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Added Mad Libs Dialogue
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* MadLibsDialogue: When you get a new piece of junk, your advisors will suggest another one to go after.
-->'''Angel:''' Great! Now get the [Hair Dryer].
-->'''Devil:''' Don't listen to her. Get the [Weather Vane].
-->'''Angel:''' Great! Now get the [Hair Dryer].
-->'''Devil:''' Don't listen to her. Get the [Weather Vane].
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Changed line(s) 67 (click to see context) from:
* TimeMachine: Hit it to start a mode from [[NostalgiaLevel an earlier Williams game.]]
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* TimeMachine: Hit it Once you have the Cuckoo Clock, you can hit this shot to start a mode from [[NostalgiaLevel an earlier Williams game.]]
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* EasterEgg: See EverythingsBetterWithCows below.
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* EasterEgg: See EverythingsBetterWithCows below.EasterEgg:
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* EverythingsBetterWithCows: Just like in ''Pinball/AttackFromMars'', the Saucer Attack mode can sometimes become a Cow Attack.
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Removed Real Song Theme Tune
Deleted line(s) 56 (click to see context) :
* RealSongThemeTune: An instrumental of "Money (That's What I Want)" by Music/TheBeatles.
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Pinball.WHO Dunnit has been moved to Pinball.Who Dunnit 1995 for disambiguation purposes. I also added some context to one example and commented out some ZCEs.
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* AngryGuardDog: Spike.
* AstralFinale: The battle with Crazy Bob in space.
* AstralFinale: The battle with Crazy Bob in space.
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* BigBad: Crazy Bob
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** The Angel's voice is the same as the Candy 2000's from ''Pinball/SafeCracker'', and both the Angel's portrait and the Devil's voice are in ''Pinball/WhoDunnit''
*** The backglass indicates that the junkyard itself is located behind Tony's Palace (from the latter game).
*** The backglass indicates that the junkyard itself is located behind Tony's Palace (from the latter game).
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** The Angel's voice is the same as the Candy 2000's from ''Pinball/SafeCracker'', and both the Angel's portrait and the Devil's voice are in ''Pinball/WhoDunnit''
***''Pinball/WhoDunnit1995''.
** The backglass indicates that the junkyard itself is located behind Tony'sPalace (from Palace, the latter game).setting of ''Pinball/WhoDunnit1995''.
***
** The backglass indicates that the junkyard itself is located behind Tony's
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* ExcusePlot: There's no given reason for why Crazy Bob has trapped you in the junkyard (other than that, well, he's crazy).
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* RuleOfFun: The entire game runs on this -- why else would there be toilets, magic buses, a time machine, and all sorts of other stuff pulled at random?
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Couldn't find a transparent image of the entire machine, so the backglass will have to suffice.
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[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/junkyard_6373.jpg]]
[[caption-width-right:278:It's not hard to play in the yard.]]
[[caption-width-right:278:It's not hard to play in the yard.]]
to:
[[caption-width-right:278:It's
[[caption-width-right:350:''It's not hard to play in the yard.
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* CompanyCrossReferences: A number of them, aside from the TimeMachine mode.
** One sound effect is taken from ''Pinball/{{Earthshaker}}''.
** The voice that says "Come on, hurry, hurry, hurry" during Crane Hurry-up is ''decidedly'' similar to one of the voices from ''Pinball/DrDude'' (used for the Gift of Gab, among other things).
** The Angel's voice is the same as the Candy 2000's from ''Pinball/SafeCracker'', and both the Angel's portrait and the Devil's voice are in ''Pinball/WhoDunnit''
*** The backglass indicates that the junkyard itself is located behind Tony's Palace (from the latter game).
** The Super Jackpot animation is from ''[[Pinball/HighSpeed The Getaway: High Speed 2]]'' (or ''Pinball/RedAndTedsRoadShow'', for that matter).
** The quote "Evasive maneuvers" during the Air Tactical Combat adventure is possibly a reference to ''Pinball/StarTrekTheNextGeneration''.
** One sound effect is taken from ''Pinball/{{Earthshaker}}''.
** The voice that says "Come on, hurry, hurry, hurry" during Crane Hurry-up is ''decidedly'' similar to one of the voices from ''Pinball/DrDude'' (used for the Gift of Gab, among other things).
** The Angel's voice is the same as the Candy 2000's from ''Pinball/SafeCracker'', and both the Angel's portrait and the Devil's voice are in ''Pinball/WhoDunnit''
*** The backglass indicates that the junkyard itself is located behind Tony's Palace (from the latter game).
** The Super Jackpot animation is from ''[[Pinball/HighSpeed The Getaway: High Speed 2]]'' (or ''Pinball/RedAndTedsRoadShow'', for that matter).
** The quote "Evasive maneuvers" during the Air Tactical Combat adventure is possibly a reference to ''Pinball/StarTrekTheNextGeneration''.
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* MythologyGag: A number of them, aside from the TimeMachine mode.
** One sound effect is taken from ''Pinball/{{Earthshaker}}''.
** The voice that says "Come on, hurry, hurry, hurry" during Crane Hurry-up is ''decidedly'' similar to one of the voices from ''[[Pinball/DrDude Dr. Dude]]'' (used for the Gift of Gab, among other things).
** The Angel's voice is the same as the Candy 2000's from ''Pinball/SafeCracker'', and both the Angel's portrait and the Devil's voice are in ''[[Pinball/WHODunnit WHO dunnit]]''
*** The backglass indicates that the junkyard itself is located behind Tony's Palace.
** The Super Jackpot animation is from ''[[Pinball/HighSpeed The Getaway: High Speed 2]]'' (or ''Pinball/RedAndTedsRoadShow'' for that matter).
** The quote "Evasive maneuvers" during the Air Tactical Combat adventure is possibly a reference to ''Pinball/StarTrekTheNextGeneration''.
** One sound effect is taken from ''Pinball/{{Earthshaker}}''.
** The voice that says "Come on, hurry, hurry, hurry" during Crane Hurry-up is ''decidedly'' similar to one of the voices from ''[[Pinball/DrDude Dr. Dude]]'' (used for the Gift of Gab, among other things).
** The Angel's voice is the same as the Candy 2000's from ''Pinball/SafeCracker'', and both the Angel's portrait and the Devil's voice are in ''[[Pinball/WHODunnit WHO dunnit]]''
*** The backglass indicates that the junkyard itself is located behind Tony's Palace.
** The Super Jackpot animation is from ''[[Pinball/HighSpeed The Getaway: High Speed 2]]'' (or ''Pinball/RedAndTedsRoadShow'' for that matter).
** The quote "Evasive maneuvers" during the Air Tactical Combat adventure is possibly a reference to ''Pinball/StarTrekTheNextGeneration''.
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* ThePlace
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* RuleOfThree: In "Save the Girl", Spike must be hit three times.
** A [[EasterEgg secret mode]] is accessed by hitting both flippers three times when the TimeMachine clock shows 3:33.
** A [[EasterEgg secret mode]] is accessed by hitting both flippers three times when the TimeMachine clock shows 3:33.
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* RuleOfThree: RuleOfThree:
** In "Save the Girl", Spike must be hit three times.
** A [[EasterEgg secret mode]] is accessed by hitting both flippers three times when theTimeMachine TimeMachine's clock shows 3:33.
** In "Save the Girl", Spike must be hit three times.
** A [[EasterEgg secret mode]] is accessed by hitting both flippers three times when the
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** Also, when you run from Spike, your character says "Nice doggie... maybe I got a Milk-Bone...", with the voice even bearing some resemblance to that of actor Creator/RickMoranis. Moranis' character Louis Tully says the same thing when he first sees a... erm... [[EldritchAbomination dog]] in his apartment in ''Film/{{Ghostbusters 1984}}''.
to:
** Also, when you run from Spike, your character says "Nice doggie...doggy... maybe I got a Milk-Bone...", with the voice even bearing some resemblance to that of actor Creator/RickMoranis. Moranis' character Louis Tully says the same thing when he first sees a... erm... a [[EldritchAbomination dog]] "dog"]] in his apartment in ''Film/{{Ghostbusters 1984}}''.''Film/{{Ghostbusters|1984}}''.
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Added Early Installment Weirdness regarding the prototypes/sample machines (one of which is present at Silverball Museum in Asbury Park, NJ)
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* EarlyInstallmentWeirdness: The early prototypes and sample machines had a magnet under the wrecking ball which stopped the wrecking ball from moving. Later production machines replaced the magnet with a light under the playfield that flashes when the wrecking ball is hit.
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Changed line(s) 9,10 (click to see context) from:
''Junk Yard'' was the final pinball game from veteran Williams designer Barry Oursler. He was laid off early in the project, leaving Dwight Sullivan to complete the game. The table was available as part of Season 3 of ''VideoGame/ThePinballArcade'' before the license to all Williams and Bally tables expired on July 1, 2018.
to:
''Junk Yard'' was the final pinball game from veteran Williams designer Barry Oursler. He was laid off early in the project, leaving Dwight Sullivan to complete the game. The table was available as part of Season 3 of ''VideoGame/ThePinballArcade'' before the license to all Williams and Bally tables expired on July 1, 2018.
2018. However, on September 4, 2018, Creator/ZenStudios announced that it had gained the rights to this and other WMS tables to be released within ''[[VideoGame/ZenPinball Pinball FX3]]''. In particular, this and three other tables (''Pinball/FishTales'', ''Pinball/MedievalMadness'' and ''[[Pinball/HighSpeed The Getaway: High Speed II]]'') are the first to get this treatment, with others to follow.
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Changed line(s) 9,10 (click to see context) from:
''Junk Yard'' was the final pinball game from veteran Williams designer Barry Oursler. He was laid off early in the project, leaving Dwight Sullivan to complete the game. The table is available as part of Season 3 of ''VideoGame/ThePinballArcade''.
to:
''Junk Yard'' was the final pinball game from veteran Williams designer Barry Oursler. He was laid off early in the project, leaving Dwight Sullivan to complete the game. The table is was available as part of Season 3 of ''VideoGame/ThePinballArcade''.
''VideoGame/ThePinballArcade'' before the license to all Williams and Bally tables expired on July 1, 2018.
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Changed line(s) 26 (click to see context) from:
** There is a rare chance the Saucer Mission mode in the Time Machine nostalgia level may switch to the Cow Attack Video Mode.
to:
** There is a rare chance the Saucer Mission mode in the Time Machine nostalgia level may switch to the Cow Attack Video Mode.Mode from Attack From Mars.
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In the Time Machine nostalgia level the Saucer Mission sometimes turns into the Cow Attack Video Mode from Attack From Mars. I think this can be engaged by entering "MOO" in HS initials, then playing again and executing the mode (although I'm not quite sure exactly how it enables).
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** There is a rare chance the Saucer Mission mode in the Time Machine nostalgia level may switch to the Cow Attack Video Mode.
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* SchematizedProp: The blueprints for the jalopy are shown on the playfield, and doubles as an indicator of which components remain to be collected.
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* SchematizedProp: The blueprints for the jalopy each contraption are shown on the playfield, and doubles doubling as an indicator of which components remain to be collected.collected for each.
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Changed line(s) 47 (click to see context) from:
* PermanentlyMissableContent: If you haven't played the Time Machine mode by the time you light [[WizardMode Outer Space]], it becomes locked out for the rest of the game due to Adventure modes taking preference at the mode scoop (see NewGamePlus above).
to:
* PermanentlyMissableContent: If you haven't played the Time Machine mode by the time you light Lighting [[WizardMode Outer Space]], it becomes locked Space]] effectively locks out the [[NostalgiaLevel Time Machine]] mode for the rest of the game due to Adventure modes taking preference at the mode scoop (see NewGamePlus above).
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* TimeMachine: Hit it to start a mode from [[MythologyGag an earlier Williams game.]]
to:
* TimeMachine: Hit it to start a mode from [[MythologyGag [[NostalgiaLevel an earlier Williams game.]]
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* NewGamePlus: After completing [[WizardMode Outer Space]], you get to keep all of your collected junk, effectively re-lighting all five Adventure modes instantly. This makes subsequent trips to Outer Space much easier and quicker, since you don't have to worry about reassembling the requisite contraptions for each mode.
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* PermanentlyMissableContent: If you haven't played the Time Machine mode by the time you light [[WizardMode Outer Space]], it becomes locked out for the rest of the game due to Adventure modes taking preference at the mode scoop (see NewGamePlus above).
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** Playing a game at 12:00am starts Midnight Madness. The game falls dead, draining the current ball, then starts a four-ball multiball frenzy where every target is worth 3 million points.
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** Playing a game at 12:00am starts Midnight Madness. The game falls dead, draining the current ball, then starts a four-ball multiball frenzy where every target is worth 3 million 30,000 points.
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* ThePlace
Deleted line(s) 60 (click to see context) :
* ThePlace
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* ProjectileToast: The Toaster Gun shoots these, naturally.
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* MagicBus: The game even calls it exactly that.
Deleted line(s) 41 (click to see context) :
* NostalgiaLevel: Hitting the TimeMachine brings you back in time to start a mode from an earlier Williams game - "Move Your Car" from ''Pinball/CreatureFromTheBlackLagoon'', "Payback Time" from ''Pinball/Terminator2JudgmentDay''[[note]]though this was later removed because it was "out of balance with the rest of the game"[[/note]], "Mamushka" from ''Pinball/TheAddamsFamily'', and the "Saucer Attack" VideoMode from ''Pinball/AttackFromMars''. The other mode, "Knight Mission", is ''not'' a reference to ''Pinball/BlackKnight2000'', however, and its accompanying date is in 1999 - the ''future'' (at the time the game was made, anyway).
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* NewAgeRetroHippie: Lives in the Magic Bus.
* NostalgiaLevel: Hitting the TimeMachine brings you back in time to start a mode from an earlier Williams game - "Move Your Car" from ''Pinball/CreatureFromTheBlackLagoon'', "Payback Time" from ''Pinball/Terminator2JudgmentDay''[[note]]though this was later removed because it was "out of balance with the rest of the game"[[/note]], "Mamushka" from ''Pinball/TheAddamsFamily'', and the "Saucer Attack" VideoMode from ''Pinball/AttackFromMars''. The other mode, "Knight Mission", is ''not'' a reference to ''Pinball/BlackKnight2000'', however, and its accompanying date is in 1999 - the ''future'' (at the time the game was made, anyway).
* NostalgiaLevel: Hitting the TimeMachine brings you back in time to start a mode from an earlier Williams game - "Move Your Car" from ''Pinball/CreatureFromTheBlackLagoon'', "Payback Time" from ''Pinball/Terminator2JudgmentDay''[[note]]though this was later removed because it was "out of balance with the rest of the game"[[/note]], "Mamushka" from ''Pinball/TheAddamsFamily'', and the "Saucer Attack" VideoMode from ''Pinball/AttackFromMars''. The other mode, "Knight Mission", is ''not'' a reference to ''Pinball/BlackKnight2000'', however, and its accompanying date is in 1999 - the ''future'' (at the time the game was made, anyway).
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Changed line(s) 50 (click to see context) from:
* ShoutOut: According to WordOfGod, running fast enough in "Run From Spike" causes the famous sound effect from ''Series/TheSixMillionDollarMan'' to play.
to:
* ShoutOut: ShoutOut:
** According to WordOfGod, running fast enough in "Run From Spike" causes the famous sound effect from ''Series/TheSixMillionDollarMan'' to play.
** According to WordOfGod, running fast enough in "Run From Spike" causes the famous sound effect from ''Series/TheSixMillionDollarMan'' to play.
Changed line(s) 52 (click to see context) from:
** Also, when you run from Spike, your character says "Nice doggie... maybe I got a Milk-Bone...", with the voice even bearing some resemblance to that of actor Rick Moranis. Moranis' character Louis Tully says the same thing when he first sees a... erm... [[EldritchAbomination dog]] in his apartment in ''Film/{{Ghostbusters}}''.
to:
** Also, when you run from Spike, your character says "Nice doggie... maybe I got a Milk-Bone...", with the voice even bearing some resemblance to that of actor Rick Moranis.Creator/RickMoranis. Moranis' character Louis Tully says the same thing when he first sees a... erm... [[EldritchAbomination dog]] in his apartment in ''Film/{{Ghostbusters}}''.''Film/{{Ghostbusters 1984}}''.
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** The Super Jackpot animation is from ''[[Pinball/HighSpeed The Getaway: High Speed 2]]'' (or ''[[Pinball/RedAndTedsRoadShow]]'' for that matter).
to:
** The Super Jackpot animation is from ''[[Pinball/HighSpeed The Getaway: High Speed 2]]'' (or ''[[Pinball/RedAndTedsRoadShow]]'' ''Pinball/RedAndTedsRoadShow'' for that matter).
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** The Super Jackpot animation is from ''[[Pinball/HighSpeed The Getaway: High Speed 2]]''.
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** The Super Jackpot animation is from ''[[Pinball/HighSpeed The Getaway: High Speed 2]]''.2]]'' (or ''[[Pinball/RedAndTedsRoadShow]]'' for that matter).
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** Playing a game at 12:00am starts Midnight Madness. The game falls dead, draining the current ball, then starts a four-ball multiball frenzy where every target is worth 3 million points.
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Changed line(s) 36 (click to see context) from:
** The Angel's voice is the same as the Candy 5000's from ''Pinball/SafeCracker'', and both the Angel's portrait and the Devil's voice are in ''[[Pinball/WHODunnit WHO dunnit]]''
to:
** The Angel's voice is the same as the Candy 5000's 2000's from ''Pinball/SafeCracker'', and both the Angel's portrait and the Devil's voice are in ''[[Pinball/WHODunnit WHO dunnit]]''
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Changed line(s) 39 (click to see context) from:
** The quote "Evasive maneuvers" during Air Tactical Combat is possibly a reference to ''Pinball/StarTrekTheNextGeneration''.
to:
** The quote "Evasive maneuvers" during the Air Tactical Combat adventure is possibly a reference to ''Pinball/StarTrekTheNextGeneration''.
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** The quote "Evasive maneuvers" during Air Tactical Combat is possibly a reference to ''Pinball/StarTrekTheNextGeneration''.
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* GottaCatchEmAll: Collecting all 10 pieces of junk awards a significant bonus, and the player can enter their initials as Junk Champion.
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* WizardMode: Outer Space, reached by playing the four other Adventures. The player must shoot various shots before Bob can re-light them within a [[TimedMission limited amount of time]] determined by how many fireworks they have collected.
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Changed line(s) 61 (click to see context) from:
* VillainExitStageLeft: "Outer Space" ends with Crazy Bob escaping once you're out of fireworks [spoiler:unless you're able to complete all the shots in time, and shoot him down with your own rockets]].
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* VillainExitStageLeft: "Outer Space" ends with Crazy Bob escaping once you're out of fireworks [spoiler:unless [[spoiler:unless you're able to complete all the shots in time, and shoot him down with your own rockets]].