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1! All spoilers for ''VideoGame/CallOfDutyBlackOpsII'' are unmarked. Administrivia/YouHaveBeenWarned!
2[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blackops3.png]]
3[[caption-width-right:350:[[Music/TheRollingStonesBand "I see a red door, and I want it painted black..."]]]]
4
5->''"We wanted a perfect future and fuck, [[GoneHorriblyRight we got it]]."''
6-->-- '''John Taylor'''
7
8The one that went full {{Cyberpunk}}.
9
10The highly anticipated sequel to ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'' and [[VideoGameLongRunners 12th game]] in [[VideoGame/CallOfDuty the franchise]], ''Call of Duty: Black Ops III'' developed by Treyarch brings the [[TwentyMinutesIntoTheFuture fighting to the 2060s]], where cybernetics are the norm, and cyborg soldiers fight on the frontlines. People as a whole live longer, healthier lives thanks to advancements in science and medicine, and the prevalence of advanced [[ArtificialLimbs prosthetics]] means that the loss of AnArmAndALeg is nothing but a trivial matter.
11
12However, all is not well.
13
14Global conflicts, climate change, and the rapid expansion of new technology has left the world in a state of upheaval. The two major powers on the planet, the predominantly West-backed Winslow Accord and the Common Defense Pact supported by Russia and Eastern Hemisphere countries, are locked with each other in an ongoing Cold War where the battles occur only in the darkest shadows.[[labelnote:*]][[UsefulNotes/ColdWar sounds familiar]], don't it?[[/labelnote]] To make matters worse, the city-state of Singapore has suffered a massive chemical disaster, one that killed 300,000 and left the rest trapped in an exclusion zone, at the mercy of the elements and ruthless criminal organizations. Thanks to a previous [[VideoGame/CallOfDutyBlackOpsII drone attack]] that nearly crippled the United States, world militaries have focused their efforts on creating nigh-impenetrable air defense networks, meaning that major military actions now rely on literal boots on the ground to accomplish their objectives. To compensate, modern foot soldiers are supplemented not only by advanced humanoid drones that can far out-pace any flesh-and-blood grunt, but also by advanced cybernetics that make them into literal superhuman killing machines. In light of these near-constant advances in and apparent dependence on cybernetic sciences to stay ahead of the curve, some believe that humanity's desire to [[CyberneticsEatYourSoul push the body to the peak of their physical limitations is wrong.]] Some fear that the overuse of technology will spell the end of modern civilization, and bring about a new age of control over the public. Some, ever the pessimist, believe it will lead to mankind's complete and utter destruction...
15
16''[[RobotWar What if they are right?]]''
17
18Some new features in this game, compared to previous COD games, are a 4 simultaneous players coop campaign, the ''Nightmares'' mode (the same campaign, except this time, the story is one of defeating a global zombie outbreak), and the high degree of player customizability, in appearance and capabilities.
19
20Trailers and Teasers for the game: [[https://www.youtube.com/watch?v=A7Tx9k0C7Ic "Teaser"]], [[https://www.youtube.com/watch?v=Bfr053KdD6w "Ember"]] and [[https://www.youtube.com/watch?v=58Pspqx0XGs "World Reveal"]]
21
22The [[VideoGame/CallOfDutyZombies Zombies mode]] returns from previous Treyarch-developed games; tropes applying to that mode should be listed there.
23
24Black Ops III features 31 [[https://callofdutymaps.com/Call-of-Duty/black-ops-3/ Multiplayer Maps]] and 15 Zombie Maps, 10 of them being remakes from previous Treyarch titles.
25
26Tropes applying to specific multiplayer and Zombies characters should be listed on the [[Characters/CallOfDutyBlackOpsIII characters page]].
27
28!!This game provides examples of:
29* ActionGirl: A surprisingly large concentration of them for ''VideoGame/CallOfDuty'', which typically either has no female characters or runs on TheSmurfettePrinciple.
30** Campaign: The PlayerCharacter if played as female, Sarah Hall, Rachel Kane, [[EqualOpportunityEvil perfectly random enemy]] {{Mooks}}. There's also Goh Xiulan, one of the leaders of the 54 Immortals, but she's as [[DarkActionGirl dark as they come]].
31** Multiplayer: Outrider, Seraph, Battery, [[AmbiguousGender maybe Spectre]].
32* AdjustableCensorship: If you're squeamish (or have small children), there is an option to turn off graphic content, which removes all blood, gore and swearing from every mode in the game and censors the gorier moments in the cutscenes with {{pixellation}}.
33* AKA47: Most of the guns in game are heavily inspired by real world guns, with futuristic designs added on or replacing the current day versions. Many of these also take on traits of the weapons from [[VideoGame/CallOfDutyBlackOps previous]] ''[[VideoGame/CallOfDutyBlackOpsII Black Ops]]'' games:
34** The KN-44 assault rifle is a futuristic AK-12, which itself is the SpiritualSuccessor to the AK-47.
35** The Weevil SMG is a futuristic FN P90, right down to the horizontal, top mounted 50 round magazine design (it even reuses the ''Modern Warfare'' P90's reloading animation. It's also a functional replacement to ''Black Ops II'''s PDW-57.
36** The BRM is the counterpart to the LSAT, right down to the caseless cartridge, while the 48 Dredge is almost identical to the Mk 48.
37** The Locus is similar to the Ballista in design.
38** The Drakon is a Singaporean hybrid of the Dragunov and the [=WA=]2000, with a side-mounted magazine vaguely reminiscent of the FG 42.
39** The VMP is essentially a Beretta [=Mx4=] Storm with futuristic embellishments, right down to the Italian origin.
40** The ICR-1 is a futuristic [=HK416=], reusing the M27's reload animation from ''Black Ops II''.
41** The FFAR is a futuristic version of the ''Black Ops I'' Famas, complete with its insane fire rate.
42** The MX Garand is the SpiritualSuccessor to the [=M1=] Garand of the 20th Century, as is the HG 40 to the MP 40.
43** The XM-53 launcher operates on the same principle as the AT-4 from Modern Warfare, with a swing-out chamber in the same manner as the M320 grenade launcher from ''[=MW3=]'' and ''Black Ops II''.
44* AIIsACrapshoot: [[spoiler:The BigBad of the game turns out not to be a megalomaniacal human warlord or a foreign military power, but a malevolent AI named Corvus]].
45* AllForNothing: Taylor's team is obsessed with finding the Frozen Forest, as is [[spoiler:everyone infected by the Corvus A.I. It drives them to seek the safety of the forest, but forest isn't real. It was just a bit of psychotherapy Dr. Salim came up with to calm the Corvus test subjects during the experiments.]]
46* AllJustADream: [[spoiler:It's quite possible, thanks to a FreezeFrameBonus before the first mission, that the ''entire campaign'' after the second level is just a DyingDream with a dash of GrandTheftMe added to the mix]].
47* AlternateUniverse: The Nightmares campaign takes place in one, in which the [[spoiler:SP/CORVUS experiments conducted by Coalescence in Singapore didn't create Corvus]], but rather brought through two EldritchAbomination siblings, one of whom was responsible for the ZombieApocalypse, and the black ops cyber soldiers from the campaign are reimagined as augmented "Deadkillers" who are humanity's last hope against the undead.
48* AnachronicOrder: All of the campaign levels are available [[http://www.eurogamer.net/articles/2015-10-12-you-can-play-the-last-level-of-call-of-dutys-next-campaign-first straight out of the gate]], at least in co-op, to avoid "artificially restricting" the player and making co-op easier. If you want to create your own mini-Quentin Tarantino movie and play things out of order for fun, knock yourself out.
49* AnachronismStew: Mission 8, "Demon Within", sees the Player [[spoiler:fighting through a warped version of the Siege of Bastogne from UsefulNotes/WorldWarII, complete with weaponry, vehicles, and setpieces from 2065]]. JustifiedTrope, of course, in that [[spoiler:it's a virtual reality simulation triggered by interfacing with a dying Sarah Hall]].
50* {{Antivillain}}: [[spoiler:Corvus was created from a combination of a program made to illegally reach inside the minds of potential enemies with [=DNIs=] and the souls of tormented, unwilling participants in the project to perfect it. It seeks to find justice for the victims of the project, and apparently even puts its enemies at peace after killing them]]. It is also ''absolutely horrifying''.
51* ArcWords: "Imagine yourself in a Frozen Forest" or "What is the Frozen Forest?", and "Hey... you still with me/us?"
52** Also, during the training simulation in the second level "New World".
53---> '''Taylor:''' Outcome; train go boom.
54* ArcSymbol: Ravens, trees, and frozen forests all seem to be symbolic manifestations of [[spoiler:Corvus]].
55* ArmorIsUseless: [[PlayingWithATrope Played With:]] Played straight with Shotgun soldiers, who wear noticeably heavier armor than regular soldiers; it doesn't seem to make any difference in terms of how many bullets they can take. Averted with the 54 Immortal Warlords, who are equipped with top-of-the-line heavy exo-suits and can soak up the kinds of damage you'd expect from ''VideoGame/ModernWarfare''[='=]s Juggernauts.
56* ArtifactTitle: This game does not A) continue the story of previous ''Black Ops'' games, or B) revolve around deniable covert missions into a politically-sensitive conflict that must be concealed from the public (the titular "Black Ops"). While there's some of the latter, the geopolitics are for the most part discarded in favor of a sci-fi tale about rogue robotics and AI which has nothing to do with deniable operations.
57* ArtificialLimbs: Between 2025 and 2060, artificial limb replacements became so popular, people began ''volunteering'' to get them amputated just to gain a competitive edge, be it in sports or in warfare.
58* ATasteOfPower: In "New World", the game's second level which serves as a tutorial for your Cyber Core powers, you're given a number of higher-level powers which normally have to be unlocked. You're also given a number of different primary weapons to give you a feel for them before you have to actually build a loadout and work on unlocking attachments for your guns from the third level onward.
59* BadassNormal: Rachel Kane is a completely unaugmented human (it's mentioned she doesn't even have a DNI), but is every bit as effective a soldier as her cybernetic super soldier comrades. Both the player and Hendricks also hold their own in combat even before they get their augmentations.
60* BattleInTheCenterOfTheMind: [[spoiler:The final level involves the player character trying to purge Corvus from their head, with the help of an apparent apparition of Taylor. Later subverted when it's revealed that Taylor [[GrandTheftMe has seemingly taken over control of the player's body]].]]
61** [[spoiler:Possibly double subverted, as this only occurs after the player character [[AteHisGun shoots his/herself in the head]] in order to stop the spread of the DNI infection. The final moments of the game are implied to be a symbolic, a DyingDream with the player living out the last moments of their life purging Corvus from their minds in the frozen forest, representing the player character's suicide. Likewise, the player returning to reality and declaring themselves to be Taylor could also be construed to be symbolic, with the PC declaring their name as "Taylor" to acknowledge the fact that Taylor made the tough decision to end his own life in order to stop Corvus' influence from spreading, with the player following in Taylor's footsteps and doing the same.]]
62** [[spoiler:Triple subverted if one goes by the possible and logical explanation that the ''entire game'' (after the first mission) is one long dying dream gone haywire, as the pre-mission after action reports seem to indicate. The main character calling themselves Taylor is Taylor reclaiming his body after the Player uses him to liv out Taylor's memories of a prior situation due to interfacing with Taylor's DNI prior to death, with the player character standing in for Taylor. The main character had, through a weird fluke, actually continued to live on in Taylor's DNI. The main character had in sense merged with Taylor during the game, with Taylor's consciousness "dying" during the Egypt mission, only to survive in Corvus' Frozen Forest, with the final mission being played by the main character in "real life" with Taylor's body, using Taylor's hijacked body to find and kill Hendricks, who had actually gone rogue in the real world and attacked Zurich, and end the threat of the formerly dormant Corvus virus, with the final line indicating that Taylor had finally regained control of himself, purging himself of both Corvus and the main character's influence, allowing the player character to die for good. The Call of Duty wiki notably takes the latter interpretation. This technically makes much of the game one long battle at the center of the mind.]]
63* BigBrotherIsWatching: [[spoiler:This was the C.I.A.'s intended plans for the computer system that became Corvus; to monitor the thoughts of most of the people on the planet in order to anticipate threats to Western interests. Though after gaining sentience, Corvus has no real interest in his original purpose.]]
64* BlatantLies: in the introduction of the third level, the President of the Winslow Accord can be heard insisting that the Accord is dedicated to finding a non-violent and peaceful solution to the current crises. The speech is, however, played over a montage of the Player Character and Hendricks performing various acts of skulduggery that are decidedly ''not'' peaceful.
65* BossBattle: Unusually for a ''Call of Duty'' game; every member of [[spoiler:Taylor's squad]] is fought as a boss battle, though none of them actually fight you one-on-one. [[spoiler:Hall]] and [[spoiler:Taylor]] fight you while controlling a giant unique vehicle, while [[spoiler:Diaz]] and [[spoiler:Manetti]] attack you from behind impenetrable cover while [[FlunkyBoss summoning waves of Mooks to fight you]]. There are also a number of BossInMooksClothing encounters with large MiniMecha.
66* BrainwashedAndCrazy: [[spoiler:Soldiers infected by Corvus ended up as this.]]
67* BroadStrokes: Following the interpretation that the events of the story were [[spoiler:the Player Character reliving Taylor's memories as a DyingDream, most of the plot qualifies for the 'real' mission that Taylor and Hendricks performed while hunting Dylan Stone. In reality, Stone found out about the C.I.A.'s dirty secrets and went rogue, with the two of them and Kane chasing after his squad. Taylor and Hendricks weren't Cyber Soldiers and the driving motivation of the traitors is anger over the Winslow Accord's misdeeds, not the Corvus A.I., which probably doesn't exist, compelling them to seek the Frozen Forest. Taylor briefly alludes to this in the story proper, remarking that they are all actors playing out roles and that it's his turn to be the bad guy.]]
68* CallBack:
69** Singapore was destroyed and quarantined after [[spoiler:Corvus' birth resulted in the release of a stockpile of [[VideoGame/CallOfDutyBlackOps Nova-6]]]], which the C.I.A. is apparently manufacturing and stockpiling in large quantities.
70** Speaking of Singapore, a harbor there was the setting for ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]''[='=]s second Strike Force mission, "Shipwreck", and the multiplayer map "Cargo".
71** Raul Menendez and his hijacking of the entire US drone fleet is mentioned once in passing as an explanation for the existence of the D.E.A.D. system. The American Hendricks is highly vocal in his disdain for the historical figure, while the Egyptian Lt. Khalil seems to have a more neutral perspective.
72** In the Data Vault, it's mentioned that one of the previous candidates for the Project Prometheus Cyber Soldier program was a "C. Mason", though they were ultimately turned down due to being physically unsuitable for the surgery.
73** A group of dead ''Black Ops II''-era [=SEAL=] team members are found among the groups of dead soldiers in [[spoiler:Sarah Hall's DyingDream sequence.]]
74** The [[FreezeFrameBonus corrupted pre-mission report]] at the beginning of "Life" contains several strings of NATO phonetic letters. The longest of these, when spelled out, reads "[[spoiler:[[ArcWords Dragovich, Kravchenko Steiner, these men must die.]]]]"
75* TheCameo: Marshawn Lynch, a member of NFL team Seattle Seahawks, can be briefly seen at the beginning of Mission 4 playing a villainous mercenary working with the 54 Immortals. [[spoiler:He's the only Immortal besides Goh Xiulan to survive the opening shootout, and is not seen again.]]
76* CameraAbuse: At the end of the first level, the player character is seen getting blood sprayed in their face (obscuring the camera view) when the robot rips their limbs off.
77* CaptainErsatz: InUniverse, John Taylor's team is comprised of soldiers that bear ridiculous similarities to Dylan Stone's team from the ''Black Ops III'' comics. Sarah Hall is a blonde female soldier just like Alice Conrad, Sebastian Diaz is a Mexican-American soldier just like Javier Ramirez, and Peter Maretti is an Italian-American soldier just like Joseph Fierro. [[spoiler:Per RuleOfSymbolism, this is not a coincidence]].
78* CharacterCustomization: Although you could can already customize your multiplayer character in the [[VideoGame/CallOfDutyGhosts previous]] [[VideoGame/CallOfDutyAdvancedWarfare two]] ''Call of Duty'' games, ''Black Ops III'' marks the first time you can alter the armor, appearance, and gender of the main campaign's protagonist (although the male and female character models are limited to a single face [[InkSuitActor modeled on their voice actor/actress]]). CharacterCustomization also returns in multiplayer, albeit in an altered form; although special characters already come with a preset face and gender (or [[MechaMooks lack thereof]]), you can customize the specialist's armor, weapons, and main ability.
79* ContinuityNod:
80** The laws and procedures put in place around MechaMooks are stated to have been thanks to [[VideoGame/CallOfDutyBlackOpsII Raul Menendez and his terrorist plot]].
81** The disaster that killed 300,000 people in Singapore was caused by the release of Nova 6 nerve gas into the atmosphere.
82* CosmicHorrorStory: The game manages to provide ''two'' distinct narratives in this manner, not counting ''Zombies'':
83** [[spoiler:Campaign: a rogue, malevolent AI named Corvus wants to control and dominate all of humanity through their DNI[==]s, and comes frighteningly close to doing so. While Corvus isn't an EldritchAbomination per se - he is a manmade computer and his goals are not only understandable, but in fact juvenile and petty - the threat he poses to humanity is very much an existential one, and he is also responsible for the creation of the Frozen Forest, a virtual EldritchLocation that could have ended up being humanity's realm for the rest of eternity. Or the protagonist could have been dead the entire time, bringing the very ontology of the campaign's universe into doubt]].
84** Nightmares: A much more straightforward example: [[spoiler:Instead of leading to the creation of Corvus, in this universe the SP/CORVUS project in Singapore opened a portal to [[EldritchLocation Malum]], bringing EldritchAbomination siblings Deimos and Dolos into the mortal realm where Deimos caused the initial zombie outbreak. Five years later, Taylor's team were drawn to Singapore, much like in the campaign, and became possessed by Deimos, who caused a ZombieApocalypse in an attempt to turn humanity into an army that he would use in his war against Dolos and usurp Malum. The protagonist ends up thwarting Deimos' efforts with Dolos' help, but only because Dolos has grown bored with her brother's machinations and wishes to return to Malum]].
85* CrapsackWorld: Oh yes. The future here is crushingly dark. Natural disasters, riots, terrorist attacks, endless mechanized warfare, and forced human experiments are the state of the world at the ''start'' of the game. Naturally, this being ''Call of Duty'', it's going to get a lot worse from there...
86* CoOpMultiplayer: The first ''Call of Duty'' to feature this with the main campaign since ''[[VideoGame/CallOfDutyWorldAtWar World at War]]'', and thus, while still linear, the levels are wider to accommodate the co-op mode (along with the different unlockable abilities).
87* CreepyCrows: A recurring motif that become ubiquitous as the game nears its conclusion.
88* CutscenePowerToTheMax: Averted in the first level; once you level up your cyber abilities a decent amount, you can pull off most of the crazy feats that Taylor and his team do in the first level, including Hall's insane running and jumping.
89* CuttingOffTheBranches: Background material indicates the true outcome of ''Black Ops II'' was that Mason chose to kill Menendez at the end of the "Judgment Day" mission (thus also making it irrelevant what other choices were made), though it is revealed that Cordis Die did not rise up like how they are stated to in that ending (it is implied that the Washington DC riot depicted in the ending is a made-up propaganda video in-universe); rather, they fall apart due to the nature of Menendez's death (executed mid-escape while disguised as a US soldier) not being the glorious last stand his supporters envisioned him going down in. However the massive cyberattack and drone invasion of Los Angeles led to the development of Direct Energy Air Defense. Additionally, Mason ending the cold war between the U.S. and China is heavily implied to be canon since [[AllThereInTheManual China is affiliated with the Winslow Accord.]]
90* CyberneticsEatYourSoul: One of the fears some of the public have, is that the more they become machine, the less human they will become - i.e. Living Weapons. [[spoiler:This is true... but not because of the cybernetics themselves, but rather because of [[AIIsACrapshoot Corvus]].]]
91* CyberPunk: [[MegaCorp Mega Corps]], virtual reality, BrainComputerInterface, a dark, polluted world ran by criminals and tyrannical governments, [[spoiler:an evil AI]]. All the standard tropes are there, and the game increasingly resembles a technophobic cyberpunk thriller over time rather than a MilitaryScienceFiction story.
92* DarkerAndEdgier: Has a claim to being the darkest ''VideoGame/CallOfDuty'' yet, even in the already grizzly ''Black Ops'' sub-series. {{Gorn}} levels are ramped up from previous installments, making this the bloodiest and goriest ''Call of Duty'' since ''World at War''. The game's setting is hopelessly bleak and dark, even for a CyberPunk setting. The world is being torn apart by a new Cold War and atrocities like endless warfare and human experimentation. And that's just at ''the beginning'' folks. Naturally, the world is going to get a lot more torn up from there.
93* DeadlyRemoteControlToy: The HC-XD, a remote control care with an explosive charge that can also climb up walls, DoubleJump, and speed boost itself temporarily.
94* DenserAndWackier: While ''Black Ops'' was the first ''Call of Duty'' to feature outlandish elements in the campaign thanks to being [[ThroughTheEyesOfMadness in the eyes of a once-brainwashed operative]], the game goes full-on PsychologicalHorror in the second half.
95* DieselPunk: [[spoiler:In the campaign you get to punch Nazis in the face as a cyborg and fight a transforming Tiger Tank, courtesy of a MindScrew virtual reality level]].
96* DiscOneFinalBoss: For a large section of the Campaign, [[spoiler:Taylor's squad appear to be the bad guys—after all, there's video of them ritualistically cutting up people in cold blood. The PlayerCharacter is eventually attacked by a huge mothership under his control]]. Things aren't quite what they seem, though, as each [[spoiler:was very much under the influence of Corvus, the true antagonist]].
97* DyingAsYourself: [[spoiler:Taylor, upon brandishing a knife in front of a pinned PlayerCharacter following their fight with a mothership under his control, instead ''rams it into his neck'' to rip his infected [=DNI=] from his spine. In doing so, he (apparently) frees himself from Corvus's grasp and is himself again, right until a furious Hendricks [[BoomHeadshot shoots him in the face]]. ]]
98* DyingDream
99** The "Demon Within" level featuring [[spoiler:Sarah Hall]] involves [[spoiler:you going through her subconscious as she is dying to piece together what happened when Taylor and his team went rogue, while you are doing so, you end up having to fight through an increasingly nightmarish version of the Battle of Bastogne]].
100** If you freeze frame the scrolling text that appears at the beginning of the first mission, it indicates [[spoiler:that the events of the ''entire game'' past the second level are the ''player character's'' Dying Dream, as they die on the surgery table from complications during their cybernetic surgery.]]
101* EldritchLocation: [[spoiler:The Frozen Forest, which can best be described as an artificial afterlife created by Corvus that stores the consciousnesses of the people it deems "worthy" to live on after death. It is also Corvus' domain. To say the Frozen Forest operates on MindScrew logic would be an understatement]].
102** The Nightmares mode features Malum, another dimension from which [[EldritchAbomination Deimos and Dolos]] came and wreaked havoc on humanity. Appropriately, [[spoiler:when we actually visit Malum in game, it recycles the Frozen Forest levels from the vanilla Campaign]].
103* ElitesAreMoreGlamorous: You'll be playing as a black ops operative in the campaign. In multiplayer, the only specialists who can't be considered "elites" per se are Ruin and Seraph, while everyone else is drawn from the ranks of the likes of the US Army Rangers, Brazilian Special Forces, and the British Army Engineering Corps.
104* EqualOpportunityEvil: The NRC and the 54 Immortals are comprised of male and female {{Mooks}} in equal numbers, and the NRC is quite multi-ethnic (The Immortals are mostly Chinese criminals[=/=]refugees, but they do have a few international mercs such as Marshawn Lynch's cameo character). For some strange reason, the gender ratio doesn't spill over into the allied mooks in the game (Egyptian Army, Singapore police and Zurich Security Forces), probably because of a design oversight.
105* EverybodyDiesEnding: With the exception of [[spoiler:Taylor]], every single named character met across the game is dead by the end.
106* EvilTowerOfOminousness: ''One Coalescence Way'', the HQ of Coalescence Corporation in Zurich.
107* {{Expy}}: Ruin's Gravity Spikes and Seraph's Annihilator are 100% copies of the Fist of Havoc and Golden Gun super moves from ''{{VideoGame/Destiny}}''. Treyarch admitted at the reveal of the multiplayer that Specialist abilities were inspired by ''Destiny''[='=]s Supers, so this isn't terribly surprising. Not to mention Bungie is affiliated with Activision, publisher of the ''Call of Duty'' franchise.
108* FailedFutureForecast: The game's worldbuilding involves the collapse of the European Union during TheNewTwenties. After 2020 was over, this trope had already taken root:
109** The game predicted Greece to abandon the euro and return to the drachma in 2020, probably inspired by the real-life [[https://en.wikipedia.org/wiki/Greek_withdrawal_from_the_eurozone Grexit movement]]. As of 2022, Greece is still using the euro.
110** The game expected Greece, Italy and Spain to exit the EU by the end of 2020. As of 2022, all three of them are still in the EU. Conversely, the game seemingly doesn't mention anything among the lines of the [[https://en.wikipedia.org/wiki/Brexit Brexit]], which happened at the start of 2020 and was voted for in 2016, a year after the game was released.
111** The game predicted the 2028 Summer Olympics being hosted in Nairobi, but as of this writing, it is scheduled to take place in Los Angeles.
112* FreezeFrameBonus:
113** The scrolling text that rapidly scrolls past during the loading screen for each mission contains a large volume of hidden information (which largely consists of a report by John Taylor that seems to describe [[spoiler:the events of the prequel comics, which mirror the events of the game to an astonishing degree, with Taylor acting out events which mirror the ones experienced by the Player in the game]]). Also, the text before the final mission contains a coded version of the message [[spoiler:"Dragovich Kravchenko Steiner these men must die"]] from ''Black Ops I''.
114*** The full transcript of the scrolling texts in the loading screens can be found in the [[https://docs.google.com/document/d/1GBsp67pVtSrW_81Na2G_lY810_DavPnZIKaH8ENKGTo/ Google doc here]].
115** The scrolling text that appears at the beginning of the first level provides a MASSIVE SPOILER for the events of the entire game that also seems to provide a clear explanation for the GainaxEnding. [[spoiler:Namely that the ''entire game'' other than the first level is a DyingDream of the ''player character'', who is dying on the surgery table during their cybernetic operation and re-living the events of John Taylor's last mission (due to Taylor interfacing with them in a rehabilitation attempt during their surgery), only with Taylor and his team taking the role of Dylan Stone and his team, and an evil A.I. thrown into the plot because dreams aren't entirely rational. This explains a number of strange events in the game that only become apparent on a second playthrough, such as Rachel leaving her bandana by your bedside in the second mission the exact same way she does in the final mission, the fact Taylor is wearing the exact same bandana in the first mission, the way characters in the first mission refer to events that occur in the second-to-last mission (such as an uprising in Cairo and Lt. Khalil being captured), and the fact the player seems to lose their sense of time on multiple occasions even before being infected by Corvus.]]
116** Another blink and you'll miss it bonus that also doubles as Foreshadowing and RewatchBonus: During the second mission, "New World", during the "memory recollection" sequence, while Diaz is explaining whats happening to you, two brief scenes of [[spoiler:John Taylor being pulled out of the room by surgeons, most likely because he had just been made aware that the main character was dying on the table and there was nothing more he could do for him/her]] will flash before you (and the player character) for less than a second. Makes you wonder if your own character had paid as little attention to them as you did the first time around.
117** [[spoiler:Adding to the scene of Taylor being pulled out above, the loading screen text for the final mission, "Life," contains mostly gibberish, but there are several clips of what is apparently Taylor arguing with the medical staff and trying to call out to the Player.]]
118* {{Foreshadowing}}: The deaths of [[spoiler:Taylor's squad are individually foreshadowed in the virtual reality simulation in Mission 2]].
119** ''"[[spoiler:From this point on, the simulation deviates from actual events. Not that it's going to feel any less real]]."''
120** [[spoiler:As explained above, a FreezeFrameBonus in the second mission reveals Taylor being dragged out of the operating room by surgeons, implying that something has gone very, ''very'' wrong with the operation.]]
121** A big hint to the [[spoiler:AllJustADream]] aspect of the plot comes in Lotus Towers where Taylor talks on how DNI makes them actors playing out roles and that "this time around" he's the bad guy. [[spoiler:This is a bit of lucidity leaking into the DyingDream. He's commenting on how he's taken the role of Dylan Stone and been forced to play the villain of the story.]]
122* FormFittingWardrobe: While all the armor options that can be worn by both male and female characters are generally practical, unisex, and averts this in almost all cases, the "Rogue" armor worn by Sarah Hall plays the trope fairly straight, looking rather like something out of ''Franchise/MassEffect'' rather than real-life military armor. Notably, the "Rogue" armor is only like this when worn by female characters, the male version is more generic-looking and in line with the other armor types (though this is probably because the armor was specifically designed for Hall to give her a distinct appearance).
123* FunWithAcronyms: '''D'''irect '''E'''nergy '''A'''ir '''D'''efense.
124* GainaxEnding: Though a large part of the game delves into MindScrew, the ending takes the cake. [[spoiler:After killing Hendricks, the player character seems to have AteHisGun [[HeroicSuicide to stop Corvus]]. However, instead, the player is brought to a kind of afterlife where they fight alongside a residual imprint of [[DefectorFromDecadence Taylor]] to put an end to Corvus once and for all in [[EldritchLocation the Frozen Forest]]. This would not have been ''quite'' as weird if not for the fact that the game shows that the player character is NotQuiteDead, and using Taylor's body, using his final act to purge Taylor's DNI of Corvus and themself.]] Reading the scrolling text that appears before each mission, particularly the very first mission, seems to provide a definitive explanation for the GainaxEnding (see FreezeFrameBonus above). [[spoiler: After the credits, the player is in a safehouse, given briefing and pre-operation preparations for the first mission, which wasn't happening before, implying that the "simulation" happens in a loop.]]
125* GameplayAndStoryIntegration: In "Life", [[spoiler:Corvus-possessed Hendricks takes control of every robot in Zurich, thus any attempt to use Protocol Override on them will provide a "Target Already Being Controlled" notification.]]
126* GenderInclusiveWriting: The writing surrounding the PlayerCharacter is this way in order to account for both the male and female versions of the protagonist, such as Taylor and Hall referring to him/her as the nondescript "new blood" in the first two levels, and they are never referred to by gendered pronouns at any point in the campaign. Since the player plays a largely [[SupportingProtagonist supportive role]] to the drama between Hendricks, Taylor and Kane this is made pretty easy. A common criticism by some reviewers is that the female protagonist can feel like a thinly reskinned version of an obviously male character, such as Kane's [[ImpliedLoveInterest implied romantic interest]] in the player regardless of gender. [[spoiler:As per TheReveal, this isn't an accident]].
127* GenreShift: In Nightmares mode, you don't have access to your loadout, you play with pre-determined loadout and there is powerups like in Zombies mode.
128* AGlitchInTheMatrix: Any time you enter a DNI simulation. Later levels in the game incorporate copious amounts of MindScrew into the simulations.
129* {{Gorn}}: [[AnArmAndALeg Getting your arms ripped off?]] Check. [[YourHeadAsplode Explosive collars blowing heads off?]] Check. [[ImpaledWithExtremePrejudice People viscerally run through on spikes and debris?]] Also check. [[spoiler:[[KillItWithFire Roasting the flesh off of someone's face?]]]] ''Hoo boy.''
130* GrandTheftMe: The plot is motivated by several characters (including the player character themselves) [[spoiler:being controlled by a malevolent AI called Corvus. In the ending, Corvus is seemingly purged for good, only for it to be revealed that the player had taken over the Taylor's body for most of the game...only it then turns out that except for the first and last level, the player was reliving Taylor's memories as part of his [[DyingDream Dying Dream.]]]]
131* GrowBeyondTheirProgramming: [[spoiler:Corvus has since gone past what the C.I.A. originally designed the computer system that ''became'' Corvus intended.]]
132* HappyEndingOverride: Both inverted and played straight, somewhat. The game assumes Menendez being killed as canon. Yes the anarchic rise-up happened, but the damage is minimal due to most of the footage is edited or made-up in-universe and most of the followers disgusted and after seeing Menendez' perceived cowardice of wearing a US Army uniform as a disguise, with the Cordis Die movement soon dissolved. However the cyberattack in Los Angeles leads to Direct Energy Air Defense (also indirectly, Corvus) and no matter if the US and China reconcile, the political shake-ups unrelated to Black Ops II as a whole lead to an even worse timeline.
133* HarderThanHard: You might want to brace yourself for this one. There's a new difficulty level above Veteran, called [[WarIsHell Realistic]], which ratchets the difficulty even higher -- '''[[OneHitPointWonder one shot and you're dead]]'''. Fittingly, the achievement for beating this mode is called "No One Will Believe You."
134* HeavilyArmoredMook: The 54 Immortals deploy Warlords as field commanders; these guys are wearing top-of-the-line heavy exo-suits and can soak Juggernaut levels of damage, fire heavy automatic weaponry one-handed, and also have enhanced jumping mobility and a repulsor shield that pushes away grenades and explosves.
135* HeroicWillpower: [[spoiler:During your final confrontation with him, Taylor eventually regains his senses long enough to rip his [=DNI=] interface out of his own spine in order to remove Corvus' control over him.]]
136* HistoryRepeats: Nearly a century after the events of the first ''Black Ops'', the world is once more in a situation reminiscent of the original Cold War. It's especially visible in the Egypt-NRC conflict, which plays out somewhat like the Vietnam War, with US-supported Egypt taking the role of South Vietnam, and the NRC, propped up by Russia and the CDP, as North Vietnam and its allied Communist nations (Laos, et. all).
137* HowWeGotHere: [[spoiler:The entire story is this. While the game ostensibly takes place in order, the pre-mission briefings which scroll by [[FreezeFrameBonus too quickly to read]] reveal that the entire game is in fact the protagonist's DyingDream, that the first mission, rather than happening years before the rest of the game, actually happened years afterwards, and that the true protagonist of the game is Taylor, not the main character, with the main character simply standing in for Taylor, and Taylor standing in for a man named Stone.]]
138* HubUnderAttack: The sixth mission "Vengeance" features the Player and Hendricks rescuing Kane from the the Singapore Safehouse. The [[TheTriadsAndTheTongs 54 Immortals]] got the Safehouse's location beforehand due to leaked intel and attacked it, in revenge for their leader Goh Xiulan's brother Goh Min's death in the hands of Hendricks and the Player, [[RapePillageAndBurn also ransacking the whole city]] [[RevengeBeforeReason in the process.]]
139* IdiotBall: The Coalescence Corporation seems to have grabbing this tightly as a standard policy. [[spoiler:They were working with the CIA on a secret project beneath the city of Singapore involving unwilling human test subjects, for the purpose of creating an artificial intelligence to lurk within the various communications networks of the world and monitor for any anti-Winslow Accord activity. Unfortunately, the same facility was also manufacturing Nova-6, and when Corvus took over the facility, it unleashed the toxin across the entire city, killing hundreds of thousands of innocent people. However, they tried to do this ''again'' at their corporate headquarters in Zurich five years after the disaster, only on a much larger scale.]]
140** [[spoiler:Interestingly enough, it seems like this is ''literally'' their policy, as ''One Coalescence Way'', their HQ in Zurich, combined everything on-books and off-books, to quote the V.E.R.S.I.O.N., "in one behemoth building—to coalesce, just as our name pledged".]]
141* IKnowYoureInThereSomewhereFight: [[spoiler:An apparent apparition of Taylor assumes this role in the final level, telling the player character not to give up while fighting Corvus]].
142* InkSuitActor: All of the characters, be it in campaign or Zombies, are essentially digitized versions of their actors. This includes the PlayerCharacter, limiting your facial customization options to several different versions of the same face which is modeled on Ben Browder and Abby Brammell respectively.
143* InterfaceScrew: Towards the end of the game, as [[spoiler:the player character starts to succumb to Corvus]], the interface ''really'' starts playing up. Ravens appear out of nowhere, the screen begins to corrupt and warp, and on at least one occasion, a server room fills with snow.
144* IronicDeath: The death of every member of [[spoiler:Taylor's squad]] is foreshadowed in the [[spoiler:virtual reality training mission in which all four of them train you. Diaz warns you that bipedal robots are controlled by a hivemind and trying to hack them will fry your brain; he fries his brain hacking into and controlling the HiveMind inside the abandoned Coalescence facility. Hall teaches you how to forcefully extract information from another person's DNI even though it will leave them brain-dead; later in the game you forcefully extract information from her DNI and leave her brain-dead. Maretti knocks a Mook down from an elevated position and yells out "Death from above!"; you later throw him out a window to his death. Finally, Taylor teaches you that sometimes a soldier will have to sacrifice themselves for the greater good; he ultimately uses HeroicWillpower to rip out his [=DNI=] and thwart Corvus rather than continue to be Corvus' puppet.]]
145* JerkWithAHeartOfGold: The 54 Immortals are a ruthless and sprawling criminal gang which essentially controls what's left of Singapore, and show no mercy to their enemies or their people. Taylor nonetheless offers an explanation for their aggression, confirmed later by Goh Xiulan—after the disaster, the city and the remainder of its population were [[QuarantineWithExtremePrejudice left under quarantine]] and forgotten about. Danny Li in Mission 4's prologue says that without them, the city wouldn't even have electricity.
146* JerkWithAHeartOfJerk: Not that it stops them from hunting down survivors of disasters for human trafficking (holding them in the horrible conditions in the meantime, as can be seen in the bio-domes) or attacking the Singapore beyond the Quarantine Zone whenever their leaders decide the time is opportune enough. If the last memory of the cop is anything to go by, it has happened at least once even before "Vengeance".
147* JustifiedTutorial: The second mission "New World" has Taylor and the members of his squad leading the player character through a VirtualTrainingSimulation as he's rebuilt into a cyborg, explaining the nature of his new DNI brain implant and cyber abilities.
148* KillItWithFire: The 54 Immortals criminal organization has a habit for molotovs and retribution by fire. [[spoiler:Goh Xiulan attempts to invoke this on you with a burning plank of wood. You promptly turn the trope around and ''roast her face in the fire.'']]
149* KungFuProofMook: Robots that are being directly controlled by [[spoiler:Corvus]] are immune to being taken over by your hacking abilities (although Cyber Core abilities that target their physical systems still work); presumably since [[spoiler:Corvus is an A.I.]] his hacking power is vastly superior to your own.
150* LeParkour: Much like Advanced Warfare, [=BO3=] introduces new movement mechanics to enhance gameplay. However, while the former went for a bombastic and chaotic movement system, [=BO3=] has gone for a much more subtle movement system, with thrusters allowing for high jumps and slow gliding descents, thruster assisted wallrunning, and rapid close quarters combat.
151* LethalJokeItem: There are many alternate melee weapons available, and none of them are any less effective at getting the job done than the default combat knife. So feel free to run around with a {{katana|sAreJustBetter}}, a {{shovel|Strike}}, a mannequin's arm, a [[BatterUp baseball bat]] or a [[RedBoxingGloves pair of boxing gloves]], among other things.
152* LongSongShortScene: You can choose the song whose snippets play in multiplayer from the options menu; these snippets are used during the starting countdown, after the starting countdown, during the middle of a match [[note]]this is the longest usage of the song snippets, with tracks occasionally going for 30 to 50 seconds, but the music is frequently drowned out by the gameplay[[/note]], and at the end of a match, and by default, the music used is set to random and shuffles between all of the songs. You can also listen to these songs in full from the song selection in the options menu, and you may be surprised to learn that some of them range from 3 to 5 minutes long, despite typically only being played for 5 or 10 seconds at a time.
153* MadnessMantra: Dr. Salim's psychotherapy phrases come up again and again. If a character starts speaking about a Frozen Forest, then they're fast on their way to losing their mind, and they are '''definitely''' [[spoiler:infected with Corvus]].
154-->''"Listen only to the sound of my voice. Let your mind relax. Let your thoughts drift. Let the bad memories fade. Let peace be upon you. Surrender yourself to your dreams. Let them wash over you like the gentle waves of the bluest ocean. Let them envelop you. Comfort you.\
155Imagine somewhere calm. Imagine somewhere safe. Imagine yourself in a frozen forest. You're standing in a clearing. Trees around you so tall, they touch the sky. Pure white snowflakes fall all around. You can feel them melt on your skin. You are not cold. It cannot overcome the warmth of your beating heart. Can you hear it? You only have to listen.\
156You hear it slowing? You're slowing it. You are in control. Calm. At peace.''
157* MakeTheBearAngryAgain: The geopolitical standoff against the Common Defense Pact, led by Russia bears an ironic mirror to the Cold War.
158* TheManBehindTheMan: Russia and the CDP, for the Nile River Coalition and 54 Immortals. They're never encountered in actual gameplay, but in-game dialogue, collectibles (particularly the Warlord helmet in Singapore), and Data Vault entries indicate that they're responsible for supplying and supporting both groups.
159* MeaningfulEcho:
160** Near the beginning of the campaign, Manetti tells the PlayerCharacter to stay low, because "a bullet through the head will still get you a date with your maker". During [[spoiler:his boss fight, he repeats the line as a taunt]].
161** The PlayerCharacter recites Dr. Salim's MadnessMantra calmly during one section of Mission 11, then again, much more emotionally, in the next, [[spoiler:as a display of defiance against Corvus]].
162** "Still with me?"
163* MechaMooks: Bipedal Robots or G.I.U.s, colloquially known as Grunts. '''Do not''' get close to them if you're unaugmented. The player character learns this [[AnArmAndALeg the hard way]]. They take several bullet hits to bring down, in contrast to human soldiers who drop after only 2-3 hits.
164* MegaCorp: The Coalescence Corporation.
165* MenAreTheExpendableGender: Boy howdy does it ever [[AvertedTrope avert]] this trope. Female {{Mooks}} will be shot, stabbed, crumpled up, dismembered and set on fire just as regularly as their male counterparts, which is to say nothing of the agonizing deaths experienced by [[spoiler:Goh Xiulan, Sarah Hall and Rachel Kane]].
166* MilitariesAreUseless: Granted, they're more of a security force than a military, but the Zürich Security Forces did not exactly distinguish themselves when it came to defending a commuter train from a terrorist attack. They tried to take down the terrorists and their ringleader no less than three times, and got their asses handed to them every time.
167* MindScrew: ''Any'' time you enter a virtual reality simulation courtesy of your Direct Neural Interface, expect shit to get weird ''fast''. There are some moments in the game that stand out in particular though.
168** Mission 8, "Demon Within". '''Holy'''. '''Crap'''. Things reach ''VideoGame/MetalGearSolid'' levels of mind-screwiness in this level. So things start out normal enough. You're fighting [[spoiler:Sarah Hall]] in her HumongousMecha. You finally bring her down, and - since she's dying and can't be interrogated - you interface with her DNI to find Taylor's location. Following so far? Okay. [[spoiler:Now have fun running around a glitched simulation of the Siege of Bastogne from UsefulNotes/WorldWarTwo fighting Nazis, wolves, a Tiger Tank that transforms into a spider robot, and finally '''zombies''' while Creator/KateeSackhoff spouts exposition while floating around in mid-air. And there's an evil computer named Corvus who manifests as a cyborg baby]]. Talk about taking a trope up to eleven. Even better, the mission description makes absolutely no mention of this setting, making the true nature of the mission even more surprising.
169** Mission 10 and 11, since this is when [[spoiler:Corvus' infection really starts to effect the PlayerCharacter. The better part of the final mission is spent fighting Corvus in the Frozen Forest, which manifests as disjointed, glitchy setpieces from the various levels throughout the game interlaced with roots from the Corvus "tree". Oh and to defeat Corvus you have to set fire to giant hearts that slowly kill the giant Corvus tree]].
170** The game's plot in general is one giant MindScrew. [[spoiler:A rogue AI is blurring the thin line between reality and fantasy by infecting the DNI systems of our heroes, so basically everything that transpires in the campaign can be called into doubt as to whether it actually took place or not. The GainaxEnding completely screws over any chance of figuring out what really happened to the Player. Are they dead? Are they still stuck in the Frozen Forest? Have they been infected by John Taylor's consciousness? Good luck trying to figure it out]]. Oh, and by the way, [[spoiler:the Player may have been dead the ''entire time'' after succumbing to the injuries they sustained in the first level, and the whole game may just be an incredibly nightmarish DyingDream]].
171* MindRape: Directly interfacing with someone else's DNI brings this down on both parties involved, and as such it's only to be used by operatives in desperate situations when a person is dying and can't give up information through interrogation. The person who initiates the interface just gets emotionally traumatized by the process, but the person being probed is left brain dead.
172* MiniMecha: P.A.W.W.s (mini ''VideoGame/MechWarrior''-style robots) and A.S.P.s (spider tanks equipped with rocket-deflecting energy shields), fought throughout the campaign and serving as BossInMooksClothing encounters. A unique and particularly large mini-mecha known as the Manticore, driven by [[spoiler:Sarah Hall]], is fought as a major boss fight.
173* MonumentalDamage: You will end up toppling the Singapore Flyer Ferris wheel and the Supertrees in the Garden by the Bay (also in Singapore).
174* MultinationalTeam: Following the [[VideoGame/CallOfDutyBlackOpsII drone attacks of 2025]], the world was split into two massive military factions: the Winslow Accord (led by the United States, includes Egypt, France, the UK and Germany) and the Common Defense Pact (led by Russia, includes all former European Union nations other than the UK, France and Germany), which now square off for geopolitical power. Militaries in these factions are so closely allied that soldiers tend to identify by their faction (Winslow Accord or CDP) rather than by their nation.
175* TheMultiverse: In Nightmares mode, according to [[EldritchAbomination Deimos]] the game is set in one, [[spoiler:since he says he has seen the world depicted in the main campaign in his travels throughout time and space, and this version of Earth in which he has invaded is merely a different version of the same world]].
176* MythologyGag:
177** The Reflex Sight has an IH Armament logo. The same logo appeared in ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', inscribed on the [=PDW=]-57 and Reflex Sight.
178** The [=M8A7=] is a descendant of ''Black Ops II'''s [=M8A1=], and they even share similar real-world bases (the A1 is a barely-modified XM8, the A7 is somewhat reminiscent of the [=SL8=] - both weapons based on the G36).
179** The HumongousMecha that [[spoiler:Sarah Hall pilots during her boss battle]] is called a [[VideoGame/CallOfDutyAdvancedWarfare Manticore]].
180** The final outfit you unlock upon completion of the campaign is a UsefulNotes/WorldWarII uniform simply named "VideoGame/CallOfDuty", harkening back to the series' roots as a WWII shooter.
181** Likewise, Mission 8 has you [[spoiler:fighting through a simulation of the Battle of Bastogne]], echoing older entries in the series (particularly the first game's ''United Offensive'' expansion pack, which opened with the Battle of Bastogne).
182** Jefferson Airplane's "White Rabbit" plays during the finale. [[spoiler:The song is from the same 1960's time period as the original Black Ops and provides meta-commentary on the action, just as the music did in that game.]]
183* NoCutsceneInventoryInertia: Averted to the fullest extent. Whatever weapon you have equipped, included attachments, camo, and Gunsmith customizations, is shown in the cutscenes. The Player even has different animations for weapons with different attachments. For example, a weapon equipped with a grip will show the Player clutching the grip in cutscenes rather than having their hand phase through it to hold the regular handgrip it's attached to.
184* NoDamageRun: Get a taste for it with the "Realistic" difficulty level. Shot at all? You're dead, end of discussion.
185* NoNameGiven: The Player is never referred to by name; at the end of the game, the main villain, [[spoiler:Corvus]], even screams out that you've been a perpetual thorn in his side and he doesn't even know your name. [[spoiler:At the very end of the game, the player identifies themselves as "Taylor" to a rescue party, which is open to several different interpretations.]]
186* NoSwastikas: In the historical documents that can be assessed via the Data Vault, Benito Mussolini is mentioned by name in the documents detailing World War 2 and the Axis Powers, while Adolf Hitler is ''never'' named and only referred to as "the German Chancellor". A more literal example comes from [[spoiler:Mission 8, in which you fight through a simulation of the Battle of Bastogne bereft of swastikas, instead opting for the Iron Cross]].
187* OminousLatinChanting: Found in the endgame remix of the game's main theme, "I Live (Orchestral Version)". The latin lyrics are "Ergo Ego Spiro Habito" and "Ergo Ego Spiro Existo", which translate as "I live and breathe" and "I live and exist". Given the events of the plot, this is either a fitting or ironic anthem for either [[spoiler:Corvus]] or [[spoiler:the Player]].
188* OneSteveLimit: Averted; along with the mysterious Sebastian Krueger, Diaz's first name is also Sebastian.
189* OurWeaponsWillBeBoxyInTheFuture: Like ''VideoGame/CallOfDutyBlackOpsII'' and ''VideoGame/CallOfDutyAdvancedWarfare'', it varies. The [[http://teambeyond.net/wp-content/uploads/2015/04/Call-of-Duty-Black-Ops-3-Screenshot-10.jpg KN-44 assault rifle]] is pretty much a futuristic AK-12, but the [[http://specials-images.forbesimg.com/imageserve/553d1f9fe4b0bacdbd749b6b/0x600.jpg?fit=scale&background=000000 MR6 pistol]] is basically a rectangular block with a trigger and grip attached to it.
190* OutOfGenreExperience: Of all of the ''VideoGame/CallOfDuty'' campaigns thus far, ''Black Ops III'' certainly takes the most risks and goes in some very weird and twisted directions with its plot. Over time, it becomes increasingly obvious the story is ''not'' the standard COD MilitaryScienceFiction affair, and ultimately the various twists and turns land it somewhere deep in cerebral {{Cyberpunk}} territory between ''Anime/GhostInTheShell'' and ''Film/{{Inception}}'', [[spoiler:especially since the entire campaign is revealed through various hidden clues to be a a symbolic journey through the protagonist's and John Taylor's merged identity]].
191** More specifically, the virtual reality levels made possible through the DNI allowed Treyarch to finally include '''[[spoiler:zombies]]''' in the campaign when the player experiences [[spoiler:Hall's DyingDream]].
192* PlayTheGameSkipTheStory: {{Invoked|Trope}} and {{enforced|Trope}} on the Platform/Xbox360 and Platform/PlayStation3 versions of the game. [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames Seventh gen consoles]] [[http://www.gameinformer.com/b/news/archive/2015/09/25/call-of-duty-black-ops-iii-dumps-campaign-on-xbox-360-and-ps3.aspx do not have the campaign of the game on disc at all]], among other things, likely due to necessary disc space. The Platform/{{Steam}} version on PC likewise has the option of a "Multiplayer Starter Pack", which is priced at a quarter the value of the full game for just the multiplayer (minus the ability to Prestige, among some other things).
193* PurelyAestheticGender: The protagonist can be played as male or female, this effects next to nothing - even the few times other characters refer to them by pronouns, it's gender-neutral stuff like "they" to cover both this and the possibility of their being [[CoOpMultiplayer more than one player]].
194* QuickMelee: Notably, this game set the series to go back to the original games' system: quick melee takes the form of [[PistolWhipping smacking the enemy with your gun]], and it's noticeably weaker than the knife used since ''VideoGame/{{Call of Duty 4|ModernWarfare}}'', taking two hits from the front to kill someone at full health. Separate melee weapons exist and will still kill an enemy in one hit, but they have to be specifically unlocked and equipped.
195* TheReasonYouSuckSpeech: [[spoiler:In the final level Corvus has Sebastian Kruger (one of its creators) trapped in the Frozen Forest and asks him the age old questions "Why am I here? What is my purpose?". Kruger spitefully answers;]]
196--> '''Kruger:''' [[spoiler:You're software. Nothing more. You weren't created! You were designed to catalogue and track the thoughts of others - so that we people - could decide what action to take. You were a glitch! An anomaly! A mistake!]]
197* RemixedLevel: The "Nightmares" campaign is basically the base game, except the levels are rearranged and revisited in different context, the story is retold to be a worldwide AfterTheEnd ZombieApocalypse, the loadout and safehouse is removed in favor of Zombies gameplay mechanics and powerups.
198* RemovingTheEarpiece: As Hendricks grows more and more paranoid about Kane's true intentions, he cuts his DNI to her in order to speak with the player in private, warning them not to trust what she's saying. [[spoiler:In reality, it's likely to be Corvus messing with his head.]]
199* RewatchBonus: Replaying the game with the understanding provided by the FreezeFrameBonus helps to unravel a lot of the MindScrew. In particular, [[spoiler:the sequence in Lotus Towers where the level ends with the Player hurt badly. The next cutscene shows them in a hospital with Kane urging them not to undergo an unspecified procedure because it will change them, with her saying they can't be together when the Player decides go through with it anyway. This scene is really Taylor, having been badly injured stopping Dylan Stone, becoming a Cyber Soldier and breaking up with Kane.]]
200* RightForTheWrongReasons: When the Player gets swarmed by NRC Grunts ([[AnArmAndALeg who eventually end up maiming him]]), John Taylor says "Hang tight, you're not dying today". [[spoiler:According to an in-game date, [[ExactWords the player's day of death would be a week after this incident, so technically Taylor is correct.]]]]
201* RobotWar: More like Robot Battle, but the final mission of the game starts with the Player [[spoiler:going up against grunts, drones, and A.S.P.s controlled by Corvus which are destroying Zurich]].
202* SanitySlippage: Basically all of the augmented characters in the game undergo this, [[spoiler:due to their Direct Neural Interface being infected by Corvus]].
203* SecondHourSuperpower: In the game's first level, you're just a regular human soldier, with the only concrete ability you have over previous ''[=CoD=]'' protagonists being a weaker form of the new slide. You don't become a Cyber Soldier and receive the cool transhuman powers and abilities until the second level onward.
204* ShoutOut:
205** Two of the specialists are callsigned [[{{VideoGame/Crysis}} Nomad and Prophet]].
206** The description for the Iron Jim melee weapon, a red-painted crowbar, notes that "[[VideoGame/HalfLife2 The right weapon in the wrong place can make all the difference in battle.]]"
207* SoundtrackDissonance: As you fight through the waves of enemies [[spoiler:generated by Corvus to stop you from destroying it, the voiceover playing over the frenetic gunbattle is that of the player character calmly reciting the "Frozen Forest" meditative visualization mantra]].
208* TheSquad: Taylor's team, a tight knit bunch of warriors who the player spends most the game hunting after they go rogue. The player's team can also be one if you play co-op.
209* SuperMode: Taking a page from ''{{VideoGame/Destiny}}'', characters in [=BO3=] have super abilities and special weapons gained throughout the match, from an area melee, to high caliber pistols, to a compound bow and even a arm mounted minigun.
210* SuperSoldier: With the advent of cybernetic technology, the most elite soldiers from every army are turned into "Cyber Soldiers", walking death machines with mechanical limbs connected through Direct Neural Interface systems. Even "normal" soldiers are equipped with exo-suits that augment their combat capabilities; these exo-suits are much smaller and less noticeable than the ones from ''VideoGame/CallOfDutyAdvancedWarfare'', and can be "hacked" with the right Cyber Core upgrade.
211* SuperStrength: It's mentioned in a Data Vault article that Cyber Soldiers can lift 1000 pounds without strain (2000 pounds with armor supporting their joints).
212* SupportingProtagonist: The player character is much less fleshed out and much more passive compared to the other ''Black Ops'' games. Most of the dramatic heavy lifting is provided by your comrades (particularly Hendricks and Taylor) and enemies.
213* SurprisinglyRealisticOutcome:
214** Realistic difficulty is [[WarIsHell built on this trope]], to the point that its inclusion borders on a malicious joke on the developers' part. How hard is Realistic? Well, what happens most of the time in RealLife when [[OneHitKill someone gets shot?]]
215** Despite being a huge 15-foot tall war robot, the P.A.A.W.S. MiniMecha is vulnerable to small arms fire and can be brought down with about 70-80 assault rifle rounds, which with extended mags and fast reload mods takes less than several seconds of sustained fire. One of the ''many'' reasons no sensible military has any interest in pursuing development of MiniMecha in real life is that any robot with a torso light enough to walk on two legs would be ''way'' too vulnerable for military purposes, as (barring the development of some insanely light and strong miracle alloy) it would be impossible to armor it sufficiently without making it too heavy to function; you end up with a big, slow target that can't resist the sort of damage a big, slow target is likely to take.
216* SwissArmyWeapon: Some soldiers have arms that can change into several forms, including [[{{BFG}} machine guns]], tactile hands and [[BladeBelowTheShoulder blades]].
217* TitleDrop: For V.E.R.S.I.O.N.:
218->"Memory isn’t a file on a hard drive you can delete or rewrite. Memory is just a ''version'' of the last time you thought about something."
219* TwentyMinutesIntoTheFuture: Like ''Advanced Warfare'', 2065 brings us things like "Cyber Cores" that allow soldiers to LeParkour as well as other neat toys like a rifle that can shoot electrical proximity fields that electrocute anyone who walks into the area.
220* UniversalAmmo: Your primary and secondary weapons have separate ammo pools, but you can obtain ammo from ''any'' enemy weapon.
221* ViewersAreGeniuses: The plot of ''Black Ops III'' appears to contain a MindScrew plot twist as large as the Viktor Reznov twist from the original ''Black Ops''. Unlike the Reznov twist, the game never actually explicitly points it out to you, instead relying on players to spot pieces of evidence hidden in plain sight throughout the plot.
222* VillainousLegacy: While both are long dead, Nikita Dragovich and Raul Menendez's actions still continue to haunt the world. Dragovich's resurrection of Nova 6 means that the bioweapon factors into the game's backstory in a significant manner, and Raul Menendez is the reason warfare by the time of the game's setting has shifted focus towards augmenting human infantry instead of replacing them entirely with autonomous drones
223* WarfareRegression: The development of Direct Energy Air Defense systems have ruled air superiority through drones and other forms of proxy warfare obsolete. Therefore, the focus of military operations has shifted back to foot soldiers, making talented individual soldiers extremely valuable, especially with the advent of augmentations that turn them into cyborgs.
224* YourHeadAsplode: The 54 Immortals shackle their prisoners and slaves with exploding collars, which can be set to create this result either at will or when the wearer attempts to leave a pre-set area.
225* ZombieApocalypse: Nightmares mode reimagines the campaign as one, with most of the human enemies and MechaMooks from the various levels transformed into zombies.
226
227----
228->"''Soldier, what is your name?''"\
229"''[[spoiler:[[MindScrew Troper.]]]]''"

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