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* DomesticatedDinosaurs: The Amazons have Tyrannadons. They're more like the reptilian dinosaurs of old than what we now know dinosaurs to be like, but that's because they're actually domesticated alien creatures. Also, they put lasers on said dinosaurs.
to:
* DomesticatedDinosaurs: The Amazons have Tyrannadons.Tyrranodons. They're more like the reptilian dinosaurs of old than what we now know dinosaurs to be like, but that's because they're actually domesticated alien creatures. Also, they put lasers on said dinosaurs.
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* AHorseOfADifferentColor: Some of the "vehicles" available are actually mounts; the Amazons and Kir'ko are particularly fond of these.
** Amazons use genetically engineered cavalry in place of vehicles. The [[DomesticatedDinosaurs tyrranodon]] is the most iconic, but there are also lancers, a sort of a striped lizard-tiger thing, and the flying, laser-armed, pterodactyl-like harrers. Amazons sometimes even mount secret tech units that are normally infantry; their [=VoidTech=] echo walkers ride lancers, while Celestian light bringers swoop on their foes on harriers.
** The larger Kir'ko castes usually operate independently, but can be ridden by a hero; usually, but not always, that hero will be a Kir'ko swarm herald.
** Amazons use genetically engineered cavalry in place of vehicles. The [[DomesticatedDinosaurs tyrranodon]] is the most iconic, but there are also lancers, a sort of a striped lizard-tiger thing, and the flying, laser-armed, pterodactyl-like harrers. Amazons sometimes even mount secret tech units that are normally infantry; their [=VoidTech=] echo walkers ride lancers, while Celestian light bringers swoop on their foes on harriers.
** The larger Kir'ko castes usually operate independently, but can be ridden by a hero; usually, but not always, that hero will be a Kir'ko swarm herald.
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* NinjaPirateZombieRobot: The Tyrranodon -- a genetically engineered lizard/dinosaur with a laser cannon strapped to its head.
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* WomenAreWiser: The Amazons certainly ''believe'' so. It's mostly CulturalPosturing.
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* ElvesVersusDwarves: The Dvar and Amazon both tend to terraform the land. In opposite ways; and the mountains Dvar raise up resist the Amazon's efforts at forestation, meaning the Amazons have reason to strike Dvar quickly before they can damage the land too much. Needless to say, a lot of the lore describes the two as going to war wherever they encounter one another.
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** Most of the protagonist commanders in the story missions are solidly "grey" so they can be written as justified for either destroying their enemies with force or winning the game with diplomacy.
* KarmaMeter: Here it's called a "reputation" meter, and it goes both ways. Disreputable faction commanders will like you more if you do more "disreputable" stuff, but it's not directly tied to certain abilities, just who's the most forgiving of your actions.
* KillItWithFire: The "Promethean" Secret Technology tree is based around fire, blowing stuff up with fire, forging stuff with fire, dropping orbital napalm strikes to cover the battlefield with fire, terraforming the land with explosives, and melting enemies' faces off (with fire). It also has techs that protect your faction from the negative effects of all that fire, allowing you to inhabit volcanic or radioactive regions with few ill effects and no morale penalties.
* KillItWithFire: The "Promethean" Secret Technology tree is based around fire, blowing stuff up with fire, forging stuff with fire, dropping orbital napalm strikes to cover the battlefield with fire, terraforming the land with explosives, and melting enemies' faces off (with fire). It also has techs that protect your faction from the negative effects of all that fire, allowing you to inhabit volcanic or radioactive regions with few ill effects and no morale penalties.
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* OneGenderRace: The Amazons became this.
* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining.
* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining.
to:
* OneGenderRace: The Amazons became this.
this. The reason why "is a closely guarded secret" and they reproduce using technology.
* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining. The primary twist is that they have Slavic names and accents, rather than the typical Scottish deal dwarves have.
* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining. The primary twist is that they have Slavic names and accents, rather than the typical Scottish deal dwarves have.
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* RammingAlwaysWorks: Dvar heavy vehicles straight-up ram enemies to damage them.
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* RammingAlwaysWorks: Dvar heavy vehicles straight-up ram enemies to damage them. This includes their ''air vehicles.'' And yes, the plane survives the attack.
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* CardCarryingVillain: Factions with the Psynumbra secret tech are gleefully psychotic and unapologetic about using the darkest potential of psychic powers for domination.
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* SciFiWritersHaveNoSenseOfScale: Averted. Every campaign is actually on a different planet, with each one being the different factions trying to establish themselves; thus, the planet's drama is ultimately a smaller scale of a much bigger political war.
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* ArtificialZombie: These make up the bulk of the Assembly's troops; they can install cybernetics in corpses, even on the battlefield, to create such.
to:
* ArtificialZombie: These make up the bulk of the Assembly's troops; they can install cybernetics in corpses, even on the battlefield, to create such. To a lesser extent, the Paragon troops are this as well; their basic trooper makes the "argh" zombie noises when selected and they often have rotted faces. The difference is that Paragon are all former Imperial nobility (or their servants) who kept themselves alive with cybernetics, so they're not undead so much as ''really'' old.
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* {{Cyborg}}: The Assembly faction consists of these, and the Synthesis secret tech focuses on upgrading your conventional troops into cyborgs.
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* {{Cyborg}}: The Assembly faction consists of these, and the Synthesis secret tech focuses on upgrading your conventional troops into cyborgs. The Paragon NPC faction are also a bunch of decrepit cyborgs.
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* MagicFromTechnology: You don't cast "spells" in this game, but you do use "Operations" which are functionally identical to the spells of the fantasy Age of Wonders games, right down to the "casting limit" during combat. They're divided into Tactical Operations (which you deploy during a battle), Strategic Operations which affect the larger world map, and "Doctrine" operations which enhance your empire as a whole.
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* DamageTyping: There are five attack damage types: Kinetic, Arc, Biological, Thermal, and Psionic. Each units have attacks that inflict damage based on those types, each races have their specialization in certain damage types, and secret technology that also add these damage types.
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* FrickinLaserBeams: Laser weapons deal Thermal damage and are specialized by the Vanguards and the Amazons.
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* AmazonBrigade: The Amazons are an all-female faction of bio engineers that fill the OurElvesAreBetter niche in the game. While their humanoid units are visibly female, their heavy units are all living creatures modified with modern weaponry. Like the Tyrannadon- a T-Rex with laser cannons on its head.
to:
* AmazonBrigade: The Amazons are an all-female faction of bio engineers that fill the OurElvesAreBetter SpaceElves niche in the game. While their humanoid units are visibly female, their heavy units are all living creatures modified with modern weaponry. Like the Tyrannadon- a T-Rex with laser cannons on its head.
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* FriendToAllLivingThings: Except their enemies, that is. The Amazons operate their wars off this trope. They receive bonuses to movement within dense forests and jungles, and their "heavy weapons" are all living creatures of one type or another that they have either domesticated or genetically engineered to serve a specific role in combat.
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* AmazonBrigade: The Amazons are an all-female faction of bio engineers that fill the OurElvesAreBetter niche in the game. While their humanoid units are visibly female, their heavy units are all living creatures modified with modern weaponry. Like the Tyrannadon- a T-Rex with laser cannons on its head.
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* AttackDrone: The Vanguard support units, their the flying OWL and ever-helpful PUG, which can blast enemies with lasers when not painting a target on them or healing soldiers.
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* AttackDrone: The Vanguard support units, their like the flying OWL and ever-helpful PUG, which can blast enemies with lasers when not painting a target on them or healing soldiers.
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%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
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* ACommanderIsYou: Much like the fantasy Age of Wonders games, your commander, units, and abilities are generally customized by two factors, their factional background and their specialty. Instead of fantasy hero classes like "Rogue," the specialty of your commander is based on what "Secret Technology" you possess, like VoidTech, which lets you warp time and space and do stuff like equip bullets that shoot through cover.
%%* AfterTheEnd: ''Planetfall'' is set after the collapse of a galaxy-spanning human empire known as the Star Union, and every race can trace their lineage to some social caste or organization that was originally part of the Union.
%%* ArtificialLimbs: The Assembly is a cyborg faction, and so adores this trope. Even their basic troops replace one arm with a shotgun, instead of just holding one.
%%* ArtificialZombie: These make up the bulk of The Assembly's troops.
%%* AttackDrone: The Vanguard excel at supporting their troops with these.
%%* BladeOnAStick: Some Amazon troops wield energy spears.
%%* BodyHorror: Many of The Assembly's troops are built with pure "efficiency" in mind, and so possess bodies that are gruesomely mangled and reshaped by the technology in order to fit more weapons or armor inside.
%%* ChainsawGood: The Assembly's "Engineer Analyst" fights with a buzzsaw.
%%* CombatTentacles: Assembly's "Engineer Analysts" are essentially undead human torsos that drag themselves on the ground with their human arms, while carrying a buzzsaw, an electric blaster and repair tools in its six robotic tentacles.
%%* CriticalExistenceFailure: As with previous ''Age of Wonders'' titles, units that have even a sliver of health left are still just as dangerous as fresh combatants. Downplayed with units that consist of multiple individuals, as the troops fall dead one by one as the unit takes more damage -- but the last man standing [[ConservationOfNinjutsu will still somehow put out enough firepower to equal all of his dead teammates combined]].
%%* AfterTheEnd: ''Planetfall'' is set after the collapse of a galaxy-spanning human empire known as the Star Union, and every race can trace their lineage to some social caste or organization that was originally part of the Union.
%%* ArtificialLimbs: The Assembly is a cyborg faction, and so adores this trope. Even their basic troops replace one arm with a shotgun, instead of just holding one.
%%* ArtificialZombie: These make up the bulk of The Assembly's troops.
%%* AttackDrone: The Vanguard excel at supporting their troops with these.
%%* BladeOnAStick: Some Amazon troops wield energy spears.
%%* BodyHorror: Many of The Assembly's troops are built with pure "efficiency" in mind, and so possess bodies that are gruesomely mangled and reshaped by the technology in order to fit more weapons or armor inside.
%%* ChainsawGood: The Assembly's "Engineer Analyst" fights with a buzzsaw.
%%* CombatTentacles: Assembly's "Engineer Analysts" are essentially undead human torsos that drag themselves on the ground with their human arms, while carrying a buzzsaw, an electric blaster and repair tools in its six robotic tentacles.
%%* CriticalExistenceFailure: As with previous ''Age of Wonders'' titles, units that have even a sliver of health left are still just as dangerous as fresh combatants. Downplayed with units that consist of multiple individuals, as the troops fall dead one by one as the unit takes more damage -- but the last man standing [[ConservationOfNinjutsu will still somehow put out enough firepower to equal all of his dead teammates combined]].
to:
* ACommanderIsYou: Much like the fantasy Age of Wonders games, your commander, units, and abilities are generally customized by two factors, their factional background and their specialty. Instead of fantasy hero classes like "Rogue," the specialty of your commander is based on what "Secret Technology" you possess, like VoidTech, [=VoidTech=], which lets you warp time and space and do stuff like equip bullets that shoot through cover.
%%* * AfterTheEnd: ''Planetfall'' is set after the collapse of a galaxy-spanning human empire known as the Star Union, and every race can trace their lineage to some social caste or organization that was originally part of the Union.
%%* * ArtificialLimbs: The Assembly is a cyborg faction, and so adores this trope. Even their basic troops replace one arm with a shotgun, instead of just holding one.
%%*one. Users of the Synthesis secret technology, though they're subtler about it, are the same. To say nothing of what happens when the Assembly uses Synthesis.
* ArtificialZombie: These make up the bulk ofThe the Assembly's troops.
%%*troops; they can install cybernetics in corpses, even on the battlefield, to create such.
* AttackDrone: The Vanguardexcel at supporting support units, their troops the flying OWL and ever-helpful PUG, which can blast enemies with these.
%%*lasers when not painting a target on them or healing soldiers.
* BlackAndGreyMorality:The majority of factions and secret techs are grey -- even Celestian has some [[GettingSmiliesPaintedOnYourSoul sinister undertones]]. But then Psynumbra is entirely devoid of redeeming qualities; it's all about pain, suffering, cruelty, and despair.
* BladeOnAStick:Some Mounted Amazon troops often wield energy spears.
%%* * BodyHorror: Many of The Assembly's troops are built with pure "efficiency" in mind, and so possess bodies that are gruesomely mangled and reshaped by the technology in order to fit more weapons or armor inside.
%%* * ChainsawGood: The Assembly's "Engineer Analyst" fights with a buzzsaw.
%%* CombatTentacles: * CombatTentacles:
** Assembly's "Engineer Analysts" are essentially undead human torsos that drag themselves on the ground with their human arms, while carrying a buzzsaw, an electric blaster and repair tools in its six robotic tentacles.
%%* ** The Growth. Many, ''many'' of their units utilize plant tentacles to do damage in melee.
* CriticalExistenceFailure: As with previous ''Age of Wonders'' titles, units that have even a sliver of health left are still just as dangerous as fresh combatants. Downplayed with units that consist of multiple individuals, as the troops fall dead one by one as the unit takes more damage -- but the last man standing [[ConservationOfNinjutsu will still somehow put out enough firepower to equal all of his dead teammates combined]].
%%*
* ArtificialZombie: These make up the bulk of
%%*
* AttackDrone: The Vanguard
%%*
* BlackAndGreyMorality:The majority of factions and secret techs are grey -- even Celestian has some [[GettingSmiliesPaintedOnYourSoul sinister undertones]]. But then Psynumbra is entirely devoid of redeeming qualities; it's all about pain, suffering, cruelty, and despair.
* BladeOnAStick:
** Assembly's "Engineer Analysts" are essentially undead human torsos that drag themselves on the ground with their human arms, while carrying a buzzsaw, an electric blaster and repair tools in its six robotic tentacles.
* CriticalExistenceFailure: As with previous ''Age of Wonders'' titles, units that have even a sliver of health left are still just as dangerous as fresh combatants. Downplayed with units that consist of multiple individuals, as the troops fall dead one by one as the unit takes more damage -- but the last man standing [[ConservationOfNinjutsu will still somehow put out enough firepower to equal all of his dead teammates combined]].
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%%* DomesticatedDinosaurs: The Amazons have dinosaur riders.
%%* DrillTank: Dvar trailers introduce this as one of their heavy vehicles, which can tunnel underground and emerge behind the enemy lines, triggering a seismic charge.
%%* FriendlyFireproof: It is explicitly stated in the Dvar faction trailer that they have excelled at developing explosives to the point of being able to avoid all friendly fire when detonating them.
* GatlingGood: Gameplay footage of the Dvar faction shows off their Bastion mech, which is equipped with two six-barreled autocannons mounted on either side of the cockpit.
%%* GiantFlyer: These are part of the world's aggressive fauna, which is liable to attack any faction.
%%* GrewBeyondTheirProgramming: The Autonom minor faction were originally a network of civil service droids. After the Collapse and the destruction of their commanding AI, the droids developed sapience and started to build a new network with the goal of self-preservation.
%%* HiveMind: The kir'ko ''used'' to have one of these, until human genetic modification lobotomized their queens.
%%* HumanPopsicle: According to The Vanguard commander in the trailer, all of their soldiers and colonists spent two hundred years in cryosleep. According to the Amazon commander, that was enough time for the Star Union they were meant to uphold to collapse while they were in transit. Undeterred, they intend to restart it regardless, starting with the world they are on.
%%* HumansAreDivided: With the exception of the [[InsectoidAliens kir'ko]], every playable race is a divergent offshoot of humanity that emerged after the fall of the Star Union. Three of the five NPC factions are also composed of humans.
%%* HumansArePsychicInTheFuture: The Syndicate wields potent psionic powers to supplement their conventional arms.
%%* InsectoidAliens: The Kir'ko are these.
%%* DrillTank: Dvar trailers introduce this as one of their heavy vehicles, which can tunnel underground and emerge behind the enemy lines, triggering a seismic charge.
%%* FriendlyFireproof: It is explicitly stated in the Dvar faction trailer that they have excelled at developing explosives to the point of being able to avoid all friendly fire when detonating them.
* GatlingGood: Gameplay footage of the Dvar faction shows off their Bastion mech, which is equipped with two six-barreled autocannons mounted on either side of the cockpit.
%%* GiantFlyer: These are part of the world's aggressive fauna, which is liable to attack any faction.
%%* GrewBeyondTheirProgramming: The Autonom minor faction were originally a network of civil service droids. After the Collapse and the destruction of their commanding AI, the droids developed sapience and started to build a new network with the goal of self-preservation.
%%* HiveMind: The kir'ko ''used'' to have one of these, until human genetic modification lobotomized their queens.
%%* HumanPopsicle: According to The Vanguard commander in the trailer, all of their soldiers and colonists spent two hundred years in cryosleep. According to the Amazon commander, that was enough time for the Star Union they were meant to uphold to collapse while they were in transit. Undeterred, they intend to restart it regardless, starting with the world they are on.
%%* HumansAreDivided: With the exception of the [[InsectoidAliens kir'ko]], every playable race is a divergent offshoot of humanity that emerged after the fall of the Star Union. Three of the five NPC factions are also composed of humans.
%%* HumansArePsychicInTheFuture: The Syndicate wields potent psionic powers to supplement their conventional arms.
%%* InsectoidAliens: The Kir'ko are these.
to:
%%*
* DrillTank: Dvar trailers introduce this as one of their heavy vehicles, which can tunnel underground and emerge behind the enemy lines, triggering a seismic charge.
* GatlingGood:
%%*
* HumanPopsicle:
%%*
* InsectoidAliens: The Kir'ko are
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%%* MiniMecha: The Dvar mainly fight from inside these.
%%* MookMedic: Every faction has these. Some, like The Assembly's Engineer Analyst, can also revive fallen allies - or revive enemy fallen as allies.
%%* OneGenderRace: The Amazons became this.
%%* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining.
%%* OurWeaponsWillBeBoxyInTheFuture: Played straight with The Vanguard's weapons.
%%* MookMedic: Every faction has these. Some, like The Assembly's Engineer Analyst, can also revive fallen allies - or revive enemy fallen as allies.
%%* OneGenderRace: The Amazons became this.
%%* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining.
%%* OurWeaponsWillBeBoxyInTheFuture: Played straight with The Vanguard's weapons.
to:
%%*
* MookMedic: Every faction has these. Some, like The Assembly's Engineer Analyst, can also revive fallen allies - or revive enemy fallen as allies.
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* RammingAlwaysWorks: Dvar trailers advertise their heavy vehicles being able to straight-up ram the enemies to damage them.
%%* TheRemnant:
%%** The Vanguard, thanks to cryogenic hibernation, are the only playable faction that directly hails from the fallen Star Union, as well as consisting of the pre-Collapse human species. They have every intention of rebuilding the Union, starting with the world they land on.
%%** The Paragons, an NPC faction, are composed of the Star Union's former elites, politicians and aristocrats, who survived the Collapse through life-extending medical technology and implants.
%%* RestartTheWorld: This is the goal of The Assembly faction, who intend to destroy the entire universe and then rebuild it into perfect order.
%%* SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations.
%%* ShockAndAwe: A few units have electrical attacks.
%%* ShortRangeShotgun: Downplayed. While the effective range of shotguns is certainly smaller than that of assault rifles and the like, it is still a ranged attack, and will damage aerial units and the like.
%%* SuperSpit: Kir'ko attack at range through spitting poison.
%%* TakeCover: The introduction of a cover mechanic has been one aspect of the shift to firearms-centered combat.
%%* TechTree: Every faction has an expansive one.
* TractorBeam: Dvar footage shows their Earthcrusher vehicle, which uses a beam to pull the enemies right into its ore processing machinery.
%%* TurnedAgainstTheirMasters: The Kir'ko used to be completely enslaved by the human Star Union, but eventually rebelled. Meanwhile, the clone super-soldiers who eventually became the Assembly overthrew their handlers after the Star Union's collapse.
%%* TheRemnant:
%%** The Vanguard, thanks to cryogenic hibernation, are the only playable faction that directly hails from the fallen Star Union, as well as consisting of the pre-Collapse human species. They have every intention of rebuilding the Union, starting with the world they land on.
%%** The Paragons, an NPC faction, are composed of the Star Union's former elites, politicians and aristocrats, who survived the Collapse through life-extending medical technology and implants.
%%* RestartTheWorld: This is the goal of The Assembly faction, who intend to destroy the entire universe and then rebuild it into perfect order.
%%* SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations.
%%* ShockAndAwe: A few units have electrical attacks.
%%* ShortRangeShotgun: Downplayed. While the effective range of shotguns is certainly smaller than that of assault rifles and the like, it is still a ranged attack, and will damage aerial units and the like.
%%* SuperSpit: Kir'ko attack at range through spitting poison.
%%* TakeCover: The introduction of a cover mechanic has been one aspect of the shift to firearms-centered combat.
%%* TechTree: Every faction has an expansive one.
* TractorBeam: Dvar footage shows their Earthcrusher vehicle, which uses a beam to pull the enemies right into its ore processing machinery.
%%* TurnedAgainstTheirMasters: The Kir'ko used to be completely enslaved by the human Star Union, but eventually rebelled. Meanwhile, the clone super-soldiers who eventually became the Assembly overthrew their handlers after the Star Union's collapse.
to:
* PsychicPowers: The Psynumbra and Celestian secret techs let any faction play with these, while the Syndicate and Kir'ko always get them.
* RammingAlwaysWorks: Dvartrailers advertise their heavy vehicles being able to straight-up ram the enemies to damage them.
%%* * TheRemnant:
%%** ** The Vanguard, thanks to cryogenic hibernation, are the only playable faction that directly hails from the fallen Star Union, as well as consisting of the pre-Collapse human species. They have every intention of rebuilding the Union, starting with the world they land on.
%%** ** The Paragons, an NPC faction, are composed of the Star Union's former elites, politicians and aristocrats, who survived the Collapse through life-extending medical technology and implants.
%%* * RestartTheWorld: This is the goal of The Assembly faction, who intend to destroy the entire universe and then rebuild it into perfect order.
%%* * SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations.
%%* * ShockAndAwe: A few units have electrical attacks.
%%*Arc weapons, beloved of the Synthesis secret tech and the Syndicate and Assembly factions, though others can get them by modifying their conventional or biochemical weapons as well.
* ShortRangeShotgun: Downplayed. While the effective range of shotguns is certainly smaller than that of assault rifles and the like, it is still a ranged attack, and will damage aerial units and the like.
%%* * SuperSpit: Kir'ko attack at range through spitting poison.
%%*melee units can spit poison as a ranged attack.
* TakeCover: The introduction of a cover mechanic has been one aspect of the shift to firearms-centered combat.
%%* * TechTree: Every faction has an expansive one.
one divided into "Society" and "Military"; the two are researched simultaneously, in parallel. The military one, in turn, is divided into a faction-specific one, two weapon type trees (so the Amazon and Kir'ko will use the same biochemical tree), and a secret tech tree.
* TractorBeam:Dvar footage shows their Their Earthcrusher vehicle, which uses a beam to pull the enemies right into its ore processing machinery.
%%* * TurnedAgainstTheirMasters: The Kir'ko used to be completely enslaved by the human Star Union, but eventually rebelled. Meanwhile, the clone super-soldiers who eventually became the Assembly overthrew their handlers after the Star Union's collapse.
* RammingAlwaysWorks: Dvar
%%*
* ShortRangeShotgun: Downplayed. While the effective range of shotguns is certainly smaller than that of assault rifles and the like, it is still a ranged attack, and will damage aerial units and the like.
%%*
* TakeCover: The introduction of a cover mechanic has been one aspect of the shift to firearms-centered combat.
* TractorBeam:
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''Age Of Wonders: Planetfall'' is an upcoming TurnBasedStrategy game, developed by Triumph Studios and published by Creator/ParadoxInteractive. Unlike the [[VideoGame/AgeOfWonders previous]] [[VideoGame/AgeOfWonders3 games]] in the series, it is no longer [[FantasyVideoGames fantasy]], but wholly [[ScienceFictionVideoGames sci-fi]]. It is also not set in the future of the original games' timeline, like ''VideoGame/EndlessSpace'' to ''VideoGame/EndlessLegend'', but operates in a whole new continuity instead, with the original races not getting carried over.
It's set for a release date of August 6th, 2019 on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and Website/GogDotCom. The official website is [[https://www.aow-planetfall.com/ here]].
!! Tropes present in the preview material for this game:
It's set for a release date of August 6th, 2019 on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and Website/GogDotCom. The official website is [[https://www.aow-planetfall.com/ here]].
!! Tropes present in the preview material for this game:
to:
''Age Of Wonders: Planetfall'' is an upcoming a TurnBasedStrategy game, developed by Triumph Studios and published by Creator/ParadoxInteractive. Unlike the [[VideoGame/AgeOfWonders previous]] [[VideoGame/AgeOfWonders3 games]] in the series, it is no longer [[FantasyVideoGames fantasy]], but wholly [[ScienceFictionVideoGames sci-fi]]. It is also not set in the future of the original games' timeline, like ''VideoGame/EndlessSpace'' to ''VideoGame/EndlessLegend'', but operates in a whole new continuity instead, with the original races not getting carried over.
It's set for a release date of It was released on August 6th, 2019 on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and Website/GogDotCom. The official website is [[https://www.aow-planetfall.com/ here]].
!! Tropes present inthe preview material for this game:
!! Tropes present in
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*ACommanderIsYou: Much like the fantasy Age of Wonders games, your commander, units, and abilities are generally customized by two factors, their factional background and their specialty. Instead of fantasy hero classes like "Rogue," the specialty of your commander is based on what "Secret Technology" you possess, like VoidTech, which lets you warp time and space and do stuff like equip bullets that shoot through cover.
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%%* {{Cyborg}}: The Assembly faction consists of these, and the Synthesis secret tech focuses on upgrading your conventional troops into cyborgs.
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Adding pre-hidden Speculative Troping is not allowed. Either add a valid entry or don't add it at all. If you're not sure if the entry is valid, ask for help on the cleanup thread.
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%%* PsychicPowers: There's a few different ways for a player to get units with such:
%%** The Syndicate and Kir'ko factions always get psychic units, though the Syndicate usually have technological enhancements rather than "natural" psychic powers.
%%** Any faction using the [[WhiteMagic Celestian]] or [[BlackMagic Psynumbra]] secret techs gets psychic units, and buffs and mods that can be applied to non-psychic units.
%%** Among the minor factions, the Psyfish produce innately psychic units, and Spacer prophets have some level of psychic ability.
%%** The Syndicate and Kir'ko factions always get psychic units, though the Syndicate usually have technological enhancements rather than "natural" psychic powers.
%%** Any faction using the [[WhiteMagic Celestian]] or [[BlackMagic Psynumbra]] secret techs gets psychic units, and buffs and mods that can be applied to non-psychic units.
%%** Among the minor factions, the Psyfish produce innately psychic units, and Spacer prophets have some level of psychic ability.
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%%* SpaceElves: The Amazons are compared by the devs to elves, with their bow weapons, and affinity for animals and (heavily engineered) nature. There's also space ''dwarves'' in the Dvar, with their short stature, heavy armor, love of industry, and beard-like gas masks.
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Reasonably confident but leaving commented for now, just in case.
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%%* {{Cyborg}}: The Assembly faction consists of these.
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%%* {{Cyborg}}: The Assembly faction consists of these.these, and the Synthesis secret tech focuses on upgrading your conventional troops into cyborgs.
Added DiffLines:
%%* PsychicPowers: There's a few different ways for a player to get units with such:
%%** The Syndicate and Kir'ko factions always get psychic units, though the Syndicate usually have technological enhancements rather than "natural" psychic powers.
%%** Any faction using the [[WhiteMagic Celestian]] or [[BlackMagic Psynumbra]] secret techs gets psychic units, and buffs and mods that can be applied to non-psychic units.
%%** Among the minor factions, the Psyfish produce innately psychic units, and Spacer prophets have some level of psychic ability.
%%** The Syndicate and Kir'ko factions always get psychic units, though the Syndicate usually have technological enhancements rather than "natural" psychic powers.
%%** Any faction using the [[WhiteMagic Celestian]] or [[BlackMagic Psynumbra]] secret techs gets psychic units, and buffs and mods that can be applied to non-psychic units.
%%** Among the minor factions, the Psyfish produce innately psychic units, and Spacer prophets have some level of psychic ability.
Added DiffLines:
%%* SpaceElves: The Amazons are compared by the devs to elves, with their bow weapons, and affinity for animals and (heavily engineered) nature. There's also space ''dwarves'' in the Dvar, with their short stature, heavy armor, love of industry, and beard-like gas masks.
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None
Changed line(s) 29 (click to see context) from:
%%* CriticalExistenceFailure: As with previous ''Age of Wonders'' titles, units that have even a sliver of health left are still just as dangerous as fresh combatants. Downplayed with units that consist of multiple individuals, as the troops fall dead one by one as the unit takes more damage - but the last man standing [[ConservationOfNinjutsu will still somehow put out enough firepower to equal all of his dead teammates combined.]]
to:
%%* CriticalExistenceFailure: As with previous ''Age of Wonders'' titles, units that have even a sliver of health left are still just as dangerous as fresh combatants. Downplayed with units that consist of multiple individuals, as the troops fall dead one by one as the unit takes more damage - -- but the last man standing [[ConservationOfNinjutsu will still somehow put out enough firepower to equal all of his dead teammates combined.]]combined]].
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* {{Irony}}: The scene in the announcement trailer where the Vanguard troops are engaged in a stand-off with both the bug-like Kir'ko on one side, and the Amazons on the other has Vanguard's propaganda poster with the message of "Reaching Together" as the background.
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* {{Irony}}: The scene in the announcement trailer where the Vanguard troops are engaged in a stand-off with both the bug-like Kir'ko on one side, side and the Amazons on the other has Vanguard's propaganda poster with the message of "Reaching Together" as the background.
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Changed line(s) 17,18 (click to see context) from:
It set for a release date of August 6th, 2019 on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and Website/GogDotCom. The official website is [[https://www.aow-planetfall.com/ here]].
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Speculative. Examples don't "appear to be" examples. They are or they aren't. Also a ZCE, also lacks citation, also just plain bad.
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%%* SpacePirates: The Syndicate would appear to be an evolved version of these.
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The passive voice renders this citation dubious at best. WHO explicitly states this? A narrator? A character?
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* FriendlyFireproof: It is explicitly stated in the Dvar faction trailer that they have excelled at developing explosives to the point of being able to avoid all friendly fire when detonating them.
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Reversing deleted commented-out examples per this thread.
%%* AfterTheEnd: ''Planetfall'' is set after the collapse of a galaxy-spanning human empire known as the Star Union, and every race can trace their lineage to some social caste or organization that was originally part of the Union.
%%* ArtificialLimbs: The Assembly is a cyborg faction, and so adores this trope. Even their basic troops replace one arm with a shotgun, instead of just holding one.
%%* ArtificialZombie: These make up the bulk of The Assembly's troops.
%%* AttackDrone: The Vanguard excel at supporting their troops with these.
%%* BladeOnAStick: Some Amazon troops wield energy spears.
%%* BodyHorror: Many of The Assembly's troops are built with pure "efficiency" in mind, and so possess bodies that are gruesomely mangled and reshaped by the technology in order to fit more weapons or armor inside.
%%* ChainsawGood: The Assembly's "Engineer Analyst" fights with a buzzsaw.
%%* CombatTentacles: Assembly's "Engineer Analysts" are essentially undead human torsos that drag themselves on the ground with their human arms, while carrying a buzzsaw, an electric blaster and repair tools in its six robotic tentacles.
%%* CriticalExistenceFailure: As with previous ''Age of Wonders'' titles, units that have even a sliver of health left are still just as dangerous as fresh combatants. Downplayed with units that consist of multiple individuals, as the troops fall dead one by one as the unit takes more damage - but the last man standing [[ConservationOfNinjutsu will still somehow put out enough firepower to equal all of his dead teammates combined.]]
%%* {{Cyborg}}: The Assembly faction consists of these.
%%* DomesticatedDinosaurs: The Amazons have dinosaur riders.
%%* DrillTank: Dvar trailers introduce this as one of their heavy vehicles, which can tunnel underground and emerge behind the enemy lines, triggering a seismic charge.
%%* GiantFlyer: These are part of the world's aggressive fauna, which is liable to attack any faction.
%%* GrewBeyondTheirProgramming: The Autonom minor faction were originally a network of civil service droids. After the Collapse and the destruction of their commanding AI, the droids developed sapience and started to build a new network with the goal of self-preservation.
%%* HiveMind: The kir'ko ''used'' to have one of these, until human genetic modification lobotomized their queens.
%%* HumanPopsicle: According to The Vanguard commander in the trailer, all of their soldiers and colonists spent two hundred years in cryosleep. According to the Amazon commander, that was enough time for the Star Union they were meant to uphold to collapse while they were in transit. Undeterred, they intend to restart it regardless, starting with the world they are on.
%%* HumansAreDivided: With the exception of the [[InsectoidAliens kir'ko]], every playable race is a divergent offshoot of humanity that emerged after the fall of the Star Union. Three of the five NPC factions are also composed of humans.
%%* HumansArePsychicInTheFuture: The Syndicate wields potent psionic powers to supplement their conventional arms.
%%* InsectoidAliens: The Kir'ko are these.
%%* GrewBeyondTheirProgramming: The Autonom minor faction were originally a network of civil service droids. After the Collapse and the destruction of their commanding AI, the droids developed sapience and started to build a new network with the goal of self-preservation.
%%* HiveMind: The kir'ko ''used'' to have one of these, until human genetic modification lobotomized their queens.
%%* HumanPopsicle: According to The Vanguard commander in the trailer, all of their soldiers and colonists spent two hundred years in cryosleep. According to the Amazon commander, that was enough time for the Star Union they were meant to uphold to collapse while they were in transit. Undeterred, they intend to restart it regardless, starting with the world they are on.
%%* HumansAreDivided: With the exception of the [[InsectoidAliens kir'ko]], every playable race is a divergent offshoot of humanity that emerged after the fall of the Star Union. Three of the five NPC factions are also composed of humans.
%%* HumansArePsychicInTheFuture: The Syndicate wields potent psionic powers to supplement their conventional arms.
%%* InsectoidAliens: The Kir'ko are these.
%%* MiniMecha: The Dvar mainly fight from inside these.
%%* MookMedic: Every faction has these. Some, like The Assembly's Engineer Analyst, can also revive fallen allies - or revive enemy fallen as allies.
%%* OneGenderRace: The Amazons became this.
%%* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining.
%%* OurWeaponsWillBeBoxyInTheFuture: Played straight with The Vanguard's weapons.
%%* MookMedic: Every faction has these. Some, like The Assembly's Engineer Analyst, can also revive fallen allies - or revive enemy fallen as allies.
%%* OneGenderRace: The Amazons became this.
%%* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining.
%%* OurWeaponsWillBeBoxyInTheFuture: Played straight with The Vanguard's weapons.
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* TractorBeam: Dvar footage shows their Earthcrusher vehicle, which uses a beam to pull the enemies right into its ore processing machinery.
to:
%%* TheRemnant:
%%** The Vanguard, thanks to cryogenic hibernation, are the only playable faction that directly hails from the fallen Star Union, as well as consisting of the pre-Collapse human species. They have every intention of rebuilding the Union, starting with the world they land on.
%%** The Paragons, an NPC faction, are composed of the Star Union's former elites, politicians and aristocrats, who survived the Collapse through life-extending medical technology and implants.
%%* RestartTheWorld: This is the goal of The Assembly faction, who intend to destroy the entire universe and then rebuild it into perfect order.
%%* SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations.
%%* ShockAndAwe: A few units have electrical attacks.
%%* ShortRangeShotgun: Downplayed. While the effective range of shotguns is certainly smaller than that of assault rifles and the like, it is still a ranged attack, and will damage aerial units and the like.
%%* SpacePirates: The Syndicate would appear to be an evolved version of these.
%%* SuperSpit: Kir'ko attack at range through spitting poison.
%%* TakeCover: The introduction of a cover mechanic has been one aspect of the shift to firearms-centered combat.
%%* TechTree: Every faction has an expansive one.
* TractorBeam: Dvar footage shows their Earthcrusher vehicle, which uses a beam to pull the enemies right into its ore processingmachinery. machinery.
%%* TurnedAgainstTheirMasters: The Kir'ko used to be completely enslaved by the human Star Union, but eventually rebelled. Meanwhile, the clone super-soldiers who eventually became the Assembly overthrew their handlers after the Star Union's collapse.
%%** The Vanguard, thanks to cryogenic hibernation, are the only playable faction that directly hails from the fallen Star Union, as well as consisting of the pre-Collapse human species. They have every intention of rebuilding the Union, starting with the world they land on.
%%** The Paragons, an NPC faction, are composed of the Star Union's former elites, politicians and aristocrats, who survived the Collapse through life-extending medical technology and implants.
%%* RestartTheWorld: This is the goal of The Assembly faction, who intend to destroy the entire universe and then rebuild it into perfect order.
%%* SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations.
%%* ShockAndAwe: A few units have electrical attacks.
%%* ShortRangeShotgun: Downplayed. While the effective range of shotguns is certainly smaller than that of assault rifles and the like, it is still a ranged attack, and will damage aerial units and the like.
%%* SpacePirates: The Syndicate would appear to be an evolved version of these.
%%* SuperSpit: Kir'ko attack at range through spitting poison.
%%* TakeCover: The introduction of a cover mechanic has been one aspect of the shift to firearms-centered combat.
%%* TechTree: Every faction has an expansive one.
* TractorBeam: Dvar footage shows their Earthcrusher vehicle, which uses a beam to pull the enemies right into its ore processing
%%* TurnedAgainstTheirMasters: The Kir'ko used to be completely enslaved by the human Star Union, but eventually rebelled. Meanwhile, the clone super-soldiers who eventually became the Assembly overthrew their handlers after the Star Union's collapse.
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Deleted line(s) 20,31 (click to see context) :
%%* AfterTheEnd: ''Planetfall'' is set after the collapse of a galaxy-spanning human empire known as the Star Union, and every race can trace their lineage to some social caste or organization that was originally part of the Union.
%%* ArtificialLimbs: The Assembly is a cyborg faction, and so adores this trope. Even their basic troops replace one arm with a shotgun, instead of just holding one.
%%* ArtificialZombie: These make up the bulk of The Assembly's troops.
%%* AttackDrone: The Vanguard excel at supporting their troops with these.
%%* BladeOnAStick: Some Amazon troops wield energy spears.
%%* BodyHorror: Many of The Assembly's troops are built with pure "efficiency" in mind, and so possess bodies that are gruesomely mangled and reshaped by the technology in order to fit more weapons or armor inside.
%%* ChainsawGood: The Assembly's "Engineer Analyst" fights with a buzzsaw.
%%* CombatTentacles: Assembly's "Engineer Analysts" are essentially undead human torsos that drag themselves on the ground with their human arms, while carrying a buzzsaw, an electric blaster and repair tools in its six robotic tentacles.
%%* CriticalExistenceFailure: As with previous ''Age of Wonders'' titles, units that have even a sliver of health left are still just as dangerous as fresh combatants. Downplayed with units that consist of multiple individuals, as the troops fall dead one by one as the unit takes more damage - but the last man standing [[ConservationOfNinjutsu will still somehow put out enough firepower to equal all of his dead teammates combined.]]
%%* {{Cyborg}}: The Assembly faction consists of these.
%%* DomesticatedDinosaurs: The Amazons have dinosaur riders.
%%* DrillTank: Dvar trailers introduce this as one of their heavy vehicles, which can tunnel underground and emerge behind the enemy lines, triggering a seismic charge.
%%* ArtificialLimbs: The Assembly is a cyborg faction, and so adores this trope. Even their basic troops replace one arm with a shotgun, instead of just holding one.
%%* ArtificialZombie: These make up the bulk of The Assembly's troops.
%%* AttackDrone: The Vanguard excel at supporting their troops with these.
%%* BladeOnAStick: Some Amazon troops wield energy spears.
%%* BodyHorror: Many of The Assembly's troops are built with pure "efficiency" in mind, and so possess bodies that are gruesomely mangled and reshaped by the technology in order to fit more weapons or armor inside.
%%* ChainsawGood: The Assembly's "Engineer Analyst" fights with a buzzsaw.
%%* CombatTentacles: Assembly's "Engineer Analysts" are essentially undead human torsos that drag themselves on the ground with their human arms, while carrying a buzzsaw, an electric blaster and repair tools in its six robotic tentacles.
%%* CriticalExistenceFailure: As with previous ''Age of Wonders'' titles, units that have even a sliver of health left are still just as dangerous as fresh combatants. Downplayed with units that consist of multiple individuals, as the troops fall dead one by one as the unit takes more damage - but the last man standing [[ConservationOfNinjutsu will still somehow put out enough firepower to equal all of his dead teammates combined.]]
%%* {{Cyborg}}: The Assembly faction consists of these.
%%* DomesticatedDinosaurs: The Amazons have dinosaur riders.
%%* DrillTank: Dvar trailers introduce this as one of their heavy vehicles, which can tunnel underground and emerge behind the enemy lines, triggering a seismic charge.
Deleted line(s) 34,40 (click to see context) :
%%* GiantFlyer: These are part of the world's aggressive fauna, which is liable to attack any faction.
%%* GrewBeyondTheirProgramming: The Autonom minor faction were originally a network of civil service droids. After the Collapse and the destruction of their commanding AI, the droids developed sapience and started to build a new network with the goal of self-preservation.
%%* HiveMind: The kir'ko ''used'' to have one of these, until human genetic modification lobotomized their queens.
%%* HumanPopsicle: According to The Vanguard commander in the trailer, all of their soldiers and colonists spent two hundred years in cryosleep. According to the Amazon commander, that was enough time for the Star Union they were meant to uphold to collapse while they were in transit. Undeterred, they intend to restart it regardless, starting with the world they are on.
%%* HumansAreDivided: With the exception of the [[InsectoidAliens kir'ko]], every playable race is a divergent offshoot of humanity that emerged after the fall of the Star Union. Three of the five NPC factions are also composed of humans.
%%* HumansArePsychicInTheFuture: The Syndicate wields potent psionic powers to supplement their conventional arms.
%%* InsectoidAliens: The Kir'ko are these.
%%* GrewBeyondTheirProgramming: The Autonom minor faction were originally a network of civil service droids. After the Collapse and the destruction of their commanding AI, the droids developed sapience and started to build a new network with the goal of self-preservation.
%%* HiveMind: The kir'ko ''used'' to have one of these, until human genetic modification lobotomized their queens.
%%* HumanPopsicle: According to The Vanguard commander in the trailer, all of their soldiers and colonists spent two hundred years in cryosleep. According to the Amazon commander, that was enough time for the Star Union they were meant to uphold to collapse while they were in transit. Undeterred, they intend to restart it regardless, starting with the world they are on.
%%* HumansAreDivided: With the exception of the [[InsectoidAliens kir'ko]], every playable race is a divergent offshoot of humanity that emerged after the fall of the Star Union. Three of the five NPC factions are also composed of humans.
%%* HumansArePsychicInTheFuture: The Syndicate wields potent psionic powers to supplement their conventional arms.
%%* InsectoidAliens: The Kir'ko are these.
Deleted line(s) 43,47 (click to see context) :
%%* MiniMecha: The Dvar mainly fight from inside these.
%%* MookMedic: Every faction has these. Some, like The Assembly's Engineer Analyst, can also revive fallen allies - or revive enemy fallen as allies.
%%* OneGenderRace: The Amazons became this.
%%* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining.
%%* OurWeaponsWillBeBoxyInTheFuture: Played straight with The Vanguard's weapons.
%%* MookMedic: Every faction has these. Some, like The Assembly's Engineer Analyst, can also revive fallen allies - or revive enemy fallen as allies.
%%* OneGenderRace: The Amazons became this.
%%* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining.
%%* OurWeaponsWillBeBoxyInTheFuture: Played straight with The Vanguard's weapons.
Deleted line(s) 50,60 (click to see context) :
%%* TheRemnant:
%%** The Vanguard, thanks to cryogenic hibernation, are the only playable faction that directly hails from the fallen Star Union, as well as consisting of the pre-Collapse human species. They have every intention of rebuilding the Union, starting with the world they land on.
%%** The Paragons, an NPC faction, are composed of the Star Union's former elites, politicians and aristocrats, who survived the Collapse through life-extending medical technology and implants.
%%* RestartTheWorld: This is the goal of The Assembly faction, who intend to destroy the entire universe and then rebuild it into perfect order.
%%* SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations.
%%* ShockAndAwe: A few units have electrical attacks.
%%* ShortRangeShotgun: Downplayed. While the effective range of shotguns is certainly smaller than that of assault rifles and the like, it is still a ranged attack, and will damage aerial units and the like.
%%* SpacePirates: The Syndicate would appear to be an evolved version of these.
%%* SuperSpit: Kir'ko attack at range through spitting poison.
%%* TakeCover: The introduction of a cover mechanic has been one aspect of the shift to firearms-centered combat.
%%* TechTree: Every faction has an expansive one.
%%** The Vanguard, thanks to cryogenic hibernation, are the only playable faction that directly hails from the fallen Star Union, as well as consisting of the pre-Collapse human species. They have every intention of rebuilding the Union, starting with the world they land on.
%%** The Paragons, an NPC faction, are composed of the Star Union's former elites, politicians and aristocrats, who survived the Collapse through life-extending medical technology and implants.
%%* RestartTheWorld: This is the goal of The Assembly faction, who intend to destroy the entire universe and then rebuild it into perfect order.
%%* SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations.
%%* ShockAndAwe: A few units have electrical attacks.
%%* ShortRangeShotgun: Downplayed. While the effective range of shotguns is certainly smaller than that of assault rifles and the like, it is still a ranged attack, and will damage aerial units and the like.
%%* SpacePirates: The Syndicate would appear to be an evolved version of these.
%%* SuperSpit: Kir'ko attack at range through spitting poison.
%%* TakeCover: The introduction of a cover mechanic has been one aspect of the shift to firearms-centered combat.
%%* TechTree: Every faction has an expansive one.
Deleted line(s) 62 (click to see context) :
%%* TurnedAgainstTheirMasters: The Kir'ko used to be completely enslaved by the human Star Union, but eventually rebelled. Meanwhile, the clone super-soldiers who eventually became the Assembly overthrew their handlers after the Star Union's collapse.
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ZCE. What is "this"? A Drill Tank is defined as "A tracked vehicle with one or more great big drills bolted onto the front," so that's the minimum amount of context necessary.
Changed line(s) 31 (click to see context) from:
* DrillTank: Dvar trailers introduce this as one of their heavy vehicles, which can tunnel underground and emerge behind the enemy lines, triggering a seismic charge.
to:
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Changed line(s) 32,33 (click to see context) from:
* FriendlyFireproof: It is explicitly stated in the Dvar faction trailer that they have excelled at developing explosives to the point of being able to avoid all friendly fire.
* GatlingGood: Gameplay footage of the Dvar faction shows off their Bastion mech, which is equipped with dual autocannons.
* GatlingGood: Gameplay footage of the Dvar faction shows off their Bastion mech, which is equipped with dual autocannons.
to:
* FriendlyFireproof: It is explicitly stated in the Dvar faction trailer that they have excelled at developing explosives to the point of being able to avoid all friendly fire.
fire when detonating them.
* GatlingGood: Gameplay footage of the Dvar faction shows off their Bastion mech, which is equipped withdual autocannons.two six-barreled autocannons mounted on either side of the cockpit.
* GatlingGood: Gameplay footage of the Dvar faction shows off their Bastion mech, which is equipped with
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None
Changed line(s) 31 (click to see context) from:
%%* GatlingGood: Dvar Bastion mech is equipped with dual autocannons.
to:
* FriendlyFireproof: It is explicitly stated in the Dvar faction trailer that they have excelled at developing explosives to the point of being able to avoid all friendly fire.
* GatlingGood: Gameplay footage of the Dvar faction shows off their Bastion
Changed line(s) 39 (click to see context) from:
%%* {{Irony}}: The scene in the trailer where the Vanguard troops are engaged in a stand-off with both the bug-like Kir'ko on one side, and the Amazons on the other has their propaganda poster with the message of "Reaching Together" as the background.
to:
* LuckilyMyShieldWillProtectMe: Dvar faction footage shows the Trenchers, who carry heavy shields, and can dig them into the ground to provide cover even out in the open.
Added DiffLines:
* PowerFist: Dvar footage shows their Foremen troops carrying no weapons, and instead sufficing with the gauntlets of their PowerArmor. Unit description states that it breaks through "rocks and monsters alike".
* RammingAlwaysWorks: Dvar trailers advertise their heavy vehicles being able to straight-up ram the enemies to damage them.
* RammingAlwaysWorks: Dvar trailers advertise their heavy vehicles being able to straight-up ram the enemies to damage them.
Added DiffLines:
* TractorBeam: Dvar footage shows their Earthcrusher vehicle, which uses a beam to pull the enemies right into its ore processing machinery.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
%%* AfterTheEnd: ''Planetfall'' is set after the collapse of a galaxy-spanning human empire known as the Star Union, and each of the playable races can trace their lineage to some social caste or organization that was originally part of the Union.
to:
%%* AfterTheEnd: ''Planetfall'' is set after the collapse of a galaxy-spanning human empire known as the Star Union, and each of the playable races every race can trace their lineage to some social caste or organization that was originally part of the Union.
Changed line(s) 28 (click to see context) from:
%%* CriticalExistenceFailure: Enemies that have only a sliver of health left are still just as dangerous during their own turn as if they were at full health. Then again, same applies to your own troops.
to:
%%* CriticalExistenceFailure: Enemies As with previous ''Age of Wonders'' titles, units that have only even a sliver of health left are still just as dangerous during their own turn as if they were at full health. Then again, same applies fresh combatants. Downplayed with units that consist of multiple individuals, as the troops fall dead one by one as the unit takes more damage - but the last man standing [[ConservationOfNinjutsu will still somehow put out enough firepower to your own troops.equal all of his dead teammates combined.]]
%%* GrewBeyondTheirProgramming: The Autonom minor faction were originally a network of civil service droids. After the Collapse and the destruction of their commanding AI, the droids developed sapience and started to build a new network with the goal of self-preservation.
%%* HiveMind: The kir'ko ''used'' to have one of these, until human genetic modification lobotomized their queens.
%%* HiveMind: The kir'ko ''used'' to have one of these, until human genetic modification lobotomized their queens.
Changed line(s) 34 (click to see context) from:
%%* HumansAreDivided: With the exception of the [[InsectoidAliens kir'ko]], every playable race is a divergent offshoot of humanity that emerged after the fall of the Star Union.
to:
%%* HumansAreDivided: With the exception of the [[InsectoidAliens kir'ko]], every playable race is a divergent offshoot of humanity that emerged after the fall of the Star Union. Three of the five NPC factions are also composed of humans.
%%* HumansArePsychicInTheFuture: The Syndicate wields potent psionic powers to supplement their conventional arms.
%%* HumansArePsychicInTheFuture: The Syndicate wields potent psionic powers to supplement their conventional arms.
Added DiffLines:
%%* TheRemnant:
%%** The Vanguard, thanks to cryogenic hibernation, are the only playable faction that directly hails from the fallen Star Union, as well as consisting of the pre-Collapse human species. They have every intention of rebuilding the Union, starting with the world they land on.
%%** The Paragons, an NPC faction, are composed of the Star Union's former elites, politicians and aristocrats, who survived the Collapse through life-extending medical technology and implants.
%%** The Vanguard, thanks to cryogenic hibernation, are the only playable faction that directly hails from the fallen Star Union, as well as consisting of the pre-Collapse human species. They have every intention of rebuilding the Union, starting with the world they land on.
%%** The Paragons, an NPC faction, are composed of the Star Union's former elites, politicians and aristocrats, who survived the Collapse through life-extending medical technology and implants.
Is there an issue? Send a MessageReason:
None
%%* AfterTheEnd: ''Planetfall'' is set after the collapse of a galaxy-spanning human empire known as the Star Union, and each of the playable races can trace their lineage to some social caste or organization that was originally part of the Union.
%%* HumansAreDivided: With the exception of the [[InsectoidAliens kir'ko]], every playable race is a divergent offshoot of humanity that emerged after the fall of the Star Union.
Changed line(s) 48 (click to see context) from:
%%* TurnedAgainstTheirMasters: Kir'ko used to be completely enslaved by the human Star Union, but eventually rebelled.
to:
%%* TurnedAgainstTheirMasters: The Kir'ko used to be completely enslaved by the human Star Union, but eventually rebelled.rebelled. Meanwhile, the clone super-soldiers who eventually became the Assembly overthrew their handlers after the Star Union's collapse.
Is there an issue? Send a MessageReason:
Do not unhide hidden entries without fixing the problems that got them hidden in the first place. See Creating A Work Page For An Upcoming Work and come to the cleanup thread if you have any questions. Thank you.
Changed line(s) 20,48 (click to see context) from:
* ArtificialLimbs: The Assembly is a cyborg faction, and so adores this trope. Even their basic troops replace one arm with a shotgun, instead of just holding one.
* ArtificialZombie: These make up the bulk of The Assembly's troops.
* AttackDrone: The Vanguard excel at supporting their troops with these.
* BladeOnAStick: Some Amazon troops wield energy spears.
* BodyHorror: Many of The Assembly's troops are built with pure "efficiency" in mind, and so possess bodies that are gruesomely mangled and reshaped by the technology in order to fit more weapons or armor inside.
* ChainsawGood: The Assembly's "Engineer Analyst" fights with a buzzsaw.
* CombatTentacles: Assembly's "Engineer Analysts" are essentially undead human torsos that drag themselves on the ground with their human arms, while carrying a buzzsaw, an electric blaster and repair tools in its six robotic tentacles.
* CriticalExistenceFailure: Enemies that have only a sliver of health left are still just as dangerous during their own turn as if they were at full health. Then again, same applies to your own troops.
* {{Cyborg}}: The Assembly faction consists of these.
* DomesticatedDinosaurs: The Amazons have dinosaur riders.
* GatlingGood: Dvar Bastion mech is equipped with dual autocannons.
* GiantFlyer: These are part of the world's aggressive fauna, which is liable to attack any faction.
* HumanPopsicle: According to The Vanguard commander in the trailer, all of their soldiers and colonists spent two hundred years in cryosleep. According to the Amazon commander, that was enough time for the Star Union they were meant to uphold to collapse while they were in transit. Undeterred, they intend to restart it regardless, starting with the world they are on.
* InsectoidAliens: The Kir'ko are these.
* {{Irony}}: The scene in the trailer where the Vanguard troops are engaged in a stand-off with both the bug-like Kir'ko on one side, and the Amazons on the other has their propaganda poster with the message of "Reaching Together" as the background.
* MiniMecha: The Dvar mainly fight from inside these.
* MookMedic: Every faction has these. Some, like The Assembly's Engineer Analyst, can also revive fallen allies - or revive enemy fallen as allies.
* OneGenderRace: The Amazons became this.
* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining.
* OurWeaponsWillBeBoxyInTheFuture: Played straight with The Vanguard's weapons.
* RestartTheWorld: This is the goal of The Assembly faction, who intend to destroy the entire universe and then rebuild it into perfect order.
* SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations.
* ShockAndAwe: A few units have electrical attacks.
* ShortRangeShotgun: Downplayed. While the effective range of shotguns is certainly smaller than that of assault rifles and the like, it is still a ranged attack, and will damage aerial units and the like.
* SpacePirates: The Syndicate would appear to be an evolved version of these.
* SuperSpit: Kir'ko attack at range through spitting poison.
* TakeCover: The introduction of a cover mechanic has been one aspect of the shift to firearms-centered combat.
* TechTree: Every faction has an expansive one.
* TurnedAgainstTheirMasters: Kir'ko used to be completely enslaved by the human Star Union, but eventually rebelled.
* ArtificialZombie: These make up the bulk of The Assembly's troops.
* AttackDrone: The Vanguard excel at supporting their troops with these.
* BladeOnAStick: Some Amazon troops wield energy spears.
* BodyHorror: Many of The Assembly's troops are built with pure "efficiency" in mind, and so possess bodies that are gruesomely mangled and reshaped by the technology in order to fit more weapons or armor inside.
* ChainsawGood: The Assembly's "Engineer Analyst" fights with a buzzsaw.
* CombatTentacles: Assembly's "Engineer Analysts" are essentially undead human torsos that drag themselves on the ground with their human arms, while carrying a buzzsaw, an electric blaster and repair tools in its six robotic tentacles.
* CriticalExistenceFailure: Enemies that have only a sliver of health left are still just as dangerous during their own turn as if they were at full health. Then again, same applies to your own troops.
* {{Cyborg}}: The Assembly faction consists of these.
* DomesticatedDinosaurs: The Amazons have dinosaur riders.
* GatlingGood: Dvar Bastion mech is equipped with dual autocannons.
* GiantFlyer: These are part of the world's aggressive fauna, which is liable to attack any faction.
* HumanPopsicle: According to The Vanguard commander in the trailer, all of their soldiers and colonists spent two hundred years in cryosleep. According to the Amazon commander, that was enough time for the Star Union they were meant to uphold to collapse while they were in transit. Undeterred, they intend to restart it regardless, starting with the world they are on.
* InsectoidAliens: The Kir'ko are these.
* {{Irony}}: The scene in the trailer where the Vanguard troops are engaged in a stand-off with both the bug-like Kir'ko on one side, and the Amazons on the other has their propaganda poster with the message of "Reaching Together" as the background.
* MiniMecha: The Dvar mainly fight from inside these.
* MookMedic: Every faction has these. Some, like The Assembly's Engineer Analyst, can also revive fallen allies - or revive enemy fallen as allies.
* OneGenderRace: The Amazons became this.
* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining.
* OurWeaponsWillBeBoxyInTheFuture: Played straight with The Vanguard's weapons.
* RestartTheWorld: This is the goal of The Assembly faction, who intend to destroy the entire universe and then rebuild it into perfect order.
* SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations.
* ShockAndAwe: A few units have electrical attacks.
* ShortRangeShotgun: Downplayed. While the effective range of shotguns is certainly smaller than that of assault rifles and the like, it is still a ranged attack, and will damage aerial units and the like.
* SpacePirates: The Syndicate would appear to be an evolved version of these.
* SuperSpit: Kir'ko attack at range through spitting poison.
* TakeCover: The introduction of a cover mechanic has been one aspect of the shift to firearms-centered combat.
* TechTree: Every faction has an expansive one.
* TurnedAgainstTheirMasters: Kir'ko used to be completely enslaved by the human Star Union, but eventually rebelled.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 19,31 (click to see context) from:
!! Tropes present in this game:
%%* ArtificialLimbs: The Assembly is a cyborg faction, and so adores this trope. Even their basic troops replace one arm with a shotgun, instead of just holding one.
%%* ArtificialZombie: These make up the bulk of The Assembly's troops.
%%* AttackDrone: The Vanguard excel at supporting their troops with these.
%%* BladeOnAStick: Some Amazon troops wield energy spears.
%%* BodyHorror: Many of The Assembly's troops are built with pure "efficiency" in mind, and so possess bodies that are gruesomely mangled and reshaped by the technology in order to fit more weapons or armor inside.
%%* ChainsawGood: The Assembly's "Engineer Analyst" fights with a buzzsaw.
%%* CombatTentacles: Assembly's "Engineer Analysts" are essentially undead human torsos that drag themselves on the ground with their human arms, while carrying a buzzsaw, an electric blaster and repair tools in its six robotic tentacles.
%%* CriticalExistenceFailure: Enemies that have only a sliver of health left are still just as dangerous during their own turn as if they were at full health. Then again, same applies to your own troops.
%%* {{Cyborg}}: The Assembly faction consists of these.
%%* DomesticatedDinosaurs: The Amazons have dinosaur riders.
%%* GatlingGood: Dvar Bastion mech is equipped with dual autocannons.
%%* GiantFlyer: These are part of the world's aggressive fauna, which is liable to attack any faction.
%%* ArtificialLimbs: The Assembly is a cyborg faction, and so adores this trope. Even their basic troops replace one arm with a shotgun, instead of just holding one.
%%* ArtificialZombie: These make up the bulk of The Assembly's troops.
%%* AttackDrone: The Vanguard excel at supporting their troops with these.
%%* BladeOnAStick: Some Amazon troops wield energy spears.
%%* BodyHorror: Many of The Assembly's troops are built with pure "efficiency" in mind, and so possess bodies that are gruesomely mangled and reshaped by the technology in order to fit more weapons or armor inside.
%%* ChainsawGood: The Assembly's "Engineer Analyst" fights with a buzzsaw.
%%* CombatTentacles: Assembly's "Engineer Analysts" are essentially undead human torsos that drag themselves on the ground with their human arms, while carrying a buzzsaw, an electric blaster and repair tools in its six robotic tentacles.
%%* CriticalExistenceFailure: Enemies that have only a sliver of health left are still just as dangerous during their own turn as if they were at full health. Then again, same applies to your own troops.
%%* {{Cyborg}}: The Assembly faction consists of these.
%%* DomesticatedDinosaurs: The Amazons have dinosaur riders.
%%* GatlingGood: Dvar Bastion mech is equipped with dual autocannons.
%%* GiantFlyer: These are part of the world's aggressive fauna, which is liable to attack any faction.
to:
!! Tropes present in the preview material for this game:
%%* * ArtificialLimbs: The Assembly is a cyborg faction, and so adores this trope. Even their basic troops replace one arm with a shotgun, instead of just holding one.
%%* * ArtificialZombie: These make up the bulk of The Assembly's troops.
%%* * AttackDrone: The Vanguard excel at supporting their troops with these.
%%* * BladeOnAStick: Some Amazon troops wield energy spears.
%%* * BodyHorror: Many of The Assembly's troops are built with pure "efficiency" in mind, and so possess bodies that are gruesomely mangled and reshaped by the technology in order to fit more weapons or armor inside.
%%* * ChainsawGood: The Assembly's "Engineer Analyst" fights with a buzzsaw.
%%* * CombatTentacles: Assembly's "Engineer Analysts" are essentially undead human torsos that drag themselves on the ground with their human arms, while carrying a buzzsaw, an electric blaster and repair tools in its six robotic tentacles.
%%* * CriticalExistenceFailure: Enemies that have only a sliver of health left are still just as dangerous during their own turn as if they were at full health. Then again, same applies to your own troops.
%%* * {{Cyborg}}: The Assembly faction consists of these.
%%* * DomesticatedDinosaurs: The Amazons have dinosaur riders.
%%* * GatlingGood: Dvar Bastion mech is equipped with dual autocannons.
%%* * GiantFlyer: These are part of the world's aggressive fauna, which is liable to attack any faction.
Changed line(s) 33 (click to see context) from:
%%* InsectoidAliens: The Kir'ko are these.
to:
Changed line(s) 35,48 (click to see context) from:
%%* MiniMecha: The Dvar mainly fight from inside these.
%%* MookMedic: Every faction has these. Some, like The Assembly's Engineer Analyst, can also revive fallen allies - or revive enemy fallen as allies.
%%* OneGenderRace: The Amazons became this.
%%* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining.
%%* OurWeaponsWillBeBoxyInTheFuture: Played straight with The Vanguard's weapons.
%%* RestartTheWorld: This is the goal of The Assembly faction, who intend to destroy the entire universe and then rebuild it into perfect order.
%%* SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations.
%%* ShockAndAwe: A few units have electrical attacks.
%%* ShortRangeShotgun: Downplayed. While the effective range of shotguns is certainly smaller than that of assault rifles and the like, it is still a ranged attack, and will damage aerial units and the like.
%%* SpacePirates: The Syndicate would appear to be an evolved version of these.
%%* SuperSpit: Kir'ko attack at range through spitting poison.
%%* TakeCover: The introduction of a cover mechanic has been one aspect of the shift to firearms-centered combat.
%%* TechTree: Every faction has an expansive one.
%%* TurnedAgainstTheirMasters: Kir'ko used to be completely enslaved by the human Star Union, but eventually rebelled.
%%* MookMedic: Every faction has these. Some, like The Assembly's Engineer Analyst, can also revive fallen allies - or revive enemy fallen as allies.
%%* OneGenderRace: The Amazons became this.
%%* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining.
%%* OurWeaponsWillBeBoxyInTheFuture: Played straight with The Vanguard's weapons.
%%* RestartTheWorld: This is the goal of The Assembly faction, who intend to destroy the entire universe and then rebuild it into perfect order.
%%* SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations.
%%* ShockAndAwe: A few units have electrical attacks.
%%* ShortRangeShotgun: Downplayed. While the effective range of shotguns is certainly smaller than that of assault rifles and the like, it is still a ranged attack, and will damage aerial units and the like.
%%* SpacePirates: The Syndicate would appear to be an evolved version of these.
%%* SuperSpit: Kir'ko attack at range through spitting poison.
%%* TakeCover: The introduction of a cover mechanic has been one aspect of the shift to firearms-centered combat.
%%* TechTree: Every faction has an expansive one.
%%* TurnedAgainstTheirMasters: Kir'ko used to be completely enslaved by the human Star Union, but eventually rebelled.
to:
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Changed line(s) 9 (click to see context) from:
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/editpost.php?postid=15514631230A64268600
to:
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at thread: https://tvtropes.org/pmwiki/editpost.php?postid=15514631230A64268600org/pmwiki/posts.php?discussion=15514631230A64268600
Is there an issue? Send a MessageReason:
None
%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/editpost.php?postid=15514631230A64268600
%%
%% Thank you.
%%
%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/editpost.php?postid=15514631230A64268600
%%
%% Thank you.
%%
%%
Changed line(s) 7,18 (click to see context) from:
* ArtificialLimbs: The Assembly is a cyborg faction, and so adores this trope. Even their basic troops replace one arm with a shotgun, instead of just holding one.
* ArtificialZombie: These make up the bulk of The Assembly's troops.
* AttackDrone: The Vanguard excel at supporting their troops with these.
* BladeOnAStick: Some Amazon troops wield energy spears.
* BodyHorror: Many of The Assembly's troops are built with pure "efficiency" in mind, and so possess bodies that are gruesomely mangled and reshaped by the technology in order to fit more weapons or armor inside.
* ChainsawGood: The Assembly's "Engineer Analyst" fights with a buzzsaw.
* CombatTentacles: Assembly's "Engineer Analysts" are essentially undead human torsos that drag themselves on the ground with their human arms, while carrying a buzzsaw, an electric blaster and repair tools in its six robotic tentacles.
* CriticalExistenceFailure: Enemies that have only a sliver of health left are still just as dangerous during their own turn as if they were at full health. Then again, same applies to your own troops.
* {{Cyborg}}: The Assembly faction consists of these.
* DomesticatedDinosaurs: The Amazons have dinosaur riders.
* GatlingGood: Dvar Bastion mech is equipped with dual autocannons.
* GiantFlyer: These are part of the world's aggressive fauna, which is liable to attack any faction.
* ArtificialZombie: These make up the bulk of The Assembly's troops.
* AttackDrone: The Vanguard excel at supporting their troops with these.
* BladeOnAStick: Some Amazon troops wield energy spears.
* BodyHorror: Many of The Assembly's troops are built with pure "efficiency" in mind, and so possess bodies that are gruesomely mangled and reshaped by the technology in order to fit more weapons or armor inside.
* ChainsawGood: The Assembly's "Engineer Analyst" fights with a buzzsaw.
* CombatTentacles: Assembly's "Engineer Analysts" are essentially undead human torsos that drag themselves on the ground with their human arms, while carrying a buzzsaw, an electric blaster and repair tools in its six robotic tentacles.
* CriticalExistenceFailure: Enemies that have only a sliver of health left are still just as dangerous during their own turn as if they were at full health. Then again, same applies to your own troops.
* {{Cyborg}}: The Assembly faction consists of these.
* DomesticatedDinosaurs: The Amazons have dinosaur riders.
* GatlingGood: Dvar Bastion mech is equipped with dual autocannons.
* GiantFlyer: These are part of the world's aggressive fauna, which is liable to attack any faction.
to:
Changed line(s) 20 (click to see context) from:
* InsectoidAliens: The Kir'ko are these.
to:
Changed line(s) 22,35 (click to see context) from:
* MiniMecha: The Dvar mainly fight from inside these.
* MookMedic: Every faction has these. Some, like The Assembly's Engineer Analyst, can also revive fallen allies - or revive enemy fallen as allies.
* OneGenderRace: The Amazons became this.
* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining.
* OurWeaponsWillBeBoxyInTheFuture: Played straight with The Vanguard's weapons.
* RestartTheWorld: This is the goal of The Assembly faction, who intend to destroy the entire universe and then rebuild it into perfect order.
* SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations.
* ShockAndAwe: A few units have electrical attacks.
* ShortRangeShotgun: Downplayed. While the effective range of shotguns is certainly smaller than that of assault rifles and the like, it is still a ranged attack, and will damage aerial units and the like.
* SpacePirates: The Syndicate would appear to be an evolved version of these.
* SuperSpit: Kir'ko attack at range through spitting poison.
* TakeCover: The introduction of a cover mechanic has been one aspect of the shift to firearms-centered combat.
* TechTree: Every faction has an expansive one.
* TurnedAgainstTheirMasters: Kir'ko used to be completely enslaved by the human Star Union, but eventually rebelled.
* MookMedic: Every faction has these. Some, like The Assembly's Engineer Analyst, can also revive fallen allies - or revive enemy fallen as allies.
* OneGenderRace: The Amazons became this.
* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining.
* OurWeaponsWillBeBoxyInTheFuture: Played straight with The Vanguard's weapons.
* RestartTheWorld: This is the goal of The Assembly faction, who intend to destroy the entire universe and then rebuild it into perfect order.
* SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations.
* ShockAndAwe: A few units have electrical attacks.
* ShortRangeShotgun: Downplayed. While the effective range of shotguns is certainly smaller than that of assault rifles and the like, it is still a ranged attack, and will damage aerial units and the like.
* SpacePirates: The Syndicate would appear to be an evolved version of these.
* SuperSpit: Kir'ko attack at range through spitting poison.
* TakeCover: The introduction of a cover mechanic has been one aspect of the shift to firearms-centered combat.
* TechTree: Every faction has an expansive one.
* TurnedAgainstTheirMasters: Kir'ko used to be completely enslaved by the human Star Union, but eventually rebelled.
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/age_of_wonders_planetfall.png]]
''Age Of Wonders: Planetfall'' is an upcoming TurnBasedStrategy game, developed by Triumph Studios and published by Creator/ParadoxInteractive. Unlike the [[VideoGame/AgeOfWonders previous]] [[VideoGame/AgeOfWonders3 games]] in the series, it is no longer [[FantasyVideoGames fantasy]], but wholly [[ScienceFictionVideoGames sci-fi]]. It is also not set in the future of the original games' timeline, like ''VideoGame/EndlessSpace'' to ''VideoGame/EndlessLegend'', but operates in a whole new continuity instead, with the original races not getting carried over.
It set for a release date of August 6th, 2019 on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and Website/GogDotCom. The official website is [[https://www.aow-planetfall.com/ here]].
!! Tropes present in this game:
* ArtificialLimbs: The Assembly is a cyborg faction, and so adores this trope. Even their basic troops replace one arm with a shotgun, instead of just holding one.
* ArtificialZombie: These make up the bulk of The Assembly's troops.
* AttackDrone: The Vanguard excel at supporting their troops with these.
* BladeOnAStick: Some Amazon troops wield energy spears.
* BodyHorror: Many of The Assembly's troops are built with pure "efficiency" in mind, and so possess bodies that are gruesomely mangled and reshaped by the technology in order to fit more weapons or armor inside.
* ChainsawGood: The Assembly's "Engineer Analyst" fights with a buzzsaw.
* CombatTentacles: Assembly's "Engineer Analysts" are essentially undead human torsos that drag themselves on the ground with their human arms, while carrying a buzzsaw, an electric blaster and repair tools in its six robotic tentacles.
* CriticalExistenceFailure: Enemies that have only a sliver of health left are still just as dangerous during their own turn as if they were at full health. Then again, same applies to your own troops.
* {{Cyborg}}: The Assembly faction consists of these.
* DomesticatedDinosaurs: The Amazons have dinosaur riders.
* GatlingGood: Dvar Bastion mech is equipped with dual autocannons.
* GiantFlyer: These are part of the world's aggressive fauna, which is liable to attack any faction.
* HumanPopsicle: According to The Vanguard commander in the trailer, all of their soldiers and colonists spent two hundred years in cryosleep. According to the Amazon commander, that was enough time for the Star Union they were meant to uphold to collapse while they were in transit. Undeterred, they intend to restart it regardless, starting with the world they are on.
* InsectoidAliens: The Kir'ko are these.
* {{Irony}}: The scene in the trailer where the Vanguard troops are engaged in a stand-off with both the bug-like Kir'ko on one side, and the Amazons on the other has their propaganda poster with the message of "Reaching Together" as the background.
* MiniMecha: The Dvar mainly fight from inside these.
* MookMedic: Every faction has these. Some, like The Assembly's Engineer Analyst, can also revive fallen allies - or revive enemy fallen as allies.
* OneGenderRace: The Amazons became this.
* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining.
* OurWeaponsWillBeBoxyInTheFuture: Played straight with The Vanguard's weapons.
* RestartTheWorld: This is the goal of The Assembly faction, who intend to destroy the entire universe and then rebuild it into perfect order.
* SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations.
* ShockAndAwe: A few units have electrical attacks.
* ShortRangeShotgun: Downplayed. While the effective range of shotguns is certainly smaller than that of assault rifles and the like, it is still a ranged attack, and will damage aerial units and the like.
* SpacePirates: The Syndicate would appear to be an evolved version of these.
* SuperSpit: Kir'ko attack at range through spitting poison.
* TakeCover: The introduction of a cover mechanic has been one aspect of the shift to firearms-centered combat.
* TechTree: Every faction has an expansive one.
* TurnedAgainstTheirMasters: Kir'ko used to be completely enslaved by the human Star Union, but eventually rebelled.
----
''Age Of Wonders: Planetfall'' is an upcoming TurnBasedStrategy game, developed by Triumph Studios and published by Creator/ParadoxInteractive. Unlike the [[VideoGame/AgeOfWonders previous]] [[VideoGame/AgeOfWonders3 games]] in the series, it is no longer [[FantasyVideoGames fantasy]], but wholly [[ScienceFictionVideoGames sci-fi]]. It is also not set in the future of the original games' timeline, like ''VideoGame/EndlessSpace'' to ''VideoGame/EndlessLegend'', but operates in a whole new continuity instead, with the original races not getting carried over.
It set for a release date of August 6th, 2019 on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and Website/GogDotCom. The official website is [[https://www.aow-planetfall.com/ here]].
!! Tropes present in this game:
* ArtificialLimbs: The Assembly is a cyborg faction, and so adores this trope. Even their basic troops replace one arm with a shotgun, instead of just holding one.
* ArtificialZombie: These make up the bulk of The Assembly's troops.
* AttackDrone: The Vanguard excel at supporting their troops with these.
* BladeOnAStick: Some Amazon troops wield energy spears.
* BodyHorror: Many of The Assembly's troops are built with pure "efficiency" in mind, and so possess bodies that are gruesomely mangled and reshaped by the technology in order to fit more weapons or armor inside.
* ChainsawGood: The Assembly's "Engineer Analyst" fights with a buzzsaw.
* CombatTentacles: Assembly's "Engineer Analysts" are essentially undead human torsos that drag themselves on the ground with their human arms, while carrying a buzzsaw, an electric blaster and repair tools in its six robotic tentacles.
* CriticalExistenceFailure: Enemies that have only a sliver of health left are still just as dangerous during their own turn as if they were at full health. Then again, same applies to your own troops.
* {{Cyborg}}: The Assembly faction consists of these.
* DomesticatedDinosaurs: The Amazons have dinosaur riders.
* GatlingGood: Dvar Bastion mech is equipped with dual autocannons.
* GiantFlyer: These are part of the world's aggressive fauna, which is liable to attack any faction.
* HumanPopsicle: According to The Vanguard commander in the trailer, all of their soldiers and colonists spent two hundred years in cryosleep. According to the Amazon commander, that was enough time for the Star Union they were meant to uphold to collapse while they were in transit. Undeterred, they intend to restart it regardless, starting with the world they are on.
* InsectoidAliens: The Kir'ko are these.
* {{Irony}}: The scene in the trailer where the Vanguard troops are engaged in a stand-off with both the bug-like Kir'ko on one side, and the Amazons on the other has their propaganda poster with the message of "Reaching Together" as the background.
* MiniMecha: The Dvar mainly fight from inside these.
* MookMedic: Every faction has these. Some, like The Assembly's Engineer Analyst, can also revive fallen allies - or revive enemy fallen as allies.
* OneGenderRace: The Amazons became this.
* OurDwarvesAreAllTheSame: The Dvar faction is a pretty traditional rendition, to the point their armour suits have metal beards. As a faction, they are also geared towards slow but heavily armed and armoured units, and excel at production and mining.
* OurWeaponsWillBeBoxyInTheFuture: Played straight with The Vanguard's weapons.
* RestartTheWorld: This is the goal of The Assembly faction, who intend to destroy the entire universe and then rebuild it into perfect order.
* SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations.
* ShockAndAwe: A few units have electrical attacks.
* ShortRangeShotgun: Downplayed. While the effective range of shotguns is certainly smaller than that of assault rifles and the like, it is still a ranged attack, and will damage aerial units and the like.
* SpacePirates: The Syndicate would appear to be an evolved version of these.
* SuperSpit: Kir'ko attack at range through spitting poison.
* TakeCover: The introduction of a cover mechanic has been one aspect of the shift to firearms-centered combat.
* TechTree: Every faction has an expansive one.
* TurnedAgainstTheirMasters: Kir'ko used to be completely enslaved by the human Star Union, but eventually rebelled.
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