Follow TV Tropes

Following

Context Pinball / JunkYard

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/junkyard_pinball.jpg]]
2 [[caption-width-right:350:''It's not hard to play in the yard.'']]
3->''The meanest game in the whole darn town.''
4
5''Junk Yard'' is a 1997[[note]]though prototypes were around in December of 1996[[/note]] {{pinball}} machine made by Creator/WilliamsElectronics. It was designed by Creator/BarryOursler and Dwight Sullivan, while Paul Barker and Pat [=McMahon=] provided the art. Unsurprisingly, it takes place in [[DownInTheDumps a junkyard]], where you collect trash to build a flying jalopy to ultimately head into space and fight Crazy Bob. Along the way, you'll make a toaster gun so you can save the girl from the AngryGuardDog, take a ride on the Magic Bus, and hop for a spin in the TimeMachine to [[NostalgiaLevel start a mode from an earlier Williams title.]]
6
7Yeah, [[RuleOfFun it's that kind of game.]]
8
9''Junk Yard'' was the final pinball game from veteran Williams designer Barry Oursler. He was laid off early in the project, leaving Dwight Sullivan to complete the game. The table was available as part of Season 3 of ''VideoGame/ThePinballArcade'' before the license to all Williams and Bally tables expired on July 1, 2018. However, on September 4, 2018, Creator/ZenStudios announced that it had gained the rights to this and other WMS tables to be released within ''[[VideoGame/ZenPinball Pinball FX3]]''. In particular, this and three other tables (''Pinball/FishTales'', ''Pinball/MedievalMadness'' and ''[[Pinball/HighSpeed The Getaway: High Speed II]]'') are the first to get this treatment, with others to follow.
10
11
12----
13!!The ''Junk Yard'' pinball demonstrates the following tropes:
14
15%%* AngryGuardDog: Spike.
16%%* AstralFinale: The battle with Crazy Bob in space.
17* BathtubScene: The backglass has a lady bathing in a bathtub. The obvious question, of course, [[FridgeLogic why would she be bathing in a]] ''[[FridgeLogic junkyard]]''?
18-->'''Woman:''' "I'm gonna need a bath after this!"
19%%* BigBad: Crazy Bob.
20* ButtonMashing: Required in the "Run From Spike" VideoMode.
21* CompanyCrossReferences: A number of them, aside from the TimeMachine mode.
22** One sound effect is taken from ''Pinball/{{Earthshaker}}''.
23** The voice that says "Come on, hurry, hurry, hurry" during Crane Hurry-up is ''decidedly'' similar to one of the voices from ''Pinball/DrDude'' (used for the Gift of Gab, among other things).
24** The Angel's voice is the same as the Candy 2000's from ''Pinball/SafeCracker'', and both the Angel's portrait and the Devil's voice are in ''Pinball/WhoDunnit1995''.
25** The backglass indicates that the junkyard itself is located behind Tony's Palace, the setting of ''Pinball/WhoDunnit1995''.
26** The Super Jackpot animation is from ''[[Pinball/HighSpeed The Getaway: High Speed 2]]'' (or ''Pinball/RedAndTedsRoadShow'', for that matter).
27** The quote "Evasive maneuvers" during the Air Tactical Combat adventure is possibly a reference to ''Pinball/StarTrekTheNextGeneration''.
28* DamselInDistress: The titular girl in "Save the Girl".
29* DownInTheDumps: The main location.
30* EarlyInstallmentWeirdness: The early prototypes and sample machines had a magnet under the wrecking ball which stopped the wrecking ball from moving. Later production machines replaced the magnet with a light under the playfield that flashes when the wrecking ball is hit.
31* EasterEgg:
32** A secret mode is available by hitting both flippers three times when the Time Machine clock shows 3:33.
33** In "Run from Spike" video mode, running fast enough [[Series/TheSixMillionDollarMan turns you bionic.]]
34** Playing a game at 12:00am starts Midnight Madness. The game falls dead, draining the current ball, then starts a four-ball multiball frenzy where every target is worth 30,000 points.
35** There is a rare chance the Saucer Mission mode in the Time Machine nostalgia level may switch to the Cow Attack Video Mode from Attack From Mars.
36* EdibleAmmunition: You can use a toast gun on Spike to get extra points in the video mode.
37-->"Eat hot toast, sucker!"
38* ExcusePlot: There's no given reason for why Crazy Bob has trapped you in the junkyard (other than that, well, he's crazy).
39* FatBastard: Crazy Bob.
40* FemaleAngelMaleDemon[=/=]GoodAngelBadAngel: An angel and a devil occupy the slingshot bumpers and often pop up on the display to advise you. Hitting the slingshots changes which of the two advise you.
41* GottaCatchEmAll: Collecting all 10 pieces of junk awards a significant bonus, and the player can enter their initials as Junk Champion.
42* HomemadeInventions: You collect junk in order to build machines that let you go on Adventures, culminating with a flying jalopy used to battle Crazy Bob [[AstralFinale in space.]] You can also use a Toast Gun on [[AngryGuardDog Spike]] to earn more points in the VideoMode.
43* LockingMacGyverInTheStoreCupboard: Crazy Bob has trapped you in his junkyard, with free access to everything you need to build a rocket ship to escape.
44* MadLibsDialogue: When you get a new piece of junk, your advisors will suggest another one to go after.
45-->'''Angel:''' Great! Now get the [Hair Dryer].
46-->'''Devil:''' Don't listen to her. Get the [Weather Vane].
47* MagicBus: The game even calls it exactly that.
48* NamesToRunAwayFromReallyFast: Spike, the AngryGuardDog.
49* NewAgeRetroHippie: Lives in the Magic Bus.
50* NewGamePlus: After completing [[WizardMode Outer Space]], you get to keep all of your collected junk, effectively re-lighting all five Adventure modes instantly. This makes subsequent trips to Outer Space much easier and quicker, since you don't have to worry about reassembling the requisite contraptions for each mode.
51* NostalgiaLevel: Hitting the TimeMachine brings you back in time to start a mode from an earlier Williams game - "Move Your Car" from ''Pinball/CreatureFromTheBlackLagoon'', "Payback Time" from ''Pinball/Terminator2JudgmentDay''[[note]]though this was later removed because it was "out of balance with the rest of the game"[[/note]], "Mamushka" from ''Pinball/TheAddamsFamily'', and the "Saucer Attack" VideoMode from ''Pinball/AttackFromMars''. The other mode, "Knight Mission", is ''not'' a reference to ''Pinball/BlackKnight2000'', however, and its accompanying date is in 1999, two years ''after'' the game released.
52* PinballScoring: Averted; like ''Pinball/TalesOfTheArabianNights'', scoring in this game is pretty low (jackpots within the millions).
53* PermanentlyMissableContent: Lighting [[WizardMode Outer Space]] effectively locks out the [[NostalgiaLevel Time Machine]] mode for the rest of the game due to Adventure modes taking preference at the mode scoop (see NewGamePlus above).
54%%* ThePlace
55* [[BatmanCanBreatheInSpace The Player Can Breathe In Space]]: Judging by the backglass, you're heading into space with nothing but a fishbowl on your head for air.
56* PowerUpLetdown: Assembling the Toaster Gun changes the VideoMode from running away from Spike to attacking him with the Toaster Gun. The mini-game where you run away from Spike is not only easier, it yields more points. Hence, assembling the Toaster Gun actually hurts your overall score.
57* ProjectileToast: The Toaster Gun shoots these, naturally.
58* RealSongThemeTune: The main background music is an excerpt from "Money (That's What I Want)."
59* RuleOfFun: The entire game runs on this -- why else would there be toilets, magic buses, a time machine, and all sorts of other stuff pulled at random?
60* RuleOfThree:
61** In "Save the Girl", Spike must be hit three times.
62** A [[EasterEgg secret mode]] is accessed by hitting both flippers three times when the TimeMachine's clock shows 3:33.
63* SchematizedProp: The blueprints for each contraption are shown on the playfield, doubling as an indicator of which components remain to be collected for each.
64* ShoutOut:
65** According to WordOfGod, running fast enough in "Run From Spike" causes the famous sound effect from ''Series/TheSixMillionDollarMan'' to play.
66** [[WesternAnimation/TomAndJerry The bulldog named Spike]] can't possibly be a coincidence.
67** Also, when you run from Spike, your character says "Nice doggy... maybe I got a Milk-Bone...", with the voice even bearing some resemblance to that of actor Creator/RickMoranis. Moranis' character Louis Tully says the same thing when he first sees a [[EldritchAbomination "dog"]] in his apartment in ''Film/{{Ghostbusters|1984}}''.
68* SmartBomb: Like in [[Pinball/AttackFromMars its source game]], pushing Start during Saucer Attack clears the screen.
69* SpellingBonus: D-O-G starts one of two dog-related {{Video Mode}}s, and M-U-L-T-I-B-A-L-L... well, guess.
70* SubStory: With enough junk to build the "Submerger", you can start "The Great Toilet Adventure".
71* TimeMachine: Once you have the Cuckoo Clock, you can hit this shot to start a mode from [[NostalgiaLevel an earlier Williams game.]]
72* ToiletHumor: Much like ''Pinball/SouthPark'', there is a toilet on the playfield that gives rewards. It even has its own mode - "The Great Toilet Adventure".
73* VideoMode: Two of them, both involving [[AngryGuardDog Spike]]:
74** If you don't have the toaster gun, "Run From Spike" plays, where you [[ButtonMashing mash the flipper buttons]] to run from Spike.
75** If you ''do'' have the toaster gun, you play "Save the Girl" instead, where a girl is trapped with Spike and you have to shoot toast in the left and right openings to hit Spike 3 times.
76*** Both of these games get harder after successfully completing them once, leading to moments where (in the latter game) the ''girl'' chases ''Spike!''
77** Also, ''Pinball/AttackFromMars''[='=]s Saucer Attack reappears in the TimeMachine mode.
78* VillainExitStageLeft: "Outer Space" ends with Crazy Bob escaping once you're out of fireworks [[spoiler:unless you're able to complete all the shots in time, and shoot him down with your own rockets]].
79* WizardMode: Outer Space, reached by playing the four other Adventures. The player must shoot various shots before Bob can re-light them within a [[TimedMission limited amount of time]] determined by how many fireworks they have collected.
80* WrittenSoundEffect: Smashing the crane into car targets nets one of these (i.e. "CRASH!", "SQUISH!", and [[EasterEgg occasionally "DOHO!"]]).
81----
82-->'''Crazy Bob:''' "Get out of my junkyard!"

Top