Follow TV Tropes

Following

History Main / IncreasinglyLethalEnemy

Go To

OR

Added: 575

Changed: 2

Is there an issue? Send a MessageReason:
None


** The [[CanonImmigrant new canon version]] of Broly from ''Anime/DragonBallSuperBroly'' on the other hand, ''does'' have such an ability. When he's introduced, he's never been in a fight before. It's quickly revealed that when he fights he constantly grows stronger. And does it so quickly that he surpasses Super Saiyan Blue Goku and Vegeta as well as Golden Frieza, and it's speculated that he could even be a match for [[DestroyerDeity Beerus]]. This rapid increase in power means that Goku and Vegeta are forced to [[FusionDance become Super Saiyan Blue Gogeta]] to win.



* The ''Anime/RanmaOneHalf'' fan fiction ''[[https://jusenkyo.fandom.com/wiki/Relentless Relentless]]'' revolves around one of Happosai's sins (insulting a witch by [[PantyThief stealing her undergartments]]) coming back to haunt all of the cast in the manifestation of a summoned spirot that is [[ImplacableMan implacable]] and, worse yet, [[AdaptiveAbility capable of adapting]] to all attacks [[ItOnlyWorksOnce that can injure it]]. By the time the Nerima Wrecking Crew finally figure out a way to kill it with magic in the final act, it is every bit as epic a battle to put it down as [[WhyWontYouDie you would expect it to be]].

to:

* The ''Anime/RanmaOneHalf'' fan fiction ''[[https://jusenkyo.fandom.com/wiki/Relentless Relentless]]'' revolves around one of Happosai's sins (insulting a witch by [[PantyThief stealing her undergartments]]) coming back to haunt all of the cast in the manifestation of a summoned spirot spirit that is [[ImplacableMan implacable]] and, worse yet, [[AdaptiveAbility capable of adapting]] to all attacks [[ItOnlyWorksOnce that can injure it]]. By the time the Nerima Wrecking Crew finally figure out a way to kill it with magic in the final act, it is every bit as epic a battle to put it down as [[WhyWontYouDie you would expect it to be]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The enemy starts off with a weapon which is quite inaccurate, but over time the weapon's accuracy gets more and more buffed, until eventually it is almost guaranteed to strike with a lethal attack.


Added DiffLines:

[[AC: Combat Flight Simulator]]
* The [[MagneticWeapons Arclight Electromagnetic Launcher]] on Mihaly's [[CoolPlane X-02S Strike Wyvern]] in ''VideoGame/AceCombat7SkiesUnknown'' becomes increasingly accurate during the fight, as the X-02S's onboard systems become better equipped at tracking Trigger's aircraft; If the player takes too long to shoot down Mihaly, that accuracy ''will hit 100%'', and given that the weapon can reduce the player's health to a measly 1 point from just a single shot, Trigger's defeat at the hands of the [=EML=] is assured from here on out.
Is there an issue? Send a MessageReason:
None


* The ''Anime/RanmaOneHalf'' fan fiction ''[[https://jusenkyo.fandom.com/wiki/Relentless Relentless]]'' revolves around one of Happosai's sins (insulting a witch) coming back to haunt all of the cast in the manifestation of a summoned spirot that is [[ImplacableMan implacable]] and, worse yet, [[AdaptiveAbility capable of adapting]] to all attacks [[ItOnlyWorksOnce that can injure it]]. By the time the Nerima Wrecking Crew finally figure out a way to kill it with magic in the final act, it is every bit as epic a battle to put it down as [[WhyWontYouDie you would expect it to be]].

to:

* The ''Anime/RanmaOneHalf'' fan fiction ''[[https://jusenkyo.fandom.com/wiki/Relentless Relentless]]'' revolves around one of Happosai's sins (insulting a witch) witch by [[PantyThief stealing her undergartments]]) coming back to haunt all of the cast in the manifestation of a summoned spirot that is [[ImplacableMan implacable]] and, worse yet, [[AdaptiveAbility capable of adapting]] to all attacks [[ItOnlyWorksOnce that can injure it]]. By the time the Nerima Wrecking Crew finally figure out a way to kill it with magic in the final act, it is every bit as epic a battle to put it down as [[WhyWontYouDie you would expect it to be]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''Anime/RanmaOneHalf'' fan fiction ''[[https://jusenkyo.fandom.com/wiki/Relentless Relentless]]'' revolves around one of Happosai's sins (insulting a witch) coming back to haunt all of the cast in the manifestation of a summoned spirot that is [[ImplacableMan implacable]] and, worse yet, [[AdaptiveAbility capable of adapting]] to all attacks [[ItOnlyWorksOnce that can injure it]]. By the time the Nerima Wrecking Crew finally figure out a way to kill it with magic in the final act, it is every bit as epic a battle to put it down as [[WhyWontYouDie you would expect it to be]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The ability "Moody" is even more broken than Speed Boost. At the end of each turn, it randomly raises one stat by ''two levels'', while another one is randomly decreased by one level. It can also raise/lower accuracy or evasion, and if evasion gets raised it essentially works as free Double Team, so good luck hitting a monster that on average gets stronger each turn. This ability made ''[[ComMons Bidoof]]'' completely broken, therefore it is no surprise it got banned in competitive play as well.
Is there an issue? Send a MessageReason:
None


* In ''Manga/JoJosBizarreAdventure'', Part 3, this is what makes Anubis such a threat to the heroes: Not only can he [[ItOnlyWorksOnce learn how to counter any attack done to him right after it connects]], but he grows faster and stronger each time he fights.
* A common problem in ''Manga/KumoDesuGaNaniKa'', especially with boss monsters. Since continual exposure to threats allows you to unlock resistance skills, Kumoko has to kill her foes quickly before they grow immune to what she's using. Fortunately this goes both ways, as Kumoko also grows in power as she fights.

to:

* In ''Manga/JoJosBizarreAdventure'', Part 3, ''Manga/JojosBizarreAdventureStardustCrusaders'', this is what makes Anubis such a threat to the heroes: Not only can he [[ItOnlyWorksOnce learn how to counter any attack done to him right after it connects]], but he grows faster and stronger each time he fights.
* A common problem in ''Manga/KumoDesuGaNaniKa'', ''LightNovel/SoImASpiderSoWhat'', especially with boss monsters. Since continual exposure to threats allows you to unlock resistance skills, Kumoko has to kill her foes quickly before they grow immune to what she's using. Fortunately this goes both ways, as Kumoko also grows in power as she fights.
Is there an issue? Send a MessageReason:
None



to:

* The co-op bosses in ''VideoGame/OneHundredPercentOrangeJuice'' use a random card every turn to make things harder for the players, and as the match progresses these cards will gradually be swapped out for stronger ones. Each boss also has their own method of becoming more dangerous over time, such as Star Devourer dealing more damage to players in battle as she [[BanditMook steals more stars]] or Big the Johnathan covering the board in damage panels with his dive bomb attack.
Is there an issue? Send a MessageReason:
Moved Blood Sign example to Gathering Steam page


* ''LightNovel/TheUnexploredSummonBloodSign'' has the second and third variants. A summoner can raise the power of their Material (summoned creature) over time. Additionally, Materials are divided into three classes (Regulation-Class, Divine-Class, Unexplored-Class), each significantly more powerful than the previous. Summoning 100 Regulation-Class allows Divine-Class to be summoned, and summoning 50 Divine-Class allows Unexplored-Class to be summoned.
Is there an issue? Send a MessageReason:
None



to:

** In a different sort of [[VillainProtagonist enemy]], the Bio-Weapon plague will get increasingly deadly no matter what you do, and quickly becomes so quick at killing it can't infect fast enough and burns itself out. The key is to keep developing supression genes that will keep the lethality down for some time at least, until you've managed to infect enough people. And, if you infect everyone, you can just bring back ''all'' the lethality back [[OneHitKill and then some]] by unlocking the Annihilation Gene, which can and will kill the world in two weeks if everyone's caught the disease.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Warframe}}'': Garuda weaponizes this with her passive ability, ''Death's Gate'': The lower her health is, the more damage she does. So her playstyle is very much a high risk, high reward one based upon effectively managing her health with ''Blood Altar''[[note]]Immobilizes an enemy and restores friendly players' health[[/note]] and energy with ''Bloodletting''[[note]][[CastFromHitPoints Restores Garuda's energy at the cost of HP]][[/note]]. [[DifficultButAwesome When done correctly, though, anything between Garuda and her objective may as well be bugs fighting a blender]].

to:

* ''VideoGame/{{Warframe}}'': Garuda weaponizes this with her passive ability, ''Death's Gate'': The lower her health is, the more damage she does. So her playstyle is very much a high risk, high reward one based upon effectively managing her health with ''Blood Altar''[[note]]Immobilizes an enemy and restores friendly players' health[[/note]] health when in range[[/note]] and energy with ''Bloodletting''[[note]][[CastFromHitPoints Restores Garuda's energy at the cost of HP]][[/note]]. [[DifficultButAwesome When done correctly, though, anything between Garuda and her objective may as well be bugs fighting a blender]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Warframe}}'': Garuda weaponizes this with her passive ability, ''Death's Gate'': The lower her health is, the more damage she does. So her playstyle is very much a high risk, high reward one based upon effectively managing her health with ''Blood Altar'' and energy with ''Bloodletting''. When done correctly, though, anything between Garuda and her objective may as well be bugs fighting a blender.

to:

* ''VideoGame/{{Warframe}}'': Garuda weaponizes this with her passive ability, ''Death's Gate'': The lower her health is, the more damage she does. So her playstyle is very much a high risk, high reward one based upon effectively managing her health with ''Blood Altar'' Altar''[[note]]Immobilizes an enemy and restores friendly players' health[[/note]] and energy with ''Bloodletting''. ''Bloodletting''[[note]][[CastFromHitPoints Restores Garuda's energy at the cost of HP]][[/note]]. [[DifficultButAwesome When done correctly, though, anything between Garuda and her objective may as well be bugs fighting a blender.
blender]].
Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/{{Warframe}}'': Garuda weaponizes this with her passive ability, ''Death's Gate'': The lower her health is, the more damage she does. So her playstyle is very much a high risk, high reward one based upon effectively managing her health with ''Blood Altar'' and energy with ''Bloodletting''. When done correctly, though, anything between Garuda and her objective may as well be bugs fighting a blender.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A common problem in ''Manga/KumoDesuGaNaniKa'', especially with boss monsters. Since continual exposure to threats allows you to unlock resistance skills, Kumoko has to kill her foes quickly before they grow immune to what she's using. Fortunately this goes both ways, as Kumoko also grows in power as she fights.
Is there an issue? Send a MessageReason:
None


* The final boss of "The Answer" chapter in ''VideoGame/Persona3FES'' [[spoiler: Erebus]] will use an attack called Dark Embrace periodically. Each time is is successfully used it will increase in damage until it becomes impossible to avoid a TotalPartyKill. It's more downplayed than other examples however because it's possible to prevent it using it at all by inflicting enough damage while it's charging. [[GuideDangIt Not that it explains that.]]

to:

* The final boss of "The Answer" chapter in ''VideoGame/Persona3FES'' ''[[VideoGame/Persona3 Persona 3 FES]]'' [[spoiler: Erebus]] will use an attack called Dark Embrace periodically. Each time is is successfully used it will increase in damage until it becomes impossible to avoid a TotalPartyKill. It's more downplayed than other examples however because it's possible to prevent it using it at all by inflicting enough damage while it's charging. [[GuideDangIt Not that it explains that.]]

Added: 65

Changed: 62

Is there an issue? Send a MessageReason:
None


SisterTrope to the TimeLimitBoss (when failing to defeat them in time is an instant game over), BossArenaUrgency (when the area the battle's taking place in is getting more dangerous) and MetalSlime (which costs the player a reward if it isn't defeated quickly instead). SubTrope to GatheringSteam. Contrast TurnsRed. Compare StalkedByTheBell and TimedMission, which share a similar relationship to this and Time Limit Boss. If you need to clear away your enemies' support to make things easier, you may need to ShootTheMedicFirst and / or ShootTheMageFirst. Don't even think about attempting VictoryByEndurance on them. TheVirus (especially the zombieism variants, given that a lone zombie may not pose a great threat, but it will infect others if not re-killed) is often a meta example, as the longer it spreads the more victims fall to it (and the more of a threat it becomes).

to:

SisterTrope to the TimeLimitBoss (when failing to defeat them in time is an instant game over), BossArenaUrgency (when the area the battle's taking place in is getting more dangerous) and MetalSlime (which costs the player a reward if it isn't defeated quickly instead). SubTrope to GatheringSteam. Contrast TurnsRed. Compare StalkedByTheBell and TimedMission, which share a similar relationship to this and Time Limit Boss. If you need to clear away your enemies' support to make things easier, you may need to ShootTheMedicFirst and / or ShootTheMageFirst. Don't even think about attempting VictoryByEndurance on them. TheVirus (especially the zombieism variants, given that a lone zombie may not pose a great threat, but it will infect others if not re-killed) is often a meta example, as the longer it spreads the more victims fall to it (and the more of a threat it becomes).
becomes).

Don't even ''think'' about attempting VictoryByEndurance on them.
Is there an issue? Send a MessageReason:
Point taken.


SisterTrope to the TimeLimitBoss (when failing to defeat them in time is an instant game over), BossArenaUrgency (when the area the battle's taking place in is getting more dangerous) and MetalSlime (which costs the player a reward if it isn't defeated quickly instead). SubTrope to GatheringSteam. Contrast TurnsRed. Compare StalkedByTheBell and TimedMission, which share a similar relationship to this and Time Limit Boss. If you need to clear away your enemies' support to make things easier, you may need to ShootTheMedicFirst and / or ShootTheMageFirst. Don't even think about attempting VictoryByEndurance on them. TheVirus is often a meta example, as the longer it spreads the more victims fall to it (and the more of a threat it becomes).

to:

SisterTrope to the TimeLimitBoss (when failing to defeat them in time is an instant game over), BossArenaUrgency (when the area the battle's taking place in is getting more dangerous) and MetalSlime (which costs the player a reward if it isn't defeated quickly instead). SubTrope to GatheringSteam. Contrast TurnsRed. Compare StalkedByTheBell and TimedMission, which share a similar relationship to this and Time Limit Boss. If you need to clear away your enemies' support to make things easier, you may need to ShootTheMedicFirst and / or ShootTheMageFirst. Don't even think about attempting VictoryByEndurance on them. TheVirus (especially the zombieism variants, given that a lone zombie may not pose a great threat, but it will infect others if not re-killed) is often a meta example, as the longer it spreads the more victims fall to it (and the more of a threat it becomes).

Changed: 126

Removed: 209

Is there an issue? Send a MessageReason:
Examples Are Not General — Moved to description


SisterTrope to the TimeLimitBoss (when failing to defeat them in time is an instant game over), BossArenaUrgency (when the area the battle's taking place in is getting more dangerous) and MetalSlime (which costs the player a reward if it isn't defeated quickly instead). SubTrope to GatheringSteam. Contrast TurnsRed. Compare StalkedByTheBell and TimedMission, which share a similar relationship to this and Time Limit Boss. If you need to clear away your enemies' support to make things easier, you may need to ShootTheMedicFirst and / or ShootTheMageFirst. Don't even think about attempting VictoryByEndurance on them.

to:

SisterTrope to the TimeLimitBoss (when failing to defeat them in time is an instant game over), BossArenaUrgency (when the area the battle's taking place in is getting more dangerous) and MetalSlime (which costs the player a reward if it isn't defeated quickly instead). SubTrope to GatheringSteam. Contrast TurnsRed. Compare StalkedByTheBell and TimedMission, which share a similar relationship to this and Time Limit Boss. If you need to clear away your enemies' support to make things easier, you may need to ShootTheMedicFirst and / or ShootTheMageFirst. Don't even think about attempting VictoryByEndurance on them.
them. TheVirus is often a meta example, as the longer it spreads the more victims fall to it (and the more of a threat it becomes).



* Zombies usually qualify. A single zombie usually doesn't pose a big threat to a human; the trouble comes if the small number of zombies is allowed to multiply into a number too great for humans to deal with.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Zombies usually qualify. A single zombie usually doesn't pose a big threat to a human; the trouble comes if the small number of zombies is allowed to multiply into a number too great for humans to deal with.
Is there an issue? Send a MessageReason:
None


* A common misconception was that Broly from [[Anime/DragonBallZBrolyTheLegendarySuperSaiyan the 8th]] ''Anime/DragonBallZ'' [[Anime/DragonBallZBrolyTheLegendarySuperSaiyan movie]] had his ki continuously increase while he was in his Legendary Super Saiyan form, based on a misinterpretation of one line he said. In Dragon Ball Super, characters like Hit and Ganos were introduced who actually fit this better, continuously improving throughout the fight.

to:

* A common misconception was that Broly from [[Anime/DragonBallZBrolyTheLegendarySuperSaiyan the 8th]] ''Anime/DragonBallZ'' [[Anime/DragonBallZBrolyTheLegendarySuperSaiyan movie]] had his ki continuously increase while he was in his Legendary Super Saiyan form, based on a misinterpretation of one line he said. In Dragon Ball Super, ''Anime/DragonBallSuper'', characters like Hit and Ganos were introduced who actually fit this better, continuously improving throughout the fight.

Added: 805

Changed: 94

Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/PlagueInc'' has two of them, both being antagonists in two different game modes:
** Z-Com in the Necroa Virus mode. Every fortification of theirs will grow stronger over time, allowing them to combat your zombies more easily. They start off with one fortification, and if not dealt with in time will send planes over to other countries to establish ''more'' fortifications that will send more planes if not dealt with. As such, it's essential to get your zombies to take down their fortifications quickly.
** Templars in the Shadow Plague mode. Like Z-Com, the Templars will become stronger in their country over time and give them better attacking power against your vampire, which makes it important for the vampire to remove them quickly. Unlike Z-Com they can't establish more bases, but instead [[KillOneOthersGetStronger grow stronger each time another Templar base is destroyed]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Hit and Ganos become increasingly lethal in the ''exact opposite'' way. Hit becomes more skilled and improves his [=Time-Skip=], but he doesn't gain any actual physical improvement; meanwhile, Ganos's skill stays the same, but his strength, speed and endurance increase constantly.
Is there an issue? Send a MessageReason:
None


SisterTrope to the TimeLimitBoss (when failing to defeat them in time is an instant game over), BossArenaUrgency (when the area the battle's taking place in is getting more dangerous) and MetalSlime (which costs the player a reward if it isn't defeated quickly instead). SubTrope to GatheringSteam. Contrast TurnsRed. Compare StalkedByTheBell and TimedMission, which share a similar relationship to this and Time Limit Boss. If you need to clear away your enemies' support to make things easier, then ShootTheMedicFirst and ShootTheMageFirst. Don't even think about VictoryByEndurance.

to:

SisterTrope to the TimeLimitBoss (when failing to defeat them in time is an instant game over), BossArenaUrgency (when the area the battle's taking place in is getting more dangerous) and MetalSlime (which costs the player a reward if it isn't defeated quickly instead). SubTrope to GatheringSteam. Contrast TurnsRed. Compare StalkedByTheBell and TimedMission, which share a similar relationship to this and Time Limit Boss. If you need to clear away your enemies' support to make things easier, then you may need to ShootTheMedicFirst and / or ShootTheMageFirst. Don't even think about VictoryByEndurance.
attempting VictoryByEndurance on them.
Is there an issue? Send a MessageReason:
None


SisterTrope to the TimeLimitBoss (when failing to defeat them in time is an instant game over), BossArenaUrgency (when the area the battle's taking place in is getting more dangerous) and MetalSlime (which costs the player a reward if it isn't defeated quickly instead). SubTrope to GatheringSteam. Contrast TurnsRed. Compare StalkedByTheBell and TimedMission, which share a similar relationship to this and Time Limit Boss. If you need to clear away your enemies' support to make things easier, then ShootTheMedicFirst and ShootTheMageFirst. VictoryByEndurance is definitely the worst way to fight one.

to:

SisterTrope to the TimeLimitBoss (when failing to defeat them in time is an instant game over), BossArenaUrgency (when the area the battle's taking place in is getting more dangerous) and MetalSlime (which costs the player a reward if it isn't defeated quickly instead). SubTrope to GatheringSteam. Contrast TurnsRed. Compare StalkedByTheBell and TimedMission, which share a similar relationship to this and Time Limit Boss. If you need to clear away your enemies' support to make things easier, then ShootTheMedicFirst and ShootTheMageFirst. VictoryByEndurance is definitely the worst way to fight one.\n Don't even think about VictoryByEndurance.
Is there an issue? Send a MessageReason:
None



to:

* The final boss of "The Answer" chapter in ''VideoGame/Persona3FES'' [[spoiler: Erebus]] will use an attack called Dark Embrace periodically. Each time is is successfully used it will increase in damage until it becomes impossible to avoid a TotalPartyKill. It's more downplayed than other examples however because it's possible to prevent it using it at all by inflicting enough damage while it's charging. [[GuideDangIt Not that it explains that.]]
Is there an issue? Send a MessageReason:
None


** Pokémon with the Moxie Ability. This Ability causes the Pokémon that has it to gain one stage of an Attack buff (about a 50% boost per stage) every time it knocks out another Pokémon. If not stopped, these Pokémon ''will'' steamroll their way through the opposing team, especially if they can naturally increase their Speed. Magearna's signature ability, Soul Heart, is a Special variant of this, meaning it cannot even be slowed by Intimidate. Furthermore, it triggers whenever another Pokemon is knocked out - Magearna not only does not need to score the KO by itself (for example, if another Pokemon was knocked out by poison or burn, or by another Pokemon's attack), but it also triggers ''if a teammate was knocked out'', making getting boosts incredibly easy to pull off.

to:

** Pokémon with the Moxie Ability. This Ability causes the Pokémon that has it to gain one stage of an Attack buff (about a 50% (a +50% boost per stage) every time it knocks out another Pokémon. If not stopped, these Pokémon ''will'' steamroll their way through the opposing team, especially if they can naturally increase their Speed. Magearna's signature ability, Soul Heart, is a Special variant of this, meaning it cannot even be slowed by Intimidate. Furthermore, it triggers whenever another Pokemon is knocked out - Magearna not only does not need to score the KO by itself (for example, if another Pokemon was knocked out by poison or burn, or by another Pokemon's attack), but it also triggers ''if a teammate was knocked out'', making getting boosts incredibly easy to pull off.
Is there an issue? Send a MessageReason:


[[AC: Puzzle Games]]
* In all ''VideoGame/PuyoPuyo'' games starting from the second one, there is a "Margin Time" mechanic. After the amount of time set in that mechanic (which varies between modes - for example, ''Tsu'' has a Margin Time of 96 seconds and later iterations of ''Fever'' have double the Margin Time), the power of all chains made is boosted. This bonus stacks up to a '''120x''' multiplier, upon which point even a lowly 1-chain can fill half the board with nuisance puyos. It goes without saying that, outside of extreme circumstances (constantly offsetting attacks but without countering, or players so bad and slow they cannot beat each other quickly) or by using a very low Margin Time value, it's difficult to even reach 2x.
Is there an issue? Send a MessageReason:
None


* BonusBoss Lucifer in ''VideoGame/DevilSurvivor'' has to be defeated quickly once he goes into his second form, as he will periodcally cast Megidoladyne, an [[InfinityPlusOneElement Almighty-elemental]] spell that targets everyone in all of your parties on the map and does 50% more damage with each successive casting, until it inflicts [[TotalPartyKill four-digit damage in a game where player-controlled characters can each only have up to 999 HP]].

to:

* BonusBoss Lucifer in ''VideoGame/DevilSurvivor'' has to be defeated quickly once he goes into his second form, as he will periodcally periodically cast Megidoladyne, an [[InfinityPlusOneElement Almighty-elemental]] spell that targets everyone in all of your parties on the map and does 50% more damage with each successive casting, until it inflicts [[TotalPartyKill four-digit damage in a game where player-controlled characters can each only have up to 999 HP]].



* High-level paladins in ''VideoGame/WarcraftIII'' have a shield that makes them invulnerable and a mass ressurection ability. If not neutralized quickly, they spend the fight unable to take damage and bring back half a dozen dead units at full health.

to:

* High-level paladins in ''VideoGame/WarcraftIII'' have a shield that makes them invulnerable and a mass ressurection resurrection ability. If not neutralized quickly, they spend the fight unable to take damage and bring back half a dozen dead units at full health.
Is there an issue? Send a MessageReason:
None


* In all ''VideoGame/PuyoPuyo'' games starting from the second one, there is a "Margin Time" mechanic. After the amount of time set in that mechanic (which varies between modes - for example, ''Tsu'' has a Margin Time of 96 seconds and later iterations of ''Fever'' have double the Margin Time), the power of all chains made is boosted. This bonus stacks up to a '''120x''' multiplier, upon which point even a lowly 1-chain can fill half the board with nuisance puyos. It goes without saying that, outside of extreme circunstances (constantly offsetting attacks but without countering, or players so bad and slow they cannot beat each other quickly) or by using a very low Margin Time value, it's difficult to even reach 2x.

to:

* In all ''VideoGame/PuyoPuyo'' games starting from the second one, there is a "Margin Time" mechanic. After the amount of time set in that mechanic (which varies between modes - for example, ''Tsu'' has a Margin Time of 96 seconds and later iterations of ''Fever'' have double the Margin Time), the power of all chains made is boosted. This bonus stacks up to a '''120x''' multiplier, upon which point even a lowly 1-chain can fill half the board with nuisance puyos. It goes without saying that, outside of extreme circunstances circumstances (constantly offsetting attacks but without countering, or players so bad and slow they cannot beat each other quickly) or by using a very low Margin Time value, it's difficult to even reach 2x.

Added: 210

Changed: 916

Is there an issue? Send a MessageReason:
None


** Similarly to ''VideoGame/WorldOfWarcraft'', all of the Savage mode raid-tier bosses have an enrage mechanic.
** Several bosses spawn adds that makes it harder to fight the boss, either by attacking the players or increasing damage output on the tank, or can give the boss a permanent buff if left alone.

to:

** Similarly to ''VideoGame/WorldOfWarcraft'', all All of the Savage Extreme/Savage difficulty and some endgame normal mode raid-tier bosses Primals and Raids have an enrage mechanic.
"Enrage" mechanic where if you take too long, the boss will simply OneHitKill the party, usually with an arena-wide AOE they've done before.
*** If somehow the party survives, the boss typically spams the attack until the party is dead.
** Several bosses spawn adds that makes it harder to fight the boss, either by attacking the players or players, increasing damage output on the tank, tank takes (straining the healers), or can give giving the boss a permanent buff if left alone.



** If for some reason the party takes too long and the boss does its ultimate attack but the party survives, the boss will just cast it repeatedly until the party is wiped.
** Inverted if you're fighting against some Extreme Primals unsynced and thus can kill them quickly. If you bring them down too fast, they'll become invincible and enrage anyway.

to:

** If for some reason the party takes too long and the boss does its ultimate attack but the party survives, the boss will just cast it repeatedly until the party is wiped.
** Inverted if you're fighting against some Extreme Primals unsynced and thus where you can kill them quickly. If However, if you bring them their HP down too fast, they'll become fast before performing a mechanic, they becoming invincible and enrage anyway.
start spamming their ultimate attack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Any Pokémon equipped with the rarely-seen item Metronome can become this, as the Metronome's effect is to increase the damage done by a move for each consecutive turn it's used. If used in conjunction with the aforementioned moves like Rollout, Ice Ball, and so forth, both damage multipliers kick in, turning these moves very powerful very fast.

Top