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* ''VideoGame/{{Subnautica}}'':
** The cuddlefish in is basically designed for this. They are cute, pudgy fish with big eyes, a face that looks like its smiling, and four little tentacles. There are only four eggs in the game, and once hatched they behave like dogs, following the player around unless told to stay and doing tricks for treats. You can even pet them. Many a player has become upset when they finish the game and realize that they can't take their cuddlefish with them when they [[spoiler:launch the Neptune escape rocket]] and leave the planet.
** Other fish sometimes are treated as pets by the players and left in time capsules for new players to find when they complete the game. Hoverfish are particularly popular.

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* It's not a video game, but being nice saved the players' bacon in ''Roleplay/RubyQuest''. Had they not tranquilized Stitches and left him a portrait of the Metal Glen's patients happy together (from before everything went to hell in a handbasket), then [[spoiler:He wouldn't have pulled an AndroclesLion and saved them from [[ImplacableMan Ace]]. They also managed to make the ending just that much sweeter by saving another patient, Jay, who was trapped in the water filtration system by hooks]]. It's notable that they weren't ''supposed'' to do this, as they were only able to take Stitches down non-lethally because they [[CuttingTheKnot bashed open]] a cabinet with tranquilizer inside instead of getting the key, [[spoiler:and Weaver had never even considered that they would try to save Jay, and allowed it because he couldn't see any reason why they ''couldn't'' do it.]]


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* Being nice saved the players' bacon in ''Webcomic/RubyQuest''. Had they not tranquilized Stitches and left him a portrait of the Metal Glen's patients happy together (from before everything went to hell in a handbasket), then [[spoiler:He wouldn't have pulled an AndroclesLion and saved them from [[ImplacableMan Ace]]. They also managed to make the ending just that much sweeter by saving another patient, Jay, who was trapped in the water filtration system by hooks]]. It's notable that they weren't ''supposed'' to do this, as they were only able to take Stitches down non-lethally because they [[CuttingTheKnot bashed open]] a cabinet with tranquilizer inside instead of getting the key, [[spoiler:and Weaver had never even considered that they would try to save Jay, and allowed it because he couldn't see any reason why they ''couldn't'' do it.]]
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Up To Eleven is a disambiguation; word cruft


** ''VideoGame/Persona5'' probably takes it UpToEleven. Literally ALL Confidants are extremely troubled people and pursuing their stories will bring great relief to them. Even better, the protagonist pretty much invokes this trope because a lot of the people are tormented by real assholes but you can get their names and kick their Shadow's ass in Mementos. The guys need the relief that action brings them.

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** ''VideoGame/Persona5'' probably takes it UpToEleven. Literally ''VideoGame/Persona5'': ALL Confidants are extremely troubled people and pursuing their stories will bring great relief to them. Even better, the protagonist pretty much invokes this trope because a lot of the people are tormented by real assholes but you can get their names and kick their Shadow's ass in Mementos. The guys need the relief that action brings them.
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* In the Downpour DLC for ''VideoGame/RainWorld'', you can eventually find and even adopt slugpups, which are juvenile slugcats. Take an already RidiculouslyCuteCritter and make it smaller, give it bigger eyes, and the personality of a kitten--that's a slugpup. Slugpups will sometimes help you in combat, but that's no guarantee, and it's hard enough to survive as is. Yet many players will adopt one or even two of the little guys to keep them company, and go out of their way to keep pups fed and sheltered. It helps that pups are very much randomly generated and as such each pup is unique in its own way, encouraging players to get attached.
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** ''Webcomic/AliceAndKev'' is an example of just how powerful this can be in The Sims.

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** ''Webcomic/AliceAndKev'' is an example of just how powerful this can be in The Sims.''The Sims''.
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-->-- '''LetsPlay/{{Markiplier}}''' talking to [[CanineCompanion Bullet]], ''VideoGame/BlairWitch'' [[https://youtu.be/ZW-f_btEmoU?t=271 playthrough]]

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-->-- '''LetsPlay/{{Markiplier}}''' '''WebVideo/{{Markiplier}}''' talking to [[CanineCompanion Bullet]], ''VideoGame/BlairWitch'' [[https://youtu.be/ZW-f_btEmoU?t=271 playthrough]]
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The previous entry didn't exactly fit the trope.


** ''VideoGame/{{Persona 5}}'' continues the tradition, with extra dividends. [[spoiler: At the story's conclusion, the player character, Joker, willingly turns himself over to the authorities to ensure Shido's arrest. Everyone whom has a maxed-out Confidant Link will do their absolute best to see that vouch for Joker.]]

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** ''VideoGame/{{Persona 5}}'' continues the tradition, with extra dividends. [[spoiler: At the story's conclusion, the player character, Joker, willingly turns himself over to the authorities to ensure Shido's arrest. Everyone whom has a maxed-out Confidant Link will do ''VideoGame/Persona5'' probably takes it UpToEleven. Literally ALL Confidants are extremely troubled people and pursuing their absolute best stories will bring great relief to see them. Even better, the protagonist pretty much invokes this trope because a lot of the people are tormented by real assholes but you can get their names and kick their Shadow's ass in Mementos. The guys need the relief that vouch for Joker.]]action brings them.
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** Fusing Kinstones with a man who lives in the town in ''VideoGame/TheLegendOfZeldaTheMinishCap'' will result in a portal appearing that takes you to the bedroom of an old man you've never met before. There's a ghost circling around him that only you can see, slowly killing him. You can use your Gust Jar to remove the ghost and heal the old man. Later in the game, you learn that the old man is a member of the Wind Tribe, and he'll give you a new weapon as thanks for saving his life.

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** ''VideoGame/TheLegendOfZeldaTheMinishCap'': Fusing Kinstones with a man who lives in the town in ''VideoGame/TheLegendOfZeldaTheMinishCap'' will result in a portal appearing that takes you to the bedroom of an old man you've never met before. There's a ghost circling around him that only you can see, slowly killing him. You can use your Gust Jar to remove the ghost and heal the old man. Later in the game, you learn that the old man is a member of the Wind Tribe, and he'll give you a new weapon as thanks for saving his life.
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* Occasionally in ''VideoGame/MadMax'', you'll come across helpless survivors that are stranded in the dunes without wheels (which, given the world of Mad Max, means they're as good as dead). While you can't give them a ride to the nearest settlement, you can give them some of your precious water. While it's not completely selfless, as it's mainly done to get information, considering Max's [[JerkAss usual attitude towards his fellow man]], it's still pretty nice of him.

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* Occasionally in ''VideoGame/MadMax'', ''VideoGame/MadMax2015'', you'll come across helpless survivors that who are stranded in the dunes without wheels (which, given the world of Mad Max, ''Mad Max'', means they're as good as dead). While you can't give them a ride to the nearest settlement, you can give them some of your precious water. While it's not completely selfless, as it's mainly done to get information, considering Max's [[JerkAss [[{{Jerkass}} usual attitude towards his fellow man]], it's still pretty nice of him.
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TRS wick cleanupSurprise Creepy has been split and disambiguated


* ''VisualNovel/DokiDokiLiteratureClub'' starts out as a romance game where you can get closer to some cute young women, so of course it's natural to care about them. That would be barely worth mentioning since it's so standard, but this is another case where it makes it hit you harder when [[SurpriseCreepy the story takes a turn]] and bad things happen to the characters. This itself has the potential to make you care even more. It's a perfect chance to indulge your masochism.

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* ''VisualNovel/DokiDokiLiteratureClub'' starts out as a romance game where you can get closer to some cute young women, so of course it's natural to care about them. That would be barely worth mentioning since it's so standard, but this is another case where it makes it hit you harder when [[SurpriseCreepy [[DisguisedHorrorStory the story takes a turn]] and bad things happen to the characters. This itself has the potential to make you care even more. It's a perfect chance to indulge your masochism.
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*** The male Dwarf Noble has the option to sleep with Mardy, a casteless [[HookerWithAHeartOfGold noble hunter]], in their origin, which opens up a later mission in Orzammar where you can fight for her and her son by the Warden to be raised to Noble status, allowing Mardy to escape from the absolute bottom of the FantasticCasteSystem to the very top.
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* In ''VideoGame/DragonsDogma'', the wealthy merchant Fournival is accused of multiple serious crimes, and it's up to the PlayerCharacter to decide his guilt or innocence with a guilty verdict resulting in his teenage daughter Symone being thrown out onto the street as their home is repossessed. You have the option to buy it back for her, although less wholesomely this also unlocks the option [[WifeHusbandry to romance her]].
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Damsel In Distress is the new name of this trope.


* In the ''VisualNovel/PhoenixWrightAceAttorney'' games, your partner Maya may be an annoyingly naive, [[BigEater burger demolishing]] [[GenkiGirl bundle of energy]], but it still feels like a punch in the gut ''every time'' she's accused of murder and/or kidnapped. [[DistressedDamsel Which happens an awful lot.]]

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* In the ''VisualNovel/PhoenixWrightAceAttorney'' games, your partner Maya may be an annoyingly naive, [[BigEater burger demolishing]] [[GenkiGirl bundle of energy]], but it still feels like a punch in the gut ''every time'' she's accused of murder and/or kidnapped. [[DistressedDamsel [[DamselInDistress Which happens an awful lot.]]
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** The game's most infamous emotional gut-punch comes in the WhamEpisode quest "While Guthix Sleeps," in which a whole bunch of the players allies from previous quests and skill training are unceremoniously slaughtered by the BigBad, with you powerless to do anything about it. Particularly mourned is the wise old gnome Hazelmere, who is the first to die; he's burned to ashes by a bolt of lightning, leaving [[DeadHatShot only his hat behind]].

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** The game's most infamous emotional gut-punch comes in the WhamEpisode quest "While Guthix Sleeps," in which a whole bunch of the players allies from previous quests and skill training are unceremoniously slaughtered by the BigBad, with you powerless to do anything about it. Particularly mourned is the wise old gnome Hazelmere, who is the first to die; he's burned to ashes by a bolt of lightning, leaving [[DeadHatShot only his hat behind]]. And the only reason he dies is because he used up an item that would've given him a guaranteed escape to save ''you'' when you were nearly killed in a previous quest- something highlighted with a short cutscene where he looks down at the item, which can no longer save him.
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** Torrent can be fed Rowa Raisins to heal him- or, if you hav extra, just to give your faithful horse a treat.

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** Torrent can be fed Rowa Raisins to heal him- or, if you hav have extra, just to give your faithful horse a treat.


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** The Dragonborn can play tag with Skyrim's children.
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** Torrent can be fed Rowa Raisins to heal him- or, if you hav extra, just to give your faithful horse a treat.


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** Exhausting Ranni's dialogue will have her genuinely fall in love with the player Tarnished.
** Giving Nepheli Loux the Stormhawk King ashes will reignite her determination and allow her to take the throne of Limgrave, presumably to take much better care of it than Godrick ever did.
** Progressing the game usually requires a major character ([[spoiler: your MysteriousWaif friend Melina]]) to make a HeroicSacrifice, but this ''can'' be averted. It'll require fighting multiple extra bosses (including [[Characters/EldenRingMalenia Malenia]], [[{{Superboss}} Blade of Miquella]]), running all over the map, completing some PlatformHell, and [[GuideDangIt probably consulting a guide]], but the end is worth it, since you get to [[DidYouJustScamCthulhu scam the Frenzied Flame]] into helping you restore the world and save the life of a friend.
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* The detail of the economic simulation of the ''VideoGame/Victoria'' series allows this, as you can lead your country into the Industrial Revolution while carefully setting policies to provide for the poor and avoiding war, vastly improving your citizens' standard of living.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** ''VideoGame/FinalFantasyIVTheAfterYears'' puts Calca and Brina (raised out of the UncannyValley territory they resided in ''VideoGame/FinalFantasyIV'') in the player's team and has them [[spoiler:rescue Rydia and Luca from an attack. After this, they malfunction and Luca is [[PlayerPunch forced to deactivate them.]] Later, under normal circumstances, Luca is forced to scrap them for parts in order to get her airship off the ground. This can be skipped, actually. The way to skip it is a complete GuideDangIt that involves [[RandomlyDrops random drops]] in a game where the drop rate is simply inexcusably low, but let's be honest, who ''wouldn't'' do it?]]

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** ''VideoGame/FinalFantasyIVTheAfterYears'' puts Calca and Brina (raised out of the UncannyValley territory they resided in ''VideoGame/FinalFantasyIV'') in the player's team and has them [[spoiler:rescue Rydia and Luca from an attack. After this, they malfunction and Luca is [[PlayerPunch forced to deactivate them.]] Later, under normal circumstances, Luca is forced to scrap them for parts in order to get her airship off the ground. This can be skipped, actually. The way to skip it is a complete GuideDangIt that involves [[RandomlyDrops random drops]] in a game where the drop rate is simply inexcusably low, but let's be honest, who ''wouldn't'' do it?]]
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* The key for getting the best endings for the adult RPG ''Perpetual Change'' is to be as consistently as nice and cooperative as you can to [[AlphaBitch Fiona]], as long as you don't [[KarmaMeter act too immaturely]] while doing so.
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[[folder:Beat 'em Up]]
* Occurs frequently in ''VideoGame/TheLegendOfTianding'', as your titular character is a GentlemanThief who's JustLikeRobinHood. You can perform good deeds, favours for the locals (by completing quests and tasks), give alms to beggars, and get rewarded by experience points allowing you to obtain new skills.
[[/folder]]
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* ''VideoGame/{{MUGEN}}'' has a rare and odd Fighting Game example with [[Wiki/SCPFoundation SCP-999]]. Its "attacks" deal no damage nor even flinch the opponent, and consist of heartwarming acts like hugging them to ''make them happy''. If the opponent's happiness bar fills up, they do a HappyDance for the rest of the fight, essentially [=KOing=] them in a friendly and non-harmful manner.

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* ''VideoGame/{{MUGEN}}'' has a rare and odd Fighting Game example with [[Wiki/SCPFoundation [[Website/SCPFoundation SCP-999]]. Its "attacks" deal no damage nor even flinch the opponent, and consist of heartwarming acts like hugging them to ''make them happy''. If the opponent's happiness bar fills up, they do a HappyDance for the rest of the fight, essentially [=KOing=] them in a friendly and non-harmful manner.
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* In ''VideoGame/OtterIsland'', even after collecting all the items needed to get off the island, you can choose to delay your escape and go look for Connor; [[spoiler:rescuing Connor leads to the good ending]].
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* ''VideoGame/EldenRing'':
** There's an [=NPC=] in the Roundtable Hold named Fia whose purpose is to give your character hugs. The hugs grant you an item called 'Baldachin's Blessing' that reduces health in exchange for a short poise boost. Following her questline [[spoiler: has her reveal a dark side as she kills D for his hunting Those Who Live In Death, but if you ''complete'' it you can gain her friendship and allow her to fulfil her life's goal of ending persecution of Those Who Live In Death by creating a Mending Ring that will alter the Elden Ring to make death (and life within) a natural part of life. She dies in the process, but expresses no regrets.]]
** Boc the Seamster is a demi-human who hates his species (partially because his fellows beat him up for wanting to be a seamster instead of a fighter) and wants to be human. You can help him out by finding a Prattling Pate item that says "You're beautiful," which will remind him of his mother and grant him peace with his nature.
** Giving Roderika the Chrysalid Memento will help her come to terms with her exile to the Lands Between and the loss of her fellows to Grafting.
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** It can very tempting to overwork the idols in an attempt to make up for previous bad financial decisions. If the agency continues running in the red despite doing just that, the player may get a visit from their investor, who who used to run a brothel, and basically be told "Hey, if you'd be willing to have the girls sent out on CompensatedDating and get a cut of the profits, I can make arrangements". Both accepting and refusing are options.

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** It can very tempting to overwork the idols in an attempt to make up for previous bad financial decisions. If the agency continues running in the red despite doing just that, the player may get a visit from their investor, who who used to run a brothel, and basically be told "Hey, if you'd be willing to have the girls sent out on CompensatedDating and get a cut of the profits, I can make arrangements". Both accepting and refusing are options.
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** For instance, there are some events involving an idol that can be turned into opportunities for free publicity, but said events can be either something negative that is best forgotten frome the perspective the idol involved or a genuine feel-good story that might lose that quality if the player does anything other than let it play out.
** It can very tempting to overwork the idols in an attempt to make up for previous bad financial decisions. If the agency continues running in the red despite doing just that, the player may get a visit from their investor, who who used to run a brothel, and basically be told "Hey, if you'd be willing to have the girls sent out on CompensatedDating and get a cut of the profits, I can make arrangements". Both accepting and refusing are options

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** For instance, there are some events involving an idol that can be turned into opportunities for free publicity, but said events can be either something negative that is best forgotten frome from the perspective the idol involved or a genuine feel-good story that might lose that quality if the player does anything other than let it play out.
** It can very tempting to overwork the idols in an attempt to make up for previous bad financial decisions. If the agency continues running in the red despite doing just that, the player may get a visit from their investor, who who used to run a brothel, and basically be told "Hey, if you'd be willing to have the girls sent out on CompensatedDating and get a cut of the profits, I can make arrangements". Both accepting and refusing are optionsoptions.
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** It can very tempting to overwork the idols in an attempt to make up for previous bad financial decisions. If the agency continues running in the red despite doing just that, the player may get a visit from Fujimoto and basically be told "Hey, if you'd be willing to have the girls sent out on CompensatedDating and get a cut of the profits, I can make arrangements". Both accepting and refusing are options.

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** It can very tempting to overwork the idols in an attempt to make up for previous bad financial decisions. If the agency continues running in the red despite doing just that, the player may get a visit from Fujimoto their investor, who who used to run a brothel, and basically be told "Hey, if you'd be willing to have the girls sent out on CompensatedDating and get a cut of the profits, I can make arrangements". Both accepting and refusing are options.options
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** It can very tempting to overwork the idols in an attempt to make up for previous bad financial decisions. If this doesn't work, the player may get a visit from their investor, who who used to run a brothel, and basically be told "Hey, if you'd be willing to have the girls sent out on CompensatedDating and get a cut of the profits, I can make arrangements". Both accepting and refusing are options.

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** It can very tempting to overwork the idols in an attempt to make up for previous bad financial decisions. If this doesn't work, the agency continues running in the red despite doing just that, the player may get a visit from their investor, who who used to run a brothel, Fujimoto and basically be told "Hey, if you'd be willing to have the girls sent out on CompensatedDating and get a cut of the profits, I can make arrangements". Both accepting and refusing are options.

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* ''VideoGame/IdolManager'': While it can be extremely tricky to make the agency financially sustainable without at least temporarily depriving the idols of ''something'', it's possible for the player to [[EveryoneHasStandards still have standards]] as to how much they are willing to exploit the idols.
** For instance, there are some events involving an idol that can be turned into opportunities for free publicity, but said events can be either something negative that is best forgotten frome the perspective the idol involved or a genuine feel-good story that might lose that quality if the player does anything other than let it play out.
** It can very tempting to overwork the idols in an attempt to make up for previous bad financial decisions. If this doesn't work, the player may get a visit from their investor, who who used to run a brothel, and basically be told "Hey, if you'd be willing to have the girls sent out on CompensatedDating and get a cut of the profits, I can make arrangements". Both accepting and refusing are options.



* ''VideoGame/MyChildLebensborn'' is very much a StrugglingSingleMother simulator in its RaisingSim aspect. The resource and time managment is built in such a way that meeting one of the child's need all too often results in neglecting another. Doing one's best to care for the child as well as possible remains the caring way to play the game.

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* ''VideoGame/MyChildLebensborn'' is very much a StrugglingSingleMother simulator in its RaisingSim aspect. The resource and time managment is built in such a way that meeting one of the child's need needs all too often results in neglecting another. Doing one's best to care for the child as well as possible remains the caring way to play the game.
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* In ''VideoGame/Cyberpunk2077'', the PlayerCharacter V is a JerkWithAHeartOfGold who tends to be much more even-handed compared to others in the WretchedHive of Night City and, depending on player choices, can help people out even without the promise of a reward. One particular example is during TheBoxingEpisode questline where one of your opponents is a gangster trying to do right by his pregnant wife and earn enough cash to support them. You have the opportunity to let him keep the money you bet, the car he bet, or both if you're feeling especially generous.

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** Saving the Etecoons and Dachora in ''VideoGame/SuperMetroid'' is a completely optional and easily missable event. Once you learn that it exists, though, good luck finding the urge to ignore their plight unless you're specifically doing a speedrun. ''VideoGame/MetroidFusion'' reveals that this is canon in the ending, even if you choose not to. You'd feel pretty damn sorry if you didn't rescue them, though, since the ending to ''Fusion'' shows that they pilot Samus' ship during the escape sequence, effectively saving her life.

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** Saving the Etecoons and Dachora in ''VideoGame/SuperMetroid'' is a completely optional and easily missable event. Once you learn that it exists, though, good luck finding the urge to ignore their plight unless you're specifically doing a speedrun. ''VideoGame/MetroidFusion'' reveals that this is canon in the ending, even if you choose not to. You'd feel pretty damn sorry if you didn't rescue them, though, since the ending to ''Fusion'' shows that they pilot Samus' ship during the escape sequence, effectively saving her life.



* ''VideoGame/{{Okami}}'' allows the player, in their role as a [[AllLovingHero benevolent goddess]], to perform good deeds ranging from making trees and flowers bloom to finding water for reservoirs to battling demons. One good deed was to buy some charcoal for a little girl to play with.

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* ''VideoGame/{{Okami}}'' ''VideoGame/{{Okami}}'':
** The game
allows the player, in their role as a [[AllLovingHero benevolent goddess]], to perform good deeds ranging from making trees and flowers bloom to finding water for reservoirs to battling demons. One good deed was to buy some charcoal for a little girl to play with.



*** In fact, Okami ''breathes'' this trope. As a benevolent goddess, you earn Praise (for leveling up) not just by heroic deeds and beating the bad guys, but by feeding those animals, making trees bloom, turning dead land into fertile ground, and taking other totally non-violent actions to simply improve people's lives. It restores life ''and'' a sense of wonder to the world, enhancing your divine strength.

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*** In fact, Okami ''breathes'' this trope. ** As a benevolent goddess, you earn Praise (for leveling up) not just by heroic deeds and beating the bad guys, but by feeding those animals, making trees bloom, turning dead land into fertile ground, and taking other totally non-violent actions to simply improve people's lives. It restores life ''and'' a sense of wonder to the world, enhancing your divine strength.



* ''VideoGame/{{Overlord}}'' can enter into this at times -- your Minions are ultra-expendable, but the basic (brown) ones can pick up pieces of equipment from fallen enemies... (actually, they all can, but while the other variants just get generic graphical upgrades that reflect how good their equipment is, you can actually SEE what the Browns are carrying). Since certain pieces of equipment are unique, gained from defeating specific bosses or one-time-only encounters -- or just plain rare -- you can easily end up wanting to protect the one who's wearing a golden crown and wielding a giant fondue fork, partially because they're unique and powerful items (which will be [[PermanentlyMissableContent lost for good]] if he dies) and partially because they serve as souvenirs of an interesting boss fight.
** Of course, some of them can also become valued simply for comedic value, such as the one wearing a tophat and wielding a [[NerfArm bouquet of flowers]], or the one wearing a full beard (the previous owner didn't need it anymore).

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* ''VideoGame/{{Overlord}}'' ''VideoGame/{{Overlord}}'':
** The game
can enter into this at times -- your Minions are ultra-expendable, but the basic (brown) ones can pick up pieces of equipment from fallen enemies... (actually, they all can, but while the other variants just get generic graphical upgrades that reflect how good their equipment is, you can actually SEE what the Browns are carrying). Since certain pieces of equipment are unique, gained from defeating specific bosses or one-time-only encounters -- or just plain rare -- you can easily end up wanting to protect the one who's wearing a golden crown and wielding a giant fondue fork, partially because they're unique and powerful items (which will be [[PermanentlyMissableContent lost for good]] if he dies) and partially because they serve as souvenirs of an interesting boss fight.
** Of course, some of them can also become valued simply for comedic value, such as the one wearing a tophat and wielding a [[NerfArm bouquet of flowers]], or the one wearing a full beard (the previous owner didn't need it anymore).
fight.



*** Course in the sequel if you really care about your favorite Minion you can bring him back to life. At a cost, to save a level 10 Minion for example will require you to kill 20 in trade.



** Losing Pikmin can cause players to feel bad. Something about their screams is upsetting, and then there are those water vapour ghosts to remind you how badly you let them all down. It's even worse if you just leave some behind after dark. Not to mention they're basically dying for capitalism in the second game. Which makes the massive Pikmin carnage in ''VideoGame/SuperSmashBros'' somewhat of a PlayerPunch for those who also played ''Pikmin''.

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** Losing Pikmin can cause players to feel bad. Something about their screams is upsetting, and then there are those water vapour ghosts to remind you how badly you let them all down. It's even worse if you just leave some behind after dark. Not to mention And they're basically dying for capitalism in the second game. Which makes the massive Pikmin carnage in ''VideoGame/SuperSmashBros'' somewhat of a PlayerPunch for those who also played ''Pikmin''.

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