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* You can encounter a Mr. X type Tyrant in ''VideoGame/ResidentEvilDuringTheStorm'' in the streets of Raccoon City. The city streets are much easier to maneuver in due to Mr. X's slow walk, so he compensates by laying down claymores to limit your movements. Fortunately, you can lure him and other enemies into the mines to set them off if you're clever.



* Mollo from ''Videogame/RivalsOfAether'' is a [[AscendedFanon Workshop-original]] fighter whose fighting style revolves around tossing his bombs. Once he takes out a bomb with his neutral special, he can toss, drop, or even pick them up mid-attack with his other moves, and his game plan involves setting up and placing them to control the battlefield and rack up damage.



* Mollo from ''Videogame/RivalsOfAether'' is a [[AscendedFanon Workshop-original]] fighter whose fighting style revolves around tossing his bombs. Once he takes out a bomb with his neutral special, he can toss, drop, or even pick them up mid-attack with his other moves, and his game plan involves setting up and placing them to control the battlefield and rack up damage.
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** The ''Gun Runners Arsenal'' {{DLC}} includes the aptly-named "Mad Bomber" perk which unlocks more recipes for homemade explosives, culminating in the Fat Mine, a Fat Man mini-nuke retrofitted into a proximity mine.

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** The ''Gun Runners Arsenal'' {{DLC}} includes the aptly-named "Mad Bomber" perk which unlocks more recipes for homemade explosives, culminating in the Fat Mine, a Fat Man mini-nuke retrofitted into a proximity mine. It has something for everyone though, even an explosives fanatic on a budget: The recipes include a bomb made out of a tin can and bullet pulled from bullets, and the cheapest grenade in the game made from three Micro-Fusion Cells (laser gun batteries).
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When it comes to {{Fiction}}, nearly every weapon can be found as a WeaponOfChoice. They can range from the [[ImprobableWeaponUser wildly improbable]] or [[AwesomeButImpractical impractical]] to the [[BoringButPractical mundane]]. Somewhere in-between these lie those who use thrown explosives and incendiaries as a weapon of choice.

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When it comes to {{Fiction}}, nearly every weapon can be found as a WeaponOfChoice.weapon. They can range from the [[ImprobableWeaponUser wildly improbable]] or [[AwesomeButImpractical impractical]] to the [[BoringButPractical mundane]]. Somewhere in-between these lie those who use thrown explosives and incendiaries as a weapon of choice.



* In the ''Anime/CoyoteRagtimeShow'', each of Madame Marciano's [[ElegantGothicLolita 12 SISTERs]] has a WeaponOfChoice. One of the smaller ones prefers very large hand grenades.

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* In the ''Anime/CoyoteRagtimeShow'', each of Madame Marciano's [[ElegantGothicLolita 12 SISTERs]] has a WeaponOfChoice.weapon. One of the smaller ones prefers very large hand grenades.



* Bombshell's WeaponOfChoice in ''ComicBook/SpyBoy''.

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* Bombshell's WeaponOfChoice weapon in ''ComicBook/SpyBoy''.
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Removing misuse.


* Two members of the Akatsuki in ''Anime/{{Naruto}}'' favored explosives. Deidara's body produced explosive clay (basically C-4) from mouths in the palms of both hands, and prior to joining the Akatsuki was a member of the "Explosion Corps". Konan was a little less focused, with her powers being centered around paper, but after Tobi [[BerserkButton stole Nagato's remains]] she deployed '''600 billion''' explosive paper bombs against him which took a full 10 minutes to all detonate.

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* Two members of the Akatsuki in ''Anime/{{Naruto}}'' favored explosives. Deidara's body produced explosive clay (basically C-4) from mouths in the palms of both hands, and prior to joining the Akatsuki was a member of the "Explosion Corps". Konan was a little less focused, with her powers being centered around paper, but after Tobi [[BerserkButton stole Nagato's remains]] remains she deployed '''600 billion''' explosive paper bombs against him which took a full 10 minutes to all detonate.
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* ''VideoGame/BountyOfOne'':
** The Parting Gift item allows a player to drop a timed explosive when they dash, blowing up an area of enemies after 3 seconds.
** The MoleMen enemies attack by throwing dynamite that explodes an area after a short while, forcing the player to evacuate. This can get annoying as [[DoNotRunWithAGun you cannot attack while moving]].
** The second [[BossBattle Sheriff]] Crazy Denzel is a [[MoleMen Mole Man]] who throws ''lots'' of grenades around as his only battle strategy. His attacks include throwing sets of 5-6 dynamite out at once or even tunneling underground and throwing out a trail of dynamite wherever he goes.
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Knife Nut is now a disambiguation.


* ''[[VideoGame/SoulSeries Soulcalibur III]]'' has the [[KnifeNut Dagger]] Create-a-Character style use a small bomb in several of its moves. It is used officially by the MagnificentBastard Chester from the AlternateContinuity mode ''Chronicles of the Sword''.

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* ''[[VideoGame/SoulSeries Soulcalibur III]]'' has the [[KnifeNut Dagger]] Dagger Create-a-Character style use a small bomb in several of its moves. It is used officially by the MagnificentBastard Chester from the AlternateContinuity mode ''Chronicles of the Sword''.
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* Members of grenadier regiments of 18th-century European Warfare had to be the biggest, brawniest, and ''most disciplined'' of an army's troops. Usually tall farmboys, they had to have the strength and force of will to stay in a neat line and march, in-step, while carrying a bomb, a lot of gunpowder, and some form of fire to ignite it to within twenty yards of the enemy (the effective range of a musket being 80 yards). The survivors would then throw ''very'' temperamental lumps of gunpowder and iron the size of their own fists (or bigger) at them, and fire their muskets before charging, screaming wildly to channel their fear, into the probably-mostly-dead-and-dying enemy with their bayonets fixed to try and stab them to death. On the plus side, the fact grenadier units tended to have a higher turnover (mortality) rate than other units meant that most armies could afford to pay their grenadiers more than their other soldiers (dead men don't get paid), in addition to giving them extra-fancy uniforms and [[NiceHat really nice hats]]. Please note that the above description applies to "real" grenadiers, that is those actually using bombs as weapons. The term evolved to include units of people chosen for size and strength even if they were not normally using grenades.

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* Members of grenadier regiments of 18th-century European Warfare had to be the biggest, brawniest, and ''most disciplined'' of an army's troops. Usually tall farmboys, they had to have the strength and force of will to stay in a neat line and march, in-step, while carrying a bomb, a lot of gunpowder, and some form of fire to ignite it to within twenty yards of the enemy (the effective range of a musket being 80 yards). The survivors would then throw ''very'' temperamental lumps of gunpowder and iron the size of their own fists (or bigger) at them, and fire their muskets before charging, screaming wildly to channel their fear, into the probably-mostly-dead-and-dying enemy with their bayonets fixed to try and stab them to death. On the plus side, the fact grenadier units tended to have a higher turnover (mortality) rate than other units meant that most armies could afford to pay their grenadiers more than their other soldiers (dead men don't get paid), in addition to giving them extra-fancy uniforms and [[NiceHat really nice hats]].hats. Please note that the above description applies to "real" grenadiers, that is those actually using bombs as weapons. The term evolved to include units of people chosen for size and strength even if they were not normally using grenades.
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Up To Eleven is a defunct trope


* In ''VideoGame/ShovelKnight'', the Explodatorium boss Plague Knight throws explosive potions of various types constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs Plague Knight starts the game with.

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* In ''VideoGame/ShovelKnight'', the Explodatorium boss Plague Knight throws explosive potions of various types constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much more]], more, except instead of teleporting, he can explode his potions beneath him for a boost in his jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs Plague Knight starts the game with.



** The ''Long War'' mod for ''Enemy Unknown'' brings this UpToEleven with the [[TheEngineer Engineer]] class, descended from the Support. With proper upgrades, they can carry 9 grenades of any kind (3 per slot), 2 free smoke grenades, 3 free battle scanners, and throw all of them 70% further. Alternatively, they can trade 50% (additive) of the extra throwing distance for a [[StuffBlowingUp rocket launcher]] or the homing Blaster Launcher, allowing them to pack even more explosives. [[NintendoHard And it's quite possible]] for missions to give ample cause to use up ''all'' of those.

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** The ''Long War'' mod for ''Enemy Unknown'' brings this UpToEleven with has the [[TheEngineer Engineer]] class, descended from the Support. With proper upgrades, they can carry 9 grenades of any kind (3 per slot), 2 free smoke grenades, 3 free battle scanners, and throw all of them 70% further. Alternatively, they can trade 50% (additive) of the extra throwing distance for a [[StuffBlowingUp rocket launcher]] or the homing Blaster Launcher, allowing them to pack even more explosives. [[NintendoHard And it's quite possible]] for missions to give ample cause to use up ''all'' of those.
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* In Strategy/RTS hybrid game ''Dawn of Titans'' from Natural Motion Games, the first EliteMooks unit you get are the Grenadiers who are of the Unak people and require the Unak Citadel to create. Starting off at an impressive Level 6, a squad of Grenadiers has each member throw a bomb at the targeted enemy, often instantly killing lesser enemies [[OneHiTKill in a single blast]].
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* ''VideoGame/FinalFight'': Rolento's critical phase will have him throwing grenades while skittering around on the elevator rail. When defeated, he'll use a few on ''himself''.


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* Grenades in ''VideoGame/QuakeII'' can be optionally tossed on their own instead of with the grenade launcher.
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%%* ''Webcomic/TowerOfGod'': Ja Wangnan and his trusty [[FanNickname PokéBombs]].

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%%* ''Webcomic/TowerOfGod'': Ja Wangnan and his trusty [[FanNickname PokéBombs]].bombs.

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* ''Series/DoctorWho'': The Seventh Doctor's companion Ace brought her own supply of home-made explosives (Nitro-9) on her travels, and would toss canisters of it with gay abandon. The Doctor tended to discourage this... except when it was useful to him ("Hand me some of that Nitro-9 [[BlatantLies you're not carrying]]").

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* ''Series/DoctorWho'': ''Series/DoctorWho'':
**
The Seventh Doctor's companion Ace brought her own supply of home-made explosives (Nitro-9) on her travels, and would toss canisters of it with gay abandon. The Doctor tended to discourage this... except when it was useful to him ("Hand me some of that Nitro-9 [[BlatantLies you're not carrying]]").carrying]]").
** Strax, Madame Vastra's Sontaran butler, frequently suggests, requests, or sulks about not being allowed to use grenades. That, or acid.
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* Mollo from ''Videogame/RivalsOfAether'' is a [[AscendedFanon Workshop-original]] fighter whose fighting style revolves around tossing his bombs. Once he takes out a bomb with his neutral special, he can toss, drop, or even pick them up mid-attack with his other moves, and his game plan involves setting up and placing them to control the battlefield and rack up damage.
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** Pathfinder supplement ''TabletopGame/SpheresOfPower'' features an Alchemy sphere that specializes in the creation of splash weapons, including literal grenades (as well as smaller cherry bombs).
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* ''Franchise/{{Halo}}'' [[FollowTheLeader popularized the concept]] of a dedicated grenade button in a FirstPersonShooter.
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* There are various green fireworks crates throughout the Greenhorn Islands in ''VideoGame/TheStretchers''. Have the ambulance drivers carry them over to boulders to destroy them, but make sure you pay attention to the time limit!
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* In ''ComicBook/HuntersHellcats'', Juggler, TheSquad's DemolitionsExpert, would usually enter combat by hurling a volley of grenades at the enemy as he charged.

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* ''Webcomic/StandStillStaySilent'' has Emil, who, upon seeing that the expedition is equipped with metric tonne of explosives, breaks into uncontrollable, maniacal giggling.
* ''Webcomic/TowerOfGod'': Ja Wangnan and his trusty [[FanNickname PokéBombs]].

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* ''Webcomic/SleeplessDomain'': Rue Bahia has the power to produce bottles of a green MagicPotion from inside her coat, which can have various different effects when used. Her primary style of fighting involves throwing potion bottles at her enemies that explode on contact. In contrast to most others with this ability, she's quite cool and collected in battle, and notes at one point that her dangerous and unpredictable powers reflect her (initial) preference to [[IWorkAlone work alone]].
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''Webcomic/StandStillStaySilent'' has Emil, who, upon seeing that the expedition is equipped with metric tonne of explosives, breaks into uncontrollable, maniacal giggling.
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giggling.
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''Webcomic/TowerOfGod'': Ja Wangnan and his trusty [[FanNickname PokéBombs]].



* ''WebAnimation/{{Dreamscape}}'': Dylan's Shock ''Bombs''.
* ''WebAnimation/DSBTInsaniT'': Koden's Shock Balls.

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* %%* ''WebAnimation/{{Dreamscape}}'': Dylan's Shock ''Bombs''.
* %%* ''WebAnimation/DSBTInsaniT'': Koden's Shock Balls.
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* ''WebVideo/AldriversDevourerOfCos'': UsefulNotes/MahatmaGandhi, who has a huge stockpile of bombs (he claims it's enough to wipe out all the giraffes in California six million times over) that he can access anytime.
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* The Bombmon from ''Anime/DigimonFusion'' are cartoon bombs with whale-like features that act as a living version of this, being thrown to attack enemies by various characters in both the anime and [[Manga/DigimonXrosWars the manga]]. It helps that they're [[HavingABlast completely unharmed by their own explosions]].
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* ''VideoGame/{{Borderlands 3}}: Moze's Demolition Woman skill tree is all about grenades and splash damage: her grenades can CriticalHit, can LifeDrain, have a chance to replenish ammo (including more grenades) on hitting, have a chance to double their blast radius, improve her Action Skill cooldown rate when hitting an enemy, and of course she can carry more grenades.

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* ''VideoGame/{{Borderlands 3}}: 3}}'': Moze's Demolition Woman skill tree is all about grenades and splash damage: her grenades can CriticalHit, can LifeDrain, have a chance to replenish ammo (including more grenades) on hitting, have a chance to double their blast radius, improve her Action Skill cooldown rate when hitting an enemy, and of course she can carry more grenades.
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* ''TabletopGame/{{Pathfinder}}'''s second edition has the Alchemist, who specializes in various brews, mutagens, and bombs, with the Bomber specialty fitting this trope.
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* ''VideoGame/DarkSouls'': There are firebomb-throwing skeletons in Undead Burg, and they can be quite the GoddamnedBats. On the other hand, throwing firebombs like a maniac is a valid way to fight your way through this NintendoHard game, especially if you're too weak to melee and doesn't have a spell to sling.

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* ''VideoGame/DarkSouls'': There are firebomb-throwing skeletons in Undead Burg, and they can be quite the GoddamnedBats. On the other hand, throwing firebombs like a maniac is a valid way to fight your way through this NintendoHard game, especially if you're too weak to melee and doesn't don't have a spell to sling.
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* ''VideoGame/{{Borderlands 3}}: Moze's Demolition Woman skill tree is all about grenades and splash damage: her grenades can CriticalHit, can LifeDrain, have a chance to replenish ammo (including more grenades) on hitting, have a chance to double their blast radius, improve her Action Skill cooldown rate when hitting an enemy, and of course she can carry more grenades.

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* In ''Manga/KatekyoHitmanReborn'' Gokudera is a bomber with the personality to match. Although for firey personality, he displays good control over his projectiles.


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* In ''Manga/Reborn2004'' Gokudera is a bomber with the personality to match. Although for firey personality, he displays good control over his projectiles.
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* The ''VideoGame/{{Worms}}'' provides a wide variety of grenade-type weapons, from the basic pineapple grenade or MolotovCocktail, to bomblet-scattering [[RecursiveAmmo Cluster Bombs and Banana Bombs]] to the HolyHandGrenade. It's quite possible to play exclusively with grenades.

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* The ''VideoGame/{{Worms}}'' series provides a wide variety of grenade-type weapons, from the basic pineapple grenade or MolotovCocktail, to bomblet-scattering [[RecursiveAmmo Cluster Bombs and Banana Bombs]] to the HolyHandGrenade. It's quite possible to play exclusively with grenades.

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[[folder:Live Action TV]]
* ''Series/DoctorWho'': The Seventh Doctor's companion Ace brought her own supply of home-made explosives (Nitro-9) on her travels, and would toss canisters of it with gay abandon. The Doctor tended to discourage this... except when it was useful to him ("Hand me some of that Nitro-9 [[BlatantLies you're not carrying]]").
[[/folder]]



* ''Webcomic/StandStillStaySilent'' has Emil, who, upon seeing that the expedition is equipped with metric tonne of explosives, breaks into uncontrollable, maniacal giggling.



* ''Webcomic/StandStillStaySilent'' has Emil, who, upon seeing that the expedition is equipped with metric tonne of explosives, breaks into uncontrollable, maniacal giggling.



* ''WebAnimation/{{Dreamscape}}'': Dylan's Shock ''Bombs''.



* ''WebAnimation/{{Dreamscape}}'': Dylan's Shock ''Bombs''.



* Done repeatedly by the Obliteratrix in the ''WesternAnimation/ScoobyDooMysteryIncorporated'' episode "Pawn of Shadows".
* This is Doyle's attack of choice in ''WesternAnimation/TheSecretSaturdays''.



* Done repeatedly by the Obliteratrix in the ''WesternAnimation/ScoobyDooMysteryIncorporated'' episode "Pawn of Shadows".
* This is Doyle's attack of choice in ''WesternAnimation/TheSecretSaturdays''.

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* ''VideoGame/{{Bioshock}}'''s Nitro Splicers only use tin can bombs or {{molotov|Cocktail}}s as weapons. Jack and Delta can [[GrenadeHotPotato catch their bomblets with Telekinesis and toss them back at the Splicers]].



* ''VideoGame/{{Borderlands}}'':
** Roland the Soldier has a skill which allows him to [[BottomlessMagazines regenerate his grenades]] as he kills more enemies ''with'' grenades, ensuring a constant supply of explosions. The variety of TrickBomb upgrades available to grenades makes this a useful skill for people who can place explosives.
** Conversely, Brick, the, uh, [[CharacterAsHimself Brick]] of the game, simply gets skills and gear that upgrades the power of his grenades. Though his grenades won't regenerate like Roland's can, they can do ''much'' more damage.
* ''VideoGame/{{Borderlands 2}}'':
** Axton the Commando has the Grenadier skill, which increases the number of grenades he can carry. Grenadier ''class mods'' give boosts to grenade damage and put extra points into the Grenadier skill. A Grenadier-built Axton is thus, duh, very much encouraged to use grenades all the time. He also has Do or Die, which allows him to throw grenades in Fight for Your Life mode, and various skills that increase explosive damage.
** Krieg the Psycho has a few skills of his own boost explosive damage and tosses sticks of dynamite in Fight for Your Life if he has the Light the Fuse skill selected.
* ''Videogame/BorderlandsThePreSequel'':
** One of Claptrap's unlockable Action Packages for his [[RandomEffectSpell VaultHunter.EXE]] is "Torgue Fiesta", which causes him and his allies to randomly spew out grenades in front of him.
** Jack's Body Double has various skills that improve his grenades, including a skill that gives him a free grenade throw whenever he kills four enemies (meaning that he can potentially have endless grenades as long as he kills at least four per toss) as well as being able to order his Digi-Jacks to toss grenades.



* ''VideoGame/CodeNameSteam'': Several examples.
** Henry Fleming uses an eagle-shaped grenade during his special attack, Eagle Strike.
** John Henry's primary weapon, the Bear Grenade, has a large area of effect that requires little precision.
** Queequeg qualifies, as well, with his primary weapon, the Penguin Lobber. This unorthodox weapon launches a mechanical penguin, which waddles over to an enemy before exploding.
* Every game in the ''[[VideoGame/DarkForcesSaga Dark Forces/Jedi Knight]]'' series featured thermal detonator-throwing Gran as one class of enemy.
* ''VideoGame/DarkSouls'': There are firebomb-throwing skeletons in Undead Burg, and they can be quite the GoddamnedBats. On the other hand, throwing firebombs like a maniac is a valid way to fight your way through this NintendoHard game, especially if you're too weak to melee and doesn't have a spell to sling.
* In ''[[VideoGame/DawnOfWar Dawn of War II: Retribution]]'', the Ork Kommando hero, Spookums, is armed with a shotgun, but nearly all of his most powerful abilities involve explosives. He can throw Stikkbombs, smoke bombs, anti-tank Melta Bombs, [[ImprobableWeaponUser and truck tyres]]...
* [[FatBastard Dong Zhuo]] has become one of these by the time of ''VideoGame/DynastyWarriors 7'' DLC, which carried over into ''Dynasty Warriors Next, VideoGame/WarriorsOrochi 3'' and ''Dynasty Warriors 8''. His standard moveset involves throwing a ''lot'' of bombs around, employing either an excessive amount of bomb spam or setting up timed traps with them. It is possible to give this weapon to almost any character by the time of ''Dynasty Warriors 8'', so you can have an entire MadBomber cast if so desired.



* Thrown bombs as a character's basic attack appear a number of times in the ''Franchise/FinalFantasy'' series, starting with one of the playable characters in ''Final Fantasy VII Before Crisis''. Other habitual bomb-tossers include Ashe in ''VideoGame/FinalFantasyXIIRevenantWings'', anybody who chooses to acquire any of the licenses for the various hand-bomb class weapons in ''VideoGame/FinalFantasyXII'', and the DummiedOut Nu'mou job of Transmuter from ''VideoGame/FinalFantasyTacticsA2''.
* ''VideoGame/GoldeneyeRogueAgent'': Though James Bond has been known to carry grenades in other games, ''Rogue Agent's'' main character always has five grenades as his default left-hand weapon.
* The Demolitionist mastery in ''VideoGame/GrimDawn'' gets access to a variety of grenade skills, including flashbangs, a MolotovCocktail, electrified caltrops, thermite mines, cluster bombs, and plain old concussion grenades.



* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': There are a few soldiers posted on Hyrule Castle's walls, who throw bombs down on Link.
** In ''VideoGame/HyruleWarriors'', bombs are a subweapon that can be used by anyone. Several bombs are thrown by default to take out multiple enemies, although they're by far the most inaccurate out of all the subweapons and can't be aimed reliably.



* The N7 Demolisher Engineer is a ''VideoGame/MassEffect3'' multiplayer character whose skills revolve around nothing but grenades. She can deploy [[{{Roboteching}} homing grenades]] and [[ShockAndAwe arc grenades]], and she's capable of setting up a supply pylon that regularly spawns more grenades to refill her (or her team's) ammo stock. The girl wears fully sealed PoweredArmor and doesn't get much characterisation, but since she's [[ElitesAreMoreGlamorous N7]] and therefore one of humanity's very best Special Forces operatives, it's safe to assume she leans more on the "cold and logical" side than treading MadBomber territory.



* ''VideoGame/{{Overwatch}}'' has one in the form of Junkrat, an explosives-obsessed outlaw from Australia. His abilities in-game include a homemade grenade launcher, a land mine that also launches those it explodes on far away, and an exploding ''car tire''. He's not exactly the most normal person in the game.
** To a lesser extent there's Tracer, who's ultimate ability is a sticky bomb that is a death sentence for almost any non-tanks it gets stuck onto.
* ''VideoGame/{{Paladins}}'' has Bomb King, a royally explosive robot whose bombs are actually his subjects. He can throw up to six ''Sticky Bombs'' and detonate them at will, throw a larger Grumpy Bomb that will explode on its own and stun anyone in its blast radius, and throw a ''Poppy Bomb'' that causes a strong knockback to any target in range, including himself. His ultimate, ''King Bomb'', turns himself into a giant rolling bomb that stuns and deals heavy damage upon detonation.



* The Dusk Lobber from ''VideoGame/{{Plants Vs Zombies 2|ItsAboutTime}}'' lobs exploding buds that deal SplashDamage, essentially miniature bombs. When powered by Moonflower, she will fire a spread of them into adjacent lanes to, causing big damage if the explosions overlap. Her [[LimitBreak Plant Food]] drops four larger explosives on four squares, each of them then explode a 3x3 area for huge damage.



* In ''VideoGame/ShovelKnight'', the Explodatorium boss Plague Knight throws explosive potions of various types constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs Plague Knight starts the game with.
* The entire premise of the game ''VideoGame/SilentBomber'' is that the player is equipped with an "E-Unit" which allows him to place or throw around bombs.



* In ''VideoGame/WorldOfWarcraft'', the goblin race lives by the motto "When in doubt... blow it up. If at first you don't succeed: blow it up again". If you chose the engineer profession you can opt for either Gnomish or Goblin specialization. The latter allows you to create powerful explosives that are bound to cause you some damage as well.
* The ''VideoGame/{{Worms}}'' provides a wide variety of grenade-type weapons, from the basic pineapple grenade or MolotovCocktail, to bomblet-scattering [[RecursiveAmmo Cluster Bombs and Banana Bombs]] to the HolyHandGrenade. It's quite possible to play exclusively with grenades.






















* ''VideoGame/{{Borderlands}}'':
** Roland the Soldier has a skill which allows him to [[BottomlessMagazines regenerate his grenades]] as he kills more enemies ''with'' grenades, ensuring a constant supply of explosions. The variety of TrickBomb upgrades available to grenades makes this a useful skill for people who can place explosives.
** Conversely, Brick, the, uh, [[CharacterAsHimself Brick]] of the game, simply gets skills and gear that upgrades the power of his grenades. Though his grenades won't regenerate like Roland's can, they can do ''much'' more damage.
* ''VideoGame/{{Borderlands 2}}'':
** Axton the Commando has the Grenadier skill, which increases the number of grenades he can carry. Grenadier ''class mods'' give boosts to grenade damage and put extra points into the Grenadier skill. A Grenadier-built Axton is thus, duh, very much encouraged to use grenades all the time. He also has Do or Die, which allows him to throw grenades in Fight for Your Life mode, and various skills that increase explosive damage.
** Krieg the Psycho has a few skills of his own boost explosive damage and tosses sticks of dynamite in Fight for Your Life if he has the Light the Fuse skill selected.
* ''Videogame/BorderlandsThePreSequel'':
** One of Claptrap's unlockable Action Packages for his [[RandomEffectSpell VaultHunter.EXE]] is "Torgue Fiesta", which causes him and his allies to randomly spew out grenades in front of him.
** Jack's Body Double has various skills that improve his grenades, including a skill that gives him a free grenade throw whenever he kills four enemies (meaning that he can potentially have endless grenades as long as he kills at least four per toss) as well as being able to order his Digi-Jacks to toss grenades.
* ''VideoGame/CodeNameSteam'': Several examples.
** Henry Fleming uses an eagle-shaped grenade during his special attack, Eagle Strike.
** John Henry's primary weapon, the Bear Grenade, has a large area of effect that requires little precision.
** Queequeg qualifies, as well, with his primary weapon, the Penguin Lobber. This unorthodox weapon launches a mechanical penguin, which waddles over to an enemy before exploding.
* ''VideoGame/DarkSouls'': There are firebomb-throwing skeletons in Undead Burg, and they can be quite the GoddamnedBats. On the other hand, throwing firebombs like a maniac is a valid way to fight your way through this NintendoHard game, especially if you're too weak to melee and doesn't have a spell to sling.
* The entire premise of the game ''VideoGame/SilentBomber'' is that the player is equipped with an "E-Unit" which allows him to place or throw around bombs.
* In ''[[VideoGame/DawnOfWar Dawn of War II: Retribution]]'', the Ork Kommando hero, Spookums, is armed with a shotgun, but nearly all of his most powerful abilities involve explosives. He can throw Stikkbombs, smoke bombs, anti-tank Melta Bombs, [[ImprobableWeaponUser and truck tyres]]...
* The N7 Demolisher Engineer is a ''VideoGame/MassEffect3'' multiplayer character whose skills revolve around nothing but grenades. She can deploy [[{{Roboteching}} homing grenades]] and [[ShockAndAwe arc grenades]], and she's capable of setting up a supply pylon that regularly spawns more grenades to refill her (or her team's) ammo stock. The girl wears fully sealed PoweredArmor and doesn't get much characterisation, but since she's [[ElitesAreMoreGlamorous N7]] and therefore one of humanity's very best Special Forces operatives, it's safe to assume she leans more on the "cold and logical" side than treading MadBomber territory.
* Thrown bombs as a character's basic attack appear a number of times in the ''Franchise/FinalFantasy'' series, starting with one of the playable characters in ''Final Fantasy VII Before Crisis''. Other habitual bomb-tossers include Ashe in ''VideoGame/FinalFantasyXIIRevenantWings'', anybody who chooses to acquire any of the licenses for the various hand-bomb class weapons in ''VideoGame/FinalFantasyXII'', and the DummiedOut Nu'mou job of Transmuter from ''VideoGame/FinalFantasyTacticsA2''.
* In ''VideoGame/WorldOfWarcraft'', the goblin race lives by the motto "When in doubt... blow it up. If at first you don't succeed: blow it up again". If you chose the engineer profession you can opt for either Gnomish or Goblin specialization. The latter allows you to create powerful explosives that are bound to cause you some damage as well.
* [[FatBastard Dong Zhuo]] has become one of these by the time of ''VideoGame/DynastyWarriors 7'' DLC, which carried over into ''Dynasty Warriors Next, VideoGame/WarriorsOrochi 3'' and ''Dynasty Warriors 8''. His standard moveset involves throwing a ''lot'' of bombs around, employing either an excessive amount of bomb spam or setting up timed traps with them. It is possible to give this weapon to almost any character by the time of ''Dynasty Warriors 8'', so you can have an entire MadBomber cast if so desired.
* In ''VideoGame/ShovelKnight'', the Explodatorium boss Plague Knight throws explosive potions of various types constantly as if they were grenades, in addition to spawning exploding vats and utilizing VillainTeleportation. His playable appearance in the expansion ''Plague of Shadows'' grants you access to the arsenal his boss fight uses [[UpToEleven and much more]], except instead of teleporting, he can explode his potions beneath him for a boost in his jumps. His {{Mook}}s also throw explosives, but as ''Plague of Shadows'' reveals, they're only the basic black powder bombs Plague Knight starts the game with.
* The Dusk Lobber from ''VideoGame/{{Plants Vs Zombies 2|ItsAboutTime}}'' lobs exploding buds that deal SplashDamage, essentially miniature bombs. When powered by Moonflower, she will fire a spread of them into adjacent lanes to, causing big damage if the explosions overlap. Her [[LimitBreak Plant Food]] drops four larger explosives on four squares, each of them then explode a 3x3 area for huge damage.
* ''VideoGame/{{Overwatch}}'' has one in the form of Junkrat, an explosives-obsessed outlaw from Australia. His abilities in-game include a homemade grenade launcher, a land mine that also launches those it explodes on far away, and an exploding ''car tire''. He's not exactly the most normal person in the game.
** To a lesser extent there's Tracer, who's ultimate ability is a sticky bomb that is a death sentence for almost any non-tanks it gets stuck onto.
* ''VideoGame/{{Paladins}}'' has Bomb King, a royally explosive robot whose bombs are actually his subjects. He can throw up to six ''Sticky Bombs'' and detonate them at will, throw a larger Grumpy Bomb that will explode on its own and stun anyone in its blast radius, and throw a ''Poppy Bomb'' that causes a strong knockback to any target in range, including himself. His ultimate, ''King Bomb'', turns himself into a giant rolling bomb that stuns and deals heavy damage upon detonation.
* Every game in the ''[[VideoGame/DarkForcesSaga Dark Forces/Jedi Knight]]'' series featured thermal detonator-throwing Gran as one class of enemy.
* ''VideoGame/{{Bioshock}}'''s Nitro Splicers only use tin can bombs or {{molotov|Cocktail}}s as weapons. Jack and Delta can [[GrenadeHotPotato catch their bomblets with Telekinesis and toss them back at the Splicers]].
* The Demolitionist mastery in ''VideoGame/GrimDawn'' gets access to a variety of grenade skills, including flashbangs, a MolotovCocktail, electrified caltrops, thermite mines, cluster bombs, and plain old concussion grenades.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': There are a few soldiers posted on Hyrule Castle's walls, who throw bombs down on Link.
** In ''VideoGame/HyruleWarriors'', bombs are a subweapon that can be used by anyone. Several bombs are thrown by default to take out multiple enemies, although they're by far the most inaccurate out of all the subweapons and can't be aimed reliably.
* ''VideoGame/GoldeneyeRogueAgent'': Though James Bond has been known to carry grenades in other games, ''Rogue Agent's'' main character always has five grenades as his default left-hand weapon.
* The ''VideoGame/{{Worms}}'' provides a wide variety of grenade-type weapons, from the basic pineapple grenade or MolotovCocktail, to bomblet-scattering [[RecursiveAmmo Cluster Bombs and Banana Bombs]] to the HolyHandGrenade. It's quite possible to play exclusively with grenades.

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* In the anime ''Manga/GunsmithCats'', "Minnie" May Hopkins has a ''slight'' tendency to use home-made concussion grenades in inappropriate situations. However, she's [[ImprobableAimingSkills every bit as skilled in their use as Rally is with handguns.]] A single one will just leave a couple of gang members stunned for a minute or so. She can use three to blow out a pursuing car's driveshaft. And when she's really pissed off, she'll set off '''[[ThereIsNoKillLikeOverkill a dozen of them at once]]''', causing extensive damage to whatever building she's in (typically shown with a DiscretionShot of the outside of the building with all the windows breaking and billowing out smoke).



* In ''Manga/Brave10'', part of Benmaru's bag of tricks includes grenades enough for carpet bombing, despite being a poor abandoned child.
* ''Manga/{{Btooom}}'' almost exclusively uses bombs.



* In ''Manga/RurouniKenshin'', Sanosuke's former resistance comrade Katsuhiro Tsukioka employs this tactic, with the aid of flint rings on his fingers to ignite the fuses as and when needed. Henya from the Juppongatana uses dynamite sticks to both sustain his high-flying style and attack his opponents.

to:

* Lan Fan and Fu from ''Manga/FullmetalAlchemist'' frequent the use of bombs in addition to hand-to-hand combat. While Fu uses various types of explosives such as flash bombs and tear gas bombs, Lan Fan almost exclusively uses grenades. Edward is able to confirm her identity after being caught in one of her explosions, (recognizing the previous destruction she had caused, which nearly killed him).
* Minene Uryu from ''Manga/FutureDiary'', completely in sync with her reputation as a terrorist.
* In ''Manga/RurouniKenshin'', Sanosuke's former resistance comrade Katsuhiro Tsukioka employs this tactic, the anime ''Manga/GunsmithCats'', "Minnie" May Hopkins has a ''slight'' tendency to use home-made concussion grenades in inappropriate situations. However, she's [[ImprobableAimingSkills every bit as skilled in their use as Rally is with the aid handguns.]] A single one will just leave a couple of flint rings on his fingers gang members stunned for a minute or so. She can use three to ignite the fuses as and blow out a pursuing car's driveshaft. And when needed. Henya from she's really pissed off, she'll set off '''[[ThereIsNoKillLikeOverkill a dozen of them at once]]''', causing extensive damage to whatever building she's in (typically shown with a DiscretionShot of the Juppongatana uses dynamite sticks to both sustain his high-flying style outside of the building with all the windows breaking and attack his opponents.billowing out smoke).



* In ''Anime/PuellaMagiMadokaMagica'', Homura Akemi fights exclusively with pipebombs [[spoiler:in the first timeline]]. While very efficient, other [[MagicalGirl Puella Magis]] complained about possible collateral damage. Homura answered by adding guns to her arsenal. [[MoreDakka Lots and lots of guns.]]
* In ''Manga/RurouniKenshin'', Sanosuke's former resistance comrade Katsuhiro Tsukioka employs this tactic, with the aid of flint rings on his fingers to ignite the fuses as and when needed. Henya from the Juppongatana uses dynamite sticks to both sustain his high-flying style and attack his opponents.



* Minene Uryu from ''Manga/FutureDiary'', completely in sync with her reputation as a terrorist.
* In ''Anime/PuellaMagiMadokaMagica'', Homura Akemi fights exclusively with pipebombs [[spoiler:in the first timeline]]. While very efficient, other [[MagicalGirl Puella Magis]] complained about possible collateral damage. Homura answered by adding guns to her arsenal. [[MoreDakka Lots and lots of guns.]]
* Lan Fan and Fu from ''Manga/FullmetalAlchemist'' frequent the use of bombs in addition to hand-to-hand combat. While Fu uses various types of explosives such as flash bombs and tear gas bombs, Lan Fan almost exclusively uses grenades. Edward is able to confirm her identity after being caught in one of her explosions, (recognizing the previous destruction she had caused, which nearly killed him).
* ''Manga/{{Btooom}}'' almost exclusively uses bombs.
* In ''Manga/Brave10'', part of Benmaru's bag of tricks includes grenades enough for carpet bombing, despite being a poor abandoned child.



* There is a grenade-throwing IRA mercenary in the Comicbook/SinCity story ''Big Fat Kill''. He mentions that while he prefers using grenades, he'll use his knife against Dwight since he killed his friends. At that point, ItsPersonal.
* Franchise/SpiderMan's arch-enemy, the [[ComicBook/NormanOsborn Green Goblin]] and those who followed his designs all use pumpkin-shaped grenades as their weapon of choice. Though they will use explosives not shaped like pumpkins if necessary.



* Bombshell's WeaponOfChoice in ''ComicBook/SpyBoy''.



* There is a grenade-throwing IRA mercenary in the ''Comicbook/SinCity'' story ''Big Fat Kill''. He mentions that while he prefers using grenades, he'll use his knife against Dwight since he killed his friends. At that point, ItsPersonal.
* Franchise/SpiderMan's arch-enemy, the [[ComicBook/NormanOsborn Green Goblin]] and those who followed his designs all use pumpkin-shaped grenades as their weapon of choice. Though they will use explosives not shaped like pumpkins if necessary.
* Bombshell's WeaponOfChoice in ''ComicBook/SpyBoy''.



* In ''Fanfic/DreamingOfSunshine'', Shikako's first weapon-of-choice happens to be explosive tags and notes. Her reliance on them eventually morphs into a RunningGag.
* ''Fanfic/ThePiecesLieWhereTheyFell'': Rex the Diamond Dog is skilled at creating and using explosive potions.



* In ''Fanfic/DreamingOfSunshine'', Shikako's first weapon-of-choice happens to be explosive tags and notes. Her reliance on them eventually morphs into a RunningGag.
* ''Fanfic/ThePiecesLieWhereTheyFell'': Rex the Diamond Dog is skilled at creating and using explosive potions.



* In ''Literature/{{The Dark Tower|2004}}'', when we finally meet the Crimson King, [[spoiler: he's a shrieking old man whose only remaining weapon is his score of [[ShoutOut sneetches.]]]]



* In ''Literature/{{The Dark Tower|2004}}'', when we finally meet the Crimson King, [[spoiler: he's a shrieking old man whose only remaining weapon is his score of [[ShoutOut sneetches.]]]]



* ''VideoGame/OrcsMustDie2'' features two of these. The Dwarven Guardians (who aid the player) and the Gnoll Grenadiers. The former will stand largely stationary and lob grenades a medium distance at approaching foes (switching to their hammers when in melee) while the latter will sprint around the map lobbing grenades at Guardians and the Player(s).
* All three playable characters from ''VideoGame/ResonanceOfFate'' can equip the "Grenade Box", which allows them to throw grenades, [[ElementalRockPaperScissors elemental grenades]], {{Molotov Cocktail}}s, or even ''dog shit''.
* Jin from ''VideoGame/{{Persona 3}}'' uses grenades as his weapon of choice.
* Alfred Schrödinger from ''VideoGame/{{Wild ARMs 3}}'' uses explosives both in and out of battle.
* Ray in ''VideoGame/CallOfJuarezBoundInBlood'' can throw dynamite sticks (Thomas can't).
* In ''VideoGame/TimeSplittersFuturePerfect'', enemies can only carry one weapon at a time and grenades are treated as a specific weapon (compared to ''VideoGame/TimeSplitters2'', which had some weapons with underslung launchers and various mines[[note]]Which were essentially {{Sticky Bomb}}s that came in timed, remote control and mine varieties.[[/note]] but otherwise lacked them, probably because explosions were [[GameBreaker always an instant kill]]). Meaning any equipped with grenades will only use grenades. This is {{lampshade|Hanging}}d in story mode;
-->'''Mook Officer:''' Grenadiers; [[CaptainObvious Use your grenades!]]
* Everyone in ''VideoGame/TeamFortressClassic'' has some sort of grenade tailored to their class, and gameplay styles were generated from using them. In ''VideoGame/TeamFortress2'', only the Demoman lobs grenades around, and they never throw them.
* Multiple characters in ''VideoGame/{{Bomberman}}'', including the eponymous character, as one might guess from the title.



* Multiple characters in ''VideoGame/{{Bomberman}}'', including the eponymous character, as one might guess from the title.
* ''VideoGame/{{Bug}}'':
** The first boss, a snail... which grew a helicopter out of its shell, flew, and started dropping increasingly deadly bombs all over the arena.
** The second world had ''literal'' army ants that shot out grenades from their tails. At one point you have to fight a miniboss version of them that had a hard-to-avoid GrenadeSpam attack.
* Suminagashi from ''VideoGame/BushidoBlade 2'' uses three small bombs as his subweapon.
* Ray in ''VideoGame/CallOfJuarezBoundInBlood'' can throw dynamite sticks (Thomas can't).



* In ''VideoGame/ChackNPop'', Chack'n (who happens to be a cutesy WaddlingHead) attacks by tossing smoke bombs to either side.
* In ''VideoGame/FalloutNewVegas'', one can encounter the Powder Gangers, a gang of escaped convicts who favor dynamite and are not afraid to throw it around liberally and in large quantities. Then there's the Boomers, who go from merely favoring bombing everything that opposes them to building a sort of cult of explosives. And it is totally possible to create an explosives expert, throwing dynamite and grenades, then moving to grenade launchers and even a Fat Man (portable miniature nuke launcher), with the added benefit of being able to plant/disarm mines more effectively.
** The ''Gun Runners Arsenal'' {{DLC}} includes the aptly-named "Mad Bomber" perk which unlocks more recipes for homemade explosives, culminating in the Fat Mine, a Fat Man mini-nuke retrofitted into a proximity mine.
* The Engineer profession in ''VideoGame/GuildWars2'' can equip a backpack full of assorted types of grenades, throwing between two and six with every use.



* ''VideoGame/XCom'' soldiers can specialize in grenades, but the game's limit on items that can be carried to the battlefield makes it rather impractical. Aliens make very powerful grenades and sometimes carry no other weapons.
** ''VideoGame/XCOMEnemyUnknown'' makes this more difficult to pull off, as you're initially limited to one grenade, though in the core game you can equip two (same or different, doesn't matter) on a Support with Deep Pockets, and a Heavy with Grenadier gives them two uses of an equipped grenade and makes them a bit more powerful (by 1 point). However, the ''Enemy Within'' ExpansionPack added the "Tactical Rigging" Foundry upgrade, that gives the base game's Deep Pockets to ''everyone'', and Deep Pockets was re-tooled to give items one extra use, which includes grenades. What's more, if you have the "Training Roulette" Second Wave option enabled, a soldier can get both Deep Pockets and Grenadier. That equals ''six'' grenades that, if Frag or Needle, can one-shot Thin Men in Classic difficulty or below, and if Alien, each hurt like a Heavy's regular launcher's rockets but don't need both action points to use and don't have a 10% chance to miss the targeted location[[note]]though they suffer from a shorter launch range[[/note]].
** The ''Long War'' mod for ''Enemy Unknown'' brings this UpToEleven with the [[TheEngineer Engineer]] class, descended from the Support. With proper upgrades, they can carry 9 grenades of any kind (3 per slot), 2 free smoke grenades, 3 free battle scanners, and throw all of them 70% further. Alternatively, they can trade 50% (additive) of the extra throwing distance for a [[StuffBlowingUp rocket launcher]] or the homing Blaster Launcher, allowing them to pack even more explosives. [[NintendoHard And it's quite possible]] for missions to give ample cause to use up ''all'' of those.
** Grenadiers in ''Videogame/XCOM2'' can get the Salvo skill. This means that launching a grenade (or using whatever weapon's mounted on the heavy armor they're wearing) doesn't end the turn, so they can do it and then do something else, including sending another grenade down range.
* ''VideoGame/{{Bug}}'':
** The first boss, a snail... which grew a helicopter out of its shell, flew, and started dropping increasingly deadly bombs all over the arena.
** The second world had ''literal'' army ants that shot out grenades from their tails. At one point you have to fight a miniboss version of them that had a hard-to-avoid GrenadeSpam attack.
* ''[[VideoGame/SoulSeries Soulcalibur III]]'' has the [[KnifeNut Dagger]] Create-a-Character style use a small bomb in several of its moves. It is used officially by the MagnificentBastard Chester from the AlternateContinuity mode ''Chronicles of the Sword''.
* [[{{Heel}} Rip Saber]] from ''[[VideoGame/SaturdayNightSlamMasters Slam Masters II]]'', who uses hand grenades against his fellow wrestler rivals.

to:

* ''VideoGame/XCom'' soldiers can specialize in grenades, but the game's limit on items that can be carried to the battlefield makes it rather impractical. Aliens make very powerful grenades and sometimes carry no other weapons.
** ''VideoGame/XCOMEnemyUnknown'' makes this more difficult to pull off, as you're initially limited to one grenade, though in the core game you can equip two (same or different, doesn't matter) on a Support with Deep Pockets, and a Heavy with Grenadier gives them two uses of an equipped grenade and makes them a bit more powerful (by 1 point). However, the ''Enemy Within'' ExpansionPack added the "Tactical Rigging" Foundry upgrade, that gives the base game's Deep Pockets to ''everyone'', and Deep Pockets was re-tooled to give items one extra use, which includes grenades. What's more, if you have the "Training Roulette" Second Wave option enabled, a soldier can get both Deep Pockets and Grenadier. That equals ''six'' grenades that, if Frag or Needle, can one-shot Thin Men in Classic difficulty or below, and if Alien, each hurt like a Heavy's regular launcher's rockets but don't need both action points to use and don't have a 10% chance to miss the targeted location[[note]]though they suffer from a shorter launch range[[/note]].
**
The ''Long War'' mod for ''Enemy Unknown'' brings this UpToEleven with the [[TheEngineer Engineer]] class, descended from the Support. With proper upgrades, they Knight class in ''VideoGame/KingArthursGold'' can carry 9 grenades of any kind (3 per slot), 2 free smoke grenades, 3 free battle scanners, and throw all of them 70% further. Alternatively, they can trade 50% (additive) of the extra throwing distance for a [[StuffBlowingUp rocket launcher]] or the homing Blaster Launcher, allowing them up to pack even more explosives. [[NintendoHard And it's quite possible]] for missions to give ample cause to use up ''all'' of those.
** Grenadiers in ''Videogame/XCOM2'' can get the Salvo skill. This means that launching a grenade (or using whatever weapon's mounted on the heavy armor they're wearing) doesn't end the turn, so they can do it and then do something else, including sending another grenade down range.
* ''VideoGame/{{Bug}}'':
** The first boss, a snail...
three bombs, which grew a helicopter out of its shell, flew, explode in VideoGame/{{Bomberman}} fashion and started dropping increasingly deadly bombs all over destroy both blocks and enemy units. Interestingly, the arena.
** The second world had ''literal'' army ants that shot out grenades from their tails. At one point you have to fight a miniboss version of them that had a hard-to-avoid GrenadeSpam attack.
* ''[[VideoGame/SoulSeries Soulcalibur III]]'' has the [[KnifeNut Dagger]] Create-a-Character style use a small bomb in several of its moves. It is used officially
thrower can be hit by the MagnificentBastard Chester explosion (to facilitate [[RocketJump bomb-jumping]]) but not other teammates.
* The Napalm Bomber
from UsefulNotes/GameBoy's ''VideoGame/KungFuMaster'' uses incendiary rounds as his gimmick.
* ''VideoGame/LeagueOfLegends'' has Ziggs,
the AlternateContinuity mode ''Chronicles Hexplosives Expert. He fits this trope to a T - he carries such a huge amount of the Sword''.
[[CartoonBomb bombs]] that, being a yordle, a member of a teensy furry race, he is more bomb than animal (by mass). He throws them as his basic attack and two of his abilities, one of which produces a whole cluster of them. His ability repertoire is closed by a remotely detonate-able satchel charge and a [[NamesToRunAwayFromReallyFast Mega Inferno Bomb,]] which is powerful enough to produce a mushroom cloud.
* [[{{Heel}} Rip Saber]] The Thief AssistCharacter from ''[[VideoGame/SaturdayNightSlamMasters Slam Masters II]]'', who uses hand grenades ''VideoGame/MagicSword'' throws bombs at a high angle, making him somewhat effective against his fellow wrestler rivals.airborne threats.



* From ''VideoGame/PanzerBandit'', playable character [[GunsAkimbo Ein]] can throw bombs two-at-a-time or roll a single one towards his target. His MirrorBoss Tsuvai can only throw two bombs in a close mortar-like angle. BigBad Dr. Farado has a SpiderTank whose best move is to ''vomit'' a dozen bombs into the enemy.
* The Thief AssistCharacter from ''VideoGame/MagicSword'' throws bombs at a high angle, making him somewhat effective against airborne threats.
* ''VideoGame/TwistedMetal'' has both the Ricochet (a big spherical black bomb that sends enemies flying when hit) and Remote (more straightforward remote-controlled bomb) pickups introduced in the second game.

to:

* ''Franchise/MegaMan''
**
From ''VideoGame/PanzerBandit'', playable character [[GunsAkimbo Ein]] can throw bombs two-at-a-time or roll a single one towards his target. His MirrorBoss Tsuvai can only throw two bombs in a close mortar-like angle. BigBad Dr. Farado has a SpiderTank whose best move is to ''vomit'' a dozen bombs into the enemy.
* The Thief AssistCharacter from ''VideoGame/MagicSword'' throws bombs at a high angle, making him somewhat effective against airborne threats.
* ''VideoGame/TwistedMetal'' has both the Ricochet (a big spherical black bomb
''VideoGame/MegaManClassic'' series there are several Robot Masters, like Bomb Man (''[[VideoGame/MegaMan1 1]]''), Crash Man (''[[VideoGame/MegaMan2 2]]''), Napalm Man (''[[VideoGame/MegaMan5 5]]''), Burst Man (''[[VideoGame/MegaMan7 7]]''), Grenade Man (''[[VideoGame/MegaMan8 8]]''), Commando Man (''[[VideoGame/MegaMan10 10]]''), and Blast Man (''[[VideoGame/MegaMan11 11]]'').
** There are tons of different explosives
that sends enemies flying when hit) and Remote (more straightforward remote-controlled bomb) pickups introduced can be utilized in the second game.''VideoGame/MegaManBattleNetwork'' series, including grenades, mines, {{time bomb}}s, {{cartoon bomb}}s and more. Some e-Reader cards [[DummiedOut (Which were regrettably removed in the US versions)]] even allowed Mega Man to replace his standard charged shot with one of the aforementioned explosives.



* Suminagashi from ''VideoGame/BushidoBlade 2'' uses three small bombs as his subweapon.
* The Napalm Bomber from UsefulNotes/GameBoy's ''VideoGame/KungFuMaster'' uses incendiary rounds as his gimmick.

to:

* Suminagashi from ''VideoGame/BushidoBlade 2'' uses three small ''VideoGame/OrcsMustDie2'' features two of these. The Dwarven Guardians (who aid the player) and the Gnoll Grenadiers. The former will stand largely stationary and lob grenades a medium distance at approaching foes (switching to their hammers when in melee) while the latter will sprint around the map lobbing grenades at Guardians and the Player(s).
* From ''VideoGame/PanzerBandit'', playable character [[GunsAkimbo Ein]] can throw
bombs two-at-a-time or roll a single one towards his target. His MirrorBoss Tsuvai can only throw two bombs in a close mortar-like angle. BigBad Dr. Farado has a SpiderTank whose best move is to ''vomit'' a dozen bombs into the enemy.
* Jin from ''VideoGame/{{Persona 3}}'' uses grenades
as his subweapon.
weapon of choice.
* The Napalm Bomber All three playable characters from UsefulNotes/GameBoy's ''VideoGame/KungFuMaster'' ''VideoGame/ResonanceOfFate'' can equip the "Grenade Box", which allows them to throw grenades, [[ElementalRockPaperScissors elemental grenades]], {{Molotov Cocktail}}s, or even ''dog shit''.
* [[{{Heel}} Rip Saber]] from ''[[VideoGame/SaturdayNightSlamMasters Slam Masters II]]'', who
uses incendiary rounds as hand grenades against his gimmick.fellow wrestler rivals.
* ''[[VideoGame/SoulSeries Soulcalibur III]]'' has the [[KnifeNut Dagger]] Create-a-Character style use a small bomb in several of its moves. It is used officially by the MagnificentBastard Chester from the AlternateContinuity mode ''Chronicles of the Sword''.
* Doctrine Dark from ''VideoGame/StreetFighterEX'' is themed around using bombs in several ways. And [[RazorFloss wire. Lots of wire]]. He shares his weapon choice with fellow mercenary Rolento from ''VideoGame/FinalFight'' and ''VideoGame/StreetFighterAlpha''. Rolento though adds a tonfa and uses a very fast, acrobatic style. Ibuki gains this ability with her V-Trigger in V, ironically she is also associated with Rolento through her team with him in ''SFXT''.
* One of the [[DualBoss twin]] Smith Bros. in ''VideoGame/SunsetRiders'' is this, chucking bombs at you while the other [[PyroManiac does the same with candles to try to set you on fire]].
* Everyone in ''VideoGame/TeamFortressClassic'' has some sort of grenade tailored to their class, and gameplay styles were generated from using them. In ''VideoGame/TeamFortress2'', only the Demoman lobs grenades around, and they never throw them.



* ''Franchise/MegaMan''
** From the ''VideoGame/MegaManClassic'' series there are several Robot Masters, like Bomb Man (''[[VideoGame/MegaMan1 1]]''), Crash Man (''[[VideoGame/MegaMan2 2]]''), Napalm Man (''[[VideoGame/MegaMan5 5]]''), Burst Man (''[[VideoGame/MegaMan7 7]]''), Grenade Man (''[[VideoGame/MegaMan8 8]]''), Commando Man (''[[VideoGame/MegaMan10 10]]''), and Blast Man (''[[VideoGame/MegaMan11 11]]'').
** There are tons of different explosives that can be utilized in the ''VideoGame/MegaManBattleNetwork'' series, including grenades, mines, {{time bomb}}s, {{cartoon bomb}}s and more. Some e-Reader cards [[DummiedOut (Which were regrettably removed in the US versions)]] even allowed Mega Man to replace his standard charged shot with one of the aforementioned explosives.
* Doctrine Dark from ''VideoGame/StreetFighterEX'' is themed around using bombs in several ways. And [[RazorFloss wire. Lots of wire]]. He shares his weapon choice with fellow mercenary Rolento from ''VideoGame/FinalFight'' and ''VideoGame/StreetFighterAlpha''. Rolento though adds a tonfa and uses a very fast, acrobatic style. Ibuki gains this ability with her V-Trigger in V, ironically she is also associated with Rolento through her team with him in ''SFXT''.
* One of the [[DualBoss twin]] Smith Bros. in ''VideoGame/SunsetRiders'' is this, chucking bombs at you while the other [[PyroManiac does the same with candles to try to set you on fire]].
* The Engineer profession in ''VideoGame/GuildWars2'' can equip a backpack full of assorted types of grenades, throwing between two and six with every use.
* The Knight class in ''VideoGame/KingArthursGold'' can carry up to three bombs, which explode in VideoGame/{{Bomberman}} fashion and destroy both blocks and enemy units. Interestingly, the thrower can be hit by the explosion (to facilitate [[RocketJump bomb-jumping]]) but not other teammates.
* ''VideoGame/LeagueOfLegends'' has Ziggs, the Hexplosives Expert. He fits this trope to a T - he carries such a huge amount of [[CartoonBomb bombs]] that, being a yordle, a member of a teensy furry race, he is more bomb than animal (by mass). He throws them as his basic attack and two of his abilities, one of which produces a whole cluster of them. His ability repertoire is closed by a remotely detonate-able satchel charge and a [[NamesToRunAwayFromReallyFast Mega Inferno Bomb,]] which is powerful enough to produce a mushroom cloud.
* In ''VideoGame/FalloutNewVegas'', one can encounter the Powder Gangers, a gang of escaped convicts who favor dynamite and are not afraid to throw it around liberally and in large quantities. Then there's the Boomers, who go from merely favoring bombing everything that opposes them to building a sort of cult of explosives. And it is totally possible to create an explosives expert, throwing dynamite and grenades, then moving to grenade launchers and even a Fat Man (portable miniature nuke launcher), with the added benefit of being able to plant/disarm mines more effectively.
** The ''Gun Runners Arsenal'' {{DLC}} includes the aptly-named "Mad Bomber" perk which unlocks more recipes for homemade explosives, culminating in the Fat Mine, a Fat Man mini-nuke retrofitted into a proximity mine.
* In ''Chack'n Pop'', Chack'n (who happens to be a cutesy WaddlingHead) attacks by tossing smoke bombs to either side.

to:

* ''Franchise/MegaMan''
** From the ''VideoGame/MegaManClassic'' series there are several Robot Masters, like Bomb Man (''[[VideoGame/MegaMan1 1]]''), Crash Man (''[[VideoGame/MegaMan2 2]]''), Napalm Man (''[[VideoGame/MegaMan5 5]]''), Burst Man (''[[VideoGame/MegaMan7 7]]''), Grenade Man (''[[VideoGame/MegaMan8 8]]''), Commando Man (''[[VideoGame/MegaMan10 10]]''), and Blast Man (''[[VideoGame/MegaMan11 11]]'').
** There are tons of different explosives that
In ''VideoGame/TimeSplittersFuturePerfect'', enemies can be utilized in the ''VideoGame/MegaManBattleNetwork'' series, including grenades, mines, {{time bomb}}s, {{cartoon bomb}}s and more. Some e-Reader cards [[DummiedOut (Which were regrettably removed in the US versions)]] even allowed Mega Man to replace his standard charged shot with only carry one of the aforementioned explosives.
* Doctrine Dark from ''VideoGame/StreetFighterEX'' is themed around using bombs in several ways. And [[RazorFloss wire. Lots of wire]]. He shares his
weapon choice with fellow mercenary Rolento from ''VideoGame/FinalFight'' at a time and ''VideoGame/StreetFighterAlpha''. Rolento though adds grenades are treated as a tonfa and uses a very fast, acrobatic style. Ibuki gains this ability with her V-Trigger in V, ironically she is also associated with Rolento through her team with him in ''SFXT''.
* One of the [[DualBoss twin]] Smith Bros. in ''VideoGame/SunsetRiders'' is this, chucking bombs at you while the other [[PyroManiac does the same with candles
specific weapon (compared to try to set you on fire]].
* The Engineer profession in ''VideoGame/GuildWars2'' can equip a backpack full of assorted types of grenades, throwing between two and six with every use.
* The Knight class in ''VideoGame/KingArthursGold'' can carry up to three bombs,
''VideoGame/TimeSplitters2'', which explode in VideoGame/{{Bomberman}} fashion and destroy both blocks and enemy units. Interestingly, the thrower can be hit by the explosion (to facilitate [[RocketJump bomb-jumping]]) but not other teammates.
* ''VideoGame/LeagueOfLegends'' has Ziggs, the Hexplosives Expert. He fits this trope to a T - he carries such a huge amount of [[CartoonBomb bombs]] that, being a yordle, a member of a teensy furry race, he is more bomb than animal (by mass). He throws them as his basic attack and two of his abilities, one of which produces a whole cluster of them. His ability repertoire is closed by a remotely detonate-able satchel charge and a [[NamesToRunAwayFromReallyFast Mega Inferno Bomb,]] which is powerful enough to produce a mushroom cloud.
* In ''VideoGame/FalloutNewVegas'', one can encounter the Powder Gangers, a gang of escaped convicts who favor dynamite and are not afraid to throw it around liberally and in large quantities. Then there's the Boomers, who go from merely favoring bombing everything that opposes them to building a sort of cult of explosives. And it is totally possible to create an explosives expert, throwing dynamite and grenades, then moving to grenade
had some weapons with underslung launchers and even various mines[[note]]Which were essentially {{Sticky Bomb}}s that came in timed, remote control and mine varieties.[[/note]] but otherwise lacked them, probably because explosions were [[GameBreaker always an instant kill]]). Meaning any equipped with grenades will only use grenades. This is {{lampshade|Hanging}}d in story mode;
-->'''Mook Officer:''' Grenadiers; [[CaptainObvious Use your grenades!]]
* ''VideoGame/TwistedMetal'' has both the Ricochet (a big spherical black bomb that sends enemies flying when hit) and Remote (more straightforward remote-controlled bomb) pickups introduced in the second game.
* Alfred Schrödinger from ''VideoGame/{{Wild ARMs 3}}'' uses explosives both in and out of battle.
* ''VideoGame/XCom'' soldiers can specialize in grenades, but the game's limit on items that can be carried to the battlefield makes it rather impractical. Aliens make very powerful grenades and sometimes carry no other weapons.
** ''VideoGame/XCOMEnemyUnknown'' makes this more difficult to pull off, as you're initially limited to one grenade, though in the core game you can equip two (same or different, doesn't matter) on
a Fat Man (portable miniature nuke launcher), Support with Deep Pockets, and a Heavy with Grenadier gives them two uses of an equipped grenade and makes them a bit more powerful (by 1 point). However, the ''Enemy Within'' ExpansionPack added the "Tactical Rigging" Foundry upgrade, that gives the base game's Deep Pockets to ''everyone'', and Deep Pockets was re-tooled to give items one extra use, which includes grenades. What's more, if you have the "Training Roulette" Second Wave option enabled, a soldier can get both Deep Pockets and Grenadier. That equals ''six'' grenades that, if Frag or Needle, can one-shot Thin Men in Classic difficulty or below, and if Alien, each hurt like a Heavy's regular launcher's rockets but don't need both action points to use and don't have a 10% chance to miss the targeted location[[note]]though they suffer from a shorter launch range[[/note]].
** The ''Long War'' mod for ''Enemy Unknown'' brings this UpToEleven
with the added benefit of being able to plant/disarm mines more effectively.
** The ''Gun Runners Arsenal'' {{DLC}} includes
[[TheEngineer Engineer]] class, descended from the aptly-named "Mad Bomber" perk which unlocks more recipes for homemade explosives, culminating in the Fat Mine, a Fat Man mini-nuke retrofitted into a proximity mine.
* In ''Chack'n Pop'', Chack'n (who happens to be a cutesy WaddlingHead) attacks by tossing
Support. With proper upgrades, they can carry 9 grenades of any kind (3 per slot), 2 free smoke bombs grenades, 3 free battle scanners, and throw all of them 70% further. Alternatively, they can trade 50% (additive) of the extra throwing distance for a [[StuffBlowingUp rocket launcher]] or the homing Blaster Launcher, allowing them to either side.pack even more explosives. [[NintendoHard And it's quite possible]] for missions to give ample cause to use up ''all'' of those.
** Grenadiers in ''Videogame/XCOM2'' can get the Salvo skill. This means that launching a grenade (or using whatever weapon's mounted on the heavy armor they're wearing) doesn't end the turn, so they can do it and then do something else, including sending another grenade down range.


















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* ''Webcomic/GirlGenius'': Larana carries pipe bombs with her on adventures which she uses as her primary weapon.

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