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* The ''LARP/OtakonLARP'' characters can only learn new skills, and can only earn one rank in that skill.

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* The ''LARP/OtakonLARP'' ''Roleplay/OtakonLARP'' characters can only learn new skills, and can only earn one rank in that skill.
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There are certain skills that cannot be learned through the usual method. They need to be obtained through other means, like advancing the storyline, building up [[LevelUpAtIntimacyFive friendship with your party members]], [[NewSkillAsReward completing]] that old granny's request to [[IrrelevantSidequest buy her groceries]], or defeating the [[BonusBoss super-duper strong hidden monster]] whose existence [[GuideDangIt may or may not be hinted at]]. The point is, don't expect to learn this skill just by the standard procedure.

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There are certain skills that cannot be learned through the usual method. They need to be obtained through other means, like advancing the storyline, building up [[LevelUpAtIntimacyFive friendship with your party members]], [[NewSkillAsReward completing]] that old granny's request to [[IrrelevantSidequest buy her groceries]], or defeating the [[BonusBoss [[{{Superboss}} super-duper strong hidden monster]] whose existence [[GuideDangIt may or may not be hinted at]]. The point is, don't expect to learn this skill just by the standard procedure.
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The Chick is not a trope anymore


* In ''VideoGame/DigitalDevilSaga'', if you answer certain dialogue choices throughout [[OneGameForThePriceOfTwo the two games]], [[TheChick Argilla]] and [[EleventhHourRanger Seraph]] will automatically obtain the skills Seraph Lore and Reincarnate, respectively, when you reach the final dungeon. Notably, you have to [[OldSaveBonus import a]] ''[[OldSaveBonus Digital Devil Saga 1]]'' [[OldSaveBonus save]] into ''Digital Devil Saga 2'' for those skills to be actually learned by those two, and should you merely import a ''Digital Devil Saga 1'' save into ''Digital Devil Saga 2'', then [[TheSmartGuy Gale]] will always learn Pyriphlegethon, regardless of dialogue choices.

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* In ''VideoGame/DigitalDevilSaga'', if you answer certain dialogue choices throughout [[OneGameForThePriceOfTwo the two games]], [[TheChick Argilla]] Argilla and [[EleventhHourRanger Seraph]] will automatically obtain the skills Seraph Lore and Reincarnate, respectively, when you reach the final dungeon. Notably, you have to [[OldSaveBonus import a]] ''[[OldSaveBonus Digital Devil Saga 1]]'' [[OldSaveBonus save]] into ''Digital Devil Saga 2'' for those skills to be actually learned by those two, and should you merely import a ''Digital Devil Saga 1'' save into ''Digital Devil Saga 2'', then [[TheSmartGuy Gale]] will always learn Pyriphlegethon, regardless of dialogue choices.
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** In The Source special challenge path, you learn skills for fighting Source Agents by getting Enlightenment, and you get Enlightenment by finding "no spoons" for the Oracle, as a ShoutOut to Film/TheMatrix.
** In the Journeyman special challenge path, all class skills, which are normally learned from guild trainers, have to be learned from special encounters in select, often seldom-visited locations. They can get a little MindScrew-y, because some of the encounters describe things like physically discovering a skill lodged in a cigar box or finding a skill (not a skill trainer, a skill) living in an old house.
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** ''TabletopGame/GeistTheSinEaters'': It only [[PointBuildSystem costs Experience]] to learn most Keys, the "themes" of Sin-Eaters' [[PowersViaPossession ghostly powers]]. However, the Stygian Key, which taps Death itself, requires the student to explore TheUnderworld, learn its secrets from one of the {{Undead Abomination}}s that rule there, and sacrifice part of their body or mind.

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** ''TabletopGame/GeistTheSinEaters'': It only [[PointBuildSystem costs Experience]] to learn most Keys, the "themes" of Sin-Eaters' [[PowersViaPossession ghostly powers]].{{powers|ViaPossession}}. However, the Stygian Key, which taps Death itself, requires the student to explore TheUnderworld, learn its secrets from one of the {{Undead Abomination}}s that rule there, and sacrifice part of their body or mind.

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Grouping Chronicles Of Darkness games under one top-level bullet


* ''TabletopGame/ChangelingTheLost'':
** All skills can be improved normally with experience points, but players with other types of 'currency' to burn can buy skill improvements at a Goblin Market. In accordance with the game's fantastical, illogical setting, the marketeers can bottle intangible things like charisma or knowledge of firearms, which they might sell for sanity points, mana, or a character's most cherished memory. The DM sets prices based on the skill's usefulness, its importance to the story, and what will add to the game's atmosphere- [[GameplayAndStoryIntegration goblins don't have the same value system that humans do]].
** Oneiromancer changelings can use people's ''dreams'' to teach them. The student still has to pay experience points, but they can spend their waking hours doing more important things than training, and improve the skill in much less time than normal training would take.

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* ''TabletopGame/ChroniclesOfDarkness'':
**
''TabletopGame/ChangelingTheLost'':
** *** All skills can be improved normally with experience points, but players with other types of 'currency' to burn can buy skill improvements at a Goblin Market. In accordance with the game's fantastical, illogical setting, the marketeers can bottle intangible things like charisma or knowledge of firearms, which they might sell for sanity points, mana, or a character's most cherished memory. The DM sets prices based on the skill's usefulness, its importance to the story, and what will add to the game's atmosphere- [[GameplayAndStoryIntegration goblins don't have the same value system that humans do]].
** *** Oneiromancer changelings can use people's ''dreams'' to teach them. The student still has to pay experience points, but they can spend their waking hours doing more important things than training, and improve the skill in much less time than normal training would take.take.
** ''TabletopGame/GeistTheSinEaters'': It only [[PointBuildSystem costs Experience]] to learn most Keys, the "themes" of Sin-Eaters' [[PowersViaPossession ghostly powers]]. However, the Stygian Key, which taps Death itself, requires the student to explore TheUnderworld, learn its secrets from one of the {{Undead Abomination}}s that rule there, and sacrifice part of their body or mind.
** ''TabletopGame/VampireTheRequiem'': Vampires can usually learn a non-standard [[MagicByAnyOtherName Discipline]] from any vampire who knows it. However, the mirror-themed discipline of Ars Speculorum can only be learned directly from the MirrorMonster who created it, Red Jack, and grants him power over the user.



* ''TabletopGame/VampireTheRequiem'': Vampires can usually learn a non-standard [[MagicByAnyOtherName Discipline]] from any vampire who knows it. However, the mirror-themed discipline of Ars Speculorum can only be learned directly from the MirrorMonster who created it, Red Jack, and grants him power over the user.
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* In ''VideoGame/BoxxyQuestTheGatheringStorm'', there's a literal SkillTree in East Website/[=YouTube=] that will teach all playable characters an unique ability one at the time. The tree will "reset" at every plot advancement, with the last ability being available only in the post game.

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* In ''VideoGame/BoxxyQuestTheGatheringStorm'', there's a literal SkillTree in East Website/[=YouTube=] [=YouTube=] that will teach all playable characters an unique ability one at the time. The tree will "reset" at every plot advancement, with the last ability being available only in the post game.

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** In both ''Covenant'' and ''From the new World'' the skills of all characters sans harmonixers like Yuri, Kuranto and Shania are tied to their personal sidequests. Some of them make sense (Joachim learning new wrestling moves by sparing with his teacher The Great Gama; Frank gaining new Ninja skills by completing the trials set up by members of his village), other... don't (Karin learning new sword arts by reading chapters of Wagner's Der Ring des Nibelungen, Geppeto gaining new puppet spells by trading gay porn to a CampGay Tailor in exchange for new dresses for his doll daughter).

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** In both ''Covenant'' and ''From the new World'' the skills of all characters sans harmonixers like Yuri, Kuranto and Shania are tied to their personal sidequests. Some of them make sense (Joachim learning new wrestling moves by sparing with his teacher The Great Gama; Frank gaining new Ninja skills by completing the trials set up by members of his village), other... don't (Karin learning new sword arts by reading chapters of Wagner's [[Music/RichardWagner Wagner]]'s ''[[Theatre/TheRingOfTheNibelung Der Ring des Nibelungen, Nibelungen]]'', Geppeto gaining new puppet spells by trading gay porn to a CampGay Tailor in exchange for new dresses for his doll daughter). daughter).



* In ''VideoGame/TheCouncil'', skill points can be 'bought' during levelling up and automatically granted based on how the protagonist is played; failing too many social confrontations will grant the talent "Tactless", which boosts Conviction but makes Etiquette uses cost more Effort Points. Succeeding on one's first try at solving the Greek statues puzzle will [[PersonalityPowers give an Erudition-boosting trait]]. Neither traits or talents are optional, presumably so the player will remain consistent with 'their' version of Louis.

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* In ''VideoGame/TheCouncil'', skill points can be 'bought' during levelling leveling up and automatically granted based on how the protagonist is played; failing too many social confrontations will grant the talent "Tactless", which boosts Conviction but makes Etiquette uses cost more Effort Points. Succeeding on one's first try at solving the Greek statues puzzle will [[PersonalityPowers give an Erudition-boosting trait]]. Neither traits or talents are optional, presumably so the player will remain consistent with 'their' version of Louis.
* In ''VideoGame/BoxxyQuestTheGatheringStorm'', there's a literal SkillTree in East Website/[=YouTube=] that will teach all playable characters an unique ability one at the time. The tree will "reset" at every plot advancement, with the last ability being available only in the post game.

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* In ''TabletopGame/ChangelingTheLost'', all skills can be improved normally with experience points, but players with other types of 'currency' to burn can buy skill improvements at a Goblin Market. In accordance with the game's fantastical, illogical setting, the marketeers can bottle intangible things like charisma or knowledge of firearms, which they might sell for sanity points, mana, or a character's most cherished memory. The DM sets prices based on the skill's usefulness, its importance to the story, and what will add to the game's atmosphere- [[GameplayAndStoryIntegration goblins don't have the same value system that humans do]].

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* In ''TabletopGame/ChangelingTheLost'', all ''TabletopGame/ChangelingTheLost'':
** All
skills can be improved normally with experience points, but players with other types of 'currency' to burn can buy skill improvements at a Goblin Market. In accordance with the game's fantastical, illogical setting, the marketeers can bottle intangible things like charisma or knowledge of firearms, which they might sell for sanity points, mana, or a character's most cherished memory. The DM sets prices based on the skill's usefulness, its importance to the story, and what will add to the game's atmosphere- [[GameplayAndStoryIntegration goblins don't have the same value system that humans do]].



* ''TabletopGame/TheOneRing'': Characters can normally use a downtime phase to [[DiscardAndDraw exchange]] one of their Traits for a new one. However, if they are able to arrange the meeting, they can gain the [[GoodSmokingEvilSmoking Smoking]] trait for free from Gandalf the Grey Wizard, or learn Shadow-Lore from Saruman the White for only a permanent [[KarmaMeter point of Shadow]].

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* ''TabletopGame/TheOneRing'': Characters can normally use a downtime phase to [[DiscardAndDraw exchange]] one of their Traits Specialities for a new one. However, if they are able to arrange the meeting, they can gain the favour of certain tutors, they can learn extra Specialities without the trade-off, like [[GoodSmokingEvilSmoking Smoking]] trait for free from Gandalf the Grey Wizard, or learn Shadow-Lore from Saruman the White for White, or Old-lore from the [[WiseTree Ents]].
* ''TabletopGame/VampireTheRequiem'': Vampires can usually learn a non-standard [[MagicByAnyOtherName Discipline]] from any vampire who knows it. However, the mirror-themed discipline of Ars Speculorum can
only a permanent [[KarmaMeter point of Shadow]].be learned directly from the MirrorMonster who created it, Red Jack, and grants him power over the user.
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None

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* ''TabletopGame/TheOneRing'': Characters can normally use a downtime phase to [[DiscardAndDraw exchange]] one of their Traits for a new one. However, if they are able to arrange the meeting, they can gain the [[GoodSmokingEvilSmoking Smoking]] trait for free from Gandalf the Grey Wizard, or learn Shadow-Lore from Saruman the White for only a permanent [[KarmaMeter point of Shadow]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''TabletopGame/ChangelingTheLost'', all skills can be improved normally with experience points, but players with other types of 'currency' to burn can buy skill improvements at a Goblin Market. In accordance with the game's fantastical, illogical setting, the marketeers can bottle intangible things like charisma or knowledge of firearms, which they might sell for sanity points, mana, or a character's most cherished memory. The DM sets prices based on the skill's usefulness, its importance to the story, and what will add to the game's atmosphere- [[GameplayAndStoryIntegration goblins don't have the same value system that humans do]].
** Oneiromancer changelings can use people's ''dreams'' to teach them. The student still has to pay experience points, but they can spend their waking hours doing more important things than training, and improve the skill in much less time than normal training would take.
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Direct link.


* In ''VideoGame/XCOMEnemyUnknown'', the basic psychic abilities are not part of the normal class-based SkillTree, but instead unlocked randomly after a 10-day stay in the psi labs. More advanced psychic powers are tied not to the CharacterLevel but to [[StatGrinding a separate Psi-EXP count that increases every time the unit successfully uses a psionic skill]], while the most powerful psi ability, Rift, can only be learned by [[spoiler:the Volunteer, a single soldier who enters the Gollop Chamber for the final mission]].

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* In ''VideoGame/XCOMEnemyUnknown'', the basic psychic abilities are not part of the normal class-based SkillTree, [[SkillScoresAndPerks skill tree]], but instead unlocked randomly after a 10-day stay in the psi labs. More advanced psychic powers are tied not to the CharacterLevel but to [[StatGrinding a separate Psi-EXP count that increases every time the unit successfully uses a psionic skill]], while the most powerful psi ability, Rift, can only be learned by [[spoiler:the Volunteer, a single soldier who enters the Gollop Chamber for the final mission]].
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Note: Mind Flay is from XCOM Chimera Squad. The skill in Enemy Unknown is called Mindfray, similar but different.


* In ''VideoGame/XCOMEnemyUnknown'', the basic psychic ability Mind Flay is not part of the normal class-based SkillTree but is unlocked randomly for soldiers with particularly high Will score after a prolonged stay in the psychic labs. More advanced psychic powers are tied not to the CharacterLevel but to [[StatGrinding how often you use Mind Flay and other powers you already unlocked]], while the most powerful psychic ability, the Rift, can only be learned by [[spoiler:the Volunteer, a single soldier who enters the Gollop Chamber in the endgame]].

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* In ''VideoGame/XCOMEnemyUnknown'', the basic psychic ability Mind Flay is abilities are not part of the normal class-based SkillTree SkillTree, but is instead unlocked randomly for soldiers with particularly high Will score after a prolonged 10-day stay in the psychic psi labs. More advanced psychic powers are tied not to the CharacterLevel but to [[StatGrinding how often you use Mind Flay and other powers you already unlocked]], a separate Psi-EXP count that increases every time the unit successfully uses a psionic skill]], while the most powerful psychic psi ability, the Rift, can only be learned by [[spoiler:the Volunteer, a single soldier who enters the Gollop Chamber in for the endgame]].final mission]].
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* The Blaster skill in both ''VideoGame/MightAndMagic VI'' and ''VII'' is unlocked by story events towards the end of the games, unlike the standard method of finding a related store and paying for basic training.

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* The Blaster skill in both ''VideoGame/MightAndMagic VI'' and ''VII'' is unlocked by story events towards the end of the games, unlike the standard method of finding a related store and paying for basic training.training (further enhancement worked like normal for skills, however).
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* In ''VideoGame/DivinityOriginalSinII'', most skills (i.e.: spells, special attacks, etc.) are learned by consuming Skill Books, except:
** The [[TheChosenOne Godwoken]] player character's patron god [[TimeToUnlockMoreTruePotential directly imparts]] skills related to their special powers of Sourcery in their shared MentalWorld.
** The Summon Cat Familiar, Summon Condor, and Deafening Shriek skills can only be learned at specific points in the game by [[EscortMission bringing the cat to safety]], convincing the condor to join you, and consuming a unique flower, respectively.
** By completing his personal quest, the Red Prince gains the unique ability to summon [[spoiler:a [[TheDragonsComeBack dragonling]], his firstborn child.]]

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* In ''Videogame/FateGrandOrder'', Mash Kyrielight's skills and level cap increases are gated by story progress. This means that she takes a lot longer to reach her full potential but will eventually become a very useful defensive support unit.

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* In ''Videogame/FateGrandOrder'', ''Videogame/FateGrandOrder'':
**
Mash Kyrielight's skills and level cap increases are gated by story progress. This means that she takes a lot longer to reach her full potential but will eventually become a very useful defensive support unit.unit.
** [[spoiler:At the completion of Lostbelt 6.2, Cu Chulainn Caster gets a buff to his Disengage skill, making him the first not-Mash Servant in the game to level up via story progress. There's a ''very'' good reason for that.]]
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Capitalization was fixed from Main.Nonstandard Skill Learning to Main.Non Standard Skill Learning. Null edit to update page.
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*** ''VideoGame/Disgaea5AllianceofVengeance'' pulls a two-fer on this trope. Aside from Killia learning Avidya Holy Water and Macrocosm in this manner, there's also each of the story characters' [[LimitBreak Overload Skills]], which coincide with some CharacterDevelopment.

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*** ''VideoGame/Disgaea5AllianceofVengeance'' ''VideoGame/Disgaea5AllianceOfVengeance'' pulls a two-fer on this trope. Aside from Killia learning Avidya Holy Water and Macrocosm in this manner, there's also each of the story characters' [[LimitBreak Overload Skills]], which coincide with some CharacterDevelopment. Seraphina, Red Magnus and Christo start with their Overloads, which gain an upgrade; in contrast Zeroken, Usalia and Killia unlock theirs.
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** In both ''Covenant'' and ''From the new World'' the skills of all characters sans harmonixers like Yuri, Kuranto and Shania are tied to their personal sidequests. Some of them make sense (Joachim learning new wrestling moves by sparing with his teacher The Great Game; Frank gaining new Ninja skills by completing the trials set up by members of his village), other... don't (Karin learning new sword arts by reading chapters of Wagner's Der Ring des Nibelungen, Geppeto gaining new puppet spells by trading gay porn to a CampGay Tailor in exchange for new dresses for his doll daughter).

to:

** In both ''Covenant'' and ''From the new World'' the skills of all characters sans harmonixers like Yuri, Kuranto and Shania are tied to their personal sidequests. Some of them make sense (Joachim learning new wrestling moves by sparing with his teacher The Great Game; Gama; Frank gaining new Ninja skills by completing the trials set up by members of his village), other... don't (Karin learning new sword arts by reading chapters of Wagner's Der Ring des Nibelungen, Geppeto gaining new puppet spells by trading gay porn to a CampGay Tailor in exchange for new dresses for his doll daughter).
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* ''VideoGame/ShadowHearts''
** In the first game, the most powerful skills of Yuri's level three fusions can only be learned by letting him go berserk in battle.
** In both ''Covenant'' and ''From the new World'' the skills of all characters sans harmonixers like Yuri, Kuranto and Shania are tied to their personal sidequests. Some of them make sense (Joachim learning new wrestling moves by sparing with his teacher The Great Game; Frank gaining new Ninja skills by completing the trials set up by members of his village), other... don't (Karin learning new sword arts by reading chapters of Wagner's Der Ring des Nibelungen, Geppeto gaining new puppet spells by trading gay porn to a CampGay Tailor in exchange for new dresses for his doll daughter).
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* Smeargle, from ''Videogame/{{Pokemon}}'', who is the only Pokemon who can permanently learn attacks via Sketch. Everyone else has to level up to learn new moves, use a TM, HM or move tutor, or even be bred from two compatible Pokémon with the moves you want.

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* Smeargle, from ''Videogame/{{Pokemon}}'', ''Franchise/{{Pokemon}}'', who is the only Pokemon Pokémon who can permanently learn attacks via Sketch. Everyone else has to level up to learn new moves, use a TM, HM or move tutor, or even be bred from two compatible Pokémon with the moves you want.
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* In the "Kiwami" remake of ''Videogame/Yakuza1'', Kiryu's "Dragon" style can only be upgraded via doing side content such as sidequests, training with Komaki or fighting Majima. As such it takes the longest to upgrade of all the other stances.
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Irrelevant.


** In ''VideoGame/Disgaea3AbsenceOfJustice'' we have MainCharacter Mao's [[OneWingedAngel Vasa Aergun]].

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** In ''VideoGame/Disgaea3AbsenceOfJustice'' we have MainCharacter Mao's [[OneWingedAngel Vasa Aergun]].
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* ''VideoGame/XCOM2'' has the Psi Operative class, which levels unlike any other soldier class in the game. Soldiers can only become Psi Ops after a Psi Lab facility is built in the ''Avenger'', and only if they don't have a class already. Instead of gaining health, stats and abilities through experience earned in battle, Psi Ops train in their Psi Lab, and can choose one from three randomly-determined powers at the end of each days-long training session. This means that a total Rookie can, with luck, gain top-tier psychic powers like Void Rift or Null Lance after their first stint in the Psi Lab, or become a max-level Magus with every psychic power in the game before they've gone on a single mission.

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I have no idea how to classify Six Ages and I don't think anyone else does either.


** Another skill example in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''. Normally characters learn their [[LimitBreak ultimate skill]] on promoting to their 3rd-tier class. Ike, however, learns Nihil in addition to [[SignatureMove Aether]] when promoting to Vanguard. This is probably a case of AntiFrustrationFeatures, as Nihil negates enemy skills and the Black Knight's Eclipse skill is so powerful no-one in the game can survive it. Given that Ike has a forced DuelBoss against the BlackKnight later, giving him Nihil avoid the fight being a complete LuckBasedMission.

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** Another skill example in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''. Normally characters learn their [[LimitBreak ultimate skill]] on promoting to their 3rd-tier class. Ike, however, learns Nihil in addition to [[SignatureMove Aether]] when promoting to Vanguard. This is probably a case of AntiFrustrationFeatures, as Nihil negates enemy skills and the Black Knight's Eclipse skill is so powerful no-one in the game can survive it. Given that Ike has a forced DuelBoss against the BlackKnight later, giving him Nihil avoid avoids the fight being a complete LuckBasedMission.


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[[folder:Visual Novels]]
* In ''VisualNovel/SevenKingdomsThePrincessProblem'', most of the PlayerCharacter's stats can be boosted during Character Creation and trained for thereafter. There are two exceptions: Manipulation, which can be boosted in Character Creation but can only be increased later on by selecting a few specific dialogue choices, and Intuition, which can be gained ''only'' through taking specific dialogue choices--almost all of which happen close together during the same early scene. Naturally, these are [[OneStatToRuleThemAll the two most useful skills in the game]].
[[/folder]]

[[folder:Other Games]]
* In ''VideoGame/SixAges: Ride Like The Wind'', your nobles have seven stats. Six stats can be increased by having the noble in question enact a divine ritual, which is by far the most reliable method (each ritual increases two relevant stats by a full level). However, there is no ritual that boosts Magic, one of the most useful stats in the game. For that, you have to either rely on your nobles' slow natural stat growth, or take advantage of some rare exploration and random events. This is a case of GameplayAndStoryIntegration, since your best magicians are usually shamans, and shamans can't perform divine rituals because their magic comes from spirits rather than the gods.
[[/folder]]
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* Berserk Attacks, ''VideoGame/PanzerDragoon Saga'''s equivalent to spells, are typically unlocked by leveling up, but there's a nearly equal number of exceptions. Some are found as hidden items in the world, one is learned by having Edge bond with his dragon in camp, and a whole series of "Wing" abilities are unlocked once the dragon gains the ability to transform itself. Furthermore, each tier of transformation, gained by defeating storyline bosses, brings with it an upgraded form of the dragon's laser attacks which can destroy more resilient objects in the various regions.
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* In ''Videogame/FateGrandOrder'', Mash Kyrielight's skills and level cap increases are gated by story progress. This means that she takes a lot longer to reach her full potential but will eventually become a very useful defensive support unit.
Is there an issue? Send a MessageReason:
added a mention of a new related trope


There are certain skills that cannot be learned through the usual method. They need to be obtained through other means, like advancing the storyline, building up [[LevelUpAtIntimacyFive friendship with your party members]], completing that old granny's request to [[IrrelevantSidequest buy her groceries]], or defeating the [[BonusBoss super-duper strong hidden monster]] whose existence [[GuideDangIt may or may not be hinted at]]. The point is, don't expect to learn this skill just by the standard procedure.

For a completionist, this might be the LastLousyPoint. May be related to EveryoneHasASpecialMove, if these moves must be unlocked by the story.

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There are certain skills that cannot be learned through the usual method. They need to be obtained through other means, like advancing the storyline, building up [[LevelUpAtIntimacyFive friendship with your party members]], completing [[NewSkillAsReward completing]] that old granny's request to [[IrrelevantSidequest buy her groceries]], or defeating the [[BonusBoss super-duper strong hidden monster]] whose existence [[GuideDangIt may or may not be hinted at]]. The point is, don't expect to learn this skill just by the standard procedure.

For a completionist, this might be the LastLousyPoint. May be related to EveryoneHasASpecialMove, if these moves must be unlocked by the story. \n NewSkillAsReward is generally a subtrope, unless the game's main means of providing new skills is as rewards for completing quests.
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* In ''VideoGame/ChronoCross'', many of the ultimate or signature attacks are only obtained through doing a sidequest, some of which can be impossible to get [[GuideDangIt if you don't make the right decisions]] during gameplay. In fact, getting the special ability for one character, Razzly the fairy, requires that you choose the ''worst'' option out of a quest in the previous disc and results in many innocent deaths ([[TraumaticSuperpowerAwakening it's the tragedy that ends up empowering her]]).

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* In ''VideoGame/ChronoCross'', many of the ultimate or signature attacks are only obtained through doing a sidequest, some of which can be impossible to get [[GuideDangIt if you don't make the right decisions]] during gameplay. In fact, getting the special ability for one character, Razzly the fairy, requires that you choose the ''worst'' option out of a quest in the previous disc and results in many innocent deaths deaths. ([[TraumaticSuperpowerAwakening it's It's the tragedy that ends up empowering her]]).



** Undersea skills are learned from following an old sea monkey who [[UnwantedRescue doesn't want to be rescued]] until he does something [[BadAssGrandpa badass]].

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** Undersea skills are learned from following an old sea monkey who [[UnwantedRescue doesn't want to be rescued]] until he does something [[BadAssGrandpa badass]].badass.
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* In the ''[[Franchise/SaGaRPG SaGa]]'' series, you can generally spark learning new skills (randomly, of course) by spamming abilities lower on the skill tree.

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* In the ''[[Franchise/SaGaRPG SaGa]]'' ''VideoGame/{{SaGa|RPG}}'' series, you can generally spark learning new skills (randomly, of course) by spamming abilities lower on the skill tree.

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