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* PlayTheGameSkipTheStory: {{Invoked|Trope}} and {{enforced|Trope}} on the Platform/Xbox360 and Platform/PlayStation3 versions of the game. [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames Seventh gen consoles]] [[http://www.gameinformer.com/b/news/archive/2015/09/25/call-of-duty-black-ops-iii-dumps-campaign-on-xbox-360-and-ps3.aspx do not have the campaign of the game on disc at all]], among other things, likely due to necessary disc space. The Platform/{{Steam}} version on PC likewise has the option of a "Multiplayer Starter Pack", which is priced at a quarter the value of the full game for just the multiplayer (minus the ability to Prestige, among some other things).

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* PlayTheGameSkipTheStory: {{Invoked|Trope}} and {{enforced|Trope}} on the Platform/Xbox360 and Platform/PlayStation3 versions of the game. [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames Seventh gen consoles]] [[http://www.gameinformer.com/b/news/archive/2015/09/25/call-of-duty-black-ops-iii-dumps-campaign-on-xbox-360-and-ps3.aspx do not have the campaign of the game on disc at all]], among other things, likely due to necessary disc space. The Platform/{{Steam}} version on PC likewise has the option of a "Multiplayer Starter Pack", which is priced at a quarter the value of the full game for just the multiplayer (minus the ability to Prestige, among some other things).
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updated wicks with new namespace


* PlayTheGameSkipTheStory: {{Invoked|Trope}} and {{enforced|Trope}} on the UsefulNotes/{{Xbox 360}} and UsefulNotes/{{Playstation 3}} versions of the game. [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames Seventh gen consoles]] [[http://www.gameinformer.com/b/news/archive/2015/09/25/call-of-duty-black-ops-iii-dumps-campaign-on-xbox-360-and-ps3.aspx do not have the campaign of the game on disc at all]], among other things, likely due to necessary disc space. The UsefulNotes/{{Steam}} version on PC likewise has the option of a "Multiplayer Starter Pack", which is priced at a quarter the value of the full game for just the multiplayer (minus the ability to Prestige, among some other things).

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* PlayTheGameSkipTheStory: {{Invoked|Trope}} and {{enforced|Trope}} on the UsefulNotes/{{Xbox 360}} Platform/Xbox360 and UsefulNotes/{{Playstation 3}} Platform/PlayStation3 versions of the game. [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames Seventh gen consoles]] [[http://www.gameinformer.com/b/news/archive/2015/09/25/call-of-duty-black-ops-iii-dumps-campaign-on-xbox-360-and-ps3.aspx do not have the campaign of the game on disc at all]], among other things, likely due to necessary disc space. The UsefulNotes/{{Steam}} Platform/{{Steam}} version on PC likewise has the option of a "Multiplayer Starter Pack", which is priced at a quarter the value of the full game for just the multiplayer (minus the ability to Prestige, among some other things).
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* CosmicHorrorStory: The game manages to provide ''two'' distinct CosmicHorrorStory narratives not counting ''Zombies'':

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* CosmicHorrorStory: The game manages to provide ''two'' distinct CosmicHorrorStory narratives in this manner, not counting ''Zombies'':



* CoOpMultiplayer: The first ''Call of Duty'' to feature this with the main campaign since ''[[VideoGame/CallOfDutyWorldAtWar World at War]]'', and thus, while still linear, the levels are wider to accomodate the co-op mode (along with the different unlockable ability)

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* CoOpMultiplayer: The first ''Call of Duty'' to feature this with the main campaign since ''[[VideoGame/CallOfDutyWorldAtWar World at War]]'', and thus, while still linear, the levels are wider to accomodate accommodate the co-op mode (along with the different unlockable ability)abilities).
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* GainaxEnding: Though a large part of the game delves into MindScrew, the ending takes the cake. [[spoiler:After killing Hendricks, the player character seems to have AteHisGun [[HeroicSuicide to stop Corvus]]. However, instead, the player is brought to a kind of afterlife where they fight alongside a residual imprint of [[DefectorFromDecadence Taylor]] to put an end to Corvus once and for all in [[EldritchLocation the Frozen Forest]]. This would not have been ''quite'' as weird if not for the fact that the game shows that the player character is NotQuiteDead, and using Taylor's body, using his final act to purge Taylor's DNI of Corvus and themself.]] Reading the scrolling text that appears before each mission, particularly the very first mission, seems to provide a definitive explanation for the GainaxEnding (see FreezeFrameBonus above).

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* GainaxEnding: Though a large part of the game delves into MindScrew, the ending takes the cake. [[spoiler:After killing Hendricks, the player character seems to have AteHisGun [[HeroicSuicide to stop Corvus]]. However, instead, the player is brought to a kind of afterlife where they fight alongside a residual imprint of [[DefectorFromDecadence Taylor]] to put an end to Corvus once and for all in [[EldritchLocation the Frozen Forest]]. This would not have been ''quite'' as weird if not for the fact that the game shows that the player character is NotQuiteDead, and using Taylor's body, using his final act to purge Taylor's DNI of Corvus and themself.]] Reading the scrolling text that appears before each mission, particularly the very first mission, seems to provide a definitive explanation for the GainaxEnding (see FreezeFrameBonus above). [[spoiler: After the credits, the player is in a safehouse, given briefing and pre-operation preparations for the first mission, which wasn't happening before, implying that the "simulation" happens in a loop.]]
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The one where ''VideoGame/CallOfDuty'' goes full {{Cyberpunk}}.

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The one where ''VideoGame/CallOfDuty'' goes that went full {{Cyberpunk}}.
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The one where ''VideoGame/CallOfDuty'' went full {{Cyberpunk}}.

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The one where ''VideoGame/CallOfDuty'' went goes full {{Cyberpunk}}.

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[[caption-width-right:350:[[Music/TheRollingStonesBand Paint it black]]]]

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[[caption-width-right:350:[[Music/TheRollingStonesBand Paint "I see a red door, and I want it black]]]]
painted black..."]]]]


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The one where ''VideoGame/CallOfDuty'' went full {{Cyberpunk}}.
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! All spoilers for ''VideoGame/CallOfDutyBlackOpsII'' are unmarked. Administrivia/YouHaveBeenWarned!
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TRS, removing snark


** Mission 10 and 11, since this is when [[spoiler:Corvus' infection really starts to effect the PlayerCharacter. The better part of the final mission is spent fighting Corvus in the Frozen Forest, which manifests as disjointed, glitchy setpieces from the various levels throughout the game interlaced with roots from the Corvus "tree". Oh and to defeat Corvus you have to set fire to giant hearts that slowly kill the giant Corvus tree]]. Really Treyarch, [[WhatDoYouMeanItWasntMadeOnDrugs what were you smoking?]].

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** Mission 10 and 11, since this is when [[spoiler:Corvus' infection really starts to effect the PlayerCharacter. The better part of the final mission is spent fighting Corvus in the Frozen Forest, which manifests as disjointed, glitchy setpieces from the various levels throughout the game interlaced with roots from the Corvus "tree". Oh and to defeat Corvus you have to set fire to giant hearts that slowly kill the giant Corvus tree]]. Really Treyarch, [[WhatDoYouMeanItWasntMadeOnDrugs what were you smoking?]].

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* GenderNeutralWriting: The writing surrounding the PlayerCharacter is this way in order to account for both the male and female versions of the protagonist, such as Taylor and Hall referring to him/her as the nondescript "new blood" in the first two levels, and they are never referred to by gendered pronouns at any point in the campaign. Since the player plays a largely [[SupportingProtagonist supportive role]] to the drama between Hendricks, Taylor and Kane this is made pretty easy. A common criticism by some reviewers is that the female protagonist can feel like a thinly reskinned version of an obviously male character, such as Kane's [[ImpliedLoveInterest implied romantic interest]] in the player regardless of gender. [[spoiler:As per TheReveal, this isn't an accident]].
** [[AvertedTrope Averted]] in the Nightmares campaign however, where the female protagonist is the only option to play as, leading to her gender being occasionally noted in the dialogue.

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* GenderNeutralWriting: GenderInclusiveWriting: The writing surrounding the PlayerCharacter is this way in order to account for both the male and female versions of the protagonist, such as Taylor and Hall referring to him/her as the nondescript "new blood" in the first two levels, and they are never referred to by gendered pronouns at any point in the campaign. Since the player plays a largely [[SupportingProtagonist supportive role]] to the drama between Hendricks, Taylor and Kane this is made pretty easy. A common criticism by some reviewers is that the female protagonist can feel like a thinly reskinned version of an obviously male character, such as Kane's [[ImpliedLoveInterest implied romantic interest]] in the player regardless of gender. [[spoiler:As per TheReveal, this isn't an accident]].
** [[AvertedTrope Averted]] in the Nightmares campaign however, where the female protagonist is the only option to play as, leading to her gender being occasionally noted in the dialogue.
accident]].

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* EverybodyDiesEnding: With the exception of [[spoiler:Taylor]], every single named character met across the game is dead by the end.



* {{Expy}}: Ruin's Gravity Spikes and Seraph's Annihilator are 100% copies of the Fist of Havoc and Golden Gun super moves from {{VideoGame/Destiny}}.
** Treyarch admitted at the reveal of the multiplayer that Specialist abilities were inspired by Destiny's Supers, so this isn't terribly surprising. Not to mention Bungie is affiliated with Activision, publisher of the ''Call of Duty'' franchise.

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* {{Expy}}: Ruin's Gravity Spikes and Seraph's Annihilator are 100% copies of the Fist of Havoc and Golden Gun super moves from {{VideoGame/Destiny}}.
**
''{{VideoGame/Destiny}}''. Treyarch admitted at the reveal of the multiplayer that Specialist abilities were inspired by Destiny's ''Destiny''[='=]s Supers, so this isn't terribly surprising. Not to mention Bungie is affiliated with Activision, publisher of the ''Call of Duty'' franchise.

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* PlayTheGameSkipTheStory: InvokedTrope and EnforcedTrope on the UsefulNotes/{{Xbox 360}} and UsefulNotes/{{Playstation 3}} versions of the game. [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames Seventh gen consoles]] [[http://www.gameinformer.com/b/news/archive/2015/09/25/call-of-duty-black-ops-iii-dumps-campaign-on-xbox-360-and-ps3.aspx do not have the campaign of the game on disc at all]], among other things, likely due to necessary disc space. The UsefulNotes/{{Steam}} version on PC likewise has the option of a "Multiplayer Starter Pack", which is priced at a quarter the value of the full game for just the multiplayer (minus the ability to Prestige, among some other things).

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* PlayTheGameSkipTheStory: InvokedTrope {{Invoked|Trope}} and EnforcedTrope {{enforced|Trope}} on the UsefulNotes/{{Xbox 360}} and UsefulNotes/{{Playstation 3}} versions of the game. [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames Seventh gen consoles]] [[http://www.gameinformer.com/b/news/archive/2015/09/25/call-of-duty-black-ops-iii-dumps-campaign-on-xbox-360-and-ps3.aspx do not have the campaign of the game on disc at all]], among other things, likely due to necessary disc space. The UsefulNotes/{{Steam}} version on PC likewise has the option of a "Multiplayer Starter Pack", which is priced at a quarter the value of the full game for just the multiplayer (minus the ability to Prestige, among some other things).



* QuickMelee: Notably, this game set the series to go back to the original games' system: quick melee takes the form of [[PistolWhipping smacking the enemy with your gun]], and it's noticeably weaker than the knife used since ''VideoGame/{{Call of Duty 4|ModernWarfare}}'', taking two hits from the front to kill someone at full health. Separate melee weapons exist and will still kill an enemy in one hit, but they have to be specifically unlocked and equipped.



->"Memory isn’t a fle on a hard drive you can delete or rewrite. Memory is just a ''version'' of the last time you thought about something."

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->"Memory isn’t a fle file on a hard drive you can delete or rewrite. Memory is just a ''version'' of the last time you thought about something."



* VillainousLegacy: While both are long dead, Nikita Dragovich and Raul Menendez's actions still continue to haunt the world. Dragovich's resurrection of Nova 6 means that the bioweapon factors into the game's backstory in a significant manner, and Raul Menendez is the reason the world looks the way that it does when the game starts.

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* VillainousLegacy: While both are long dead, Nikita Dragovich and Raul Menendez's actions still continue to haunt the world. Dragovich's resurrection of Nova 6 means that the bioweapon factors into the game's backstory in a significant manner, and Raul Menendez is the reason warfare by the world looks time of the way that it does when the game starts.game's setting has shifted focus towards augmenting human infantry instead of replacing them entirely with autonomous drones
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: [[spoiler:By the end of the game, every single named character is dead, although due to the GainaxEnding the fate of the player character is highly open to interpretation. Lt. Khalil's fate is also unresolved, although the last you hear about him his position was being overrun by enemy forces.]]
** EverybodyLives: [[spoiler:If you believe the alternate interpretation of the story provided by the FreezeFrameBonus, then none of the events of the game other than the first level actually happened, and the only person to actually die in "reality" was the player character.]]
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* HappyEndingOverride: Both inverted and played straight, somewhat. The game assumes Menendez being killed as canon. Yes the anarchic rise-up happened, but the damage is minimal due to most of the footage is edited or made-up in-universe and most of the followers disgusted and after seeing Menendez' perceived cowardice of wearing a US Army uniform as a disguise, with the Cordis Die movement soon dissolved. However the cyberattack in Los Angeles leads to Direct Energy Air Defense (also indirectly, Corvus) and no matter if the US and China reconcile, the political shake-ups unrelated to Black Ops II as a whole lead to an even worse timeline.

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* SurprisinglyRealisticOutcome: Realistic difficulty is [[WarIsHell built on this trope]], to the point that its inclusion borders on a malicious joke on the developers' part. How hard is Realistic? Well, what happens most of the time in RealLife when [[OneHitKill someone gets shot?]]

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* SurprisinglyRealisticOutcome: SurprisinglyRealisticOutcome:
**
Realistic difficulty is [[WarIsHell built on this trope]], to the point that its inclusion borders on a malicious joke on the developers' part. How hard is Realistic? Well, what happens most of the time in RealLife when [[OneHitKill someone gets shot?]]shot?]]
** Despite being a huge 15-foot tall war robot, the P.A.A.W.S. MiniMecha is vulnerable to small arms fire and can be brought down with about 70-80 assault rifle rounds, which with extended mags and fast reload mods takes less than several seconds of sustained fire. One of the ''many'' reasons no sensible military has any interest in pursuing development of MiniMecha in real life is that any robot with a torso light enough to walk on two legs would be ''way'' too vulnerable for military purposes, as (barring the development of some insanely light and strong miracle alloy) it would be impossible to armor it sufficiently without making it too heavy to function; you end up with a big, slow target that can't resist the sort of damage a big, slow target is likely to take.
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Dewicking per TRS


** The [=M8A7=] is a descendant of ''Black Ops II'''s [=M8A1=], and they even share similar real-world bases (the A1 is a barely-modified XM8, the A7 is somewhat reminiscent of the [=SL8=] - both weapons based on the [[CoolGuns/AssaultRifles G36]]).

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** The [=M8A7=] is a descendant of ''Black Ops II'''s [=M8A1=], and they even share similar real-world bases (the A1 is a barely-modified XM8, the A7 is somewhat reminiscent of the [=SL8=] - both weapons based on the [[CoolGuns/AssaultRifles G36]]).G36).
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TRS wick cleaningRare Guns has been cut


** The Drakon is a Singaporean hybrid of the Dragunov and the [=WA=]2000, with a side-mounted magazine vaguely reminiscent of the [[RareGuns FG 42]].

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** The Drakon is a Singaporean hybrid of the Dragunov and the [=WA=]2000, with a side-mounted magazine vaguely reminiscent of the [[RareGuns FG 42]].42.



** The [=M8A7=] is a descendant of ''Black Ops II'''s [=M8A1=], and they even share similar real-world bases (the A1 is a barely-modified [[RareGuns XM8]], the A7 is somewhat reminiscent of the [=SL8=] - both weapons based on the [[CoolGuns/AssaultRifles G36]]).

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** The [=M8A7=] is a descendant of ''Black Ops II'''s [=M8A1=], and they even share similar real-world bases (the A1 is a barely-modified [[RareGuns XM8]], XM8, the A7 is somewhat reminiscent of the [=SL8=] - both weapons based on the [[CoolGuns/AssaultRifles G36]]).
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** [[spoiler:Triple subverted if one goes by the possible and logical explanation that the ''entire game'' (after the first mission) is one long dying dream gone haywire, as the pre-mission after action reports seem to indicate. The main character calling themselves Taylor is simply another stealth reference to the fact that they're living out Taylor's memories of a prior situation due to interfacing with Taylor's DNI prior to death, with the player character standing in for Taylor. The main character had, through a weird fluke, actually continued to live on in Taylor's DNI. The main character had in sense merged with Taylor during the game, with Taylor's consciousness "dying" during the Egypt mission, only to survive in Corvus' Frozen Forest, with the final mission being played by the main character in "real life" with Taylor's body, using Taylor's hijacked body to find and kill Hendricks, who had actually gone rogue in the real world and attacked Zurich, and end the threat of the formerly dormant Corvus virus, with the final line indicating that Taylor had finally regained control of himself, purging himself of both Corvus and the main character's influence, allowing the player character to die for good. The Call of Duty wiki notably takes the latter interpretation. This technically makes much of the game one long battle at the center of the mind.]]

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** [[spoiler:Triple subverted if one goes by the possible and logical explanation that the ''entire game'' (after the first mission) is one long dying dream gone haywire, as the pre-mission after action reports seem to indicate. The main character calling themselves Taylor is simply another stealth reference to Taylor reclaiming his body after the fact that they're living Player uses him to liv out Taylor's memories of a prior situation due to interfacing with Taylor's DNI prior to death, with the player character standing in for Taylor. The main character had, through a weird fluke, actually continued to live on in Taylor's DNI. The main character had in sense merged with Taylor during the game, with Taylor's consciousness "dying" during the Egypt mission, only to survive in Corvus' Frozen Forest, with the final mission being played by the main character in "real life" with Taylor's body, using Taylor's hijacked body to find and kill Hendricks, who had actually gone rogue in the real world and attacked Zurich, and end the threat of the formerly dormant Corvus virus, with the final line indicating that Taylor had finally regained control of himself, purging himself of both Corvus and the main character's influence, allowing the player character to die for good. The Call of Duty wiki notably takes the latter interpretation. This technically makes much of the game one long battle at the center of the mind.]]



** Another blink and you'll miss it bonus that also doubles as Foreshadowing and RewatchBonus: During the second mission, "New World", during the "memory recollection" sequence, while Diaz is explaining whats happening to you, two brief scenes of [[spoiler:John Taylor being pulled out of the room by surgeons, most likely because he had just been made aware that the main character died on the table and there was nothing more he could do for him/her]] will flash before you (and the player character) for less than a second. Makes you wonder if your own character had paid as little attention to them as you did the first time around.

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** Another blink and you'll miss it bonus that also doubles as Foreshadowing and RewatchBonus: During the second mission, "New World", during the "memory recollection" sequence, while Diaz is explaining whats happening to you, two brief scenes of [[spoiler:John Taylor being pulled out of the room by surgeons, most likely because he had just been made aware that the main character died was dying on the table and there was nothing more he could do for him/her]] will flash before you (and the player character) for less than a second. Makes you wonder if your own character had paid as little attention to them as you did the first time around.



* GainaxEnding: Though a large part of the game delves into MindScrew, the ending takes the cake. [[spoiler:After killing Hendricks, the player character seems to have AteHisGun [[HeroicSuicide to stop Corvus]]. However, instead, the player is brought to a kind of afterlife where they fight alongside a residual imprint of [[DefectorFromDecadence Taylor]] to put an end to Corvus once and for all in [[EldritchLocation the Frozen Forest]]. This would not have been ''quite'' as weird if not for the fact that the game shows that the player character is NotQuiteDead, still alive enough to purge their DNI of Corvus and walk away, having taken the name Taylor for undisclosed reasons.]] Reading the scrolling text that appears before each mission, particularly the very first mission, seems to provide a definitive explanation for the GainaxEnding (see FreezeFrameBonus above).

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* GainaxEnding: Though a large part of the game delves into MindScrew, the ending takes the cake. [[spoiler:After killing Hendricks, the player character seems to have AteHisGun [[HeroicSuicide to stop Corvus]]. However, instead, the player is brought to a kind of afterlife where they fight alongside a residual imprint of [[DefectorFromDecadence Taylor]] to put an end to Corvus once and for all in [[EldritchLocation the Frozen Forest]]. This would not have been ''quite'' as weird if not for the fact that the game shows that the player character is NotQuiteDead, still alive enough and using Taylor's body, using his final act to purge their Taylor's DNI of Corvus and walk away, having taken the name Taylor for undisclosed reasons.themself.]] Reading the scrolling text that appears before each mission, particularly the very first mission, seems to provide a definitive explanation for the GainaxEnding (see FreezeFrameBonus above).



* GrandTheftMe: The plot is motivated by several characters (including the player character themselves) [[spoiler:being controlled by a malevolent AI called Corvus. In the ending, Corvus is seemingly purged for good, only for it to be revealed that Taylor has taken over the player character's body...only it then turns out that the player was reliving Taylor's memories as part of his [[DyingDream Dying Dream.]]]]

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* GrandTheftMe: The plot is motivated by several characters (including the player character themselves) [[spoiler:being controlled by a malevolent AI called Corvus. In the ending, Corvus is seemingly purged for good, only for it to be revealed that Taylor has the player had taken over the player character's body...Taylor's body for most of the game...only it then turns out that except for the first and last level, the player was reliving Taylor's memories as part of his [[DyingDream Dying Dream.]]]]
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* AllJustADream: [[spoiler:It's quite possible, thanks to a FreezeFrameBonus before the first mission, that the ''entire campaign'' after the second level is just a DyingDream]].

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* AllJustADream: [[spoiler:It's quite possible, thanks to a FreezeFrameBonus before the first mission, that the ''entire campaign'' after the second level is just a DyingDream]].DyingDream with a dash of GrandTheftMe added to the mix]].
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Black Ops III features 31 [[https://callofdutymaps.com/Call-of-Duty/black-ops-3/ Multiplayer Maps]] and 15 Zombie Maps, 10 of them being remakes from previous Treyarch titles.
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Up To Eleven is a defunct trope


** Mission 8, "Demon Within". '''Holy'''. '''Crap'''. Things reach ''VideoGame/MetalGearSolid'' levels of mind-screwiness in this level. So things start out normal enough. You're fighting [[spoiler:Sarah Hall]] in her HumongousMecha. You finally bring her down, and - since she's dying and can't be interrogated - you interface with her DNI to find Taylor's location. Following so far? Okay. [[spoiler:Now have fun running around a glitched simulation of the Siege of Bastogne from UsefulNotes/WorldWarTwo fighting Nazis, wolves, a Tiger Tank that transforms into a spider robot, and finally '''zombies''' while Creator/KateeSackhoff spouts exposition while floating around in mid-air. And there's an evil computer named Corvus who manifests as a cyborg baby]]. Talk about taking a trope UpToEleven. Even better, the mission description makes absolutely no mention of this setting, making the true nature of the mission even more surprising.

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** Mission 8, "Demon Within". '''Holy'''. '''Crap'''. Things reach ''VideoGame/MetalGearSolid'' levels of mind-screwiness in this level. So things start out normal enough. You're fighting [[spoiler:Sarah Hall]] in her HumongousMecha. You finally bring her down, and - since she's dying and can't be interrogated - you interface with her DNI to find Taylor's location. Following so far? Okay. [[spoiler:Now have fun running around a glitched simulation of the Siege of Bastogne from UsefulNotes/WorldWarTwo fighting Nazis, wolves, a Tiger Tank that transforms into a spider robot, and finally '''zombies''' while Creator/KateeSackhoff spouts exposition while floating around in mid-air. And there's an evil computer named Corvus who manifests as a cyborg baby]]. Talk about taking a trope UpToEleven.up to eleven. Even better, the mission description makes absolutely no mention of this setting, making the true nature of the mission even more surprising.
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[[caption-width-right:350:[[Music/TheRollingStones Paint it black]]]]

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[[caption-width-right:350:[[Music/TheRollingStones [[caption-width-right:350:[[Music/TheRollingStonesBand Paint it black]]]]
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** The game expected Greece, Italy and Spain to exit the EU by the end of 2020. As of 2022, all three of them are still in the EU. Conversely, the game seemingly doesn't mention anything among the lines of the [[https://en.wikipedia.org/wiki/Brexit Brexit]], which happened at the start of 2020.

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** The game expected Greece, Italy and Spain to exit the EU by the end of 2020. As of 2022, all three of them are still in the EU. Conversely, the game seemingly doesn't mention anything among the lines of the [[https://en.wikipedia.org/wiki/Brexit Brexit]], which happened at the start of 2020.2020 and was voted for in 2016, a year after the game was released.
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* CuttingOffTheBranches: Background material indicates the true outcome of ''Black Ops II'' was that Mason chose to kill Menendez at the end of the "Judgment Day" mission (thus also making it irrelevant what other choices were made), though it is revealed that Cordis Die did not rise up like how they are stated to in that ending (it is implied that the Washington DC riot depicted in the ending is a made-up propaganda video in-universe); rather, they fall apart due to the nature of Menendez's death (executed mid-escape while disguised as a US soldier) not being the glorious last stand his supporters envisioned him going down in. However the massive cyberattack and drone invasion of Los Angeles led to the development of Direct Energy Air Defense.

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* CuttingOffTheBranches: Background material indicates the true outcome of ''Black Ops II'' was that Mason chose to kill Menendez at the end of the "Judgment Day" mission (thus also making it irrelevant what other choices were made), though it is revealed that Cordis Die did not rise up like how they are stated to in that ending (it is implied that the Washington DC riot depicted in the ending is a made-up propaganda video in-universe); rather, they fall apart due to the nature of Menendez's death (executed mid-escape while disguised as a US soldier) not being the glorious last stand his supporters envisioned him going down in. However the massive cyberattack and drone invasion of Los Angeles led to the development of Direct Energy Air Defense. Additionally, Mason ending the cold war between the U.S. and China is heavily implied to be canon since [[AllThereInTheManual China is affiliated with the Winslow Accord.]]
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** The game predicted Greece to abandon the euro and return to the drachma in 2020, probably inspired by the real-life [[https://en.wikipedia.org/wiki/Greek_withdrawal_from_the_eurozone Grexit movement]]. In real-life, Greece started 2021 still using the euro.
** The game expected Greece, Italy and Spain to exit the EU by the end of 2020. By real-life 2021, all three of these still remained in the EU and only the United Kingdom was exiting.
** The game predicted the 2028 Summer Olympics happening in Nairobi, but as of right now, it is scheduled to take place in Los Angeles.

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** The game predicted Greece to abandon the euro and return to the drachma in 2020, probably inspired by the real-life [[https://en.wikipedia.org/wiki/Greek_withdrawal_from_the_eurozone Grexit movement]]. In real-life, As of 2022, Greece started 2021 is still using the euro.
** The game expected Greece, Italy and Spain to exit the EU by the end of 2020. By real-life 2021, As of 2022, all three of these them are still remained in the EU and only EU. Conversely, the United Kingdom was exiting.
game seemingly doesn't mention anything among the lines of the [[https://en.wikipedia.org/wiki/Brexit Brexit]], which happened at the start of 2020.
** The game predicted the 2028 Summer Olympics happening being hosted in Nairobi, but as of right now, this writing, it is scheduled to take place in Los Angeles.

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