of the latter JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.
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None


''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita. It was developed by [[Creator/{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and ''{{Franchise/Grandia}}'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscient of the latter JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.

to:

''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita.UsefulNotes/PlaystationVita, with a UsefulNotes/NintendoSwitch release set for October 11, 2018. It was developed by [[Creator/{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and ''{{Franchise/Grandia}}'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscient of the latter JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.
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Ubisoft has confirmed future works in the setting are in development, though a sequel has not been discussed yet. A free downloadable book titled ''[[http://blog.ubi.com/child-of-light-reginald-the-great/ Reginald the Great]]'' was written by the game's writer to celebrate the game's first year anniversary, and according to the creative director is set a couple years after the events of the game. On August 8, 2018, creative director Patrick Plourde teased a sequel.

to:

Ubisoft has confirmed future works in the setting are in development, though a sequel has not been discussed yet.development. A free downloadable book titled ''[[http://blog.ubi.com/child-of-light-reginald-the-great/ Reginald the Great]]'' was written by the game's writer to celebrate the game's first year anniversary, and according to the creative director is set a couple years after the events of the game. On August 8, 2018, the creative director Patrick Plourde teased a sequel.
Is there an issue? Send a MessageReason:
None


Ubisoft has confirmed future works in the setting are in development, though a sequel has not been discussed yet. A free downloadable book titled ''[[http://blog.ubi.com/child-of-light-reginald-the-great/ Reginald the Great]]'' was written by the game's writer to celebrate the game's first year anniversary, and according to the creative director is set a couple years after the events of the game.

to:

Ubisoft has confirmed future works in the setting are in development, though a sequel has not been discussed yet. A free downloadable book titled ''[[http://blog.ubi.com/child-of-light-reginald-the-great/ Reginald the Great]]'' was written by the game's writer to celebrate the game's first year anniversary, and according to the creative director is set a couple years after the events of the game.
game. On August 8, 2018, creative director Patrick Plourde teased a sequel.
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* ArbitraryHeadcountLimit: One of the most extreme, you're limited to only 2 players at once(though you can swap both characters out during their turns). You will almost always be outnumbered in this game.

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* ArbitraryHeadcountLimit: One of the most extreme, extreme; you're limited to only 2 players at once(though once (though you can swap both characters out during their turns). You will almost always be outnumbered in this game.

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Crosswick. No double tropes


* LightEmUp[=/=]HolyHandGrenade: Being the titular Child of Light, Aurora naturally learns light-elemental spells.
* LightIsGood[=/=]DarkIsEvil: Played very straight.

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* LightEmUp[=/=]HolyHandGrenade: LightDarknessJuxtaposition: The conflict between light and darkness is a theme throughout the game, where the Aurora is a light-using young heroine opposing the forces of Umbra, Queen of the Night, who has stolen the sun, moon, and stars. Oh, and LightIsGood and DarkIsEvil.
* LightEmUp:
Being the titular Child of Light, Aurora naturally learns light-elemental spells.
* LightIsGood[=/=]DarkIsEvil: LightIsGood: Played very straight.
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* DevelopersForesight: Minor one, but at the ending, the last stained glass shows all your party members, and if there are some you haven't recruited by the time you reach the ending, they will be missing from the image.
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* AdvancedAncientAcropolis: Some locations in the Lemuria give off this vibe, with magnificent structures and palaces worn down by time. The Confessions hint that the [[{{Precursors}} ancient Explorers]] built cities long ago, but they were since abandoned and decayed. The Temple of the Moon contains an elaborate labyrinth said to be built by Erin. More notably, Cynbel Sea contains a brilliant icy temple, which holds what looks like an [[LostTechnology electrical generator]], and even deeper within is the magnificent Palace of the Sun.

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* AdvancedAncientAcropolis: Some locations in the Lemuria give off this vibe, with magnificent structures and palaces worn down by time. The Confessions hint that the [[{{Precursors}} ancient Explorers]] built cities long ago, but they were since abandoned and decayed. The Temple of the Moon contains an elaborate labyrinth said to be built by Erin. More notably, Cynbel Sea contains a brilliant icy temple, which holds what looks like an [[LostTechnology electrical generator]], and even deeper within is the magnificent Palace of the Sun.
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Who hailed from distant shores\\

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Who hailed from distant shores\\shores.\\

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* AdvancedAncientAcropolis: Some locations in the Lemuria give off this vibe, with magnificent structures and palaces worn down by time. The Confessions hint that the [[{{Precursors}} ancient Explorers]] built cities long ago, but they were since abandoned and decayed. Most notably, Cynbel Sea contains a brilliant icy temple, which holds what looks like an [[LostTechnology electrical generator]], and even deeper within is the magnificent Palace of the Sun.

to:

* AdvancedAncientAcropolis: Some locations in the Lemuria give off this vibe, with magnificent structures and palaces worn down by time. The Confessions hint that the [[{{Precursors}} ancient Explorers]] built cities long ago, but they were since abandoned and decayed. Most The Temple of the Moon contains an elaborate labyrinth said to be built by Erin. More notably, Cynbel Sea contains a brilliant icy temple, which holds what looks like an [[LostTechnology electrical generator]], and even deeper within is the magnificent Palace of the Sun.Sun.
-->'''Aurora:''' This prison seems ancient. Who made it?\\
'''Oengus:''' Some say Erin, the explorer\\
Who hailed from distant shores\\
Lemuria founded by the four.
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* SceneryPorn: The game's art style lends to a presentation not unlike a moving picture book, leading to some absolutely breathtaking visuals. Here are [[http://images.nintendolife.com/news/2014/04/video_learn_more_about_the_stunning_art_style_and_sound_in_child_of_light/large.jpg a]] [[https://static.gamespot.com/uploads/original/917/9176928/2495258-monastry_vitraux_02.jpg few]] [[https://static.gamespot.com/uploads/original/917/9176928/2495262-fight_forgotten_02.jpg examples]].

to:

* SceneryPorn: The game's art style lends to a presentation not unlike a moving picture book, leading to some absolutely breathtaking visuals. Here are [[http://images.nintendolife.com/news/2014/04/video_learn_more_about_the_stunning_art_style_and_sound_in_child_of_light/large.jpg a]] [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-06-11-58-17.png are]] [[https://static.gamespot.com/uploads/original/917/9176928/2495258-monastry_vitraux_02.jpg a]] [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-07-12-12-00.png few]] [[https://static.gamespot.com/uploads/original/917/9176928/2495262-fight_forgotten_02.jpg [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-07-12-17-35.png examples]].
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None


* SceneryPorn: The game's art style lends to a presentation not unlike a moving picture book, leading to some absolutely breathtaking visuals. Here are [[http://images.nintendolife.com/news/2014/04/video_learn_more_about_the_stunning_art_style_and_sound_in_child_of_light/large.jpg a]] [[http://xboxoz360.files.wordpress.com/2014/02/col.jpg few]] [[http://static.gamespot.com/uploads/original/1493/14930800/2432444-6990273994-CoL_S.jpg examples]].

to:

* SceneryPorn: The game's art style lends to a presentation not unlike a moving picture book, leading to some absolutely breathtaking visuals. Here are [[http://images.nintendolife.com/news/2014/04/video_learn_more_about_the_stunning_art_style_and_sound_in_child_of_light/large.jpg a]] [[http://xboxoz360.files.wordpress.com/2014/02/col.jpg few]] [[http://static.[[https://static.gamespot.com/uploads/original/1493/14930800/2432444-6990273994-CoL_S.com/uploads/original/917/9176928/2495258-monastry_vitraux_02.jpg few]] [[https://static.gamespot.com/uploads/original/917/9176928/2495262-fight_forgotten_02.jpg examples]].

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* ActionGirl: Aurora, Norah, Rubella, and Gen.



* BadassPrincess: Aurora's a child princess who fights evil with a huge sword and light magic. Queen Umbra's daughters may count as well.



* DarkActionGirl: Umbra, Nox, and Cordelia.


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* WarriorPrincess: Aurora's a child princess who fights evil with a huge sword and light magic. Queen Umbra's daughters may count as well.
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* FishOutOfTemporalWater: [[spoiler:Sophie Ashton Ellis, the writer of the last seven Confessions. She came to Lemuria from at least the early 2000's(since she makes reference to finding something "online") and her writings illustrate the difficulties she has in adjusting to a land that has eighteenth century civilization at most.]]

to:

* FishOutOfTemporalWater: [[spoiler:Sophie Ashton Ellis, the writer of the last seven Confessions. She came to Lemuria from at least the early 2000's(since 2000's (since she makes reference to finding something "online") and her writings illustrate the difficulties she has in adjusting to a land that has eighteenth century civilization at most.]]

Changed: 23

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* TheHerosJourney: Aurora just woke up alone in Lemuria and founds herself learning to fight in order to found a way to return home. [[BellyOfTheWhale After realizing (in the worst way) that the portal back home was a trap]], she understood that she must defeat the evil in this land and save her new friends; later she's tempted by the BigBad with [[LeaveYourQuestTest an easy way to return home]] but she declines it after [[SoProudOfYou seeing her father a last time, who's proud of her doing the right thing]]. She then [[spoiler:loses her protective crown, gets killed and revived (fitting the Apotheosis),]] meets the Goddess (in the form of the Queen of Light) and defeats the BigBad.

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* TheHerosJourney: Aurora just woke up alone in Lemuria and founds herself learning to fight in order to found a way to return home. [[BellyOfTheWhale [[CantRefuseTheCallAnymore After realizing (in the worst way) that the portal back home was a trap]], she understood that she must defeat the evil in this land and save her new friends; later she's tempted by the BigBad with [[LeaveYourQuestTest an easy way to return home]] but she declines it after [[SoProudOfYou seeing her father a last time, who's proud of her doing the right thing]]. She then [[spoiler:loses her protective crown, gets killed and revived (fitting the Apotheosis),]] meets the Goddess (in the form of the Queen of Light) and defeats the BigBad.

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