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** ''VideoGame/TheLegendOfZeldaMajorasMask'': Light-based puzzles are present in both Ikana Castle and Stone Tower Temple, though the Mirror Shield appears earlier in the final room of the Gibdo's well. In the temple, the Mirror Shield can be used to store light in special mirrors and eventually redirect them onto a sun target. For added difficulty, the light is only stored in the mirror for as long as you shine light on it and won't shine until you stop, so if you're too slow you have to go back and start over again. Worse still, there's a room where some enemies appear constantly to interrupt your process, though this can be eased with the use of the Stone Mask (which makes you invisible). These puzzles are later trivialized with the collection of the Light Arrows, which are capable of activating any light-sensitive target.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': The Earth Temple sports this during the second half, with mirrors that always reflect "forward"; both you and your EscortMission (Medli, the newly chosen Earth Sage) have reflective items (respectively, the Mirror Shield which is found here and the Rito harp that originally belonged to Zora Sage Laruto). At times you must use your shield to bounce light onto her mirror, to illuminate a third mirror which reflects light onto a series of other mirrors. The room leading to the Boss Key has a famously complex puzzle where, counting the characters' reflective items, a total of '''ten''' mirrors has to be used to illuminate a face that opens the door to the Boss Key's room.

to:

** ''VideoGame/TheLegendOfZeldaMajorasMask'': Light-based puzzles are present in both Ikana Castle and Stone Tower Temple, though the Mirror Shield appears earlier in the final room of the Gibdo's well. In the temple, the Mirror Shield can be used to store light in special mirrors and eventually redirect them onto a sun target. For added difficulty, the light is only stored in the mirror for as long as you shine light on it and won't shine until you stop, so if you're too slow you have to go back and start over again. Worse still, there's a room where some enemies appear constantly to interrupt your process, though this can be eased with the use of the Stone Mask (which makes you invisible). These puzzles are later trivialized with Once you make it halfway in and defeat the collection of first mini-boss, though, you get the Light Arrows, which are capable of activating any light-sensitive target.
neutralize the puzzles.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': The Earth Temple sports this during the second half, with mirrors that always reflect "forward"; both you and your EscortMission (Medli, the newly chosen Earth Sage) have reflective items (respectively, the Mirror Shield which is found here and the Rito harp that originally belonged to Zora Sage Laruto). At times you must use your shield to bounce light onto her mirror, to illuminate a third mirror which that reflects light onto a series of other mirrors. The room leading to the Boss Key has a famously complex puzzle where, counting the characters' reflective items, a total of '''ten''' mirrors has to be used to illuminate a face that opens the door to the Boss Key's room.



* A version of this appears in ''VideoGame/Uncharted2AmongThieves''. Of course, like many aspects of that particular game, while mirrors are re focused, there is also an emphasis on platforming within the puzzle.

to:

* A version of this appears in ''VideoGame/Uncharted2AmongThieves''. Of course, like many aspects of that particular game, while mirrors are re focused, re-focused, there is also an emphasis on platforming within the puzzle.puzzle.
* ''VideoGame/WhereInTimeIsCarmenSandiego1997'': The fourth mission of the game is in the year 1015, where Carmen's crook steals the freshly written first chapter of Literature/TheTaleOfGenji, and Murasaki Shikibu's inspiration along with it. Moonlight is her muse, so to get her writing again, you need to visit the four guardhouses in the area and position the mirrors within so it shines on her writing desk. In this case, positioning the mirrors is the easy part; the trick is that the four houses are themed after the four seasons, and you need to dress in a correctly colored kimono to be allowed to touch each mirror.
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* While not a puzzle, ''Film/TheMummy1999'' had the group enter a large, dim tomb. Evie angles a mirror on a stand to direct the sunlight above into several other mirrors positioned around the room, illuminating the room. The Series/MythBusters [[JustForFun/TropesExaminedByTheMythBusters tested]] this. While you can light a room this way, the constantly moving sun means it won't last long, and it is nowhere near the movie's level of light.

to:

* While not a puzzle, ''Film/TheMummy1999'' had has the group enter a large, dim tomb. Evie angles a mirror on a stand to direct the sunlight above into several other mirrors positioned around the room, illuminating the room. The Series/MythBusters [[JustForFun/TropesExaminedByTheMythBusters tested]] this. While you can light a room this way, the constantly moving sun means it won't last long, and it is nowhere near the movie's level of light.



* ''VideoGame/TheDig'' has one of these.

to:

* %%* ''VideoGame/TheDig'' has one of these.



* Oddly subverted in ''VideoGame/DragonQuestIX'', where the mirrors were already in the correct positions and the player needed only to turn on the lights (as simple as walking up to them and pressing "on", no less).

to:

* Oddly subverted in ''VideoGame/DragonQuestIX'', where ''VideoGame/DragonQuestIX'' is a subversion, as the mirrors were are already in the correct positions and the player needed needs only to turn on the lights (as simple as walking up to them and pressing "on", no less).



** ''VideoGame/TheLegendOfZeldaMajorasMask'': Light-based puzzles are present in both Ikana Castle and Stone Tower Temple, though the Mirror Shield appears earlier in the final room of the Gibdo's well. In the temple, the Mirror Shield can be used to store light in special mirrors and eventually redirect them onto a sun target. For added difficulty, the light is only stored in the mirror for as long as you shine light on it and won't shine until you stop, so if you're too slow you have to go back and start over again. Worse still, there's a room where some enemies appear constantly to interrupt your process, though this can be eased with the use of the Stone Mask (which makes you invincible). These puzzles are later trivialized with the collection of the Light Arrows, which are capable of activating any light-sensitive target.

to:

** ''VideoGame/TheLegendOfZeldaMajorasMask'': Light-based puzzles are present in both Ikana Castle and Stone Tower Temple, though the Mirror Shield appears earlier in the final room of the Gibdo's well. In the temple, the Mirror Shield can be used to store light in special mirrors and eventually redirect them onto a sun target. For added difficulty, the light is only stored in the mirror for as long as you shine light on it and won't shine until you stop, so if you're too slow you have to go back and start over again. Worse still, there's a room where some enemies appear constantly to interrupt your process, though this can be eased with the use of the Stone Mask (which makes you invincible).invisible). These puzzles are later trivialized with the collection of the Light Arrows, which are capable of activating any light-sensitive target.

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* In ''Webcomic/{{Homestuck}}'', there is a point-and-click Flash where Jane has to solve one by rotating a set of lanterns to reflect light off the mirrors on ancient obelisks to shine light into several deep pits.



* In ''Webcomic/{{Homestuck}}'', there is a point-and-click Flash where Jane has to solve one by rotating a set of lanterns to reflect light off the mirrors on ancient obelisks to shine light into several deep pits.

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* ''VideoGame/AssaultOnVampireIsland'' has a variation where you need to rotate the lamp of a lighthouse.
* ''VideoGame/{{Avernum}} III'' has several of the laser variety in the Golem Factory and the Concealed Passage. The puzzle is generally to put the mirrors in such an alignment that the lasers won't [[InsurmountableWaistHighFence block your path]], but you can also turn the lasers back on the laser generators and destroy them all to express your true feelings for these kind of puzzles. As an aside, this is one of the few places where the game was changed significantly from the earlier ''VideoGame/{{Exile}}'' series, which used conveyor belts in the equivalent dungeons -- these were deemed incompatible with the new engine.
* The Robinson Crusoe segment of ''VideoGame/{{Azada}} 2'' requires you to connect several spots to one another with a single laser beam.



* One such puzzle appears at the beginning of ''VideoGame/TheBizarreAdventuresOfWoodruffAndTheSchnibble'', in the shop. You must position two mirrors so that they're able to correctly deflect a light beam and hit a nose, making it visible.
* The platform game ''VideoGame/ChallengeOfTheAncientEmpires'', with the added twist that the light source is the bulb on your character's helmet, so the light beam must be shot from an appropriate location.
* In the DS game ''VideoGame/ClubPenguin: Elite Penguin Force: Herbert's Revenge'' a late-game mission involves you climbing up a mountain to find Herbert the polar bear with a large magnifying glass, aiming to cause a geyser eruption. You and the other agents need to use pieces of shiny ice and redirect the magnifying glass's beams back onto its handle, burning it and causing the glass to fall down.
* Weaponized in ''VideoGame/CommandAndConquerTiberiumWars'' by using the Viper fighter and Beam Artillery in conjunction. The Viper's special ability is to call on a nearby beam cannon to shoot at it, whereupon it uses its belly-mounted mirror to bounce the laser at a target, effectively doubling its range. This can be chained to other Vipers, until you have a beam cannon or two sitting at home bouncing its lasers off an entire network of Vipers.
* ''VideoGame/DarkestFear'', a mobile phone game set in a hospital infested with light-fearing monsters, consists almost entirely of this.



* Oddly subverted in ''VideoGame/DragonQuestIX'', where the mirrors were already in the correct positions and the player needed only to turn on the lights (as simple as walking up to them and pressing "on", no less).
* ''VideoGame/DuckTales 2'' has an extremely simple one where a mirror only needs to be dragged to the left so it reflects the beam of sunlight which breaks the floor.



* Laser beams and mirror figure into many puzzles in ''VideoGame/{{Dweep}}''.



* Feature in the Rube Goldberg Machines you're required to build in the flash game ''VideoGame/ElectricBox''. Some levels even require you to use a mirror to reflect a laser to activate a device that will destroy the mirror so the laser can activate a second device. Only laser beams can be reflected, mirrors have no effect on the light from ordinary light bulbs.
* The final puzzle of the IF game ''VideoGame/TheEruditionChamber'' involves this.
* ''VideoGame/EscapeFromStMarys'' does it, where the goal is to send the beam into a basketball player's eye.



* The first dungeon in ''VideoGame/GoldenSun'' has a puzzle in which beams of light must be cast onto certain tiles to unlock a portal. The second game has another similar one in which you must open up holes in the ground so that beams of sunlight can hit mirrors that aim it at an extremely photosensitive boss, weakening it.



* A minor computer game called ''VideoGame/{{Hyperman}}'' had one of these puzzles needed to melt a block of ice and get a key item.



* In ''VideoGame/{{Interland}}'', an official Google game about online safety, Mindful Mountain consists of light-and-mirror puzzles. You are first given some information (pictures from a school trip, your best friend's phone number, etc.) that you must choose who to share with. All these people will be on the board, and you must shoot the laser so it bounces off the mirrors and hits only them. Later levels introduce "don't let the information get to anyone" challenges and purple, rotating mirrors.



* A few of the puzzles in ''VideoGame/LegacyOfKainSoulReaver'' involve using mirrors to redirect beams of light, when they don't involve [[BlockPuzzle blocks]].



* The VideoGame/LegoAdaptationGame series has these in ''VideoGame/LegoIndianaJones'' and ''VideoGame/LegoPiratesOfTheCaribbean''. They usually function to find a specific switch or LEGO item the character needs to interact with, not necessarily light the whole room.
* In ''VideoGame/LordOfTheRingsOnline'', a main quest and a group instance take place in the Mirror-halls of Lumul-nar in Moria. At a few stages in each level, the player(s) must use mirrors to direct a light beam to shrivel up webbing that covers the entrance to the next chamber.



* Opening one of the tusks in ''VideoGame/MystIII:Exile'' requires you to bounce a beam of light all over the island, and also provides the combination for the door.
* Used a couple of times in ''VideoGame/NancyDrew'' games to activate mechanisms or open doors.



* This is a staple of the ''VideoGame/ProfessorLayton'' series:
** There's a series of these in ''VideoGame/ProfessorLaytonAndTheMiracleMask'''s daily downloadable puzzles where you have to position mirrors so colored rays of light will be reflected a certain number of times before they hit same-colored ghosts. That puzzle series has a sequel in ''VideoGame/ProfessorLaytonAndTheAzranLegacy'', with the same premise.
** It also shows up in ''VideoGame/ProfessorLaytonVsPhoenixWrightAceAttorney'', though it's unsolvable at the time it's first encountered. The method of solving it is important to the conclusion of the game.
* The remake of ''VideoGame/QuestForGloryII'' has a minigame called "Force Bolt Flurry," which can be played by anybody with magical skill and knowledge of the appropriate spells. It employs Force Bolts instead of light, with the added challenge of preventing your opponent from reflecting his Force Bolts into your territory.
* The Reflector in ''VideoGame/RatchetAndClankUpYourArsenal'' is normally used for these. Different from most other examples in that it incorporates a field that absorbs the beam, and an emitter that can be pointed anywhere.
* ''VideoGame/ReahFaceTheUnknown'' contains such a puzzle in a fabric shop, using mirrors and a lens to light the fire in a vat of dye. You have to do it because the only person there doesn't know how. At one point, the player character comments on the fact that he can't see himself in any of the mirrors.



* A staple of ''[[VideoGame/TheRoomMobileGame The Room]]'' games, usually involving crystals as the source of light, or as prisms.



* The final puzzle of ''VideoGame/{{Shivers}} 2'' involves opening up the MacGuffin talisman, an ancient Native American artifact, to find... a laser-and-mirror puzzle inside. The player can choose to avoid this puzzle, getting the second-best ending instead.



* Shows up a number of times in the ''VideoGame/{{Skylanders}}'' series. Sometimes you have to move other blocks out of the way, and sometimes, you need the laser to melt a block of ice so that it reveals yet another mirror.



* Some of the recent ''Franchise/SpyroTheDragon'' games use these as a SolveTheSoupCans puzzle - you're even forced to [[FetchQuest collect the mirrors]] from around the area before starting the puzzle.



* In ''VideoGame/StrangeCasesTheTarotCardMystery'', the Attic level is one of these puzzles.



* One dungeon in ''VideoGame/TalesOfTheAbyss'' has a couple of oddly half-hearted light and mirror puzzles, as if the designers of the game felt obligated to include every possible type of block puzzle but couldn't be bothered to actually make it require effort. A straighter example can be found in the use of [[RidiculouslyCuteCritter Mieu's]] fireballs, which have to be reflected off things in the final dungeon and several sidequests as well.
* ''VideoGame/TheTalosPrinciple'': Most of the puzzles in the game involve using faceted "connectors" to create beams between laser emitters and receivers to power devices or remove obstacles. Unlike typical mirror puzzles, angle is not an issue, and the main aspect of challenge comes from finding valid line of sight between all of the desired targets.



* ''VideoGame/TorinsPassage'' has one of these at the end of [[LethalLavaLand Aesthenia]], though it is presented as a Light And ''Prisms'' Puzzle.
























* ''VideoGame/TorinsPassage'' has one of these at the end of [[LethalLavaLand Aesthenia]], though it is presented as a Light And ''Prisms'' Puzzle.
* Some of the recent ''Franchise/SpyroTheDragon'' games use these as a SolveTheSoupCans puzzle - you're even forced to [[FetchQuest collect the mirrors]] from around the area before starting the puzzle.
* A minor computer game called ''Hyperman'' had one of these puzzles needed to melt a block of ice and get a key item.
* Used a couple of times in ''VideoGame/NancyDrew'' games to activate mechanisms or open doors.
* The Robinson Crusoe segment of ''Azada 2'' requires you to connect several spots to one another with a single laser beam.
* Opening one of the tusks in ''VideoGame/MystIII:Exile'' requires you to bounce a beam of light all over the island, and also provides the combination for the door.
* A few of the puzzles in ''[[VideoGame/LegacyOfKain Soul Reaver]]'' involve using mirrors to redirect beams of light, when they don't involve [[BlockPuzzle blocks]].
* ''VideoGame/DuckTales 2'' has an extremely simple one where a mirror only needs to be dragged to the left so it reflects the beam of sunlight which breaks the floor.
* The first dungeon in ''VideoGame/GoldenSun'' has a puzzle in which beams of light must be cast onto certain tiles to unlock a portal. The second game has another similar one in which you must open up holes in the ground so that beams of sunlight can hit mirrors that aim it at an extremely photosensitive boss, weakening it.
* ''VideoGame/{{Avernum}} III'' has several of the laser variety in the Golem Factory and the Concealed Passage. The puzzle is generally to put the mirrors in such an alignment that the lasers won't [[InsurmountableWaistHighFence block your path]], but you can also turn the lasers back on the laser generators and destroy them all to express your true feelings for these kind of puzzles. As an aside, this is one of the few places where the game was changed significantly from the earlier ''VideoGame/{{Exile}}'' series, which used conveyor belts in the equivalent dungeons -- these were deemed incompatible with the new engine.
* The final puzzle of ''VideoGame/{{Shivers}} 2'' involves opening up the MacGuffin talisman, an ancient Native American artifact, to find... a laser-and-mirror puzzle inside. The player can choose to avoid this puzzle, getting the second-best ending instead.
* The final puzzle of the IF game ''[[http://wurb.com/if/game/2163 The Erudition Chamber]]'' involves this.
* The platform game ''Challenge of the Ancient Empires!'', with the added twist that the light source is the bulb on your character's helmet, so the light beam must be shot from an appropriate location.
* Oddly subverted in ''VideoGame/DragonQuestIX'', where the mirrors were already in the correct positions and the player needed only to turn on the lights (as simple as walking up to them and pressing "on", no less).
* The Reflector in ''VideoGame/RatchetAndClankUpYourArsenal'' is normally used for these. Different from most other examples in that it incorporates a field that absorbs the beam, and an emitter that can be pointed anywhere.
* ''Darkest Fear'', a mobile phone game set in a hospital infested with light-fearing monsters, consists almost entirely of this.
* ''VideoGame/AssaultOnVampireIsland'' has a variation where you need to rotate the lamp of a lighthouse.
* ''VideoGame/EscapeFromStMarys'' does it, where the goal is to send the beam into a basketball player's eye.
* Feature in the Rube Goldberg Machines you're required to build in the flash game "Electric Box". Some levels even require you to use a mirror to reflect a laser to activate a device that will destroy the mirror so the laser can activate a second device. Only laser beams can be reflected, mirrors have no effect on the light from ordinary light bulbs.
* This is a staple of the ''VideoGame/ProfessorLayton'' series:
** There's a series of these in ''VideoGame/ProfessorLaytonAndTheMiracleMask'''s daily downloadable puzzles where you have to position mirrors so colored rays of light will be reflected a certain number of times before they hit same-colored ghosts. That puzzle series has a sequel in ''VideoGame/ProfessorLaytonAndTheAzranLegacy'', with the same premise.
** It also shows up in ''VideoGame/ProfessorLaytonVsPhoenixWrightAceAttorney'', though it's unsolvable at the time it's first encountered. The method of solving it is important to the conclusion of the game.
* One dungeon in ''VideoGame/TalesOfTheAbyss'' has a couple of oddly half-hearted light and mirror puzzles, as if the designers of the game felt obligated to include every possible type of block puzzle but couldn't be bothered to actually make it require effort. A straighter example can be found in the use of [[RidiculouslyCuteCritter Mieu's]] fireballs, which have to be reflected off things in the final dungeon and several sidequests as well.
* The remake of ''VideoGame/QuestForGloryII'' has a minigame called "Force Bolt Flurry," which can be played by anybody with magical skill and knowledge of the appropriate spells. It employs Force Bolts instead of light, with the added challenge of preventing your opponent from reflecting his Force Bolts into your territory.
* A staple of ''[[VideoGame/TheRoomMobileGame The Room]]'' games, usually involving crystals as the source of light, or as prisms.
* ''VideoGame/ReahFaceTheUnknown'' contains such a puzzle in a fabric shop, using mirrors and a lens to light the fire in a vat of dye. You have to do it because the only person there doesn't know how. At one point, the player character comments on the fact that he can't see himself in any of the mirrors.
* In ''VideoGame/StrangeCasesTheTarotCardMystery'', the Attic level is one of these puzzles.
* Laser beams and mirror figure into many puzzles in ''VideoGame/{{Dweep}}''.
* One such puzzle appears at the beginning of ''VideoGame/TheBizarreAdventuresOfWoodruffAndTheSchnibble'', in the shop. You must position two mirrors so that they're able to correctly deflect a light beam and hit a nose, making it visible.
* Shows up a number of times in the ''VideoGame/{{Skylanders}}'' series. Sometimes you have to move other blocks out of the way, and sometimes, you need the laser to melt a block of ice so that it reveals yet another mirror.
* ''VideoGame/TheTalosPrinciple'': Most of the puzzles in the game involve using faceted "connectors" to create beams between laser emitters and receivers to power devices or remove obstacles. Unlike typical mirror puzzles, angle is not an issue, and the main aspect of challenge comes from finding valid line of sight between all of the desired targets.
* Weaponized in ''VideoGame/CommandAndConquerTiberiumWars'' by using the Viper fighter and Beam Artillery in conjunction. The Viper's special ability is to call on a nearby beam cannon to shoot at it, whereupon it uses its belly-mounted mirror to bounce the laser at a target, effectively doubling its range. This can be chained to other Vipers, until you have a beam cannon or two sitting at home bouncing its lasers off an entire network of Vipers.
* The VideoGame/LegoAdaptationGame series has these in ''VideoGame/LegoIndianaJones'' and ''VideoGame/LegoPiratesOfTheCaribbean''. They usually function to find a specific switch or LEGO item the character needs to interact with, not necessarily light the whole room.
* In ''VideoGame/LordOfTheRingsOnline'', a main quest and a group instance take place in the Mirror-halls of Lumul-nar in Moria. At a few stages in each level, the player(s) must use mirrors to direct a light beam to shrivel up webbing that covers the entrance to the next chamber.
* In the DS game ''VideoGame/ClubPenguin: Elite Penguin Force: Herbert's Revenge'' a late-game mission involves you climbing up a mountain to find Herbert the polar bear with a large magnifying glass, aiming to cause a geyser eruption. You and the other agents need to use pieces of shiny ice and redirect the magnifying glass's beams back onto its handle, burning it and causing the glass to fall down.
* In ''Interland'', an official Google game about online safety, Mindful Mountain consists of light-and-mirror puzzles. You are first given some information (pictures from a school trip, your best friend's phone number, etc.) that you must choose who to share with. All these people will be on the board, and you must shoot the laser so it bounces off the mirrors and hits only them. Later levels introduce "don't let the information get to anyone" challenges and purple, rotating mirrors.

Added: 8916

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Removed: 9380

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* ''Film/BatmanAndRobin'' had one of these, essentially. [[spoiler:Using orbiting mirrors to thaw a frozen Gotham city.]] A scene very early in the movie had the Bat-signal reflected by several mirrors until it was visible in Bruce's study. That movie might have been ridiculous overall, but in this one case, ChekhovsGun was clearly visible on the mantelpiece.
* A scene from ''Film/{{Brick}}'' has Brendan using a piece of a broken mirror to reflect a beam of sunlight into a basement.



* ''Film/BatmanAndRobin'' had one of these, essentially. [[spoiler:Using orbiting mirrors to thaw a frozen Gotham city.]] A scene very early in the movie had the Bat-signal reflected by several mirrors until it was visible in Bruce's study. That movie might have been ridiculous overall, but in this one case, ChekhovsGun was clearly visible on the mantlepiece.



* A scene from ''Film/{{Brick}}'' has Brendan using a piece of a broken mirror to reflect a beam of sunlight into a basement.



* An episode of ''Series/{{Bones}}'' had the team wondering how the killer could be watching them regardless of where they were in a cluttered storeroom. The solution turned out to be that the killer had set up mirrors that reflected back to a single camera in this manner. The team demonstrated this by using a laser pointer aimed at the mirrors, and watching as [[ArtisticLicensePhysics the beam slowly bounces between the mirrors and significantly less than the speed of light.]]



* An episode of ''Series/{{Bones}}'' had the team wondering how the killer could be watching them regardless of where they were in a cluttered storeroom. The solution turned out to be that the killer had set up mirrors that reflected back to a single camera in this manner. The team demonstrated this by using a laser pointer aimed at the mirrors, and watching as [[ArtisticLicensePhysics the beam slowly bounces between the mirrors and significantly less than the speed of light.]]



** ''Chromatron'' and ''Chromatron 2''. These games up the ante by adding elements such as color filters, prisms and ''quantum entanglement''.



** ''Prism'' for the UsefulNotes/NintendoDS.

to:

** ''Prism'' for The Flash platformer ''Fireboy & Watergirl 2: The Light Temple'' introduces this mechanic, which is carried forward into later games in the UsefulNotes/NintendoDS.series.
** ''[[http://www.khet.com/ Khet]]'', also known as Laser Chess, a board game
** ''Laser'', which takes the puzzling to eleven with beamsplitters and whatnot. Given that when two beams collide, the one who came first -- or was created first in the internal code! -- has the right of way, you can generate puzzles bordering on MindScrew.



** The Flash platformer ''Fireboy & Watergirl 2: The Light Temple'' introduces this mechanic, which is carried forward into later games in the series.
** ''Chromatron'' and ''Chromatron 2''. These games up the ante by adding elements such as color filters, prisms and ''quantum entanglement''.
** ''[[http://www.khet.com/ Khet]]'', also known as Laser Chess, a board game

to:

** The Flash platformer ''Fireboy & Watergirl 2: The Light Temple'' introduces this mechanic, which is carried forward into later games in ''Prism'' for the series.
** ''Chromatron'' and ''Chromatron 2''. These games up the ante by adding elements such as color filters, prisms and ''quantum entanglement''.
** ''[[http://www.khet.com/ Khet]]'', also known as Laser Chess, a board game
UsefulNotes/NintendoDS.



** ''Laser'', which takes the puzzling to eleven with beamsplitters and whatnot. Given that when two beams collide, the one who came first -- or was created first in the internal code! -- has the right of way, you can generate puzzles bordering on MindScrew.
* ''Franchise/TheLegendOfZelda'' features this as a recurring thematic puzzle in some games:
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Spirit Temple features puzzles of this kind for both Child and Adult Link, though since Child Link is unable to use the Mirror Shield he has to manipulate the light's direction with conventional methods (such as redirecting a traditional mirror, moving a light-sensitive block or blowing up a fragile wall). Adult Link, who ''can'' use the Mirror Shield, is able to bring light to spots where it wouldn't otherwise reach with the conventional mirrors. These puzzles return, in a lesser capacity, in the final dungeon.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': Light-based puzzles are present in both Ikana Castle and Stone Tower Temple, though the Mirror Shield appears earlier in the final room of the Gibdo's well. In the temple, the Mirror Shield can be used to store light in special mirrors and eventually redirect them onto a sun target. For added difficulty, the light is only stored in the mirror for as long as you shine light on it and won't shine until you stop, so if you're too slow you have to go back and start over again. Worse still, there's a room where some enemies appear constantly to interrupt your process, though this can be eased with the use of the Stone Mask (which makes you invincible). These puzzles are later trivialized with the collection of the Light Arrows, which are capable of activating any light-sensitive target.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': The Earth Temple sports this during the second half, with mirrors that always reflect "forward"; both you and your EscortMission (Medli, the newly chosen Earth Sage) have reflective items (respectively, the Mirror Shield which is found here and the Rito harp that originally belonged to Zora Sage Laruto). At times you must use your shield to bounce light onto her mirror, to illuminate a third mirror which reflects light onto a series of other mirrors. The room leading to the Boss Key has a famously complex puzzle where, counting the characters' reflective items, a total of '''ten''' mirrors has to be used to illuminate a face that opens the door to the Boss Key's room.
* The Hall of Learning area in ''VideoGame/PrinceOfPersiaTheSandsOfTime''. Another, smaller one occurs at the bottom of the Tower of Dawn.
* Demitel's castle in ''VideoGame/TalesOfPhantasia'' has a variant with prisms.
* Shows up in the Tower of Mana in ''VideoGame/TalesOfSymphonia''.
* This occurs throughout Woohoo Hooniversity in ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]''. The player never gets to directly manipulate the mirrors. Instead, they align themselves as you complete the SolveTheSoupCans puzzles.
* It appears twice in ''VideoGame/DungeonSiegeII'': The first one is for the main quest, and the other is for a side quest (albeit an important one).

to:

** ''Laser'', which takes * ''VideoGame/BeyondGoodAndEvil'' has one of these it its [[TheVeryDefinitelyFinalDungeon final dungeon]]. The design of the puzzling to eleven with beamsplitters and whatnot. Given that when two beams collide, the room gives it a few shades of WombLevel, as well.
* ''[[VideoGame/{{Zork}} Beyond Zork]]'' had
one who came first -- or was created first of these in the internal code! -- has the right of way, you can generate puzzles bordering on MindScrew.
* ''Franchise/TheLegendOfZelda'' features this as a recurring thematic puzzle in some games:
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Spirit Temple features puzzles of this kind
endgame, making this ... Older Than Graphics. Fortunately (and atypically for both Child and Adult Link, though since Child Link is unable to use the Mirror Shield he has to manipulate the light's direction with conventional methods (such as redirecting a traditional mirror, moving a light-sensitive block or blowing up a fragile wall). Adult Link, who ''can'' use the Mirror Shield, is able to bring light to spots where it wouldn't otherwise reach with the conventional mirrors. These puzzles return, in a lesser capacity, in the final dungeon.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': Light-based puzzles are present in both Ikana Castle and Stone Tower Temple, though the Mirror Shield appears earlier in the final room of the Gibdo's well. In the temple, the Mirror Shield can be used to store light in special mirrors and eventually redirect them onto a sun target. For added difficulty, the light is only stored in the mirror for as long as you shine light on it and won't shine until you stop, so if you're too slow you have to go back and start over again. Worse still,
text adventures), there's a room where some enemies appear constantly to interrupt your process, though this can be eased with the use of the Stone Mask (which an onscreen map, which makes you invincible). These puzzles are later trivialized with working out the collection of the Light Arrows, which are capable of activating any light-sensitive target.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': The Earth Temple sports this during the second half, with
correct angles and orientations for mirrors that always reflect "forward"; both you and your EscortMission (Medli, the newly chosen Earth Sage) have reflective items (respectively, the Mirror Shield which is found here and the Rito harp that originally belonged to Zora Sage Laruto). At times you must use your shield to bounce light onto her mirror, to illuminate a third mirror which reflects light onto a series of other mirrors. The room leading to the Boss Key has a famously complex puzzle where, counting the characters' reflective items, a total of '''ten''' mirrors has to be used to illuminate a face that opens the door to the Boss Key's room.
* The Hall of Learning area in ''VideoGame/PrinceOfPersiaTheSandsOfTime''. Another, smaller one occurs at the bottom of the Tower of Dawn.
* Demitel's castle in ''VideoGame/TalesOfPhantasia'' has a variant with prisms.
* Shows up in the Tower of Mana in ''VideoGame/TalesOfSymphonia''.
* This occurs throughout Woohoo Hooniversity in ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]''. The player never gets to directly manipulate the mirrors. Instead, they align themselves as you complete the SolveTheSoupCans puzzles.
* It appears twice in ''VideoGame/DungeonSiegeII'': The first one is for the main quest, and the other is for a side quest (albeit an important one).
lot less painful.



* A version of this appears in ''VideoGame/Uncharted2AmongThieves''. Of course, like many aspects of that particular game, while mirrors are re focused, there is also an emphasis on platforming within the puzzle.
* The Luminous Labyrinth in ''VideoGame/SagaFrontier'' which characters must solve to obtain the gift of light magic. Uniquely, it also adds color filters into the mix. You have to hit the exit portal with a certain color of light to escape; hitting it with another color will either give you an item or start a random battle.
* One of the safes in ''VideoGame/{{Safecracker}}: The Ultimate Puzzle Adventure'' is unlocked by setting a laser beam to a specific wavelength that can open it.
* ''VideoGame/RuneScape'' has a very large and very difficult 3D one. It's difficult partly because of its construction (even including multiple colors) and partly because the "Temple of Light" is full of monsters. Specifically, monsters that have low hp, high attack, and a high spawn rate, making there no good way to deal with them. If you ignore them they keep hurting you; if you fight them they keep coming back. And even if you're immune to damage with prayer, their attacks still automatically close all menus, meaning you have to click through the menus to rotate the mirror in the second or two between each attack. On the positive side, if you enter the mirror rotation menu before you draw aggro from a Shadow, it will be unable to attack you until you exit the window. This can be utilized to allow your life points and run energy to restore.
%%* ''VideoGame/NeverwinterNights'': Light and mirror puzzles appear many times in the series.
%%* ''VideoGame/IcewindDale II'' has one in the Ice Temple.
* ''VideoGame/TheLegendOfSpyroTheEternalNight'': In the DS version, you often come across puzzles like this which you must solve in order to unlock a new part of the level.

to:

* A version of this appears in ''VideoGame/Uncharted2AmongThieves''. Of course, like many aspects of that particular game, while mirrors are re focused, there is also an emphasis on platforming within the puzzle.
* The Luminous Labyrinth in ''VideoGame/SagaFrontier'' which characters must solve to obtain the gift of light magic. Uniquely, it also adds color filters into the mix. You have to hit the exit portal with a certain color of light to escape; hitting it with another color will either give you an item or start a random battle.
* One of the safes in ''VideoGame/{{Safecracker}}: The Ultimate Puzzle Adventure'' is unlocked by setting a laser beam to a specific wavelength that can open it.
* ''VideoGame/RuneScape'' has a very large and very difficult 3D one. It's difficult partly because of its construction (even including multiple colors) and partly because the "Temple of Light" is full of monsters. Specifically, monsters that have low hp, high attack, and a high spawn rate, making there no good way to deal with them. If you ignore them they keep hurting you; if you fight them they keep coming back. And even if you're immune to damage with prayer, their attacks still automatically close all menus, meaning you have to click through the menus to rotate the mirror in the second or two between each attack. On the positive side, if you enter the mirror rotation menu before you draw aggro from a Shadow, it will be unable to attack you until you exit the window. This can be utilized to allow your life points and run energy to restore.
%%* ''VideoGame/NeverwinterNights'': Light and mirror puzzles appear many times in the series.
%%* ''VideoGame/IcewindDale II''
''VideoGame/TheDig'' has one in the Ice Temple.
* ''VideoGame/TheLegendOfSpyroTheEternalNight'': In the DS version, you often come across puzzles like this which you must solve in order to unlock a new part
of the level.these.



* ''VideoGame/ZackAndWikiQuestForBarbarosTreasure'': One of the {{Boss Battle}}s. [[spoiler:You sometimes need to place a mirror in the hands of the frozen rival captain as part of the sequence, so she can fill in for a broken pedestal.]]

to:

* ''VideoGame/ZackAndWikiQuestForBarbarosTreasure'': One It appears twice in ''VideoGame/DungeonSiegeII'': The first one is for the main quest, and the other is for a side quest (albeit an important one).
* ''VideoGame/TheElderScrollsIVOblivion: The Shivering Isles'' includes a variation with rotating statues that shoot lightning. Angle the statues properly, and the last lightning bolt will blast down a wall, revealing a secret area. It's entirely optional, however.
* ''VideoGame/TheElderScrollsVSkyrim'' has this in the "Discerning the Transmundane" quest. You must orient a set of lenses to shine light on a massive dwarven sphere to gain access to [[spoiler:an Elder Scroll]], but in fact all you have to do is press the leftmost button repeatedly until the next one to the left becomes usable, and rinse and repeat until you are on the last button.
* ''VideoGame/EternalDarkness'' has one of such puzzles twice: one with a diorama of a city that unlocks a door, and another with a telescope and mirrors that unlocks the path to the final boss.
* ''VideoGame/HalfLife1: Opposing Force'' had a variant early on where rather than moving the mirrors you had to break one of them.
** ''VideoGame/HalfLifeDecay'' included a laser and mirror puzzle.
* The game (loosely) based off Disney's ''VideoGame/TheHauntedMansion'' has one of these in the Moon Room. The goal is to bounce a beam of light into a "moonstone" by rotating a set of mirrors. Once the light hits the stone, it lights the entire room.
%%* ''VideoGame/IcewindDale II'' has one in the Ice Temple.
* There are a few in ''VideoGame/TheIncredibleMachine'' series.
* Three of these can be found in Vesplume Tower in ''VideoGame/InfiniteUndiscovery''.
* ''VideoGame/JadeEmpire'' features an insultingly easy light puzzle in the Great Southern Forest, involving focusing different colours of light through a lens in order to open a portal to another dimension.
* The FanRemake of ''[[VideoGame/KingsQuest King's Quest II]]'', ''VideoGame/KingsQuestIIRomancingTheStones'', has a minor one of these where you have to reflect sunlight through an anti-magic gemstone.
* In ''VideoGame/KingsQuestVII'', Valanice must complete such a puzzle in the temple to get an important item: [[spoiler:half
of the {{Boss Battle}}s. [[spoiler:You sometimes need to place a mirror in "key" that opens the hands of door to the frozen rival captain as next section.]]
* ''VideoGame/TheLegendOfSpyroTheEternalNight'': In the DS version, you often come across puzzles like this which you must solve in order to unlock a new
part of the sequence, so she level.
* ''Franchise/TheLegendOfZelda'' features this as a recurring thematic puzzle in some games:
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Spirit Temple features puzzles of this kind for both Child and Adult Link, though since Child Link is unable to use the Mirror Shield he has to manipulate the light's direction with conventional methods (such as redirecting a traditional mirror, moving a light-sensitive block or blowing up a fragile wall). Adult Link, who ''can'' use the Mirror Shield, is able to bring light to spots where it wouldn't otherwise reach with the conventional mirrors. These puzzles return, in a lesser capacity, in the final dungeon.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': Light-based puzzles are present in both Ikana Castle and Stone Tower Temple, though the Mirror Shield appears earlier in the final room of the Gibdo's well. In the temple, the Mirror Shield
can fill be used to store light in special mirrors and eventually redirect them onto a sun target. For added difficulty, the light is only stored in the mirror for as long as you shine light on it and won't shine until you stop, so if you're too slow you have to go back and start over again. Worse still, there's a broken pedestal.]]room where some enemies appear constantly to interrupt your process, though this can be eased with the use of the Stone Mask (which makes you invincible). These puzzles are later trivialized with the collection of the Light Arrows, which are capable of activating any light-sensitive target.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': The Earth Temple sports this during the second half, with mirrors that always reflect "forward"; both you and your EscortMission (Medli, the newly chosen Earth Sage) have reflective items (respectively, the Mirror Shield which is found here and the Rito harp that originally belonged to Zora Sage Laruto). At times you must use your shield to bounce light onto her mirror, to illuminate a third mirror which reflects light onto a series of other mirrors. The room leading to the Boss Key has a famously complex puzzle where, counting the characters' reflective items, a total of '''ten''' mirrors has to be used to illuminate a face that opens the door to the Boss Key's room.
* This occurs throughout Woohoo Hooniversity in ''VideoGame/MarioAndLuigiSuperstarSaga''. The player never gets to directly manipulate the mirrors. Instead, they align themselves as you complete the SolveTheSoupCans puzzles.



* ''VideoGame/MassEffect2'' has one of these in a side quest that's almost harder to find than the puzzle is to solve.



* ''VideoGame/TombRaider'':
** ''VideoGame/TombRaiderAnniversary'' has one of these, set in an Egyptian tomb.
** ''VideoGame/ShadowOfTheTombRaider'' has two: one was built by a crazed Jesuit priest to protect the MacGuffin, and involves using beams of light to indicate a specific sequence of events in Jesus' crucifixion. The other is a DLC item that was in-universe intended as a test of wits for initiates in a cult.
* The game (loosely) based off Disney's ''The Haunted Mansion'' has one of these in the Moon Room. The goal is to bounce a beam of light into a "moonstone" by rotating a set of mirrors. Once the light hits the stone, it lights the entire room.
* ''[[VideoGame/{{Zork}} Beyond Zork]]'' had one of these in the endgame, making this ... Older Than Graphics. Fortunately (and atypically for text adventures), there's an onscreen map, which makes working out the correct angles and orientations for mirrors a lot less painful.
* ''VideoGame/BeyondGoodAndEvil'' has one of these it its [[TheVeryDefinitelyFinalDungeon final dungeon]]. The design of the room gives it a few shades of WombLevel, as well.
* ''VideoGame/TheDig'' has one of these.
* In ''VideoGame/KingsQuestVII'', Valanice must complete such a puzzle in the temple to get an important item: [[spoiler:half of the "key" that opens the door to the next section.]]
* The FanRemake of ''[[VideoGame/KingsQuest King's Quest II]]'', ''VideoGame/KingsQuestIIRomancingTheStones'', has a minor one of these where you have to reflect sunlight through an anti-magic gemstone.

to:

* ''VideoGame/TombRaider'':
** ''VideoGame/TombRaiderAnniversary'' has one of these, set in an Egyptian tomb.
** ''VideoGame/ShadowOfTheTombRaider'' has two: one was built by a crazed Jesuit priest to protect the MacGuffin,
%%* ''VideoGame/NeverwinterNights'': Light and involves using beams of light to indicate a specific sequence of events in Jesus' crucifixion. The other is a DLC item that was in-universe intended as a test of wits for initiates in a cult.
* The game (loosely) based off Disney's ''The Haunted Mansion'' has one of these
mirror puzzles appear many times in the Moon Room. The goal is to bounce a beam of light into a "moonstone" by rotating a set of mirrors. Once the light hits the stone, it lights the entire room.
series.
* ''[[VideoGame/{{Zork}} Beyond Zork]]'' had one of these Some landscapes in the endgame, making this ... Older Than Graphics. Fortunately (and atypically for text adventures), there's an onscreen map, which makes working out the correct angles and orientations for mirrors a lot less painful.
* ''VideoGame/BeyondGoodAndEvil'' has one of these it its [[TheVeryDefinitelyFinalDungeon final dungeon]]. The design of the room gives it a few shades of WombLevel, as well.
* ''VideoGame/TheDig'' has one of these.
* In ''VideoGame/KingsQuestVII'', Valanice must complete such a puzzle in the temple to get an important item: [[spoiler:half of the "key" that opens the door to the next section.]]
* The FanRemake of ''[[VideoGame/KingsQuest King's Quest II]]'', ''VideoGame/KingsQuestIIRomancingTheStones'', has a minor one of these where you
''VideoGame/{{Oxyd}}'' series have to reflect sunlight through an anti-magic gemstone. these. The light however is a laser and can open passages by destroying walls. It can also destroy your marble and lose you a life if you're not careful.



* Some landscapes in the ''VideoGame/{{Oxyd}}'' series have these. The light however is a laser and can open passages by destroying walls. It can also destroy your marble and lose you a life if you're not careful.
* ''VideoGame/EternalDarkness'' has one of such puzzles twice: one with a diorama of a city that unlocks a door, and another with a telescope and mirrors that unlocks the path to the final boss.
* There are a few in ''VideoGame/TheIncredibleMachine'' series.
* ''VideoGame/SonicAdventure'' used a variant on this in Lost World, where the object was simply to light your path, rather than hitting a target. In the UpdatedRerelease ''Sonic Adventure DX: Director's Cut'', this area is a little lighter. You can get through without doing the puzzle, though you can still do it anyway. Good thing too, because it's possible to get hit while you're turning the mirrors.
* ''VideoGame/HalfLife1: Opposing Force'' had a variant early on where rather than moving the mirrors you had to break one of them.
** ''VideoGame/HalfLifeDecay'' included a laser and mirror puzzle.
* ''VideoGame/StarWarsDroidworks'' has two missions that play this straight. There's the "Laser-Powered Fusion Reactor" in the Phrik metal mine, which you have to fix twice in a row [[spoiler:(although it's implied that the assassin droid hiding there sabotaged them deliberately to bait you)]]; and later, a series of ''laser-and-angles'' puzzles are used to view the [[DataCrystal data crystals]] you collected from the previous missions. The mirror controls become more and more broken the farther you go.
* ''VideoGame/TheElderScrollsIVOblivion: The Shivering Isles'' includes a variation with rotating statues that shoot lightning. Angle the statues properly, and the last lightning bolt will blast down a wall, revealing a secret area. It's entirely optional, however.
* ''VideoGame/TheElderScrollsVSkyrim'' has this in the "Discerning the Transmundane" quest. You must orient a set of lenses to shine light on a massive dwarven sphere to gain access to [[spoiler:an Elder Scroll]], but in fact all you have to do is press the leftmost button repeatedly until the next one to the left becomes usable, and rinse and repeat until you are on the last button.
* Three of these can be found in Vesplume Tower in ''VideoGame/InfiniteUndiscovery''.

to:

* Some landscapes in the ''VideoGame/{{Oxyd}}'' series have these. The light however is a laser and can open passages by destroying walls. It can also destroy your marble and lose you a life if you're not careful.
* ''VideoGame/EternalDarkness'' has one
Hall of such puzzles twice: one with a diorama of a city that unlocks a door, and another with a telescope and mirrors that unlocks the path to the final boss.
* There are a few in ''VideoGame/TheIncredibleMachine'' series.
* ''VideoGame/SonicAdventure'' used a variant on this in Lost World, where the object was simply to light your path, rather than hitting a target. In the UpdatedRerelease ''Sonic Adventure DX: Director's Cut'', this
Learning area is a little lighter. You can get through without doing in ''VideoGame/PrinceOfPersiaTheSandsOfTime''. Another, smaller one occurs at the puzzle, though you can still do it anyway. Good thing too, because it's possible to get hit while you're turning bottom of the mirrors.
* ''VideoGame/HalfLife1: Opposing Force'' had a variant early on where rather than moving the mirrors you had to break one of them.
** ''VideoGame/HalfLifeDecay'' included a laser and mirror puzzle.
* ''VideoGame/StarWarsDroidworks'' has two missions that play this straight. There's the "Laser-Powered Fusion Reactor" in the Phrik metal mine, which you have to fix twice in a row [[spoiler:(although it's implied that the assassin droid hiding there sabotaged them deliberately to bait you)]]; and later, a series of ''laser-and-angles'' puzzles are used to view the [[DataCrystal data crystals]] you collected from the previous missions. The mirror controls become more and more broken the farther you go.
* ''VideoGame/TheElderScrollsIVOblivion: The Shivering Isles'' includes a variation with rotating statues that shoot lightning. Angle the statues properly, and the last lightning bolt will blast down a wall, revealing a secret area. It's entirely optional, however.
* ''VideoGame/TheElderScrollsVSkyrim'' has this in the "Discerning the Transmundane" quest. You must orient a set of lenses to shine light on a massive dwarven sphere to gain access to [[spoiler:an Elder Scroll]], but in fact all you have to do is press the leftmost button repeatedly until the next one to the left becomes usable, and rinse and repeat until you are on the last button.
* Three of these can be found in Vesplume
Tower in ''VideoGame/InfiniteUndiscovery''.of Dawn.



* ''VideoGame/RuneScape'' has a very large and very difficult 3D one. It's difficult partly because of its construction (even including multiple colors) and partly because the "Temple of Light" is full of monsters. Specifically, monsters that have low hp, high attack, and a high spawn rate, making there no good way to deal with them. If you ignore them they keep hurting you; if you fight them they keep coming back. And even if you're immune to damage with prayer, their attacks still automatically close all menus, meaning you have to click through the menus to rotate the mirror in the second or two between each attack. On the positive side, if you enter the mirror rotation menu before you draw aggro from a Shadow, it will be unable to attack you until you exit the window. This can be utilized to allow your life points and run energy to restore.
* One of the safes in ''VideoGame/{{Safecracker}}: The Ultimate Puzzle Adventure'' is unlocked by setting a laser beam to a specific wavelength that can open it.
* The Luminous Labyrinth in ''VideoGame/SagaFrontier'' which characters must solve to obtain the gift of light magic. Uniquely, it also adds color filters into the mix. You have to hit the exit portal with a certain color of light to escape; hitting it with another color will either give you an item or start a random battle.



* ''VideoGame/JadeEmpire'' features an insultingly easy light puzzle in the Great Southern Forest, involving focusing different colours of light through a lens in order to open a portal to another dimension.
* ''VideoGame/MassEffect2'' has one of these in a side quest that's almost harder to find than the puzzle is to solve.

to:

* ''VideoGame/JadeEmpire'' features an insultingly easy ''VideoGame/SonicAdventure'' used a variant on this in Lost World, where the object was simply to light puzzle in your path, rather than hitting a target. In the Great Southern Forest, involving focusing different colours of light UpdatedRerelease ''Sonic Adventure DX: Director's Cut'', this area is a little lighter. You can get through a lens without doing the puzzle, though you can still do it anyway. Good thing too, because it's possible to get hit while you're turning the mirrors.
* ''VideoGame/StarWarsDroidworks'' has two missions that play this straight. There's the "Laser-Powered Fusion Reactor"
in order the Phrik metal mine, which you have to open fix twice in a portal row [[spoiler:(although it's implied that the assassin droid hiding there sabotaged them deliberately to another dimension.
bait you)]]; and later, a series of ''laser-and-angles'' puzzles are used to view the [[DataCrystal data crystals]] you collected from the previous missions. The mirror controls become more and more broken the farther you go.
* ''VideoGame/MassEffect2'' Demitel's castle in ''VideoGame/TalesOfPhantasia'' has a variant with prisms.
* Shows up in the Tower of Mana in ''VideoGame/TalesOfSymphonia''.
* ''VideoGame/TombRaider'':
** ''VideoGame/TombRaiderAnniversary''
has one of these these, set in an Egyptian tomb.
** ''VideoGame/ShadowOfTheTombRaider'' has two: one was built by a crazed Jesuit priest to protect the MacGuffin, and involves using beams of light to indicate a specific sequence of events in Jesus' crucifixion. The other is a DLC item that was in-universe intended as a test of wits for initiates
in a side quest that's almost harder to find than cult.
* A version of this appears in ''VideoGame/Uncharted2AmongThieves''. Of course, like many aspects of that particular game, while mirrors are re focused, there is also an emphasis on platforming within
the puzzle is puzzle.
* ''VideoGame/ZackAndWikiQuestForBarbarosTreasure'': One of the {{Boss Battle}}s. [[spoiler:You sometimes need
to solve.place a mirror in the hands of the frozen rival captain as part of the sequence, so she can fill in for a broken pedestal.]]




















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[[folder:Comic Books]]
* In ''ComicBook/JonSableFreelance'' #15, Sable and an archaeologist are looking for treasure in a Central American pyramid. It's one of those designed so that a beam of sunlight shining through a hole in the wall will reveal the lock - but it only works on one day of the year that's months away. Sable points out that the ancient builders hadn't anticipated modern electricity and [[CuttingTheKnot duplicates the effect with his flashlight]].
[[/folder]]

Added: 390

Changed: 55

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* ''VideoGame/TombRaiderAnniversary'' has one of these, set in an Egyptian tomb.

to:

* ''VideoGame/TombRaider'':
**
''VideoGame/TombRaiderAnniversary'' has one of these, set in an Egyptian tomb.tomb.
** ''VideoGame/ShadowOfTheTombRaider'' has two: one was built by a crazed Jesuit priest to protect the MacGuffin, and involves using beams of light to indicate a specific sequence of events in Jesus' crucifixion. The other is a DLC item that was in-universe intended as a test of wits for initiates in a cult.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/Zapper'', the Laser Maze level has several points that are blocked by lasers that slice Zapper in half if he tries to go through them. Their paths are generally determined by a number of static blue mirrors in the vicinity. Zapper has to deflect the beams by rotating red mirrors until the path is open.

to:

* In ''VideoGame/Zapper'', ''VideoGame/{{Zapper}}'', the Laser Maze level has several points that are blocked by lasers that slice Zapper in half if he tries to go through them. Their paths are generally determined by a number of static blue mirrors in the vicinity. Zapper has to deflect the beams by rotating red mirrors until the path is open.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/Zapper'', the Laser Maze level has several points that are blocked by lasers that slice Zapper in half if he tries to go through them. Their paths are generally determined by a number of static blue mirrors in the vicinity. Zapper has to deflect the beams by rotating red mirrors until the path is open.
Is there an issue? Send a MessageReason:
None


* Light and mirror puzzles appear many times in the ''VideoGame/NeverwinterNights'' RPG series.
* ''VideoGame/IcewindDale II'' has one in the Ice Temple.
* In the DS version of ''VideoGame/TheLegendOfSpyro: The Eternal Night'', you often come across puzzles like this which you must solve in order to unlock a new part of the level.

to:

* %%* ''VideoGame/NeverwinterNights'': Light and mirror puzzles appear many times in the ''VideoGame/NeverwinterNights'' RPG series.
* %%* ''VideoGame/IcewindDale II'' has one in the Ice Temple.
* ''VideoGame/TheLegendOfSpyroTheEternalNight'': In the DS version of ''VideoGame/TheLegendOfSpyro: The Eternal Night'', version, you often come across puzzles like this which you must solve in order to unlock a new part of the level.



* One of the {{Boss Battle}}s in ''VideoGame/ZackAndWikiQuestForBarbarosTreasure''. [[spoiler:You sometimes need to place a mirror in the hands of the frozen rival captain as part of the sequence, so she can fill in for a broken pedestal.]]

to:

* ''VideoGame/ZackAndWikiQuestForBarbarosTreasure'': One of the {{Boss Battle}}s in ''VideoGame/ZackAndWikiQuestForBarbarosTreasure''.Battle}}s. [[spoiler:You sometimes need to place a mirror in the hands of the frozen rival captain as part of the sequence, so she can fill in for a broken pedestal.]]
Is there an issue? Send a MessageReason:
None


* This is the recurring thematic puzzle in sone ''Franchise/TheLegendOfZelda'' games:
** The Spirit Temple in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' features puzzles of this kind for both Child and Adult Link, though since Child Link is unable to use the Mirror Shield he has to manipulate the light's direction with conventional methods (such as redirecting a traditional mirror, moving a light-sensitive block or blowing up a fragile wall). Adult Link, who ''can'' use the Mirror Shield, is able to bring light to spots where it wouldn't otherwise reach with the conventional mirrors. These puzzles return, in a lesser capacity, in the final dungeon.
** Light-based puzzles are present in both Ikana Castle and Stone Tower Temple in ''VideoGame/TheLegendOfZeldaMajorasMask'', though the Mirror Shield appears earlier in the final room of the Gibdo's well. In the temple, the Mirror Shield can be used to store light in special mirrors and eventually redirect them onto a sun target. For added difficulty, the light is only stored in the mirror for as long as you shine light on it and won't shine until you stop, so if you're too slow you have to go back and start over again. Worse still, there's a room where some enemies appear constantly to interrupt your process, though this can be eased with the use of the Stone Mask (which makes you invincible). These puzzles are later trivialized with the collection of the Light Arrows, which are capable of activating any light-sensitive target.
** The Earth Temple in ''VideoGame/TheLegendOfZeldaTheWindWaker'' sports this during the second half, with mirrors that always reflect "forward"; both you and your EscortMission (Medli, the newly chosen Earth Sage) have reflective items (respectively, the Mirror Shield which is found here and the Rito harp that originally belonged to Zora Sage Laruto). At times you must use your shield to bounce light onto her mirror, to illuminate a third mirror which reflects light onto a series of other mirrors. The room leading to the Boss Key has a famously complex puzzle where, counting the characters' reflective items, a total of '''ten''' mirrors has to be used to illuminate a face that opens the door to the Boss Key's room.

to:

* This is the recurring thematic puzzle in sone ''Franchise/TheLegendOfZelda'' features this as a recurring thematic puzzle in some games:
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Spirit Temple in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' features puzzles of this kind for both Child and Adult Link, though since Child Link is unable to use the Mirror Shield he has to manipulate the light's direction with conventional methods (such as redirecting a traditional mirror, moving a light-sensitive block or blowing up a fragile wall). Adult Link, who ''can'' use the Mirror Shield, is able to bring light to spots where it wouldn't otherwise reach with the conventional mirrors. These puzzles return, in a lesser capacity, in the final dungeon.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': Light-based puzzles are present in both Ikana Castle and Stone Tower Temple in ''VideoGame/TheLegendOfZeldaMajorasMask'', Temple, though the Mirror Shield appears earlier in the final room of the Gibdo's well. In the temple, the Mirror Shield can be used to store light in special mirrors and eventually redirect them onto a sun target. For added difficulty, the light is only stored in the mirror for as long as you shine light on it and won't shine until you stop, so if you're too slow you have to go back and start over again. Worse still, there's a room where some enemies appear constantly to interrupt your process, though this can be eased with the use of the Stone Mask (which makes you invincible). These puzzles are later trivialized with the collection of the Light Arrows, which are capable of activating any light-sensitive target.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': The Earth Temple in ''VideoGame/TheLegendOfZeldaTheWindWaker'' sports this during the second half, with mirrors that always reflect "forward"; both you and your EscortMission (Medli, the newly chosen Earth Sage) have reflective items (respectively, the Mirror Shield which is found here and the Rito harp that originally belonged to Zora Sage Laruto). At times you must use your shield to bounce light onto her mirror, to illuminate a third mirror which reflects light onto a series of other mirrors. The room leading to the Boss Key has a famously complex puzzle where, counting the characters' reflective items, a total of '''ten''' mirrors has to be used to illuminate a face that opens the door to the Boss Key's room.



* ''Franchise/ResidentEvil'' games tend to prefer the LaserHallway, but ''Resident Evil 4'' does have one instance of this on the village's chapel. ''VideoGame/ResidentEvil5'' does it again, this time several times in succession. And if you touch the beams, [[MalevolentArchitecture they KILL you.]]

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* ''Franchise/ResidentEvil'' games tend to prefer the LaserHallway, but ''Resident Evil 4'' ''VideoGame/ResidentEvil4'' does have one instance of this on the village's chapel. ''VideoGame/ResidentEvil5'' does it again, this time several times in succession. And if you touch the beams, [[MalevolentArchitecture they KILL you.]]



* Similar to the ''VideoGame/JadeEmpire'' example, ''VideoGame/MassEffect2'' also has one of these in a side quest that's almost harder to find than the puzzle is to solve.

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* Similar to the ''VideoGame/JadeEmpire'' example, ''VideoGame/MassEffect2'' also has one of these in a side quest that's almost harder to find than the puzzle is to solve.
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* An episode of ''WesternAnimation/TheMagicSchoolBus'' revolves around this, a game of "Light Pinball". The objective is using mirrors and prisms to split a beam of light into the colors of the rainbow and redirect them into like-coloured eyes.

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* An episode of ''WesternAnimation/TheMagicSchoolBus'' revolves around this, a game of "Light Pinball". The objective is using mirrors and prisms to split a beam of light SlowLight into the colors of the rainbow and redirect them into like-coloured eyes.
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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* ''VideoGame/{{Portal 2}}'' replaces them with [[FrickinLaserBeams Thermal Discouragement Beams]] and Discouragement Redirection Cubes.

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* ''VideoGame/{{Portal 2}}'' replaces them with [[FrickinLaserBeams [[EnergyWeapon Thermal Discouragement Beams]] and Discouragement Redirection Cubes.
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* In ''Interland'', an official Google game about online safety, Mindful Mountain consists of light-and-mirror puzzles. You are first given some information (pictures from a school trip, your best friend's phone number, etc.) that you must choose who to share with. All these people will be on the board, and you must shoot the laser so it bounces off the mirrors and hits only them. Later levels introduce "don't let the information get to anyone" challenges and purple, rotating mirrors.
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* In the DS game ''VideoGame/ClubPenguin: Elite Penguin Force: Herbert's Revenge'' a late-game mission involves you climbing up a mountain to find Herbert the polar bear with a large magnifying glass, aiming to cause a geyser eruption. You and the other agents need to use pieces of shiny ice and redirect the magnifying glass's beams back onto its handle, burning it and causing the glass to fall down.
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* ''VideoGame/TheElderScrollsVSkyrim'' more or less subverts this in the "Discerning the Transmundane" quest. There is a "challenge" in which you must orient a set of lenses to shine light on a massive dwarven sphere to gain access to [[spoiler:an Elder Scroll]], but in fact all you have to do is press the leftmost button repeatedly until the next one to the left becomes usable, and rinse and repeat until you are on the last button.

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* ''VideoGame/TheElderScrollsVSkyrim'' more or less subverts has this in the "Discerning the Transmundane" quest. There is a "challenge" in which you You must orient a set of lenses to shine light on a massive dwarven sphere to gain access to [[spoiler:an Elder Scroll]], but in fact all you have to do is press the leftmost button repeatedly until the next one to the left becomes usable, and rinse and repeat until you are on the last button.
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Add example - Lord of the Rings Online

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* In ''VideoGame/LordOfTheRingsOnline'', a main quest and a group instance take place in the Mirror-halls of Lumul-nar in Moria. At a few stages in each level, the player(s) must use mirrors to direct a light beam to shrivel up webbing that covers the entrance to the next chamber.
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[[folder:Anime & Manga]]

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[[folder:Anime & and Manga]]
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* The VideoGame/LegoAdaptationGame series has these in ''VideoGame/LegoIndianaJones'' and ''VideoGame/LegoPiratesOfTheCaribbean''. They usually function to find a specific switch or LEGO item the character needs to interact with, not necessarily light the whole room.
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* This is the recurring thematic puzzle in sone ''Franchise/TheLegendOfZeldaG'' games:

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* This is the recurring thematic puzzle in sone ''Franchise/TheLegendOfZeldaG'' ''Franchise/TheLegendOfZelda'' games:
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Don't you mean the chapel? That one is located in the village, and none of the puzzles from the island (nor those of the castle, for that matter) use light or mirrors


* ''Franchise/ResidentEvil'' games tend to prefer the LaserHallway, but ''Resident Evil 4'' did have one instance of this on the island. ''VideoGame/ResidentEvil5'' does it again, this time several times in succession. And if you touch the beams, [[MalevolentArchitecture they KILL you.]]

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* ''Franchise/ResidentEvil'' games tend to prefer the LaserHallway, but ''Resident Evil 4'' did does have one instance of this on the island.village's chapel. ''VideoGame/ResidentEvil5'' does it again, this time several times in succession. And if you touch the beams, [[MalevolentArchitecture they KILL you.]]

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Reorganizing and expanding the Zelda examples, among other things


Simply put, this puzzle involves a room that contains a light source and a number of mirrors, and requires the player to position the mirrors in a way so that the light will bounce off them in succession and hit a target. May also happen with a laser or magic beam, or [[MirrorsReflectEverything something else entirely]]. (Additional complications can include the beam killing the player if they touch it, so the player may also need to ensure that they have safe passage through it.)

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Simply put, this puzzle involves a room that contains a light source and a number of mirrors, and requires the player to position the mirrors in a way so that the light will bounce off them in succession and hit a target. May also happen with a laser or magic beam, or [[MirrorsReflectEverything something else entirely]]. (Additional Additional complications can include the beam killing the player if they touch it, so the player may also need to ensure that they have safe passage through it.)
it.



* This is the recurring thematic puzzle in the Spirit Temple in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' (but only for Adult Link, since Child Link is unable to use the Mirror Shield), the Earth Temple in ''VideoGame/TheLegendOfZeldaTheWindWaker'' (with mirrors that always reflect "forward", and notably both you and your EscortMission have reflective items; at times you must use your shield to bounce light onto her mirror, to illuminate a third mirror, which reflects light onto a series of other mirrors), and the Stone Tower Temple in ''VideoGame/TheLegendOfZeldaMajorasMask'' (where you have to use the Mirror Shield to store light in special mirrors and eventually direct them onto a sun target. For added difficulty, the light is only stored in the mirror for as long as you shine light on it and won't shine until you stop, so if you're too slow you have to go back and start over again).

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* This is the recurring thematic puzzle in the sone ''Franchise/TheLegendOfZeldaG'' games:
** The
Spirit Temple in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' (but only features puzzles of this kind for both Child and Adult Link, though since Child Link is unable to use the Mirror Shield), Shield he has to manipulate the Earth Temple in ''VideoGame/TheLegendOfZeldaTheWindWaker'' (with mirrors that always reflect "forward", and notably both you and your EscortMission have reflective items; at times you must use your shield to bounce light onto her light's direction with conventional methods (such as redirecting a traditional mirror, moving a light-sensitive block or blowing up a fragile wall). Adult Link, who ''can'' use the Mirror Shield, is able to illuminate a third mirror, which reflects bring light onto to spots where it wouldn't otherwise reach with the conventional mirrors. These puzzles return, in a series of other mirrors), lesser capacity, in the final dungeon.
** Light-based puzzles are present in both Ikana Castle
and the Stone Tower Temple in ''VideoGame/TheLegendOfZeldaMajorasMask'' (where you have to use ''VideoGame/TheLegendOfZeldaMajorasMask'', though the Mirror Shield appears earlier in the final room of the Gibdo's well. In the temple, the Mirror Shield can be used to store light in special mirrors and eventually direct redirect them onto a sun target. For added difficulty, the light is only stored in the mirror for as long as you shine light on it and won't shine until you stop, so if you're too slow you have to go back and start over again). again. Worse still, there's a room where some enemies appear constantly to interrupt your process, though this can be eased with the use of the Stone Mask (which makes you invincible). These puzzles are later trivialized with the collection of the Light Arrows, which are capable of activating any light-sensitive target.
** The Earth Temple in ''VideoGame/TheLegendOfZeldaTheWindWaker'' sports this during the second half, with mirrors that always reflect "forward"; both you and your EscortMission (Medli, the newly chosen Earth Sage) have reflective items (respectively, the Mirror Shield which is found here and the Rito harp that originally belonged to Zora Sage Laruto). At times you must use your shield to bounce light onto her mirror, to illuminate a third mirror which reflects light onto a series of other mirrors. The room leading to the Boss Key has a famously complex puzzle where, counting the characters' reflective items, a total of '''ten''' mirrors has to be used to illuminate a face that opens the door to the Boss Key's room.



* ''VideoGame/RuneScape'' has a very large and very difficult 3D one. It's difficult partly because of its construction (even including multiple colors) and partly because the "Temple of Light" is full of monsters.
** Specifically, monsters that have low hp, high attack, and a high spawn rate, making there no good way to deal with them. If you ignore them they keep hurting you; if you fight them they keep coming back. And even if you're immune to damage with prayer, their attacks still automatically close all menus, meaning you have to click through the menus to rotate the mirror in the second or two between each attack. On the positive side, if you enter the mirror rotation menu before you draw aggro from a Shadow, it will be unable to attack you until you exit the window. This can be utilized to allow your life points and run energy to restore.

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* ''VideoGame/RuneScape'' has a very large and very difficult 3D one. It's difficult partly because of its construction (even including multiple colors) and partly because the "Temple of Light" is full of monsters.
**
monsters. Specifically, monsters that have low hp, high attack, and a high spawn rate, making there no good way to deal with them. If you ignore them they keep hurting you; if you fight them they keep coming back. And even if you're immune to damage with prayer, their attacks still automatically close all menus, meaning you have to click through the menus to rotate the mirror in the second or two between each attack. On the positive side, if you enter the mirror rotation menu before you draw aggro from a Shadow, it will be unable to attack you until you exit the window. This can be utilized to allow your life points and run energy to restore.
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** Half-Life Decay included a laser and mirror puzzle.
* ''VideoGame/StarWarsDroidworks'' has two missions that play this straight. There's the "Laser-Powered Fusion Reactor" in the Phrik metal mine, which you have to fix twice in a row [[spoiler:(although it's implied that the assassin droid hiding there sabotaged them deliberately to bait you)]]; and later, a series of ''laser-and-angles'' puzzles are used to view the data crystals you collected from the previous missions. The mirror controls become more and more broken the farther you go.

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** Half-Life Decay ''VideoGame/HalfLifeDecay'' included a laser and mirror puzzle.
* ''VideoGame/StarWarsDroidworks'' has two missions that play this straight. There's the "Laser-Powered Fusion Reactor" in the Phrik metal mine, which you have to fix twice in a row [[spoiler:(although it's implied that the assassin droid hiding there sabotaged them deliberately to bait you)]]; and later, a series of ''laser-and-angles'' puzzles are used to view the [[DataCrystal data crystals crystals]] you collected from the previous missions. The mirror controls become more and more broken the farther you go.
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* An episode of ''Series/{{Bones}}'' had the team wondering how the killer could be watching them regardless of where they were in a cluttered storeroom. The solution turned out to be that the killer had set up mirrors that reflected back to a single camera in this manner. The team demonstrated this by using a laser pointer aimed at the mirrors, and watching as [[ArtisticLicensePhysics the beam slowly bounces between the mirrors and significantly less than the speed of light.]]
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* Seen here as a [[https://www.youtube.com/watch?v=dUGPyvyUxnM product]] that uses chess pieces.

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* Seen here as a [[https://www.youtube.com/watch?v=dUGPyvyUxnM product]] that uses chess pieces.chess-like game.]]
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!!Examples

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!!Examples
!!Examples:



** "The Five Doctors": The First Doctor and his granddaughter Susan are in a building with reflective walls and a Dalek. They do something that includes sneaking up behind it, dropping to the floor, and by so doing maneuvering it to fire its death beam so the beam bounces off the mirrors and hits the Dalek.
** Something similar was used in the 2006 episode "Tooth and Claw," where a badly made telescope turns out to be designed to focus moonlight in some special way and then shine it through the Koh-i-Noor, which apparently [[BeethovenWasAnAlienSpy Prince Albert had cut specifically for this purpose]], to zap a werewolf-alien before it kills Queen Victoria.

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** [[Recap/DoctorWho20thASTheFiveDoctors "The Five Doctors": Doctors"]]: The First Doctor and his granddaughter Susan are in a building with reflective walls and a Dalek. They do something that includes sneaking up behind it, dropping to the floor, and by so doing maneuvering it to fire its death beam so the beam bounces off the mirrors and hits the Dalek.
** Something similar was used in the 2006 episode [[Recap/DoctorWhoS28E2ToothAndClaw "Tooth and Claw," Claw"]] has something similar, where a badly made telescope turns out to be designed to focus moonlight in some special way and then shine it through the Koh-i-Noor, which apparently [[BeethovenWasAnAlienSpy Prince Albert had cut specifically for this purpose]], to zap a werewolf-alien before it kills Queen Victoria.



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]



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* In the DS version of ''VideoGame/TheLegendOfSpyro: The Eternal Night'', you often come across puzzles like this which you must olve in order to unlock a new part of the level.

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* In the DS version of ''VideoGame/TheLegendOfSpyro: The Eternal Night'', you often come across puzzles like this which you must olve solve in order to unlock a new part of the level.

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* Seen here as a [[https://www.youtube.com/watch?v=dUGPyvyUxnM product]] that uses chess pieces.



* Seen here as a [[https://www.youtube.com/watch?v=dUGPyvyUxnM product]] that uses chess pieces.
[[/folder]]

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* Seen here as a [[https://www.youtube.com/watch?v=dUGPyvyUxnM product]] that uses chess pieces.
[[/folder]]

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