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See also SwampsAreEvil and GrimyWater. Oddly enough, rarely combined with MudWrestling.

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See also SwampsAreEvil and GrimyWater. Oddly enough, rarely combined with MudWrestling. Unrelated, except by name, to the old text game MUD and MUCK.
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** In double battles, by using Water Pledge and Grass Pledge at the same time, the ground beneath the opposing team's feet is turned into swamp for four turns, which makes them move four times slowlier.
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[[folder:ComicBooks]]
* In ''ComicBook/BatmanTheDarkKnightReturns'', Batman loses his first fight with the Mutant Leader, largely because age has reduced his speed and agility. He sets up a rematch in a mud pit, insuring that they'll ''both'' be moving slowly and ponderously.
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-->'''Coffin Henry''': We could [[{{Spoonerism}} boat about in mess]].

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-->'''Coffin Henry''': We could [[{{Spoonerism}} [[RussianReversal boat about in mess]].
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* Applied OnceAnEpisode in the ''VideoGame/DarkSouls'' series:Made extra annoying because it limits the quality of your rolls and slows you immensely, unless you spend stamina to run around faster.

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* Applied OnceAnEpisode in the ''VideoGame/DarkSouls'' series:Made series: Made extra annoying because it limits the quality of your rolls and slows you immensely, unless you spend stamina to run around faster.
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* Applied OnceAnEpisode in the DarkSouls series:Made extra annoying because it limits the quality of your rolls and slows you immensely, unless you spend stamina to run around faster.

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* Applied OnceAnEpisode in the DarkSouls ''VideoGame/DarkSouls'' series:Made extra annoying because it limits the quality of your rolls and slows you immensely, unless you spend stamina to run around faster.
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** In ''[[VideoGame/DarkSoulsI]]'', there's the ground level of Blighttown, with the added benefit of poisoning you if you stick around too long.
** ''[[VideoGameDarkSoulsII]]'' doesn't have a dedicated swamp level, but it does have equipment-destroying acid or poisonous muck in several areas, including Earthen Keep, Drangelic Castle and Lord Aldia's Keep.
** ''[[VideoGame DarkSoulsIII]]'' sees the return of the poisonous swamp with Farron Keep

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** In ''[[VideoGame/DarkSoulsI]]'', ''VideoGame/DarkSoulsI'', there's the ground level of Blighttown, with the added benefit of poisoning you if you stick around too long.
** ''[[VideoGameDarkSoulsII]]'' ''VideoGame/DarkSoulsII'' doesn't have a dedicated swamp level, but it does have equipment-destroying acid or poisonous muck in several areas, including Earthen Keep, Drangelic Castle and Lord Aldia's Keep.
** ''[[VideoGame DarkSoulsIII]]'' ''VideoGame/DarkSoulsIII'' sees the return of the poisonous swamp with Farron Keep
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* Applied OnceAnEpisode in the DarkSouls series:Made extra annoying because it limits the quality of your rolls and slows you immensely, unless you spend stamina to run around faster.
** In ''[[VideoGame/DarkSoulsI]]'', there's the ground level of Blighttown, with the added benefit of poisoning you if you stick around too long.
** ''[[VideoGameDarkSoulsII]]'' doesn't have a dedicated swamp level, but it does have equipment-destroying acid or poisonous muck in several areas, including Earthen Keep, Drangelic Castle and Lord Aldia's Keep.
** ''[[VideoGame DarkSoulsIII]]'' sees the return of the poisonous swamp with Farron Keep

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* {{Candyland}} has the Molasses Swamp, which causes anyone who lands on it to lose a turn.
** Also, dotted spaces called "cavities," which required a player be "stuck" until drawing a card with the same color as the dotted space they're currently on.

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* {{Candyland}} has the ''TabletopGame/{{Candyland}}'':
** The
Molasses Swamp, which causes anyone who lands on it to lose a turn.
** Also, dotted Dotted spaces called "cavities," which required a player be "stuck" until drawing a card with the same color as the dotted space they're currently on.
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* ''VideoGame/FireEmblem'': Played straight with sandy terrain that reduces the movement of horseback units and inverted for non-horseback magic units who gain a movement bonus instead on the same terrain.

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* ''VideoGame/FireEmblem'': Played straight with sandy terrain that reduces the movement of most non-flying units and especially horseback units and inverted for non-horseback magic units who gain a movement bonus instead on the same terrain.
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* ''VideoGame/FireEmblem'': Played straight with sandy terrain that reduces the movement of horseback units and inverted for non-horseback magic units who gain a movement bonus instead on the same terrain.

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* The Great Marsh and the southern part of nearby Route 212 in ''VideoGame/PokemonDiamondAndPearl''. The player character is greatly slowed down when he/she runs through the bog, and, in some places, he/she can even get stuck.

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* ''Franchise/{{Pokemon}}'':
**
The Great Marsh and the southern part of nearby Route 212 in ''VideoGame/PokemonDiamondAndPearl''. The player character is greatly slowed down when he/she runs through the bog, and, in some places, he/she can even get stuck.
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* ''VideoGame/GoldenSunTheLostAge'':
** Taopo Swamp: The actual swamp is only one screen, but it's so thick that you can ''stand'' on it, only sinking when you move forward (and standing on bubbles brings you back to the surface).
** The Djinni Mud reduces foes' agility by... throwing mud at them.
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* The animated film version of ''WesternAnimation/ThePhantomTollbooth'' also shows the Doldrums, a swamp that it's too easy to get mired down in both literally and figuratively. At first Milo's car just gets stuck, but as he starts to succumb to the effect the thing seems to be starting to ''melt''.
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* The Doldrums in ''Literature/ThePhantomTollbooth'' pose all the usual hazards of a sticky, goopy swamp, and top it all off with a LotusEaterMachine effect that mires minds as effectively as wheels.
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* The River Ankh in ''Literature/{{Discworld}}'' is very slow and polluted, so it's really more of a swamp than a river. 'Discworld/TheTruth'' has this:

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* The River Ankh in ''Literature/{{Discworld}}'' is very slow and polluted, so it's really more of a swamp than a river. 'Discworld/TheTruth'' ''Discworld/TheTruth'' has this:



-->'''Coffin Henry''': We could boat about in mess.

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-->'''Coffin Henry''': We could [[{{Spoonerism}} boat about in mess.mess]].
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* This was a major factor in the outcome of the Battle of Agincourt durign the Hundred Years' War, with heavier-armored french troops getting bogged down by a muddy battlefield.

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* This was a major factor in the outcome of the Battle of Agincourt durign during the Hundred Years' War, with heavier-armored french troops getting bogged down by a muddy battlefield.
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* Some of the jungle levels and one south pacific level in ''Franchise/TombRaider III'' have mud that makes Lara sink if she steps in it. In some spots, the mud is deep enough to make Lara be completely submerged and she will quickly drown.

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* Some of the jungle levels and one south pacific level in ''Franchise/TombRaider III'' ''VideoGame/TombRaiderIII'' have mud that makes Lara sink if she steps in it. In some spots, the mud is deep enough to make Lara be completely submerged and she will quickly drown.
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* The NintendoDS game ''[[SummonNight Summon Night: Twin Age]]'' consists of around 60% different types of sinky stuff by volume, such as "Poison Marshes" and "Desert Quicksand".
* In the PC game ''PrincessMaker2'', there's an "adventure" event which has a few swamps where you can slog around. They're not really dangerous; they have hidden secret shortcuts in them, even.

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* The NintendoDS UsefulNotes/NintendoDS game ''[[SummonNight ''[[VideoGame/SummonNight Summon Night: Twin Age]]'' consists of around 60% different types of sinky stuff by volume, such as "Poison Marshes" and "Desert Quicksand".
* In the PC game ''PrincessMaker2'', ''VideoGame/PrincessMaker2'', there's an "adventure" event which has a few swamps where you can slog around. They're not really dangerous; they have hidden secret shortcuts in them, even.



* ''ValkyrieProfile: Lenneth'' has 2 places known, with mud, they are Nethov swamp and Salerno Academy, you can only find them on normal and hard mode.

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* ''ValkyrieProfile: ''VideoGame/ValkyrieProfile: Lenneth'' has 2 places known, with mud, they are Nethov swamp and Salerno Academy, you can only find them on normal and hard mode.



* In ''WorldOfTanks'', different types of terrain offer different degrees of resistance to tank treads. Naturally, swampy ground or bodies of water make tanks move very slowly.
* Jungles are the worst possible terrain for any kind of divisions in ''HeartsOfIron 2''. Armoured divisions barely make any progress at all, all troop types suffer massive penalties and on top of that they can easily start shrinking due to attrition if your supply lines and techs aren't on par. Marshes are almost as bad, but at least there's usually no attrition and Marine divisions suffer less penalties to combat and movement.

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* In ''WorldOfTanks'', ''VideoGame/WorldOfTanks'', different types of terrain offer different degrees of resistance to tank treads. Naturally, swampy ground or bodies of water make tanks move very slowly.
* Jungles are the worst possible terrain for any kind of divisions in ''HeartsOfIron 2''.''VideoGame/HeartsOfIronII''. Armoured divisions barely make any progress at all, all troop types suffer massive penalties and on top of that they can easily start shrinking due to attrition if your supply lines and techs aren't on par. Marshes are almost as bad, but at least there's usually no attrition and Marine divisions suffer less penalties to combat and movement.
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* ''AdventuresFromTheBookOfVirtues''

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* ''AdventuresFromTheBookOfVirtues''''WesternAnimation/AdventuresFromTheBookOfVirtues''
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[[quoteright:350:[[VideoGame/ValkyrieProfile http://static.tvtropes.org/pmwiki/pub/images/dragon_zombie_swamp_copy_6562.jpg]]]]
[[caption-width-right:350:Gettin' dirty just to know the answer...]]

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[[quoteright:350:[[VideoGame/ValkyrieProfile [[quoteright:320:[[VideoGame/ValkyrieProfile http://static.tvtropes.org/pmwiki/pub/images/dragon_zombie_swamp_copy_6562.org/pmwiki/pub/images/mucking_in_the_mud.jpg]]]]
[[caption-width-right:350:Gettin' [[caption-width-right:320:Gettin' dirty just to know the answer...]]
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* In ''GretelAndHansel 2'', Gretel can wade around the swamp but can't get across completely without her brother's help because of a snake that lurks halfway across.

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* In ''GretelAndHansel ''VideoGame/GretelAndHansel 2'', Gretel can wade around the swamp but can't get across completely without her brother's help because of a snake that lurks halfway across.
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* The ''VideoGame/{{Castlevania}}'' series has a couple of these. Perhaps most noteworthy is the poison swampy stuff in ''VideoGame/CastlevaniaIISimonsQuest''.

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* The ''VideoGame/{{Castlevania}}'' ''Franchise/{{Castlevania}}'' series has a couple of these. Perhaps most noteworthy is the poison swampy stuff in ''VideoGame/CastlevaniaIISimonsQuest''.
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* The "negative cover" system in DawnOfWar usually consists of swampy or at least flooded terrain. In normal cover, units move slower but take less damage, here they move slower and take ''more'' damage.

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* The "negative cover" system in DawnOfWar VideoGame/DawnOfWar usually consists of swampy or at least flooded terrain. In normal cover, units move slower but take less damage, here they move slower and take ''more'' damage.
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* The ''Castlevania'' series has a couple of these. Perhaps most noteworthy is the poison swampy stuff in Castlevania II: Simon's Quest.

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* The ''Castlevania'' ''VideoGame/{{Castlevania}}'' series has a couple of these. Perhaps most noteworthy is the poison swampy stuff in Castlevania II: Simon's Quest.''VideoGame/CastlevaniaIISimonsQuest''.



* "Grail Mountain" with its purple puddles and "East Ghoss Forest" with its mud in ''Grandia 2''...

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* "Grail Mountain" with its purple puddles and "East Ghoss Forest" with its mud in ''Grandia 2''...''VideoGame/GrandiaII''...



* The swamp level in ''{{Turok}} 2'' has regular mud that slows you down, and quicksand that [[QuicksandSucks instantly sucks you down]].

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* The swamp level in ''{{Turok}} ''VideoGame/{{Turok}} 2'' has regular mud that slows you down, and quicksand that [[QuicksandSucks instantly sucks you down]].
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* ''MetalGearSolid3'' has pools of mud like this. If the mud is deep enough, Snake will eventually sink to his death. What's more, the mud houses leeches which will cling to Snake and sap his stamina.
* ''One Piece: Unlimited Cruise: Episode 2'' had "Boggy Isle" with this feature...
* ''Lufia: Ruins Of Lore'' had Jungle Spire which have mud spots that take you down to a cave area if you step in the right areas...

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* ''MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' has pools of mud like this. If the mud is deep enough, Snake will eventually sink to his death. What's more, the mud houses leeches which will cling to Snake and sap his stamina.
* ''One Piece: Unlimited Cruise: ''VideoGame/OnePieceUnlimitedCruise: Episode 2'' had "Boggy Isle" with this feature...
* ''Lufia: Ruins Of Lore'' ''VideoGame/LufiaRuinsOfLore'' had Jungle Spire which have mud spots that take you down to a cave area if you step in the right areas...



* Although it's technically more of a swamp, both DemonsSouls and DarkSouls feature this, complete with reduced mobility and absence of rolling. In both games, the swamp is also poisonous, so staying in it for long isn't exactly advisable. In the first game, swamp jellyfishes that live in it can be killed to provide anti-poison herbs, but the absence of rolling is lethal since any other enemies [[TheComputerIsACheatingBastard can cross the swamp with nary a hitch]], unlike you. In the second game, the enemies that live on it can still charge at you at maximum speed, but an equippable ring exists so that movement penalties are removed entirely when walking on swamps. Oh, and fast rolling (<25% equip burden, or Dark Wood Grain Ring ninja flip) is not disabled in the swamp.

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* Although it's technically more of a swamp, both DemonsSouls ''VideoGame/DemonsSouls'' and DarkSouls ''VideoGame/DarkSouls'' feature this, complete with reduced mobility and absence of rolling. In both games, the swamp is also poisonous, so staying in it for long isn't exactly advisable. In the first game, swamp jellyfishes that live in it can be killed to provide anti-poison herbs, but the absence of rolling is lethal since any other enemies [[TheComputerIsACheatingBastard can cross the swamp with nary a hitch]], unlike you. In the second game, the enemies that live on it can still charge at you at maximum speed, but an equippable ring exists so that movement penalties are removed entirely when walking on swamps. Oh, and fast rolling (<25% equip burden, or Dark Wood Grain Ring ninja flip) is not disabled in the swamp.
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* In the ''VideoGame/HeroesOfMightAndMagic'' series, swamp terrain drastically slows down army movement, unless the army is composed entirely of creatures native to that terrain type. This can be mitigated by sticking to roads... when there ''are'' roads.
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[[folder:Web Original]]
* ''Roleplay/STOForumVersusThreadRP'': Eleya and Kang materialize in a swamp, and join forces after she gets stuck in the mud and he runs across her and rescues her.
[[/folder]]
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* Jungles are the worst possible terrain for any kind of divisions in ''HeartsOfIron 2''. Armoured divisions barely make any progress at all, all troop types suffer massive penalties and on top of that they can easily start shrinking due to attrition if your supply lines and techs aren't on par. Marshes are almost as bad, but at least there's usually no attrition and Marine divisions suffer less penalties to combat and movement.
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* The "Great Marsh" in ''VideoGame/PokemonDiamondAndPearl''. The player character is greatly slowed down when he/she runs through it, and, in some places, he/she can even get stuck.
** The southern half of Route 212 has mud pits that do the exact same thing as the Great Marsh.

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* The "Great Marsh" Great Marsh and the southern part of nearby Route 212 in ''VideoGame/PokemonDiamondAndPearl''. The player character is greatly slowed down when he/she runs through it, the bog, and, in some places, he/she can even get stuck.
** The southern half of Route 212 spinoff game ''VideoGame/PokemonDash'' has mud pits that do the exact same thing a few courses with muddy, swampy areas. These aren't particularly unique, however, as the Great Marsh.''every'' terrain type except paved road reduces your speed.

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