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* ''VideoGame/MakeAGoodMegaManLevelContest 2'': The TrueFinalBoss, specifically its final phase. While it has a full health bar, it can't do any damage with its attacks, giving you free reign to take it down with buster shots. Even the alternate final phase found in the True Arena is this; yes, it looks imposing with its 10 health bars and attacks that look like they were lifted out of a BulletHell game, ''those attacks don't do damage either'' and it eventually blows itself up after enough time has passed.
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* ''VideoGame/{{Nanoman}}'': [[spoiler:The final boss, Dr. Pico, just stands there and dies from a single shot]].
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* Liebea Palesch in ''VideoGame/RosenkreuzStilette'' is unsurprisingly this due to having the same attack pattern as the aforementioned Toad Man (every time you shoot her, she retaliates with an easily avoidable jump attack). In ''Freudenstachel'', she averts this trope.
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* PlayedForLaughs in ''WesternAnimation/Ben10AlienForce: Vilgax Attacks''. After stalemating with Ben the whole fight, Albedo transforms into [[RealityWarper Alien X]]. But since Alien X requires an agreement between 3 personalities to do anything, Ben just knocks him over and carries on.

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* PlayedForLaughs in the [=DS=] version of ''WesternAnimation/Ben10AlienForce: Vilgax Attacks''. After stalemating with Ben the whole fight, Albedo transforms into [[RealityWarper Alien X]]. But since Alien X requires an agreement between 3 personalities to do anything, Ben just knocks him over and carries on. TheStinger shows Albedo to still be trapped there and an episode of ''WesternAnimation/Ben10UltimateAlien'' reveals he was trapped as Alien X for a year.

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Moving to the correct folder.


* ''Franchise/TheLegendOfZelda''
** In ''VideoGame/TheLegendOfZeldaMajorasMask'', the [[TheHeavy Skull Kid]] is this when the player encounters him near the end of the game on the final day. He can summon the Moon to drop, but doesn't attack Link any other way. All the player has to do is play the Oath to Order so the Giants can stop the moon. The Skull Kid will promptly have a mental breakdown and faint. The only possible way to lose is to wait for the Moon to drop in the five minutes allotted.
** Armogohma's a pretty easy boss to begin with in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', with her only offense being a laser that does not-too-great damage and spawning a bunch of weak spiders. Then when you finally kill her, you have to face her terrifying second form... her eye falling out and turning into a little spider that dies to one sword slash, three arrows, or one bomb arrow. [[https://www.youtube.com/watch?v=eY3Guv2KNhM&t=2m49s It's mostly worth it for the look on Link's face.]]
** [[spoiler:Dark Beast Ganon]] in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' is practically an interactive variant of a CutsceneBoss, except that you can die [[spoiler:if you don't dodge his breath attacks. This isn't particularly hard (especially on horseback, which you're put on by default at the start of the fight). Zelda tells you exactly what to do and the boss fight mostly belongs to her — the player and Link already put in the hard work of defeating Ganon's other five forms]].
** In ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', at one point you have to fight [[spoiler:a brainwashed Yunobo]]. Keep moving to the side and you will easily avoid his charge attack, and then attack him while he is dazed. You can only hit him once after each charge - but he only takes three hits.
** Following in his Malice spawn's footsteps, Ganondorf's final form, [[spoiler:Demon Dragon]], is as simple as [[spoiler: jumping off the Light Dragon, landing on him where his weak points are, hitting the weak points a few times to destroy them, then getting another ride from the Light Dragon (who seems to fly directly at you as you fall) and repeating the process, with the last weak point being on his head but not much harder to get to than the others. His only attack is energy balls that are easy to dodge.]]



* ''Franchise/TheLegendOfZelda''
** In ''VideoGame/TheLegendOfZeldaMajorasMask'', the [[TheHeavy Skull Kid]] is this when the player encounters him near the end of the game on the final day. He can summon the Moon to drop, but doesn't attack Link any other way. All the player has to do is play the Oath to Order so the Giants can stop the moon. The Skull Kid will promptly have a mental breakdown and faint. The only possible way to lose is to wait for the Moon to drop in the five minutes allotted.
** Armogohma's a pretty easy boss to begin with in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', with her only offense being a laser that does not-too-great damage and spawning a bunch of weak spiders. Then when you finally kill her, you have to face her terrifying second form... her eye falling out and turning into a little spider that dies to one sword slash, three arrows, or one bomb arrow. [[https://www.youtube.com/watch?v=eY3Guv2KNhM&t=2m49s It's mostly worth it for the look on Link's face.]]
** [[spoiler:Dark Beast Ganon]] in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' is practically an interactive variant of a CutsceneBoss, except that you can die [[spoiler:if you don't dodge his breath attacks. This isn't particularly hard (especially on horseback, which you're put on by default at the start of the fight). Zelda tells you exactly what to do and the boss fight mostly belongs to her — the player and Link already put in the hard work of defeating Ganon's other five forms]].
** In ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', at one point you have to fight [[spoiler:a brainwashed Yunobo]]. Keep moving to the side and you will easily avoid his charge attack, and then attack him while he is dazed. You can only hit him once after each charge - but he only takes three hits.
** Following in his Malice spawn's footsteps, Ganondorf's final form, [[spoiler:Demon Dragon]], is as simple as [[spoiler: jumping off the Light Dragon, landing on him where his weak points are, hitting the weak points a few times to destroy them, then getting another ride from the Light Dragon (who seems to fly directly at you as you fall) and repeating the process, with the last weak point being on his head but not much harder to get to than the others. His only attack is energy balls that are easy to dodge.]]
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* Often used in ''Franchise/{{Fallout}}'' for a dose of SurprisinglyRealisticOutcome.

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* Often used in ''Franchise/{{Fallout}}'' for a dose of SurprisinglyRealisticOutcome.''Franchise/{{Fallout}}'':
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* The second, third, and fourth ''VideoGame/AeroFighters'' games have a "Normal" FinalBoss, a ''Silly'' FinalBoss that appears less often, and a "Joke" FinalBoss that appears very rarely, does not attack, and gives a unique ending involving a penguin teasing the player if they let it escape (as opposed to the DownerEnding if the other bosses drag on for too long). [[ADogNamedDog Manbo the sunfish]] appears in ''2'' and ''Special'' and can be destroyed like any other boss for a bonus to your score, whereas the Atlantic Lance, which appears in ''3'', cannot be interacted with at all and thus is guaranteed to give you the "penguin" ending.

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* The second, third, and fourth ''VideoGame/AeroFighters'' games have a "Normal" FinalBoss, a ''Silly'' "Silly" FinalBoss that appears less often, and a "Joke" FinalBoss that appears very rarely, does not attack, and gives a unique ending involving a penguin teasing the player if they let it escape (as opposed to the DownerEnding if the other bosses drag on for too long). [[ADogNamedDog Manbo the sunfish]] appears in ''2'' and ''Special'' and can be destroyed like any other boss for a bonus to your score, whereas the Atlantic Lance, which appears in ''3'', cannot be interacted with at all and thus is guaranteed to give you the "penguin" ending.
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* The second, third, and fourth ''VideoGame/AeroFighters'' games have a "Normal" FinalBoss, a ''Silly'' FinalBoss that appears less often, and a "Joke" FinalBoss that appears very rarely, does not attack, and gives a unique ending involving a penguin teasing the player if they let it escape (as opposed to the DownerEnding if the other bosses drag on for too long).

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* The second, third, and fourth ''VideoGame/AeroFighters'' games have a "Normal" FinalBoss, a ''Silly'' FinalBoss that appears less often, and a "Joke" FinalBoss that appears very rarely, does not attack, and gives a unique ending involving a penguin teasing the player if they let it escape (as opposed to the DownerEnding if the other bosses drag on for too long). [[ADogNamedDog Manbo the sunfish]] appears in ''2'' and ''Special'' and can be destroyed like any other boss for a bonus to your score, whereas the Atlantic Lance, which appears in ''3'', cannot be interacted with at all and thus is guaranteed to give you the "penguin" ending.
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* Mambu, the super secret final boss of ''[[VideoGame/SonicWings Sonic Wings 2]]''. It only goes from one side of the screen to the other, then you automatically see the ending (which is a special one if you have faced him).

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* Mambu, The second, third, and fourth ''VideoGame/AeroFighters'' games have a "Normal" FinalBoss, a ''Silly'' FinalBoss that appears less often, and a "Joke" FinalBoss that appears very rarely, does not attack, and gives a unique ending involving a penguin teasing the super secret final boss of ''[[VideoGame/SonicWings Sonic Wings 2]]''. It only goes from one side of the screen player if they let it escape (as opposed to the other, then you automatically see DownerEnding if the ending (which is a special one if you have faced him).other bosses drag on for too long).
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* The Gamecube port of VideoGame/{{Evolution}} seriously toned down the difficulty of the first installment. Almost any boss or combination of enemies was lethal, and their lethality scaled with player level. The game became harder the stronger the player was. This was inversely true for Worlds (a port of both the first and second games in a single campaign), with enemies having static levels and much lower stats. Bosses such as Eugene, Rafflesian, and Mandasks are absolute pushovers, and their levels are so low that you basically have to deliberately avoid leveling as much as you possibly can to have any trouble with them. Where once Eugene was almost [[ThatOneBoss unfairly powerful]], he's now [[SequelDifficultyDrop weaker than the first boss of the second game]]. A lot of this also had to do with them cutting three dungeons, four bosses, and several interior building cells from the port for some reason, shortening the first game by a substantial amount.

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* The Gamecube port of VideoGame/{{Evolution}} ''VideoGame/{{Evolution}}'' seriously toned down the difficulty of the first installment. Almost any boss or combination of enemies was lethal, and their lethality scaled with player level. The game became harder the stronger the player was. This was inversely true for Worlds (a port of both the first and second games in a single campaign), with enemies having static levels and much lower stats. Bosses such as Eugene, Rafflesian, and Mandasks are absolute pushovers, and their levels are so low that you basically have to deliberately avoid leveling as much as you possibly can to have any trouble with them. Where once Eugene was almost [[ThatOneBoss unfairly powerful]], he's now [[SequelDifficultyDrop weaker than the first boss of the second game]]. A lot of this also had to do with them cutting three dungeons, four bosses, and several interior building cells from the port for some reason, shortening the first game by a substantial amount.
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* ''VideoGame/{{Fallout}}'': often used for a dose of SurprisinglyRealisticOutcome.
** ''VideoGame/Fallout1'': the Lieutenant (who could be the FinalBoss depending on the [[DragonAscendant order you]] [[DragonTheirFeet go in]]) is a powerful foe when faced in direct combat, but the easiest way to beat him is to simply ignore him and set off his base's self-destruct sequence, then walk out the front door. He dies in the ensuing explosion. In fact, since he's on the opposite end of the floor where the self-destruct terminal is, and you need to blow up the base ''anyway'' to complete the game, you have to go out of your way and seek him out in order to get an actual fight. Part of this is also the CombatDiplomacyStealth trinity that ''Fallout'' largely codified: a combat-focused character will have to set the terminal while the base is on high alert, meaning the Lieutenant will actively pursue them, while speech or stealth-focused characters have nothing blocking their path except a handful of cultists who run rather than fight.

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* ''VideoGame/{{Fallout}}'': often Often used in ''Franchise/{{Fallout}}'' for a dose of SurprisinglyRealisticOutcome.
** ''VideoGame/Fallout1'': the The Lieutenant from ''VideoGame/Fallout1'' (who could be the FinalBoss depending on the [[DragonAscendant order you]] [[DragonTheirFeet go in]]) is a powerful foe when faced in direct combat, but the easiest way to beat him is to simply ignore him and set off his base's self-destruct sequence, then walk out the front door. He dies in the ensuing explosion. In fact, since he's on the opposite end of the floor where the self-destruct terminal is, and you need to blow up the base ''anyway'' to complete the game, you have to go out of your way and seek him out in order to get an actual fight. Part of this is also the CombatDiplomacyStealth trinity that ''Fallout'' largely codified: a combat-focused character will have to set the terminal while the base is on high alert, meaning the Lieutenant will actively pursue them, while speech or stealth-focused characters have nothing blocking their path except a handful of cultists who run rather than fight.
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* ''VideoGame/{{Parodius}}'', being a parody of ''Gradius'', also has zero-effort final bosses...but Bug from ''Tako wa Chikyū o Sukū'' is ''not'' one of them. Instead, he shoots lasers and spreading blobs.
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** ''Sir Hammerlock's Big Game Hunt'' has [[spoiler:Professor Nakayama]], who more or less defeats himself when he trips and falls down a flight of stairs after coming out to confront you.

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** ''Sir Hammerlock's Big Game Hunt'' has [[spoiler:Professor Nakayama]], who more or less defeats himself when he trips and falls down a flight of stairs after coming out to confront you. Getting to him however is the hart part with all the savages, creatures and Jackenstein in the way.



** The fight against Toriel in the Neutral and Pacifist routes is a [[DownplayedTrope downplayed]] example. [[GameplayAndStoryIntegration Because Toriel isn't trying to kill the child]], once the player loses a certain amount of HP, Toriel will start only using an attack that actively avoids you, making it impossible for her to kill you at that point. However, it is possible for her to kill you with her other attacks, if rather unlikely.

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** The fight against Toriel in the Neutral and Pacifist routes is a [[DownplayedTrope downplayed]] example. [[GameplayAndStoryIntegration Because Toriel isn't trying to kill the child]], once the player loses a certain amount of HP, Toriel will start only using an attack that actively avoids you, making it impossible near-impossible for her to kill you at that point. you. However, Toriel's behavior only shifts after the current turn ends, so if your health is sufficiently low, it's easier than it is possible for her to kill you with her other attacks, if rather unlikely.sounds.



** [[spoiler:Mettaton NEO]] is one of these. Unlike the other two Genocide route exclusive bosses, [[spoiler:Undyne the Undying and Sans]], which are considered two of the hardest bosses in the game, [[spoiler:Mettaton NEO]] will not only go down in a single hit, he also ''doesn't even attack''.
** [[spoiler: {{Lampshaded}} in the boss fight against Sans. It outright says he's the weakest enemy in the game with only 1 attack, 1 HP, and 1 Defense, meaning you can kill him with a light breeze. The problem is he outright cheats in the fight, attacking 1 damage ''per frame'', and simply side-stepping your attacks so you will always miss. If he followed the rules of every other boss, the fight would be over turn 1.]]

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** [[spoiler:Mettaton NEO]] is one of these. Unlike the other two Genocide route exclusive bosses, [[spoiler:Undyne the Undying and Sans]], which are considered two of the hardest bosses in the game, who actually put up difficult fights themselves, [[spoiler:Mettaton NEO]] will not only go down in a single hit, he also ''doesn't even attack''.
** [[spoiler: {{Lampshaded}} in the boss fight against Sans. It outright says he's the weakest enemy in the game with only 1 attack, 1 HP, and 1 Defense, meaning you can kill him with a light breeze. The problem is he outright cheats lies in the fight, attacking 1 damage ''per frame'', his very aggressive attacks that hit every frame and simply side-stepping disable your own invincibility frames on hit. He also dodges your attacks so for up to 22 times, then it takes a few extra minutes for you will always miss. If he followed to actually to land the rules of every other boss, finishing blow. Doesn't change the fight would be over turn 1.fact he still has one health though.]]



* In ''VideoGame/HotlineMiami'', there are several levels which conclude with Jacket [[spoiler: or the Biker]] confronting a unique type of enemy who, in another game, could be considered a genuinely tough and intimidating opponent to finish the level off with a bang (most notably the Bum in "The Metro", the Producer in "Decadence", and the Biker in "Neighbors"). However, most of these enemies are only slightly more durable than the player characters themselves (if even that), and can usually be swiftly defeated with a couple of bullet sprays or strikes with a melee weapon. Most of the time, said enemies are defeated so quickly that they hardly even have a chance to fight back at you. This pattern of enemy behaviour continues with several of the other playable characters' levels in ''VideoGame/HotlineMiami2WrongNumber'' (such as the Gang Leader in "Subway", the Prison Boss in "Release", [[spoiler: and the hallucination-warped versions of the Fans in "Apocalypse")]].

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* In ''VideoGame/HotlineMiami'', there are several levels which conclude with Jacket [[spoiler: or the Biker]] confronting a unique type of enemy who, in another game, could be considered a genuinely tough and intimidating opponent to finish the level off with a bang (most notably the Bum in "The Metro", the Producer in "Decadence", and the Biker in "Neighbors"). However, most of these enemies are only slightly more durable than the player characters themselves (if even that), and can usually be swiftly defeated with a couple of bullet sprays or strikes with a melee weapon. Most of the time, said enemies are defeated so quickly that they hardly even have a chance to fight back at you. This pattern of enemy behaviour behavior continues with several of the other playable characters' levels in ''VideoGame/HotlineMiami2WrongNumber'' (such as the Gang Leader in "Subway", the Prison Boss in "Release", [[spoiler: and the hallucination-warped versions of the Fans in "Apocalypse")]].
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* In ''[[VideoGame/{{Bug}} Bug Too!]]'', the first world, [[BigBoosHaunt "Weevil Dead 2"]], has three Scenes. At the end of each Scene in this world is a MiniBoss fight against a Knight enemy. Scene 1 and 2 have legitimately formidable opponents, while the third scene has a really tiny knight. You beat him by literally ''walking onto him'' to [[CurbStompBattle squish him instantly]].

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* In ''[[VideoGame/{{Bug}} Bug Too!]]'', ''VideoGame/BugToo'', the first world, [[BigBoosHaunt "Weevil Dead 2"]], has three Scenes. At the end of each Scene in this world is a MiniBoss fight against a Knight enemy. Scene 1 and 2 have legitimately formidable opponents, while the third scene has a really tiny knight. You beat him by literally ''walking onto him'' to [[CurbStompBattle squish him instantly]].
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* In the ''VideoGame/FiveNightsAtFreddysSecurityBreach Ruin'' DLC, every chapter has several security node puzzles that start off simple but gradually get more complex. But the final puzzle is the easiest in the whole game, made impossible to fail or back out of, to twist the knife that [[spoiler:Cassie is being forced to deactivate Roxanne Wolf, her favorite animatronic]].
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** ''Undertale'' is one of the few games where ''[[spoiler:the TrueFinalBoss]]'' is one of these. It is literally impossible to die against [[spoiler:Asriel Dreemur]] - every time you would, you are automatically restored to full health with the message [[spoiler:"But it refused"]]. If it wasn't for having to go through the menus, you could put the controller down at the start of the fight and wait for it to end.
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* ''VideoGame/ToontownCorporateClash'': The "Boredbot"[[note]]A spoof of the Boardbots only accessible during the annual April Toons event[[/note]] Chief Operations Officer, Ottoman. His "boss fight" is a cutscene where you watch him work for [[OverlyLongGag about 22 minutes]], rambling about the Chairman.
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The sword is actually the hardest way to kill her, as she's quite fast.


** Armogohma's a pretty easy boss to begin with in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', with her only offense being a laser that does not-too-great damage and spawning a bunch of weak spiders. Then when you finally kill her, you have to face her terrifying second form... her eye falling out and turning into a little spider that dies in one hit from a sword. [[https://www.youtube.com/watch?v=eY3Guv2KNhM&t=2m49s It's mostly worth it for the look on Link's face.]]

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** Armogohma's a pretty easy boss to begin with in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', with her only offense being a laser that does not-too-great damage and spawning a bunch of weak spiders. Then when you finally kill her, you have to face her terrifying second form... her eye falling out and turning into a little spider that dies in to one hit from a sword.sword slash, three arrows, or one bomb arrow. [[https://www.youtube.com/watch?v=eY3Guv2KNhM&t=2m49s It's mostly worth it for the look on Link's face.]]
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** The final boss of ''Salamander 2'', Doom, is an exception. [[ThatOneBoss A major one.]] Venom in ''Nemesis II'' is an exception too.

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** The final boss of ''Salamander 2'', Doom, is an exception. [[ThatOneBoss A major one.]] Venom in ''Nemesis II'' is an exception too. The two ''Game Boy'' Gradius games also avert this trope completely.
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* ''VideoGame/CliveNWrench'': Arnis Mantis seems imposing in his introductory cutscene, but when Clive and Wrench reach the end of his hallway, he's revealed to be much smaller than them and they easily trap him under a barrel.
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* ''VideoGame/{{Hexen}}''
** Traductus is borderline because making him a trivial challenge requires having the sense to use the right trick. He uses the Cleric's ultimate weapon, Wraithverge, which fires a powerful AlwaysAccurateAttack that keeps damaging its target for a while. But keep using Discs of Repulsion to counter it, and the wraiths will accurately target ''him'' instead.
** The FinalBoss Korax would be tough... except that you can find an Icon of the Defender right before getting to him, and it makes you completely invulnerable to all attacks for long enough to finish him off.
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** In ''VideoGame/YuGiOhTheSacredCards'' and ''YuGiOhReshefOfDestruction'', Tristan's deck is undertuned to borderline comedic levels, with his strongest monsters topping out at 400 or 500 ATK--on par with the weakest cards in your starter deck. At that point, the only way to lose to him is to just refuse to play cards at all, and even then, it'll take him six or seven turns to bring you down.

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** In ''VideoGame/YuGiOhTheSacredCards'' and ''YuGiOhReshefOfDestruction'', ''VideoGame/YuGiOhReshefOfDestruction'', Tristan's deck is undertuned to borderline comedic levels, with his strongest monsters topping out at 400 or 500 ATK--on par with the weakest cards in your starter deck. At that point, the only way to lose to him is to just refuse to play cards at all, and even then, it'll take him six or seven turns to bring you down.

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* Dorothy of the ''VideoGame/YuGiOhTagForceSeries'' tends to fill this role whenever she appears, being a very weak opponent you can defeat for a free win. Several of her decks aren't even capable of Summoning, and others need to throw in a ton of work just to play cards with over 2000 ATK. One of the funnier ones is in ''3'', where she runs a variant of the Empty Jar mill (a deck based on spamming Morphing Jar and Cyber Jar to deplete the opponent's deck)... only she depletes her ''own'' deck faster than she does yours, so she usually ends up killing herself on her own first turn.

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* Dorothy of the ''VideoGame/YuGiOhTagForceSeries'' tends to fill this role whenever she appears, being a very weak opponent you can defeat for a free win. Several of her decks aren't even capable of Summoning, and others need to throw in a ton of work just to play cards with over 2000 ATK. One of the funnier ones is in ''3'', where she runs a variant of the Empty Jar mill (a deck based on spamming Morphing Jar and Cyber Jar to deplete the opponent's deck)... only she depletes her ''own'' deck faster than she does yours, so she usually ends up killing herself on her own first turn.''Franchise/YuGiOh'':


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** In ''VideoGame/YuGiOhTheSacredCards'' and ''YuGiOhReshefOfDestruction'', Tristan's deck is undertuned to borderline comedic levels, with his strongest monsters topping out at 400 or 500 ATK--on par with the weakest cards in your starter deck. At that point, the only way to lose to him is to just refuse to play cards at all, and even then, it'll take him six or seven turns to bring you down.
** Dorothy of the ''VideoGame/YuGiOhTagForceSeries'' tends to fill this role whenever she appears, being a very weak opponent you can defeat for a free win. Several of her decks aren't even capable of Summoning, and others need to throw in a ton of work just to play cards with over 2000 ATK. One of the funnier ones is in ''3'', where she runs a variant of the Empty Jar mill (a deck based on spamming Morphing Jar and Cyber Jar to deplete the opponent's deck)... only she depletes her ''own'' deck faster than she does yours, so she usually ends up killing herself on her own first turn.
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* The "boss fight" of PSI King's Sensorium in ''VideoGame/Psychonauts2'', Nightmare Maligula, consists of punching her a few times while the mind's owner and senses hold her in place.
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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* ''VideoGame/BigRigsOverTheRoadRacing.'' Due to the game being [[ObviousBeta all but unfinished,]] it's impossible for you to lose a race. The AI never moves. EVER. There is a patch to make your opponent move, but it still [[ArtificialStupidity won't cross the finish line.]]

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* ''VideoGame/BigRigsOverTheRoadRacing.'' Due to the game being [[ObviousBeta all but unfinished,]] unfinished, it's impossible for you to lose a race. The AI never moves. EVER. There is a patch to make your opponent move, but it still [[ArtificialStupidity won't cross the finish line.]]
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** [[spoiler: {{Lampshaded}} in the boss fight against Sans. It outright says he's the weakest enemy in the game with only 1 attack, 1 HP, and 1 Defense, meaning you can kill him with a light breeze. The problem is he outright cheats in the fight, attacking 1 damage ''per frame'', and simply side-stepping your attacks so you will always miss. If he followed the rules of every other boss, the fight would be over turn 1.]]
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* In ''VideoGame/BrutalOrchestra'', the last boss of the run, [[spoiler:This Pitiful Corpse]], has very low health and can't do much more than inflict self-damage. [[spoiler:This is a hint that he is a DiscOneFinalBoss and the player is supposed to SheatheYourSword and spare him, unlocking Hard Mode and more of the game.]]

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** ''[[UpdatedRerelease Persona 5 Royal]]'':
*** The final phase of the fight with [[spoiler:Takuto Maruki]]. As a result of [[spoiler:the Metaverse fading away]], [[CombatBreakdown all your character and your opponent can do is exchange punches]]; all that you have to do is press the attack button until [[spoiler:Maruki]] collapses.

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** ''[[UpdatedRerelease Persona 5 Royal]]'':
***
Royal]]'': The final phase of the fight with [[spoiler:Takuto Maruki]]. As a result of [[spoiler:the Metaverse fading away]], [[CombatBreakdown all your character and your opponent can do is exchange punches]]; all that you have only need to do is press the attack button until [[spoiler:Maruki]] collapses.

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example indentaion


** In ''VideoGame/BatmanArkhamOrigins'', the fight against Joker himself is simply [[PressXToNotDie a quick-time event]].
*** Origins also has The Electrocutioner, who talks up a big game and is armed with shock gauntlets, but is immediately floored by a single kick from Batman.
** In ''VideoGame/BatmanArkhamKnight'', [[spoiler:it's impossible to lose the final fight against the hallucination Joker in Batman's head. You can just keep hitting him (some players have reached combos of ''999'', if you ''[[VideoGameCrueltyPotential really]]'' [[VideoGameCrueltyPotential want to make him suffer]]) before taking him out with an Environment Takedown]].

to:

** In ''VideoGame/BatmanArkhamOrigins'', the ''VideoGame/BatmanArkhamOrigins''
*** The
fight against Joker himself is simply [[PressXToNotDie a quick-time event]].
*** Origins also has The Electrocutioner, who Electrocutioner talks up a big game and is armed with shock gauntlets, but is immediately floored by a single kick from Batman.
** In ''VideoGame/BatmanArkhamKnight'', [[spoiler:it's ''VideoGame/BatmanArkhamKnight'':
*** [[spoiler:It's
impossible to lose the final fight against the hallucination Joker in Batman's head. You can just keep hitting him (some players have reached combos of ''999'', if you ''[[VideoGameCrueltyPotential really]]'' [[VideoGameCrueltyPotential want to make him suffer]]) before taking him out with an Environment Takedown]].
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Kick The Son Of A Bitch is no longer a trope


** In ''VideoGame/BatmanArkhamKnight'', [[spoiler:it's impossible to lose the final fight against the hallucination Joker in Batman's head. You can just keep hitting him (some players have reached combos of ''999'', if you ''[[VideoGameCrueltyPotential really]]'' [[VideoGameCrueltyPotential want to]] [[KickTheSonOfABitch make him suffer]]) before taking him out with an Environment Takedown]].

to:

** In ''VideoGame/BatmanArkhamKnight'', [[spoiler:it's impossible to lose the final fight against the hallucination Joker in Batman's head. You can just keep hitting him (some players have reached combos of ''999'', if you ''[[VideoGameCrueltyPotential really]]'' [[VideoGameCrueltyPotential want to]] [[KickTheSonOfABitch to make him suffer]]) before taking him out with an Environment Takedown]].

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