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* ''VideoGame/FreedomFighters'', a 2003 third-person shooter, might have been the TropeCodifier.

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* ''VideoGame/FreedomFighters'', ''VideoGame/FreedomFighters2003'', a 2003 third-person shooter, might have been the TropeCodifier.

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* The ''VideoGame/DragonQuest'' games usually allow to give general commands to your other party members if you don't feel like giving them all commands, even if the main character isn't on the frontline (which helps with grinding). One stance focuses on healing, one on keeping the MC alive, one on killing the enemy as fast as possible with no regard to MP, etc.

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* The ''VideoGame/GundamVsSeries'' has a dedicated Command button used to order the AI around in single-player matches. The commands include Normal, Focus (target the same enemy as the player), Spread (target a different enemy), Assault (all-out attack) and Hide (total defense); if two humans fight each other, it's considered good etiquette to set your partner to Hide and make it a true 1-on-1. In matches without AI the button is used for communication (using preset phrases like "I'll back you up!", "I'm in trouble!", or "Good game!").





* The ''VideoGame/FireEmblem'' games set in [[VideoGame/FireEmblemTellius Tellius]] allow the team leader to give some basic orders to the other playable characters (In case you don't feel like moving them manually) and to the allied yellow units (useful [[EscortMission if they have to survive]], just send them to a square away from enemies).

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* The ''VideoGame/FireEmblem'' games set in [[VideoGame/FireEmblemTellius Tellius]] Tellius like ''VideoGame/FireEmblemPathOfRadiance'' allow the team leader to give some basic orders to the other playable characters (In case you don't feel like moving them manually) and to the allied yellow units (useful [[EscortMission if they have to survive]], just send them to a square away from enemies).


* The first ''VideoGame/KingdomHearts'' game uses the Triangle button to call your allies onto the same target.

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* The first ''VideoGame/KingdomHearts'' game ''VideoGame/KingdomHeartsI'' uses the Triangle button to call your allies onto the same target.


* ''Day of Defeat'' (UsefulNotes/WorldWarII-themed VideoGame/HalfLife mod) has pre-set communication with one's team--both vocal and HandSignals supported in player model animations. What made Sturmbot one of the best bots (once you have waypoints) is that these guys understood every command and acted on them with adjustable probability.

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* ''Day of Defeat'' ''VideoGame/DayOfDefeat'' (UsefulNotes/WorldWarII-themed VideoGame/HalfLife mod) has pre-set communication with one's team--both vocal and HandSignals supported in player model animations. What made Sturmbot one of the best bots (once you have waypoints) is that these guys understood every command and acted on them with adjustable probability.



* The ''VideoGame/{{Freespace}}'' series has a relatively sophisticated example, with [[PlayerCharacter Alpha 1]] being authorized to send wingmates to attack or protect specific targets or [[SubsystemDamage subsystems]], attack at will, form up, or [[{{Hyperspace}} return to base]]. Curiously, transport ships can receive orders to dock with large vessels, though this capability was never used in either game - though it's put to good use in some custom campaigns, such as the rescue mission in ''[[GameMod Bem Cavalgar]]''.

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* The ''VideoGame/{{Freespace}}'' series has a relatively sophisticated example, with [[PlayerCharacter Alpha 1]] being authorized to send wingmates to attack or protect specific targets or [[SubsystemDamage subsystems]], {{subsystem|Damage}}s, attack at will, form up, or [[{{Hyperspace}} return to base]]. Curiously, transport ships can receive orders to dock with large vessels, though this capability was never used in either game - though it's put to good use in some custom campaigns, such as the rescue mission in ''[[GameMod Bem Cavalgar]]''.


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* Dogs and cats in ''VideoGame/{{Minecraft}}'' can be instructed to sit so that they will not follow you around. Dogs that follow you will additionally attack any mob that you are attacking.
* In ''VideoGame/{{Warframe}}'', player-deployed spectres and syndicate agents can be instructed to hold position or to follow you by pressing the context button in their vicinity.


* ''VideoGame/HalfLife2'', when you're accompanied by resistance fighters. The antlions have something similar, but limited to "heel" and "fetch", in that they are attracted to an item you can throw at targets. Unfortunately, there is no "Stay" order.

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* ''VideoGame/HalfLife2'', when you're accompanied by resistance fighters. The antlions have something similar, but limited to "heel" and "fetch", in that they are attracted to an item you can throw at targets. Unfortunately, But, there is no "Stay" order.



* ''VideoGame/AceCombat5TheUnsungWar'', ''VideoGame/AceCombatZeroTheBelkanWar'', and ''VideoGame/AceCombat6FiresOfLiberation'' give you control over your [[{{Wingman}} wingmen]]. Seeing how the game is about aerial combat, your options are usually "Concentrate Fire", "Disperse and Engage", and "Cover Me". You can also toggle permission to use special weapons. Unfortunately, in ''[=AC6=]'', the controls were already simplified compared to ''ACZ'' and this feature seems to have been abandoned completely in later ''VideoGame/AceCombat'' games (where the wingmen are completely AI-controlled).

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* ''VideoGame/AceCombat5TheUnsungWar'', ''VideoGame/AceCombatZeroTheBelkanWar'', and ''VideoGame/AceCombat6FiresOfLiberation'' give you control over your [[{{Wingman}} wingmen]]. Seeing how the game is about aerial combat, your options are usually "Concentrate Fire", "Disperse and Engage", and "Cover Me". You can also toggle permission to use special weapons. Unfortunately, However, in ''[=AC6=]'', the controls were already simplified compared to ''ACZ'' and this feature seems to have been abandoned completely in later ''VideoGame/AceCombat'' games (where the wingmen are completely AI-controlled).


A {{Video Game Interface Element|s}} that allows the player to issue a limited number of predefined orders to their AI teammates. The ''[[GratuitousLatin sine qua non]]'' of the squad-based TacticalShooter genre, it shows up in plenty of other genres as well (particularly in games which make use of ManualLeaderAIParty). Sometimes, you'll be able to do this in an EscortMission, which can make them a lot more bearable.

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A {{Video Game Interface Element|s}} that allows the player to issue a limited number of predefined orders to their [[VideoGameAI AI teammates.teammates]]. The ''[[GratuitousLatin sine qua non]]'' of the squad-based TacticalShooter genre, it shows up in plenty of other genres as well (particularly in games which make use of ManualLeaderAIParty). Sometimes, you'll be able to do this in an EscortMission, which can make them a lot more bearable.


* ''VideoGame/TalesSeries'' games allow you to give each character orders on what to do, [[ArtificialStupidity but sometimes they'll just do whatever]] (Depends on the game)
* The ''VideoGame/FireEmblem'' games set in [[VideoGame/FireEmblemTellius Tellius]] allow the team leader to give some basic orders to the other playable characters (In case you don't feel like moving them manually) and to the allied yellow units (Useful [[EscortMission if they have to survive]], just send them to a square away from enemies)

to:

* ''VideoGame/TalesSeries'' games allow you to give each character orders on what to do, [[ArtificialStupidity but sometimes they'll just do whatever]] (Depends whatever]], depending on the game)
game.
* The ''VideoGame/FireEmblem'' games set in [[VideoGame/FireEmblemTellius Tellius]] allow the team leader to give some basic orders to the other playable characters (In case you don't feel like moving them manually) and to the allied yellow units (Useful (useful [[EscortMission if they have to survive]], just send them to a square away from enemies) enemies).
* The ''VideoGame/{{Freespace}}'' series has a relatively sophisticated example, with [[PlayerCharacter Alpha 1]] being authorized to send wingmates to attack or protect specific targets or [[SubsystemDamage subsystems]], attack at will, form up, or [[{{Hyperspace}} return to base]]. Curiously, transport ships can receive orders to dock with large vessels, though this capability was never used in either game - though it's put to good use in some custom campaigns, such as the rescue mission in ''[[GameMod Bem Cavalgar]]''.


A {{Video Game Interface Element|s}} that allows the player to issue a limited number of predefined orders to their AI teammates. The ''[[AltumVidetur sine qua non]]'' of the squad-based TacticalShooter genre, it shows up in plenty of other genres as well (particularly in games which make use of ManualLeaderAIParty). Sometimes, you'll be able to do this in an EscortMission, which can make them a lot more bearable.

to:

A {{Video Game Interface Element|s}} that allows the player to issue a limited number of predefined orders to their AI teammates. The ''[[AltumVidetur ''[[GratuitousLatin sine qua non]]'' of the squad-based TacticalShooter genre, it shows up in plenty of other genres as well (particularly in games which make use of ManualLeaderAIParty). Sometimes, you'll be able to do this in an EscortMission, which can make them a lot more bearable.


* The ''VideoGame/RogueSquadron'' sequels, ''Rogue Leader'' and ''Rebel Strike'', give you two {{wing|man}}men controlled with the D-pad. The Up command is always "form up" on either side of you; side commands send them off to attack, sometimes with Left and Right providing a choice of targets. Down is "Flee" in case you're going for a SelfImposedChallenge or to minimize friendly losses for medal requirements, though this is rarely needed because your wingmen can typically handle themselves and most friendly losses come from [[EscortMission escort targets]], who you obviously cannot order to flee.

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* The ''VideoGame/RogueSquadron'' sequels, ''Rogue Leader'' and ''Rebel Strike'', give you two {{wing|man}}men controlled with the D-pad. The Up command is always "form up" on either side of you; side commands send them off to attack, sometimes with Left and Right providing a choice of targets. Down is "Flee" in case you're going for you want a SelfImposedChallenge or to minimize friendly losses for medal requirements, though this is rarely needed because your wingmen can typically handle themselves and most friendly losses come from [[EscortMission escort targets]], who you obviously cannot order to flee.


* The ''VideoGame/RogueSquadron'' sequels, ''Rogue Leader'' and ''Rebel Strike'', give you two {{wing|man}}men controlled with the D-pad. The Up command is always "form up" on either side of you; side commands send them off to attack, sometimes with Left and Right providing a choice of targets; and Down is "flee" for some reason.

to:

* The ''VideoGame/RogueSquadron'' sequels, ''Rogue Leader'' and ''Rebel Strike'', give you two {{wing|man}}men controlled with the D-pad. The Up command is always "form up" on either side of you; side commands send them off to attack, sometimes with Left and Right providing a choice of targets; and targets. Down is "flee" "Flee" in case you're going for some reason.a SelfImposedChallenge or to minimize friendly losses for medal requirements, though this is rarely needed because your wingmen can typically handle themselves and most friendly losses come from [[EscortMission escort targets]], who you obviously cannot order to flee.


''(If your squad behaves [[ArtificialIntelligence particularly well]], we recommend rewarding them with a tasty treat, available from TropeCo. Particularly egregious instances of ArtificialStupidity should be corrected with a clear "NO" and a sharp smack on the nose [[FriendlyFireproof with a rifle butt]].)''

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''(If your squad behaves [[ArtificialIntelligence particularly well]], we recommend rewarding them with a tasty treat, available from TropeCo.TropeCo/TropeCo. Particularly egregious instances of ArtificialStupidity should be corrected with a clear "NO" and a sharp smack on the nose [[FriendlyFireproof with a rifle butt]].)''


** On defensive, they follow you around and generally stay out of the way until [[BerserkButton someone tries to get a radar lock on you or an AA gun starts firing in your general direction]], at which point they instantly start chasing the offender. Which means that yes, the AI is smart enough to do WildWeasel tactics with you as the bait.

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** On defensive, they follow you around and generally stay out of the way until [[BerserkButton someone tries to get a radar lock on you or an AA gun starts firing in your general direction]], at which point they instantly start chasing the offender. Which means that yes, the AI is smart enough to do WildWeasel UsefulNotes/WildWeasel tactics with you as the bait.


* ''Day of Defeat'' (UsefulNotes/WorldWarII-themed VideoGame/{{Half-Life}} mod) has pre-set communication with one's team--both vocal and HandSignals supported in player model animations. What made Sturmbot one of the best bots (once you have waypoints) is that these guys understood every command and acted on them with adjustable probability.

to:

* ''Day of Defeat'' (UsefulNotes/WorldWarII-themed VideoGame/{{Half-Life}} VideoGame/HalfLife mod) has pre-set communication with one's team--both vocal and HandSignals supported in player model animations. What made Sturmbot one of the best bots (once you have waypoints) is that these guys understood every command and acted on them with adjustable probability.

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