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*** The series in general plays this trope straight. Depending on just how much over your carry weight you are, you will either move very slowly or be completely immobile. ''VideoGame/{{Fallout 1}}'' had an amusing bug where your companions would only check for weight when bartering -- but not stealing or planting items. Thus, NPC followers became pack mules with an unlimited carrying capacity as the player kept planting miniguns and suits of metal armor on their person. It really sucked when they died -- how are you going to move 500 pounds of stuff now?

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*** The series in general plays this trope straight. Depending on just how much over your carry weight you are, you will either move very slowly or be completely immobile. ''VideoGame/{{Fallout 1}}'' had an amusing bug where your companions would only check for weight when bartering -- but not stealing or planting items. Thus, [[HumanPackMule NPC followers became pack mules with an unlimited carrying capacity capacity]] as the player kept planting miniguns and suits of metal armor on their person. It really sucked when they died -- how are you going to move 500 pounds of stuff now?
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* Averted in ''VideoGame/{{Reventure}}''. Every item you pick up will reduce your jump height by 1 tile, so it's less of a shock when picking up a fifth item [[HaveANiceDeath crushes you under the weight]].
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YMMV


* ''VideoGame/DarkSouls'' averts this with a vengeance. If your currently-equipped gear goes over your Equip Load stat, you can only walk slowly and can't roll. However, your character's mobility also changes depending on whether their equipment takes up less than 25%, 50%, or 100% of their Equip Load stat, from being able to sprint at full speed and make rapid consecutive rolls for as long as you have stamina, to clomping around and flopping ineffectually when you try to roll (also known as [[FanNickname fat rolling]].)

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* ''VideoGame/DarkSouls'' averts this with a vengeance. If your currently-equipped gear goes over your Equip Load stat, you can only walk slowly and can't roll. However, your character's mobility also changes depending on whether their equipment takes up less than 25%, 50%, or 100% of their Equip Load stat, from being able to sprint at full speed and make rapid consecutive rolls for as long as you have stamina, to clomping around and flopping ineffectually when you try to roll (also known as [[FanNickname fat rolling]].)roll).
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[[caption-width-right:350:The [[TheLastStraw flower]] that [[http://www.escapistmagazine.com/articles/view/comics/namegame/9247-Carry-That-Weight broke the camel's back.]]]]

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[[caption-width-right:350:The [[TheLastStraw flower]] that [[http://www.[[https://www.escapistmagazine.com/articles/view/comics/namegame/9247-Carry-That-Weight com/carry-that-weight/ broke the camel's back.]]]]
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** ''VideoGame/NeverwinterNights'' (roughly) tracks the ''volume'' of gear and loot carried (given items take up a certain number of tiles in the inventory) as well as the weight, but doesn't impose any penalties for being overloaded until you hit your cap. ''VideoGame/NeverwinterNights2'' dispenses with the volume question.
* {{Downplayed}} in ''VideoGame/PathfinderKingmaker'' and ''VideoGame/PathfinderWrathOfTheRighteous'', which calculate the equipped gear weight of each character individually and impose encumbrance penalties at medium and heavy weight levels. If any character is over encumbrance, the party can only walk on maps, cannot leave, and cannot move at all in TheOverworld. However, each character in the party contributes to an overall pool of weight for ''unequipped'' gear, which is calculated separately from equipped gear and has different penalties (rather than combat movement and skill checks, it takes less time for the party to become fatigued or exhausted from travel).
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* In ''VideoGame/ZankiZero'', having a single character carry more than their weight limit in the active party prevents the player from moving at all, but backup party members can go over the weight limit without penalty. When a character dies while carrying more than their weight limit for the first time, they gain a permanent increase to their limit the next time they are cloned back to life.
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* ''Discworld/{{Pyramids}}'' portrays one; Pteppic, in prepaing for his [[LockAndLoadMontage Assassin's Guild final exam,]] loads so many weapons and gear onto himself that he falls over when he tries to take a step.

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* ''Discworld/{{Pyramids}}'' ''Literature/{{Pyramids}}'' portrays one; Pteppic, in prepaing for his [[LockAndLoadMontage Assassin's Guild final exam,]] loads so many weapons and gear onto himself that he falls over when he tries to take a step.
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* Averted in ''VideoGame/{{Boktai}} 2''. Your character's movement speed was the difference between his speed stat and the weight of his armor. However, not wearing armor with a high speed stat made your character [[GameBreaker so unbelievably fast]] that it was actually better to go armor-less.

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* Averted in ''VideoGame/{{Boktai}} 2''. Your character's movement speed was the difference between his speed stat and the weight of his armor. However, not wearing armor with a high speed stat made your character [[GameBreaker so unbelievably fast]] that [[ArmorIsUseless it was actually better to go armor-less.
armor-less]].
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* [[https://derpicdn.net/img/view/2013/8/17/402894.gif This scene]] in ''WesternAnimation/MyLittlePonyTheMovie.'' That damn 0.01 pound feather!

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* [[https://derpicdn.net/img/view/2013/8/17/402894.gif This scene]] in ''WesternAnimation/MyLittlePonyTheMovie.''WesternAnimation/MyLittlePonyTheMovie1986.'' That damn 0.01 pound feather!
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* Real life weightlifters often learn the upper limit of their strength the hard way, as when they try to pick up more than a certain amount, they suffer a dislocation, badly torn muscle, or other severe injury.
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Fix typo


** The most recent (fifth) edition of the game plays this straight instead of gradually slowing the cahracter as a deliberate anti-frustration feature, to the point of having the simple encumbrance cutoff scale linearly with strength rather than requiring reference to a chart. The multiplier is also intentionally selected so that even minimum-strength characters will be able to carry an order of magnitude more than even the heaviest arms and armor in order to minimize how often it comes up in-game.

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** The most recent (fifth) edition of the game plays this straight instead of gradually slowing the cahracter character as a deliberate anti-frustration feature, to the point of having the simple encumbrance cutoff scale linearly with strength rather than requiring reference to a chart. The multiplier is also intentionally selected so that even minimum-strength characters will be able to carry an order of magnitude more than even the heaviest arms and armor in order to minimize how often it comes up in-game.
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* ''VideoGame/NetHack'' has various levels of encumbrance, which increasingly limit your movement - burdened, strained, stressed, overtaxed (when you can't walk), and overloaded (when you can barely move your arms).

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* ''VideoGame/NetHack'' has various levels of encumbrance, which increasingly limit your reduce movement speed and restrict your actions - burdened, stressed, strained, stressed, overtaxed (when overtaxed, and overloaded. At "overloaded" you can't walk), and overloaded (when you can barely move at all, and your arms).only real option is dropping things. Even low levels of over-encumbrance make you vulnerable to "delayed instadeaths" that you would normally have time to interrupt, and can also cause more embarrassing deaths by falling down staircases.
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* Averted in ''Boktai2''. Your character's movement speed was the difference between his speed stat and the weight of his armor. However, not wearing armor with a high speed stat made your character [[GameBreaker so unbelievably fast]] that it was actually better to go armor-less.

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* Averted in ''Boktai2''.''VideoGame/{{Boktai}} 2''. Your character's movement speed was the difference between his speed stat and the weight of his armor. However, not wearing armor with a high speed stat made your character [[GameBreaker so unbelievably fast]] that it was actually better to go armor-less.



* Averted (but notably straddling) with ''VideoGame/{{Payday 2}}'': you're not crawling at a slow pace because you picked up that one piece of jewelry, you're crawling because you're carrying about seventy pounds of solid gold while holding a gun in your hands. If you're even slower than usual, it's probably because of all that heavy armor. However, the weight of the gun you are carrying (from a Chinamo compact pistol to a FREAKING TURRET-GUN LMG) is negligible to movement speed. All non-boxed jewelries/single-stacks of cash are treated like zero-weight pickups. They're also not worth that much.

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* Averted (but notably straddling) with ''VideoGame/{{Payday 2}}'': ''VideoGame/Payday2'': you're not crawling at a slow pace because you picked up that one piece of jewelry, you're crawling because you're carrying about seventy pounds of solid gold while holding a gun in your hands. If you're even slower than usual, it's probably because of all that heavy armor. However, the weight of the gun you are carrying (from a Chinamo compact pistol to a FREAKING TURRET-GUN LMG) is negligible to movement speed. All non-boxed jewelries/single-stacks of cash are treated like zero-weight pickups. They're also not worth that much.



* ''VideoGame/TricksterOnline'' has this, as well as an annoying 300 item limit on your inventory. Once you hit 90% weight capacity, you are reduced to walking. Reaching 300 items merely prevents picking up more items, unless they stack on a single slot, like {{Healing Potion}}s. There is also a [[PointBuildSystem character stat]] made specificly to increase weight capacity.

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* ''VideoGame/TricksterOnline'' has this, as well as an annoying 300 item limit {{cap}} on your inventory. Once you hit 90% weight capacity, you are reduced to walking. Reaching 300 items merely prevents picking up more items, unless they stack on a single slot, like {{Healing Potion}}s. There is also a [[PointBuildSystem character stat]] made specificly to increase weight capacity.
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* The ''NavalOps'' series does this with ships. While increasing weight will slow a ship down a bit, go just one unit over the hull's weight limit and the ship won't work. Probably because it can't float anymore.

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* The ''NavalOps'' ''VideoGame/NavalOps'' series does this with ships. While increasing weight will slow a ship down a bit, go just one unit over the hull's weight limit and the ship won't work. Probably because it can't float anymore.
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* In ''MitadakeHigh'', your movement speed will take an extremely sudden fall if the total weight of your carried items goes over 20 - even if the last thing you picked up was a piece of note paper, and you could move just fine before that.

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* In ''MitadakeHigh'', ''VideoGame/MitadakeHigh'', your movement speed will take an extremely sudden fall if the total weight of your carried items goes over 20 - even if the last thing you picked up was a piece of note paper, and you could move just fine before that.

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Elder Scrolls cleanup, Fallout cleanup


* Most games by Bethesda
** ''Franchise/TheElderScrolls'' series. This is amusing, but potentially fatal when you're close to the limit, and the arrow you've just been struck with puts you over and you become rooted to the spot. [[note]]As well as the jarringly sudden immobility, ''Morrowind'' reduces your jump height and ''Oblivion'' reduces jump height and running speed as you become encumbered.[[/note]] Made particularly obvious with the UselessUsefulSpell, Burden, which artificially increases a character's encumbrance. Sadly no enemy is ever close to the tipping point so this spell only harms players.
*** As some kind of twisted AntiFrustrationMeasure, key items (items that are associated with a quest and can never be dropped normally) actually weigh zero pounds despite their numerical value. Even that giant ceremonial orc warhammer. The Daedric artifacts are NOT key items and will be one hell of a straw.
** The ''VideoGame/{{Fallout}}'' series plays this trope straight. Depending on just how much over your carry weight you are, you will either move very slowly or be completely immobile. ''VideoGame/{{Fallout 1}}'' had an amusing bug where your companions would only check for weight when bartering -- but not stealing or planting items. Thus, NPC followers became pack mules with an unlimited carrying capacity as the player kept planting miniguns and suits of metal armor on their person. It really sucked when they died -- how are you going to move 500 pounds of stuff now?

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* Most games by Bethesda
** ''Franchise/TheElderScrolls''
Present in most of Creator/{{Bethesda}}[='s=] prominent series. This To note:
** ''Franchise/TheElderScrolls'':
*** Present throughout the series. You can be carrying hundreds of pounds of gear right up to the limit, with the only downsides being a slightly slower running speed and/or jumping height (depending on the specific game). However, pick up one more item which puts you over the limit, and suddenly you'll be unable to move (or only able to move very slowly in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''). Fast travel, in games where it
is amusing, but potentially fatal present, is also disabled when you're close to the limit, and the arrow you've just been struck with puts you over and you become rooted to the spot. [[note]]As well as the jarringly sudden immobility, ''Morrowind'' reduces your jump height and ''Oblivion'' reduces jump height and running speed as you become encumbered.[[/note]] overencumbered. Made particularly obvious painful with the UselessUsefulSpell, Burden, which artificially increases a character's encumbrance. Sadly Sadly, no enemy is ever close to the tipping point so this spell only harms players.
*** As some kind of twisted AntiFrustrationMeasure, key items (items AntiFrustrationFeature, Key Items (items, starting with ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and present in ''Skyrim'', that are associated with a quest and can never cannot be dropped normally) actually weigh zero pounds despite their numerical value. Even are considered weightless. Yes, even that giant ceremonial orc Orc warhammer. The Daedric artifacts are NOT key However, once the associated quest is complete, the items and will suddenly have an appropriate weight. (Including said giant ceremonial Orc warhammer, which can be one hell ''hell'' of a straw.
last straw.)
** ''VideoGame/{{Fallout}}''
***
The ''VideoGame/{{Fallout}}'' series in general plays this trope straight. Depending on just how much over your carry weight you are, you will either move very slowly or be completely immobile. ''VideoGame/{{Fallout 1}}'' had an amusing bug where your companions would only check for weight when bartering -- but not stealing or planting items. Thus, NPC followers became pack mules with an unlimited carrying capacity as the player kept planting miniguns and suits of metal armor on their person. It really sucked when they died -- how are you going to move 500 pounds of stuff now?



*** ''New Vegas'' however has a perk that lets you fast travel while over-encumbered, as well as perks that reduce the weight of some of your items.

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*** ''New Vegas'' however Vegas'', however, has a perk that lets you fast travel while over-encumbered, as well as perks that reduce the weight of some of your items.
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* ''DungeonCrawlStoneSoup'' used to have encumbrance ratings, which were based off of your character's Strength stat. Melee-focused brutes wouldn't have as much trouble unless they were using a lot of really heavy equipment or carrying around large rocks, but noodly wizard types could potentially have trouble carrying all the potions and scrolls they wanted to. As of version 0.15, item weight and encumbrance have been removed from the game as part of the AntiFrustrationFeatures.

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* ''DungeonCrawlStoneSoup'' ''VideoGame/DungeonCrawlStoneSoup'' used to have encumbrance ratings, which were based off of your character's Strength stat. Melee-focused brutes wouldn't have as much trouble unless they were using a lot of really heavy equipment or carrying around large rocks, but noodly wizard types could potentially have trouble carrying all the potions and scrolls they wanted to. As of version 0.15, item weight and encumbrance have been removed from the game as part of the AntiFrustrationFeatures.
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* The ''{{VideoGame/Mechwarrior}}'' games prevent overweight mechs from being used, but a mech with a single Small Laser and one with a full permitted loadout still both move at the same speed unless the empty tonnage in the former is used for a more powerful engine.

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* The In all ''{{VideoGame/Mechwarrior}}'' games prevent overweight mechs games, with no exception, Mechs will work perfectly fine up to their maximum weight limit and be completely disallowed from even being used, accepted into use if even *slightly* overweight. You'd think a nuclear-fusion-powered behemoth could at least plod at reduced speed if slightly overloaded, but no.
** Additionally, actual weight - as opposed to weight class - doesn't seem to actually change
a mech Mech's physical behaviour. Load a 100-ton assault Mech with a single Small Laser laser and one with a full permitted loadout still both move the roughly fifty tons of unused storage won't make it at all faster or more agile compared to the same speed unless thing loaded to the empty tonnage in the former is used for a more powerful engine.
brim.
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I don't feel like this has anything to do with subverting anything, and regardless of that this is possible in a lot of games with inventory systems and droppable weapons


** Although the games attempts to subvert this, a player could theoretically have three weapons available. However, to do this, they would have to constantly move towards their next objective, while at the same time constantly throwing away the second weapon to pick up the third weapon. Doing this repeatedly makes the player throw the current weapon forwards, while picking up the new one. So if you really want that rocket launcher to shoot at the Covenant tank in the next area, you'll have to keep throwing it forward. It's not very practical, however.
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* The ''WebVideo/EpicNPCMan'' episode "Overburdened" parodies this.
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* A human being able to lift 300 kg as if it were nothing but not 301 kg is ''Website/{{Cracked}}'''s #12 [[http://www.cracked.com/photoplasty_388_27-science-lessons-as-taught-by-famous-video-games_p2/ Science Lesson As Taught by Famous Video Games]].

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* A human being able to lift 300 kg as if it were nothing but not 301 kg is ''Website/{{Cracked}}'''s #12 [[http://www.cracked.com/photoplasty_388_27-science-lessons-as-taught-by-famous-video-games_p2/ Science Lesson As Taught by Famous Video Games]].Games.]]



* [[https://derpicdn.net/img/view/2013/8/17/402894.gif This]] scene in WesternAnimation/MyLittlePonyTheMovie. That damn 0.01 pound feather!

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* [[https://derpicdn.net/img/view/2013/8/17/402894.gif This]] scene This scene]] in WesternAnimation/MyLittlePonyTheMovie. ''WesternAnimation/MyLittlePonyTheMovie.'' That damn 0.01 pound feather!
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* TabletopGame/DungeonsAndDragons, where an increasingly large load slows you down more and more, and even a load of up to 5 times your encumbrance limit can still be dragged.

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* TabletopGame/DungeonsAndDragons, ''TabletopGame/DungeonsAndDragons,'' where an increasingly large load slows you down more and more, and even a load of up to 5 times your encumbrance limit can still be dragged.
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* ''Discworld/{{Pyramids}}'' portrays one; Pteppic, in prepaing for his Assassin's Guild final exam, [[LockAndLoadMontage]] loads so many weapons and gear onto himself that he falls over when he tries to take a step.

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* ''Discworld/{{Pyramids}}'' portrays one; Pteppic, in prepaing for his [[LockAndLoadMontage Assassin's Guild final exam, [[LockAndLoadMontage]] exam,]] loads so many weapons and gear onto himself that he falls over when he tries to take a step.
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* Thw ''{{VideoGame/Mechwarrior}}'' games prevent overweight mechs from being used, but a mech with a single Small Laser and one with a full permitted loadout still both move at the same speed unless the empty tonnage in the former is used for a more powerful engine.

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* Thw The ''{{VideoGame/Mechwarrior}}'' games prevent overweight mechs from being used, but a mech with a single Small Laser and one with a full permitted loadout still both move at the same speed unless the empty tonnage in the former is used for a more powerful engine.
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[[folder: Literature]]
* ''Discworld/{{Pyramids}}'' portrays one; Pteppic, in prepaing for his Assassin's Guild final exam, [[LockAndLoadMontage]] loads so many weapons and gear onto himself that he falls over when he tries to take a step.
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* ''Videogame/Mechwarrior'' prevents overweight mechs from being used, but a mech with a single Small Laser and one with a full permitted loadout both move at the same speed if the empty tonnage in the former isn't used for a more powerful engine.

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* ''Videogame/Mechwarrior'' prevents Thw ''{{VideoGame/Mechwarrior}}'' games prevent overweight mechs from being used, but a mech with a single Small Laser and one with a full permitted loadout still both move at the same speed if unless the empty tonnage in the former isn't is used for a more powerful engine.
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* In ''VideoGame/LostInBlue'', each character has a twenty-slot inventory. This leads to bizarre occasions where the characters can somehow [[GameFAQs shove twenty logs down their ass]], but only be able to carry twenty leaves.

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* In ''VideoGame/LostInBlue'', each character has a twenty-slot inventory. This leads to bizarre occasions where the characters can somehow [[GameFAQs [[Website/GameFAQs shove twenty logs down their ass]], but only be able to carry twenty leaves.

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