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* EstablishingCharacterMoment: In ''SSFII Turbo'', he ''kills Bison'', the FinalBoss, with the Shun Goku Satsu before challenging you, establishing just how inhumanly strong he is.

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* EstablishingCharacterMoment: EstablishingCharacterMoment:
**
In ''SSFII Turbo'', he ''kills Bison'', the FinalBoss, with the Shun Goku Satsu before challenging you, establishing just how inhumanly strong he is.is.
** For the Avatar in ''6'''s World Tour, they meet him as he's carving a statue out of solid rock with ''nothing but his bare hands'', followed by him effortlessly destroying a falling chunk of debris and uppercutting the head out of the statue he just carved. As far as first impressions go, Akuma is one of the few mentors in the game that makes the Avatar straight-up quiver in fear.



%%(ZCE)* PhysicalGod: Downplayed, but present. See PersonOfMassDestruction above.

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%%(ZCE)* ** In ''6'', Akuma initially dismisses the Avatar as he quickly recognizes they're an amateur martial artist, albeit slightly skilled (though not enough to impress him). What makes him decide to take on the Avatar as his student? Hearing them ''laugh'' after they just got the crap kicked out of them. The fact that they laugh off being beaten astounds and impresses Akuma enough to teach them while also reminiscing over how "he" also laughed off being defeated.
*
PhysicalGod: Downplayed, but present. The man is one of the strongest fighters in the series to the point his martial arts blur the line between "peak" and "superhuman", even by the series standards. After all, how many fighters can claim to carving statues out of solid rock with nothing but their bare hands or outright ''destroy'' a falling chunk of debris like its wet paper? See PersonOfMassDestruction above.


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** Downplayed with the Avatar in ''6''. Akuma can tell right off the bat they're inexperienced and is more annoyed by their presence than anything. He also effortlessly kicks their ass in brutal fashion, way worse than any other mentor up to that point. It's not until he hears the Avatar ''laugh'' that he changes his mind and decides to make something of them.
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* EvenEvilHasLovedOnes: Surprisingly enough, despite being the one to kill him through combat, Akuma holds nothing but genuine respect for his master Goutetsu. To this day, he continues to honor his legacy by living up to the true nature of the Ansatsuken fighting style and walk the path of the Demon.

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* EvenEvilHasLovedOnes: Surprisingly enough, despite being the one to kill him through mutual combat, Akuma holds nothing but genuine respect for his master Goutetsu. To this day, he continues to honor his legacy by living up to the true nature of the Ansatsuken fighting style and walk the path of the Demon.
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* ChargedAttack: In ''6'', both Spiral Arrow and Cannon Spike can be charged to deal more hits and travel further.


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* DashAttack: Her iconic "Spiral Arrow" has Cammy launch herself forward feet first, [[SpectacularSpinning spinning like a drill]].
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* EvenEvilHasLovedOnes: Surprisingly enough, despite being the one to kill him through combat, Akuma holds nothing but genuine respect for his master Goutetsu. To this day, he continues to honor his legacy by living up to the true nature of the Ansatsuken fighting style and walk the path of the Demon.

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* CharacterDevelopment: ''V'' marks the point where Akuma starts to respect Ryu's potential as a fighter beyond the Satsui no Hadou. Before that, Akuma wanted Ryu to embrace the same path he took, seeing that as the only way Ryu could ever grow to become a satisfying challenger. However, by ''V'' Akuma changes his mind after witnessing what Ryu has achieved after attaining the Fist of Nothingness, thinking that Ryu growing stronger outside the Satsui no Hadou can actually make him into a formidable opponent one day.
** In ''6'', many characters' win quotes against him note that something now lies beyond his BloodKnight desires; Lily even outright calls him ''insecure''. He also takes on the World Tour Avatar as a student when they laugh after being defeated, [[YouRemindMeOfX just like Ryu does in his Arcade story.]] This all but says that the World Warrior enjoying himself even in a fight to the death, and Akuma evidently being the same by Ryu's words, has actually ''rattled'' Akuma in a sense.

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* CharacterDevelopment: ''V'' marks the point where Akuma starts to respect Ryu's potential as a fighter beyond the Satsui no Hadou. Before that, Akuma wanted Ryu to embrace the same path he took, seeing that as the only way Ryu could ever grow to become a satisfying challenger. However, by ''V'' Akuma changes his mind after witnessing what Ryu has achieved after attaining the Fist of Nothingness, thinking that Ryu growing stronger outside the Satsui no Hadou can actually make him into a formidable opponent one day.
**
day. In ''6'', many characters' win quotes against him Akuma note that something now lies beyond his BloodKnight desires; Lily even outright calls him ''insecure''. He also takes on the World Tour Avatar as a student when they laugh after being defeated, [[YouRemindMeOfX just like Ryu does in his Arcade story.]] This all but says that the World Warrior enjoying himself even in story]], revealing a fight to the death, and Akuma evidently being the same by Ryu's words, has actually ''rattled'' Akuma in a sense.lighter, mentoring side.



* EasterEgg: By performing certain actions during one of his taunts in ''6'', a hidden extended taunt will trigger where Akuma will start eating on what appears to be a rice ball. He gains a full super meter for roughly every bite he takes out of the rice ball. Should he finish his meal, not only will he have a full 3 bars, but something changes with Akuma that causes him to go all-out, [[spoiler: unlocking access to not only his Shin self's Double Zanku Hadokens, but to two entirely unique hidden Super Arts: ''the Misogi and the Kongou Kokuretsuzan.'' These three moves are normally only seen when fighting [=SiRN=] Akuma.]] It'd be an ''game-changingly'' PracticalTaunt if Akuma [[AwesomeButImpractical didn't take his sweet time eating, preventing it from ever being finished in an actual match, barring an AFK, curious, or eager opponent.]]

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* EasterEgg: By performing certain actions during one of his taunts in ''6'', a hidden extended taunt will trigger where trigger, and Akuma will start eating on what appears to be a rice ball. He gains a full super meter for roughly every bite he takes out of the rice ball. takes. Should he finish his meal, not only will does he have a gain full 3 bars, but something changes with Akuma that causes him to go all-out, [[spoiler: unlocking he unlocks access to not only his Shin self's Akuma's Double Zanku Hadokens, but to as well as two entirely unique hidden Super Arts: ''the Misogi "Misogi" and the Kongou Kokuretsuzan.'' "Kongou Kokuretsuzan". These three moves are normally only seen when fighting the computer-controlled [=SiRN=] Akuma.]] Akuma. It'd be an ''game-changingly'' a ''game-changing'' PracticalTaunt if Akuma [[AwesomeButImpractical didn't take his sweet time eating, preventing it from ever being finished in an actual match, barring an AFK, match]], unless against a curious, or eager opponent.]]
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Added quote to example.

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--> ''This is why I desire to reach enlightenment. It is for the man who I vanquished. My tribute.''
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Feel free to edit this as you please, I just find it very interesting how a significant number of characters specifically call this out, alongside the whole "Ryu/the Avatar literally laughing in the face of death" thing.

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** In ''6'', many characters' win quotes against him note that something now lies beyond his BloodKnight desires; Lily even outright calls him ''insecure''. He also takes on the World Tour Avatar as a student when they laugh after being defeated, [[YouRemindMeOfX just like Ryu does in his Arcade story.]] This all but says that the World Warrior enjoying himself even in a fight to the death, and Akuma evidently being the same by Ryu's words, has actually ''rattled'' Akuma in a sense.
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* AboveGoodAndEvil: Those who know him might call him "evil" (such as Ryu or Gouken), but he's only acting on his code as a warrior. If surrendering yourself to the ''Satsui no Hado'' is necessary to find one's innermost strength, then it's acceptable to him, even if it's looked down on by some of the more straight-minded characters of the series.

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* AboveGoodAndEvil: Those who know him might call him "evil" (such as Ryu or Gouken), but he's only acting on his code as a warrior. If surrendering yourself to the ''Satsui no Hado'' is necessary to find one's innermost strength, then it's acceptable to him, even if it's looked down on by some of the more straight-minded characters of the series. ''6'' explores this side of him further through his interactions and flashbacks in World Tour.



* DuelToTheDeath: What he is ultimately looking for.

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* DuelToTheDeath: What he is ultimately looking for. As revealed in ''6'', he views such deathmatches as the highest honor two powerful warriors can grant one another per what his master Goutetsu had taught and imparted unto him during their own final duel.
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* TakingUpTheMantle: As revealed in ''6'', Akuma's master Goutetsu was the previous holder of the title of "Demon", and per Ansatsukeen tradition, ThereCanBeOnlyOne. He chose to honor his fallen master by continuing the Ansatsuken style's legacy and striving to become the next "Demon".

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* TakingUpTheMantle: As revealed in ''6'', Akuma's master Goutetsu was the previous holder of the title of "Demon", and per Ansatsukeen Ansatsuken tradition, ThereCanBeOnlyOne. He chose to honor his fallen master by continuing the Ansatsuken style's legacy and striving to become the next "Demon".
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* TakingUpTheMantle: As revealed in ''6'', Akuma's master Goutetsu was the previous holder of the title of "Demon", and per Ansatsukeen tradition, ThereCanBeOnlyOne. He chose to honor his fallen master by continuing the Ansatsuken style's legacy and striving to become the next "Demon".
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[[caption-width-right:350:[[BloodKnight Master of the Fist]]]]

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[[caption-width-right:350:[[BloodKnight Master Destroyer of the Fist]]]]Heavens]]]]
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* EasterEgg: By performing certain actions during one of his taunts in ''6'', a hidden extended taunt will trigger where Akuma will start eating on what appears to be a rice ball. He gains a full super meter for roughly every bite he takes out of the rice ball. Should he finish his meal, not only will he have a full 3 bars, but something changes with Akuma that causes him to go all-out, [[spoiler: unlocking access to not only his Shin self's Double Zanku Hadokens, but to two entirely unique hidden Super Arts: ''the Misogi and the Kongou Kokuretsuzan.'' These three moves are normally only seen when fighting [=SiRN=] Akuma.]] It'd be an ''game-changingly'' PracticalTaunt if Akuma [[AwesomeButImpractical didn't take his sweet time eating, preventing it from ever being finished in an actual match, barring an AFK, curious, or eager opponent.]]
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* DivergentCharacterEvolution: A {{Shotoclone}} in his initial showing, he also has more powerful and advanced moves from the get-go, such as diagonal fireballs, a teleport and [[SignatureMove Raging Demon]], effectively making him a PurposefullyOverpowered boss equivalent to Ryu and Ken. As the series progresses, Akuma's moves become more distinct beyond just his specials, and despite using a few of the same teachings and elements, by ''V'' and ''6'' he may as well be a wholly different character from the duo, as evidenced by him abandoning the familiar combat stance in favor of his own unique one. He also became a GlassCannon once he had to be balanced for competitive play, going from overpowered to a character that offers immense damage output and numerous options to dish it out, but who can't take much of it in turn, and becoming DifficultButAwesome in the process.

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* DivergentCharacterEvolution: A {{Shotoclone}} in his initial showing, he also has more powerful and advanced moves from the get-go, such as diagonal fireballs, a teleport and the [[SignatureMove Raging Demon]], effectively making him a PurposefullyOverpowered boss equivalent to Ryu and Ken. As the series progresses, Akuma's moves become more distinct beyond just his specials, and despite using a few of the same teachings and elements, by ''V'' and ''6'' he may as well be a wholly different character from the duo, as evidenced by him abandoning the familiar combat stance in favor of his own unique one. He also became a GlassCannon once he had to be balanced for competitive play, going from overpowered to a character that offers immense damage output and numerous options to dish it out, but who can't take much of it in turn, and becoming DifficultButAwesome in the process.



* NothingIsScarier: Whenever he performs the Shun Goku Satsu, we never ''see'' what happens to the victim as [[BlackScreenOfDeath the screen goes completely black]] and the only sounds we hear are [[ScreamDiscretionShot the victim's screams]] and [[RapidFireFisticuffs a flurry of fast punches.]]

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* NothingIsScarier: Whenever Before ''[=SFV=]'', whenever he performs the Shun Goku Satsu, we never ''see'' what happens to the victim as [[BlackScreenOfDeath the screen goes completely black]] and the only sounds we hear are [[ScreamDiscretionShot the victim's screams]] and [[RapidFireFisticuffs a flurry of fast punches.]]
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Spelling/grammar fix(es)


* ObviouslyEvil: If judged by his appearance and the fact that he likes to play with dark forces and is rather cruel in battle, though his story suggests he believes himself to be [[AboveGoodAndEvil beyond tags like "good" or "evil"]] and simply trains himself to be the best humanity can possibly offer in a warrior. However, he is so obviously evil that even Dee Jay, who is a HorribleJudgeOfCharacter who fails to recognize A.K.I., JP, M. Bison, Vega, Balrog, and Juri as villians, is able to recognize Akuma as a "bad man" in his win quote against Akuma.
-->'''Dee Jay''':"Woo, I'm not about these all out fights! You gotta chill a bit, bad man!"

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* ObviouslyEvil: If judged by his appearance and the fact that he likes to play with dark forces and is rather cruel in battle, though his story suggests he believes himself to be [[AboveGoodAndEvil beyond tags like "good" or "evil"]] and simply trains himself to be the best humanity can possibly offer in a warrior. However, he is so obviously evil that even Dee Jay, who is a HorribleJudgeOfCharacter who fails to recognize A.K.I., JP, M. Bison, Vega, Balrog, and Juri as villians, villains, is able to recognize Akuma as a "bad man" in his win quote against Akuma.
-->'''Dee Jay''':"Woo, Jay''': "Woo, I'm not about these all out fights! You gotta chill a bit, bad man!"

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Add Dee Jay's win quote over Akuma to emphasize the Obviously Evil trope for Akuma.


* ObviouslyEvil: If judged by his appearance and the fact that he likes to play with dark forces and is rather cruel in battle, though his story suggests he believes himself to be [[AboveGoodAndEvil beyond tags like "good" or "evil"]] and simply trains himself to be the best humanity can possibly offer in a warrior. However, he is so obviously evil that even Dee Jay, who is a HorribleJudgeOfCharacter who fails to recognize A.K.I., JP, M. Bison, Vega, Balrog, and Juri as villians, is able to recognize Akuma as a "bad man".

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* ObviouslyEvil: If judged by his appearance and the fact that he likes to play with dark forces and is rather cruel in battle, though his story suggests he believes himself to be [[AboveGoodAndEvil beyond tags like "good" or "evil"]] and simply trains himself to be the best humanity can possibly offer in a warrior. However, he is so obviously evil that even Dee Jay, who is a HorribleJudgeOfCharacter who fails to recognize A.K.I., JP, M. Bison, Vega, Balrog, and Juri as villians, is able to recognize Akuma as a "bad man".man" in his win quote against Akuma.
-->'''Dee Jay''':"Woo, I'm not about these all out fights! You gotta chill a bit, bad man!"
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Even Dee Jay, a Horrible Judge Of Character, is able to recognize Akuma as a villain.


* ObviouslyEvil: If judged by his appearance and the fact that he likes to play with dark forces and is rather cruel in battle, though his story suggests he believes himself to be [[AboveGoodAndEvil beyond tags like "good" or "evil"]] and simply trains himself to be the best humanity can possibly offer in a warrior.

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* ObviouslyEvil: If judged by his appearance and the fact that he likes to play with dark forces and is rather cruel in battle, though his story suggests he believes himself to be [[AboveGoodAndEvil beyond tags like "good" or "evil"]] and simply trains himself to be the best humanity can possibly offer in a warrior. However, he is so obviously evil that even Dee Jay, who is a HorribleJudgeOfCharacter who fails to recognize A.K.I., JP, M. Bison, Vega, Balrog, and Juri as villians, is able to recognize Akuma as a "bad man".
Is there an issue? Send a MessageReason:
None


* DivergentCharacterEvolution: As a {{Shotoclone}} in his initial showing, he had more powerful and advanced moves from the get-go such as diagonal fireballs, a teleport and [[SignatureMove Raging Demon]], effectively being a PurposefullyOverpowered boss equivalent to Ryu and Ken. As the series went on, Akuma's moves became more distinct beyond just his specials, and despite using a few of the same teachings and elements, by ''V'' and ''6'' he may as well be a wholly different character from the duo, as evidenced by abandoning the familiar combat stance in favor of his own unique one. He also became a GlassCannon once he had to be balanced for competitive play, going from overpowered to a character that has immense damage output and numerous options to dish it out, but can't take much of it in turn to become DifficultButAwesome.

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* DivergentCharacterEvolution: As a A {{Shotoclone}} in his initial showing, he had also has more powerful and advanced moves from the get-go get-go, such as diagonal fireballs, a teleport and [[SignatureMove Raging Demon]], effectively being making him a PurposefullyOverpowered boss equivalent to Ryu and Ken. As the series went on, progresses, Akuma's moves became become more distinct beyond just his specials, and despite using a few of the same teachings and elements, by ''V'' and ''6'' he may as well be a wholly different character from the duo, as evidenced by him abandoning the familiar combat stance in favor of his own unique one. He also became a GlassCannon once he had to be balanced for competitive play, going from overpowered to a character that has offers immense damage output and numerous options to dish it out, but who can't take much of it in turn to become DifficultButAwesome.turn, and becoming DifficultButAwesome in the process.
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None

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* DivergentCharacterEvolution: As a {{Shotoclone}} in his initial showing, he had more powerful and advanced moves from the get-go such as diagonal fireballs, a teleport and [[SignatureMove Raging Demon]], effectively being a PurposefullyOverpowered boss equivalent to Ryu and Ken. As the series went on, Akuma's moves became more distinct beyond just his specials, and despite using a few of the same teachings and elements, by ''V'' and ''6'' he may as well be a wholly different character from the duo, as evidenced by abandoning the familiar combat stance in favor of his own unique one. He also became a GlassCannon once he had to be balanced for competitive play, going from overpowered to a character that has immense damage output and numerous options to dish it out, but can't take much of it in turn to become DifficultButAwesome.
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If this trope is no longer definitive to all her appearances, it’s best left out of the description, as a character can’t be a “former Glass Cannon” when they are one in media that still exists (IV and V) — tropes are not subject to the latest iteration of a work.


Cammy is the series' definitive rushdown fighter, a CloseRangeCombatant and former GlassCannon who oppresses her opponent with quick and powerful mid-range options to blitz her way through their defenses. Her Spiral Arrow drills her way through opponent's options and makes for an easy combo tool, her Cannon Spike is a powerful AntiAir and combo ender, her Quick Spin Knuckle lets her slip through projectiles to counter zoning, and her Hooligan Combination grants her various mixup options to surprise her opponents.

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Cammy is the series' definitive rushdown fighter, a CloseRangeCombatant and former GlassCannon who oppresses her opponent with quick and powerful mid-range options to blitz her way through their defenses. Her Spiral Arrow drills her way through opponent's options and makes for an easy combo tool, her Cannon Spike is a powerful AntiAir and combo ender, her Quick Spin Knuckle lets her slip through projectiles to counter zoning, and her Hooligan Combination grants her various mixup options to surprise her opponents.

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Remove my wrong trope usage. A Lightning Bruiser must be tougher than most others.


Cammy is the series' definitive rushdown fighter, a former GlassCannon and now LightningBruiser who oppresses her opponent with quick and powerful mid-range options to blitz her way through their defenses. Her Spiral Arrow drills her way through opponent's options and makes for an easy combo tool, her Cannon Spike is a powerful AntiAir and combo ender, her Quick Spin Knuckle lets her slip through projectiles to counter zoning, and her Hooligan Combination grants her various mixup options to surprise her opponents.

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Cammy is the series' definitive rushdown fighter, a CloseRangeCombatant and former GlassCannon and now LightningBruiser who oppresses her opponent with quick and powerful mid-range options to blitz her way through their defenses. Her Spiral Arrow drills her way through opponent's options and makes for an easy combo tool, her Cannon Spike is a powerful AntiAir and combo ender, her Quick Spin Knuckle lets her slip through projectiles to counter zoning, and her Hooligan Combination grants her various mixup options to surprise her opponents.



* LightningBruiser: She can deal lightning quick damage in ''6'', and shares the same 10,000 HitPoints that most other fighters have, making her no longer a GlassCannon.
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Fix misspelled trope


Cammy is the series' definitive rushdown fighter, a former GlassCannon and now LightingBruiser who oppresses her opponent with quick and powerful mid-range options to blitz her way through their defenses. Her Spiral Arrow drills her way through opponent's options and makes for an easy combo tool, her Cannon Spike is a powerful AntiAir and combo ender, her Quick Spin Knuckle lets her slip through projectiles to counter zoning, and her Hooligan Combination grants her various mixup options to surprise her opponents.

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Cammy is the series' definitive rushdown fighter, a former GlassCannon and now LightingBruiser LightningBruiser who oppresses her opponent with quick and powerful mid-range options to blitz her way through their defenses. Her Spiral Arrow drills her way through opponent's options and makes for an easy combo tool, her Cannon Spike is a powerful AntiAir and combo ender, her Quick Spin Knuckle lets her slip through projectiles to counter zoning, and her Hooligan Combination grants her various mixup options to surprise her opponents.

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Cammy is not a Glass Cannon in 6. She has become a Lightning Bruiser.


Cammy is the series' definitive rushdown fighter, a GlassCannon who oppresses her opponent with quick and powerful mid-range options to blitz her way through their defenses. Her Spiral Arrow drills her way through opponent's options and makes for an easy combo tool, her Cannon Spike is a powerful AntiAir and combo ender, her Quick Spin Knuckle lets her slip through projectiles to counter zoning, and her Hooligan Combination grants her various mixup options to surprise her opponents.

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Cammy is the series' definitive rushdown fighter, a former GlassCannon and now LightingBruiser who oppresses her opponent with quick and powerful mid-range options to blitz her way through their defenses. Her Spiral Arrow drills her way through opponent's options and makes for an easy combo tool, her Cannon Spike is a powerful AntiAir and combo ender, her Quick Spin Knuckle lets her slip through projectiles to counter zoning, and her Hooligan Combination grants her various mixup options to surprise her opponents.


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* LightningBruiser: She can deal lightning quick damage in ''6'', and shares the same 10,000 HitPoints that most other fighters have, making her no longer a GlassCannon.
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Information on why a character doesn’t fit a trope is not required.


* FragileSpeedster: In ''V'', she has the highest agility along with Vega, her strength is decent/average, but her health is low. Even in gameplay, her primary style is to focus on rushdown-into-knockdown combos for looping offense, despite lacking [[ConfusionFu mixup]]. As of ''6'', she no longer fits this trope since she shares the same 10,000 HitPoints that most other fighters have.

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* FragileSpeedster: In ''IV'' and ''V'', she has the highest agility along with Vega, her strength is decent/average, but her health is low. Even in gameplay, her primary style is to focus on rushdown-into-knockdown combos for looping offense, despite lacking [[ConfusionFu mixup]]. As of ''6'', she no longer fits this trope since she shares the same 10,000 HitPoints that most other fighters have.



* GlassCannon: Cammy is one of the fastest characters in the franchise, and her attacks still pack a wallop behind them. From ''IV'' onward, she's consistently one of the best rushdown fighters, while not suffering in the defense department, which can be classified as average at worst. What offsets this though is her lack of health, being amongst the lowest in any of her appearances. She also lacks projectiles and in some cases, proper mixup. As of ''6'', she no longer fits this trope since she shares the same 10,000 HitPoints that most other fighters have.

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* GlassCannon: Cammy is one of the fastest characters in the franchise, and her attacks still pack a wallop behind them. From In ''IV'' onward, and ''V'', she's consistently one of the best rushdown fighters, while not suffering in the defense department, which can be classified as average at worst. What offsets this though is her lack of health, being amongst the lowest in any of her appearances. She also lacks projectiles and in some cases, proper mixup. As of ''6'', she no longer fits this trope since she shares the same 10,000 HitPoints that most other fighters have.
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Added example(s)

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** In console ports of ''The Movie'', play on the highest difficulty and he'll again replace M. Bison as the final boss.
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Akuma is a Glass Cannon in 6.


* GlassCannon: If he's balanced, he's a fast fighter who can dish out damage but can't take it; Akuma in ''V'' has 900 health. For reference, the next row of lowest health tier is set to 925. This balances his outrageous offensive potential.

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* GlassCannon: If he's balanced, he's a fast fighter who can dish out damage but can't take it; Akuma in ''V'' has 900 health. For reference, the next row of lowest health tier is set to 925. This balances his outrageous offensive potential. In ''6'', he has 9,000 HitPoints versus most other fighters' 10,000 HitPoints.
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Fragile Speedster and Glass Cannon no longer fit Cammy as of 6.


* FragileSpeedster: In ''V'', she has the highest agility along with Vega, her strength is decent/average, but her health is low. Even in gameplay, her primary style is to focus on rushdown-into-knockdown combos for looping offense, despite lacking [[ConfusionFu mixup]].

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* FragileSpeedster: In ''V'', she has the highest agility along with Vega, her strength is decent/average, but her health is low. Even in gameplay, her primary style is to focus on rushdown-into-knockdown combos for looping offense, despite lacking [[ConfusionFu mixup]]. As of ''6'', she no longer fits this trope since she shares the same 10,000 HitPoints that most other fighters have.



* GlassCannon: Cammy is one of the fastest characters in the franchise, and her attacks still pack a wallop behind them. From ''IV'' onward, she's consistently one of the best rushdown fighters, while not suffering in the defense department, which can be classified as average at worst. What offsets this though is her lack of health, being amongst the lowest in any of her appearances. She also lacks projectiles and in some cases, proper mixup.

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* GlassCannon: Cammy is one of the fastest characters in the franchise, and her attacks still pack a wallop behind them. From ''IV'' onward, she's consistently one of the best rushdown fighters, while not suffering in the defense department, which can be classified as average at worst. What offsets this though is her lack of health, being amongst the lowest in any of her appearances. She also lacks projectiles and in some cases, proper mixup. As of ''6'', she no longer fits this trope since she shares the same 10,000 HitPoints that most other fighters have.
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Spelling/grammar fix(es)


* DesperationAttack: His Shun Goku Satsu has been made into his Critical Art in [=SF6=], so he can use that only after all three levels of his super meter are filled and his health has been drained to 1/4 or less.

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* DesperationAttack: His In ''6'', the Shun Goku Satsu has been made into his serves as Akuma's Critical Art in [=SF6=], so he Art, meaning it can use that only after all three levels of be used when his super meter are filled Super Gauge is at Level 3 and his health has been drained to 1/4 or less.is under 25%.

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I removed two trope from Amina’s entry and edited his Noble Demon trope instead.


%%* BruiserWithASoftCenter: Of all people, ''Akuma'' has some shades of the trope; while he did kill Gouken and acts like a murderous demonic asshole most of the time, Akuma still [[NeverHurtAnInnocent doesn't hurt innocents]] and has been put in softer situations like [[https://78.media.tumblr.com/e9c3fdecd5ebfefa0b1c8464da25e4c5/tumblr_n4gri5nbkf1qd9g7oo1_1280.png making friends with Elena]] so at he is neutral at best.



%%* DarkIsNotEvil: However, in a twisted sense of the trope, Akuma is ''not'' evil in the dry sense of the word. Sometimes, he's shown to be merciful, honorable, and even helpful towards others. Not only does he insist on having a fair fight, but he expresses disgust towards those who prey upon the weak, like M. Bison. While the evil nature of Satsui no Hado itself may have corrupted Akuma's ways, it is worth noting that Akuma considers Bison a much more abhorrent type of evil. Also, he once saved a child who got lost in his cave.



* NobleDemon: He will never fight an unfair match or against an opponent who's not in perfect shape and will never harm someone who's incapable of fighting. Despite all of the dickish things he has done, he is not evil like Bison or Seth. His story mode in ''V'' heavily revolves around this aspect of his character.

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* NobleDemon: He Despite his BloodKnight tendencies, Akuma is ''not'' evil in the dry sense of the word, like Bison or Seth. Sometimes, he's shown to be merciful, honorable, and even helpful towards others. Not only does he insist on having a fair fight, but he expresses disgust towards those who prey upon the weak. Likewise, he will never fight an unfair match or against an opponent who's not in perfect shape and will never harm someone who's incapable of fighting. Despite all of the dickish things he has done, he is not evil like Bison or Seth.fighting. His story mode in ''V'' heavily revolves around this aspect of his character.
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Troper Alex Hoskins added these entries back in whole cloth (without edit reason or discussion) after they were removed (with accompanying edit reasons), so I have hidden these for now, and opened a discussion.


* BruiserWithASoftCenter: Of all people, ''Akuma'' has some shades of the trope; while he did kill Gouken and acts like a murderous demonic asshole most of the time, Akuma still [[NeverHurtAnInnocent doesn't hurt innocents]] and has been put in softer situations like [[https://78.media.tumblr.com/e9c3fdecd5ebfefa0b1c8464da25e4c5/tumblr_n4gri5nbkf1qd9g7oo1_1280.png making friends with Elena]] so at he is neutral at best.

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* %%* BruiserWithASoftCenter: Of all people, ''Akuma'' has some shades of the trope; while he did kill Gouken and acts like a murderous demonic asshole most of the time, Akuma still [[NeverHurtAnInnocent doesn't hurt innocents]] and has been put in softer situations like [[https://78.media.tumblr.com/e9c3fdecd5ebfefa0b1c8464da25e4c5/tumblr_n4gri5nbkf1qd9g7oo1_1280.png making friends with Elena]] so at he is neutral at best.



* DarkIsNotEvil: However, in a twisted sense of the trope, Akuma is ''not'' evil in the dry sense of the word. Sometimes, he's shown to be merciful, honorable, and even helpful towards others. Not only does he insist on having a fair fight, but he expresses disgust towards those who prey upon the weak, like M. Bison. While the evil nature of Satsui no Hado itself may have corrupted Akuma's ways, it is worth noting that Akuma considers Bison a much more abhorrent type of evil. Also, he once saved a child who got lost in his cave.

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* %%* DarkIsNotEvil: However, in a twisted sense of the trope, Akuma is ''not'' evil in the dry sense of the word. Sometimes, he's shown to be merciful, honorable, and even helpful towards others. Not only does he insist on having a fair fight, but he expresses disgust towards those who prey upon the weak, like M. Bison. While the evil nature of Satsui no Hado itself may have corrupted Akuma's ways, it is worth noting that Akuma considers Bison a much more abhorrent type of evil. Also, he once saved a child who got lost in his cave.
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* BruiserWithASoftCenter: Of all people, ''Akuma'' has some shades of the trope; while he did kill Gouken and acts like a murderous demonic asshole most of the time, Akuma still [[NeverHurtAnInnocent doesn't hurt innocents]] and has been put in softer situations like [[https://78.media.tumblr.com/e9c3fdecd5ebfefa0b1c8464da25e4c5/tumblr_n4gri5nbkf1qd9g7oo1_1280.png making friends with Elena]] so at he is neutral at best.

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