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Not an example of the trope


** While the weakest explosive, dynamite is still tremendously useful, even on late game. With good stealth, you can drop it in the enemy's pocket (reverse pickpocketing them) and it should kill the enemy without fail. Dynamite is preferable for this purpose since while any explosive will kill in 1 hit if you do this, dynamite is the cheapest explosive you can get and it also has smaller blast radius than a grenade or mine, so you are less likely to get caught in the explosion while trying to do this.
* In ''VideoGame/{{Fallout 4}}'', Raiders, Gunners, and Super Mutants have developed a bad habit of endlessly spamming {{Molotov Cocktail}}s as well as grenades, both of which can OneHitKill on [[HarderThanHard Survival difficulty]], with [[ImprobableAimingSkills incredible accuracy]].

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** While the weakest explosive, dynamite is still tremendously useful, even on late game. With good stealth, you can drop it in the enemy's pocket (reverse pickpocketing them) and it should kill the enemy without fail. Dynamite is preferable for this purpose since while any explosive will kill in 1 hit if you do this, dynamite is the cheapest explosive you can get and it also has smaller blast radius than a grenade or mine, so you are less likely to get caught in the explosion while trying to do this.
* In ''VideoGame/{{Fallout 4}}'', ''VideoGame/Fallout4'', Raiders, Gunners, and Super Mutants have developed a bad habit of endlessly spamming {{Molotov Cocktail}}s as well as grenades, both of which can OneHitKill on [[HarderThanHard Survival difficulty]], with [[ImprobableAimingSkills incredible accuracy]].
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* Because of a few quirks of weapon range, area of effect, and general devastation, a viable tactic for American players in ''VideoGame/CommandAndConquerGenerals'' was to equip their Rangers with [[BlindedByTheLight Flashbangs]] as their first upgrade. In ''Generals'', Flashbangs inexplicably behave like fragmentation grenades, wiping out enemy units in a reasonable radius. As a result, a solution to early-game infantry rushes was to have teams of Rangers bombarding incoming infantry with volleys of grenades. This was particularly effective against the Chinese, as Red Guards have to cluster together for their horde bonus.

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* Because of a few quirks of weapon range, area of effect, and general devastation, a viable tactic for American players in ''VideoGame/CommandAndConquerGenerals'' was to equip their Rangers with [[BlindedByTheLight Flashbangs]] as their first upgrade. In ''Generals'', Flashbangs inexplicably behave like fragmentation grenades, grenades (a remainder from an DummiedOut mechanic where infantry could subdue and capture other infantry), wiping out enemy units in a reasonable radius. As a result, a solution to early-game infantry rushes was to have teams of Rangers bombarding incoming infantry with volleys of grenades. This was particularly effective against the Chinese, as Red Guards have to cluster together for their horde bonus.
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* ''Videogame/GrimDawn:'' Demolitionists have access to a hellfire-laden MolotovCocktail, an electrified cluster pipebomb and an old-timey grenade with ''hellacious'' kickback, and many of their builds are based around tossing these three in quick succession while moving about. With the Ulzuin's Chosen skill, there's a chance that all their cooldowns get ''cancelled'' when you throw one, and this refresh has no cooldown itself, so if you're lucky you can absolutely bury an enemy army (or a boss) in high-powered magic ordnance.
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* This is a possible, though expensive, strategy in ''VideoGame/{{Foxhole}}'': grabbing as many grenades as you can carry and lobbing them into enemy trenches. The Colonials are more adept at this strategy with their unique Grenadier uniform letting its wearer carry more grenades (both reducing their encumbrance and allowing them to stack.)
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* Because of a few quirks of weapon range, area of effect, and general devastation, a viable tactic for American players in ''VideoGame/CommandAndConquerGenerals'' was to equip their Rangers with [[BlindedByTheLight Flashbangs]] as their first upgrade. In ''Generals'', Flashbangs inexplicably behave like fragmentation grenades, wiping out enemy units in a reasonable radius. As a result, a solution to early-game infantry rushes was to have teams of Rangers bombarding incoming infantry with volleys of grenades. This was particularly effective against the Chinese, as Red Guards have to cluster together for their horde bonus.
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* In ''Film/NoTimeToDie'', James Bond gets a grenade tossed toward him from the top of several flights of stairs. He simply tosses it right back up at the mooks who dropped it. There's a pause. [[https://www.youtube.com/watch?v=ySuyJrLeVWk Then several more grenades are dropped on him all at once.]]
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Removing pothole from page quote, per What To Put At The Top Of A Page


->''"...which is sadly missing from ''World At War'' where you spend the vast majority of your time running away from some hilariously relentless grenade throwing. Seriously, the Japanese were the ones who invented the tactic of fearlessly running at the enemy with bayonets! Why are they suddenly so scared of death that they're resorting to filling the sky with grenades?! [[SuddenlyShouting WHERE'S YOUR SENSE OF HONOR?!]]"''

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->''"...which is sadly missing from ''World At War'' where you spend the vast majority of your time running away from some hilariously relentless grenade throwing. Seriously, the Japanese were the ones who invented the tactic of fearlessly running at the enemy with bayonets! Why are they suddenly so scared of death that they're resorting to filling the sky with grenades?! [[SuddenlyShouting WHERE'S YOUR SENSE OF HONOR?!]]"''HONOR?!"''
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Weapon Of Choice is now a disambiguation page. Examples that don't fit the tropes listed on the disambig will be removed.


See also ThrowDownTheBomblet if spamming grenades is an individual's WeaponOfChoice.

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See also ThrowDownTheBomblet if spamming grenades is an individual's WeaponOfChoice.
weapon of choice.
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* An unusually [[Administrivia/TropesAreTools intentional and controlled]] example occurs in ''VideoGame/{{Splatoon}}'', which has amongst its varied ink weaponry explosive sub weapons like ink grenades and ink bombs (as in, water bombs filled with ink). While the use of these weapons is usually limited by using up a big chunk of the Inkling's [[ManaMeter ink supply]] when thrown, the [[LimitBreak Special Weapon]] called Bomb Rush (replaced in ''VideoGame/Splatoon2'' by the [[SuspiciouslySimilarSubstitute nearly-identical]] Bomb Launcher) grants unlimited use of these weapons for a limited time. As the game puts it: ''"Bombs away!"''

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* An unusually [[Administrivia/TropesAreTools intentional and controlled]] example occurs in ''VideoGame/{{Splatoon}}'', ''Franchise/{{Splatoon}}'', which has amongst its varied ink weaponry explosive sub weapons like ink grenades and ink bombs (as in, water bombs balloons filled with ink). While the use of these weapons is usually limited by using up a big chunk of the Inkling's [[ManaMeter ink supply]] when thrown, the first two games have [[LimitBreak Special Weapon]] Weapons]] called Bomb Rush (replaced in ''VideoGame/Splatoon2'' by the [[SuspiciouslySimilarSubstitute nearly-identical]] Bomb Launcher) grants that grant unlimited use of these weapons for a limited time. As the game puts it: ''"Bombs away!"''
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Up To Eleven is a defunct trope


* Junkrat from ''VideoGame/{{Overwatch}}'' is built around this. His main weapon is the Frag Launcher, which fires 5 grenades at a medium rate of fire before having to reload. Unlike most grenade launchers, the Frag Launcher's grenades only explode when they directly hit an enemy rather exploding on any impact, meaning choke points guarded by Junkrat have ''a lot'' of grenades going around. For even more grenades, a custom game with [[UpToEleven 12 Junkrats]] can be played.

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* Junkrat from ''VideoGame/{{Overwatch}}'' is built around this. His main weapon is the Frag Launcher, which fires 5 grenades at a medium rate of fire before having to reload. Unlike most grenade launchers, the Frag Launcher's grenades only explode when they directly hit an enemy rather exploding on any impact, meaning choke points guarded by Junkrat have ''a lot'' of grenades going around. For even more grenades, a custom game with [[UpToEleven 12 Junkrats]] Junkrats can be played.



* ''TabletopGame/StrikeLegion'' allows players to take an [[MoreDakka automatic]] underbarrel GrenadeLauncher on some weapons. This can fire any kind of grenade available to Legionaires, [[UpToEleven up to and including]] [[EarthShatteringKaboom singularity grenades]].

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* ''TabletopGame/StrikeLegion'' allows players to take an [[MoreDakka automatic]] underbarrel GrenadeLauncher on some weapons. This can fire any kind of grenade available to Legionaires, [[UpToEleven up to and including]] including [[EarthShatteringKaboom singularity grenades]].

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** For players, the game mostly averts this trope, with a rather restrictive limit of one grenade for most soldiers per mission, and a non-modified maximum of three depending on upgrades ("Tactical Rigging" in particular lets soldiers carry two grenades, even on [[NewMeat Rookies]] and [[RedShirt XCOM Base Security]]). Players love to boast about liberally ''using'' each and every one of these grenades to flush enemies out of cover and secure kills that may be missed from shots, however, invoking this feeling with squads of six soldiers even as grenades quickly run dry until the next mission.

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** For players, the game mostly averts this trope, with a rather restrictive limit of one grenade for most soldiers per mission, and a non-modified maximum of three depending on upgrades ("Tactical Rigging" in particular lets soldiers carry two grenades, even on [[NewMeat Rookies]] and [[RedShirt XCOM Base Security]]). Players love to boast about liberally ''using'' each Security]]).
** However, using grenades is a vital element in the very early part of the campaign, because your soldiers will be poorly experienced
and every miss a lot of shots against Aliens in cover... leading to the strategy of planning out your grenade use to take out the cover of the most important enemy unit. It becomes less important as the game goes on, but most teams will have at least one of these or two soldiers who carry around grenades to flush enemies out of cover and secure kills that may be missed from shots, however, invoking this feeling with squads of six soldiers even used in drastic situations as grenades quickly run dry until the next mission.well as shredding armour.
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dead linjk


* The ''VideoGame/CallOfDuty'' games are notorious for this. Beginning with the first ''VideoGame/ModernWarfare'' game grenades would be spawned onto the map at a not even remotely fair rate, causing a frequent nicknaming of the game [[http://media.gamerevolution.com/images/misc/modern-warfare-grenade-spam.jpg Grenade of Grenade 4: Grenade Grenade]], or Grenade of Grenade 4: More Grenades. It got so bad that [[https://www.youtube.com/watch?v=Td352xP-NZ8 advertising]] for the sequel included a PublicServiceAnnouncement about grenade spam. This PSA purported to be funded by the [[FunWithAcronyms fictional organisation]] '''F'''ight '''A'''gainst '''G'''renade '''S'''pam. This use of a homophobic slur (seemingly a deliberate nod to the term's widespread usage in the games' multiplayer matches) garnered some controversy, and [[http://www.joystiq.com/2009/11/01/infinity-ward-pulls-fight-against-grenade-spam-ad-in-light-of/ the ad was eventually pulled]]. Naturally, ''VideoGame/BattlefieldBadCompany'' [[https://www.youtube.com/watch?v=K2Qpui1hYBw took the mickey out of the PSA.]]

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* The ''VideoGame/CallOfDuty'' games are notorious for this. Beginning with the first ''VideoGame/ModernWarfare'' game grenades would be spawned onto the map at a not even remotely fair rate, causing a frequent nicknaming of the game [[http://media.gamerevolution.com/images/misc/modern-warfare-grenade-spam.jpg Grenade of Grenade 4: Grenade Grenade]], or Grenade of Grenade 4: More Grenades. It got so bad that [[https://www.youtube.com/watch?v=Td352xP-NZ8 advertising]] for the sequel included a PublicServiceAnnouncement about grenade spam. This PSA purported to be funded by the [[FunWithAcronyms fictional organisation]] '''F'''ight '''A'''gainst '''G'''renade '''S'''pam. This use of a homophobic slur (seemingly a deliberate nod to the term's widespread usage in the games' multiplayer matches) garnered some controversy, and [[http://www.joystiq.com/2009/11/01/infinity-ward-pulls-fight-against-grenade-spam-ad-in-light-of/ the ad was eventually pulled]].pulled. Naturally, ''VideoGame/BattlefieldBadCompany'' [[https://www.youtube.com/watch?v=K2Qpui1hYBw took the mickey out of the PSA.]]
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* ''VideoGame/{{Battlefield}} 2'' was infamous for grenade spam - especially on [[AbridgedArenaArray Strike At Karkand]]. Players would spawn with 4 grenades which they could chuck one after another, then refill instantly from an ammo pack on the ground, which lead to entire squads of players standing on opposite sides of a fence throwing as many grenades onto the other side as they could. Some later games took measures to avoid this, such as giving a more significant cooldown on ammo packs to stop grenade refreshing, or reducing the amount of grenades carried - ''Videogame/{{Battlefield 3}}'' limits players to two grenades on-hand as a maximum from a specialization, it's otherwise just one.

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* ''VideoGame/{{Battlefield}} 2'' ''VideoGame/Battlefield2'' was infamous for grenade spam - especially on [[AbridgedArenaArray Strike At Karkand]]. Players would spawn with 4 grenades which they could chuck one after another, then refill instantly from an ammo pack on the ground, which lead to entire squads of players standing on opposite sides of a fence throwing as many grenades onto the other side as they could. Some later games took measures to avoid this, such as giving a more significant cooldown on ammo packs to stop grenade refreshing, or reducing the amount of grenades carried - ''Videogame/{{Battlefield 3}}'' limits players to two grenades on-hand as a maximum from a specialization, it's otherwise just one.



* In ''Film/DieHard2'', Captain Stuart and his men have John trapped in the plane that was used to transport the general they were to rescue. They toss about twenty grenades into the cockpit to blow it up, forcing [=McClane=] to scramble for the ejector seat.

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* In ''Film/DieHard2'', Captain Colonel Stuart and his men have John trapped in the plane that was used to transport the general they were to rescue. They toss about twenty grenades into the cockpit to blow it up, forcing [=McClane=] to scramble for the ejector seat.
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* In ''VideoGame/{{Darwinia}}'', squads can fire off a salvo of grenades as soon as the previous salvo detonates, and their capacity can be upgraded over time. Spamming out a spread of five or so grenades every few seconds makes short work of large virus patches. Of course, since it all takes place inside a computer simulation, having an infinite supply of grenades makes more sense.
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* In ''[[VideoGame/DawnOfWar Warhammer 40000: Dawn of War II Retribution]]'', there's an Ork Kommando named Spookums. He can get two abilities that synergizes each other into doing a GrenadeSpam, one increases the number of grenades thrown at a time and the other gives him a chance to automatically throw grenades while attacking (this lets him bypass the normal cooldown and ammo limit for tossing a grenade).
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* The ''VideoGame/GirlsFrontline'' crossover event with ''VideoGame/TheDivision'' feature Frag Grenades as one of new consumable items. Using it constitutes as a PercentDamageAttack against an enemy echelon. However, there is no limit to the amount of frags you can get (one achievement requires having ''404'' of them), and there is an option to chuck ''twenty grenades at once'' to instantly delete an enemy echelons off the map.
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* ''Videogame/{{Battlefield}} 2'' was infamous for grenade spam - especially on [[AbridgedArenaArray Strike At Karkand]]. Players would spawn with 4 grenades which they could chuck one after another, then refill instantly from an ammo pack on the ground, which lead to entire squads of players standing on opposite sides of a fence throwing as many grenades onto the other side as they could. Some later games took measures to avoid this, such as giving a more significant cooldown on ammo packs to stop grenade refreshing, or reducing the amount of grenades carried - ''Videogame/{{Battlefield 3}}'' limits players to two grenades on-hand as a maximum from a specialization, it's otherwise just one.

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* ''Videogame/{{Battlefield}} ''VideoGame/{{Battlefield}} 2'' was infamous for grenade spam - especially on [[AbridgedArenaArray Strike At Karkand]]. Players would spawn with 4 grenades which they could chuck one after another, then refill instantly from an ammo pack on the ground, which lead to entire squads of players standing on opposite sides of a fence throwing as many grenades onto the other side as they could. Some later games took measures to avoid this, such as giving a more significant cooldown on ammo packs to stop grenade refreshing, or reducing the amount of grenades carried - ''Videogame/{{Battlefield 3}}'' limits players to two grenades on-hand as a maximum from a specialization, it's otherwise just one.



* Hayato Gokudera from ''Manga/KatekyoHitmanReborn'' loves this trope. His arsenal is filled of dynamites.

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* Hayato Gokudera from ''Manga/KatekyoHitmanReborn'' ''Manga/Reborn2004'' loves this trope. His arsenal is filled of dynamites.

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->''"...which is sadly missing from World At War where you spend the vast majority of your time running away from some hilariously relentless grenade throwing. Seriously, the Japanese were the ones who invented the tactic of fearlessly running at the enemy with bayonets! Why are they suddenly so scared of death that they're resorting to filling the sky with grenades?! [[SuddenlyShouting WHERE'S YOUR SENSE OF HONOR?!]]"''

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->''"...which is sadly missing from World ''World At War War'' where you spend the vast majority of your time running away from some hilariously relentless grenade throwing. Seriously, the Japanese were the ones who invented the tactic of fearlessly running at the enemy with bayonets! Why are they suddenly so scared of death that they're resorting to filling the sky with grenades?! [[SuddenlyShouting WHERE'S YOUR SENSE OF HONOR?!]]"''



** ''Webcomic/CriticalMiss'' parodies this in ''VideoGame/CallOfDutyBlackOps'' multiplayer with "[[http://www.escapistmagazine.com/articles/view/comics/critical-miss/8417-Lapidation-Pro The Stoning of Saint Bluntninja]]".

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** ''Webcomic/CriticalMiss'' parodies this in ''VideoGame/CallOfDutyBlackOps'' multiplayer with "[[http://www.escapistmagazine.com/articles/view/comics/critical-miss/8417-Lapidation-Pro The Stoning of Saint Bluntninja]]". Please note that the impact of a grenade does deal a tiny bit of damage to an enemy soldier, so yes, it ''is'' possible to [[CherryTapping kill someone with a grenade before the device explodes.]]



* In the original ''VideoGame/{{Mercenaries}}'' there are a few grenade machine gun emplacements (see Real Life below) scattered around Korea that the player can use. If one clears the game by capturing all 52 High Value Targets rather than killing them, it unlocks a "Cheaters Weapon Set" for NewGamePlus that includes a portable version for all your StuffBlowingUp needs.
* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', the [[PowerUpLetdown otherwise useless RGB6]] owes its [[NotCompletelyUseless one-time usefulness]] during the battle with Vamp to this. When Vamp dives into the water you can pound a bunch of grenade rounds into it which will, whether they hit him or not, deplete his oxygen meter and force him to the surface as a gasping stunned free target (and if they ''do'' hit him, they empty about an eighth of his health). Because you will never use this weapon before or ever again after this battle, you'll have a full supply of grenades which you can spam with reckless abandon.



* In the original ''VideoGame/{{Mercenaries}}'' there are a few grenade machine gun emplacements (see Real Life below) scattered around Korea that the player can use. If one clears the game by capturing all 52 High Value Targets rather than killing them, it unlocks a "Cheaters Weapon Set" for NewGamePlus that includes a portable version for all your StuffBlowingUp needs.



* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', the [[PowerUpLetdown otherwise useless RGB6]] owes its [[NotCompletelyUseless one-time usefulness]] during the battle with Vamp to this. When Vamp dives into the water you can pound a bunch of grenade rounds into it which will, whether they hit him or not, deplete his oxygen meter and force him to the surface as a gasping stunned free target (and if they ''do'' hit him, they empty about an eighth of his health). Because you will never use this weapon before or ever again after this battle, you'll have a full supply of grenades which you can spam with reckless abandon.

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* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', the [[PowerUpLetdown otherwise useless RGB6]] owes its [[NotCompletelyUseless one-time usefulness]] during the battle with Vamp ** There are two big incentives to this. When Vamp dives into the water you can pound a bunch of avoiding grenade rounds into it which will, whether they hit him or not, deplete his oxygen meter and force him to spam, however. The first is that killing an alien with an explosive [[DisadvantageousDisintegration also destroys the surface as a gasping stunned free target (and if they ''do'' hit him, they empty about an eighth of his health). Because you will never use this weapon before or ever again after fragments you need to reverse-engineer and build your own alien-derived equipment.]] Second is that your chief scientist will not hesitate to remind you of this battle, you'll have a full supply of grenades which you can spam with reckless abandon.
fact.
--->'''Dr. Vahlen:''' Commander! You may want to instruct your men to exercise restraint when using explosives. While certainly effective at killing aliens, they also destroy the artifacts we're hoping to recover from the bodies. Just something to consider.
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* Milder forms of this trope are used for infantry tactics in assaulting enemy positions, pioneered in UsefulNotes/WorldWarI and still utilized to this day - the same reason video gamers hate being a victim of it makes it a very desirable thing to be be the one using in real life, since soldiers of course prefer winning their battles as easily as possible. However, soldiers will need to coordinate their grenade reserves for such a tactic, and grenade saturation in infantry tactics tend to be more based around ensuring the enemy is PinnedDown for allies to flank and close in to enemy positions (then probably using a grenade upon the enemy position with actually expected lethal intent) rather than just lobbing grenades at the enemy repeatedly in hopes of killing the enemy if you throw enough of them in their direction, as throwing grenades accurately with any sort of distance is not the easiest task for everyone.

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* Milder forms of this trope are used for infantry tactics in assaulting enemy positions, pioneered in UsefulNotes/WorldWarI and still utilized to this day - the same reason video gamers hate being a victim of it makes it a very desirable thing to be be the one using in real life, since soldiers of course prefer winning their battles as easily as possible. However, soldiers will need to coordinate their grenade reserves for such a tactic, tactic (there are accounts of UsefulNotes/WorldWarI soldiers going so far as to bringing in literal buckets full of grenades up to the frontline to facilitate it), and grenade saturation in infantry tactics tend to be more based around ensuring the enemy is PinnedDown for allies to flank and close in to enemy positions (then (and then probably using a grenade upon the enemy position with actually expected lethal intent) rather than just lobbing grenades at the enemy repeatedly in hopes of killing the enemy if you throw enough of them in their direction, as throwing grenades accurately with any sort of distance is not the easiest task for everyone.
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->''"...which is sadly missing from World At War where you spend the vast majority of your time running away from some hilariously relentless grenade throwing. Seriously, the Japanese were the ones who invented the tactic of fearlessly running at the enemy with bayonets! Why are they suddenly so scared of death that they're resorting to filling the sky with grenades?! WHERE'S YOUR SENSE OF HONOR?!"''

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->''"...which is sadly missing from World At War where you spend the vast majority of your time running away from some hilariously relentless grenade throwing. Seriously, the Japanese were the ones who invented the tactic of fearlessly running at the enemy with bayonets! Why are they suddenly so scared of death that they're resorting to filling the sky with grenades?! [[SuddenlyShouting WHERE'S YOUR SENSE OF HONOR?!"''HONOR?!]]"''

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->''"...which is sadly missing from World At War where you spend the vast majority of your time running away from some hilariously relentless grenade throwing. Seriously, the Japanese were the ones who invented the tactic of fearlessly running at the enemy with bayonets! Why are they suddenly so scared of death that they're resorting to filling the sky with grenades?! WHERE'S YOUR SENSE OF HONOR?!"''
-->-- '''LetsPlay/RabbidLuigi''', "Top Five Hard Modes in Video Games" discussing '[[HarderThanHard Veteran]]' difficulty in the ''VideoGame/CallOfDuty'' series.

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