Follow TV Tropes

Following

History Main / OminousWalk

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Franchise/Finalfantasy'' has the [[KillerRabbit Tonberry]], a recurring monster that looks like a little lizard with beady eyes and a dolphin tail dressed in robes and carrying a lantern in one hand and a chef's knife in the other. In the games with TurnBasedCombat, it tends to spend its turns slowly walking towards your party. In the more action-oriented games, it similarly just tends to slowly walk in your direction. If you don't manage to kill it before it reaches you, well... Tonberries have gained a meta reputation as TheDreaded among ''Final Fantasy'' players for [[OneHitKill very good reasons.]]
Is there an issue? Send a MessageReason:
None


* ''Franchise/{{Terminator}}'': Most Terminators are prone to this. [[VillainBall Sometimes too slowly to catch their victims]].

to:

* ''Franchise/{{Terminator}}'': Most Terminators are prone to this. [[VillainBall [[JustHitHim Sometimes too slowly to catch their victims]].
Is there an issue? Send a MessageReason:
None


* ''Franchise/{{Terminator}}'': Most Terminators are prone to this. Sometimes too slowly to catch their victims.

to:

* ''Franchise/{{Terminator}}'': Most Terminators are prone to this. [[VillainBall Sometimes too slowly to catch their victims.victims]].

Changed: 65

Removed: 244

Is there an issue? Send a MessageReason:
None


* Jason Voorhees of ''Franchise/FridayThe13th'' is similar to Micheal Myers, but only when he's a zombie.
* ''Franchise/{{Halloween}}'' is notorious in that Michael Myers NEVER runs, only walks, very ominously, towards his victim at a steady pace.
** He will, however, occasionally pursue his prey with a vehicle.

to:

* Jason Voorhees of ''Franchise/FridayThe13th'' is similar to Micheal Myers, but only walks slowly when he's a zombie.
* ''Franchise/{{Halloween}}'' is notorious in that Michael Myers NEVER runs, never runs when on foot. He only walks, walks very ominously, ominously towards his victim at a steady pace.
** He will, however, occasionally pursue his prey with a vehicle.
pace.



-->'''June:''' Oh Steve, we've got to stop it!\\
'''Podcast/RiffTrax:''' If not we'll be forced to walk away slowly without the slightest trace of urgency, laughing the whole time!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/ChicagoPD'': In the Season 5 episode ''Home'', [[https://youtu.be/nQ-BmMTevrw?t=493 Voight walks with an eerie calmness]] straight towards a gun-toting child trafficker, and his only response to the latter threatening to shoot him is to draw his sidearm and shoot him straight through the head. He then ''keeps walking'' to go after the head of the ring and give them [[KickThemWhileTheyAreDown one hell of a beatdown]].
Is there an issue? Send a MessageReason:
None


* ''Franchise/StarWars'': Darth Vader, right from his introduction. In ''Film/RogueOne'', [[spoiler:Vader does his ominous walk through a hallway in the rebel flagship, massacring the rebels as they pass on the Death Star plans.]]

to:

* ''Franchise/StarWars'': Darth Vader, right from his introduction. He does this partly for intimidation and partly because his heavy armor and cybernetics make running a difficult task for him (though he is capable of running when he needs to). In ''Film/RogueOne'', [[spoiler:Vader does his ominous walk through a hallway in the rebel flagship, massacring the rebels as they pass on the Death Star plans.]]
Is there an issue? Send a MessageReason:
None


[[folder: Literature]]

to:

[[folder: Literature]][[folder:Literature]]
Is there an issue? Send a MessageReason:
None


* [[LampshadeHanging Lampshaded]] in ''Machinima/RedVsBlue'' Season 9, Episode 15: "The Sarcophagus" by Washington, when he and Carolina are slowly approached by an Insurrectionist ODST with flame-painted armor and a visor painted to look like a shark's mouth.

to:

* [[LampshadeHanging Lampshaded]] in ''Machinima/RedVsBlue'' ''WebAnimation/RedVsBlue'' Season 9, Episode 15: "The Sarcophagus" by Washington, when he and Carolina are slowly approached by an Insurrectionist ODST with flame-painted armor and a visor painted to look like a shark's mouth.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Series/TheBookOfBobaFett'', the sixth episode is named after this trope, "From the Desert Comes a Stranger". At the climax of the episode, Cobb Vanth notices a figure walking towards Freetown from the desert, and sensing trouble, orders the townspeople to get indoors. The figure becomes clearer, having a large distinctive hat... and upon the third shot of him, the breathing tubes, belt buckle, and blue skin make it frighteningly clear that [[spoiler:Cad Bane, the most notorious bounty hunter of the last several decades]], is strolling into town in an EnnioMorriconePastiche, ready to seek retribution for Vanth's defiance against the Pyke Syndicate. He also does one when he walks out of town after [[spoiler:shooting Vanth and his deputy]], showing how calm and unbothered he is by his work and how utterly in control he and the Pykes are.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/CatwomanHunted''. After Catwoman and Batwoman defeat their ninjas, the League of Shadows drop Solomon Grundy on them like a human bomb. However he moves so slowly it's surprising they don't just run away. However when Catwoman does end up doing this, Grundy catches up by leaping the distance InASingleBound.

to:

* ''WesternAnimation/CatwomanHunted''. After Catwoman and Batwoman defeat their ninjas, the League of Shadows drop Solomon Grundy on them like a human bomb. However he Grundy moves so slowly it's surprising they don't just run away. However when Eventually Catwoman does end up doing this, only for Grundy catches to catch up with her [[InASingleBound by leaping the distance InASingleBound.distance]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/CatwomanHunted''. After Catwoman and Batwoman defeat their ninjas, the League of Shadows drop Solomon Grundy on them like a human bomb. However he moves so slowly it's surprising they don't just run away. However when Catwoman does end up doing this, Grundy catches up by leaping the distance InASingleBound.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* ''Franchise/StarWars'': Darth Vader, right from his introduction. It's taken UpToEleven in ''Film/RogueOne'', when [[spoiler:Vader does his ominous walk through a hallway in the rebel flagship, massacring the rebels as they pass on the Death Star plans.]]

to:

* ''Franchise/StarWars'': Darth Vader, right from his introduction. It's taken UpToEleven in In ''Film/RogueOne'', when [[spoiler:Vader does his ominous walk through a hallway in the rebel flagship, massacring the rebels as they pass on the Death Star plans.]]



* ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]'': Alma just fucking loves this trope. In the first game she [[UpToEleven takes this trope to eleven]] as you find yourself in a hallway and Alma comes out of fucking nowhere and invokes this trope while setting the room ON FIRE! And pretty much every other time you see her throughout the series she invokes this trope, only towards the end does she start averting it. [[DoubleStandardRapeFemaleOnMale With very good reason.]]

to:

* ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]'': Alma just fucking loves this trope. In the first game she [[UpToEleven takes this trope to eleven]] as game, you find yourself in a hallway and Alma comes out of fucking nowhere and invokes this trope while setting the room ON FIRE! And pretty much every other time you see her throughout the series she invokes this trope, only towards the end does she start averting it. [[DoubleStandardRapeFemaleOnMale With very good reason.]]



* ''VideoGame/{{Wet}}'': At the end of the game Rubi uses this trope. [[UpToEleven Taken to eleven]] since [[spoiler: Pelham shoots her twice and she deflects both bullets with her sword]].

to:

* ''VideoGame/{{Wet}}'': At the end of the game Rubi uses this trope. [[UpToEleven Taken to eleven]] Exaggerated since [[spoiler: Pelham shoots her twice and she deflects both bullets with her sword]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/{{From}}'': It's noted that the [[HumanoidAbomination creatures]] never move faster than a brisk walk. In this case, it's pretty justified -- as Kenny notes while in a HeroicBSOD following [[spoiler: his father's death]], since they're all stuck in a ClosedCircle with limited means of protecting themselves, the creatures don't ''need'' to be too fast to eventually catch their prey.
Is there an issue? Send a MessageReason:
None


* In the ''Videogame/DevilMayCry'' series, this is a gameplay mechanic with Vergil in his playable iterations from ''[[VideoGame/DevilMayCry4 4]]'' onwards, where one of the ways to raise his "Concentration" meter is to avoid running and instead walk slowly towards enemies (that or FlashStep to them).

to:

* In the ''Videogame/DevilMayCry'' mainline ''VideoGame/DevilMayCry'' series, this is a gameplay mechanic with Vergil in his playable iterations from the ''Special Edition'' of ''[[VideoGame/DevilMayCry4 4]]'' onwards, where one of the ways to raise his "Concentration" meter Gauge is to avoid running and instead walk slowly towards enemies by locking-on to them (that or FlashStep to them).
Is there an issue? Send a MessageReason:
None


* The first ''Pteranodon'' in ''Film/JurassicParkIII'' pulls a brief one at the beginning of the sequence it appears in. Simply put, the creature is surrounded by fog when it does this, and is slowly striding its way toward a [[AdultFear thirteen year old boy]]. [[NightmareFuel No one can blame said boy for screaming]]. Bonus points for the fact that an animal known for its ''flying'' prowess is introduced by ''walking'' menacingly.

to:

* The first ''Pteranodon'' (an animal known for its ''flying'' prowess) in ''Film/JurassicParkIII'' pulls a brief one at the beginning of the sequence it appears in. Simply put, the creature is surrounded by fog when it does this, and is slowly striding its way toward a [[AdultFear thirteen year old boy]]. [[NightmareFuel No one can blame said boy for screaming]]. Bonus points for the fact that an animal known for its ''flying'' prowess is introduced by ''walking'' menacingly.boy.
Is there an issue? Send a MessageReason:
None


* ''{{Manga/Bleach}}: [[CreepyChild Sternritter G: Liltotto]] does this to sternritter L: Pepe, with the intent of [[ImAHumanitarian literally chewing him out]] for his attempt at controlling the female sternritter with his [[ThePowerOfLove "power of love"]].

to:

* ''{{Manga/Bleach}}: ''{{Manga/Bleach}}'': [[CreepyChild Sternritter G: Liltotto]] does this to sternritter L: Pepe, with the intent of [[ImAHumanitarian literally chewing him out]] for his attempt at controlling the female sternritter with his [[ThePowerOfLove "power of love"]].
Is there an issue? Send a MessageReason:
None


* Both [[LampshadeHanging Lampshaded]] and PlayedForLaughs in ''Manga/DFrag''. Roka Shibasaki is trying to escape her AbhorrentAdmirer, Hachi Shiou and turns to Kenji for help, stating no matter how far she runs he's closing distance between them.

to:

* Both [[LampshadeHanging Lampshaded]] and PlayedForLaughs in ''Manga/DFrag''. Roka Shibasaki is trying to escape her AbhorrentAdmirer, Hachi Shiou and turns to Kenji for help, stating no matter how far she runs he's closing distance between them.them as if they were in a horror movie.
Is there an issue? Send a MessageReason:
None


* In the ''Videogame/DevilMayCry'' series, this is a gameplay mechanic with Vergil in his playable iterations from ''4'' onwards, where one of the ways to raise his "Concentration" meter is to avoid running and instead walk slowly towards enemies (that or FlashStep to them).

to:

* In the ''Videogame/DevilMayCry'' series, this is a gameplay mechanic with Vergil in his playable iterations from ''4'' ''[[VideoGame/DevilMayCry4 4]]'' onwards, where one of the ways to raise his "Concentration" meter is to avoid running and instead walk slowly towards enemies (that or FlashStep to them).
Is there an issue? Send a MessageReason:
None


* Both [[LampshadeHanging Lampshaded]] and PlayedForLaughs in ''Manga/DFrag''. Roka Shibasaki is trying to escape her AbohorrentAdmirer, Hachi Shiou and turns to Kenji for help, stating no matter how far she runs he's closing distance between them.

to:

* Both [[LampshadeHanging Lampshaded]] and PlayedForLaughs in ''Manga/DFrag''. Roka Shibasaki is trying to escape her AbohorrentAdmirer, AbhorrentAdmirer, Hachi Shiou and turns to Kenji for help, stating no matter how far she runs he's closing distance between them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''{{Manga/Bleach}}: [[CreepyChild Sternritter G: Liltotto]] does this to sternritter L: Pepe, with the intent of [[ImAHumanitarian literally chewing him out]] for his attempt at controlling the female sternritter with his [[ThePowerOfLove "power of love"]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Both [[LampshadeHanging Lampshaded]] and PlayedForLaughs in ''Manga/DFrag''. Roka Shibasaki is trying to escape her AbohorrentAdmirer, Hachi Shiou and turns to Kenji for help, stating no matter how far she runs he's closing distance between them.
--> "I'm sprinting at full speed and he keeps up by walking..."


Added DiffLines:

* ''WesternAnimation/CourageTheCowardlyDog''. The titular villain, Katz, will do this before challenging Courage to [[DeadlyGame "a little sport before dying".]]

Added: 2324

Changed: 1013

Removed: 2610

Is there an issue? Send a MessageReason:
None


%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please do not change or remove without starting a new thread.

to:

%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please do not change or remove without starting a new thread.
%%%



%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
%%
%%%

%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please do not change or remove without starting a new thread.
%%



* Performed in ''{{Manga/Claymore}}'' by [[spoiler: Priscilla]], one of the strongest people in the manga toward a young and defenseless girl, just after slaughtering all the people around them, while saying that she really really wants to eat [[HorrorHunger human entrails]].



* Performed in ''{{Manga/Claymore}}'' by [[spoiler: Priscilla]], one of the strongest people in the manga toward a young and defenseless girl, just after slaughtering all the people around them, while saying that she really really wants to eat [[HorrorHunger human entrails]].



* The first Pteranodon in ''Film/JurassicParkIII'' pulls a brief one at the beginning of the sequence it appears in. Simply put, the creature is surrounded by fog when it does this, and is slowly striding its way toward a [[AdultFear thirteen year old boy]]. [[NightmareFuel No one can blame said boy for screaming]]. Bonus points for the fact that an animal known for its ''flying'' prowess is introduced by ''walking'' menacingly.
* In ''Film/MontyPythonsLifeOfBrian'', the Centurion does this (complete with scary music) behind Brian, who has his back turned while busily painting graffiti.

to:

* The first Pteranodon ''Pteranodon'' in ''Film/JurassicParkIII'' pulls a brief one at the beginning of the sequence it appears in. Simply put, the creature is surrounded by fog when it does this, and is slowly striding its way toward a [[AdultFear thirteen year old boy]]. [[NightmareFuel No one can blame said boy for screaming]]. Bonus points for the fact that an animal known for its ''flying'' prowess is introduced by ''walking'' menacingly.
* In ''Film/MontyPythonsLifeOfBrian'', the Centurion does this (complete with scary music) behind Brian, who has his back turned while busily painting graffiti.
menacingly.



* In ''Film/MontyPythonsLifeOfBrian'', the Centurion does this (complete with scary music) behind Brian, who has his back turned while busily painting graffiti.



* The Tall Man in the movie ''Film/{{Phantasm}}'', complete with loud, echoing footsteps.



* The Tall Man in the movie ''Film/{{Phantasm}}'', complete with loud, echoing footsteps.

to:

* ''Film/ScaryStoriesToTellInTheDark'': The Tall Man Pale Lady walks slowly towards Chucky from far away down a hallway. He quickly makes his escape, only to see her again down the other way. This happens with every single hallway in the movie ''Film/{{Phantasm}}'', complete area he tries to run into, until finally Chuck is trapped with loud, echoing footsteps.four copies of the Pale Lady slowly closing in on him from every direction.
* ''Film/SonicTheHedgehog2020'' has a floating variation. While Robotnik had just been chasing Sonic [[spoiler:at super speed thanks to having one of Sonic's quills]], when he finally [[spoiler:blasts Sonic in Egypt just as Sonic enters the portal to Green Hills]], Robotnik flies his craft through [[spoiler:the portal]] slowly, knowing that Sonic can't run now.
* A JustifiedTrope in ''Film/{{Sputnik}}'' as the alien monster ''wants'' you to see it coming (though it prefers to crawl rather than walk) because the victim's fear makes the human brain release cortisol, which the alien feeds on. Once it's crawled close enough however, it makes a DeadlyLunge and rips your head open.



* ''Film/ScaryStoriesToTellInTheDark'': The Pale Lady walks slowly towards Chucky from far away down a hallway. He quickly makes his escape, only to see her again down the other way. This happens with every single hallway in the area he tries to run into, until finally Chuck is trapped with four copies of the Pale Lady slowly closing in on him from every direction.
* ''Film/SonicTheHedgehog2020'' has a floating variation. While Robotnik had just been chasing Sonic [[spoiler:at super speed thanks to having one of Sonic's quills]], when he finally [[spoiler:blasts Sonic in Egypt just as Sonic enters the portal to Green Hills]], Robotnik flies his craft through [[spoiler:the portal]] slowly, knowing that Sonic can't run now.
* A JustifiedTrope in ''Film/{{Sputnik}}'' as the alien monster ''wants'' you to see it coming (though it prefers to crawl rather than walk) because the victim's fear makes the human brain release cortisol, which the alien feeds on. Once it's crawled close enough however, it makes a DeadlyLunge and rips your head open.



* ''Series/AmericanGods2017'': Mr. World's echoing footsteps precede him as he saunters into the interrogation room. Justified, as he has a literally captive audience and can take his time intimidating Wednesday and Shadow, [[CruelAndUnusualDeath since he's already killed all the cops]]. Bonus points for his footsteps illuminating the tiles beneath his feet - it would look silly if he wasn't so terrifying.

to:

* ''Series/AmericanGods2017'': Mr. World's echoing footsteps precede him as he saunters into the interrogation room. Justified, as he has a literally captive audience and can take his time intimidating Wednesday and Shadow, [[CruelAndUnusualDeath since he's already killed all the cops]]. Bonus points for his footsteps illuminating the tiles beneath his feet - -- it would look silly if he wasn't so terrifying.



* ''Series/KamenRiderBlack'': Main antagonist Shadow Moon is a master of this. The first episode he shows up he is given a special metallic sound effect everytime he moves. This remains later in the series toned down a little due to his body being that of a cyborg. In episode 36 Kotaro has a dream of chasing Nobuhiko and ends up having an encounter with Shadow Moon not without [[NightmareFuel being chased by the metallic sound first just to make things more scary.]]

to:

* ''Series/KamenRiderBlack'': Main antagonist Shadow Moon is a master of this. The first episode he shows up he is given a special metallic sound effect everytime he moves. This remains later in the series toned down a little due to his body being that of a cyborg. In episode 36 Episode 36, Kotaro has a dream of chasing Nobuhiko and ends up having an encounter with Shadow Moon not without [[NightmareFuel being chased by the metallic sound first just to make things more scary.]]



* In ''VideoGame/WorldOfTanks'', heavy tanks do this when they corner you, at which point, you no longer have any chance of survival. Since you don't have anywhere to run, they'll move slowly to retain accuracy. Heavy TDs also like doing this.

to:

* In ''VideoGame/WorldOfTanks'', heavy tanks do this Eddie Gluskin and The Twins from ''VideoGame/{{Outlast}}'' are unique from the other enemies in that they never run in their pursuit of the player, only walk. They have edges that balance things out, however. The player only encounters Gluskin when their leg is broken, so despite walking, Gluskin's stroll is actually ''faster'' than the player's hobble. And The Twins are dead silent, even their footsteps, so they corner you, at which point, you no longer have any chance of survival. Since you don't have anywhere need speed to run, they'll move slowly to retain accuracy. Heavy TDs also like doing this.get the jump on you.



* In ''VideoGame/WorldOfTanks'', heavy tanks do this when they corner you, at which point, you no longer have any chance of survival. Since you don't have anywhere to run, they'll move slowly to retain accuracy. Heavy TDs also like doing this.



* Eddie Gluskin and The Twins from ''VideoGame/{{Outlast}}'' are unique from the other enemies in that they never run in their pursuit of the player, only walk. They have edges that balance things out, however. The player only encounters Gluskin when their leg is broken, so despite walking, Gluskin's stroll is actually ''faster'' than the player's hobble. And The Twins are dead silent, even their footsteps, so they don't need speed to get the jump on you.



* This is how the [[KnightTemplar psychotic dwarven paladin]] Kore moves in ''Webcomic/{{Goblins}}.'' Justified by the sheer weight of the armour he wears and his gigantic tower shield, but while he [[ImplacableMan marches forward implacably until he catches his prey]], he's not easy to evade just by staying away from him, as he also carries a pair of autocrossbows for purging things out of the range of his axes.



* In ''Webcomic/{{Kaspall}}'', the [[HumanoidAbomination Veritarc]] follows its victims at a slow, relentless stroll, accompanied by the ''tap! tap! tap!'' of its gnarled walking stick.



* In ''Webcomic/{{Kaspall}}'', the [[HumanoidAbomination Veritarc]] follows its victims at a slow, relentless stroll, accompanied by the ''tap! tap! tap!'' of its gnarled walking stick.
* This is how the [[KnightTemplar psychotic dwarven paladin]] Kore moves in ''Webcomic/{{Goblins}}.'' Justified by the sheer weight of the armour he wears and his gigantic tower shield, but while he [[ImplacableMan marches forward implacably until he catches his prey]], he's not easy to evade just by staying away from him, as he also carries a pair of autocrossbows for purging things out of the range of his axes.
Is there an issue? Send a MessageReason:
None


* Happens at the end of ''[[ComicBook/SinCity Sin City: Family Values]]''. [[spoiler: An Old Town girl ominously walks into a mobster's mansion and mows down the entire family with twin uzis.]]

to:

* Happens at the end of ''[[ComicBook/SinCity Sin City: Family Values]]''. [[spoiler: An Old Town girl ominously walks into a mobster's mansion and mows down the entire family with twin uzis.Uzis.]]



* ''Film/CarryOnScreaming'': The mummy which Dr Watt has brought to life simply walks towards the doctor, without speaking; the doctor is terrified.

to:

* ''Film/CarryOnScreaming'': The mummy which Dr Dr. Watt has brought to life simply walks towards the doctor, without speaking; the doctor is terrified.



* The first pteranodon in ''Film/JurassicParkIII'' pulls a brief one at the beginning of the sequence it appears in. Simply put, the creature is surrounded by fog when it does this, and is slowly striding its way toward a [[AdultFear thirteen year old boy]]. [[NightmareFuel No one can blame said boy for screaming]]. Bonus points for the fact that an animal known for its ''flying'' prowess is introduced by ''walking'' menacingly.

to:

* The first pteranodon Pteranodon in ''Film/JurassicParkIII'' pulls a brief one at the beginning of the sequence it appears in. Simply put, the creature is surrounded by fog when it does this, and is slowly striding its way toward a [[AdultFear thirteen year old boy]]. [[NightmareFuel No one can blame said boy for screaming]]. Bonus points for the fact that an animal known for its ''flying'' prowess is introduced by ''walking'' menacingly.

Added: 367

Changed: 5

Is there an issue? Send a MessageReason:
None


* The subway peddler's puppets from ''Film/TheWiz'' walk like this while shaking and jiggling and making sinister noises. They manage to be truly creepy when the protagonists are stuck without escape by a gate shutting on them as the puppets slowly advance up the stairway, but after that they easily outrun them.

to:

* The subway peddler's puppets from ''Film/TheWiz'' walk like this while shaking and shaking, jiggling and making sinister noises. They manage to be truly creepy when the protagonists are stuck without escape by a gate shutting on them as the puppets slowly advance up the stairway, but after that they easily outrun them.them.
* ''Film/ScaryStoriesToTellInTheDark'': The Pale Lady walks slowly towards Chucky from far away down a hallway. He quickly makes his escape, only to see her again down the other way. This happens with every single hallway in the area he tries to run into, until finally Chuck is trapped with four copies of the Pale Lady slowly closing in on him from every direction.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/MultiTrackDriftingWorldOfTanks'', heavy tanks do this when they corner you, at which point, you no longer have any chance of survival. Since you don't have anywhere to run, they'll move slowly to retain accuracy. Heavy TDs also like doing this.

to:

* In ''VideoGame/MultiTrackDriftingWorldOfTanks'', ''VideoGame/WorldOfTanks'', heavy tanks do this when they corner you, at which point, you no longer have any chance of survival. Since you don't have anywhere to run, they'll move slowly to retain accuracy. Heavy TDs also like doing this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The subway peddler's puppets from ''Film/TheWiz'' walk like this while shaking and jiggling and making sinister noises. They manage to be truly creepy when the protagonists are stuck without escape by a gate shutting on them as the puppets slowly advance up the stairway, but after that they easily outrun them.
Is there an issue? Send a MessageReason:
None




Added DiffLines:

[[folder: Literature]]
* A DeconstructedTrope for slashers in ''Literature/PsychoKillersInLove''. Running away as fast as you can is lampshaded as actually a terrible strategy in an isolated location since doing this actually will allow you to catch up faster than trying to match speeds.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A JustifiedTrope in ''Film/{{Sputnik}}'' as the alien monster ''wants'' you to see it coming (though it prefers to crawl rather than walk) because the victim's fear makes the human brain release cortisol, which the alien feeds on. Once it's crawled close enough however, it makes a DeadlyLunge and rips your head open.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Lady Dimetrescu in ''Videogame/ResidentEvilVillage'' never moves faster than a stroll but being a giantess with razor claws means that she can take chunks out of Ethan if she gets close enough.
Is there an issue? Send a MessageReason:
None


This is where a villain, or AntiHero, will have an enemy at their mercy and instead of immediately shooting them, they'll slowly walk towards them. This is for no other reason other than to impress into the would-be victim that they are completely at their mercy. So much so that there is no reason to hurry since there is nothing their victim can do that would so much as hinder them. Another reason a villain or AntiHero will engage in this behavior is to savor the moment as long as they can. This is intended to increase their scare factor or evilness. Very rarely will the question of WhyDontYouJustShootHim cause this to backfire as this is intended to develop their character and establish them as a villain or anti-hero? It can also be combined with SmokeShield or OutOfTheInferno for maximum impact if they've been hit with something explosive.

to:

This is where a villain, or AntiHero, will have an enemy at their mercy and instead of immediately shooting them, they'll slowly walk towards them. This is for no other reason other than to impress into the would-be victim that they are completely at their mercy. So much so that there is no reason to hurry since there is nothing their victim can do that would so much as hinder them. Another reason a villain or AntiHero will engage in this behavior is to savor the moment as long as they can. This is intended to increase their scare factor or evilness. Very rarely will the question of WhyDontYouJustShootHim cause this to backfire as this is intended to develop their character and establish them as a villain or anti-hero? anti-hero. It can also be combined with SmokeShield or OutOfTheInferno for maximum impact if they've been hit with something explosive.

Top