Follow TV Tropes

Following

History Main / MoneyMultiplier

Go To

OR

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Balatro}}'', some tags, Jokers, and tarot cards increase your payout, with a few such as the Hermit doubling your current amount.

to:

* In ''VideoGame/{{Balatro}}'', some tags, Jokers, and tarot cards increase your payout, with a few such as the Hermit and the Economy Tag doubling your current amount.
Is there an issue? Send a MessageReason:

Added DiffLines:

* In ''VideoGame/{{Balatro}}'', some tags, Jokers, and tarot cards increase your payout, with a few such as the Hermit doubling your current amount.

Added: 560

Changed: 1957

Removed: 304

Is there an issue? Send a MessageReason:
None


* In ''Franchise/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%. ''VisualNovel/DanganronpaV3KillingHarmony'', has "Fundraising," which you earn from spending time with Maki Harukawa, which ''doubles'' the coins you get from class trials.
* The ''VideoGame/DarkSouls'' series has the Covetous Silver Serpent Ring, which increases the amount of souls gained from killing enemies (which function as both money and experience points), and the Covetous Gold Serpent Ring, which increases item drop chance from enemies. There's also the Symbol of Avarice, which is a [[ChestMonster Mimic]] that you wear on your head, that does both of these things. It stacks with the Silver Serpent Ring too, but not the Gold for some reason.

to:

* In ''Franchise/{{Danganronpa}}'', [[RelationShipValues spending enough time with]] Celestia Ludenberg will give the protagonist one of the rare skills usable outside of trials, "Raise." It triples the amount of Monocoins [[AlwaysCheckBehindTheChair found hidden in the school]], and increases the coins won during class trials by 10%. ''VisualNovel/DanganronpaV3KillingHarmony'', ''VisualNovel/DanganronpaV3KillingHarmony'' has "Fundraising," which you earn from spending time with Maki Harukawa, which ''doubles'' the coins you get from class trials.
* The ''VideoGame/DarkSouls'' series has the series:
** The
Covetous Silver Serpent Ring, which Ring increases the amount of souls gained from killing enemies (which function as both money and experience points), and the Covetous Gold Serpent Ring, which Ring increases item drop chance from enemies. There's also the Symbol of Avarice, which is a [[ChestMonster Mimic]] that you wear on your head, that does both of these things. It stacks with the Silver Serpent Ring too, but not the Gold for some reason.



* ''VideoGame/{{Diablo}}'':
** Magic Find in ''VideoGame/DiabloII'', which increases the quality of magical items dropped from enemies.
** ''VideoGame/DiabloIII'' has Gold Find, increases the amount of gold found, and Magic Find, increases the value of magical items found.
* In ''VideoGame/DiscoElysium'', the "Indirect Mode of Taxation" Thought will grant you one real whenever you select an "Ultraliberal" (IE; Libertarian) dialog option.

to:

* ''VideoGame/{{Diablo}}'':
** Magic Find in ''VideoGame/DiabloII'', which increases the quality of magical items dropped from enemies.
**
''VideoGame/DiabloIII'' has Gold Find, increases the amount of gold found, and Magic Find, increases the value of magical items found.
* In ''VideoGame/DiscoElysium'', the "Indirect Mode of Taxation" Thought will grant you one real réal whenever you select an "Ultraliberal" (IE; Libertarian) (i.e. libertarian) dialog option.option. The "Wompty-Dompty-Dom Center" Thought will similarly grant 2 réal every time your Encyclopedia skill chimes in.



* ''[[VideoGame/DeadlyRoomsOfDeath DROD]] RPG'' has two money-doubling items: the Lucky Greckle (an accessory) and the Lucky Blade (a weak weapon, with the same ATK as your starting weapon). Of the two, only the Lucky Blade exists in the main campain, ''Tendry's Tale''. However, usermade holds may include both items, and they stack for a 4x increase if both are worn together.

to:

* ''[[VideoGame/DeadlyRoomsOfDeath DROD]] ''VideoGame/DeadlyRoomsOfDeath RPG'' has two money-doubling items: the Lucky Greckle (an accessory) and the Lucky Blade (a weak weapon, with the same ATK as your starting weapon). Of the two, only the Lucky Blade exists in the main campain, ''Tendry's Tale''. However, usermade holds may include both items, and they stack for a 4x increase if both are worn together.



* Being an Imperial in ''VideoGame/TheElderScrollsVSkyrim'' does this, or at least is supposed to do this (their special inborn ability is Imperial Luck, which adds a 100% chance of 2-10 gold in any chest or corpse that has gold). The only problem is that while the ability works as it should, a bug results in it secretly being added to characters of ''all'' races after passing through the starting dungeon, Helgen Keep. There is also the Thieves' Guild-only quest ''No Stone Unturned'', which if completed (it involves finding 24 specific gems with no clues where they are) grants the Prowler's Profit ability, which adds 1-4 gems in mostly the same way as Imperial Luck.

to:

* Being an Imperial The Imperials in ''VideoGame/TheElderScrollsVSkyrim'' does this, or at least is supposed to do this (their have a special inborn ability is Imperial Luck, which adds a 100% chance of 2-10 gold in any chest or corpse that has gold).gold. The only problem is that while the ability works as it should, a bug results in it secretly being added to characters of ''all'' races after passing through the starting dungeon, Helgen Keep. There is also the Thieves' Guild-only quest ''No Stone Unturned'', which if completed (it involves finding 24 specific gems with no clues where they are) grants the Prowler's Profit ability, which adds 1-4 gems in mostly the same way as Imperial Luck.



* In ''VideoGame/FTLFasterThanLight'', you can find a scrap recovery arm which rises the amount of scrap earned from any source by 10%.

to:

* In ''VideoGame/FTLFasterThanLight'', you can find a scrap recovery arm which rises the amount of scrap earned from any source by 10%. This scrap can be used to upgrade your systems or buy equipment.



* In Creator/SternPinball's ''Pinball/GameOfThrones,'' one of the Awards that can be purchased is the Golden Hand, which gives an extra 750,000 bonus points at the end of each ball.

to:

* In Creator/SternPinball's ''Pinball/GameOfThrones,'' one ''Pinball/GameOfThrones'':
** One
of the Awards that can be purchased is the Golden Hand, which gives an extra 750,000 bonus points at the end of each ball.



* ''VideoGame/LeagueOfLegends'' has an intricate one in the form of a [[SupportPower "keystone rune"]] called "First Strike". When equipped, landing the first hit on an enemy grants a brief window of bonus damage, as well as some bonus gold based on said bonus damage dealt. Ideally, this is to be used by fast, combo-heavy characters who can get the early drop on an enemy and snowball gold to their advantage, but the catch is that if the enemy hits them first (even with just a modicum of ScratchDamage), the rune goes on a massive cooldown, [[DifficultButAwesome requiring a great deal of risk to use and gain value from]].

to:

* ''VideoGame/LeagueOfLegends'' has an intricate one in the form of a [[SupportPower "keystone rune"]] called "First Strike". When equipped, landing the first hit on an enemy grants a brief window of bonus damage, as well as some bonus gold based on said bonus damage dealt. Ideally, this is to be used by fast, combo-heavy characters who can get the early drop on an enemy and snowball gold to their advantage, but the catch is that if the enemy hits them first (even with just a modicum of ScratchDamage), the rune goes on a massive cooldown, [[DifficultButAwesome requiring a great deal of risk to use and gain value from]].



* The Factor and Pirate hirelings in ''VideoGame/MightAndMagic VI'' and ''VII'' increase all gold found by +10% (and take a 5% cut themselves), under the idea that they know how to spot rare and valuable coins amongst the common ones,[[note]]the Factor only does this, while the Pirate reduced sea travel time by two days but also drops your reputation by a full category[[/note]] while the Banker hireling increases all gold found by +20% and takes a 10% cut on the logic that they're even better at spotting valuable coinage.

to:

* The Factor and Pirate hirelings in ''VideoGame/MightAndMagic VI'' and ''VII'' increase all gold found by +10% (and take a 5% cut themselves), under the idea that they know how to spot rare and valuable coins amongst the common ones,[[note]]the Factor only does this, while the Pirate reduced reduces sea travel time by two days but also drops your reputation by a full category[[/note]] while the Banker hireling increases all gold found by +20% and takes a 10% cut on the logic that they're even better at spotting valuable coinage.



* ''VideoGame/{{Minecraft}}'' has item enchantments that work like this. Weapons with the "Looting" enchantment increase the maximum number of items that can be looted from each monster, up to three extra. Tools like picks with the "Fortune" enchantment increase the drop rate of diamonds and lapis lazuli by up to 120%.
* In ''VideoGame/{{Painkiller}}'', the Greed Black Tarot card which doubles the money gained from destroying items. However, it is the most expensive card to place and enough coins are already gotten without that card to place the rest of them.
* ''VideoGame/Persona4'': Two Arcana Chance effects can do this: 2X Yen and increased treasure gains.

to:

* ''VideoGame/{{Minecraft}}'' has item enchantments In ''VideoGame/NoMansSky'', you can find upgrades to your scanner visor that work like this. Weapons with multiply the "Looting" enchantment increase the maximum number monetary reward for scanning animals, plants or rocks. These multipliers are very generous and they stack together, easily turning an act of items that can be looted documenting strange new worlds from each monster, up to three extra. Tools like picks with the "Fortune" enchantment increase the drop rate of diamonds and lapis lazuli by up to 120%.
a side gig into your primary income.
* In ''VideoGame/{{Painkiller}}'', the Greed Black Tarot card which doubles the money gained from destroying items. However, it is the most expensive card to place and enough coins are already gotten without that card to place the rest of them.
* ''VideoGame/Persona4'': Two ''VideoGame/Persona4'' has two Arcana Chance effects can do this: effects: 2X Yen and increased treasure gains. gains.



*** In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Ruby and Sapphire Versions]]'', there is a glitch where the wrong amount of money will be displayed if the Amulet Coin is held when Pay Day is used, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered that the money earned from Pay Day has correctly been doubled and added to the player's total savings. This error was fixed in ''Pokémon [=FireRed=] and [=LeafGreen=] Versions'', as well as all subsequent games.

to:

*** In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Ruby and Sapphire Versions]]'', there is a glitch where the wrong amount of money will be displayed if the Amulet Coin is held when Pay Day is used, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her their Trainer Card, it will be discovered that the money earned from Pay Day has correctly been doubled and added to the player's total savings. This error was fixed in ''Pokémon [=FireRed=] and [=LeafGreen=] Versions'', as well as all subsequent games.



** Most games in the series have a NewGamePlus known as [[http://ratchet.wikia.com/wiki/Challenge_mode Challenge Mode]]. In ''VideoGame/RatchetAndClank2002'', all bolt values were doubled. In every other game that has the mode, you start with no multiplier and gain a multiplier that goes higher and higher as you kill more enemies, but the multiplier disappears if you get hit. The multiplier usually caps at x20, but some of the other games have a lower cap.
** In ''VideoGame/RatchetDeadlocked'', after beating the game, you unlock the ability to buy Jackpot Mods, which will increase enemy money drops by 50% if they're killed on a weapon with the mod on it.

to:

** Most games in the series have a NewGamePlus known as [[http://ratchet.wikia.com/wiki/Challenge_mode Challenge Mode]]. In ''VideoGame/RatchetAndClank2002'', all bolt values were are doubled. In every other game that has the mode, you start with no multiplier and gain a multiplier that goes higher and higher as you kill more enemies, but the multiplier disappears if you get hit. The multiplier usually caps at x20, but some of the other games have a lower cap.
** In After beating ''VideoGame/RatchetDeadlocked'', after beating the game, you unlock the ability to buy Jackpot Mods, which will increase enemy money drops by 50% if they're killed on a weapon with the mod on it.



* The Rich Board in the ''VideoGame/SnowboardKids'' series is an atypical example in that it adds 1 G to your money for every roughly one-fifth of a second you spend in a race any time you're not incapacitated. It does not increase the amount of G you earn doing anything else, however. The Poverty Board, meanwhile, is its [[InvertedTrope inverted]] counterpart, which ''removes'' 1 G from your money at a slightly slower rate. The Poverty Board [[JokeWeapon does not have any advantages to make up for that]].

to:

* The Rich Board in the ''VideoGame/SnowboardKids'' series is an atypical example in that it adds 1 G to your money for every roughly one-fifth of a second you spend in a race any time you're not incapacitated. It does not increase the amount of G you earn doing anything else, however. The Poverty Board, meanwhile, is its [[InvertedTrope inverted]] inverted counterpart, which ''removes'' 1 G from your money at a slightly slower rate. The Poverty Board [[JokeWeapon does not have any advantages to make up for that]].



* The ''VideoGame/ShadowHearts'' games do this with a twist with the Bandit Earrings: it increases money won by 20% but decreases item acquisition by the same amount. ''From the New World'' goes a extra mile and justifies this via FlavorText: the bandits only stole money because they didn't want to carry heavy stuff back home.

to:

* The In ''VideoGame/ShadowHearts'' games do this with a twist with games, the Bandit Earrings: it increases Earrings increase money won by 20% but decreases decrease item acquisition by the same amount. ''From the New World'' goes a extra mile and justifies this via FlavorText: the bandits only stole money because they didn't want to carry heavy stuff back home.



* ''VideoGame/WarioLand'' has a [[BettingMinigame money multiplier minigame]] at the end of each level (which can be bypassed, either in favor of an extra-lives minigame, or going straight to the coin-total room). It consisted of two buckets; one held a money bag, while the other held a heavy weight. Getting the money bag doubles the cash the player gained during the level (up to the limit of 999), while the weight cuts the player's cash-on-hand in half (rounding down). The buckets can be picked up to 3 times. The setup favors the player, as the potential gain from this minigame will almost always be higher than the potential loss, and the odds of both a gain and a loss are equal. (For example, if a player gets to the minigame with 80 coins, the worst possible result is walking out with 10 coins [a loss of 70], while the best possible result is a whopping 640 coins [a gain of 560].)

to:

* ''VideoGame/WarioLand'' has a [[BettingMinigame money multiplier minigame]] at the end of each level (which can be bypassed, either in favor of an extra-lives minigame, or going straight to the coin-total room). It consisted consists of two buckets; one held a money bag, while the other held a heavy weight. Getting the money bag doubles the cash the player gained during the level (up to the limit of 999), while the weight cuts the player's cash-on-hand in half (rounding down). The buckets can be picked up to 3 times. The setup favors the player, as the potential gain from this minigame will almost always be higher than the potential loss, and the odds of both a gain and a loss are equal. (For example, if a player gets to the minigame with 80 coins, the worst possible result is walking out with 10 coins [a loss of 70], while the best possible result is a whopping 640 coins [a gain of 560].)



* ''VideoGame/WorldOfWarcraft'' has "hard modes" in some encounters where killing a boss in a certain and more difficult manner than usual, such as the Tribute Run in Dire Maul where the early bosses are spared.
** ''Warlords of Draenor'' had Treasure Seeker and Scavenger followers who increased gold and resource returns respectively. Due to the sheer amount of gold it was possible to gather in this way, the two abilities were condensed into one and gold rewards were replaced with resources.

to:

* ''VideoGame/WorldOfWarcraft'' has "hard modes" in some encounters where killing a boss in a certain and more difficult manner than usual, such as the Tribute Run in Dire Maul where the early bosses are spared.
''VideoGame/WorldOfWarcraft'':
** ''Warlords of Draenor'' had has Treasure Seeker and Scavenger followers who increased increase gold and resource returns respectively. Due to the sheer amount of gold it was possible to gather in this way, the two abilities were condensed into one and gold rewards were replaced with resources.



Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ToontownCorporateClash'': Playing the game on Wednesday increases the amount of Jellybeans you earn by 25%. This is also one of the boosters you can buy from the [[PremiumCurrency GUMBALL Machine]].
Is there an issue? Send a MessageReason:
Update to some of the entries


* The ''{{VideoGame/Fallout}}'' perk Fortune Finder increases the amount of money found, while the Scrounger perk increases the amount of ammo found.

to:

* The In the ''{{VideoGame/Fallout}}'' series, the perk Fortune Finder increases the amount of money found, bottle caps (currency of the wasteland) that can be found on dead enemies and in containers (and in ''Fallout 4'', even causes enemies to sometimes explode in a shower of caps), while the perk Scrounger perk increases does the amount of ammo found.same for finding additional ammunition to use and/or sell.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ForTheKing'': The Sanctum of Wealth blesses a single player character with a [[PercentBasedValues 20% boost]] to all gold they obtain until their next death. Several equippable items also grant a stackable gold multiplier to the bearer, such as the Golden Lute, Princess hat, and Lucky Coin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A fun example in ''VideoGame/DeepRockGalactic'': if the company bar offers the Pots O' Gold brew as the daily special, you can buy and down a big ol' mug of the stuff and be granted double the value of any gold you mine. However, due to a GoodBadBug, buff beers are applied twice... so this stuff gives you ''four times'' the listed value of gold! If you're super lucky, you can get the Gold Rush cave mutation that doubles the size of all gold veins in the mission, or you might run across the Crassus Detonator during the mission, which turns the terrain around it into gold upon death, as all of ''that'' gold is also affected by Pots O' Gold's buff. It's been documented that some Dwarves have left the mines with ''over ten thousand gold'' in such circumstances (where the normal payout is maybe two thousand on a good run).
Is there an issue? Send a MessageReason:
None


* ''[[Website/GaiaOnline zOMG!]]'': Fortune's Favor ring

to:

* ''[[Website/GaiaOnline zOMG!]]'': Fortune's Favor ringring passively increases the amount of gold obtained in battle.
Is there an issue? Send a MessageReason:
None


** The first ''VideoGame/MarioParty'' game has two alternate boxes to store your coins: The Casino Box will either double or halve the number that's actually deposited and the Lucky Box will add 10% more coins to those that you earned.
** In ''Videogame/PaperMarioTheThousandYearDoor'', you can use the Money Money badge to multiply your battle winnings. And the growth is exponential; by the time you can get this, it probably isn't too hard to free up 5 BP, and since each costs the same, it becomes progressively easier to get more of these badges. The Gold Bar ×3 item presumably was created just so that you could store all the money you get from these, as each is worth 300 coins for purchase and sale, and your coin limit is a measly 999.

to:

** The first ''VideoGame/MarioParty'' ''VideoGame/MarioParty1'' game has two alternate boxes to store your coins: The Casino Box will either double or halve the number that's actually deposited and the Lucky Box will add 10% more coins to those that you earned.
** In ''Videogame/PaperMarioTheThousandYearDoor'', ''VideoGame/PaperMarioTheThousandYearDoor'', you can use the Money Money badge to multiply your battle winnings. And the growth is exponential; by the time you can get this, it probably isn't too hard to free up 5 BP, and since each costs the same, it becomes progressively easier to get more of these badges. The Gold Bar ×3 item presumably was created just so that you could store all the money you get from these, as each is worth 300 coins for purchase and sale, and your coin limit is a measly 999.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/DarkSouls2'' has the Agape Ring, which multiplies any souls you pick up [[InvertedTrope by a big fat zero]]. [[NotCompletelyUseless It has an actual use despite its immediate face value]]: multiplayer matchmaking is determined through the total number of souls a player has collected during their entire playthrough thus far, so the Agape Ring can be used to stay at a certain total.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

--> '''Administrator:''' Greed is good. Have a bonus.
Is there an issue? Send a MessageReason:
None


* Two Creator/ArtixEntertainment minigames ''[[http://www.ebilgames.com/games/Ninja/play.asp Ninja Shadow Adventure]]'' and ''[[http://www.ebilgames.com/Games/UndeadAssault/play.asp Undead Assault]]''. In these WebGames you can buy weapons that will increase the amount of gold you receive from killing monsters.

to:

* Two Creator/ArtixEntertainment minigames ''[[http://www.ebilgames.com/games/Ninja/play.asp Ninja Shadow Adventure]]'' and ''[[http://www.ebilgames.com/Games/UndeadAssault/play.asp Undead Assault]]''. Assault.]]'' In these WebGames you can buy weapons that will increase the amount of gold you receive from killing monsters.



* The Factor and Pirate hirelings in ''VideoGame/MightAndMagic VI'' and ''VII'' increase all gold found by +10% (and take a 5% cut themselves), under the idea that they know how to spot rare and valuable coins amongst the common ones[[note]]the Factor only does this, while the Pirate reduced sea travel time by two days but also drops your reputation by a full category[[/note]], while the Banker hireling increases all gold found by +20% and takes a 10% cut on the logic that they're even better at spotting valuable coinage.

to:

* The Factor and Pirate hirelings in ''VideoGame/MightAndMagic VI'' and ''VII'' increase all gold found by +10% (and take a 5% cut themselves), under the idea that they know how to spot rare and valuable coins amongst the common ones[[note]]the ones,[[note]]the Factor only does this, while the Pirate reduced sea travel time by two days but also drops your reputation by a full category[[/note]], category[[/note]] while the Banker hireling increases all gold found by +20% and takes a 10% cut on the logic that they're even better at spotting valuable coinage.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:''[[http://lethalityrush.deviantart.com/art/Amulet-Coin-logic-474212152?q=Lethalityrush%2F49936939&qo=7 Amulet Coin Magic]]'' by [[http://lethalityrush.deviantart.com/ Lethalityrush]]. \\

to:

[[caption-width-right:350:''[[http://lethalityrush.deviantart.com/art/Amulet-Coin-logic-474212152?q=Lethalityrush%2F49936939&qo=7 Amulet Coin Magic]]'' by [[http://lethalityrush.deviantart.com/ Lethalityrush]]. Lethalityrush.]] \\

Changed: 100

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Warframe}}'': Credit Boosters can be purchased and used to increase the amount of credits received during missions.

to:

* ''VideoGame/{{Warframe}}'': Credit Boosters can be purchased and used to increase the amount of credits received during missions. Chroma's Effigy has a chance of increasing the amount of credits dropped by defeated by the sentry.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[VideoGame/DeadlyRoomsOfDeath DROD]] RPG'' has two money-doubling items: the Lucky Greckle (an accessory) and the Lucky Blade (a weak weapon, with the same ATK as your starting weapon). Of the two, only the Lucky Blade exists in the main campain, ''Tendry's Tale''. However, usermade holds may include both items, and they stack for a 4x increase if both are worn together.


Added DiffLines:

* ''VideoGame/TowerOfTheSorcerer'' has the Lucky Gold item, which doubles all money rewards from monsters once you find it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/LeagueOfLegends'' has an intricate one in the form of a [[SupportPower "keystone rune"]] called "First Strike". When equipped, landing the first hit on an enemy grants a brief window of bonus damage, as well as some bonus gold based on said bonus damage dealt. Ideally, this is to be used by fast, combo-heavy characters who can get the early drop on an enemy and snowball gold to their advantage, but the catch is that if the enemy hits them first (even with just a modicum of ScratchDamage), the rune goes on a massive cooldown, [[DifficultButAwesome requiring a great deal of risk to use and gain value from]].

Added: 225

Changed: 72

Is there an issue? Send a MessageReason:
None


* ''VideoGame/KnightsOfPenAndPaper2'': Multiple ways, for example, the Purse equipment that gives "+1% Extra Gold".

to:

* ''VideoGame/OfPenAndPaper'': Multiple ways, different in each game:
** ''VideoGame/KnightsOfPenAndPaper'': The Soda Bottle table item gives +5% gold every battle for 15 minutes.
**
''VideoGame/KnightsOfPenAndPaper2'': Multiple ways, for example, the Purse equipment that gives "+1% Extra Gold".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GoingUnder'': Tappi's first mentor level lets Jackie scrounge up the leftover small change that enemies carry in addition to the dollar bills they have on hand, increasing the amount of money gained from defeated enemies.

Added: 311

Changed: 113

Removed: 103

Is there an issue? Send a MessageReason:
None


%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please do not change or remove without starting a new thread.
%% DO NOT remove the permission notice.

to:

%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please do not change or remove without starting a new thread.
%% DO NOT remove the permission notice.
%%%



%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
%%
%%%

%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please do not change or remove without starting a new thread.
%% DO NOT remove the permission notice.
%%



* The Antiquarian in ''VideoGame/DarkestDungeon'' doesn't multiply the amount of gold you ''get'', but rather increases the amount you can ''carry''. Normally, in DD, a stack of 1,750 gold takes up one slot in your inventory, and you have a strictly limited number of slots you can put things in, meaning that you end up having to abandon a lot of spare change unless you're willing to drop a resource that might mean the difference between life and death later (and once dropped something is lost for good). The Antiquarian has a passive effect that buffs that to 2,500 gold per stack (an increase of about 40%), as well as letting you pick up small artefacts that are financially valuable but only drop with her in the party; one of them, the Minor Antique, is worth 500 gold and can be stacked 20 times per slot. When you put all this together with the Antiquarian's [[NonActionGuy relative lack of combat power]], you get a situation where Antiquarian runs can be harder than runs without them due to a hero slot being spent on comparatively little actual damage, but you end up doing a lot of them anyway because she invariably comes out holding a sack of cash larger than herself.

to:

* The Antiquarian in ''VideoGame/DarkestDungeon'' doesn't multiply the amount of gold you ''get'', but rather increases the amount you can ''carry''. Normally, in DD, a stack of 1,750 gold takes up one slot in your inventory, and you have a strictly limited number of slots you can put things in, meaning that you end up having to abandon a lot of spare change unless you're willing to drop a resource that might mean the difference between life and death later (and once dropped something is lost for good). The Antiquarian has a passive effect that buffs that to 2,500 gold per stack (an increase of about 40%), as well as letting you pick up small artefacts artifacts that are financially valuable but only drop with her in the party; one of them, the Minor Antique, is worth 500 gold and can be stacked 20 times per slot. When you put all this together with the Antiquarian's [[NonActionGuy relative lack of combat power]], you get a situation where Antiquarian runs can be harder than runs without them due to a hero slot being spent on comparatively little actual damage, but you end up doing a lot of them anyway because she invariably comes out holding a sack of cash larger than herself.


Added DiffLines:

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/KnightsOfPenAndPaper2'': Multiple ways, for example, the Purse equipment that gives "+1% Extra Gold".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''VideoGame/ShadowHearts'' games do this with a twist with the Bandit Earrings: it increases money won by 20% but decreases item acquisition by the same amount. ''From the New World'' goes a extra mile and justifies this via FlavorText: the bandits only stole money because they didn't want to carry heavy stuff back home.
Is there an issue? Send a MessageReason:
None


* The Factor and Pirate hirelings in ''VideoGame/MightAndMagic VII'' increase all gold found by +10% (and take a 5% cut themselves), under the idea that they know how to spot rare and valuable coins amongst the common ones.

to:

* The Factor and Pirate hirelings in ''VideoGame/MightAndMagic VII'' VI'' and ''VII'' increase all gold found by +10% (and take a 5% cut themselves), under the idea that they know how to spot rare and valuable coins amongst the common ones.ones[[note]]the Factor only does this, while the Pirate reduced sea travel time by two days but also drops your reputation by a full category[[/note]], while the Banker hireling increases all gold found by +20% and takes a 10% cut on the logic that they're even better at spotting valuable coinage.
Is there an issue? Send a MessageReason:
None


Compare ScoreMultiplier, ExperienceBooster, RandomDropBooster. See also LuckStat and MetaPowerup.

to:

Compare ScoreMultiplier, ExperienceBooster, RandomDropBooster. See also LuckStat LuckStat, MetaPowerup, and MetaPowerup.DiscountCard.

Top