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* In ''Franchise/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%. ''VisualNovel/NewDanganRonpaV3'', has "Fundraising," which you earn from spending time with Maki Harukawa, which ''doubles'' the coins you get from class trials.
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* In ''Franchise/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%. ''VisualNovel/NewDanganRonpaV3'', ''VisualNovel/DanganronpaV3KillingHarmony'', has "Fundraising," which you earn from spending time with Maki Harukawa, which ''doubles'' the coins you get from class trials.
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Crosswicking.
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* ''VideoGame/SomaSpirits'': In ''Rebalance'', the Easy difficulty increases the amount of money acquired, compared to Normal or Hero.
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* In ''VideoGame/DiscoElysium'', the "Indirect Mode of Taxation" Thought will grant you one real whenever you select an "Ultraliberal" (IE; Libertarian) dialog option.
* ''VideoGame/DoofusDrop'': Star Grinder doubles the worth of each star collected. Super Star Grinder triples it.
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* A key consideration in ''Videogame/KingdomOfLoathing'' is magnifying loot drops. The main method is increasing the drop rate on items by a percentage (of its normal rate). You can also magnify the meat gains, too, but quests don't normally need meat drops. Most players consider a familiar that increases item drop rates to be, at minimum, ''essential'', unless sheer XP grinding is needed. (Oh, by the way, while not as easy, you can magnify XP too.)
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* A key consideration in ''Videogame/KingdomOfLoathing'' ''VideoGame/KingdomOfLoathing'' is magnifying loot drops. The main method is increasing the drop rate on items by a percentage (of its normal rate). You can also magnify the meat gains, too, but quests don't normally need meat drops. Most players consider a familiar that increases item drop rates to be, at minimum, ''essential'', unless sheer XP grinding is needed. (Oh, by the way, while not as easy, you can magnify XP too.)
* ''VideoGame/MikeShadowIPaidForIt'': The "Show Me The Money!" bonus increases money chance by 20/30/50%, depending on the level. The move's animation displays Mike talking to a rich guy who decides to give him money, with higher levels involving stronger negotiation.
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* ''Videogame/WarioLand'' has a [[BettingMinigame money multiplier minigame]] at the end of each level (which can be bypassed, either in favor of an extra-lives minigame, or going straight to the coin-total room). It consisted of two buckets; one held a money bag, while the other held a heavy weight. Getting the money bag doubles the cash the player gained during the level (up to the limit of 999), while the weight cuts the player's cash-on-hand in half (rounding down). The buckets can be picked up to 3 times. The setup favors the player, as the potential gain from this minigame will almost always be higher than the potential loss, and the odds of both a gain and a loss are equal. (For example, if a player gets to the minigame with 80 coins, the worst possible result is walking out with 10 coins [a loss of 70], while the best possible result is a whopping 640 coins [a gain of 560].)
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* ''Videogame/WarioLand'' ''VideoGame/WarioLand'' has a [[BettingMinigame money multiplier minigame]] at the end of each level (which can be bypassed, either in favor of an extra-lives minigame, or going straight to the coin-total room). It consisted of two buckets; one held a money bag, while the other held a heavy weight. Getting the money bag doubles the cash the player gained during the level (up to the limit of 999), while the weight cuts the player's cash-on-hand in half (rounding down). The buckets can be picked up to 3 times. The setup favors the player, as the potential gain from this minigame will almost always be higher than the potential loss, and the odds of both a gain and a loss are equal. (For example, if a player gets to the minigame with 80 coins, the worst possible result is walking out with 10 coins [a loss of 70], while the best possible result is a whopping 640 coins [a gain of 560].)
* ''VideoGame/YokusIslandExpress'': Completing one of the optional sidequests will grant you the Boon of Plenty, which doubles the value of all fruit picked up.
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* In ''Videogame/DiscoElysium'', the "Indirect Mode of Taxation" Thought will grant you one real whenever you select an "Ultraliberal" (IE; Libertarian) dialog option.
* ''VideoGame/YokusIslandExpress'': Completing one of the optional sidequests will grant you the Boon of Plenty, which doubles the value of all fruit picked up.
* ''VideoGame/MikeShadowIPaidForIt'': The "Show Me The Money!" bonus increases money chance by 20/30/50%, depending on the level. The move's animation displays Mike talking to a rich guy who decides to give him money, with higher levels involving stronger negotiation.
* ''VideoGame/YokusIslandExpress'': Completing one of the optional sidequests will grant you the Boon of Plenty, which doubles the value of all fruit picked up.
* ''VideoGame/MikeShadowIPaidForIt'': The "Show Me The Money!" bonus increases money chance by 20/30/50%, depending on the level. The move's animation displays Mike talking to a rich guy who decides to give him money, with higher levels involving stronger negotiation.
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* In ''VideoGame/''Persona5'', one ability of the Star Confidant doubles the money earned in battle if you attack from ambush and defeat the enemy in one round. The Sun Confidant has several powers that give you a chance of being able to ask for extra money during a Hold Up, but if you fail then the enemy will beak off negotiations and either attack you again or summon reinforcements.
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* In ''VideoGame/''Persona5'', ''VideoGame/Persona5'', one ability of the Star Confidant doubles the money earned in battle if you attack from ambush and defeat the enemy in one round. The Sun Confidant has several powers that give you a chance of being able to ask for extra money during a Hold Up, but if you fail then the enemy will beak off negotiations and either attack you again or summon reinforcements.
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* ''VideoGame/MikeShadowIPaidForIt'': The "Show Me The Money!" bonus increases money chance by 20/30/50%, depending on the level. The move's animation displays Mike talking to a rich guy who decides to give him money, with higher levels involving stronger negotiation.
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* ''VideoGame/YokusIslandExpress'': Completing one of the optional sidequests will grant you the Boon of Plenty, which doubles the value of all fruit picked up.
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* In ''Videogame/DiscoElysium'', the "Indirect Mode of Taxation" Thought will grant you one real whenever you select an "Ultraliberal" (IE; Libertarian) dialog option.
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* ''VideoGame/{{Flight}}'': Getting cranes multiplies the amount of money earned for a short time for a maximum of 5x.
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* ''VideoGame/{{Persona 4}}'': Two Arcana Chance effects can do this: 2X Yen and increased treasure gains.
* In ''VideoGame/{{Persona 5}}, one ability of the Star Confidant doubles the money earned in battle if you attack from ambush and defeat the enemy in one round. The Sun Confidant has several powers that give you a chance of being able to ask for extra money during a Hold Up, but if you fail then the enemy will beak off negotiations and either attack you again or summon reinforcements.
* In ''VideoGame/{{Persona 5}}, one ability of the Star Confidant doubles the money earned in battle if you attack from ambush and defeat the enemy in one round. The Sun Confidant has several powers that give you a chance of being able to ask for extra money during a Hold Up, but if you fail then the enemy will beak off negotiations and either attack you again or summon reinforcements.
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* ''VideoGame/{{Persona 4}}'': ''VideoGame/Persona4'': Two Arcana Chance effects can do this: 2X Yen and increased treasure gains.
* In''VideoGame/{{Persona 5}}, ''VideoGame/''Persona5'', one ability of the Star Confidant doubles the money earned in battle if you attack from ambush and defeat the enemy in one round. The Sun Confidant has several powers that give you a chance of being able to ask for extra money during a Hold Up, but if you fail then the enemy will beak off negotiations and either attack you again or summon reinforcements.
* In
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** It also has a straighter example: Choosing House Lannister at the beginning of the game puts a x2 multiplier on all Gold earned in the game. This can also be achieved by choosing House Greyjoy at the beginning and then defeating House Lannister, as Greyjoy [[AllYourPowersCombined takes the abilities of all houses it defeats]].
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** It also has a straighter example: Choosing House Lannister at the beginning of the game puts a x2 multiplier on all Gold earned in the game. This can also be achieved by choosing House Greyjoy at the beginning and then defeating House Lannister, as Greyjoy [[AllYourPowersCombined takes the abilities of all houses it defeats]].
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* In ''VisualNovel/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%. ''VisualNovel/NewDanganRonpaV3'', has "Fundraising," which you earn from spending time with Maki Harukawa, which ''doubles'' the coins you get from class trials.
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* In ''VisualNovel/{{Danganronpa}}'', ''Franchise/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%. ''VisualNovel/NewDanganRonpaV3'', has "Fundraising," which you earn from spending time with Maki Harukawa, which ''doubles'' the coins you get from class trials.
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* Colin and Sasha from ''[[VideoGame/NintendoWars Advance Wars]]'' both have money multiplier powers, though in slightly different ways. Colin's [=CO=] Power, Gold Rush, multiplies his current stash of money by 1.5. Meanwhile, Sasha passively gets 100 more gold per turn from allied cities than other [=COs=] would, and her Super [=CO=] power grants her extra cash when attacking enemy units.
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* Colin and Sasha from ''[[VideoGame/NintendoWars Advance Wars]]'' both have money multiplier powers, though in slightly different ways. Colin's [=CO=] Power, Gold Rush, multiplies his current stash of money by 1.5. Meanwhile, Sasha passively gets 100 more gold per turn from allied cities than other [=COs=] would, and her Super [=CO=] power grants her extra cash when attacking enemy units. Unsurprisingly, teaming them up as tag partners in ''Dual Strike'' is monumentally {{Game Break|er}}ing.
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* ''VideoGame/Persona4'': Two Arcana Chance effects can do this: 2X Yen and increased treasure gains.
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* ''VideoGame/Persona4'': ''VideoGame/{{Persona 4}}'': Two Arcana Chance effects can do this: 2X Yen and increased treasure gains. gains.
* In ''VideoGame/{{Persona 5}}, one ability of the Star Confidant doubles the money earned in battle if you attack from ambush and defeat the enemy in one round. The Sun Confidant has several powers that give you a chance of being able to ask for extra money during a Hold Up, but if you fail then the enemy will beak off negotiations and either attack you again or summon reinforcements.
* In ''VideoGame/{{Persona 5}}, one ability of the Star Confidant doubles the money earned in battle if you attack from ambush and defeat the enemy in one round. The Sun Confidant has several powers that give you a chance of being able to ask for extra money during a Hold Up, but if you fail then the enemy will beak off negotiations and either attack you again or summon reinforcements.
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That's more of a Loot Making Attack because it works the same regardless of money you'd normally get (even working in trainer battles).
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** The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based on the level of the Pokémon using the move. During [[VideoGame/PokemonRedAndBlue Generations 1]] and [[VideoGame/PokemonGoldAndSilver 2]], the amount of money scattered was two times the user's level. From [[VideoGame/PokemonRubyAndSapphire Generation 3]] onwards, the multiplier was increased, so that the money received per use is now ''five'' times the user's level.
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* ''VideoGame/BoxxyQuestTheGatheringStorm'' has the Altcoin, an accessory that doubles the amount of karma you get after battle, but only if the party member holding it is on-screen when the battle ends.
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* ''VideoGame/BoxxyQuestTheGatheringStorm'' has the Altcoin, an accessory that doubles the amount of karma (the game’s term for gold) you get after battle, but only if the party member holding it is on-screen when the battle ends.
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* ''VideoGame/BoxxyQuestTheGatheringStorm'' has the Altcoin, an accessory that doubles the amount of karma you get after battle, but only if the party member holding it is on-screen when the battle ends.
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* ''VideoGame/{{Dubloon}}'' features an equippable glove that gives money with each succesful melee attack.
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* The ''Black Emporium'' DLC for ''VideoGame/DragonAgeII'' introduces the Rune of Fortune, which can be embedded into each piece of armor that [[PlayerCharacter Hawke]] wears (up to four). It increases the likelihood of enemies dropping money when they're killed, and the effect stacks. There are also a number of amulets, rings, and belts which make enemies more likely to drop money or valuable equipment.
* ''VideoGame/{{Dubloon}}'' features an equippable glove that gives money with eachsuccesful successful melee attack.
* ''VideoGame/{{Dubloon}}'' features an equippable glove that gives money with each
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** There are also two [[GameBreaker CO Skills]] that function similarly to Sasha's powers that ''anyone'' can equip. And, yes, you can give them to her and have them ''stack'' with her natural powers, making things even more ludicrous.
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** There are also two [[GameBreaker CO Skills]] Skills that function similarly to Sasha's powers that ''anyone'' can equip. And, yes, you can give them to her and have them ''stack'' with her natural powers, making things even more ludicrous.
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* The Lucky Keyring item in ''VideoGame/{{Battlerite}} Royale'' boosts the amount of gold you find in chests and loot orbs, making it useful in the early game for filling your last ability and item slots at vendors.
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* In ''VisualNovel/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%.
to:
* In ''VisualNovel/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%. ''VisualNovel/NewDanganRonpaV3'', has "Fundraising," which you earn from spending time with Maki Harukawa, which ''doubles'' the coins you get from class trials.
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Add Example/Alphabetize
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* ''Franchise/{{Pokemon}}'':
** The Amulet Coin and Luck Incense items double the amount of money gained from defeating Trainers.
** The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based on the level of the Pokémon using the move. During [[VideoGame/PokemonRedAndBlue Generations 1]] and [[VideoGame/PokemonGoldAndSilver 2]], the amount of money scattered was two times the user's level. From [[VideoGame/PokemonRubyAndSapphire Generation 3]] onwards, the multiplier was increased, so that the money received per use is now ''five'' times the user's level.
** The Gen VI move Happy Hour doubles the amount of prize money earned after a battle.
*** In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Ruby and Sapphire Versions]]'', there is a glitch where the wrong amount of money will be displayed if the Amulet Coin is held when Pay Day is used, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered that the money earned from Pay Day has correctly been doubled and added to the player's total savings. This error was fixed in ''Pokémon [=FireRed=] and [=LeafGreen=] Versions'', as well as all subsequent games.
** Pass Powers, introduced in [[VideoGame/PokemonBlackAndWhite Generation V]], include increasing the reward money from winning Trainer battles.
** [[VideoGame/PokemonXandY Generation VI]] games have the Prize Money O-Power, which increases the amount of money gained from winning a trainer battle depending on the level of the O-Power used, up to triple the amount with a level 3 O-Power. You can stack it with the Amulet Coin and Luck Incense items [[MoneyforNothing for even more money]].
** The Amulet Coin and Luck Incense items double the amount of money gained from defeating Trainers.
** The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based on the level of the Pokémon using the move. During [[VideoGame/PokemonRedAndBlue Generations 1]] and [[VideoGame/PokemonGoldAndSilver 2]], the amount of money scattered was two times the user's level. From [[VideoGame/PokemonRubyAndSapphire Generation 3]] onwards, the multiplier was increased, so that the money received per use is now ''five'' times the user's level.
** The Gen VI move Happy Hour doubles the amount of prize money earned after a battle.
*** In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Ruby and Sapphire Versions]]'', there is a glitch where the wrong amount of money will be displayed if the Amulet Coin is held when Pay Day is used, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered that the money earned from Pay Day has correctly been doubled and added to the player's total savings. This error was fixed in ''Pokémon [=FireRed=] and [=LeafGreen=] Versions'', as well as all subsequent games.
** Pass Powers, introduced in [[VideoGame/PokemonBlackAndWhite Generation V]], include increasing the reward money from winning Trainer battles.
** [[VideoGame/PokemonXandY Generation VI]] games have the Prize Money O-Power, which increases the amount of money gained from winning a trainer battle depending on the level of the O-Power used, up to triple the amount with a level 3 O-Power. You can stack it with the Amulet Coin and Luck Incense items [[MoneyforNothing for even more money]].
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* ''Franchise/{{Pokemon}}'':
** The Amulet CoinColin and Luck Incense items double the amount of Sasha from ''[[VideoGame/NintendoWars Advance Wars]]'' both have money gained from defeating Trainers.
** The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based on the level of the Pokémon using the move. During [[VideoGame/PokemonRedAndBlue Generations 1]] and [[VideoGame/PokemonGoldAndSilver 2]], the amount of money scattered was two times the user's level. From [[VideoGame/PokemonRubyAndSapphire Generation 3]] onwards, themultiplier was increased, so that the money received per use is now ''five'' times the user's level.
** The Gen VI move Happy Hour doubles the amount of prize money earned after a battle.
*** In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Ruby and Sapphire Versions]]'', there is a glitch where the wrong amountpowers, though in slightly different ways. Colin's [=CO=] Power, Gold Rush, multiplies his current stash of money will be displayed if the Amulet Coin is held by 1.5. Meanwhile, Sasha passively gets 100 more gold per turn from allied cities than other [=COs=] would, and her Super [=CO=] power grants her extra cash when Pay Day is used, leaving the impression attacking enemy units.
** There are also two [[GameBreaker CO Skills]] thatthe Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered function similarly to Sasha's powers that the money earned ''anyone'' can equip. And, yes, you can give them to her and have them ''stack'' with her natural powers, making things even more ludicrous.
* ''VideoGame/AgeOfEmpiresIII'': The Japanese can send a card fromPay Day has correctly been doubled and added to the player's total savings. This error was fixed in ''Pokémon [=FireRed=] and [=LeafGreen=] Versions'', as well as all subsequent games.
** Pass Powers, introduced in [[VideoGame/PokemonBlackAndWhite Generation V]], include increasing the reward money from winning Trainer battles.
** [[VideoGame/PokemonXandY Generation VI]] games have the Prize Money O-Power,their home city which increases the amount of money gained resources gathered from winning a trainer battle depending on the level of the O-Power used, up to triple the amount with a level 3 O-Power. You can stack it with the Amulet Coin and Luck Incense items [[MoneyforNothing for even more money]].treasures.
* ''VideoGame/AliceMadnessReturns'': The game's currency is "teeth". The Steam dress increases breakables teeth drops. The Silk Maiden dress increases enemy teeth drops.
** The Amulet Coin
** The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based on the level of the Pokémon using the move. During [[VideoGame/PokemonRedAndBlue Generations 1]] and [[VideoGame/PokemonGoldAndSilver 2]], the amount of money scattered was two times the user's level. From [[VideoGame/PokemonRubyAndSapphire Generation 3]] onwards, the
** The Gen VI move Happy Hour doubles the amount of prize money earned after a battle.
*** In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Ruby and Sapphire Versions]]'', there is a glitch where the wrong amount
** There are also two [[GameBreaker CO Skills]] that
* ''VideoGame/AgeOfEmpiresIII'': The Japanese can send a card from
** Pass Powers, introduced in [[VideoGame/PokemonBlackAndWhite Generation V]], include increasing the reward money from winning Trainer battles.
** [[VideoGame/PokemonXandY Generation VI]] games have the Prize Money O-Power,
* ''VideoGame/AliceMadnessReturns'': The game's currency is "teeth". The Steam dress increases breakables teeth drops. The Silk Maiden dress increases enemy teeth drops.
* ''VideoGame/BendyInNightmareRun'': When playing as Alice, every now and then a can of bacon soup will randomly double, triple, quadruple or even sextuple in amount, making her ideal for gathering more cans of bacon soup quickly. The trade-off is that she has the lowest health pool in the game.
* ''VideoGame/{{Chantelise}}'': The Coin Emblem multiples the value of the coins dropped by enemies, turning some of them from 10pix coins to 50pix coins.
* ''VideoGame/ChronoTrigger'' has an accessory that turns experience gained into money instead.
* In ''VisualNovel/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%.
* The ''VideoGame/DarkSouls'' series has the Covetous Silver Serpent Ring, which increases the amount of souls gained from killing enemies (which function as both money and experience points), and the Covetous Gold Serpent Ring, which increases item drop chance from enemies. There's also the Symbol of Avarice, which is a [[ChestMonster Mimic]] that you wear on your head, that does both of these things. It stacks with the Silver Serpent Ring too, but not the Gold for some reason.
* The Antiquarian in ''VideoGame/DarkestDungeon'' doesn't multiply the amount of gold you ''get'', but rather increases the amount you can ''carry''. Normally, in DD, a stack of 1,750 gold takes up one slot in your inventory, and you have a strictly limited number of slots you can put things in, meaning that you end up having to abandon a lot of spare change unless you're willing to drop a resource that might mean the difference between life and death later (and once dropped something is lost for good). The Antiquarian has a passive effect that buffs that to 2,500 gold per stack (an increase of about 40%), as well as letting you pick up small artefacts that are financially valuable but only drop with her in the party; one of them, the Minor Antique, is worth 500 gold and can be stacked 20 times per slot. When you put all this together with the Antiquarian's [[NonActionGuy relative lack of combat power]], you get a situation where Antiquarian runs can be harder than runs without them due to a hero slot being spent on comparatively little actual damage, but you end up doing a lot of them anyway because she invariably comes out holding a sack of cash larger than herself.
* ''VideoGame/{{Diablo}}'':
** Magic Find in ''VideoGame/DiabloII'', which increases the quality of magical items dropped from enemies.
** ''VideoGame/DiabloIII'' has Gold Find, increases the amount of gold found, and Magic Find, increases the value of magical items found.
* ''VideoGame/{{Chantelise}}'': The Coin Emblem multiples the value of the coins dropped by enemies, turning some of them from 10pix coins to 50pix coins.
* ''VideoGame/ChronoTrigger'' has an accessory that turns experience gained into money instead.
* In ''VisualNovel/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%.
* The ''VideoGame/DarkSouls'' series has the Covetous Silver Serpent Ring, which increases the amount of souls gained from killing enemies (which function as both money and experience points), and the Covetous Gold Serpent Ring, which increases item drop chance from enemies. There's also the Symbol of Avarice, which is a [[ChestMonster Mimic]] that you wear on your head, that does both of these things. It stacks with the Silver Serpent Ring too, but not the Gold for some reason.
* The Antiquarian in ''VideoGame/DarkestDungeon'' doesn't multiply the amount of gold you ''get'', but rather increases the amount you can ''carry''. Normally, in DD, a stack of 1,750 gold takes up one slot in your inventory, and you have a strictly limited number of slots you can put things in, meaning that you end up having to abandon a lot of spare change unless you're willing to drop a resource that might mean the difference between life and death later (and once dropped something is lost for good). The Antiquarian has a passive effect that buffs that to 2,500 gold per stack (an increase of about 40%), as well as letting you pick up small artefacts that are financially valuable but only drop with her in the party; one of them, the Minor Antique, is worth 500 gold and can be stacked 20 times per slot. When you put all this together with the Antiquarian's [[NonActionGuy relative lack of combat power]], you get a situation where Antiquarian runs can be harder than runs without them due to a hero slot being spent on comparatively little actual damage, but you end up doing a lot of them anyway because she invariably comes out holding a sack of cash larger than herself.
* ''VideoGame/{{Diablo}}'':
** Magic Find in ''VideoGame/DiabloII'', which increases the quality of magical items dropped from enemies.
** ''VideoGame/DiabloIII'' has Gold Find, increases the amount of gold found, and Magic Find, increases the value of magical items found.
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* The Cat Hood from ''VideoGame/FinalFantasyVI'' makes you win twice as many Gil after a battle. [[GoodBadBugs It even doubles the gil you recover after it got stolen]].
* ''VideoGame/FinalFantasyX'': There are armor properties which increase gil received.
* Magic Find in ''VideoGame/DiabloII'', which increases the quality of magical items dropped from enemies.
* ''VideoGame/DiabloIII'' has Gold Find, increases the amount of gold found, and Magic Find, increases the value of magical items found.
* ''Franchise/RatchetAndClank'':
** Most games in the series have a NewGamePlus known as [[http://ratchet.wikia.com/wiki/Challenge_mode Challenge Mode]]. In ''VideoGame/RatchetAndClank2002'', all bolt values were doubled. In every other game that has the mode, you start with no multiplier and gain a multiplier that goes higher and higher as you kill more enemies, but the multiplier disappears if you get hit. The multiplier usually caps at x20, but some of the other games have a lower cap.
** In ''VideoGame/RatchetDeadlocked'', after beating the game, you unlock the ability to buy Jackpot Mods, which will increase enemy money drops by 50% if they're killed on a weapon with the mod on it.
** Some of the games have boxes that will double the amount of money you earn for a limited time. In ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', it also doubles the Raritanium you receive. In games that have Challenge Mode, the box will multiply your multiplier by 2, so in ''VideoGame/RatchetAndClankUpYourArsenal'', you could max out your bolt at x20, and hit the crate to get a ''x40'' multiplier!
* The first ''VideoGame/MarioParty'' game has two alternate boxes to store your coins: The Casino Box will either double or halve the number that's actually deposited and the Lucky Box will add 10% more coins to those that you earned.
* ''VideoGame/MarioAndLuigiSuperstarSaga'': The Green Wallet doubles the amount of money gained from battles.
* ''VideoGame/AgeOfEmpiresIII'': The Japanese can send a card from their home city which increases the amount of resources gathered from treasures.
* In most of the VideoGame/{{Lego Adaptation Game}}s, you can get stud multipliers, which stack, meaning [[GameBreaker you can collect as much as 3840 times the studs]].
* In ''VideoGame/{{Painkiller}}'', the Greed Black Tarot card which doubles the money gained from destroying items. However, it is the most expensive card to place and enough coins are already gotten without that card to place the rest of them.
* The Factor and Pirate hirelings in ''VideoGame/MightAndMagic VII'' increase all gold found by +10% (and take a 5% cut themselves), under the idea that they know how to spot rare and valuable coins amongst the common ones.
* ''VideoGame/AnUntitledStory'' has an ability that increases the number of crystals received from crashing pots.
* In ''VideoGame/LaMulana'', a certain MSX ROM combination gives you an extra coin every time you pick up coins.
** In the VideoGameRemake of the game, luck fairies increase the amount of drops from both enemies AND various breakable things. This makes grinding money incredibly easy.
* ''[[Website/GaiaOnline zOMG!]]'': Fortune's Favor ring
* ''VideoGame/GranblueFantasy'': An effect in the Journey Drop Shop allows players to increase the amount of Rupies earned during battles.
* In ''Videogame/GrandTheftAuto2'', completing a mission (and collecting a few pickups in the second level) rises the game multiplier, which is the number every amount of money is multiplied every time you complete a mission or just cause mayhem. Thus, it's wise to complete the easiest missions first to rise the multiplier, and save the hardest missions for the end to get the most benefit from them.
* ''VideoGame/{{Minecraft}}'' has item enchantments that work like this. Weapons with the "Looting" enchantment increase the maximum number of items that can be looted from each monster, up to three extra. Tools like picks with the "Fortune" enchantment increase the drop rate of diamonds and lapis lazuli by up to 120%.
* In ''Videogame/SuperMarioRPG'', the Coin Trick is an accessory that doubles all coins dropped by enemies.
* In ''Videogame/PaperMarioTheThousandYearDoor'', you can use the Money Money badge to multiply your battle winnings. And the growth is exponential; by the time you can get this, it probably isn't too hard to free up 5 BP, and since each costs the same, it becomes progressively easier to get more of these badges. The Gold Bar ×3 item presumably was created just so that you could store all the money you get from these, as each is worth 300 coins for purchase and sale, and your coin limit is a measly 999.
* ''VideoGame/FinalFantasyX'': There are armor properties which increase gil received.
* Magic Find in ''VideoGame/DiabloII'', which increases the quality of magical items dropped from enemies.
* ''VideoGame/DiabloIII'' has Gold Find, increases the amount of gold found, and Magic Find, increases the value of magical items found.
* ''Franchise/RatchetAndClank'':
** Most games in the series have a NewGamePlus known as [[http://ratchet.wikia.com/wiki/Challenge_mode Challenge Mode]]. In ''VideoGame/RatchetAndClank2002'', all bolt values were doubled. In every other game that has the mode, you start with no multiplier and gain a multiplier that goes higher and higher as you kill more enemies, but the multiplier disappears if you get hit. The multiplier usually caps at x20, but some of the other games have a lower cap.
** In ''VideoGame/RatchetDeadlocked'', after beating the game, you unlock the ability to buy Jackpot Mods, which will increase enemy money drops by 50% if they're killed on a weapon with the mod on it.
** Some of the games have boxes that will double the amount of money you earn for a limited time. In ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', it also doubles the Raritanium you receive. In games that have Challenge Mode, the box will multiply your multiplier by 2, so in ''VideoGame/RatchetAndClankUpYourArsenal'', you could max out your bolt at x20, and hit the crate to get a ''x40'' multiplier!
* The first ''VideoGame/MarioParty'' game has two alternate boxes to store your coins: The Casino Box will either double or halve the number that's actually deposited and the Lucky Box will add 10% more coins to those that you earned.
* ''VideoGame/MarioAndLuigiSuperstarSaga'': The Green Wallet doubles the amount of money gained from battles.
* ''VideoGame/AgeOfEmpiresIII'': The Japanese can send a card from their home city which increases the amount of resources gathered from treasures.
* In most of the VideoGame/{{Lego Adaptation Game}}s, you can get stud multipliers, which stack, meaning [[GameBreaker you can collect as much as 3840 times the studs]].
* In ''VideoGame/{{Painkiller}}'', the Greed Black Tarot card which doubles the money gained from destroying items. However, it is the most expensive card to place and enough coins are already gotten without that card to place the rest of them.
* The Factor and Pirate hirelings in ''VideoGame/MightAndMagic VII'' increase all gold found by +10% (and take a 5% cut themselves), under the idea that they know how to spot rare and valuable coins amongst the common ones.
* ''VideoGame/AnUntitledStory'' has an ability that increases the number of crystals received from crashing pots.
* In ''VideoGame/LaMulana'', a certain MSX ROM combination gives you an extra coin every time you pick up coins.
** In the VideoGameRemake of the game, luck fairies increase the amount of drops from both enemies AND various breakable things. This makes grinding money incredibly easy.
* ''[[Website/GaiaOnline zOMG!]]'': Fortune's Favor ring
* ''VideoGame/GranblueFantasy'': An effect in the Journey Drop Shop allows players to increase the amount of Rupies earned during battles.
* In ''Videogame/GrandTheftAuto2'', completing a mission (and collecting a few pickups in the second level) rises the game multiplier, which is the number every amount of money is multiplied every time you complete a mission or just cause mayhem. Thus, it's wise to complete the easiest missions first to rise the multiplier, and save the hardest missions for the end to get the most benefit from them.
* ''VideoGame/{{Minecraft}}'' has item enchantments that work like this. Weapons with the "Looting" enchantment increase the maximum number of items that can be looted from each monster, up to three extra. Tools like picks with the "Fortune" enchantment increase the drop rate of diamonds and lapis lazuli by up to 120%.
* In ''Videogame/SuperMarioRPG'', the Coin Trick is an accessory that doubles all coins dropped by enemies.
* In ''Videogame/PaperMarioTheThousandYearDoor'', you can use the Money Money badge to multiply your battle winnings. And the growth is exponential; by the time you can get this, it probably isn't too hard to free up 5 BP, and since each costs the same, it becomes progressively easier to get more of these badges. The Gold Bar ×3 item presumably was created just so that you could store all the money you get from these, as each is worth 300 coins for purchase and sale, and your coin limit is a measly 999.
to:
* The Cat Hood from ''VideoGame/FinalFantasyVI'' makes you win twice as many Gil after a battle. [[GoodBadBugs It even doubles the gil you recover after it got stolen]].
* ''VideoGame/FinalFantasyX'': There are armor properties which increase gil received.
* Magic Find in ''VideoGame/DiabloII'', which increases the quality of magical items dropped from enemies.
* ''VideoGame/DiabloIII'' has Gold Find, increases the amount of gold found, and Magic Find, increases the value of magical items found.
* ''Franchise/RatchetAndClank'':
** Most games in the series have a NewGamePlus known as [[http://ratchet.wikia.com/wiki/Challenge_mode Challenge Mode]]. In ''VideoGame/RatchetAndClank2002'', all bolt values were doubled. In every other game''VideoGame/{{Dubloon}}'' features an equippable glove that has the mode, you start with no multiplier and gain a multiplier that goes higher and higher as you kill more enemies, but the multiplier disappears if you get hit. The multiplier usually caps at x20, but some of the other games have a lower cap.
** In ''VideoGame/RatchetDeadlocked'', after beating the game, you unlock the ability to buy Jackpot Mods, which will increase enemygives money drops by 50% if they're killed on a weapon with the mod on it.
** Someeach succesful melee attack.
* In ''VideoGame/EagleIsland'', one can find and equip two types ofthe games have boxes perks that will double the amount of money you earn for a limited time. In ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', it also doubles the Raritanium you receive. In games that have Challenge Mode, the box will multiply your multiplier by 2, so in ''VideoGame/RatchetAndClankUpYourArsenal'', you could max out your bolt at x20, and hit the crate to get a ''x40'' multiplier!
* The first ''VideoGame/MarioParty'' game has two alternate boxes to store your coins: The Casino Box will either double or halve the number that's actually deposited and the Lucky Box will add 10% more coins to those that you earned.
* ''VideoGame/MarioAndLuigiSuperstarSaga'': The Green Wallet doubles the amount of money gained from battles.
* ''VideoGame/AgeOfEmpiresIII'': The Japanese can send a card from their home city which increases the amount of resources gathered from treasures.
* In most of the VideoGame/{{Lego Adaptation Game}}s, you can get stud multipliers, which stack, meaning [[GameBreaker you can collect as much as 3840 times the studs]].
* In ''VideoGame/{{Painkiller}}'', the Greed Black Tarot card which doubles the money gained from destroying items. However, it is the most expensive card to place and enough coins are already gotten without that card to place the rest of them.
* The Factor and Pirate hirelings in ''VideoGame/MightAndMagic VII'' increase all gold found by +10% (and take a 5% cut themselves), under the idea that they know how to spot rare and valuable coins amongst the common ones.
* ''VideoGame/AnUntitledStory'' has an ability that increases the number of crystals received from crashing pots.
* In ''VideoGame/LaMulana'', a certain MSX ROM combination gives you an extra coin every time you pick up coins.
** In the VideoGameRemake of the game, luck fairiesincrease the amount of drops from both enemies AND various breakable things. This makes grinding money incredibly easy.
* ''[[Website/GaiaOnline zOMG!]]'': Fortune's Favor ring
* ''VideoGame/GranblueFantasy'': An effect in the Journey Drop Shop allows players to increase the amount of Rupies earned during battles.
* In ''Videogame/GrandTheftAuto2'', completing a mission (and collecting a few pickups in the second level) rises the game multiplier, which is the number every amount of money is multiplied every time you complete a mission or just cause mayhem. Thus, it's wise to complete the easiest missions first to rise the multiplier,golden seeds obtained: Treasure Hunter for chests, and save the hardest missions Scavenger for the end to get the most benefit from them.
* ''VideoGame/{{Minecraft}}'' has item enchantments that work like this. Weapons with the "Looting" enchantment increase the maximum number of items that can be looted from each monster, up to three extra. Tools like picks with the "Fortune" enchantment increase the drop rate of diamonds and lapis lazuli by up to 120%.
* In ''Videogame/SuperMarioRPG'', the Coin Trick is an accessory that doubles all coins dropped bydefeated enemies.
*In ''Videogame/PaperMarioTheThousandYearDoor'', you can use the Money Money badge to multiply your battle winnings. And the growth is exponential; by the time you can get Being an Imperial in ''VideoGame/TheElderScrollsVSkyrim'' does this, it probably isn't too hard or at least is supposed to free up 5 BP, and since each costs the same, it becomes progressively easier to get more do this (their special inborn ability is Imperial Luck, which adds a 100% chance of these badges. The Gold Bar ×3 item presumably was created just so 2-10 gold in any chest or corpse that you could store all has gold). The only problem is that while the money you get from these, ability works as each it should, a bug results in it secretly being added to characters of ''all'' races after passing through the starting dungeon, Helgen Keep. There is worth 300 coins for purchase and sale, and your coin limit is a measly 999.also the Thieves' Guild-only quest ''No Stone Unturned'', which if completed (it involves finding 24 specific gems with no clues where they are) grants the Prowler's Profit ability, which adds 1-4 gems in mostly the same way as Imperial Luck.
* ''VideoGame/FinalFantasyX'': There are armor properties which increase gil received.
* Magic Find in ''VideoGame/DiabloII'', which increases the quality of magical items dropped from enemies.
* ''VideoGame/DiabloIII'' has Gold Find, increases the amount of gold found, and Magic Find, increases the value of magical items found.
* ''Franchise/RatchetAndClank'':
** Most games in the series have a NewGamePlus known as [[http://ratchet.wikia.com/wiki/Challenge_mode Challenge Mode]]. In ''VideoGame/RatchetAndClank2002'', all bolt values were doubled. In every other game
** In ''VideoGame/RatchetDeadlocked'', after beating the game, you unlock the ability to buy Jackpot Mods, which will increase enemy
** Some
* In ''VideoGame/EagleIsland'', one can find and equip two types of
* The first ''VideoGame/MarioParty'' game has two alternate boxes to store your coins: The Casino Box will either double or halve the number that's actually deposited and the Lucky Box will add 10% more coins to those that you earned.
* ''VideoGame/MarioAndLuigiSuperstarSaga'': The Green Wallet doubles the amount of money gained from battles.
* ''VideoGame/AgeOfEmpiresIII'': The Japanese can send a card from their home city which increases the amount of resources gathered from treasures.
* In most of the VideoGame/{{Lego Adaptation Game}}s, you can get stud multipliers, which stack, meaning [[GameBreaker you can collect as much as 3840 times the studs]].
* In ''VideoGame/{{Painkiller}}'', the Greed Black Tarot card which doubles the money gained from destroying items. However, it is the most expensive card to place and enough coins are already gotten without that card to place the rest of them.
* The Factor and Pirate hirelings in ''VideoGame/MightAndMagic VII'' increase all gold found by +10% (and take a 5% cut themselves), under the idea that they know how to spot rare and valuable coins amongst the common ones.
* ''VideoGame/AnUntitledStory'' has an ability that increases the number of crystals received from crashing pots.
* In ''VideoGame/LaMulana'', a certain MSX ROM combination gives you an extra coin every time you pick up coins.
** In the VideoGameRemake of the game, luck fairies
* ''[[Website/GaiaOnline zOMG!]]'': Fortune's Favor ring
* ''VideoGame/GranblueFantasy'': An effect in the Journey Drop Shop allows players to increase the amount of Rupies earned during battles.
* In ''Videogame/GrandTheftAuto2'', completing a mission (and collecting a few pickups in the second level) rises the game multiplier, which is the number every amount of money is multiplied every time you complete a mission or just cause mayhem. Thus, it's wise to complete the easiest missions first to rise the multiplier,
* ''VideoGame/{{Minecraft}}'' has item enchantments that work like this. Weapons with the "Looting" enchantment increase the maximum number of items that can be looted from each monster, up to three extra. Tools like picks with the "Fortune" enchantment increase the drop rate of diamonds and lapis lazuli by up to 120%.
* In ''Videogame/SuperMarioRPG'', the Coin Trick is an accessory that doubles all coins dropped by
*
Changed line(s) 50,59 (click to see context) from:
* ''VideoGame/TeamFortress2'': the Administrator rewards 100 extra credits to all players if all credits are obtained in a wave in Mann vs Machine game mode.
* ''VideoGame/{{Warframe}}'': Credit Boosters can be purchased and used to increase the amount of credits received during missions.
* ''Videogame/WarioLand'' has a [[BettingMinigame money multiplier minigame]] at the end of each level (which can be bypassed, either in favor of an extra-lives minigame, or going straight to the coin-total room). It consisted of two buckets; one held a money bag, while the other held a heavy weight. Getting the money bag doubles the cash the player gained during the level (up to the limit of 999), while the weight cuts the player's cash-on-hand in half (rounding down). The buckets can be picked up to 3 times. The setup favors the player, as the potential gain from this minigame will almost always be higher than the potential loss, and the odds of both a gain and a loss are equal. (For example, if a player gets to the minigame with 80 coins, the worst possible result is walking out with 10 coins [a loss of 70], while the best possible result is a whopping 640 coins [a gain of 560].)
** ''VideoGame/VirtualBoyWarioLand'' takes this MUCH further. At the end of each level the [[BettingMinigame money multiplier minigame]] now can multiply the coins you have from that level by choosing the correct bucket holding money bags: how much it's multiplied depends on how many buckets you want to choose from. Getting Triple the coins means picking correctly from two buckets above you, getting Six Times the coins means picking correctly from three buckets, and the big '''Ten Times''' the coins means you must pick correctly from FOUR buckets! A wrong guess again halves your coins, so if you choose wrongly three times in a row, you leave with an eighth of what you came in with! But if you get '''three consecutive correct picks,''' you could leave with anywhere from twenty-seven times the coins (for three triple-coin games) to ONE THOUSAND times the coins (for picking the right bucket out of four each of three ten-times-coin games)!
* The ''VideoGame/SuperRobotWars'' series has the "Luck" and "Bless" SP commands, which doubles the money earned by one unit the next time it fights an enemy. Luck works on the caster, while Bless can affect any allied unit.
** A few characters in certain titles (e.g., Crow in SRW Z2 or Kyosuke in the Original Generation games) have special skills that earn 20% more money when they get a kill.
* A key consideration in ''Videogame/KingdomOfLoathing'' is magnifying loot drops. The main method is increasing the drop rate on items by a percentage (of its normal rate). You can also magnify the meat gains, too, but quests don't normally need meat drops. Most players consider a familiar that increases item drop rates to be, at minimum, ''essential'', unless sheer XP grinding is needed. (Oh, by the way, while not as easy, you can magnify XP too.)
* In ''VideoGame/{{Hoard}}'', all monetary gains are doubled if you survive for 30 seconds without losing all of your health, and tripled if you survive for 60 seconds.
* Being an Imperial in ''VideoGame/TheElderScrollsVSkyrim'' does this, or at least is supposed to do this (their special inborn ability is Imperial Luck, which adds a 100% chance of 2-10 gold in any chest or corpse that has gold). The only problem is that while the ability works as it should, a bug results in it secretly being added to characters of ''all'' races after passing through the starting dungeon, Helgen Keep. There is also the Thieves' Guild-only quest ''No Stone Unturned'', which if completed (it involves finding 24 specific gems with no clues where they are) grants the Prowler's Profit ability, which adds 1-4 gems in mostly the same way as Imperial Luck.
* In ''VisualNovel/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%
* ''VideoGame/{{Warframe}}'': Credit Boosters can be purchased and used to increase the amount of credits received during missions.
* ''Videogame/WarioLand'' has a [[BettingMinigame money multiplier minigame]] at the end of each level (which can be bypassed, either in favor of an extra-lives minigame, or going straight to the coin-total room). It consisted of two buckets; one held a money bag, while the other held a heavy weight. Getting the money bag doubles the cash the player gained during the level (up to the limit of 999), while the weight cuts the player's cash-on-hand in half (rounding down). The buckets can be picked up to 3 times. The setup favors the player, as the potential gain from this minigame will almost always be higher than the potential loss, and the odds of both a gain and a loss are equal. (For example, if a player gets to the minigame with 80 coins, the worst possible result is walking out with 10 coins [a loss of 70], while the best possible result is a whopping 640 coins [a gain of 560].)
** ''VideoGame/VirtualBoyWarioLand'' takes this MUCH further. At the end of each level the [[BettingMinigame money multiplier minigame]] now can multiply the coins you have from that level by choosing the correct bucket holding money bags: how much it's multiplied depends on how many buckets you want to choose from. Getting Triple the coins means picking correctly from two buckets above you, getting Six Times the coins means picking correctly from three buckets, and the big '''Ten Times''' the coins means you must pick correctly from FOUR buckets! A wrong guess again halves your coins, so if you choose wrongly three times in a row, you leave with an eighth of what you came in with! But if you get '''three consecutive correct picks,''' you could leave with anywhere from twenty-seven times the coins (for three triple-coin games) to ONE THOUSAND times the coins (for picking the right bucket out of four each of three ten-times-coin games)!
* The ''VideoGame/SuperRobotWars'' series has the "Luck" and "Bless" SP commands, which doubles the money earned by one unit the next time it fights an enemy. Luck works on the caster, while Bless can affect any allied unit.
** A few characters in certain titles (e.g., Crow in SRW Z2 or Kyosuke in the Original Generation games) have special skills that earn 20% more money when they get a kill.
* A key consideration in ''Videogame/KingdomOfLoathing'' is magnifying loot drops. The main method is increasing the drop rate on items by a percentage (of its normal rate). You can also magnify the meat gains, too, but quests don't normally need meat drops. Most players consider a familiar that increases item drop rates to be, at minimum, ''essential'', unless sheer XP grinding is needed. (Oh, by the way, while not as easy, you can magnify XP too.)
* In ''VideoGame/{{Hoard}}'', all monetary gains are doubled if you survive for 30 seconds without losing all of your health, and tripled if you survive for 60 seconds.
* Being an Imperial in ''VideoGame/TheElderScrollsVSkyrim'' does this, or at least is supposed to do this (their special inborn ability is Imperial Luck, which adds a 100% chance of 2-10 gold in any chest or corpse that has gold). The only problem is that while the ability works as it should, a bug results in it secretly being added to characters of ''all'' races after passing through the starting dungeon, Helgen Keep. There is also the Thieves' Guild-only quest ''No Stone Unturned'', which if completed (it involves finding 24 specific gems with no clues where they are) grants the Prowler's Profit ability, which adds 1-4 gems in mostly the same way as Imperial Luck.
* In ''VisualNovel/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%
to:
* ''VideoGame/TeamFortress2'': ''Franchise/FinalFantasy'':
** The Cat Hood from ''VideoGame/FinalFantasyVI'' makes you win twice as many Gil after a battle. [[GoodBadBugs It even doubles theAdministrator rewards 100 extra credits to all players if all credits gil you recover after it got stolen]].
** ''VideoGame/FinalFantasyVII'': There's the Gil Plus Materia. Gil is the game's currency.
** ''VideoGame/FinalFantasyX'': There areobtained in a wave in Mann vs Machine game mode.
* ''VideoGame/{{Warframe}}'': Credit Boosters can be purchased and used toarmor properties which increase gil received.
* In ''VideoGame/FTLFasterThanLight'', you can find a scrap recovery arm which rises the amount ofcredits received during missions.
* ''Videogame/WarioLand'' has a [[BettingMinigame money multiplier minigame]] at the end of each level (which can be bypassed, either in favor of an extra-lives minigame, or going straight to the coin-total room). It consisted of two buckets; one held a money bag, while the other held a heavy weight. Getting the money bag doubles the cash the player gained during the level (up to the limit of 999), while the weight cuts the player's cash-on-hand in half (rounding down). The buckets can be picked up to 3 times. The setup favors the player, as the potential gain from this minigame will almost always be higher than the potential loss, and the odds of both a gain and a loss are equal. (For example, if a player gets to the minigame with 80 coins, the worst possible result is walking out with 10 coins [a loss of 70], while the best possible result is a whopping 640 coins [a gain of 560].)
** ''VideoGame/VirtualBoyWarioLand'' takes this MUCH further. At the end of each level the [[BettingMinigame money multiplier minigame]] now can multiply the coins you have from that level by choosing the correct bucket holding money bags: how much it's multiplied depends on how many buckets you want to choose from. Getting Triple the coins means picking correctly from two buckets above you, getting Six Times the coins means picking correctly from three buckets, and the big '''Ten Times''' the coins means you must pick correctly from FOUR buckets! A wrong guess again halves your coins, so if you choose wrongly three times in a row, you leave with an eighth of what you came in with! But if you get '''three consecutive correct picks,''' you could leave with anywhere from twenty-seven times the coins (for three triple-coin games) to ONE THOUSAND times the coins (for picking the right bucket out of four each of three ten-times-coin games)!
* The ''VideoGame/SuperRobotWars'' series has the "Luck" and "Bless" SP commands, which doubles the moneyscrap earned by one unit the next time it fights an enemy. Luck works on the caster, while Bless can affect from any allied unit.
** A few characters in certain titles (e.g., Crow in SRW Z2 or Kyosuke in the Original Generation games) have special skills that earn 20% more money when they get a kill.
* A key consideration in ''Videogame/KingdomOfLoathing'' is magnifying loot drops. The main method is increasing the drop rate on itemssource by a percentage (of its normal rate). You can also magnify the meat gains, too, but quests don't normally need meat drops. Most players consider a familiar that increases item drop rates to be, at minimum, ''essential'', unless sheer XP grinding is needed. (Oh, by the way, while not as easy, you can magnify XP too.)
10%.
*In ''VideoGame/{{Hoard}}'', all monetary gains are doubled if you survive for 30 seconds without losing all of your health, and tripled if you survive for 60 seconds.
* Being an Imperial in ''VideoGame/TheElderScrollsVSkyrim'' does this, or at least is supposed to do this (their special inborn ability is Imperial Luck, which adds a 100% chance of 2-10 gold in any chest or corpse that has gold). The only problem is that while the ability works as it should, a bug results in it secretly being added to characters of ''all'' races after passing through the starting dungeon, Helgen Keep. There is also the Thieves' Guild-only quest ''No Stone Unturned'', which if completed (it involves finding 24 specific gems with no clues where they are) grants the Prowler's Profit ability, which adds 1-4 gems in mostly the same way as Imperial Luck.
* In ''VisualNovel/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%''[[Website/GaiaOnline zOMG!]]'': Fortune's Favor ring
** The Cat Hood from ''VideoGame/FinalFantasyVI'' makes you win twice as many Gil after a battle. [[GoodBadBugs It even doubles the
** ''VideoGame/FinalFantasyVII'': There's the Gil Plus Materia. Gil is the game's currency.
** ''VideoGame/FinalFantasyX'': There are
* ''VideoGame/{{Warframe}}'': Credit Boosters can be purchased and used to
* In ''VideoGame/FTLFasterThanLight'', you can find a scrap recovery arm which rises the amount of
* ''Videogame/WarioLand'' has a [[BettingMinigame money multiplier minigame]] at the end of each level (which can be bypassed, either in favor of an extra-lives minigame, or going straight to the coin-total room). It consisted of two buckets; one held a money bag, while the other held a heavy weight. Getting the money bag doubles the cash the player gained during the level (up to the limit of 999), while the weight cuts the player's cash-on-hand in half (rounding down). The buckets can be picked up to 3 times. The setup favors the player, as the potential gain from this minigame will almost always be higher than the potential loss, and the odds of both a gain and a loss are equal. (For example, if a player gets to the minigame with 80 coins, the worst possible result is walking out with 10 coins [a loss of 70], while the best possible result is a whopping 640 coins [a gain of 560].)
** ''VideoGame/VirtualBoyWarioLand'' takes this MUCH further. At the end of each level the [[BettingMinigame money multiplier minigame]] now can multiply the coins you have from that level by choosing the correct bucket holding money bags: how much it's multiplied depends on how many buckets you want to choose from. Getting Triple the coins means picking correctly from two buckets above you, getting Six Times the coins means picking correctly from three buckets, and the big '''Ten Times''' the coins means you must pick correctly from FOUR buckets! A wrong guess again halves your coins, so if you choose wrongly three times in a row, you leave with an eighth of what you came in with! But if you get '''three consecutive correct picks,''' you could leave with anywhere from twenty-seven times the coins (for three triple-coin games) to ONE THOUSAND times the coins (for picking the right bucket out of four each of three ten-times-coin games)!
* The ''VideoGame/SuperRobotWars'' series has the "Luck" and "Bless" SP commands, which doubles the money
** A few characters in certain titles (e.g., Crow in SRW Z2 or Kyosuke in the Original Generation games) have special skills that earn 20% more money when they get a kill.
* A key consideration in ''Videogame/KingdomOfLoathing'' is magnifying loot drops. The main method is increasing the drop rate on items
*
* Being an Imperial in ''VideoGame/TheElderScrollsVSkyrim'' does this, or at least is supposed to do this (their special inborn ability is Imperial Luck, which adds a 100% chance of 2-10 gold in any chest or corpse that has gold). The only problem is that while the ability works as it should, a bug results in it secretly being added to characters of ''all'' races after passing through the starting dungeon, Helgen Keep. There is also the Thieves' Guild-only quest ''No Stone Unturned'', which if completed (it involves finding 24 specific gems with no clues where they are) grants the Prowler's Profit ability, which adds 1-4 gems in mostly the same way as Imperial Luck.
* In ''VisualNovel/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%
Changed line(s) 62,63 (click to see context) from:
* ''VideoGame/{{Dubloon}}'' features an equippable glove that gives money with each succesful melee attack.
* In ''VideoGame/FTLFasterThanLight'', you can find a scrap recovery arm which rises the amount of scrap earned from any source by 10%.
* In ''VideoGame/FTLFasterThanLight'', you can find a scrap recovery arm which rises the amount of scrap earned from any source by 10%.
to:
* ''VideoGame/{{Dubloon}}'' features an equippable glove that gives money with each succesful melee attack.
* In ''VideoGame/FTLFasterThanLight'', you can find a scrap recovery arm which rises''VideoGame/GranblueFantasy'': An effect in the Journey Drop Shop allows players to increase the amount of scrap Rupies earned during battles.
* In ''Videogame/GrandTheftAuto2'', completing a mission (and collecting a few pickups in the second level) rises the game multiplier, which is the number every amount of money is multiplied every time you complete a mission or just cause mayhem. Thus, it's wise to complete the easiest missions first to rise the multiplier, and save the hardest missions for the end to get the most benefit fromany source them.
* In ''VideoGame/{{Hoard}}'', all monetary gains are doubled if you survive for 30 seconds without losing all of your health, and tripled if you survive for 60 seconds.
* A key consideration in ''Videogame/KingdomOfLoathing'' is magnifying loot drops. The main method is increasing the drop rate on items by10%.a percentage (of its normal rate). You can also magnify the meat gains, too, but quests don't normally need meat drops. Most players consider a familiar that increases item drop rates to be, at minimum, ''essential'', unless sheer XP grinding is needed. (Oh, by the way, while not as easy, you can magnify XP too.)
* In ''VideoGame/LaMulana'', a certain MSX ROM combination gives you an extra coin every time you pick up coins.
** In the VideoGameRemake of the game, luck fairies increase the amount of drops from both enemies AND various breakable things. This makes grinding money incredibly easy.
* In most of the VideoGame/{{Lego Adaptation Game}}s, you can get stud multipliers, which stack, meaning [[GameBreaker you can collect as much as 3840 times the studs]].
* In ''VideoGame/FTLFasterThanLight'', you can find a scrap recovery arm which rises
* In ''Videogame/GrandTheftAuto2'', completing a mission (and collecting a few pickups in the second level) rises the game multiplier, which is the number every amount of money is multiplied every time you complete a mission or just cause mayhem. Thus, it's wise to complete the easiest missions first to rise the multiplier, and save the hardest missions for the end to get the most benefit from
* In ''VideoGame/{{Hoard}}'', all monetary gains are doubled if you survive for 30 seconds without losing all of your health, and tripled if you survive for 60 seconds.
* A key consideration in ''Videogame/KingdomOfLoathing'' is magnifying loot drops. The main method is increasing the drop rate on items by
* In ''VideoGame/LaMulana'', a certain MSX ROM combination gives you an extra coin every time you pick up coins.
** In the VideoGameRemake of the game, luck fairies increase the amount of drops from both enemies AND various breakable things. This makes grinding money incredibly easy.
* In most of the VideoGame/{{Lego Adaptation Game}}s, you can get stud multipliers, which stack, meaning [[GameBreaker you can collect as much as 3840 times the studs]].
Changed line(s) 65,76 (click to see context) from:
* The ''VideoGame/DarkSouls'' series has the Covetous Silver Serpent Ring, which increases the amount of souls gained from killing enemies (which function as both money and experience points), and the Covetous Gold Serpent Ring, which increases item drop chance from enemies. There's also the Symbol of Avarice, which is a [[ChestMonster Mimic]] that you wear on your head, that does both of these things. It stacks with the Silver Serpent Ring too, but not the Gold for some reason.
* In ''VideoGame/RogueLegacy'', you can spend money to increase the amount of money you get from collecting gold. The spelunker class, made specifically for collecting loot, also has such a bonus.
* ''VideoGame/WorldOfWarcraft'' has "hard modes" in some encounters where killing a boss in a certain and more difficult manner than usual, such as the Tribute Run in Dire Maul where the early bosses are spared.
** ''Warlords of Draenor'' had Treasure Seeker and Scavenger followers who increased gold and resource returns respectively. Due to the sheer amount of gold it was possible to gather in this way, the two abilities were condensed into one and gold rewards were replaced with resources.
** ''Legion'' has two variants on this related to Champions. If one of their missions is run with more than a 100% chance of success, the additional percentage goes towards winning a bonus such as extra gold from treasure missions. Additionally, bodyguard Champions can be equipped with items that cause the completion of World Quests to award gold or Order Hall resources.
* The Rich Board in the ''VideoGame/SnowboardKids'' series is an atypical example in that it adds 1 G to your money for every roughly one-fifth of a second you spend in a race any time you're not incapacitated. It does not increase the amount of G you earn doing anything else, however. The Poverty Board, meanwhile, is its [[InvertedTrope inverted]] counterpart, which ''removes'' 1 G from your money at a slightly slower rate. The Poverty Board [[JokeWeapon does not have any advantages to make up for that]].
* ''VideoGame/{{Chantelise}}'': The Coin Emblem multiples the value of the coins dropped by enemies, turning some of them from 10pix coins to 50pix coins.
* In ''VideoGame/EagleIsland'', one can find and equip two types of perks that increase the amount of golden seeds obtained: Treasure Hunter for chests, and Scavenger for defeated enemies.
* The ''VideoGame/SonicRiders'' series has the [[http://sonic.wikia.com/wiki/Gambler Gambler]] gear: it doubles the Rings earned in a race if you win, but halves them if you place poorly. ''Zero Gravity'' introduces the [[http://sonic.wikia.com/wiki/Wanted Wanted]] gear, which gives additional rings (+25% in ZG) if you finish a race [[NoDamageRun without taking damage]].
* The Antiquarian in ''VideoGame/DarkestDungeon'' doesn't multiply the amount of gold you ''get'', but rather increases the amount you can ''carry''. Normally, in DD, a stack of 1,750 gold takes up one slot in your inventory, and you have a strictly limited number of slots you can put things in, meaning that you end up having to abandon a lot of spare change unless you're willing to drop a resource that might mean the difference between life and death later (and once dropped something is lost for good). The Antiquarian has a passive effect that buffs that to 2,500 gold per stack (an increase of about 40%), as well as letting you pick up small artefacts that are financially valuable but only drop with her in the party; one of them, the Minor Antique, is worth 500 gold and can be stacked 20 times per slot. When you put all this together with the Antiquarian's [[NonActionGuy relative lack of combat power]], you get a situation where Antiquarian runs can be harder than runs without them due to a hero slot being spent on comparatively little actual damage, but you end up doing a lot of them anyway because she invariably comes out holding a sack of cash larger than herself.
* ''VideoGame/FinalFantasyVII'': There's the Gil Plus Materia. Gil is the game's currency.
* ''VideoGame/ChronoTrigger'' has an accessory that turns experience gained into money instead.
* In ''VideoGame/RogueLegacy'', you can spend money to increase the amount of money you get from collecting gold. The spelunker class, made specifically for collecting loot, also has such a bonus.
* ''VideoGame/WorldOfWarcraft'' has "hard modes" in some encounters where killing a boss in a certain and more difficult manner than usual, such as the Tribute Run in Dire Maul where the early bosses are spared.
** ''Warlords of Draenor'' had Treasure Seeker and Scavenger followers who increased gold and resource returns respectively. Due to the sheer amount of gold it was possible to gather in this way, the two abilities were condensed into one and gold rewards were replaced with resources.
** ''Legion'' has two variants on this related to Champions. If one of their missions is run with more than a 100% chance of success, the additional percentage goes towards winning a bonus such as extra gold from treasure missions. Additionally, bodyguard Champions can be equipped with items that cause the completion of World Quests to award gold or Order Hall resources.
* The Rich Board in the ''VideoGame/SnowboardKids'' series is an atypical example in that it adds 1 G to your money for every roughly one-fifth of a second you spend in a race any time you're not incapacitated. It does not increase the amount of G you earn doing anything else, however. The Poverty Board, meanwhile, is its [[InvertedTrope inverted]] counterpart, which ''removes'' 1 G from your money at a slightly slower rate. The Poverty Board [[JokeWeapon does not have any advantages to make up for that]].
* ''VideoGame/{{Chantelise}}'': The Coin Emblem multiples the value of the coins dropped by enemies, turning some of them from 10pix coins to 50pix coins.
* In ''VideoGame/EagleIsland'', one can find and equip two types of perks that increase the amount of golden seeds obtained: Treasure Hunter for chests, and Scavenger for defeated enemies.
* The ''VideoGame/SonicRiders'' series has the [[http://sonic.wikia.com/wiki/Gambler Gambler]] gear: it doubles the Rings earned in a race if you win, but halves them if you place poorly. ''Zero Gravity'' introduces the [[http://sonic.wikia.com/wiki/Wanted Wanted]] gear, which gives additional rings (+25% in ZG) if you finish a race [[NoDamageRun without taking damage]].
* The Antiquarian in ''VideoGame/DarkestDungeon'' doesn't multiply the amount of gold you ''get'', but rather increases the amount you can ''carry''. Normally, in DD, a stack of 1,750 gold takes up one slot in your inventory, and you have a strictly limited number of slots you can put things in, meaning that you end up having to abandon a lot of spare change unless you're willing to drop a resource that might mean the difference between life and death later (and once dropped something is lost for good). The Antiquarian has a passive effect that buffs that to 2,500 gold per stack (an increase of about 40%), as well as letting you pick up small artefacts that are financially valuable but only drop with her in the party; one of them, the Minor Antique, is worth 500 gold and can be stacked 20 times per slot. When you put all this together with the Antiquarian's [[NonActionGuy relative lack of combat power]], you get a situation where Antiquarian runs can be harder than runs without them due to a hero slot being spent on comparatively little actual damage, but you end up doing a lot of them anyway because she invariably comes out holding a sack of cash larger than herself.
* ''VideoGame/FinalFantasyVII'': There's the Gil Plus Materia. Gil is the game's currency.
* ''VideoGame/ChronoTrigger'' has an accessory that turns experience gained into money instead.
to:
* The ''VideoGame/DarkSouls'' series Factor and Pirate hirelings in ''VideoGame/MightAndMagic VII'' increase all gold found by +10% (and take a 5% cut themselves), under the idea that they know how to spot rare and valuable coins amongst the common ones.
* ''VideoGame/{{Minecraft}}'' hasthe Covetous Silver Serpent Ring, which increases the amount of souls gained from killing enemies (which function as both money and experience points), and the Covetous Gold Serpent Ring, which increases item drop chance from enemies. There's also the Symbol of Avarice, which is a [[ChestMonster Mimic]] enchantments that you wear on your head, that does both of these things. It stacks work like this. Weapons with the Silver Serpent Ring too, but not the Gold for some reason.
* In ''VideoGame/RogueLegacy'', you can spend money to"Looting" enchantment increase the amount maximum number of money you get from collecting gold. The spelunker class, made specifically for collecting loot, also has such a bonus.
* ''VideoGame/WorldOfWarcraft'' has "hard modes" in some encounters where killing a boss in a certain and more difficult manner than usual, such as the Tribute Run in Dire Maul where the early bosses are spared.
** ''Warlords of Draenor'' had Treasure Seeker and Scavenger followers who increased gold and resource returns respectively. Due to the sheer amount of gold it was possible to gather in this way, the two abilities were condensed into one and gold rewards were replaced with resources.
** ''Legion'' has two variants on this related to Champions. If one of their missions is run with more than a 100% chance of success, the additional percentage goes towards winning a bonus such as extra gold from treasure missions. Additionally, bodyguard Champions can be equipped withitems that cause can be looted from each monster, up to three extra. Tools like picks with the completion of World Quests to award gold or Order Hall resources.
* The Rich Board in the ''VideoGame/SnowboardKids'' series is an atypical example in that it adds 1 G to your money for every roughly one-fifth of a second you spend in a race any time you're not incapacitated. It does not"Fortune" enchantment increase the amount drop rate of G you earn doing anything else, however. The Poverty Board, meanwhile, is its [[InvertedTrope inverted]] counterpart, diamonds and lapis lazuli by up to 120%.
* In ''VideoGame/{{Painkiller}}'', the Greed Black Tarot card which''removes'' 1 G from your money at a slightly slower rate. The Poverty Board [[JokeWeapon does not have any advantages to make up for that]].
* ''VideoGame/{{Chantelise}}'': The Coin Emblem multiples the value of the coins dropped by enemies, turning some of them from 10pix coins to 50pix coins.
* In ''VideoGame/EagleIsland'', one can find and equip two types of perks that increase the amount of golden seeds obtained: Treasure Hunter for chests, and Scavenger for defeated enemies.
* The ''VideoGame/SonicRiders'' series has the [[http://sonic.wikia.com/wiki/Gambler Gambler]] gear: itdoubles the Rings earned in a race if you win, but halves them if you money gained from destroying items. However, it is the most expensive card to place poorly. ''Zero Gravity'' introduces the [[http://sonic.wikia.com/wiki/Wanted Wanted]] gear, which gives additional rings (+25% in ZG) if you finish a race [[NoDamageRun and enough coins are already gotten without taking damage]].
* The Antiquarian in ''VideoGame/DarkestDungeon'' doesn't multiply the amount of gold you ''get'', but rather increases the amount you can ''carry''. Normally, in DD, a stack of 1,750 gold takes up one slot in your inventory, and you have a strictly limited number of slots you can put things in, meaningthat you end up having card to abandon a lot of spare change unless you're willing to drop a resource that might mean place the difference between life and death later (and once dropped something is lost for good). The Antiquarian has a passive effect that buffs that to 2,500 gold per stack (an increase rest of about 40%), as well as letting you pick up small artefacts that are financially valuable but only drop with her in the party; one of them, the Minor Antique, is worth 500 gold and can be stacked 20 times per slot. When you put all this together with the Antiquarian's [[NonActionGuy relative lack of combat power]], you get a situation where Antiquarian runs can be harder than runs without them due to a hero slot being spent on comparatively little actual damage, but you end up doing a lot of them anyway because she invariably comes out holding a sack of cash larger than herself.
* ''VideoGame/FinalFantasyVII'': There's the Gil Plus Materia. Gil is the game's currency.
* ''VideoGame/ChronoTrigger'' has an accessory that turns experience gained into money instead.them.
* ''VideoGame/{{Minecraft}}'' has
* In ''VideoGame/RogueLegacy'', you can spend money to
* ''VideoGame/WorldOfWarcraft'' has "hard modes" in some encounters where killing a boss in a certain and more difficult manner than usual, such as the Tribute Run in Dire Maul where the early bosses are spared.
** ''Warlords of Draenor'' had Treasure Seeker and Scavenger followers who increased gold and resource returns respectively. Due to the sheer amount of gold it was possible to gather in this way, the two abilities were condensed into one and gold rewards were replaced with resources.
** ''Legion'' has two variants on this related to Champions. If one of their missions is run with more than a 100% chance of success, the additional percentage goes towards winning a bonus such as extra gold from treasure missions. Additionally, bodyguard Champions can be equipped with
* The Rich Board in the ''VideoGame/SnowboardKids'' series is an atypical example in that it adds 1 G to your money for every roughly one-fifth of a second you spend in a race any time you're not incapacitated. It does not
* In ''VideoGame/{{Painkiller}}'', the Greed Black Tarot card which
* ''VideoGame/{{Chantelise}}'': The Coin Emblem multiples the value of the coins dropped by enemies, turning some of them from 10pix coins to 50pix coins.
* In ''VideoGame/EagleIsland'', one can find and equip two types of perks that increase the amount of golden seeds obtained: Treasure Hunter for chests, and Scavenger for defeated enemies.
* The ''VideoGame/SonicRiders'' series has the [[http://sonic.wikia.com/wiki/Gambler Gambler]] gear: it
* The Antiquarian in ''VideoGame/DarkestDungeon'' doesn't multiply the amount of gold you ''get'', but rather increases the amount you can ''carry''. Normally, in DD, a stack of 1,750 gold takes up one slot in your inventory, and you have a strictly limited number of slots you can put things in, meaning
* ''VideoGame/FinalFantasyVII'': There's the Gil Plus Materia. Gil is the game's currency.
* ''VideoGame/ChronoTrigger'' has an accessory that turns experience gained into money instead.
Changed line(s) 78,82 (click to see context) from:
* ''VideoGame/{{Zombidle}}'': The Pillage and Plunder skill increases how fast the game's currency, Skulls, are gained.
* ''VideoGame/TerraBattle'': The Money Bag skill increases Coin gain.
* ''VideoGame/AliceMadnessReturns'': The game's currency is "teeth". The Steam dress increases breakables teeth drops. The Silk Maiden dress increases enemy teeth drops.
* Colin and Sasha from ''[[VideoGame/NintendoWars Advance Wars]]'' both have money multiplier powers, though in slightly different ways. Colin's [=CO=] Power, Gold Rush, multiplies his current stash of money by 1.5. Meanwhile, Sasha passively gets 100 more gold per turn from allied cities than other [=COs=] would, and her Super [=CO=] power grants her extra cash when attacking enemy units.
** There are also two [[GameBreaker CO Skills]] that function similarly to Sasha's powers that ''anyone'' can equip. And, yes, you can give them to her and have them ''stack'' with her natural powers, making things even more ludicrous.
* ''VideoGame/TerraBattle'': The Money Bag skill increases Coin gain.
* ''VideoGame/AliceMadnessReturns'': The game's currency is "teeth". The Steam dress increases breakables teeth drops. The Silk Maiden dress increases enemy teeth drops.
* Colin and Sasha from ''[[VideoGame/NintendoWars Advance Wars]]'' both have money multiplier powers, though in slightly different ways. Colin's [=CO=] Power, Gold Rush, multiplies his current stash of money by 1.5. Meanwhile, Sasha passively gets 100 more gold per turn from allied cities than other [=COs=] would, and her Super [=CO=] power grants her extra cash when attacking enemy units.
** There are also two [[GameBreaker CO Skills]] that function similarly to Sasha's powers that ''anyone'' can equip. And, yes, you can give them to her and have them ''stack'' with her natural powers, making things even more ludicrous.
to:
* ''VideoGame/{{Zombidle}}'': ''Franchise/{{Pokemon}}'':
** ThePillage and Plunder skill increases how fast the game's currency, Skulls, are gained.
* ''VideoGame/TerraBattle'': The Money Bag skill increasesAmulet Coin gain.
* ''VideoGame/AliceMadnessReturns'': The game's currency is "teeth". The Steam dress increases breakables teeth drops. The Silk Maiden dress increases enemy teeth drops.
* Colinand Sasha from ''[[VideoGame/NintendoWars Advance Wars]]'' both have Luck Incense items double the amount of money gained from defeating Trainers.
** The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based on the level of the Pokémon using the move. During [[VideoGame/PokemonRedAndBlue Generations 1]] and [[VideoGame/PokemonGoldAndSilver 2]], the amount of money scattered was two times the user's level. From [[VideoGame/PokemonRubyAndSapphire Generation 3]] onwards, the multiplierpowers, though in slightly different ways. Colin's [=CO=] Power, Gold Rush, multiplies his current stash was increased, so that the money received per use is now ''five'' times the user's level.
** The Gen VI move Happy Hour doubles the amount of prize money earned after a battle.
*** In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Ruby and Sapphire Versions]]'', there is a glitch where the wrong amount of moneyby 1.5. Meanwhile, Sasha passively gets 100 more gold per turn will be displayed if the Amulet Coin is held when Pay Day is used, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered that the money earned from allied cities than other [=COs=] would, Pay Day has correctly been doubled and her Super [=CO=] power grants her extra cash when attacking enemy units.
** There are also two [[GameBreaker CO Skills]] that function similarlyadded to Sasha's powers that ''anyone'' can equip. And, yes, you can give them to her the player's total savings. This error was fixed in ''Pokémon [=FireRed=] and [=LeafGreen=] Versions'', as well as all subsequent games.
** Pass Powers, introduced in [[VideoGame/PokemonBlackAndWhite Generation V]], include increasing the reward money from winning Trainer battles.
** [[VideoGame/PokemonXandY Generation VI]] games havethem ''stack'' the Prize Money O-Power, which increases the amount of money gained from winning a trainer battle depending on the level of the O-Power used, up to triple the amount with her natural powers, making things a level 3 O-Power. You can stack it with the Amulet Coin and Luck Incense items [[MoneyforNothing for even more ludicrous.money]].
** The
* ''VideoGame/TerraBattle'': The Money Bag skill increases
* ''VideoGame/AliceMadnessReturns'': The game's currency is "teeth". The Steam dress increases breakables teeth drops. The Silk Maiden dress increases enemy teeth drops.
* Colin
** The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based on the level of the Pokémon using the move. During [[VideoGame/PokemonRedAndBlue Generations 1]] and [[VideoGame/PokemonGoldAndSilver 2]], the amount of money scattered was two times the user's level. From [[VideoGame/PokemonRubyAndSapphire Generation 3]] onwards, the multiplier
** The Gen VI move Happy Hour doubles the amount of prize money earned after a battle.
*** In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Ruby and Sapphire Versions]]'', there is a glitch where the wrong amount of money
** There are also two [[GameBreaker CO Skills]] that function similarly
** Pass Powers, introduced in [[VideoGame/PokemonBlackAndWhite Generation V]], include increasing the reward money from winning Trainer battles.
** [[VideoGame/PokemonXandY Generation VI]] games have
Added DiffLines:
* ''Franchise/RatchetAndClank'':
** Most games in the series have a NewGamePlus known as [[http://ratchet.wikia.com/wiki/Challenge_mode Challenge Mode]]. In ''VideoGame/RatchetAndClank2002'', all bolt values were doubled. In every other game that has the mode, you start with no multiplier and gain a multiplier that goes higher and higher as you kill more enemies, but the multiplier disappears if you get hit. The multiplier usually caps at x20, but some of the other games have a lower cap.
** In ''VideoGame/RatchetDeadlocked'', after beating the game, you unlock the ability to buy Jackpot Mods, which will increase enemy money drops by 50% if they're killed on a weapon with the mod on it.
** Some of the games have boxes that will double the amount of money you earn for a limited time. In ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', it also doubles the Raritanium you receive. In games that have Challenge Mode, the box will multiply your multiplier by 2, so in ''VideoGame/RatchetAndClankUpYourArsenal'', you could max out your bolt at x20, and hit the crate to get a ''x40'' multiplier!
* In ''VideoGame/RogueLegacy'', you can spend money to increase the amount of money you get from collecting gold. The spelunker class, made specifically for collecting loot, also has such a bonus.
* The Rich Board in the ''VideoGame/SnowboardKids'' series is an atypical example in that it adds 1 G to your money for every roughly one-fifth of a second you spend in a race any time you're not incapacitated. It does not increase the amount of G you earn doing anything else, however. The Poverty Board, meanwhile, is its [[InvertedTrope inverted]] counterpart, which ''removes'' 1 G from your money at a slightly slower rate. The Poverty Board [[JokeWeapon does not have any advantages to make up for that]].
* The ''VideoGame/SonicRiders'' series has the [[http://sonic.wikia.com/wiki/Gambler Gambler]] gear: it doubles the Rings earned in a race if you win, but halves them if you place poorly. ''Zero Gravity'' introduces the [[http://sonic.wikia.com/wiki/Wanted Wanted]] gear, which gives additional rings (+25% in ZG) if you finish a race [[NoDamageRun without taking damage]].
* ''Franchise/SuperMarioBros'':
** ''VideoGame/MarioAndLuigiSuperstarSaga'': The Green Wallet doubles the amount of money gained from battles.
** The first ''VideoGame/MarioParty'' game has two alternate boxes to store your coins: The Casino Box will either double or halve the number that's actually deposited and the Lucky Box will add 10% more coins to those that you earned.
** In ''Videogame/PaperMarioTheThousandYearDoor'', you can use the Money Money badge to multiply your battle winnings. And the growth is exponential; by the time you can get this, it probably isn't too hard to free up 5 BP, and since each costs the same, it becomes progressively easier to get more of these badges. The Gold Bar ×3 item presumably was created just so that you could store all the money you get from these, as each is worth 300 coins for purchase and sale, and your coin limit is a measly 999.
**In ''Videogame/SuperMarioRPG'', the Coin Trick is an accessory that doubles all coins dropped by enemies.
* The ''VideoGame/SuperRobotWars'' series has the "Luck" and "Bless" SP commands, which doubles the money earned by one unit the next time it fights an enemy. Luck works on the caster, while Bless can affect any allied unit.
** A few characters in certain titles (e.g., Crow in SRW Z2 or Kyosuke in the Original Generation games) have special skills that earn 20% more money when they get a kill.
* ''VideoGame/TeamFortress2'': the Administrator rewards 100 extra credits to all players if all credits are obtained in a wave in Mann vs Machine game mode.
* ''VideoGame/TerraBattle'': The Money Bag skill increases Coin gain.
* ''VideoGame/AnUntitledStory'' has an ability that increases the number of crystals received from crashing pots.
* ''VideoGame/{{Warframe}}'': Credit Boosters can be purchased and used to increase the amount of credits received during missions.
* ''Videogame/WarioLand'' has a [[BettingMinigame money multiplier minigame]] at the end of each level (which can be bypassed, either in favor of an extra-lives minigame, or going straight to the coin-total room). It consisted of two buckets; one held a money bag, while the other held a heavy weight. Getting the money bag doubles the cash the player gained during the level (up to the limit of 999), while the weight cuts the player's cash-on-hand in half (rounding down). The buckets can be picked up to 3 times. The setup favors the player, as the potential gain from this minigame will almost always be higher than the potential loss, and the odds of both a gain and a loss are equal. (For example, if a player gets to the minigame with 80 coins, the worst possible result is walking out with 10 coins [a loss of 70], while the best possible result is a whopping 640 coins [a gain of 560].)
** ''VideoGame/VirtualBoyWarioLand'' takes this MUCH further. At the end of each level the [[BettingMinigame money multiplier minigame]] now can multiply the coins you have from that level by choosing the correct bucket holding money bags: how much it's multiplied depends on how many buckets you want to choose from. Getting Triple the coins means picking correctly from two buckets above you, getting Six Times the coins means picking correctly from three buckets, and the big '''Ten Times''' the coins means you must pick correctly from FOUR buckets! A wrong guess again halves your coins, so if you choose wrongly three times in a row, you leave with an eighth of what you came in with! But if you get '''three consecutive correct picks,''' you could leave with anywhere from twenty-seven times the coins (for three triple-coin games) to ONE THOUSAND times the coins (for picking the right bucket out of four each of three ten-times-coin games)!
* ''VideoGame/WorldOfWarcraft'' has "hard modes" in some encounters where killing a boss in a certain and more difficult manner than usual, such as the Tribute Run in Dire Maul where the early bosses are spared.
** ''Warlords of Draenor'' had Treasure Seeker and Scavenger followers who increased gold and resource returns respectively. Due to the sheer amount of gold it was possible to gather in this way, the two abilities were condensed into one and gold rewards were replaced with resources.
** ''Legion'' has two variants on this related to Champions. If one of their missions is run with more than a 100% chance of success, the additional percentage goes towards winning a bonus such as extra gold from treasure missions. Additionally, bodyguard Champions can be equipped with items that cause the completion of World Quests to award gold or Order Hall resources.
* ''VideoGame/{{Zombidle}}'': The Pillage and Plunder skill increases how fast the game's currency, Skulls, are gained.
** Most games in the series have a NewGamePlus known as [[http://ratchet.wikia.com/wiki/Challenge_mode Challenge Mode]]. In ''VideoGame/RatchetAndClank2002'', all bolt values were doubled. In every other game that has the mode, you start with no multiplier and gain a multiplier that goes higher and higher as you kill more enemies, but the multiplier disappears if you get hit. The multiplier usually caps at x20, but some of the other games have a lower cap.
** In ''VideoGame/RatchetDeadlocked'', after beating the game, you unlock the ability to buy Jackpot Mods, which will increase enemy money drops by 50% if they're killed on a weapon with the mod on it.
** Some of the games have boxes that will double the amount of money you earn for a limited time. In ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', it also doubles the Raritanium you receive. In games that have Challenge Mode, the box will multiply your multiplier by 2, so in ''VideoGame/RatchetAndClankUpYourArsenal'', you could max out your bolt at x20, and hit the crate to get a ''x40'' multiplier!
* In ''VideoGame/RogueLegacy'', you can spend money to increase the amount of money you get from collecting gold. The spelunker class, made specifically for collecting loot, also has such a bonus.
* The Rich Board in the ''VideoGame/SnowboardKids'' series is an atypical example in that it adds 1 G to your money for every roughly one-fifth of a second you spend in a race any time you're not incapacitated. It does not increase the amount of G you earn doing anything else, however. The Poverty Board, meanwhile, is its [[InvertedTrope inverted]] counterpart, which ''removes'' 1 G from your money at a slightly slower rate. The Poverty Board [[JokeWeapon does not have any advantages to make up for that]].
* The ''VideoGame/SonicRiders'' series has the [[http://sonic.wikia.com/wiki/Gambler Gambler]] gear: it doubles the Rings earned in a race if you win, but halves them if you place poorly. ''Zero Gravity'' introduces the [[http://sonic.wikia.com/wiki/Wanted Wanted]] gear, which gives additional rings (+25% in ZG) if you finish a race [[NoDamageRun without taking damage]].
* ''Franchise/SuperMarioBros'':
** ''VideoGame/MarioAndLuigiSuperstarSaga'': The Green Wallet doubles the amount of money gained from battles.
** The first ''VideoGame/MarioParty'' game has two alternate boxes to store your coins: The Casino Box will either double or halve the number that's actually deposited and the Lucky Box will add 10% more coins to those that you earned.
** In ''Videogame/PaperMarioTheThousandYearDoor'', you can use the Money Money badge to multiply your battle winnings. And the growth is exponential; by the time you can get this, it probably isn't too hard to free up 5 BP, and since each costs the same, it becomes progressively easier to get more of these badges. The Gold Bar ×3 item presumably was created just so that you could store all the money you get from these, as each is worth 300 coins for purchase and sale, and your coin limit is a measly 999.
**In ''Videogame/SuperMarioRPG'', the Coin Trick is an accessory that doubles all coins dropped by enemies.
* The ''VideoGame/SuperRobotWars'' series has the "Luck" and "Bless" SP commands, which doubles the money earned by one unit the next time it fights an enemy. Luck works on the caster, while Bless can affect any allied unit.
** A few characters in certain titles (e.g., Crow in SRW Z2 or Kyosuke in the Original Generation games) have special skills that earn 20% more money when they get a kill.
* ''VideoGame/TeamFortress2'': the Administrator rewards 100 extra credits to all players if all credits are obtained in a wave in Mann vs Machine game mode.
* ''VideoGame/TerraBattle'': The Money Bag skill increases Coin gain.
* ''VideoGame/AnUntitledStory'' has an ability that increases the number of crystals received from crashing pots.
* ''VideoGame/{{Warframe}}'': Credit Boosters can be purchased and used to increase the amount of credits received during missions.
* ''Videogame/WarioLand'' has a [[BettingMinigame money multiplier minigame]] at the end of each level (which can be bypassed, either in favor of an extra-lives minigame, or going straight to the coin-total room). It consisted of two buckets; one held a money bag, while the other held a heavy weight. Getting the money bag doubles the cash the player gained during the level (up to the limit of 999), while the weight cuts the player's cash-on-hand in half (rounding down). The buckets can be picked up to 3 times. The setup favors the player, as the potential gain from this minigame will almost always be higher than the potential loss, and the odds of both a gain and a loss are equal. (For example, if a player gets to the minigame with 80 coins, the worst possible result is walking out with 10 coins [a loss of 70], while the best possible result is a whopping 640 coins [a gain of 560].)
** ''VideoGame/VirtualBoyWarioLand'' takes this MUCH further. At the end of each level the [[BettingMinigame money multiplier minigame]] now can multiply the coins you have from that level by choosing the correct bucket holding money bags: how much it's multiplied depends on how many buckets you want to choose from. Getting Triple the coins means picking correctly from two buckets above you, getting Six Times the coins means picking correctly from three buckets, and the big '''Ten Times''' the coins means you must pick correctly from FOUR buckets! A wrong guess again halves your coins, so if you choose wrongly three times in a row, you leave with an eighth of what you came in with! But if you get '''three consecutive correct picks,''' you could leave with anywhere from twenty-seven times the coins (for three triple-coin games) to ONE THOUSAND times the coins (for picking the right bucket out of four each of three ten-times-coin games)!
* ''VideoGame/WorldOfWarcraft'' has "hard modes" in some encounters where killing a boss in a certain and more difficult manner than usual, such as the Tribute Run in Dire Maul where the early bosses are spared.
** ''Warlords of Draenor'' had Treasure Seeker and Scavenger followers who increased gold and resource returns respectively. Due to the sheer amount of gold it was possible to gather in this way, the two abilities were condensed into one and gold rewards were replaced with resources.
** ''Legion'' has two variants on this related to Champions. If one of their missions is run with more than a 100% chance of success, the additional percentage goes towards winning a bonus such as extra gold from treasure missions. Additionally, bodyguard Champions can be equipped with items that cause the completion of World Quests to award gold or Order Hall resources.
* ''VideoGame/{{Zombidle}}'': The Pillage and Plunder skill increases how fast the game's currency, Skulls, are gained.
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* ''VideoGame/PuzzleQuest'': Anything that raises your Cunning score raises the percentage of gold won during victory and the amount of gold that appears on the puzzle board. Forging items with the Rune of Greed gives you a base +20 on gold won, to a base max of +80 (for all four equitable items). Modifier Runes will increase that gain by 50%, 75%, 100%, 200% or -50%, depending on the rune used.
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* ''VideoGame/GranblueFantasy'': An effect in the Journey Drop Shop allows players to increase the amount of Rupies earned during battles.
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* Colin and Sasha from ''[[VideoGame/NintendoWars Advance Wars]]'' both have money multiplier powers, though in slightly different ways. Colin's [=CO=] Power, Gold Rush, multiplies his current stash of money by 1.5. Meanwhile, Sasha passively gets 100 more gold per turn from allied cities than other [=COs=] would, and her Super [=CO=] power grants her extra cash when attacking enemy units.
** There are also two [[GameBreaker CO Skills]] that function similarly to Sasha's powers that ''anyone'' can equip. And, yes, you can give them to her and have them ''stack'' with her natural powers, making things even more ludicrous.
** There are also two [[GameBreaker CO Skills]] that function similarly to Sasha's powers that ''anyone'' can equip. And, yes, you can give them to her and have them ''stack'' with her natural powers, making things even more ludicrous.
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* ''VideoGameAliceMadnessReturns'': The game's currency is "teeth". The Steam dress increases breakables teeth drops. The Silk Maiden dress increases enemy teeth drops.
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* ''VideoGameAliceMadnessReturns'': ''VideoGame/AliceMadnessReturns'': The game's currency is "teeth". The Steam dress increases breakables teeth drops. The Silk Maiden dress increases enemy teeth drops.
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* ''VideoGame/Persona4'': An Arcana Chance effect can do this: 2X Yen.
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* ''VideoGame/Persona4'': An Two Arcana Chance effect effects can do this: 2X Yen.Yen and increased treasure gains.
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* ''VideoGameAliceMadnessReturns'': The game's currency is "teeth". The Steam dress increases breakables teeth drops. The Silk Maiden dress increases enemy teeth drops.
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Moving examples out of the supertrope, Meta Power Up.
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* ''VideoGame/FinalFantasyX'': There are armor properties which increase gil received.
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* ''VideoGame/ChronoTrigger'' has an accessory that turns experience gained into money instead.
* ''VideoGame/Persona4'': An Arcana Chance effect can do this: 2X Yen.
* ''VideoGame/{{Zombidle}}'': The Pillage and Plunder skill increases how fast the game's currency, Skulls, are gained.
* ''VideoGame/TerraBattle'': The Money Bag skill increases Coin gain.
* ''VideoGame/Persona4'': An Arcana Chance effect can do this: 2X Yen.
* ''VideoGame/{{Zombidle}}'': The Pillage and Plunder skill increases how fast the game's currency, Skulls, are gained.
* ''VideoGame/TerraBattle'': The Money Bag skill increases Coin gain.
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Moving examples out of the supertrope, Meta Power Up.
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* Magic Find in ''VideoGame/{{Diablo}} 2''.
** ''VideoGame/DiabloIII'' has Gold Find and Magic Find.
** ''VideoGame/DiabloIII'' has Gold Find and Magic Find.
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* Magic Find in ''VideoGame/{{Diablo}} 2''.
**''VideoGame/DiabloII'', which increases the quality of magical items dropped from enemies.
* ''VideoGame/DiabloIII'' has GoldFind Find, increases the amount of gold found, and Magic Find.Find, increases the value of magical items found.
**
* ''VideoGame/DiabloIII'' has Gold
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* ''VideoGame/FinalFantasyVII'': There's the Gil Plus Materia. Gil is the game's currency.
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* The Antiquarian in ''VideoGame/DarkestDungeon'' doesn't multiply the amount of gold you ''get'', but rather increases the amount you can ''carry''. Normally, in DD, a stack of 1,750 gold takes up one slot in your inventory, and you have a strictly limited number of slots you can put things in, meaning that you end up having to abandon a lot of spare change unless you're willing to drop a resource that might mean the difference between life and death later (and once dropped something is lost for good). The Antiquarian has a passive effect that buffs that to 2,500 gold per stack (an increase of about 40%), as well as letting you pick up small artefacts that are financially valuable but only drop with her in the party; one of them, the Minor Antique, is worth 500 gold and can be stacked 20 times per slot. When you put all this together with the Antiquarian's [[NonActionGuy relative lack of combat power]], you get a situation where Antiquarian runs can be harder than runs without them due to a hero slot being spent on comparatively little actual damage, but you end up doing a lot of them anyway because she invariably comes out holding a sack of cash larger than herself.
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In VideoGames and GameShows this is an item/ability/situation that increases the amount of loot gained. Some versions instead give you loot upon activation/during use.
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In VideoGames and GameShows this is an item/ability/situation that increases the amount of loot money gained. Some versions instead give you loot upon activation/during use.
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* The ''VideoGame/SonicRiders'' series has the [[http://sonic.wikia.com/wiki/Gambler Gambler]] gear: it doubles the Rings earned in a race if you win, but halves them if you place poorly. ''Zero Gravity'' introduces the [[http://sonic.wikia.com/wiki/Wanted Wanted]] gear, which gives additional rings (+25% in ZG) if you finish a race [[NoDamageRun without taking damage]].
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I just noticed I used the wrong word, damn
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* In ''VideoGame/EagleIsland'', one can find and equip two types of perks that increase the amount of golden seeds obtained: Treasure Seeker for chests, and Scavenger for defeated enemies.
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* In ''VideoGame/EagleIsland'', one can find and equip two types of perks that increase the amount of golden seeds obtained: Treasure Seeker Hunter for chests, and Scavenger for defeated enemies.