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** ''VideoGame/{{Asteroids}}'': the Satellite and UFO (the two enemy ships that appear occasionally going from one side of the screen to the other at various heights, either moving straight, or diagonally while bouncing off the top and bottom edges of the screen, all while firing in random directions), will only move along the top edge of the screen. The Satellite (the bigger of the two) is funny that it only fires upwards, resulting in its shots seemingly coming from beyond the bottom of the screen.

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** ''VideoGame/{{Asteroids}}'': the Satellite and UFO (the two enemy ships that appear occasionally going from one side of the screen to the other at various heights, either moving straight, straight or diagonally while bouncing off the top and bottom edges of the screen, all while firing in random directions), will only move along the top edge of the screen. The Satellite (the bigger of the two) is funny that it only fires upwards, resulting in its shots seemingly coming from beyond the bottom of the screen.



** ''Indy 500'': Player 1's car becoming much bigger than Player 2's car, and occasionally, Player2's car turned into a formation of 3 cars.

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** ''Indy 500'': Player 1's car becoming much bigger than Player 2's car, and occasionally, Player2's Player 2's car turned into a formation of 3 cars.



* In ''NationStates'', the names of people in the daily issues are (usually) randomly generated, resulting in a recurring character referred to as "your brother" being given a female name.

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* In ''NationStates'', ''VideoGame/NationStates'', the names of people in the daily issues are (usually) randomly generated, resulting in a recurring character referred to as "your brother" being given a female name.
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*** Another small exploit that's widely used in ''Symphony of the Night'' is the ability to immediately attack after landing from a jump, even if you performed an attack in mid-air just before you landed. This means you can effectively always land two swift hits on anything you encounter. Said exploit also shows up in [[CastlevaniaAriaOfSorrow Aria of Sorrow]], to even greater effect with some of its slowest weapons.

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*** Another small exploit that's widely used in ''Symphony of the Night'' is the ability to immediately attack after landing from a jump, even if you performed an attack in mid-air just before you landed. This means you can effectively always land two swift hits on anything you encounter. Said exploit also shows up in [[CastlevaniaAriaOfSorrow [[VideoGame/CastlevaniaAriaOfSorrow Aria of Sorrow]], to even greater effect with some of its slowest weapons.
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* The community-driven interactive fiction game MSPaintAdventures contains a tribute to useful bugs. Early in the game, when the player tries to pick up a gun on the protagonist's desk, it immediately turns into a key and the text parser insists that there has never been a gun in your office. When the player picks up the key, it becomes a gun again. Subsequent attempts to use the key/gun are a crapshoot as to which item it will be at the moment. Later, the player receives a number of other objects that behave the same way, and their dual properties begin to become a benefit, like [[http://www.mspaintadventures.com/?s=4&p=001002 a tube of lipstick which is also a chainsaw]]

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* The community-driven interactive fiction game MSPaintAdventures ''Webcomic/MSPaintAdventures'' contains a tribute to useful bugs. Early in the game, when the player tries to pick up a gun on the protagonist's desk, it immediately turns into a key and the text parser insists that there has never been a gun in your office. When the player picks up the key, it becomes a gun again. Subsequent attempts to use the key/gun are a crapshoot as to which item it will be at the moment. Later, the player receives a number of other objects that behave the same way, and their dual properties begin to become a benefit, like [[http://www.mspaintadventures.com/?s=4&p=001002 a tube of lipstick which is also a chainsaw]]
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** ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'' had one with its DSS card system. By combining any one Action card with an Attribute card, you gained a new ability. The first card combination could be obtained very quickly; having them within 3 screens is fairly common. By itself it's not anything special. But by quickly pausing the game and switching your cards just as you activated the combo, you could use ''any combo in the game'', as long as you knew where the cards were supposed to go on the DSS screen. You could also trigger the effects for an offensive card combination such as a summon or one of the special weapons activated with the same button combination, and before the said attacks actually go off, switch to yet another card combination that boosts your strenght to make them even stronger.

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** ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'' had one with its DSS card system. By combining any one Action card with an Attribute card, you gained a new ability. The first card combination could be obtained very quickly; having them within 3 screens is fairly common. By itself it's not anything special. But by quickly pausing the game and switching your cards just as you activated the combo, you could use ''any combo in the game'', as long as you knew where the cards were supposed to go on the DSS screen. You could also trigger the effects for an offensive card combination such as a summon or one of the special weapons activated with the same button combination, and before the said attacks actually go off, switch to yet another card combination that boosts your strenght strength to make them even stronger.
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* ''DinosaurWorld'', an ObviousBeta EdutainmentGame, offers hungry ''Allosaurus'' attacking the air above felled ''Diplodocus'', fallen ''Allosaurus'' blinking in and out of existence if you walk past them, dinosaurs randomly walking right into each other and merging into a single entity or simply strolling into cliffsides, and also lets you fly (and thus reach the secret area) if you shake the mouse around wildly while tagging dinosaurs.

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* ''DinosaurWorld'', ''VideoGame/DinosaurWorld'', an ObviousBeta EdutainmentGame, offers hungry ''Allosaurus'' attacking the air above felled ''Diplodocus'', fallen ''Allosaurus'' blinking in and out of existence if you walk past them, dinosaurs randomly walking right into each other and merging into a single entity or simply strolling into cliffsides, and also lets you fly (and thus reach the secret area) if you shake the mouse around wildly while tagging dinosaurs.
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* The building game ''Besiege'' had players discover a bug in early-access where, if you place a flaming ball on a grabber and mount the grabber on several sawblades, the resulting concoction will spin uncontrollably at speeds much higher than any spinning block or wheel in the game. Dubbed the Chaos Engine by players, it is a major component in some of the most [[https://www.youtube.com/watch?v=lZw1bn9M338 insane builds]], from helicopters to podracers to planes to giant flails. The developers, for their part, were pleasantly astonished by the players' creativity, and more than a few fans claim that patching the Chaos Engine would be a sign to quit the game altogether. Of course, it helps that the Chaos Engine just plain looks badass.
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*** This gave rise to an interesting tactic in the older ''X-Tension''. Xenon destroyer ships in that game were unusual in that, despite being large capital ships, they were also extremely fast - but their agility still sucked. So a player wanting to rid the universe of some Xenon ships would park himself behind a Xenon station, putting it between himself and a destroyer. Said destroyer would come at the player engines screaming, notice the obstacle too late, fail to pull out of the maneuver and piledrive into the station. This would usually result in a dead destroyer and a station with downed shields. One could then wait for the shields to recharge and repeat the procedure, or cause a second destroyer collision, which would kill both the ship and the station. It's worth noting that the destroyer would bump the station a fair distance due to its sheer mass, so it was a bad idea to park one's ship directly behind it; ''X-Tension'' one of the few games that allow the player to die from being rammed by a space station.

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*** This gave rise to an interesting tactic in the older ''X-Tension''. Xenon destroyer ships in that game were unusual in that, despite being large capital ships, they were also extremely fast - but their agility still sucked. So a player wanting to rid the universe of some Xenon ships would park himself behind a Xenon station, putting it between himself and a destroyer. Said destroyer would come barreling at the player engines screaming, player, notice the obstacle too late, fail to pull out of the maneuver and piledrive into the station. This would usually result in a dead destroyer and a station with downed shields. One could then wait for the shields to recharge and repeat the procedure, or cause a second destroyer collision, which would kill both the ship and the station. It's worth noting that the destroyer would bump the station a fair distance due to its sheer mass, so it was a bad idea to park one's ship directly behind it; ''X-Tension'' one of has to be the few games only game in history that allow allows the player to die from being rammed by a space station.
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* In ''VideoGame/{{Robocraft}}'', a glitch means it's sometimes possible to ghost through the floor of the hangar while building, leaving you unable to get back in. Rather than fix it, the devs have embraced it, even putting a special item code on the back of the ship for anyone who happens to pull off the glitch.
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* On the {{Atari 2600}}, people used to have fun with "on-and-off"'s - glitches induced by rapidly jiggling the power switch, some of which were quite entertaining. Examples of such include:

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* On the {{Atari UsefulNotes/{{Atari 2600}}, people used to have fun with "on-and-off"'s - glitches induced by rapidly jiggling the power switch, some of which were quite entertaining. Examples of such include:
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You can get rammed by a space station in Kerbal Space Program, for instance. This tends to result in a lot of debris...


*** This gave rise to an interesting tactic in the older ''X-Tension''. Xenon destroyer ships in that game were unusual in that, despite being large capital ships, they were also extremely fast - but their agility still sucked. So a player wanting to rid the universe of some Xenon ships would park himself behind a Xenon station, putting it between himself and a destroyer. Said destroyer would come at the player engines screaming, notice the obstacle too late, fail to pull out of the maneuver and piledrive into the station. This would usually result in a dead destroyer and a station with downed shields. One could then wait for the shields to recharge and repeat the procedure, or cause a second destroyer collision, which would kill both the ship and the station. It's worth noting that the destroyer would bump the station a fair distance due to its sheer mass, so it was a bad idea to park one's ship directly behind it; ''X-Tension'' is probably the only game ever to allow for the player to die from being rammed by a space station.

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*** This gave rise to an interesting tactic in the older ''X-Tension''. Xenon destroyer ships in that game were unusual in that, despite being large capital ships, they were also extremely fast - but their agility still sucked. So a player wanting to rid the universe of some Xenon ships would park himself behind a Xenon station, putting it between himself and a destroyer. Said destroyer would come at the player engines screaming, notice the obstacle too late, fail to pull out of the maneuver and piledrive into the station. This would usually result in a dead destroyer and a station with downed shields. One could then wait for the shields to recharge and repeat the procedure, or cause a second destroyer collision, which would kill both the ship and the station. It's worth noting that the destroyer would bump the station a fair distance due to its sheer mass, so it was a bad idea to park one's ship directly behind it; ''X-Tension'' is probably one of the only game ever to few games that allow for the player to die from being rammed by a space station.
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** Or continually screaming Shaun's name at inappropriate moments, in [[http://www.youtube.com/watch?v=0t0uCWjQ6Og Press X To Shaun]]. Major ending spoilers.
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** ''HeavyRain'' was notorious for some of its bugs. While many of them were game-crashing, some were downright amusing, such as [[http://www.youtube.com/watch?v=tzAsI1rVQ7Q exploding heads]] [[http://www.youtube.com/watch?v=sDNM4CrK1gw invisible cars]] [[http://www.youtube.com/watch?v=jkXzmYDMKJE spinning heads]] and [[http://www.youtube.com/watch?v=jp5Tl32VGNg people standing in solid objects]]. [[http://www.youtube.com/watch?v=myLW6BYNhiU Possibly taken to the extreme in this video]] (Warning: These videos all have possible spoilers).

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** ''HeavyRain'' ''VideoGame/HeavyRain'' was notorious for some of its bugs. While many of them were game-crashing, some were downright amusing, such as [[http://www.youtube.com/watch?v=tzAsI1rVQ7Q exploding heads]] [[http://www.youtube.com/watch?v=sDNM4CrK1gw invisible cars]] [[http://www.youtube.com/watch?v=jkXzmYDMKJE spinning heads]] and [[http://www.youtube.com/watch?v=jp5Tl32VGNg people standing in solid objects]]. [[http://www.youtube.com/watch?v=myLW6BYNhiU Possibly taken to the extreme in this video]] (Warning: These videos all have possible spoilers).

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* ''VideoGame/CastlevaniaSymphonyOfTheNight'' [[http://worldbeyondwalls.free.fr/ actually has a community]] devoted to finding nifty glitches and bugs in the game. Among the ones found are ways to prevent Death from taking your Alucard Equipment, the Swords Brothers trick to go beyond 200.6% map coverage, and the Librarian glitch that gives you infinite money. Even now, after a decade, people are still finding new glitches, such as a method to get an infinite amount of Life and Heart Maxes in the Underground Caverns.
** Another small exploit that's widely used in Symphony of the Night is the ability to immediately attack after landing from a jump, even if you performed an attack in mid-air just before you landed. This means you can effectively always land two swift hits on anything you encounter. Said exploit also shows up in [[CastlevaniaAriaOfSorrow Aria of Sorrow]], to even greater effect with some of its slowest weapons.
** ''[[CastlevaniaPortraitOfRuin Portrait of Ruin]]'' had an item duplication glitch that allowed you to duplicate the rewards given for completing quests, which allows the player to get the gold necessary for the Holy Claymore weapon early in the game. When combined with the Miser Ring (an item that boosts attack power based on the current amount of gold held), most enemies in the game go down pretty quickly.

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* ''Franchise/{{Castlevania}}'':
**
''VideoGame/CastlevaniaSymphonyOfTheNight'' [[http://worldbeyondwalls.free.fr/ actually has a community]] devoted to finding nifty glitches and bugs in the game. Among the ones found are ways to prevent Death from taking your Alucard Equipment, the Swords Brothers trick to go beyond 200.6% map coverage, and the Librarian glitch that gives you infinite money. Even now, after a decade, people are still finding new glitches, such as a method to get an infinite amount of Life and Heart Maxes in the Underground Caverns.
** *** Another small exploit that's widely used in Symphony ''Symphony of the Night Night'' is the ability to immediately attack after landing from a jump, even if you performed an attack in mid-air just before you landed. This means you can effectively always land two swift hits on anything you encounter. Said exploit also shows up in [[CastlevaniaAriaOfSorrow Aria of Sorrow]], to even greater effect with some of its slowest weapons.
** ''[[CastlevaniaPortraitOfRuin ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' had an item duplication glitch that allowed you to duplicate the rewards given for completing quests, which allows the player to get the gold necessary for the Holy Claymore weapon early in the game. When combined with the Miser Ring (an item that boosts attack power based on the current amount of gold held), most enemies in the game go down pretty quickly.



** ''[[CastlevaniaLamentOfInnocence Lament of Innocence]]'' had a place where you could duplicate gems, which could be resold for infinite cash.
** ''[[CastlevaniaCircleOfTheMoon Circle of the Moon]]'' had one with its DSS card system. By combining any one Action card with an Attribute card, you gained a new ability. The first card combination could be obtained very quickly; having them within 3 screens is fairly common. By itself it's not anything special. But by quickly pausing the game and switching your cards just as you activated the combo, you could use ''any combo in the game'', as long as you knew where the cards were supposed to go on the DSS screen. You could also trigger the effects for an offensive card combination such as a summon or one of the special weapons activated with the same button combination, and before the said attacks actually go off, switch to yet another card combination that boosts your strenght to make them even stronger.

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** ''[[CastlevaniaLamentOfInnocence ''[[VideoGame/CastlevaniaLamentOfInnocence Lament of Innocence]]'' had a place where you could duplicate gems, which could be resold for infinite cash.
** ''[[CastlevaniaCircleOfTheMoon ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'' had one with its DSS card system. By combining any one Action card with an Attribute card, you gained a new ability. The first card combination could be obtained very quickly; having them within 3 screens is fairly common. By itself it's not anything special. But by quickly pausing the game and switching your cards just as you activated the combo, you could use ''any combo in the game'', as long as you knew where the cards were supposed to go on the DSS screen. You could also trigger the effects for an offensive card combination such as a summon or one of the special weapons activated with the same button combination, and before the said attacks actually go off, switch to yet another card combination that boosts your strenght to make them even stronger.



** ''[[CastlevaniaOrderOfEcclesia Order Of Ecclesia]]'' has the Death Ring exploit -- A ring which gives one insane stat boosts, doubling or even tripling one's killing power. However, you also turn into a OneHitPointWonder. This is usually not in the best interests of the player, except for an exploit -- Monsters summoned while wearing two Death Rings retain the stats even after said rings are removed. In other words, the 3 guards summoned by Fidelis Alate have the potential to deal more damage than you do.
* (Not Safe For Work) ''HeavyRain'' has a fully playable naked Madison [[http://kotaku.com/5483372/nsfw-heavy-rain-glitch-brings-playable-accidental-nudity through a glitch]].

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** ''[[CastlevaniaOrderOfEcclesia ''[[VideoGame/CastlevaniaOrderOfEcclesia Order Of Ecclesia]]'' has the Death Ring exploit -- A ring which gives one insane stat boosts, doubling or even tripling one's killing power. However, you also turn into a OneHitPointWonder. This is usually not in the best interests of the player, except for an exploit -- Monsters summoned while wearing two Death Rings retain the stats even after said rings are removed. In other words, the 3 guards summoned by Fidelis Alate have the potential to deal more damage than you do.
* (Not Safe For Work) ''HeavyRain'' ''VideoGame/HeavyRain'' has a fully playable naked Madison [[http://kotaku.com/5483372/nsfw-heavy-rain-glitch-brings-playable-accidental-nudity through a glitch]].
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the namespace


* The freeware game ''KnyttStories'' has one that appears mainly in badly-made levels; when moving to another screen, if the space you're moving into is solid, you end up inside the land and slowly rising until you're on top of whatever you were inside of. Useful at times for circumventing otherwise difficult obstacles.

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* The freeware game ''KnyttStories'' ''VideoGame/KnyttStories'' has one that "wallswimming", which appears mainly in badly-made levels; when moving to another screen, if the space you're moving into is solid, you end up inside the land and slowly rising until you're on top of whatever you were inside of. Useful at times for circumventing otherwise difficult obstacles.
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** This gets referenced again during an intermission in MSPA's next adventure, ''Webcomic/{[Homestuck}}'' - a group of characters called the Midnight Crew use this technique to hide their various weapons as decks of cards.

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** This gets referenced again during an intermission in MSPA's next adventure, ''Webcomic/{[Homestuck}}'' ''Webcomic/{{Homestuck}}'' - a group of characters called the Midnight Crew use this technique to hide their various weapons as decks of cards.



* ''{{Castlevania}}: [[CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' [[http://worldbeyondwalls.free.fr/ actually has a community]] devoted to finding nifty glitches and bugs in the game. Among the ones found are ways to prevent Death from taking your Alucard Equipment, the Swords Brothers trick to go beyond 200.6% map coverage, and the Librarian glitch that gives you infinite money. Even now, after a decade, people are still finding new glitches, such as a method to get an infinite amount of Life and Heart Maxes in the Underground Caverns.
** Another small exploit that's widely used in [[CastlevaniaSymphonyOfTheNight Symphony of the Night]] is the ability to immediately attack after landing from a jump, even if you performed an attack in mid-air just before you landed. This means you can effectively always land two swift hits on anything you encounter. Said exploit also shows up in [[CastlevaniaAriaOfSorrow Aria of Sorrow]], to even greater effect with some of its slowest weapons.

to:

* ''{{Castlevania}}: [[CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' ''VideoGame/CastlevaniaSymphonyOfTheNight'' [[http://worldbeyondwalls.free.fr/ actually has a community]] devoted to finding nifty glitches and bugs in the game. Among the ones found are ways to prevent Death from taking your Alucard Equipment, the Swords Brothers trick to go beyond 200.6% map coverage, and the Librarian glitch that gives you infinite money. Even now, after a decade, people are still finding new glitches, such as a method to get an infinite amount of Life and Heart Maxes in the Underground Caverns.
** Another small exploit that's widely used in [[CastlevaniaSymphonyOfTheNight Symphony of the Night]] Night is the ability to immediately attack after landing from a jump, even if you performed an attack in mid-air just before you landed. This means you can effectively always land two swift hits on anything you encounter. Said exploit also shows up in [[CastlevaniaAriaOfSorrow Aria of Sorrow]], to even greater effect with some of its slowest weapons.
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** This gets referenced again during an intermission in MSPA's next adventure, Homestuck - a group of characters called the Midnight Crew use this technique to hide their various weapons as decks of cards.

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** This gets referenced again during an intermission in MSPA's next adventure, Homestuck ''Webcomic/{[Homestuck}}'' - a group of characters called the Midnight Crew use this technique to hide their various weapons as decks of cards.
Is there an issue? Send a MessageReason:
None


* The freeware game KnyttStories has one that appears mainly in badly-made levels; when moving to another screen, if the space you're moving into is solid, you end up inside the land and slowly rising until you're on top of whatever you were inside of. Useful at times for circumventing otherwise difficult obstacles.

to:

* The freeware game KnyttStories ''KnyttStories'' has one that appears mainly in badly-made levels; when moving to another screen, if the space you're moving into is solid, you end up inside the land and slowly rising until you're on top of whatever you were inside of. Useful at times for circumventing otherwise difficult obstacles.

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* The Japanese-only NES game based on ''SamuraiPizzaCats'' has pretty tough bosses; that is, unless you use the main character's Level 3 Ninpo attack immediately as you enter the boss chamber. For some reason this causes the boss to immediately die before even entering the chamber...

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* The Japanese-only NES game based on ''SamuraiPizzaCats'' has pretty tough bosses; that is, unless you use the main character's Level 3 Ninpo attack immediately as you enter the boss chamber. For some reason this causes the boss to immediately die before even entering the chamber...chamber, possibly because the boss' HP counts up from nothing at the start of the fight instead of starting off full, allowing the Ninpo to hit them instantly when they're at 0 or 1 HP.
** This also works with some bosses in another NES platformer called Power Blade: if the boss is vulnerable to damage right away, you can use one of your grenades that acts as a SmartBomb to kill them instantly.
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* In ''DuckTales: The Quest for Gold'', one of Launchpad's possible lines of dialogue after crashing in a flying stage "The ground was harder than I thought!" can come up even if you crash into the sea. He can also say it at the end of the game, where it makes even less sense.

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* In ''DuckTales: ''VideoGame/DuckTales: The Quest for Gold'', one of Launchpad's possible lines of dialogue after crashing in a flying stage "The ground was harder than I thought!" can come up even if you crash into the sea. He can also say it at the end of the game, where it makes even less sense.
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* On the Atari 2600, people used to have fun with "on-and-off"'s - glitches induced by rapidly jiggling the power switch, some of which were quite entertaining. Examples of such include:
** Asteroids: the Satellite and UFO (the two enemy ships that appear occasionally going from one side of the screen to the other at various heights, either moving straight, or diagonally while bouncing off the top and bottom edges of the screen, all while firing in random directions), will only move along the top edge of the screen. The Satellite (the bigger of the two) is funny that it only fires upwards, resulting in its shots seemingly coming from beyond the bottom of the screen.
** Combat: Jet fighter battles in Tank Fields, or with solid clouds (i.e. the plane would bump the clouds instead of pass through them).
** Indy 500: Player 1's car becoming much bigger than Player 2's car, and occasionally, Player2's car turned into a formation of 3 cars.
** Adventure: All objects randomly facing backwards, until the abovementioned "many objects" glitch makes them flip back and forth rapidly. Dragons would appear to be spinning around drunkenly, even when dead.
** Missile Command: The cities turned into objects that continuously change shape, all just random gibberish, save the one at the leftmost being the most distintive that it looks like recognizable objects such as numbers.
** Maze Craze: The maze turned into the type that has more than one solution, such as a complete grid (so solving the maze simply meant moving straight to the right side of the screen). This has another effect of revealing the "lurking" mechanism the robbers used to navigate the maze (eg Red robbers lean on one direction - and in the grid glitch will simply go around in circles, while Blue and Green robbers go in completely random directions). At the same time the "victory" sound for solving the maze sounded different (a simpler cute oscillating tune instead of the usual random gibberish).
** Space Invaders: Player 1's cannon can fire two bullets at a time, instead of just [[OneBulletAtATime one]].
* In ''OregonTrail II'', sometimes the game totally glitches up near the end of the California Trail, such as your leader going permanently missing in a blizzard, but the wagon train continues and he still somehow makes it to his destination. These bugs can also crash the game.

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* On the Atari 2600, {{Atari 2600}}, people used to have fun with "on-and-off"'s - glitches induced by rapidly jiggling the power switch, some of which were quite entertaining. Examples of such include:
** Asteroids: ''VideoGame/{{Asteroids}}'': the Satellite and UFO (the two enemy ships that appear occasionally going from one side of the screen to the other at various heights, either moving straight, or diagonally while bouncing off the top and bottom edges of the screen, all while firing in random directions), will only move along the top edge of the screen. The Satellite (the bigger of the two) is funny that it only fires upwards, resulting in its shots seemingly coming from beyond the bottom of the screen.
** Combat: ''VideoGame/{{Combat}}'': Jet fighter battles in Tank Fields, or with solid clouds (i.e. the plane would bump the clouds instead of pass through them).
** Indy 500: ''Indy 500'': Player 1's car becoming much bigger than Player 2's car, and occasionally, Player2's car turned into a formation of 3 cars.
** Adventure: ''VideoGame/{{Adventure}}'': All objects randomly facing backwards, until the abovementioned "many objects" glitch makes them flip back and forth rapidly. Dragons would appear to be spinning around drunkenly, even when dead.
** Missile Command: ''VideoGame/MissileCommand'': The cities turned into objects that continuously change shape, all just random gibberish, save the one at the leftmost being the most distintive that it looks like recognizable objects such as numbers.
** Maze Craze: ''Maze Craze'': The maze turned into the type that has more than one solution, such as a complete grid (so solving the maze simply meant moving straight to the right side of the screen). This has another effect of revealing the "lurking" mechanism the robbers used to navigate the maze (eg Red robbers lean on one direction - and in the grid glitch will simply go around in circles, while Blue and Green robbers go in completely random directions). At the same time the "victory" sound for solving the maze sounded different (a simpler cute oscillating tune instead of the usual random gibberish).
** Space Invaders: ''VideoGame/SpaceInvaders'': Player 1's cannon can fire two bullets at a time, instead of just [[OneBulletAtATime one]].
* In ''OregonTrail II'', ''[[VideoGame/TheOregonTrail Oregon Trail II]]'', sometimes the game totally glitches up near the end of the California Trail, such as your leader going permanently missing in a blizzard, but the wagon train continues and he still somehow makes it to his destination. These bugs can also crash the game.

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* In ''VideoGame/MadTV'', the value of your studio increases each time you sell it. If you keep buying and selling the studio, you'll eventually end up in such a colossal debt (represented by having negative money) that the minus sign will not fit into memory... thus getting you billions of dollars.
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** ''HeavyRain'' was notorious for some of it's bugs. While many of them were game-crashing, some were downright amusing, such as [[http://www.youtube.com/watch?v=tzAsI1rVQ7Q exploding heads]] [[http://www.youtube.com/watch?v=sDNM4CrK1gw invisible cars]] [[http://www.youtube.com/watch?v=jkXzmYDMKJE spinning heads]] and [[http://www.youtube.com/watch?v=jp5Tl32VGNg people standing in solid objects]]. [[http://www.youtube.com/watch?v=myLW6BYNhiU Possibly taken to the extreme in this video]] (Warning: These videos all have possible spoilers).

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** ''HeavyRain'' was notorious for some of it's its bugs. While many of them were game-crashing, some were downright amusing, such as [[http://www.youtube.com/watch?v=tzAsI1rVQ7Q exploding heads]] [[http://www.youtube.com/watch?v=sDNM4CrK1gw invisible cars]] [[http://www.youtube.com/watch?v=jkXzmYDMKJE spinning heads]] and [[http://www.youtube.com/watch?v=jp5Tl32VGNg people standing in solid objects]]. [[http://www.youtube.com/watch?v=myLW6BYNhiU Possibly taken to the extreme in this video]] (Warning: These videos all have possible spoilers).
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* The community-driven interactive fiction game [[http://www.mspaintadventures.com MS Paint Adventures]] contains a tribute to useful bugs. Early in the game, when the player tries to pick up a gun on the protagonist's desk, it immediately turns into a key and the text parser insists that there has never been a gun in your office. When the player picks up the key, it becomes a gun again. Subsequent attempts to use the key/gun are a crapshoot as to which item it will be at the moment. Later, the player receives a number of other objects that behave the same way, and their dual properties begin to become a benefit, like [[http://www.mspaintadventures.com/?s=4&p=001002 a tube of lipstick which is also a chainsaw]]

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* The community-driven interactive fiction game [[http://www.mspaintadventures.com MS Paint Adventures]] MSPaintAdventures contains a tribute to useful bugs. Early in the game, when the player tries to pick up a gun on the protagonist's desk, it immediately turns into a key and the text parser insists that there has never been a gun in your office. When the player picks up the key, it becomes a gun again. Subsequent attempts to use the key/gun are a crapshoot as to which item it will be at the moment. Later, the player receives a number of other objects that behave the same way, and their dual properties begin to become a benefit, like [[http://www.mspaintadventures.com/?s=4&p=001002 a tube of lipstick which is also a chainsaw]]

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* In the Wisdom Tree game ''Bible Adventures'', the David and Goliath game gives you squirrels that accidentally knock out enemies and ''themselves'' with acorns, and will occasionally run off and... fly. WebOriginal/TheAngryVideoGameNerd showcases it [[http://www.youtube.com/watch?v=LkNvQYiM6bw here]].

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* In the Wisdom Tree game ''Bible Adventures'', the David and Goliath game gives you squirrels that accidentally knock out enemies and ''themselves'' with acorns, and will occasionally run off and... fly. WebOriginal/TheAngryVideoGameNerd WebVideo/TheAngryVideoGameNerd showcases it [[http://www.youtube.com/watch?v=LkNvQYiM6bw here]].



* ''DinosaurWorld'', an ObviousBeta EdutainmentGame, offers hungry ''Allosaurus'' attacking the air above felled ''Diplodocus'', fallen ''Allosaurus'' blinking in and out of existence if you walk past them, dinosaurs randomly walking right into each other and merging into a single entity or simply strolling into cliffsides, and also lets you fly (and thus reach the secret area) if you shake the mouse around wildly while tagging dinosaurs.

to:

* ''DinosaurWorld'', an ObviousBeta EdutainmentGame, offers hungry ''Allosaurus'' attacking the air above felled ''Diplodocus'', fallen ''Allosaurus'' blinking in and out of existence if you walk past them, dinosaurs randomly walking right into each other and merging into a single entity or simply strolling into cliffsides, and also lets you fly (and thus reach the secret area) if you shake the mouse around wildly while tagging dinosaurs.dinosaurs.
----
Is there an issue? Send a MessageReason:
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** ''HeavyRain'' was notorious for some of it's bugs. While many of them were game-crashing, some were downright amusing, such as [[http://www.youtube.com/watch?v=tzAsI1rVQ7Q exploding heads]] [[http://www.youtube.com/watch?v=sDNM4CrK1gw invisible cars]] [[http://www.youtube.com/watch?v=jkXzmYDMKJE spinning heads (warning, possible spoilers)]] and [[http://www.youtube.com/watch?v=jp5Tl32VGNg people standing in solid objects]]. [[http://www.youtube.com/watch?v=myLW6BYNhiU Possibly taken to the extreme in this video]].

to:

** ''HeavyRain'' was notorious for some of it's bugs. While many of them were game-crashing, some were downright amusing, such as [[http://www.youtube.com/watch?v=tzAsI1rVQ7Q exploding heads]] [[http://www.youtube.com/watch?v=sDNM4CrK1gw invisible cars]] [[http://www.youtube.com/watch?v=jkXzmYDMKJE spinning heads (warning, possible spoilers)]] heads]] and [[http://www.youtube.com/watch?v=jp5Tl32VGNg people standing in solid objects]]. [[http://www.youtube.com/watch?v=myLW6BYNhiU Possibly taken to the extreme in this video]]. video]] (Warning: These videos all have possible spoilers).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''HeavyRain'' was notorious for some of it's bugs. While many of them were game-crashing, some were downright amusing, such as [[http://www.youtube.com/watch?v=tzAsI1rVQ7Q exploding heads]] [[http://www.youtube.com/watch?v=sDNM4CrK1gw invisible cars]] [[http://www.youtube.com/watch?v=jkXzmYDMKJE spinning heads (warning, possible spoilers)]] and [[http://www.youtube.com/watch?v=jp5Tl32VGNg people standing in solid objects]]. [[http://www.youtube.com/watch?v=myLW6BYNhiU Possibly taken to the extreme in this video]].
Is there an issue? Send a MessageReason:
None


* In the Wisdom Tree game ''Bible Adventures'', the David and Goliath game gives you squirrels that accidentally knock out enemies and ''themselves'' with acorns, and will occasionally run off and... fly. TheAngryVideoGameNerd showcases it [[http://www.youtube.com/watch?v=LkNvQYiM6bw here]].

to:

* In the Wisdom Tree game ''Bible Adventures'', the David and Goliath game gives you squirrels that accidentally knock out enemies and ''themselves'' with acorns, and will occasionally run off and... fly. TheAngryVideoGameNerd WebOriginal/TheAngryVideoGameNerd showcases it [[http://www.youtube.com/watch?v=LkNvQYiM6bw here]].
Is there an issue? Send a MessageReason:
None


* ''DinosaurWorld'', an ObviousBeta EduteinmentGame, offers hungry ''Allosaurus'' attacking the air above felled ''Diplodocus'', fallen ''Allosaurus'' blinking in and out of existence if you walk past them, dinosaurs randomly walking right into each other and merging into a single entity or simply strolling into cliffsides, and also lets you fly (and thus reach the secret area) if you shake the mouse around wildly while tagging dinosaurs.

to:

* ''DinosaurWorld'', an ObviousBeta EduteinmentGame, EdutainmentGame, offers hungry ''Allosaurus'' attacking the air above felled ''Diplodocus'', fallen ''Allosaurus'' blinking in and out of existence if you walk past them, dinosaurs randomly walking right into each other and merging into a single entity or simply strolling into cliffsides, and also lets you fly (and thus reach the secret area) if you shake the mouse around wildly while tagging dinosaurs.

Added: 442

Changed: 1

Is there an issue? Send a MessageReason:
None


* In ''NationStates'', the names of people in the daily issues are (usually) randomly generated, resulting in a recurring character refered to as "your brother" being given a female name.
* In ''DuckTales: The Quest for Gold'', one of Launchpad's possible lines of dialogue after crashing in a flying stage "The ground was harder than I thought!" can come up even if you crash into the sea. He can also say it at the end of the game, where it makes even less sense.

to:

* In ''NationStates'', the names of people in the daily issues are (usually) randomly generated, resulting in a recurring character refered referred to as "your brother" being given a female name.
* In ''DuckTales: The Quest for Gold'', one of Launchpad's possible lines of dialogue after crashing in a flying stage "The ground was harder than I thought!" can come up even if you crash into the sea. He can also say it at the end of the game, where it makes even less sense.sense.
* ''DinosaurWorld'', an ObviousBeta EduteinmentGame, offers hungry ''Allosaurus'' attacking the air above felled ''Diplodocus'', fallen ''Allosaurus'' blinking in and out of existence if you walk past them, dinosaurs randomly walking right into each other and merging into a single entity or simply strolling into cliffsides, and also lets you fly (and thus reach the secret area) if you shake the mouse around wildly while tagging dinosaurs.

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