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* {{Expy}}: The Assembly Scavenger unit is very similar to the Strogg from ''VideoGame/QuakeII'', including having one of their arms replaced by a shotgun.

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*** The question is answered by the Steam achievement for beating a game as an Assembly Commander, the "Resistance is Futile" achievement.

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* YouRequireMoreVespeneGas: "Cosmite" is the Vespene of the game, a fairly rare resource that you can only find in select areas. It's needed for modding units, building Colonizers, or constructing very high-tier units.

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** It is rare to see an Assembly commander that isn't cackling over the prospect of turning you into spare parts (with the possible exception of a certain Celestian Assembly guy), and most Xenoplague-using commanders are placed in an antagonistic relationship to you.


* UnusableEnemyEquipment: While you can easily get the units of NPC factions under your banner by getting in their good graces, there's a lot more specialized units that are only put under your control by quest events, if you're very lucky. Penguins, the male and female sex androids of Elysium park, the various rock monsters and giant insects are but a few of the enemy creatures running around you have to deal with that you can't manufacture or buy with influence.

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* UnusableEnemyEquipment: UnusableEnemyEquipment:
**
While you can easily get the units of NPC factions under your banner by getting in their good graces, there's a lot more specialized units that are only put under your control by quest events, if you're very lucky. Penguins, the male and female sex androids of Elysium park, the various rock monsters and giant insects are but a few of the enemy creatures running around you have to deal with that you can't manufacture or buy with influence.influence.
** There are also the unique upgrades used by the Quartzite neutral creature type which can only be obtained very rarely by using the Amazons' animal control operation successfully on a unit that has them.


* BrainwashingForTheGreaterGood: One of the options available to Celestian players - if you can't preach to the enemy to make them join you, just use your psychic powers to make them believe in your "truth" instead!



** For the Celestians, this is The Final Revelation, which uses psychic waves to [[GettingSmiliesPaintedOnYourSoul brainwash everyone in the world into accepting the Celestians' "truth"]]. This is a ApocalypseHow/Class2 end of the world, as it doesn't destroy anything, but rather collapses every society other than the player's.

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** For the Celestians, this is The Final Revelation, which uses psychic waves to [[GettingSmiliesPaintedOnYourSoul [[BrainwashingForTheGreaterGood brainwash everyone in the world into accepting the Celestians' "truth"]]. This is a ApocalypseHow/Class2 end of the world, as it doesn't destroy anything, but rather collapses every society other than the player's.



* HumanPopsicle: All of the soldiers and colonists of the Vanguard spent two hundred years in cryosleep. According to the Amazon commander, that was enough time for the Star Union they were meant to uphold to collapse while they were in transit. Undeterred, they intend to restart it regardless, starting with the world they are on.
* HumansAreDivided: With the exception of the [[InsectoidAliens kir'ko]], every playable race is a divergent offshoot of humanity that emerged after the fall of the Star Union. Two of the five NPC factions are also composed of humans.

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* HumanPopsicle: HumanPopsicle:
**
All of the soldiers and colonists of the Vanguard spent two hundred years in cryosleep. According to the Amazon commander, that was enough time for the Star Union they were meant to uphold to collapse while they were in transit. Undeterred, they intend to restart it regardless, starting with the world they are on.
** You can also find old cryogenics laboratories in the world as a high-level landmark. Annexing them into your territory unlocks an operation that allows you to thaw out some of the people inside, boosting the population of your cities at the cost of some temporary unhappiness as the new arrivals briefly struggle with fitting in to your society.
* HumansAreDivided: With the exception of the [[InsectoidAliens kir'ko]], Kir'ko]], every playable race is a divergent offshoot of humanity that emerged after the fall of the Star Union. Two of the five NPC factions (the Paragon and the Spacers) are also composed of humans.humans. Even the non-human factions all in some way owe what they are to the influence of the Star Union. (The Union created the robots which later became the Autonom, they enslaved the Kir'ko and the Growth to do work for them, and they accidentally summoned the Psi-Fish to this world through their Void Tech experiments.)



* TechTree: Every faction has an expansive one divided into "Society" and "Military"; the two are researched simultaneously, in parallel. The military one, in turn, is divided into a faction-specific one, two weapon type trees (so the Amazon and Kir'ko will use the same biochemical tree), and a secret tech tree.

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* TechTree: Every faction has an expansive one At least seven for every player. First, they are divided into "Society" "Military" and "Military"; the two are researched simultaneously, in parallel. The military one, in turn, is divided into a faction-specific one, two weapon type trees (so the Amazon and Kir'ko will use the same biochemical tree), and a secret "Social" tech tree.trees, each of which is worked simultaneously and independent of the other. Military includes Faction techs for any faction you have at least one colony of, two Weapons tech trees, and your Secret tech tree. Social includes Doctrine, Colony, and Operations tech trees.



* UnusableEnemyEquipment: While you can easily get the units of NPC factions under your banner by getting in their good graces, there's a lot more specialized units that are only put under your control by quest events, if you're very lucky. Penguins, the male and female sex androids of Elysium park, the various rock monsters and giant insects are a few of the enemy creatures running around you have to deal with that you can't manufacture.

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* UnusableEnemyEquipment: While you can easily get the units of NPC factions under your banner by getting in their good graces, there's a lot more specialized units that are only put under your control by quest events, if you're very lucky. Penguins, the male and female sex androids of Elysium park, the various rock monsters and giant insects are but a few of the enemy creatures running around you have to deal with that you can't manufacture.manufacture or buy with influence.


* HumansAreDivided: With the exception of the [[InsectoidAliens kir'ko]], every playable race is a divergent offshoot of humanity that emerged after the fall of the Star Union. Three of the five NPC factions are also composed of humans.

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* HumansAreDivided: With the exception of the [[InsectoidAliens kir'ko]], every playable race is a divergent offshoot of humanity that emerged after the fall of the Star Union. Three Two of the five NPC factions are also composed of humans.


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** When playing as the cyborg Assembly in random scenarios, the introduction warns you that not all will be servile and you will face resistance. [[Series/StarTrekTheNextGeneration It fails to elaborate on whether said resistance will be futile.]]


** For the Celestians, this is The Final Revelation, which uses psychic waves to [[GettingSmiliesPaintedOnYourSoul force everyone in the world to accept the Celestians' "truth"]].
** For the Prometheans, Planetary Purification floods the atmosphere with PyrX gas, incinerating the entire world. One of the silver-class landmarks you can find are Promethean bunkers, which they had planned to use to allow themselves and their followers to survive.
** For Psynumbra, Oblivio Mundi floods the world with evil psychic waves. The implication is that it makes everyone BrainwashedAndCrazy and forces them to kill each other and themselves.
** For Xenoplague, Omega Awakening infects everyone on the planet with a super virus called the Omega Strain. Implied to be less about destruction and more forcibly "evolving" everyone into xenoplague creatures.
** For Voidtech, Dimensional Cascade opens portals to every parallel universe that exists - an infinite number - and channels all of the energy from all of them. The tech itself explicitly states that no one knows what is going to happen as a result.
** For Synthesis, this is The Singularity, which hacks all computer systems on the planet through the Synthesis' Basilisk Network, putting all electronics under the player's control. Enemies can either surrender or go back to the Stone Age.

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** For the Celestians, this is The Final Revelation, which uses psychic waves to [[GettingSmiliesPaintedOnYourSoul force brainwash everyone in the world to accept into accepting the Celestians' "truth"]].
"truth"]]. This is a ApocalypseHow/Class2 end of the world, as it doesn't destroy anything, but rather collapses every society other than the player's.
** For the Prometheans, Planetary Purification floods the atmosphere with PyrX [=PyrX=] gas, incinerating the entire world.world and causing a ApocalypseHow/Class6 end, extinction of all life. One of the silver-class landmarks you can find are Promethean bunkers, which they had planned to use to allow themselves and their followers to survive.
** For Psynumbra, Oblivio Mundi floods the world with evil psychic waves. The implication is that it makes waves, forcing everyone BrainwashedAndCrazy to go BrainwashedAndCrazy, and forces them to kill each other and themselves.
themselves, likely causing a ApocalypseHow/Class5 multi-species extinction event and leaving only mindless creatures behind.
** For Xenoplague, Omega Awakening infects everyone on the planet with a super virus called the Omega Strain. Implied to be less about destruction and more forcibly "evolving" everyone into xenoplague creatures.
creatures.
** For Voidtech, Dimensional Cascade opens portals to every parallel universe that exists - an infinite number - and channels all of the energy from all of them. The class of this is unknown, as the tech itself explicitly states that no one knows can possibly understand what is going to will happen as a result.
result of this... it could provide unlimited free energy to everyone and create a glorious utopia... or it could create a ApocalypseHow/ClassZ omniversal destruction event.
** For Synthesis, this is The Singularity, which hacks all computer systems on the planet through the Synthesis' Basilisk Network, putting all electronics under the player's control. Enemies can The result is a ApocalypseHow/Class2 event as every other faction is forced to either surrender or go back to the Stone Age.abandon all of their technology.

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* TheEndOfTheWorldAsWeKnowIt: One of the ending conditions for random scenarios is "Doomsday." It's all about building a DoomsdayDevice and ending the planet you're currently inhabiting, and each secret tech has their own way of doing it.
** For the Celestians, this is The Final Revelation, which uses psychic waves to [[GettingSmiliesPaintedOnYourSoul force everyone in the world to accept the Celestians' "truth"]].
** For the Prometheans, Planetary Purification floods the atmosphere with PyrX gas, incinerating the entire world. One of the silver-class landmarks you can find are Promethean bunkers, which they had planned to use to allow themselves and their followers to survive.
** For Psynumbra, Oblivio Mundi floods the world with evil psychic waves. The implication is that it makes everyone BrainwashedAndCrazy and forces them to kill each other and themselves.
** For Xenoplague, Omega Awakening infects everyone on the planet with a super virus called the Omega Strain. Implied to be less about destruction and more forcibly "evolving" everyone into xenoplague creatures.
** For Voidtech, Dimensional Cascade opens portals to every parallel universe that exists - an infinite number - and channels all of the energy from all of them. The tech itself explicitly states that no one knows what is going to happen as a result.
** For Synthesis, this is The Singularity, which hacks all computer systems on the planet through the Synthesis' Basilisk Network, putting all electronics under the player's control. Enemies can either surrender or go back to the Stone Age.


* FunWithAcronyms: The Autonom Golem, a melee-based robotic unit, possesses two main attacks: the Tactical F.A.C.E. (Forcefully Applied Contact Explosive) and the area-affecting B.O.M.B. (Body Originating Mass Blast). The Assembly's T4 unit, the vampire-esque Reaver, is controlled by an Intelligent Neural Interface & Oracular Conscience Hypercore or I.N.I.O.C.H., according to the quote in its flavor text.

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* FunWithAcronyms: FunWithAcronyms:
**
The Autonom Golem, a melee-based robotic unit, possesses two main attacks: the Tactical F.A.C.E. (Forcefully Applied Contact Explosive) and the area-affecting B.O.M.B. (Body Originating Mass Blast).
**
The Assembly's T4 unit, the vampire-esque Reaver, is controlled by an Intelligent Neural Interface & Oracular Conscience Hypercore or I.N.I.O.C.H., according to the quote in its flavor text.text.
** The sentient computer network that helped the emperors of the Star Union run their massive empire is called C.O.R.E (the Conscientious Omnipresent Regency Engine).


** As mentioned earlier, the flavor text for the Assembly Reaver has an acronym that spells INIOCH, the name of one of the Elf leaders/royal houses in the original Age of Wonders series.

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** As mentioned earlier, the flavor text for the Assembly Reaver has an acronym that spells INIOCH, the name of one the undead elf king and primary villain of the Elf leaders/royal houses in the original first Age of Wonders series.Wonders.

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* FunWithAcronyms: The Autonom Golem, a melee-based robotic unit, possesses two main attacks: the Tactical F.A.C.E. (Forcefully Applied Contact Explosive) and the area-affecting B.O.M.B. (Body Originating Mass Blast). The Assembly's T4 unit, the vampire-esque Reaver, is controlled by an Intelligent Neural Interface & Oracular Conscience Hypercore or I.N.I.O.C.H., according to the quote in its flavor text.


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** As mentioned earlier, the flavor text for the Assembly Reaver has an acronym that spells INIOCH, the name of one of the Elf leaders/royal houses in the original Age of Wonders series.


* DrillTank: Dvar trailers introduce this as one of their heavy vehicles, which can tunnel underground and emerge behind the enemy lines, triggering a seismic charge.

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* DrillTank: Dvar trailers introduce have this as one of their heavy vehicles, which can tunnel underground and emerge behind the enemy lines, triggering a seismic charge.charge. It can also become a vehicle Dvar heroes can equip.



* EvilVersusEvil: The final mission of the campaign is set in an all-out war between the forces of Empress Carminia and CORE, the former of which is responsible for some truly spectacular atrocities (including the death of trillions during the Cataclysm) while the latter intends to do something about TheEvilsOfFreeWill. You can join either side or TakeAThirdOption and kick them both out of the galaxy.

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* EvilVersusEvil: The final mission of the campaign is set in an all-out war between the forces of Empress Carminia and CORE, the former of which is responsible for some truly spectacular atrocities (including the death of trillions during the Cataclysm) while the latter intends to do something about TheEvilsOfFreeWill. You can join either side or TakeAThirdOption and kick them both out of the galaxy.galaxy, though that is the path of most resistance, as virtually every faction will be fighting you in the final battle.



* {{Magitek}}: In so far as PsychicPowers are the game's stand in for magic, Syndicate "[=PsiTec=]" qualifies.

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* {{Magitek}}: In so far as PsychicPowers are the game's stand in for magic, Syndicate "[=PsiTec=]" qualifies. They have guns and even vehicles that can "shoot" psionic damage at enemies.



* ScavengerWorld: Most of the post-Cataclysm worlds have at least some scavenging, but the first world you start on in the Assembly campaign is ''covered'' in garbage and ruins, with sub-objectives to scout around and collect as many pick-ups as possible.



* SkillGateCharacter: Synthesis is trickier than most of the rest of the Secret Technologies, especially if you play as a faction that doesn't have a lot of mechanical or cyborg units (and thus are not automatically Integrated without a mod), but its ability to manipulate the battlefield and buff your troops is without equal. The Network Link unit can reset once-per-battle abilities and refresh itself by downloading data from enemy corpses, allowing for a clever player to decimate the battlefield.



* TractorBeam: Their Earthcrusher vehicle, which uses a beam to pull the enemies right into its ore processing machinery.

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* TractorBeam: Their The Dvar Earthcrusher vehicle, which uses a beam to pull the enemies right into its ore processing machinery.


* CrueltyIsTheOnlyOption: Since the Syndicate has slave troops and one of the primary ways of buffing them to replenish their action points is an overseer jabbing them with a stick, there's no real non-morally-questionable way to play as them.



* SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations. They can even turn the infantry of other races into these via the Control Collars mod.

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* SlaveMooks: The Syndicate's basic infantry are bonded slaves, whose service pays off the debt their family accrued. For many of them, that would take multiple generations. They can even turn the infantry of other races into these via the Control Collars mod.mod, or treat other units they make as "indentured" with another mod. (The reason you'd want to do this is there's a few gameplay benefits, like Overseers zapping an Indentured to refresh their action points).

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