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Hostile survivors that dwell in Pittsburgh. They're named after their tendency to murder any "tourists" who enter their territory so they can loot their bodies of any supplies.

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Hostile survivors that dwell The surviving members of a popular uprising against FEDRA in Pittsburgh. They're named after the Pittsburgh QZ over withheld rations. They've since turned to banditry to survive, being dubbed "hunters" by outsiders due to their tendency to murder habit of tracking and killing any "tourists" who enter their territory so they can loot their bodies of any supplies.the city's ruins.



* FaceHeelTurn: At least for the first group, where a document implies that they were formerly part of the Fireflies.

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* FaceHeelTurn: At least for They started out as (admittedly [[YourTerroristsAreOurFreedomFighters brutal]]) freedom fighters much like the first group, where Fireflies, and may have even been a document implies that they were formerly part of the Fireflies.latter's wider network across the country. By the time Joel and Ellie encounter them, they're just another gang of killers.
* FullCircleRevolution: They revolted against FEDRA's oppressive rule only to become a gang of murderous bandits.


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* TheRevolutionWillNotBeCivilized: Like the Fireflies, their revolt against FEDRA was grueling and brutal, escalating to the point of publicly lynching captured soldiers and sending fresh recruits on suicide missions against the entrenched military.


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* YourTerroristsAreOurFreedomFighters: During their days fighting FEDRA, they regarded themselves as heroes fighting to feed the QZ's starving inhabitants. The remaining military documents and decaying corpses of lynched soldiers suggest that they were ''utterly'' ruthless in pursuit of this -- and worst of all, the military might not have been lying about the ration shortage at all.
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* ThinkingOutLoud: Sometimes he goes on tangents like muttering to himself about re-checking barricades. Given how long he's likely lived by himself, this is likely a habit he picked up as a result of his solitude.
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commented out zero-context examples, removed tropeslashing and chained potholes


*** Tragically, Bill's [[LoveIsAWeakness bel]][[HumansAreTheRealMonsters iefs]] ends up retroactively bearing fruit for the ''entire'' plot in ''Part II''. [[spoiler:Joel gets brutally beaten to death at the hands of Abby, who wanted revenge on the former for killing her father while trying to save Ellie at the end of ''Part 1''. This, in turn, leads ''Ellie'' into going on a RoaringRampageOfRevenge against Abby, creating a [[ViciousCycle Vicious]] CycleOfRevenge between them.]] [[spoiler:And given how DarkerAndEdgier the second game is with the Seraphites and WLF fighting over control of Seattle along with the Rattler's use of [[SlaveryIsASpecialKindOfEvil slavery]], the Infected by that point are considered the ''least'' threatening among the enemies encountered.]]

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*** ** Tragically, Bill's [[LoveIsAWeakness bel]][[HumansAreTheRealMonsters iefs]] beliefs]] ends up retroactively bearing fruit for the ''entire'' plot in ''Part II''. [[spoiler:Joel gets brutally beaten to death at the hands of Abby, who wanted revenge on the former for killing her father while trying to save Ellie at the end of ''Part 1''. This, in turn, leads ''Ellie'' into going on a RoaringRampageOfRevenge against Abby, creating a [[ViciousCycle Vicious]] vicious CycleOfRevenge between them.]] [[spoiler:And given how DarkerAndEdgier the second game is with the Seraphites and WLF fighting over control of Seattle along with the Rattler's use of [[SlaveryIsASpecialKindOfEvil slavery]], the Infected by that point are considered the ''least'' threatening among the enemies encountered.]]



* ManlyGay: Had a relationship with Frank.

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* %%* ManlyGay: Had a relationship with Frank.



* BoomHeadshot: How Tommy takes him out.

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* BoomHeadshot: How Tommy takes him out.out with a gunshot to the head.



* GasMaskMooks: Wears one to protect himself from the infection.
* GodzillaThreshold / IDidWhatIHadToDo: The apparent motivation of the army at this point, as they had no idea how the infection was spread at this point, so they decided to kill everyone in the affected area.

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* GasMaskMooks: Wears one a gas mask to protect himself from the infection.
* GodzillaThreshold / IDidWhatIHadToDo: GodzillaThreshold: The apparent motivation of the army at this point, as they had no idea how the infection was spread at this point, so they decided to kill everyone in the affected area.



* WouldHurtAChild: Albeit with extreme reluctance.

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* WouldHurtAChild: Albeit Kills a child, albeit with extreme reluctance.



* StalkerWithoutACrush: It's part of their nature.

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* %%* StalkerWithoutACrush: It's part of their nature.
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commented out zero-context examples


* TheDragon: To David.

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* %%* TheDragon: To David.



* IWorkAlone: See the quote above.

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* %%* IWorkAlone: See the quote above.
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* VestigialEmpire: Twenty years after the outbreak, they control the Boston QZ and have patrols in the rest of the city... ''and that might be it.'' Every other QZ encountered in the series is either abandoned or overrun, be it due to civil uprisings or infected overwhelming their defenses. The TV series at least indicates they still have some factories running in Atlanta as well, so they're likely not ''quite'' as badly off as the games.

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* VestigialEmpire: Twenty years after the outbreak, they control the Boston QZ and have patrols in the rest of the city... ''and that might be it.'' Every other QZ encountered in the series is either abandoned or overrun, be it due to civil uprisings or infected overwhelming their defenses. The TV series at least indicates they still have some factories running production capability, with a factory in Atlanta as well, producing painkillers and ammunition, and them getting fuel for their helicopters from somewhere, so they're likely evidently not ''quite'' as so badly off as the games.off.
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* VestigialEmpire: Twenty years after the outbreak, they control the Boston QZ and have patrols in the rest of the city... ''and that might be it.'' Every other QZ encountered in the series is either abandoned or overrun, be it due to civil uprisings or infected overwhelming their defenses.

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* VestigialEmpire: Twenty years after the outbreak, they control the Boston QZ and have patrols in the rest of the city... ''and that might be it.'' Every other QZ encountered in the series is either abandoned or overrun, be it due to civil uprisings or infected overwhelming their defenses. The TV series at least indicates they still have some factories running in Atlanta as well, so they're likely not ''quite'' as badly off as the games.

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David's voice actor Nolan North, claimed that he didn't portray David to be hateable and stated in an interview he thinks that David had some good in him while also the fact he was more intended to be an anti-villain according to both him and Naughty Dog. There is a difference between being made to be hated or not and he wasn't written to he hated


* HateSink: While he initially presents himself as a [[BitchInSheepsClothing friendly and helpful ally]], he's eventually revealed to be a deeply disturbed [[ImAHumanitarian cannibal]] and {{Ephebophile}}. [[spoiler:When he's killed, the only reason anyone's crying is because of the trauma he put Ellie through.]]



* ImperialStormtrooperMarksmanshipAcademy: After Ellie stabs him the first time in his boss fight, he starts shooting at Ellie at point blank range and misses.

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* ImperialStormtrooperMarksmanshipAcademy: After Ellie stabs him the first time in his boss fight, he starts shooting at Ellie at point blank point-blank range and misses.

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* DayOfTheJackboot: At some point after the outbreak the military seized control of what was left of the government -- forcibly, if the announcement heard in the first game's opening credits is any indication -- and the United States now operates as a military dictatorship.
-->'''General:''' ''[static]'' ...with the bureaucrats out of power, we can finally take the necessary steps to... ''[static]''


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* OppressiveStatesOfAmerica: At some point after the outbreak the military seized control of what was left of the government -- forcibly, if the announcement heard in the first game's opening credits is any indication -- and the United States now operates as a military dictatorship.
-->'''General:''' ''[static]'' ...with the bureaucrats out of power, we can finally take the necessary steps to... ''[static]''

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* DayOfTheJackboot: At some point after the outbreak the military seized control of what was left of the government -- forcibly, if the announcement heard in the first game's opening credits is any indication -- and the United States now operates as a military dictatorship.
-->'''General:''' ''[static]'' ...with the bureaucrats out of power, we can finally take the necessary steps to... ''[static]''
* GovernmentAgencyOfFiction: FEDRA (Federal Disaster Response Agency) serves as a clear stand-in for FEMA (Federal Emergency Management Agency).



* VestigialEmpire: As of the first game, they control the Boston QZ and have patrols in the rest of the city... ''and that might be it.'' Every other QZ encountered in the series is either abandoned or overrun, be it due to civil uprisings or infected overwhelming their defenses.

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* VestigialEmpire: As of Twenty years after the first game, outbreak, they control the Boston QZ and have patrols in the rest of the city... ''and that might be it.'' Every other QZ encountered in the series is either abandoned or overrun, be it due to civil uprisings or infected overwhelming their defenses.

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* ArtisticLicenseMilitary: The military in RealLife actually has contingency plans in place in the event of a real zombie virus (specifically, a mutated form of rabies), and an important part of the plan involves ''rescuing as many civilians as possible''. It's very unlikely that the Soldier would've been given the shoot-on-sight orders in the first place, and if he was, as a soldier he has a legal duty to refuse any orders he finds morally or ethically unsound (like shooting unarmed civilians). In reality, the Soldier and his CO would likely get court-martialed.

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* ArtisticLicenseMilitary: ArtisticLicenseMilitary:
**
The military in RealLife actually has contingency plans in place in the event of a real zombie virus (specifically, a mutated form of rabies), and an important part of the plan involves ''rescuing as many civilians as possible''. It's very unlikely that the Soldier would've been given the shoot-on-sight orders in the first place, and if he was, as a soldier he has a legal duty to refuse any orders he finds morally or ethically unsound (like shooting unarmed civilians). In reality, the Soldier and his CO would likely get court-martialed.court-martialed.
** Not to mention, in both the game and TV adaptation the Soldier is off by himself - ''in the middle of a catastrophic outbreak.'' Soldiers and emergency responders ''never'' operate alone in dangerous environments and are always with at least one partner at all times.
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->'''Played by:''' Creator/ScottShepard (TV series)



->'''Played By:''' Creator/TroyBaker

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->'''Played By:''' Creator/TroyBaker
Creator/TroyBaker (TV series)




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->'''Played by:''' Creator/LamarJohnson (TV series)




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->'''Played by:''' Keivonn Woodard (TV series)

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* DiesDifferentlyInAdaptation: While he is personally executed by Joel and Ellie in the game [[spoiler: he [[KilledOffscreen dies offscreen]] in the television series as the result of a shootout between his men and the Fireflies.]]



* TooDumbToLive: Robert gets into debt with such frequency that he tries to have Tess and Joel killed, and when he's cornered, tries to save his life by asking them to help him retrieve the guns he sold himself; his stupidity ends up being terminal.

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* TooDumbToLive: TooDumbToLive:
**
Robert gets into debt with such frequency that he tries to have Tess and Joel killed, and when he's cornered, tries to save his life by asking them to help him retrieve the guns he sold himself; his stupidity ends up being terminal. terminal.
** His TV counterpart tries to pawn off a non-functioning car battery to the Fireflies [[spoiler: and gets killed in an offscreen shootout.]]
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* AdaptationalNiceGuy: Not that Tess was ever truly terrible (despite her claims to the contrary), but her portrayal by Anna Torv in the television series is a bit less of a hardened cynic like Joel. While she's still a stone cold badass, she comes off as a bit warmer than her prickly video game counterpart.
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[[folder:United States Military]]
!!The United States Military

The remnants of the United States Military have become increasingly despotic.

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[[folder:United States [[folder:FEDRA / The Military]]
!!The United States !!FEDRA / The U.S. Military

The remnants of Federal Disaster Response Agency was responsible for establishing official Quarantine Zones in major cities across the United States to protect civilians from the worsening Cordyceps outbreak. By the present day, they've essentially merged with what's left of the U.S. Military have become increasingly despotic.as the last remnants of the federal government, operating as a military dictatorship in all but name.



* VestigialEmpire: In the main part of the game, they control the safe area in Boston and have patrols in the rest of the city... ''and that's possibly it.''

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* VestigialEmpire: In the main part As of the first game, they control the safe area in Boston QZ and have patrols in the rest of the city... ''and that's possibly that might be it.'''' Every other QZ encountered in the series is either abandoned or overrun, be it due to civil uprisings or infected overwhelming their defenses.
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->'''Played By:''' Creator/BrendanFletcher



* WeHardlyKnewYe: He is killed off midway through the Quarantine chapter.

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* WeHardlyKnewYe: He is killed off midway through the Quarantine chapter.chapter, [[spoiler: and even earlier in the TV series.]]
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->'''Played By:''' Creator/TroyBaker
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* FiveSecondForeshadowing: You can clearly see a spatter of blood when the soldier shoots at her and Joel. Not a minute later, it's revealed that she's been shot and dies. It's even more blatantly clear in the remake, where blood stains the screen, and clearly is coming from her.
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* IWorkAlone: See the quote above.
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* AluminumChristmasTrees: The Salt Lake City zoo does indeed have giraffes.
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Cleanup of wicks to Names The Same (dissambiguated)


* ShoutOut: To the [[NamesTheSame identically-named character]] from the 1949 novel ''Literature/EarthAbides.'' Given that he tried to evade the plague by going out to sea, doubles nicely as a reference to Ishmael, protagonist of ''Literature/MobyDick''.

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* ShoutOut: To the [[NamesTheSame identically-named character]] character from the 1949 novel ''Literature/EarthAbides.'' Given that he tried to evade the plague by going out to sea, doubles nicely as a reference to Ishmael, protagonist of ''Literature/MobyDick''.
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Hot Scientist is no longer a trope


* HotScientist: Fairly attractive as we can see in the covers.

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* ParasiteZombie: Of the fungal variety.

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* ParasiteZombie: Of the fungal variety.Rather than being undead, they're brain-dead humans controlled by an infectious fungus.



* SenseImpairedMonster: The more advanced forms have fungal plates erupting from their skulls, growing over their eyes and rendering them totally blind. To compensate, they use a crude form of echolocation; the Clicker infected are so named for the sounds they emit to navigate and find prey. However, in practice, what they possess seems to be merely sensitive hearing, because they can't find prey if they're quiet, [[ArtisticLicenseBiology unlike real echolocation where the target making sound or not is irrelevant]].



* ArtisticLicenseBiology: The Clickers' "echolocation" is actually inaccurate. In the game, targets apparently have to be making noise for the Clickers to locate them with their signature clicks... but for creatures who use echolocation in RealLife, it doesn't matter if something is making noise or not; the whole point of the clicking is to follow the sound waves bouncing off of objects so they know where they are. In other words, the Clickers should actually be able to sense a moving, man-sized target regardless of how quiet they're being. This is an [[AcceptableBreaksFromReality Acceptable Break From Reality]], since if it worked like actual echolocation, it'd be a lot more difficult, if not nearly impossible, to sneak upon them, and would functionally be no different than if they had eyesight. This is somewhat rectified in the second game and in the ''Part I'' remake where Clickers will periodically stop and scream, and if the player happens to be in the direction the Clicker is screaming in, they'll get spotted even if standing still or moving slowly. Also on higher difficulties, they have greater awareness, such as being able to hear you if you open your inventory/backpack nearby.

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* ArtisticLicenseBiology: The Clickers' "echolocation" is actually inaccurate. In the game, targets apparently have to be making noise for the Clickers to locate them with their signature clicks... but for creatures who use echolocation in RealLife, it doesn't matter if something is making noise or not; the whole point of the clicking is to follow the sound waves bouncing off of objects so they know where they are. In other words, the Clickers should actually be able to sense a moving, man-sized target regardless of how quiet they're being. This is an [[AcceptableBreaksFromReality Acceptable Break From Reality]], since since, if it worked like actual echolocation, it'd be a lot more difficult, if not nearly impossible, to sneak upon them, and would functionally be no different than if they had eyesight. This is somewhat rectified in the second game and in the ''Part I'' remake where Clickers will periodically stop and scream, and if the player happens to be in the direction the Clicker is screaming in, they'll get spotted even if standing still or moving slowly. Also on higher difficulties, they have greater awareness, such as being able to hear you if you open your inventory/backpack nearby.
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Ambiguous Disorder is not a trope anymore, but a redirect to a YMMV entry.


* AmbiguousDisorder: He's a paranoid, asocial loner who talks to himself frequently. Joel describes him as a little "unstable".
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* AgeGapRomance: While Tess' age is unknown and it isn't made clear whether or not her relationship with Joel is purely platonic or romantic/sexual, she looks to be at least a decade younger than Joel.

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* AgeGapRomance: While Tess' age is unknown and it isn't made clear whether or not her relationship with Joel is purely platonic or romantic/sexual, she looks to be at least a decade younger than Joel.Joel in the original [=PS3=] and remastered [=PS4=] versions of the game. In the [=PS5=] ''Part I''remake, she looks noticeably older and possibly closer to Joel's age.

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She looks a bit older, but not 20 years older.


** She looks about 20 years older in the remake.



* UnkemptBeauty: For having lived in a [[AfterTheEnd post-apocalyptic world]] for so long, she's pretty damn good-looking. In the remake, she looks her age and like she's been through hard times.

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* UnkemptBeauty: For having lived in a [[AfterTheEnd post-apocalyptic world]] for so long, she's pretty damn good-looking. In the remake, she looks more her age and like she's been through hard times.

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** She looks about 20 years older in the remake.



* UnkemptBeauty: For having lived in a [[AfterTheEnd post-apocalyptic world]] for so long, she's pretty damn good-looking.

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* UnkemptBeauty: For having lived in a [[AfterTheEnd post-apocalyptic world]] for so long, she's pretty damn good-looking. In the remake, she looks her age and like she's been through hard times.
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Disambig. per TRS


* KnifeNut: She threatens to disembowel Abby with a large knife, and has apparently done so to a few others.
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* AgeGapRomance: Joel's about a decade older than she is. That is if you believe they were together.

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* AgeGapRomance: Joel's about While Tess' age is unknown and it isn't made clear whether or not her relationship with Joel is purely platonic or romantic/sexual, she looks to be at least a decade older younger than she is. That is if you believe they were together.Joel.



* BigSisterInstinct: She bonds with Ellie a lot faster and easier than Joel.

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* BigSisterInstinct: She bonds with Ellie a lot faster and easier than Joel.Joel did.
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* InkSuitActor: Earl and Bill are the spitting images of each other.

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* InkSuitActor: Earl and Bill are the spitting images of each other.other, especially on the [=PS5=] version.
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* StealthyMook: Stalkers do not appear on Listen Mode, keep low to the ground when calmly moving, and tend to be found in dark areas. Once they are aware of the player, Stalkers will immediately run for cover, then try to quietly circle around the player.

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* StealthyMook: Stalkers do not appear are difficult to track on Listen Mode, keep low to the ground when calmly moving, and tend to be found in dark areas. Once they are aware of the player, Stalkers will immediately run for cover, then try to quietly circle around the player.

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