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* ''Creator/MontyPython Fluxx''



* ''Creator/MontyPython Fluxx''



* AllThereInTheManual: The rules book has a section relating to specific instances of card plays. The official website has an expansive [=FAQ=] for each ''Fluxx'' variant.



* ColourCodedForYourConvenience: Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Actions are blue, Creepers are black, Surprises are blue, and Meta Rules are orange.

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* ColourCodedForYourConvenience: Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Ungoals are Red, Actions are blue, Creepers are black, Surprises are blue, and Meta Rules are orange.



** Playing the Hand Limit card makes the other players discard all but the maximum amount. The current player follows suit when his turn is over.

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** Playing the Hand Limit card makes the other players discard all but the maximum amount. The current player follows suit when his their turn is over.


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* InstantWinCondition: A player automatically wins in or out of their turn if they have the correct Keepers and/or Creepers on their table. This includes when an opponent tries to be sneaky by overriding a played winning Goal with another one in the same turn; all played Goal Cards are active within a player's turn.


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* LoadsAndLoadsOfRules: The game eventually leads to a table full of New Rules cards.
* ObviousRulePatch: Occurs on the updates to certain variants:
** ''Fluxx 4.0'' adds the Meta Rules to the series; these are official House Rules that a whole group can agree to play for the entirety of the game and cannot be overwritten.
** The Bat-a-rang/Batmobile loop in ''Batman Fluxx'' was an oversight by the developers. In the official [=FAQ=], the Batmobile is updated to only be used twice before discarding.


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* RocksFallEveryoneDies: The Ungoal Cards make all players lose unless a player has a specific card.


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* SuddenDeath: Averted. If two or more players accomplish the same goal (or both goals by the Double Agenda card), the game continues until only one player is the active winner. This also works for Ungoal cards.


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* UnknownCharacter: The Ungoals are treated as an evil entity who wins by making the main group of players lose. They cannot win if both a Goal and Ungoal are met at the same time.

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Fluxx (and its variants/expansions: ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''Creator/MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'', ''[[ScienceFiction Star Fluxx]]'', ''[[Film/TheWizardOfOz Oz Fluxx]]'', ''[[TomeOfEldritchLore Cthulhu Fluxx]]'', ''[[{{Series/Firefly}} Firefly Fluxx]]'', and a board game version) all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].

to:

[[folder: List of Variants]]
Fluxx (and its variants/expansions: ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', variants:
* ''Fluxx''
** ''Fluxx SE''
** ''Fluxx Dice Expansion''
** ''Fluxx: TheBoardGame''
* ''TabletopGame/ZombieFluxx''
* ''TabletopGame/EcoFluxx''
** ''Nature Fluxx''
*
''Creator/MontyPython Fluxx'', Fluxx''
*
''Stoner Fluxx'', Fluxx''
* ''Family Fluxx''
*
''Martian Fluxx'', Fluxx''
*
''{{Pirate}} Fluxx'', Fluxx''
*
''[[ScienceFiction Star Fluxx]]'', Fluxx]]''
* ''Monster Fluxx''
* ''Holiday Fluxx''
* ''Math Fluxx''
* ''Chemistry Fluxx''
* ''Drinking Fluxx''

Licensed Fluxx games:
* ''Batman Fluxx''
*
''[[Film/TheWizardOfOz Oz Fluxx]]'', Fluxx]]''
*
''[[TomeOfEldritchLore Cthulhu Fluxx]]'', Fluxx]]''
*
''[[{{Series/Firefly}} Firefly Fluxx]]'', Fluxx]]''
* ''Cartoon Network Fluxx''
** ''Adventure Time Fluxx''
** ''Regular Show Fluxx''
* ''Dr. Who Fluxx''
[[/folder]]

Fluxx
and a board game version) its variants/expansions all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].



** The game must begin with no Creepers in hand and three cards per hand. Any Creeper drawn or dealt is immediately placed on the table, and the player draws a new card. A Creeper card does not count as a draw nor play.

to:

** The game must begin with no Creepers in hand and three cards per hand.player. Any Creeper drawn or dealt is immediately placed on the table, and the player draws a new card. A Creeper card does not count as a draw nor play.



* RandomNumberGod: The ''Fluxx Dice'' expansion replaces the Draw and Play Cards with their respective dice. In every turn, the dice is rolled, and the player follows how many cards they draw and play.



* ResetButton: An Action card allows the player to remove all New Rules from the table except for the Basic Rules and any rules applied from the Meta Rules.

to:

* ResetButton: An Action The Rules Reset card allows the player to remove removes all New Rules from the table except for the Basic Rules and any rules applied from the Meta Rules.



* UpdatedRerelease: Certain Fluxx variations get updates over time with the version number appearing at the side of the box. In particular, Fluxx 5.0 removes the creepers (and alters other cards) introduced in 4.0.
* VariablePlayerGoals: A New Rule card allows two goals to be set on the table. A player meeting one of them will still win the game.

to:

* UpdatedRerelease: Certain Fluxx ''Fluxx'' variations get updates over time with the version number appearing at the side of the box. In particular, Fluxx ''Fluxx'' 5.0 removes the creepers (and alters other cards) introduced in 4.0.
* VariablePlayerGoals: A New Rule The Double Agenda card allows two goals to be set on the table. A player meeting one of them will still win the game.

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* DiscardAndDraw

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* DiscardAndDrawArtShift: All Fluxx variations use the same card back design as a way to combine two or more Fluxx games in one.
* AuthorAvatar: Andrew and Kristin Looney appear as Keeper Cards.
* ButThouMust: The player must play the number of cards shown in the rules even if one card lets another person win.
* ColourCodedForYourConvenience: Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Actions are blue, Creepers are black, Surprises are blue, and Meta Rules are orange.
* DiscardAndDraw:
** Playing a New Rules card that extends the number of cards drawn makes the person draw more cards. The same goes for playing cards.
** Playing the Hand Limit card makes the other players discard all but the maximum amount. The current player follows suit when his turn is over.
** The game must begin with no Creepers in hand and three cards per hand. Any Creeper drawn or dealt is immediately placed on the table, and the player draws a new card. A Creeper card does not count as a draw nor play.
* DropInDropOutMultiplayer: Any player can join in the middle of the game and are dealt three cards.


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* ResetButton: An Action card allows the player to remove all New Rules from the table except for the Basic Rules and any rules applied from the Meta Rules.


Added DiffLines:

* UpdatedRerelease: Certain Fluxx variations get updates over time with the version number appearing at the side of the box. In particular, Fluxx 5.0 removes the creepers (and alters other cards) introduced in 4.0.
* VariablePlayerGoals: A New Rule card allows two goals to be set on the table. A player meeting one of them will still win the game.
Is there an issue? Send a MessageReason:
None


The basic rules are very simple- on your turn you draw 1 card and play 1 card. Reading that, you may have noticed there is no rule for how you win. Don't worry, the rest of the rules are on the cards you play! Every card played has a rule that modifies the game you're playing, as you play it.[[note]]In other words, Fluxx is a "[[https://en.wikipedia.org/wiki/Nomic nomic]]" game, where the point of playing is to create and change the rules of playing the game.[[/note]] Eventually, a player will play a card that will state the condition for winning (usually but not always a Goal), and the first person to meet the Goal in play wins. But the gameplay itself is a bit more unpredictable than that, due to a variety of card types and effects. Don't worry if the Goal seems out of reach. It's probably going to change. Often.

to:

The basic rules are very simple- simple -- on your turn turn, you draw 1 card and play 1 card. Reading that, you may have noticed there is no rule for how you win. Don't worry, the rest of the rules are on the cards you play! Every card played has a rule that modifies the game you're playing, as you play it.[[note]]In other words, Fluxx is a "[[https://en.wikipedia.org/wiki/Nomic nomic]]" game, where the point of playing is to create and change the rules of playing the game.[[/note]] Eventually, a player will play a card that will state the condition for winning (usually but not always a Goal), and the first person to meet the Goal in play wins. But the gameplay itself is a bit more unpredictable than that, due to a variety of card types and effects. Don't worry if the Goal seems out of reach. It's probably going to change. Often.



* New Rules - Change how the game is played. Rules generally make the game more frantic (Draw 2, 3, 4 or 5) or less predictable (Play 2, 3, 4 or All) or make other players groan in frustration (Hand Limit or Keeper Limit 0, 1 or 2).

to:

* New Rules - Change how the game is played. Rules generally make the game more frantic (Draw 2, 3, 4 4, or 5) or less predictable (Play 2, 3, 4 4, or All) or make other players groan in frustration (Hand Limit or Keeper Limit 0, 1 or 2).
Is there an issue? Send a MessageReason:
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Fluxx (and its variants/expansions: ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''Creator/MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'', ''[[ScienceFiction Star Fluxx]]'', ''[[TheWizardOfOz Oz Fluxx]]'', ''[[TomeOfEldritchLore Cthulhu Fluxx]]'', ''[[{{Series/Firefly}} Firefly Fluxx]]'', and a board game version) all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].

to:

Fluxx (and its variants/expansions: ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''Creator/MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'', ''[[ScienceFiction Star Fluxx]]'', ''[[TheWizardOfOz ''[[Film/TheWizardOfOz Oz Fluxx]]'', ''[[TomeOfEldritchLore Cthulhu Fluxx]]'', ''[[{{Series/Firefly}} Firefly Fluxx]]'', and a board game version) all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].
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added box image

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[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/fluxx_original_box.jpg]]
%%[[caption-width-right:220:some caption text]]

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Firefly; Cute Fuzzy Alien Creature


Fluxx (and its variants/expansions: ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''Creator/MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'', ''[[ScienceFiction Star Fluxx]]'', ''[[TheWizardOfOz Oz Fluxx]]'', ''[[TomeOfEldritchLore Cthulhu Fluxx]]'' and a board game version) all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].

to:

Fluxx (and its variants/expansions: ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''Creator/MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'', ''[[ScienceFiction Star Fluxx]]'', ''[[TheWizardOfOz Oz Fluxx]]'', ''[[TomeOfEldritchLore Cthulhu Fluxx]]'' Fluxx]]'', ''[[{{Series/Firefly}} Firefly Fluxx]]'', and a board game version) all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].



* HotPotato: The Radioactive Potato is a Creeper that is treated as such. Each time the goal changes, it gets passed to another player.

to:

* HotPotato: HotPotato:
**
The Radioactive Potato is a Creeper that is treated as such. Each time the goal changes, it gets passed to another player.
** In ''Star Fluxx'', the Cute Fuzzy Alien Creature is a Keeper that is treated as such. At the end of your turn, you pass it to the next
player.



* RedShirt: ''Star Fluxx'' includes an Expendable Crewman card, and its artwork features a crewman wearing a red uniform. When a player is required to discard another card, he or she can discard the Expendable Crewman instead.

to:

* RedShirt: ''Star Fluxx'' includes an Expendable Crewman card, and its artwork features Crewman, a crewman wearing a red uniform. When a player is required to discard Keeper that can be discarded in the place of another card, he or she can discard the Expendable Crewman instead.Keeper.
Is there an issue? Send a MessageReason:
Red Shirt; move trivia to trivia tab


* MissingEpisode: ''Stoner Fluxx'' has been spun off to another company so that Looney Labs doesn't get any flack for it, and the similar ''Drinking Fluxx'' got killed off before release.

to:

* MissingEpisode: ''Stoner RedShirt: ''Star Fluxx'' has been spun off includes an Expendable Crewman card, and its artwork features a crewman wearing a red uniform. When a player is required to discard another company so that Looney Labs doesn't get any flack for it, and card, he or she can discard the similar ''Drinking Fluxx'' got killed off before release.Expendable Crewman instead.

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The basic rules are very simple- on your turn you draw 1 card and play 1 card. Reading that, you may have noticed there is no rule for how you win. Don't worry, the rest of the rules are on the cards you play! Every card played has a rule that modifies the game you're playing, as you play it. Eventually, a player will play a card that will state the condition for winning (usually but not always a Goal), and the first person to meet the Goal in play wins. But the gameplay itself is a bit more unpredictable than that, due to a variety of card types and effects. Don't worry if the Goal seems out of reach. It's probably going to change. Often.

to:

The basic rules are very simple- on your turn you draw 1 card and play 1 card. Reading that, you may have noticed there is no rule for how you win. Don't worry, the rest of the rules are on the cards you play! Every card played has a rule that modifies the game you're playing, as you play it. [[note]]In other words, Fluxx is a "[[https://en.wikipedia.org/wiki/Nomic nomic]]" game, where the point of playing is to create and change the rules of playing the game.[[/note]] Eventually, a player will play a card that will state the condition for winning (usually but not always a Goal), and the first person to meet the Goal in play wins. But the gameplay itself is a bit more unpredictable than that, due to a variety of card types and effects. Don't worry if the Goal seems out of reach. It's probably going to change. Often.




The category of games where the point of playing is to create and change the rules of playing the game is called a "nomic" game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HotPotato: The Radioactive Potato is a Creeper that is treated as such. Each time the goal changes, it gets passed to another player.
Is there an issue? Send a MessageReason:
None


* Creepers - Introduced in ''TabletopGame/ZombieFluxx''. Like Keepers, but they have to be played straight away, and usually stop you from winning if you have any. However, some goals actually require Creepers to win.

to:

* Creepers - Introduced in ''TabletopGame/ZombieFluxx''.''TabletopGame/ZombieFluxx'' (although some editions of the original actually label War as a Creeper). Like Keepers, but they have to be played straight away, and usually stop you from winning if you have any. However, some goals actually require Creepers to win.
Is there an issue? Send a MessageReason:
None


The basic rules are very simple- on your turn you draw 1 card and play 1 card. Reading that, you may have noticed there is no rule for how you win. Don't worry, the rest of the rules are on the cards you play! Every card played has a rule that modifies the game you're playing, as you play it. Eventually, a player will play a card that will state the condition for winning (a Goal, usually (but not always)), and the first person to meet the Goal in play wins. But the gameplay itself is a bit more unpredictable than that, due to a variety of card types and effects. Don't worry if the Goal seems out of reach. It's probably going to change. Often.

to:

The basic rules are very simple- on your turn you draw 1 card and play 1 card. Reading that, you may have noticed there is no rule for how you win. Don't worry, the rest of the rules are on the cards you play! Every card played has a rule that modifies the game you're playing, as you play it. Eventually, a player will play a card that will state the condition for winning (a Goal, usually (but (usually but not always)), always a Goal), and the first person to meet the Goal in play wins. But the gameplay itself is a bit more unpredictable than that, due to a variety of card types and effects. Don't worry if the Goal seems out of reach. It's probably going to change. Often.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EverythingsBetterWithPenguins: Penguins are a Keeper in Cthulhu Fluxx.
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None


The catagory of games where the point of playing is to create and change the rules of playing the game is called a "nomic" game.

to:

The catagory category of games where the point of playing is to create and change the rules of playing the game is called a "nomic" game.

Added: 128

Changed: 413

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None


The basic rules are very simple- on your turn you draw 1 card and play 1 card, and the first person to meet the Goal in play wins. But the gameplay itself is a bit more unpredictable than that, due to a variety of card types and effects.

to:

The basic rules are very simple- on your turn you draw 1 card and play 1 card, card. Reading that, you may have noticed there is no rule for how you win. Don't worry, the rest of the rules are on the cards you play! Every card played has a rule that modifies the game you're playing, as you play it. Eventually, a player will play a card that will state the condition for winning (a Goal, usually (but not always)), and the first person to meet the Goal in play wins. But the gameplay itself is a bit more unpredictable than that, due to a variety of card types and effects.
effects. Don't worry if the Goal seems out of reach. It's probably going to change. Often.


Added DiffLines:

The catagory of games where the point of playing is to create and change the rules of playing the game is called a "nomic" game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MissingEpisode: ''Stoner Fluxx'' has been spun off to another company so that Looney Labs doesn't get any flack for it, and the similar ''Drinking Fluxx'' got killed off before release.
Is there an issue? Send a MessageReason:
None


Fluxx (and its variants/expansions: ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''Creator/MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'', ''[[ScienceFiction Star Fluxx]]'', ''[[TheWizardOfOz Oz Fluxx]]'' and ''[[TomeOfEldritchLore Cthulhu Fluxx]]'') all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].

to:

Fluxx (and its variants/expansions: ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''Creator/MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'', ''[[ScienceFiction Star Fluxx]]'', ''[[TheWizardOfOz Oz Fluxx]]'' and Fluxx]]'', ''[[TomeOfEldritchLore Cthulhu Fluxx]]'') Fluxx]]'' and a board game version) all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].
Is there an issue? Send a MessageReason:
None


* XanatosSpeedChess: The only way to play with anything approaching strategy, since the rules and victory condition are always changing.

to:

* XanatosSpeedChess: The only way to play with anything approaching strategy, since the rules and victory condition are always changing.
change so frequently.
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None


* ShoutOut: Several of the cards mix this with the above (including [[TheBeatles All You Need Is Love]] and [[Creator/BenjaminFranklin Death and Taxes]]).

to:

* ShoutOut: Several of the cards mix this with the above (including [[TheBeatles [[Music/TheBeatles All You Need Is Love]] and [[Creator/BenjaminFranklin Death and Taxes]]).
Is there an issue? Send a MessageReason:
None


Fluxx is a non-collectible card game with some fun (and unique) gameplay mechanics.

to:

Fluxx is a non-collectible card game CardGame with some fun (and unique) gameplay mechanics.
Is there an issue? Send a MessageReason:
Change the Namespace.


Fluxx (and its variants/expansions: ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'', ''[[ScienceFiction Star Fluxx]]'', ''[[TheWizardOfOz Oz Fluxx]]'' and ''[[TomeOfEldritchLore Cthulhu Fluxx]]'') all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].

to:

Fluxx (and its variants/expansions: ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''MontyPython ''Creator/MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'', ''[[ScienceFiction Star Fluxx]]'', ''[[TheWizardOfOz Oz Fluxx]]'' and ''[[TomeOfEldritchLore Cthulhu Fluxx]]'') all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].
Is there an issue? Send a MessageReason:
None


* Creepers - Like Keepers, but they have to be played straight away, and usually stop you from winning if you have any. However, some goals actually require Creepers to win.
* Surprises - Introduced in ''Pirate Fluxx'', these cards can be played on an opponent's turn to negate one of their cards.

to:

* Creepers - Introduced in ''TabletopGame/ZombieFluxx''. Like Keepers, but they have to be played straight away, and usually stop you from winning if you have any. However, some goals actually require Creepers to win.
* Surprises - Introduced in ''Pirate Fluxx'', these Fluxx''. These cards can be played on an opponent's turn to negate one of their cards.
Is there an issue? Send a MessageReason:
None


Cards in the game are split into;
* New Rules - Change how the game is played, even during your turn when you can break the rules in play (to an extent) so if the rule Hand Limit 0 is in play, you can still hold cards until it isn't your turn any more. Rules generally make the game more frantic (Draw 2,3,4 or 5) or less predictable (Play 2,3,4 or All) or make other players groan in frustration (Hand limit 0,1 or 2.)
* Actions - Do what they say on the card. Most of these make people groan as you do things.
* Goals - Are how you win the game. At the start of the game, there is no goal, nobody can win the game until a goal is played. Generally involve keepers, but some require creepers, or even a certain number of cards in the hand.

to:

Cards in the game are split into;
into:
* New Rules - Change how the game is played, even during your turn when you can break the rules in play (to an extent) so if the rule Hand Limit 0 is in play, you can still hold cards until it isn't your turn any more. played. Rules generally make the game more frantic (Draw 2,3,4 2, 3, 4 or 5) or less predictable (Play 2,3,4 2, 3, 4 or All) or make other players groan in frustration (Hand limit 0,1 Limit or 2.)
Keeper Limit 0, 1 or 2).
* Actions - Do what they say on the card.card says. Most of these make people groan as you do things.
* Goals - Are how you win the game. At the start of the game, there is no goal, goal; nobody can win the game until a goal is played. Generally involve keepers, but some require creepers, or even a certain number of cards in the hand.



* Surprises - Forthcoming with ''Pirate Fluxx'', these cards can be played on an opponents turn to negate their card.

Fluxx (and its variants/expansions; ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'', ''[[ScienceFiction Star Fluxx]]'', ''[[TheWizardOfOz Oz Fluxx]]'' and ''[[TomeOfEldritchLore Cthulhu Fluxx]]'') all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]]

to:

* Surprises - Forthcoming with Introduced in ''Pirate Fluxx'', these cards can be played on an opponents opponent's turn to negate one of their card.

cards.

Fluxx (and its variants/expansions; variants/expansions: ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'', ''[[ScienceFiction Star Fluxx]]'', ''[[TheWizardOfOz Oz Fluxx]]'' and ''[[TomeOfEldritchLore Cthulhu Fluxx]]'') all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]]
Labs]].



* AntiMagic: Surprises

to:

* AntiMagic: SurprisesSurprises.



* IncrediblyLamePun: The majority of the Goal cards

to:

* IncrediblyLamePun: The majority of the Goal cardscards.



* ShoutOut: Several of the cards mix this with the above (including [[TheBeatles All You Need Is Love]] and [[Creator/BenjaminFranklin Death and Taxes]])

to:

* ShoutOut: Several of the cards mix this with the above (including [[TheBeatles All You Need Is Love]] and [[Creator/BenjaminFranklin Death and Taxes]])Taxes]]).
Is there an issue? Send a MessageReason:
namespace


Fluxx (and its variants/expansions; ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'', ''[[ScienceFiction Star Fluxx]]'', ''[[TheWizardOfOz Oz Fluxx]]'' and ''[[TomeOfEldritchLore Cthulhu Fluxx]]'') all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]]

to:

Fluxx (and its variants/expansions; ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'', ''[[ScienceFiction Star Fluxx]]'', ''[[TheWizardOfOz Oz Fluxx]]'' and ''[[TomeOfEldritchLore Cthulhu Fluxx]]'') all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]]
Labs]]



* ShoutOut: Several of the cards mix this with the above (including [[TheBeatles All You Need Is Love]] and [[BenjaminFranklin Death and Taxes]])

to:

* ShoutOut: Several of the cards mix this with the above (including [[TheBeatles All You Need Is Love]] and [[BenjaminFranklin [[Creator/BenjaminFranklin Death and Taxes]])
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Fluxx (and its variants/expansions; ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'' and ''[[StarTrek Star Fluxx]]'') all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]]

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Fluxx (and its variants/expansions; ''Family Fluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'' and ''[[StarTrek Fluxx'', ''[[ScienceFiction Star Fluxx]]'', ''[[TheWizardOfOz Oz Fluxx]]'' and ''[[TomeOfEldritchLore Cthulhu Fluxx]]'') all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]]
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Fluxx (and its variants/expansions; ''Family Fluxx'', ''ZombieFluxx'', ''EcoFluxx'', ''MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'' and ''[[StarTrek Star Fluxx]]'') all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]]

to:

Fluxx (and its variants/expansions; ''Family Fluxx'', ''ZombieFluxx'', ''EcoFluxx'', ''TabletopGame/ZombieFluxx'', ''TabletopGame/EcoFluxx'', ''MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'' and ''[[StarTrek Star Fluxx]]'') all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]]
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Changed: 167

Removed: 166

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* New Rules - Change how the game is played, even during your turn when you can break the rules in play (to an extent) so if the rule Hand Limit 0 is in play, you can still hold cards until it isn't your turn any more.
Rules generally make the game more frantic (Draw 2,3,4 or 5) or less predictable (Play 2,3,4 or All) or make other players groan in frustration (Hand limit 0,1 or 2.)

to:

* New Rules - Change how the game is played, even during your turn when you can break the rules in play (to an extent) so if the rule Hand Limit 0 is in play, you can still hold cards until it isn't your turn any more.
more. Rules generally make the game more frantic (Draw 2,3,4 or 5) or less predictable (Play 2,3,4 or All) or make other players groan in frustration (Hand limit 0,1 or 2.)

Changed: 1176

Removed: 502

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New Rules - Change how the game is played, even during your turn when you can break the rules in play (to an extent) so if the rule Hand Limit 0 is in play, you can still hold cards until it isn't your turn any more.

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\n* New Rules - Change how the game is played, even during your turn when you can break the rules in play (to an extent) so if the rule Hand Limit 0 is in play, you can still hold cards until it isn't your turn any more.




Actions - Do what they say on the card. Most of these make people groan as you do things.

Goals - Are how you win the game. At the start of the game, there is no goal, nobody can win the game until a goal is played. Generally involve keepers, but some require creepers, or even a certain number of cards in the hand.

Keepers - You get to keep, and are played in front of you. Many of the goals involve at least 2 keepers.

Creepers - Like Keepers, but they have to be played straight away, and usually stop you from winning if you have any. However, some goals actually require Creepers to win.

Surprises - Forthcoming with ''Pirate Fluxx'', these cards can be played on an opponents turn to negate their card.

to:

\n* Actions - Do what they say on the card. Most of these make people groan as you do things.

things.
*
Goals - Are how you win the game. At the start of the game, there is no goal, nobody can win the game until a goal is played. Generally involve keepers, but some require creepers, or even a certain number of cards in the hand.

hand.
*
Keepers - You get to keep, and are played in front of you. Many of the goals involve at least 2 keepers.

keepers.
*
Creepers - Like Keepers, but they have to be played straight away, and usually stop you from winning if you have any. However, some goals actually require Creepers to win.

win.
*
Surprises - Forthcoming with ''Pirate Fluxx'', these cards can be played on an opponents turn to negate their card.
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Namespacing

Added DiffLines:

Fluxx is a non-collectible card game with some fun (and unique) gameplay mechanics.

The basic rules are very simple- on your turn you draw 1 card and play 1 card, and the first person to meet the Goal in play wins. But the gameplay itself is a bit more unpredictable than that, due to a variety of card types and effects.

Cards in the game are split into;

New Rules - Change how the game is played, even during your turn when you can break the rules in play (to an extent) so if the rule Hand Limit 0 is in play, you can still hold cards until it isn't your turn any more.
Rules generally make the game more frantic (Draw 2,3,4 or 5) or less predictable (Play 2,3,4 or All) or make other players groan in frustration (Hand limit 0,1 or 2.)

Actions - Do what they say on the card. Most of these make people groan as you do things.

Goals - Are how you win the game. At the start of the game, there is no goal, nobody can win the game until a goal is played. Generally involve keepers, but some require creepers, or even a certain number of cards in the hand.

Keepers - You get to keep, and are played in front of you. Many of the goals involve at least 2 keepers.

Creepers - Like Keepers, but they have to be played straight away, and usually stop you from winning if you have any. However, some goals actually require Creepers to win.

Surprises - Forthcoming with ''Pirate Fluxx'', these cards can be played on an opponents turn to negate their card.

Fluxx (and its variants/expansions; ''Family Fluxx'', ''ZombieFluxx'', ''EcoFluxx'', ''MontyPython Fluxx'', ''Stoner Fluxx'', ''Martian Fluxx'', ''{{Pirate}} Fluxx'' and ''[[StarTrek Star Fluxx]]'') all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]]

!!This card game provides examples of:
* AntiMagic: Surprises
* DiscardAndDraw
* ExtraTurn: The [[ExactlyWhatItSaysOnTheTin Take Another Turn]] card.
* GameplayRoulette: Nearly half the cards in a given ''Fluxx'' deck have this effect.
* IncrediblyLamePun: The majority of the Goal cards
* LevelEditor: ''Fluxx Blanxx'' allow you to make your own cards.
* ShoutOut: Several of the cards mix this with the above (including [[TheBeatles All You Need Is Love]] and [[BenjaminFranklin Death and Taxes]])
* XanatosSpeedChess: The only way to play with anything approaching strategy, since the rules and victory condition are always changing.

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