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* ''{{Diablo}} II: Lord of Destruction'' introduced several magic item properties that scale by character level, including bonuses to armor value, damage, and accuracy. Unfortunately, they're rarely worth keeping for very long, as something better will usually [[RandomlyDrops drop]].

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* ''{{Diablo}} ''VideoGame/{{Diablo}} II: Lord of Destruction'' introduced several magic item properties that scale by character level, including bonuses to armor value, damage, and accuracy. Unfortunately, they're rarely worth keeping for very long, as something better will usually [[RandomlyDrops drop]].
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* The Fell Arms in the ''TalesSeries'' are recurring weapons that gain attack power for every enemy their wielder defeats and are by far the strongest weapons available once they're at maximum power (And usually well before that, too).

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* The Fell Arms in the ''TalesSeries'' ''Franchise/TalesSeries'' are recurring weapons that gain attack power for every enemy their wielder defeats and are by far the strongest weapons available once they're at maximum power (And usually well before that, too).
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* In ''Manga/ArataKangatari'', Hinohara's Hayagami, Tsukuyo, gains the ability to transform from its initial dagger form to a longsword. It reverts back to the dagger form when it's not in active use.
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* The Protoss Vindicator (also known as the Soul Hunter) in the ''{{Starcraft}} II'' beta had a weapon that leveled up as it killed enemies. It was cut due to a number of difficulties -- it was hard to indicate when (and why) Vindicators leveled up, it was too random in large-scale battles, and it was basically impossible to balance; its reliance on kills made it much more powerful against [[ZergRush the Zerg]].
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* BloodRayne's Carpatian Dragons in {{BloodRayne}} 2 ''are'' of vampiric nature, and level up through use, to an extent. Simply firing them improves their power and blood capacity, and they also acquire more powerful modes after defeating powerful vampires/dhampirs, even if they aren't used through the entire battle.

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* BloodRayne's Rayne's Carpatian Dragons in {{BloodRayne}} 2 ''{{BloodRayne 2}}'' ''are'' of vampiric nature, and level up through use, to an extent. Simply firing them improves their power and blood capacity, and they also acquire more powerful modes after defeating powerful vampires/dhampirs, even if they aren't used through the entire battle.
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Practice effect description was not accurate: items don\'t become worse than when they started; its just that aside from the hero\'s goods nothing is very well made.


** Very unusually for this trope, ''devolution'' is in full effect; any man-made object is slowly shifting into a less usable form the longer it goes unused. This means it's very difficult to maintain anything not made for a single specific purpose in its full condition. It also causes problems with higher technology, due to the intolerance of electronic components to slight physical changes and degradation. Most of the (rather well-prepared) hero's equipment is entirely useless within a week. Even his RobotBuddy, who never turns off and so counts as always "practicing" itself, tends to lose functionality not related to executing its immediate instructions.

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** Very unusually for this trope, ''devolution'' is in full effect; any man-made object is slowly shifting back into a less usable form the longer its near useless "ground state" while it goes remains unused. For the hero who arrived with goods intended for use on day one this is only a mild inconvenience but craftsmanship and production is at paleolithic levels on this planet.This means it's very difficult to maintain anything not made for if a single specific purpose in its full condition. It also causes problems with higher technology, due to building remains unoccupied or a tool remains unused they'll both devolve into the intolerance of electronic components to slight physical changes worthless poorly secured mud, leaves and degradation. Most sticks they started out as. Well "Practiced" items do tend to become rather specialized; a farmer's pruning shears will over years or centuries become an ultra sharp indefatigable mono-crystal capable of slashing into granite without damage and the (rather well-prepared) hero's equipment is entirely useless within a week. Even his RobotBuddy, robot buddy who never turns off and so counts as always "practicing" itself, is thus in constant "use" tends to lose functionality not related to executing its immediate instructions.instructions while quickly gaining any abilities that might be helpful in doing its job.
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* Psyphers in ''OdinSphere'' gain strength by absorbing Phozons, small bits of life force released whenever a living thing dies.

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* Psyphers in ''OdinSphere'' ''VideoGame/OdinSphere'' gain strength by absorbing Phozons, small bits of life force released whenever a living thing dies.
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* In ''[[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]]'', weapons with at least 50 kills gain the critical ability, with the chance of getting a critical increasing with each additional kill up to 100.
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* The new Plusefire Ezreal skin in ''VideoGame/LeagueofLegends''.
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** Probably because the weapons are just as effective on ''anyone'', Witch or not. They just got [[GundamJack hijacked by her enemy after she made the first few.]]
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* ''Retro Mud'' has the Fellblade, which is essentially this.

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* ''Retro Mud'' ''RetroMud'' has the Fellblade, which is essentially this.



* The Sealed J-Sword in ''PhantasyStar Online''. Normally a semi-decent weapon that inflicts serious status ailments on you, with enough kills with it equipped, and it will evolve into one of the most powerful weapons in the game.

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* The Sealed J-Sword in ''PhantasyStar Online''.''PhantasyStarOnline''. Normally a semi-decent weapon that inflicts serious status ailments on you, with enough kills with it equipped, and it will evolve into one of the most powerful weapons in the game.



* Elric's sword, Stormbringer, will get stronger after killing some poor sap and eating his soul.

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* Elric's [[TheElricSaga Elric's]] sword, Stormbringer, will get stronger after killing some poor sap and eating his soul.



* In the PS2 game ''Shinobi'', enemies you kill with Akujiki take a few seconds to actually fall over dead. During this time, Akujiki glows with power and does more damage, allowing to kill more enemies in rapid succession to further extend the time before they die. It is possible to one-hit kill every boss in the game if you kill their [[FlunkyBoss minions]] fast enough first.

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* In the PS2 game ''Shinobi'', ''{{Shinobi}}'', enemies you kill with Akujiki take a few seconds to actually fall over dead. During this time, Akujiki glows with power and does more damage, allowing to kill more enemies in rapid succession to further extend the time before they die. It is possible to one-hit kill every boss in the game if you kill their [[FlunkyBoss minions]] fast enough first.



* In the Mega Man Battle Network games, there are two BattleChips (a.k.a. weapons programs useable once per battle per chip) that you can gain, both swords, called the Custom Sword (CustSwrd) and the Muramasa, respectively, that gain power due to a special condition -- in the Custom Sword's case, its power is determined by the 'custom gauge' at the top of the screen (it can get to around 200 maximum, but when the bar maxes out the power immediately drops to 0), but in the Muramasa's case, it will hit the two panels in front of Mega Man for an amount of damage equal to the HP HE'S LOST. Capped at 999, sure, but 999 in ONE ATTACK (when most Mooks will have phenomonally less, and most bosses hit will lose around or over half their HP) is kind of a big deal.

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* In the Mega Man Battle Network MegaManBattleNetwork games, there are two BattleChips (a.k.a. weapons programs useable once per battle per chip) that you can gain, both swords, called the Custom Sword (CustSwrd) and the Muramasa, respectively, that gain power due to a special condition -- in the Custom Sword's case, its power is determined by the 'custom gauge' at the top of the screen (it can get to around 200 maximum, but when the bar maxes out the power immediately drops to 0), but in the Muramasa's case, it will hit the two panels in front of Mega Man for an amount of damage equal to the HP HE'S LOST. Capped at 999, sure, but 999 in ONE ATTACK (when most Mooks will have phenomonally less, and most bosses hit will lose around or over half their HP) is kind of a big deal.



* The Marker in ''Qix++'' can be upgraded in four features using points earned in the stages. It's appearance changes the more upgrades you get. Unfortunately, it's only good in the section you're playing. Start a new section, and you're back to the crappy Marker you started with.

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* The Marker in ''Qix++'' ''{{Qix}}++'' can be upgraded in four features using points earned in the stages. It's appearance changes the more upgrades you get. Unfortunately, it's only good in the section you're playing. Start a new section, and you're back to the crappy Marker you started with.



* In the light novel and manhua ''1/2 Prince'', the prince starts the series with a black dao that can level up with the user.

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* In the light novel and manhua ''1/2 Prince'', ''[[Literature/HalfPrince 1/2 Prince]]'', the prince starts the series with a black dao that can level up with the user.



* Legacy of Kain: Soul Reaver 2 has the named Soul Reaver - remnants of powerful magic sword, fused with protagonist. It becomes stronger when Raziel hits with it. It becomes ''much'' stronger, when it consumes a soul of killed enemy. It starts to eat wielder's life when become overpowered. And it slowly returns to normal state, when combat is over.

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* Legacy {{Legacy of Kain: Kain}}: Soul Reaver 2 has the named Soul Reaver - remnants of powerful magic sword, fused with protagonist. It becomes stronger when Raziel hits with it. It becomes ''much'' stronger, when it consumes a soul of killed enemy. It starts to eat wielder's life when become overpowered. And it slowly returns to normal state, when combat is over.
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* The Devil's Arms in ''VideoGame/TalesOfSymphonia'' which have their attack power based on killcount.
* In the PSX version of ''VideoGame/TalesOfDestiny'', some of the characters have [[EmpathicWeapon Swordians]], special swords with personalities that can talk. They gain EXP along with their owner, and can level up to get stronger and learn new spells for their owners to use. While all the Swordian Masters of the party have other weapons that they can use, the spells and evolution of the Swordians tends to make them the weapon of choice.
* In addition to the Devil's Arms present throughout the TalesSeries the Sorcerer's Ring is this in VideoGame/TalesOfVesperia. Over the course of the game higher levels of aer(read magic) will make it shift and become stronger. The plot only requires it to get to level three but to complete the Devil's Arms sidequest it has to get to level five.

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* The Devil's Fell Arms in ''VideoGame/TalesOfSymphonia'' which have their the ''TalesSeries'' are recurring weapons that gain attack power based on killcount.
*
for every enemy their wielder defeats and are by far the strongest weapons available once they're at maximum power (And usually well before that, too).
**
In the PSX version of ''VideoGame/TalesOfDestiny'', some of the characters have [[EmpathicWeapon Swordians]], special swords with personalities that can talk. They gain EXP along with their owner, and can level up to get stronger and learn new spells for their owners to use. While all the Swordian Masters of the party have other weapons that they can use, the spells and evolution of the Swordians tends to make them the weapon of choice.
* In addition to the Devil's Arms present throughout the TalesSeries the ** The Sorcerer's Ring is this in VideoGame/TalesOfVesperia.''VideoGame/TalesOfVesperia''. Over the course of the game higher levels of aer(read magic) will make it shift and become stronger. The plot only requires it to get to level three but to complete the Devil's Fell Arms sidequest it has to get to level five.
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Trimming \'titular\'.


* The titular ''VideoGame/{{Daikatana}}'' gains levels if you use it and becomes deadlier and faster. However your character doesn't gain any experience points this way and does not get to raise his stats.

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* The titular eponymous ''VideoGame/{{Daikatana}}'' gains levels if you use it and becomes deadlier and faster. However your character doesn't gain any experience points this way and does not get to raise his stats.



* The titular Anime/TurnAGundam has this going for it for several reasons. First, Loran uses the instructions manual to find out about all the Gundam's various systems. Two, the grit and grime that was inhibiting its power system gradually falls off, letting the Gundam use its full strength in battle. Three, weapons for it are found over the course of time, causing the machine to change from having a beam rifle that melts after one shot and antiquated maces to powerful beam sabers and a much more reliable beam rifle. And lastly, the revelation about the power of the Moonlight Butterfly and the Turn A's nanomachines.

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* The titular Anime/TurnAGundam has this going for it for several reasons. First, Loran uses the instructions manual to find out about all the Gundam's various systems. Two, the grit and grime that was inhibiting its power system gradually falls off, letting the Gundam use its full strength in battle. Three, weapons for it are found over the course of time, causing the machine to change from having a beam rifle that melts after one shot and antiquated maces to powerful beam sabers and a much more reliable beam rifle. And lastly, the revelation about the power of the Moonlight Butterfly and the Turn A's nanomachines.



* In the light novel and manhua ''1/2 Prince'', the titular character starts the series with a black dao that can level up with the user.

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* In the light novel and manhua ''1/2 Prince'', the titular character prince starts the series with a black dao that can level up with the user.

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* In ''VideoGame/HeroesOfMightAndMagic'' ''VI'', playing online allows you to find Dynasty Weapons in the campaigns. If a hero wields said weapons, they gain experience along with the hero. Each weapon has several different abilities that can be unlocked with exponentially increasing amounts of experience, ranging from passive stat bonuses to enemy debuffs/ally buffs.
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* The player's default weapon in ''VideoGAme/BinaryDomain'' is a an assault rifle. In early stages, it performs about as well as a standard assault rifle should against MechaMooks. By the endgame, a fully upgraded assault rifle is practically a light machinegun tearing through hordes of mooks.
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* In both of the ''DarkCloud'' games, weapons are leveled up by killing monsters with them.
** Many weapons can also literally evolve if you got their stats high enough.

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* In both of the ''DarkCloud'' ''VideoGame/DarkCloud'' games, weapons are leveled up by killing monsters with them.
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them. Many weapons can also literally evolve if you got their stats high enough.
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** Go back one expansion, to ''The Burning Crusade'', and you find a series of Blacksmith-crafted weapons, each of which can be upgraded twice to a more powerful version. Example: [[http://www.wowhead.com/item=28434 Lunar Crescent]] -> [[http://www.wowhead.com/item=28435 Mooncleaver]] -> [[http://www.wowhead.com/item=28436 Bloodmoon]].
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* In ''ChronoTrigger'', one of the main characters, Frog, gets insanely depressed over a sword called the Masamune. You finally get the weapon, and you would think that that's his ultimate weapon, but no. He has to go and "[[TimeToUnlockMoreTruePotential unlock its true form]]".

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* In ''ChronoTrigger'', ''VideoGame/ChronoTrigger'', one of the main characters, Frog, gets insanely depressed over a sword called the Masamune. You finally get the weapon, and you would think that that's his ultimate weapon, but no. He has to go and "[[TimeToUnlockMoreTruePotential unlock its true form]]".
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* The titular ''{{Daikatana}}'' gains levels if you use it and becomes deadlier and faster. However your character doesn't gain any experience points this way and does not get to raise his stats.

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* The titular ''{{Daikatana}}'' ''VideoGame/{{Daikatana}}'' gains levels if you use it and becomes deadlier and faster. However your character doesn't gain any experience points this way and does not get to raise his stats.
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** Ingress' teeth can also evolve if you ask them nicely, eventually becoming magical of their own volition and adding weapon enchantments.
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* Skill Cracking in ''DevilSurvivor'' works like this: you hunt down a demon who holds the skill you want with a specific character. If said demon successfully dies at the hands of that character, you wil gain the option of adding that skill to your set. Later, certain game mechanics allow you to teach cracked skills to your demons.

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* Skill Cracking in ''DevilSurvivor'' ''VideoGame/DevilSurvivor'' works like this: you hunt down a demon who holds the skill you want with a specific character. If said demon successfully dies at the hands of that character, you wil gain the option of adding that skill to your set. Later, certain game mechanics allow you to teach cracked skills to your demons.
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Adding a link


Just as characters can get stronger by killing things (leveling up), so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger by killing things. Which makes no sense without some kind of AppliedPhlebotinum at work. Is occasionally [[HandWave handwaved]] that the weapon has a sort of vampiric nature, or that killing a certain creature for so long has made it more effective against them.

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Just as characters can get stronger by killing things (leveling up), so too can their weapons. Absolutely no modifications are made to the weapon, they just get stronger by killing things. Which makes no sense without some kind of AppliedPhlebotinum at work. Is occasionally [[HandWave handwaved]] that the weapon has a sort of [[VampiricDraining vampiric nature, nature]], or that killing a certain creature for so long has made it more effective against them.
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* Skill Cracking in ''DevilSurvivor'' works like this: you hunt down a demon who holds the skill you want with a specific character. If said demon successfully dies at the hands of that character, you wil gain the option of adding that skill to your set. Later, certain game mechanics allow you to teach cracked skills to your demons.
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* Pins that Neku uses in ''TheWorldEndsWithYou'' will sometimes evolve if you kill enough Noise, or have on him while the DS is off or in mingle mode. [[GuideDangIt You're never informed which needs which]].

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* Pins that Neku uses in ''TheWorldEndsWithYou'' ''VideoGame/TheWorldEndsWithYou'' will sometimes evolve if you kill enough Noise, or have on him while the DS is off or in mingle mode. [[GuideDangIt You're never informed which needs which]].
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* ''TheLordOfTheRingsOnline'' introduced Legacy Weapons with the Mines of Moria expansion. Legacy weapons gain XP and level-up independently from their wielder, with some quests even granting Weapon XP as a specific reward. Each level-up grants points to spend on customising various benefits of the weapon, which can also be enhanced by adding special upgrade-items to it. At intervals of several levels, the weapon must be Reforged by a specialised NPC before it can continue to advance. Reforging allows further customisation of the weapon's abilities, increases its base power level, and allows the player to give it a unique name.

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* ''TheLordOfTheRingsOnline'' ''VideoGame/TheLordOfTheRingsOnline'' introduced Legacy Weapons with the Mines of Moria expansion. Legacy weapons gain XP and level-up independently from their wielder, with some quests even granting Weapon XP as a specific reward. Each level-up grants points to spend on customising various benefits of the weapon, which can also be enhanced by adding special upgrade-items to it. At intervals of several levels, the weapon must be Reforged by a specialised NPC before it can continue to advance. Reforging allows further customisation of the weapon's abilities, increases its base power level, and allows the player to give it a unique name.
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* In ''{{Fable}} 3'', the first weapons you got are evolving weapons (It's not even a secret) that change depending on what you've done before upgrading the skill (Ranged changed your gun). So every player ends up with a unique weapon by the end of the game.

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* In ''{{Fable}} 3'', ''VideoGame/{{Fable III}}'', the first weapons you got are evolving weapons (It's not even a secret) that change depending on what you've done before upgrading the skill (Ranged changed your gun). So every player ends up with a unique weapon by the end of the game.
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Namespace shift and italics


* SuperRobotWarsAdvance has the protagonists' machines, SuperRobotWarsZ has the Gunleon, and in SuperRobotWarsL, the Rushbird gains new attacks and abilities as the game progresses.

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* SuperRobotWarsAdvance ''SuperRobotWarsAdvance'' has the protagonists' machines, SuperRobotWarsZ has the Gunleon, and in SuperRobotWarsL, ''VideoGame/SuperRobotWarsL'', the Rushbird gains new attacks and abilities as the game progresses.
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* The Solar Gun Lenses in ''{{Boktai}}: The Sun Is In Your Hand'' inexplicably gain levels up to III by killing things with them equipped.

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* The Solar Gun Lenses in ''{{Boktai}}: ''VideoGame/{{Boktai}}: The Sun Is In Your Hand'' inexplicably gain levels up to III by killing things with them equipped.
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!!Examples of Type One

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!!Examples of Type One
permanently evolving weapons



!!Examples of Type Two

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!!Examples of Type Two
weapons with temporary upgrades/changes
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* In ''TeamFortress2'', the demoman has a sword that he can use to decapitate enemies. Each head gives the demoman extra health and boosts his speed -- at least, until he dies.

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* In ''TeamFortress2'', ''VideoGame/TeamFortress2'', the demoman has a sword that he can use to decapitate enemies. Each head gives the demoman extra health and boosts his speed -- at least, until he dies.

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