Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* ArtCourse: An art-themed level. "Art" here usually meaning paintings and drawings.
to:
* ArtCourse: An art-themed level. "Art" here usually meaning paintings and drawings.drawings and statues and all that fancy stuff.
Is there an issue? Send a MessageReason:
None
Changed line(s) 197 (click to see context) from:
* YodelLand: A peaceful and pristine Bavarian-esque valley with some lakes and ''lots'' of mountains. When the GreenHillZone gets a little ''too'' same-y but you want a friendly level, this is the next best thing. Make sure you pack some Lederhosen.
to:
* YodelLand: A peaceful and pristine Bavarian-esque valley setting with some hilly grasslands, lakes and ''lots'' plenty of mountains. When the GreenHillZone gets a little ''too'' same-y but you still want a friendly game level, this is the next best thing. Make sure you pack some your Lederhosen.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* LandOfTulipsAndWindmills: A setting based on the stereotypical rural Netherlands. Lots of hills and WindmillScenery.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* YodelLand: A peaceful and pristine Bavarian-esque valley with some lakes and ''lots'' of mountains. When the GreenHillZone gets a little ''too'' same-y but you want a friendly level, this is the next best thing. Make sure you pack some Lederhosen.
Is there an issue? Send a MessageReason:
None
Changed line(s) 81 (click to see context) from:
* MetropolisLevel: A level taking place inside a huge bustling city. Expect to run across streets filled with [[EverythingTryingToKillYou crazy traffic]], scale tall skyscrapers, and [[RoofHopping jump from building-to-building]]. Hope you're not afraid of heights.
to:
* MetropolisLevel: A level taking place inside a huge bustling city. In games with modern or sci-fi settings, this is usually the first level. Expect to run across streets filled with [[EverythingTryingToKillYou crazy traffic]], scale tall skyscrapers, and [[RoofHopping jump from building-to-building]]. Hope you're not afraid of heights.
Is there an issue? Send a MessageReason:
Changed line(s) 195 (click to see context) from:
* {{Wutai}}: Obligatory East Asian pagoda-filled analogue. Expect to see {{ninja}}s, {{samurai}}, [[EverybodyWasKungFuFighting kung fu masters]], {{geisha}}, and/or TheThingThatGoesDoink
to:
* {{Wutai}}: Obligatory East Asian pagoda-filled analogue. Expect to see {{ninja}}s, {{samurai}}, [[EverybodyWasKungFuFighting kung fu masters]], {{geisha}}, and/or TheThingThatGoesDoinkshishi-odoshi.
Is there an issue? Send a MessageReason:
None
Changed line(s) 72 (click to see context) from:
* LevelAte: A food-themed area.
to:
* LevelAte: A food-themed area. Yum!
Changed line(s) 97,98 (click to see context) from:
* PinballZone: A level that revolves around pinball.
* PlanetHeck: A level filled with fire, brimstone and men with pitchforks.
* PlanetHeck: A level filled with fire, brimstone and men with pitchforks.
to:
* PinballZone: A level that revolves around pinball.
pinball, with all the bumpers, and flippers, and tilts and whatever.
* PlanetHeck: A level filled with fire, brimstone and creepy bad men with pitchforks.
* PlanetHeck: A level filled with fire, brimstone and creepy bad men with pitchforks.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PrisonLevel: A level where you must break out of or spring someone from a prison. Expect it to be a StealthBasedMission or a NoGearLevel.
Is there an issue? Send a MessageReason:
Adding detail variety while eliminating Word Cruft.
Changed line(s) 23 (click to see context) from:
* ArtCourse: An art-themed level. "Art" here usually meaning paintings and stuff.
to:
* ArtCourse: An art-themed level. "Art" here usually meaning paintings and stuff.drawings.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
[[caption-width-right:500:Counterclockwise, from bottom: GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, PalmtreePanic, JungleJapes, DeathMountain, LevelInTheClouds, and LethalLavaLand. SpaceZone is the star world floating above the other eight.]]
to:
Is there an issue? Send a MessageReason:
disambig page, no longer a trope
Changed line(s) 101 (click to see context) from:
* {{Prehistoria}}: Oogah! This place with cavemen! And [[EverythingsBetterWithDinosaurs dinosaurs]]!
to:
* {{Prehistoria}}: Oogah! This place with cavemen! And [[EverythingsBetterWithDinosaurs dinosaurs]]!dinosaurs!
Is there an issue? Send a MessageReason:
grammar
Changed line(s) 136 (click to see context) from:
* BewareTheSkullBase: An dungeon level that takes place in a skull themed base or fortress.
to:
* BewareTheSkullBase: An A dungeon level that takes place in a skull themed base or fortress.
Is there an issue? Send a MessageReason:
The Lost Woods is a game region trope.
Deleted line(s) 158 (click to see context) :
* TheLostWoods: A huge, shadowy, sometimes creepy forest.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheLostWoods: A level in the depths of the forest.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TripToTheMoonPlot: The mysterious setting of the moon, combined with low gravity opens up many possibilities for level design. Taking you to the moon, or even within the moon itself.
Is there an issue? Send a MessageReason:
None
Changed line(s) 73 (click to see context) from:
* LethalLavaLand: A stage taking place in a volcano or factory with red-hot metal involved. Convection? [[ConvectionSchmonvection What's convection?]]
to:
* LethalLavaLand: A stage taking place in a volcano or factory with red-hot metal involved. Convection? [[ConvectionSchmonvection What's convection?]]that?]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 73 (click to see context) from:
* LethalLavaLand: A stage taking place in a volcano or factory with red-hot metal involved.
to:
* LethalLavaLand: A stage taking place in a volcano or factory with red-hot metal involved. Convection? [[ConvectionSchmonvection What's convection?]]
Changed line(s) 77 (click to see context) from:
* LocomotiveLevel: A level inside a train.
to:
* LocomotiveLevel: A level inside a train. Toot-toot!
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PostFinalLevel: A BossOnlyLevel after TheVeryDefinitelyFinalDungeon that only contains the FinalBoss and maybe a few other things like healing items.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PortalEndpointResemblance: The area around a portal will often look like the target destination, typically to give players a subtle "preview" of an upcoming level.
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
* BandLand: A music-themed area.
to:
* BandLand: A music-themed area. Groovy!
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* ArtCourse: An art-themed level.
to:
* ArtCourse: An art-themed level. "Art" here usually meaning paintings and stuff.
Is there an issue? Send a MessageReason:
None
Changed line(s) 80 (click to see context) from:
* MetropolisLevel: A level taking place inside a huge bustling city. Expect to run across streets filled with [[EverythingTryingToKillYou crazy traffic]], scale tall skyscrapers, and jump from building-to-building. Hope you're not afraid of heights.
to:
* MetropolisLevel: A level taking place inside a huge bustling city. Expect to run across streets filled with [[EverythingTryingToKillYou crazy traffic]], scale tall skyscrapers, and [[RoofHopping jump from building-to-building.building-to-building]]. Hope you're not afraid of heights.
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
* BigBoosHaunt: A haunted level filled with ghosts, undead and other creepy or macabre elements. It's spooooooky!
to:
* BigBoosHaunt: The video game equivalent of a HalloweenEpisode; A haunted level filled with ghosts, undead and other creepy or macabre elements. It's spooooooky!
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HubUnderAttack: The HubLevel is attacked during the storyline.
Is there an issue? Send a MessageReason:
None
Changed line(s) 112 (click to see context) from:
* SpaceZone: The space level. Needless to say, [[SpaceDoesNotWorkThatWay does not follow actual laws of physics.]]
to:
* SpaceZone: The space level. Needless to say, [[SpaceDoesNotWorkThatWay [[ArtisticLicenseSpace does not follow actual laws of physics.]]
Is there an issue? Send a MessageReason:
Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary
Changed line(s) 5,6 (click to see context) from:
[[caption-width-right:500:Counterclockwise, from bottom: GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, PalmtreePanic, JungleJapes, DeathMountain, BubblyClouds, and LethalLavaLand. SpaceZone is the star world floating above the other eight.]]
to:
[[caption-width-right:500:Counterclockwise, from bottom: GreenHillZone, ShiftingSandLand, SlippySlideyIceWorld, PalmtreePanic, JungleJapes, DeathMountain, BubblyClouds, LevelInTheClouds, and LethalLavaLand. SpaceZone is the star world floating above the other eight.]]
Deleted line(s) 38 (click to see context) :
* BubblyClouds: A level which takes place in the sky. Didn't you know clouds are solid? Anyone can walk on them!
* LevelInTheClouds: A level which takes place in the sky. Didn't you know clouds are solid, beanstalks can reach the stratosphere, and all sorts of big objects can float around? Anyone can walk on them as well!
Changed line(s) 132 (click to see context) from:
* BeanstalkParody: A level that takes place on a giant beanstalk. This may often involve fighting [[BigCreepyCrawlies giant insects]] and [[BubblyClouds walking across clouds]], and you might even have to fight a giant at the end of the stage.
to:
* BeanstalkParody: A level that takes place on a giant beanstalk. This may often involve fighting [[BigCreepyCrawlies giant insects]] and [[BubblyClouds [[LevelInTheClouds walking across clouds]], and you might even have to fight a giant at the end of the stage.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MuseumLevel: A level in a video game which features things like enemies, concept art, and prototypes in a museum or lab set.
Is there an issue? Send a MessageReason:
None
Changed line(s) 118 (click to see context) from:
* TheVeryDefinitelyFinalDungeon: OK, given how far you're into the game, and the vibe you're getting from that [[VideoGame/MegaMan skull-shaped fortress]]… yep, this is the final dungeon.
to:
* TheVeryDefinitelyFinalDungeon: OK, given how far you're into the game, and the vibe you're getting from that [[VideoGame/MegaMan [[VideoGame/MegaManClassic skull-shaped fortress]]… yep, this is the final dungeon.
Is there an issue? Send a MessageReason:
None
Changed line(s) 65 (click to see context) from:
* HomeStage: A level that serves as the main stage for the game.
to:
* HomeStage: A level that serves as the main stage for the game.associated with a specific character.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HomeStage: A level that serves as the main stage for the game.