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** Ebert's review of ''Film/EastOfEden'' mentions that his notes start out remarking that the film was slow and uninvolving; by the fourth page he's writing a grocery list instead.

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** Ebert's review of ''Film/EastOfEden'' ''Film/ExitToEden'' mentions that his notes start out remarking that the film was slow and uninvolving; by the fourth page he's writing a grocery list instead.
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* Played with in-universe in ''VideoGame/WurmOnline'', whose PVP servers have an ExcusePlot about three [[CosmeticallyDifferentSides largely interchangeable]] factions fighting a low-key ForeverWar over land and resources, with some sort of CosmicChessGame between the gods going on in the background that seems not to affect anything in the gameworld besides occasionallyspawning raid bosses... But the non-PVP servers are explicitly described in the lore as being their own separate faction, formed of people who've decided that the war is stupid and pointless and [[ScrewThisImOuttaHere walked away to go do their own thing.]] One cannot help but suspect a bit of RealitySubtext there, given how many players PlayTheGameSkipTheStory.

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* Played with in-universe in ''VideoGame/WurmOnline'', whose PVP servers have an ExcusePlot about three [[CosmeticallyDifferentSides largely interchangeable]] factions fighting a low-key ForeverWar over land and resources, with some sort of CosmicChessGame between the gods going on in the background that seems not to affect anything in the gameworld besides occasionallyspawning periodically spawning a new raid bosses...boss... But the non-PVP servers are explicitly described in the lore as being their own separate faction, formed of people who've decided that the war is stupid and pointless and [[ScrewThisImOuttaHere walked away to go do their own thing.]] One cannot help but suspect a bit of RealitySubtext there, given how many players PlayTheGameSkipTheStory.
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sp (wrong word)


Many {{Horror}}/monster/{{Disaster Movie}}s try to avoid this by DevelopingDoomedCharacters, only to make the audience care ''less'' about the characters because they aren't getting [[JustHereForGodzilla the slaughter they came there to see]], and wondering why they're spending the first quarter-to-third of the movie with people they don't give a flip about. Or course, those who ''are'' JustHereForGodzilla might have the patience to wait things out.

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Many {{Horror}}/monster/{{Disaster Movie}}s try to avoid this by DevelopingDoomedCharacters, only to make the audience care ''less'' about the characters because they aren't getting [[JustHereForGodzilla the slaughter they came there to see]], and wondering why they're spending the first quarter-to-third of the movie with people they don't give a flip about. Or Of course, those who ''are'' JustHereForGodzilla might have the patience to wait things out.

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A phrase coined by Dorothy Jones Heydt in a science-fiction based Website/{{Usenet}} group in 1991 to describe an AudienceReaction to a work of fiction where the characters are either so universally bland and unengaging or so unlikable and unsympathetic that the reader simply loses interest in their fate and, by extension, the work as a whole. This can happen with or without the presence of [[BadWritingIndex more objective shortcomings]], but the most interesting examples tend to be those where this is a critic's main complaint, single-handedly dragging an otherwise well-made story down to where it's unengaging.

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A phrase coined by Dorothy Jones Heydt in a science-fiction based Website/{{Usenet}} group in 1991 to describe an AudienceReaction to a work of fiction where the characters are either so universally bland and unengaging or so unlikable and unsympathetic that the reader simply loses interest in their fate and, by extension, the work as a whole. This can happen with or without the presence of [[BadWritingIndex [[WritingPitfallIndex more objective shortcomings]], but the most interesting examples tend to be those where this is a critic's main complaint, single-handedly dragging an otherwise well-made story down to where it's unengaging.
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misuse of Crazy Awesome (now renamed Success Through Insanity)


* This comes up a lot in [[WebAnimation/ZeroPunctuation Yahtzee's]] reviews of games (Yahtzee, as a writer himself, being a very story-based gamer), perhaps most amusingly cited in his own review of ''VideoGame/Wolfenstein2009'' (which was [[CrazyAwesome entirely delivered in limerick form]]):

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* This comes up a lot in [[WebAnimation/ZeroPunctuation Yahtzee's]] reviews of games (Yahtzee, as a writer himself, being a very story-based gamer), perhaps most amusingly cited in his own review of ''VideoGame/Wolfenstein2009'' (which was [[CrazyAwesome entirely delivered in limerick form]]):form):
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** Ebert's review of ''Film/EastOfEden'' mentions that his notes start out remarking that the film was slow and uninvolving; by the fourth page he's writing a grocery list instead.
Is there an issue? Send a MessageReason:


* ''WesternAnimation/TheEmojiMovie'' is ''[[SnarkBait infamous]]'' for this. With almost all of the characters being {{flat|Character}}, [[TheScrappy annoying]], and/or just plain [[{{Jerkass}} unlikable]], you can't find yourself rooting for anyone to make it through in the end, with the exception of [[EnsembleDarkhorse Akiko Glitter]], [[spoiler:who is, of course, the ''only'' character to die]]. There is also the fact that Gene has what WebVideo/{{Bobsheaux}} claimed is [[https://www.youtube.com/watch?v=Ja2egaTGOwE#t=11m00s "probably the most depressing character motivation I've ever heard in my life."]] Add to it that WebVideo/TheMysteriousMrEnter said that it doesn’t remind him of ''WesternAnimation/InsideOut'', ''WesternAnimation/WreckItRalph'', ''WesternAnimation/TheLEGOMovie'', or even ''WesternAnimation/ToyStory'', but it actually reminded him of the Creator/SeltzerAndFriedberg films, which are {{Shallow Parod|y}}ies notorious for being unfunny.

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* ''WesternAnimation/TheEmojiMovie'' is ''[[SnarkBait infamous]]'' ''infamous'' for this. With almost all of the characters being {{flat|Character}}, [[TheScrappy annoying]], and/or just plain [[{{Jerkass}} unlikable]], you can't find yourself rooting for anyone to make it through in the end, with the exception of [[EnsembleDarkhorse Akiko Glitter]], [[spoiler:who is, of course, the ''only'' character to die]]. There is also the fact that Gene has what WebVideo/{{Bobsheaux}} claimed is [[https://www.youtube.com/watch?v=Ja2egaTGOwE#t=11m00s "probably the most depressing character motivation I've ever heard in my life."]] Add to it that WebVideo/TheMysteriousMrEnter said that it doesn’t remind him of ''WesternAnimation/InsideOut'', ''WesternAnimation/WreckItRalph'', ''WesternAnimation/TheLEGOMovie'', or even ''WesternAnimation/ToyStory'', but it actually reminded him of the Creator/SeltzerAndFriedberg films, which are {{Shallow Parod|y}}ies notorious for being unfunny.
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* Played with in-universe in ''VideoGame/WurmOnline'', whose PVP servers have an ExcusePlot about three [[CosmeticallyDifferentSides largely interchangeable]] factions fighting a low-key ForeverWar over land and resources, with some sort of CosmicChessGame between the gods going on in the background that seems not to affect anything in the gameworld besides occasionallyspawning raid bosses... But the non-PVP servers are explicitly described in the lore as being their own separate faction, formed of people who've decided that the war is stupid and pointless and [[ScrewThisImOuttaHere walked away to go do their own thing.]] One cannot help but suspect a bit of RealitySubtext there, given how many players PlayTheGameSkipTheStory.
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I couldn't find this quote anywhere on the article listed. Replacing it with a quote that's actually present.


--> "It's hard to care about the events of an alternate universe that wouldn't exist or matter anyway after a few months. It's harder still when the overwhelming majority of the characters are so hideously unlikeable that you get the impression the world would be better off destroyed. Add in the fact that the only character from "our" DCU is Barry Allen, widely regarded as a CreatorsPet, and you have a comic that winds up mostly being a lot of empty, unpleasant noise."

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--> "It's hard "I mean, how much killing does it really take to underscore the point that Earth-Flashpoint is a horrible place? At a certain point it all just fades into meaninglessness, a body count for the sake of a body count, all of it entirely without heft or import because it’s effectively an "imaginary story" giving the serial reader no point at which to sympathize or otherwise care about the events of an alternate universe dead bodies left in its wake. For a comics company that wouldn't exist or matter anyway after a few months. It's harder still when has predicated its existence on the overwhelming majority idea of the characters are so hideously unlikeable stories that you get the impression the world would be better off destroyed. Add in the fact "matter" to create an enormous MacGuffin of a story that the only character from "our" DCU exists to propel the company into its reboot is Barry Allen, widely regarded as a CreatorsPet, and you have a comic that winds up mostly being a lot of empty, unpleasant noise.shocking for all the wrong reasons."
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-->''...His wife banged the pastor—after being convinced that Pete was dead, by the way. Pete's reasoning was not only flawed, but also so inherently stupid that it makes for bad storytelling, leading to not only a unsatisfactory conclusion, but you groaning out loud at the stupidity of the author who thought that it was a good idea. And it turns out, the wife didn't even bang the pastor. She fucked the slave, which doesn't make anything better, story-wise. If anything, it makes things worse because you realise the whole story, from Pete killing the pastor, to us reading about his time in the war and him being brave amounted to nothing because he was an idiot. I don't mean that in terms of his personality; idiots can be made into convincing characters. No, he was an idiot character, spun from nothing and given the slightest substance and depth.''

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-->''...His wife banged the pastor—after being convinced that Pete was dead, by the way. Pete's reasoning was not only flawed, but also so inherently stupid that it makes for bad storytelling, leading to not only a unsatisfactory conclusion, but you groaning out loud at the stupidity of the author who thought that it was a good idea. And it turns out, the wife didn't even bang the pastor. She fucked the slave, which doesn't make anything better, story-wise. [[IdiotPlot If anything, it makes things worse because you realise the whole story, from Pete killing the pastor, to us reading about his time in the war and him being brave amounted to nothing because he was an idiot. I don't mean that in terms of his personality; idiots can be made into convincing characters. No, he was an idiot character, spun from nothing and given the slightest substance and depth.'']]''
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* The Average Viewer [[https://theaverageviewer.home.blog/2019/02/27/john-grisham-the-reckoning-2018-a-three-part-tale-that-couldve-finished-in-one/ certainly felt this way]] about ''Literature/TheReckoning'' by the time it revealed ''why'' Pete Banning murdered Pastor Bell.
-->''...His wife banged the pastor—after being convinced that Pete was dead, by the way. Pete's reasoning was not only flawed, but also so inherently stupid that it makes for bad storytelling, leading to not only a unsatisfactory conclusion, but you groaning out loud at the stupidity of the author who thought that it was a good idea. And it turns out, the wife didn't even bang the pastor. She fucked the slave, which doesn't make anything better, story-wise. If anything, it makes things worse because you realise the whole story, from Pete killing the pastor, to us reading about his time in the war and him being brave amounted to nothing because he was an idiot. I don't mean that in terms of his personality; idiots can be made into convincing characters. No, he was an idiot character, spun from nothing and given the slightest substance and depth.''
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* Jeremy of ''WebVideo/CinemaSins'' feels this way about the two main characters of ''WesternAnimation/{{Trolls}}'' because he finds Poppy to be such a complete idiot and Branch to be such a jerk that he doesn't care to see either of them succeed:
--> Jesus, this movie cast maybe the two most likeable leads in the WORLD but gave them such huge character flaws that it's impossible to root for EITHER of them!
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Note that "not caring about what happens to" a character is not the same as "[[TheScrappy not liking]]" them -- some character archetypes, such as the UnsympatheticComedyProtagonist or HateSink, work because they are conduits for LaserGuidedKarma. In other words, even if you ''hate'' the character, you still ''care about what happens to them'' (because you want to see them get their comeuppance), [[LoveToHate so you'll still follow the story]]. The opposite of love, after all, is not hate, but rather '''apathy''' -- and this trope is about when that apathy has set in.

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Note that "not caring about what happens to" a character is not the same as "[[TheScrappy not liking]]" them -- some character archetypes, such as the UnsympatheticComedyProtagonist or HateSink, work because they are conduits for LaserGuidedKarma. In other words, even if you ''hate'' the character, you still ''care ''[[LoveToHate care about what happens to them'' them]]'' (because you want to see them get their comeuppance), [[LoveToHate so you'll still follow the story]].story. The opposite of love, after all, is not hate, but rather '''apathy''' -- and this trope is about when that apathy has set in.
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Note that "not caring about what happens to" a character is not the same as "[[TheScrappy not liking]]" them -- some character archetypes, such as the UnsympatheticComedyProtagonist or HateSink, work because they are conduits for LaserGuidedKarma. In other words, even if you ''hate'' the character, you still ''care about what happens to them'' (because you want to see them get their comeuppance), so you'll still follow the story. The opposite of love, after all, is not hate, but rather '''apathy''' -- and this trope is about when that apathy has set in.

to:

Note that "not caring about what happens to" a character is not the same as "[[TheScrappy not liking]]" them -- some character archetypes, such as the UnsympatheticComedyProtagonist or HateSink, work because they are conduits for LaserGuidedKarma. In other words, even if you ''hate'' the character, you still ''care about what happens to them'' (because you want to see them get their comeuppance), [[LoveToHate so you'll still follow the story.story]]. The opposite of love, after all, is not hate, but rather '''apathy''' -- and this trope is about when that apathy has set in.
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Disney has been depreciated as a namespace.


* ''WesternAnimation/TheEmojiMovie'' is ''[[SnarkBait infamous]]'' for this. With almost all of the characters being {{flat|Character}}, [[TheScrappy annoying]], and/or just plain [[{{Jerkass}} unlikable]], you can't find yourself rooting for anyone to make it through in the end, with the exception of [[EnsembleDarkhorse Akiko Glitter]], [[spoiler:who is, of course, the ''only'' character to die]]. There is also the fact that Gene has what WebVideo/{{Bobsheaux}} claimed is [[https://www.youtube.com/watch?v=Ja2egaTGOwE#t=11m00s "probably the most depressing character motivation I've ever heard in my life."]] Add to it that WebVideo/TheMysteriousMrEnter said that it doesn’t remind him of ''WesternAnimation/InsideOut'', ''Disney/WreckItRalph'', ''WesternAnimation/TheLEGOMovie'', or even ''WesternAnimation/ToyStory'', but it actually reminded him of the Creator/SeltzerAndFriedberg films, which are {{Shallow Parod|y}}ies notorious for being unfunny.

to:

* ''WesternAnimation/TheEmojiMovie'' is ''[[SnarkBait infamous]]'' for this. With almost all of the characters being {{flat|Character}}, [[TheScrappy annoying]], and/or just plain [[{{Jerkass}} unlikable]], you can't find yourself rooting for anyone to make it through in the end, with the exception of [[EnsembleDarkhorse Akiko Glitter]], [[spoiler:who is, of course, the ''only'' character to die]]. There is also the fact that Gene has what WebVideo/{{Bobsheaux}} claimed is [[https://www.youtube.com/watch?v=Ja2egaTGOwE#t=11m00s "probably the most depressing character motivation I've ever heard in my life."]] Add to it that WebVideo/TheMysteriousMrEnter said that it doesn’t remind him of ''WesternAnimation/InsideOut'', ''Disney/WreckItRalph'', ''WesternAnimation/WreckItRalph'', ''WesternAnimation/TheLEGOMovie'', or even ''WesternAnimation/ToyStory'', but it actually reminded him of the Creator/SeltzerAndFriedberg films, which are {{Shallow Parod|y}}ies notorious for being unfunny.



* The original version of ''Disney/{{Zootopia}}'' was a much darker story, where the predator/prey tension was exemplified by requiring predators to wear shock collars to keep their primitive, savage ways under control. While the creative team tried to present the existence of shock collars in a lighter, comedic tone, the audience during internal viewings kept reporting that they didn't ''want'' the city to survive the movie's conflict because of the way it was treating a portion of its citizens. The creators took the advice and removed the shock collars from the story and instead focused on social bias, prejudice and stereotyping as the source of tension between predator and prey.

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* The original version of ''Disney/{{Zootopia}}'' ''WesternAnimation/{{Zootopia}}'' was a much darker story, where the predator/prey tension was exemplified by requiring predators to wear shock collars to keep their primitive, savage ways under control. While the creative team tried to present the existence of shock collars in a lighter, comedic tone, the audience during internal viewings kept reporting that they didn't ''want'' the city to survive the movie's conflict because of the way it was treating a portion of its citizens. The creators took the advice and removed the shock collars from the story and instead focused on social bias, prejudice and stereotyping as the source of tension between predator and prey.
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* ''WebVideo/JonTron's'' largest complaint about ''Film/TheLostWorldJurassicPark'' is that all the characters are so [[IdiotPlot monumentally stupid]] and so directly responsible for causing every single bad thing to happen with their constant idiotic decisions that he's unable to sympathize with them and simply doesn't care if they survive. The only thing he actually admits to liking is the scene of the T-Rex running amok in the city, but feels like the rest is just "going through the motions" and didn't actually understand what made the [[Film/JurassicPark first film]] such a success:
--> I don't feel sympathy for ''any'' of these characters nor do I care for their survival because they're ALL IDIOTS!!! Their causing their own death through sheer idiocy or carelessness!
--> (And later)
--> Jurassic Park isn't just an amazing experience because ''dinosaurs'', its appeal comes from the human element. What would ''you'' do if you were stuck in a broken-down dinosaur theme park? It brings it close to home and we can easily empathize with the characters on-screen since the reactions from the actors are genuine and probably similar to how you'd react in the same situation. The dinosaurs were really secondary to the emotions of the people in the midst of the action. A movie like this is only good if you care about the people caught up in it all. It's not about "Woah better run away from all these dinosaurs on the green screen!" It's really hard to care for a bunch of badly written characters who just seem like an excuse to see more dinosaurs!
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Note that "not caring about what happens to" a character is not the same as "[[TheScrappy not liking]]" them -- some character archetypes, such as the UnsympatheticComedyProtagonist or HateSink, are driven by the notion that watching horrible things happen to people that deserve them can be entertaining. In other words, even if you ''hate'' the character, you still ''care about what happens to them'' (because you want to see them get their comeuppance) so you'll still follow the story. This trope comes into play when even that fails to arouse sufficient interest. In other words, '''apathy'''.

to:

Note that "not caring about what happens to" a character is not the same as "[[TheScrappy not liking]]" them -- some character archetypes, such as the UnsympatheticComedyProtagonist or HateSink, work because they are driven by the notion that watching horrible things happen to people that deserve them can be entertaining. conduits for LaserGuidedKarma. In other words, even if you ''hate'' the character, you still ''care about what happens to them'' (because you want to see them get their comeuppance) comeuppance), so you'll still follow the story. This The opposite of love, after all, is not hate, but rather '''apathy''' -- and this trope comes into play is about when even that fails to arouse sufficient interest. In other words, '''apathy'''.
apathy has set in.



* ''WesternAnimation/TheEmojiMovie'' is ''[[SnarkBait infamous]]'' for this. With almost all of the characters being {{flat|Character}}, [[TheScrappy annoying]], and/or just plain [[{{Jerkass}} unlikable]], you can't find yourself rooting for anyone to make it through in the end, with the exception of [[EnsembleDarkhorse Akiko Glitter]], [[spoiler:who is, of course, the ''only'' character to die.]] There is also the fact that Gene has what WebVideo/{{Bobsheaux}} claimed is [[https://www.youtube.com/watch?v=Ja2egaTGOwE#t=11m00s "probably the most depressing character motivation I've ever heard in my life."]] Add to it that WebVideo/TheMysteriousMrEnter said that it doesn’t remind him of ''WesternAnimation/InsideOut'', ''Disney/WreckItRalph'', ''WesternAnimation/TheLEGOMovie'', or even ''WesternAnimation/ToyStory'', but it actually reminded him of the Creator/SeltzerAndFriedberg films, which are {{Shallow Parod|y}}ies notorious for being unfunny.

to:

* ''WesternAnimation/TheEmojiMovie'' is ''[[SnarkBait infamous]]'' for this. With almost all of the characters being {{flat|Character}}, [[TheScrappy annoying]], and/or just plain [[{{Jerkass}} unlikable]], you can't find yourself rooting for anyone to make it through in the end, with the exception of [[EnsembleDarkhorse Akiko Glitter]], [[spoiler:who is, of course, the ''only'' character to die.]] die]]. There is also the fact that Gene has what WebVideo/{{Bobsheaux}} claimed is [[https://www.youtube.com/watch?v=Ja2egaTGOwE#t=11m00s "probably the most depressing character motivation I've ever heard in my life."]] Add to it that WebVideo/TheMysteriousMrEnter said that it doesn’t remind him of ''WesternAnimation/InsideOut'', ''Disney/WreckItRalph'', ''WesternAnimation/TheLEGOMovie'', or even ''WesternAnimation/ToyStory'', but it actually reminded him of the Creator/SeltzerAndFriedberg films, which are {{Shallow Parod|y}}ies notorious for being unfunny.



---> '''I DON'T FUCKING CARE!''' And you know why? Because I never once heard anyone in this movie say "I 'feel' this" or "I 'like' this" or "I 'wonder' this". There are no emotions being addressed. Traditional storytelling is setting up a character, sending them on their journey, and learning more about them through their journey. The Last Airbender is just chess piece storytelling: Character goes here, character goes there, character says this, pawn to king four.

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---> '''I DON'T FUCKING CARE!''' And you know why? Because I never once heard anyone in this movie say "I 'feel' this" or "I 'like' this" or "I 'wonder' this". There are no emotions being addressed. Traditional storytelling is setting up a character, sending them on their journey, and learning more about them through their journey. The ''The Last Airbender Airbender'' is just chess piece chess-piece storytelling: Character goes here, character goes there, character says this, pawn to king four.
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* This comes up a lot in [[WebAnimation/ZeroPunctuation Yahtzee's]] reviews of games (Yahtzee, as a writer himself, being a very story-based gamer), perhaps most amusingly cited in his own review of ''VideoGame/Wolfenstein2009'' (which was [[CrazyAwesome entirely delivered in limerick form]]):
-->I guess the ultimate question is “Why\\
Should I even bother to try?”\\
Every last NPC\\
Fills me with apathy.\\
Am I expected to care when they die?
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--->"A movie ''killed [[Characters/SupermanTheCharacter Superman]]'' and I felt '''nothing!'''

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--->"A --->A movie ''killed [[Characters/SupermanTheCharacter Superman]]'' and I felt '''nothing!'''
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** Held up as one of the biggest failings of ''Film/BatmanVSupermanDawnOfJustice'' in his epic 3-hour deconstruction of the film, ''Really That Bad'':
--->"A movie ''killed [[Characters/SupermanTheCharacter Superman]]'' and I felt '''nothing!'''
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Many {{Horror}}/monster/{{Disaster Movie}}s try to avoid this by DevelopingDoomedCharacters, only to make the audience care ''less'' about the characters because they aren't getting [[JustHereForGodzilla the slaughter they came there to see]], and wondering why they're spending TwentyMinutesWithJerks.

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Many {{Horror}}/monster/{{Disaster Movie}}s try to avoid this by DevelopingDoomedCharacters, only to make the audience care ''less'' about the characters because they aren't getting [[JustHereForGodzilla the slaughter they came there to see]], and wondering why they're spending TwentyMinutesWithJerks.
the first quarter-to-third of the movie with people they don't give a flip about. Or course, those who ''are'' JustHereForGodzilla might have the patience to wait things out.
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Most Fal'cie can't speak human languages, only a few can.


* This is a common criticism leveled against ''VideoGame/FinalFantasyXIII'' by [[BrokenBase its detractors]]. Due to the game's exceptionally SlowPacedBeginning and the [[AllThereInTheManual reliance on datalogs]] in order to [[LostInMediasRes understand the events of the first several chapters]], many players simply give up on trying to follow the story, who the characters are, what they are doing, and ''why''. Add that to the [[NoSidepathsNoExplorationNoFreedom incredibly restrictive gameplay and level-design]], the frustratingly contrived IdiotBall that is dragged out for nearly ''20 hours of playtime''[[note]]The Fal’Cie curse people into doing their bidding [[IdiotPlot but refuse to tell them what their goals are in the first place]][[/note]], the fact that many of the protagonists [[UnintentionallyUnsympathetic fail to make good first impressions]] and [[WithFriendsLikeThese all seem to hate each other]], topped off with some extremely repetitive dialogue, and you end up with a huge number of players who soon become not only ''disinterested'' in the story and characters, but intuitively ''[[TheScrappy sick of them]]''. Basically, you need ''a lot'' of empathy and patience in order to enjoy the game and see it through to the end, which, obviously, not all players are going to have.

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* This is a common criticism leveled against ''VideoGame/FinalFantasyXIII'' by [[BrokenBase its detractors]]. Due to the game's exceptionally SlowPacedBeginning and the [[AllThereInTheManual reliance on datalogs]] in order to [[LostInMediasRes understand the events of the first several chapters]], many players simply give up on trying to follow the story, who the characters are, what they are doing, and ''why''. Add that to the [[NoSidepathsNoExplorationNoFreedom incredibly restrictive gameplay and level-design]], the frustratingly contrived IdiotBall that is dragged out for nearly ''20 hours of playtime''[[note]]The Fal’Cie curse people into doing their bidding [[IdiotPlot but refuse to tell them what their goals are in the first place]][[/note]], the fact that many of the protagonists [[UnintentionallyUnsympathetic fail to make good first impressions]] and [[WithFriendsLikeThese all seem to hate each other]], topped off with some extremely repetitive dialogue, and you end up with a huge number of players who soon become not only ''disinterested'' in the story and characters, but intuitively ''[[TheScrappy sick of them]]''. Basically, you need ''a lot'' of empathy and patience in order to enjoy the game and see it through to the end, which, obviously, not all players are going to have.

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* [[http://mightygodking.com/2011/08/31/so-flashpoint/ One reviewer]] about ''{{Comicbook/Flashpoint}}'': It's hard to care about the events of an alternate universe that wouldn't exist or matter anyway after a few months. It's harder still when the overwhelming majority of the characters are so hideously unlikeable that you get the impression the world would be better off destroyed. Add in the fact that the only character from "our" DCU is Barry Allen, widely regarded as a CreatorsPet, and you have a comic that winds up mostly being a lot of empty, unpleasant noise.

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* [[http://mightygodking.com/2011/08/31/so-flashpoint/ One reviewer]] about ''{{Comicbook/Flashpoint}}'': It's ''{{Comicbook/Flashpoint}}'':
--> "It's
hard to care about the events of an alternate universe that wouldn't exist or matter anyway after a few months. It's harder still when the overwhelming majority of the characters are so hideously unlikeable that you get the impression the world would be better off destroyed. Add in the fact that the only character from "our" DCU is Barry Allen, widely regarded as a CreatorsPet, and you have a comic that winds up mostly being a lot of empty, unpleasant noise."
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** As does his harshest criticism about ''Film/{{Alaska}}'', where he doesn't care at all about any of the characters save for [[UnintentionallyUnsympathetic immensely hating Sean]]:
---> Worst of all, it’s the lack of any interesting interaction that really sinks it. Maybe if it was just about a family in Alaska dealing with the loss of their mother while traveling in the mountains, that would have been fine. That actually would have been interesting if it was done right. But they make no attempts to have these people talk to each other like they’re family at all. The brother and sister almost never speak, the mean-spirited boy is just way too rotten, the father is forgettably bland, and they never take the time to show how what they’re going through is affecting them. It’s just set up for standard boring action scenes. Yeah, Alaska looks nice, but it’s not worth sitting through this rotten story to see it.
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* ''Webcomic/DMOfTheRings'' is an InUniverse example. The comic is ostensibly about a group of people playing a TabletopGame, but the Game Master is the king of {{Railroading}} -- he expects the players to follow his script to the letter, has Gandalf as an overpowered {{GMPC}} with a death grip on plot's steering wheel, and resists any attempts to deviate as if his life depended on it. As a result, the only player even mildly invested in the plot is [[TheRoleplayer Gimli]], and even he has his limits; Aragorn and Legolas are constantly grumbling about how much they hate the game, the Hobbits quit the game after the events of ''Fellowship'' to play ''Franchise/StarWars d20'', and Boromir left after his character died because choosing '''not''' to roll up a new character was [[IDieFree the first time he'd had anything resembling agency in the entire campaign]].
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** His harshest criticism about ''Film/TheAvengers1998'' evokes this, because he finds it next to impossible to care about the characters or what happens to them since the characters in the movie don't seem to care either:
---> If you haven’t figured it out yet, this whole entire movie is based on one friggin' joke: They’re polite. They perform incredibly dangerous stunts and react with a calm, friendly retort. That’s it! That’s where all the humor in this movie comes from. Now, let’s take out the fact that this is all based on one joke—and a particularly weak one at that—and ask one question: If nobody in this movie becomes passionate or excited about what they’re doing, ''why should we?'' Why should we care if they make it out of a situation when clearly they have as much energy and drive as Victorian senior citizen porn? Do they ever become interested in anything? Nope! They just talk politely about it throughout the entire movie.
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* Creator/ChrisStuckmann stated in [[https://www.youtube.com/watch?v=Wo5NETEV0S0 his review of]] ''[[Film/FantasticFour2015 Fant4stic]]'' that the film's poor world-building prevented him from caring about Earth as Doctor Doom began to destroy it, noting that a DownerEnding would have been more interesting than the actual outcome. Uninteresting characters and [[TrailersAlwaysSpoil a lack of spoiler-warning-worthy events]] hardly helped.

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* Creator/ChrisStuckmann WebVideo/ChrisStuckmann stated in [[https://www.youtube.com/watch?v=Wo5NETEV0S0 his review of]] ''[[Film/FantasticFour2015 Fant4stic]]'' that the film's poor world-building prevented him from caring about Earth as Doctor Doom began to destroy it, noting that a DownerEnding would have been more interesting than the actual outcome. Uninteresting characters and [[TrailersAlwaysSpoil a lack of spoiler-warning-worthy events]] hardly helped.
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The original shock collar story was darker but it's a stretch to say the city was a "hellish, racist dystopia". Also it was feedback from an internal showing with a Pixar team, not a Disney executive, that resulted in the Eight Deadly Words. Tweaking wording.


* The original version of ''Disney/{{Zootopia}}'' was a much darker story, where Zootopia was a hellish, racist dystopia that put shock collars on predators because they were "dangerous", even if that predator was a ''child''. Even beyond the collars it was still heavily discriminatory against them. The movie's co-director Byron Howard said that, in a positive example of ExecutiveMeddling, a Disney executive said that no one would ''want'' the city to survive the movie's conflict because it's an awful place. The creators took the advice and toned down Zootopia's racism a good deal. Thankfully the change turned out to be a positive one, and ''Zootopia'' was a critically acclaimed hit.

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* The original version of ''Disney/{{Zootopia}}'' was a much darker story, where Zootopia the predator/prey tension was a hellish, racist dystopia that put exemplified by requiring predators to wear shock collars on predators because they were "dangerous", even if that predator was a ''child''. Even beyond to keep their primitive, savage ways under control. While the creative team tried to present the existence of shock collars it was still heavily discriminatory against them. The movie's co-director Byron Howard said that, in a positive example of ExecutiveMeddling, a Disney executive said lighter, comedic tone, the audience during internal viewings kept reporting that no one would they didn't ''want'' the city to survive the movie's conflict because it's an awful place. of the way it was treating a portion of its citizens. The creators took the advice and toned down Zootopia's racism a good deal. Thankfully removed the change turned out to be a positive one, shock collars from the story and ''Zootopia'' was a critically acclaimed hit.instead focused on social bias, prejudice and stereotyping as the source of tension between predator and prey.
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* This is a common criticism leveled against ''VideoGame/FinalFantasyXIII'' by [[BrokenBase its detractors]]. Due to the game's exceptionally SlowPacedBeginning and the [[AllThereInTheManual reliance on datalogs]] in order to [[LostInMediasRes understand the events of the first several chapters]], many players simply give up on trying to follow the story, who the characters are, what they are doing, and ''why''. Add that to the [[NoSidepathsNoExplorationNoFreedom incredibly restrictive gameplay and level-design]], the frustratingly contrived IdiotBall that is dragged out for nearly ''20 hours of playtime''[[note]]The Fal’Cie curse people into doing their bidding [[IdiotPlot but refuse to tell them what their goals are in the first place]], the fact that many of the protagonists [[UnintentionallyUnsympathetic fail to make good first impressions]] and [[WithFriendsLikeThese all seem to hate each other]], topped off with some extremely repetitive dialogue, and you end up with a huge number of players who soon become not only ''disinterested'' in the story and characters, but intuitively ''[[TheScrappy sick of them]]''. Basically, you need ''a lot'' of empathy and patience in order to enjoy the game and see it through to the end, which, obviously, not all players are going to have.

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* This is a common criticism leveled against ''VideoGame/FinalFantasyXIII'' by [[BrokenBase its detractors]]. Due to the game's exceptionally SlowPacedBeginning and the [[AllThereInTheManual reliance on datalogs]] in order to [[LostInMediasRes understand the events of the first several chapters]], many players simply give up on trying to follow the story, who the characters are, what they are doing, and ''why''. Add that to the [[NoSidepathsNoExplorationNoFreedom incredibly restrictive gameplay and level-design]], the frustratingly contrived IdiotBall that is dragged out for nearly ''20 hours of playtime''[[note]]The Fal’Cie curse people into doing their bidding [[IdiotPlot but refuse to tell them what their goals are in the first place]], place]][[/note]], the fact that many of the protagonists [[UnintentionallyUnsympathetic fail to make good first impressions]] and [[WithFriendsLikeThese all seem to hate each other]], topped off with some extremely repetitive dialogue, and you end up with a huge number of players who soon become not only ''disinterested'' in the story and characters, but intuitively ''[[TheScrappy sick of them]]''. Basically, you need ''a lot'' of empathy and patience in order to enjoy the game and see it through to the end, which, obviously, not all players are going to have.
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* This is a common criticism leveled against ''VideoGame/FinalFantasyXIII'' by [[BrokenBase its detractors]]. Due to the game's exceptionally SlowPacedBeginning and the [[AllThereInTheManual reliance on datalogs]] in order to [[LostInMediasRes understand the events of the first several chapters]], many players simply give up on trying to follow the story, who the characters are, what they are doing, and ''why''. Add that to the [[NoSidepathsNoExplorationNoFreedom incredibly restrictive gameplay]] which many describe as being a "20-hour-tutorial", the fact that [[DesignatedHero the protagonists]] [[WithFriendsLikeThese all seem to hate each other]] (thus [[UnintentionallyUnsympathetic exacerbating their]] [[BaseBreakingCharacter respective character flaws]]), and the repetitive nature of the dialogue[[note]]"Pulse Fal'Cie are the enemies of Coccoon", "Our Focus is to destroy Coccoon", "Our Focus is to protect Coccoon", etc.[[/note]], and you end up with a huge number of players who soon become not only ''disinterested'' in the story and characters, but intuitively ''[[TheScrappy sick of them]]''. Basically, you need ''a lot'' of empathy and patience in order to enjoy the game and see it through to the end, which, obviously, not all players are going to have.

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* This is a common criticism leveled against ''VideoGame/FinalFantasyXIII'' by [[BrokenBase its detractors]]. Due to the game's exceptionally SlowPacedBeginning and the [[AllThereInTheManual reliance on datalogs]] in order to [[LostInMediasRes understand the events of the first several chapters]], many players simply give up on trying to follow the story, who the characters are, what they are doing, and ''why''. Add that to the [[NoSidepathsNoExplorationNoFreedom incredibly restrictive gameplay]] which many describe as being a "20-hour-tutorial", gameplay and level-design]], the frustratingly contrived IdiotBall that is dragged out for nearly ''20 hours of playtime''[[note]]The Fal’Cie curse people into doing their bidding [[IdiotPlot but refuse to tell them what their goals are in the first place]], the fact that [[DesignatedHero many of the protagonists]] protagonists [[UnintentionallyUnsympathetic fail to make good first impressions]] and [[WithFriendsLikeThese all seem to hate each other]] (thus [[UnintentionallyUnsympathetic exacerbating their]] [[BaseBreakingCharacter respective character flaws]]), and the other]], topped off with some extremely repetitive nature of the dialogue[[note]]"Pulse Fal'Cie are the enemies of Coccoon", "Our Focus is to destroy Coccoon", "Our Focus is to protect Coccoon", etc.[[/note]], dialogue, and you end up with a huge number of players who soon become not only ''disinterested'' in the story and characters, but intuitively ''[[TheScrappy sick of them]]''. Basically, you need ''a lot'' of empathy and patience in order to enjoy the game and see it through to the end, which, obviously, not all players are going to have.

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