Follow TV Tropes

Following

History Main / SquadControls

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''VideoGame/MountAndBlade'' games use a system like the one described to allow the player character to control their warband. The player can even give different groups of soldiers different orders -- which is handy, as the "squad" can range in size from just a few guys up to well over a hundred soldiers.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Pikmin'' is built around this trope. The plot follows Captain Olimar (later games include Louie) being stranded on a planet (implied to be Earth itself) trying to achive his objectives using small aliens in a world filled with all kinds of dangerous creatures and Eldritch Abominations. The main gameplay is about ordering these animal/plant hybrids to attack enemies, getting items, build things and even commiting suicide.

to:

* ''VideoGame/Pikmin'' ''{{Pikmin}}'' is built around this trope. The plot follows Captain Olimar (later games include Louie) being stranded on a planet (implied to be Earth itself) trying to achive his objectives using small aliens in a world filled with all kinds of dangerous creatures and Eldritch Abominations. The main gameplay is about ordering these animal/plant hybrids to attack enemies, getting items, build things and even commiting suicide.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Pikmin'' is built around this trope. The plot follows Captain Olimar (later games include Louie) being stranded on a planet (implied to be Earth itself) trying to achive his objectives using small aliens in a world filled with all kinds of dangerous creatures and Eldritch Abominations. The main gameplay is about ordering these animal/plant hybrids to attack enemies, getting items, build things and even commiting suicide.

Changed: 241

Removed: 259

Is there an issue? Send a MessageReason:
None


* Pretty much any TacticalShooter.
* ''VideoGame/{{Half-Life 2}}'', when you're accompanied by resistance fighters. The antlions have something similar, but limited to "heel" and "fetch", in that they are attracted to an item you can throw at targets.
** Unfortunately, there is no "Stay" order.

to:

* Pretty much any TacticalShooter.
* ''VideoGame/{{Half-Life 2}}'', when you're accompanied by resistance fighters. The antlions have something similar, but limited to "heel" and "fetch", in that they are attracted to an item you can throw at targets.
**
targets. Unfortunately, there is no "Stay" order.
Is there an issue? Send a MessageReason:
Word Cruft removal


* Similarly to AC, ''Tom Clancy's Videogame/{{HAWX}}'' has a simple system where your wingmen can be set to offensive or defensive mode.

to:

* Similarly to AC, ''Tom Clancy's Videogame/{{HAWX}}'' has a simple system where your wingmen can be set to offensive or defensive mode.
Is there an issue? Send a MessageReason:
None


* ''CityOfHeroes'' has this for the Mastermind class so they can control their pets. The player can set both the stance (aggressive, defensive, passive) and the specific command (follow, attack, go to, stay). Any damage the Mastermind takes is split among the Mastermind and any nearby pets that are in Defensive-Follow (specifically known as "Body Guard Mode"). With their full array of minions acting as bodyguards, a Mastermind can act as a surprisingly effective tank, especially if they are able to heal themselves and their minions to keep the effect going. The downside is that AoE attacks end up hitting the minions even harder (as they take normal damage, plus their share of the master's).

to:

* ''CityOfHeroes'' has this for the Mastermind class so they can control their pets. The player can set both the stance (aggressive, defensive, passive) and the specific command (follow, attack, go to, stay). Any damage the Mastermind takes is split among the Mastermind and any nearby pets that are in Defensive-Follow (specifically known as "Body Guard Mode"). With their full array of minions acting as bodyguards, a Mastermind can act as a surprisingly effective tank, especially if they are able to heal themselves and their minions to keep the effect going. The downside is that AoE [=AoE=] attacks end up hitting the minions even harder (as they take normal damage, plus their share of the master's).
Is there an issue? Send a MessageReason:
None


* ''MassEffect'' includes very simple squad controls (hold, advance, and heel) on the RingMenu: the Q and E keys ordered one of your two squadmates either to move in the direction Shepard is pointing or to attack a selected enemy, possibly with a special ability.

to:

* ''MassEffect'' ''Franchise/MassEffect'' includes very simple squad controls (hold, advance, and heel) on the RingMenu: the Q and E keys ordered one of your two squadmates either to move in the direction Shepard is pointing or to attack a selected enemy, possibly with a special ability.
Is there an issue? Send a MessageReason:
None


* ''Pigskin'' features a very simple version of this: by pressing a button during play, one can rotate through a list of "strategies" that all AI-controlled teammates will follow. This is the kind of SportsGame where one of the strategies has each teammate attack his nearest opponent.

to:

* ''Pigskin'' features a very simple version of this: by pressing a button during play, one can rotate through a list of "strategies" that all AI-controlled teammates will follow. This follow (this is the kind of SportsGame where one of the strategies has [[UnnecessaryRoughness each teammate attack his nearest opponent.opponent]]).
Is there an issue? Send a MessageReason:
None


* ''Pigskin'' features a very simple version of this: by pressing a button during play, one can rotate through a list of "strategies" that all AI-controlled teammates will follow.

to:

* ''Pigskin'' features a very simple version of this: by pressing a button during play, one can rotate through a list of "strategies" that all AI-controlled teammates will follow. This is the kind of SportsGame where one of the strategies has each teammate attack his nearest opponent.
Is there an issue? Send a MessageReason:
None


* ''Pigskin'' features a single-button version of this. Pressing the button during play rotates through a set of "strategies" for AI-controlled teammates.

to:

* ''Pigskin'' features a single-button very simple version of this. Pressing the this: by pressing a button during play rotates play, one can rotate through a set list of "strategies" for that all AI-controlled teammates.teammates will follow.
Is there an issue? Send a MessageReason:
None



to:

* ''Pigskin'' features a single-button version of this. Pressing the button during play rotates through a set of "strategies" for AI-controlled teammates.
Is there an issue? Send a MessageReason:
None


* ''DungeonCrawl'': Any allies you have can be given simple commands with the Talk button, like 'follow me', 'wait here', 'attack target', etc.

to:

* ''DungeonCrawl'': ''VideoGame/DungeonCrawl'': Any allies you have can be given simple commands with the Talk button, like 'follow me', 'wait here', 'attack target', etc.
Is there an issue? Send a MessageReason:
None


* '''Sit/Stand/Lie Down''': Some games give you control over your teammates' CrouchAndProne stance.

to:

* '''Sit/Stand/Lie Down''': Some games give you control over your teammates' CrouchAndProne stance, if they don't just copy your current stance.
Is there an issue? Send a MessageReason:
None


* ''StarWarsRepublicCommando''.

to:

* ''StarWarsRepublicCommando''.''VideoGame/StarWarsRepublicCommando''.

Added: 234

Changed: 154

Is there an issue? Send a MessageReason:
None


* Similarly to AC, ''Tom Clancy's {{HAWX}}'' has a simple system where your wingmen can be set to offensive or defensive mode.

to:

* Similarly to AC, ''Tom Clancy's {{HAWX}}'' Videogame/{{HAWX}}'' has a simple system where your wingmen can be set to offensive or defensive mode.



* In ''Blazing Angels: Squadrons of WWII'', you have the ability to make your team do things such as repair your plane or fly ahead to attack the enemies.

to:

* In ''Blazing Angels: ''BlazingAngels: Squadrons of WWII'', you have the ability to make your team do things such as repair your plane or fly ahead to attack the enemies.




to:

* ''DungeonCrawl'': Any allies you have can be given simple commands with the Talk button, like 'follow me', 'wait here', 'attack target', etc.
** You can also control what kinds of items your intelligent allies will pick up, like whether you want them to pick up anything they find or just the stuff that you drop (mindless allies like the undead still won't pick up anything).
Is there an issue? Send a MessageReason:
None


* Similarly to AC, ''Tom Clancy's HAWX'' has a simple system where your wingmen can be set to offensive or defensive mode.

to:

* Similarly to AC, ''Tom Clancy's HAWX'' {{HAWX}}'' has a simple system where your wingmen can be set to offensive or defensive mode.



* The first ''KingdomHearts'' game used the Triangle button to call your allies onto the same target.

to:

* The first ''KingdomHearts'' ''VideoGame/KingdomHearts'' game used the Triangle button to call your allies onto the same target.



* ''{{Overlord}}'' has the commands Sweep (the whole cluster of [[PlayerMooks minions]] follows your cursor, smashing, killing or looting anything they find along the way), Send (minions charge either straight ahead or towards a selected target, again smashing, killing and looting) and Return. These commands can be used for anything from a single minion to the whole horde.

to:

* ''{{Overlord}}'' ''VideoGame/{{Overlord}}'' has the commands Sweep (the whole cluster of [[PlayerMooks minions]] follows your cursor, smashing, killing or looting anything they find along the way), Send (minions charge either straight ahead or towards a selected target, again smashing, killing and looting) and Return. These commands can be used for anything from a single minion to the whole horde.




to:

* In ''VideoGame/{{Evolva}}'', you can tell the Genohunters to go a certain place, hold, follow you again, pick up an item or attack a certain target.
Is there an issue? Send a MessageReason:
None


A {{Video Game Interface Element|s}} element that allows the player to issue a limited number of predefined orders to their AI teammates. The ''[[AltumVidetur sine qua non]]'' of the squad-based TacticalShooter genre, it shows up in plenty of other genres as well (particularly in games which make use of ManualLeaderAIParty). Sometimes, you'll be able to do this in an EscortMission, which can make them a lot more bearable.

to:

A {{Video Game Interface Element|s}} element that allows the player to issue a limited number of predefined orders to their AI teammates. The ''[[AltumVidetur sine qua non]]'' of the squad-based TacticalShooter genre, it shows up in plenty of other genres as well (particularly in games which make use of ManualLeaderAIParty). Sometimes, you'll be able to do this in an EscortMission, which can make them a lot more bearable.

Changed: 62

Is there an issue? Send a MessageReason:
None


A {{Video Game Interface Element|s}} element that allows the player to issue a limited number of predefined orders to their AI teammates. The ''[[AltumVidetur sine qua non]]'' of the squad-based TacticalShooter genre, it shows up in plenty of other genres as well. Sometimes, you'll be able to do this in an EscortMission, which can make them a lot more bearable.

to:

A {{Video Game Interface Element|s}} element that allows the player to issue a limited number of predefined orders to their AI teammates. The ''[[AltumVidetur sine qua non]]'' of the squad-based TacticalShooter genre, it shows up in plenty of other genres as well.well (particularly in games which make use of ManualLeaderAIParty). Sometimes, you'll be able to do this in an EscortMission, which can make them a lot more bearable.
Is there an issue? Send a MessageReason:
None


* ''Day of Defeat'' (WorldWarTwo themed VideoGame/HalfLife mod) had pre-set communication with one's team -- both vocal and HandSignals supported in player model animations. What made Sturmbot one of the best bots (once you have waypoints) is that these guys understood every command and acted on them with adjustable probability.

to:

* ''Day of Defeat'' (WorldWarTwo themed VideoGame/HalfLife VideoGame/{{Half-Life}} mod) had pre-set communication with one's team -- both vocal and HandSignals supported in player model animations. What made Sturmbot one of the best bots (once you have waypoints) is that these guys understood every command and acted on them with adjustable probability.

Added: 330

Changed: 396

Removed: 141

Is there an issue? Send a MessageReason:
None


* ''HalfLife 2'', when you're accompanied by resistance fighters. The antlions have something similar, but limited to "heel" and "fetch", in that they are attracted to an item you can throw at targets.

to:

* ''HalfLife 2'', ''VideoGame/{{Half-Life 2}}'', when you're accompanied by resistance fighters. The antlions have something similar, but limited to "heel" and "fetch", in that they are attracted to an item you can throw at targets.



* ''Day of Defeat'' (WorldWarTwo themed VideoGame/HalfLife mod) had pre-set communication with one's team -- both vocal and HandSignals supported in player model animations. What made Sturmbot one of the best bots (once you have waypoints) is that these guys understood every command and acted on them with adjustable probability.



* ''Day of Defeat'' (WorldWarTwo themed HalfLife mod) had pre-set communication with one's team -- both vocal and HandSignals supported in player model animations. What made Sturmbot one of the best bots (once you have waypoints) is that these guys understood every command and acted on them with adjustable probability.
* ''VegaStrike'' have basic commands for the flightgroup, since there are both hired guns and extra ships one can purchase, carry and launch.

to:

* ''Day of Defeat'' (WorldWarTwo themed HalfLife mod) had pre-set communication with one's team -- both vocal and HandSignals supported in player model animations. What made Sturmbot one of the best bots (once you have waypoints) is that these guys understood every command and acted on them with adjustable probability.
* ''VegaStrike''
''VideoGame/VegaStrike'' have basic commands for the flightgroup, since there are both hired guns and extra ships one can purchase, carry and launch.
Is there an issue? Send a MessageReason:
None


* ''CityOfHeroes'' has this for the Mastermind class so they can control their pets.

to:

* ''CityOfHeroes'' has this for the Mastermind class so they can control their pets.
pets. The player can set both the stance (aggressive, defensive, passive) and the specific command (follow, attack, go to, stay). Any damage the Mastermind takes is split among the Mastermind and any nearby pets that are in Defensive-Follow (specifically known as "Body Guard Mode"). With their full array of minions acting as bodyguards, a Mastermind can act as a surprisingly effective tank, especially if they are able to heal themselves and their minions to keep the effect going. The downside is that AoE attacks end up hitting the minions even harder (as they take normal damage, plus their share of the master's).
Is there an issue? Send a MessageReason:
None


* The ''FireEmblem'' games set in [[FireEmblemTellius Tellius]] allow the team leader to give some basic orders to the other playable characters (In case you don't feel like moving them manually) and to the allied yellow units (Useful [[EscortMission if they have to survive]], just send them to a square away from enemies)

to:

* The ''FireEmblem'' games set in [[FireEmblemTellius [[VideoGame/FireEmblemTellius Tellius]] allow the team leader to give some basic orders to the other playable characters (In case you don't feel like moving them manually) and to the allied yellow units (Useful [[EscortMission if they have to survive]], just send them to a square away from enemies)
Is there an issue? Send a MessageReason:
I\'m sure the first game had this


* ''MassEffect2'' adds very simple squad controls to the RingMenu inherited from part one: the Q and E keys ordered one of your two squadmates either to move in the direction Shepard is pointing or to attack a selected enemy, possibly with a special ability.

to:

* ''MassEffect2'' adds ''MassEffect'' includes very simple squad controls to (hold, advance, and heel) on the RingMenu inherited from part one: RingMenu: the Q and E keys ordered one of your two squadmates either to move in the direction Shepard is pointing or to attack a selected enemy, possibly with a special ability.
Is there an issue? Send a MessageReason:
None


''(If your squad behaves [[ArtificialIntelligence particularly well]], we recommend rewarding them with a tasty treat, available from TropeCo. Particularly egregious instances of ArtificialStupidity should be corrected with a clear "NO" and a sharp smack on the nose [[FriendlyFireproof with a rifle butt]].''

to:

''(If your squad behaves [[ArtificialIntelligence particularly well]], we recommend rewarding them with a tasty treat, available from TropeCo. Particularly egregious instances of ArtificialStupidity should be corrected with a clear "NO" and a sharp smack on the nose [[FriendlyFireproof with a rifle butt]].''
)''
Is there an issue? Send a MessageReason:
None


[[spoiler:Why, yes, the above list is intentionally patterned after human-canine communication.]]

to:

[[spoiler:Why, yes, ''(If your squad behaves [[ArtificialIntelligence particularly well]], we recommend rewarding them with a tasty treat, available from TropeCo. Particularly egregious instances of ArtificialStupidity should be corrected with a clear "NO" and a sharp smack on the above list is intentionally patterned after human-canine communication.]]
nose [[FriendlyFireproof with a rifle butt]].''
Is there an issue? Send a MessageReason:
None


* '''Sic''': Your squad is ordered to attack a particular enemy, go to a location, or interact with an object; "Attack" or "Target".

to:

* '''Sic''': '''Sic 'Em''': Your squad is ordered to attack a particular enemy, go to a location, or interact with an object; "Attack" or "Target".
Is there an issue? Send a MessageReason:
None



to:

* '''Sit/Stand/Lie Down''': Some games give you control over your teammates' CrouchAndProne stance.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Similarly to AC, ''Tom Clancy's HAWX'' has a simple system where your wingmen can be set to offensive or defensive mode.
** On offensive mode, they attack the selected target first then autonomously hunt the map for enemies. If there are no enemies anywhere, they slowly circle at a comfortable altitude until someone to shoot comes onto the map.
** On defensive, they follow you around and generally stay out of the way until [[BerserkButton someone tries to get a radar lock on you or an AA gun starts firing in your general direction]], at which point they instantly start chasing the offender. Which means that yes, the AI is smart enough to do WildWeasel tactics with you as the bait.
Is there an issue? Send a MessageReason:
None


* The ''AceCombat'' series gave you control over your [[{{Wingman}} wingmen]] starting from the [[AceCombat5 fifth installment]]. Seeing how the game is about aerial combat, your options are usually "Concentrate Fire", "Disperse and Engage", and "Cover Me". You can also toggle permission to use special weapons.

to:

* The ''AceCombat'' series ''AceCombat5'', ''AceCombatZero'', and ''AceCombat6'' gave you control over your [[{{Wingman}} wingmen]] starting from the [[AceCombat5 fifth installment]].wingmen]]. Seeing how the game is about aerial combat, your options are usually "Concentrate Fire", "Disperse and Engage", and "Cover Me". You can also toggle permission to use special weapons. Unfortunately, in ''[=AC6=]'', the controls were already simplified compared to ''ACZ'' and this feature seems to have been abandoned completely in later ''AceCombat'' games (where the wingmen are completely AI-controlled).
Is there an issue? Send a MessageReason:
None


* ''FreedomFighters'', a 2003 third-person shooter, might have been the TropeCodifier.

to:

* ''FreedomFighters'', ''VideoGame/FreedomFighters'', a 2003 third-person shooter, might have been the TropeCodifier.

Top