Follow TV Tropes

Following

History Characters / HollowKnightHallownest

Go To

OR

Is there an issue? Send a MessageReason:
None


* MouseWorld: Possibly; all the characters are bugs, arachnids, worms, or mollusks, and although we never see any giant objects or animals to compare them to, there's nothing like trees, rivers, or mountains to compare them to, either, the wilderness areas are made of moss and fungus instead of trees, and all wielded weapons are nails except for Hornet's sewing needle and Zote's wooden weapon. There's a definite possibility that the characters are supposed to be the size of actual bugs.

to:

* MouseWorld: Possibly; all Possibly. All the characters are either bugs, arachnids, worms, or mollusks, or some other invertebrate, and although we never see any giant objects or animals to compare them to, there's nothing like trees, rivers, or mountains to compare them to, either, the to either. The wilderness areas are made up of moss and fungus instead of trees, and all wielded weapons are nails except for Hornet's sewing needle and Zote's wooden weapon. There's a definite possibility that the characters are supposed to be the size of actual bugs.
Is there an issue? Send a MessageReason:
None


* SpiritAdvisor: The former kingdom of Hallownest is home to a number of restless spirits, of both the [[MrExposition passive]] and [[BonusBoss combative]] variety. They can't be perceived by anyone who isn't wielding the dream nail.

to:

* SpiritAdvisor: The former kingdom of Hallownest is home to a number of restless spirits, of both the [[MrExposition passive]] and [[BonusBoss [[OptionalBoss combative]] variety. They can't be perceived by anyone who isn't wielding the dream nail.
Is there an issue? Send a MessageReason:
Hallownest's history has been neither medieval nor static.


* MedievalStasis: Since the kingdom is already ruined, the technology left there no longer improves even if they are still functional.
Is there an issue? Send a MessageReason:
None


The great Kingdom of Hallownest stretched itself deep into the caverns, built beautiful and wonderful things and was home to many great bugs and Higher Beings. It was not meant to last however; a mysterious plague took hold in the citizenry and forced them into savagery. The Pale King, monarch of Hallownest and its physical god-figure, did all they could to stave off the end but all in vain - the Kingdom was doomed.

to:

The great Kingdom of Hallownest stretched itself deep into the caverns, built beautiful and wonderful things and was home to many great bugs and Higher Beings. It was not meant to last last, however; a mysterious plague took hold in the citizenry and forced them into savagery. The Pale King, monarch of Hallownest and its physical god-figure, did all they could to stave off the end but all in vain - the Kingdom was doomed.
Is there an issue? Send a MessageReason:


** The third Trial in the Colosseum of Fools is a sharp DifficultySpike up from the first two. Twenty waves of increasingly tough enemies, the later of which include Mantis Traitors, Soul Twisters, the [[UniqueEnemy exclusive]] [[UndergroundMonkey Volt Twisters]], and a long stretch of fighting Armored Squits and Battle Obbles while walljumping above SpikesOfDoom that gives you no chance to heal, culminating with the God Tamer boss.

to:

** The third Trial in the Colosseum of Fools is a sharp DifficultySpike ramps the difficulty up from the first two. Twenty waves of increasingly tough enemies, the later of which include Mantis Traitors, Soul Twisters, the [[UniqueEnemy exclusive]] [[UndergroundMonkey Volt Twisters]], and a long stretch of fighting Armored Squits and Battle Obbles while walljumping above SpikesOfDoom that gives you no chance to heal, culminating with the God Tamer boss.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


*** The Beast's Den is an area within the Deepnest (itself already a maze) that takes the tight paths UpToEleven. It also doesn't help that this place has a lot of breakable walls that well... lead you right back to a previous path. It's up to you to leave them as a [[DoorToBefore convenient shortcut]] or an annoyance.

to:

*** The Beast's Den is an area within the Deepnest (itself already a maze) that takes the tight paths UpToEleven.up a notch. It also doesn't help that this place has a lot of breakable walls that well... lead you right back to a previous path. It's up to you to leave them as a [[DoorToBefore convenient shortcut]] or an annoyance.

Added: 20

Changed: 41

Is there an issue? Send a MessageReason:
None


** Resting Grounds: Purplish-blue

to:

** Resting Grounds: Purplish-bluePurplish-blue. On the map, it is represented by orange


Added DiffLines:

** Grimm's tent: Red
Is there an issue? Send a MessageReason:
None


Hallownest's history is deep, and it's past still haunts it a ghost.

to:

Hallownest's history is deep, and it's its past still haunts it like a ghost.
Is there an issue? Send a MessageReason:
None


** DownInTheDumps: A sub-area added in the ''Godmaster'' DLC is the Junk Pit, where you can find [{ExactlyWhatItSaysOnTheTin mountains of junk]], empty treasure chests, and a mysterious locked cocoon. [[spoiler: If you granted the Nailsmith his death wish, you can also find his body here.]]

to:

** DownInTheDumps: A sub-area added in the ''Godmaster'' DLC is the Junk Pit, where you can find [{ExactlyWhatItSaysOnTheTin [[ExactlyWhatItSaysOnTheTin mountains of junk]], empty treasure chests, and a mysterious locked cocoon. [[spoiler: If you granted the Nailsmith his death wish, you can also find his body here.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** DownInTheDumps: A sub-area added in the ''Godmaster'' DLC is the Junk Pit, where you can find [{ExactlyWhatItSaysOnTheTin mountains of junk]], empty treasure chests, and a mysterious locked cocoon. [[spoiler: If you granted the Nailsmith his death wish, you can also find his body here.]]


Added DiffLines:

** CircusOfFear: The ''Grimm Troupe'' DLC has a literal nightmare circus setting up in town.

Changed: 105

Is there an issue? Send a MessageReason:
None


* SpeakingSimlish: Characters have voice acting but they all speak in gibberish. It's most likely their native language, given that the characters are non-human and the game takes place in an ancient kingdom.

to:

* SpeakingSimlish: Characters have voice acting but they all speak in gibberish. It's most likely their native language, given that the characters are non-human and the game takes place in an ancient kingdom.kingdom; not to mention the fact that some words are used more than once, such as for [[BattleCry battle cries]].
Is there an issue? Send a MessageReason:
None


* {{Magitek}}: Although most of its technology is non-functional at this point, a lot of Hollownest's machinery seems to be powered by the magical crystals harvested from Crystal Peak, which the miners continue to harvest non-stop even when infected and going insane, and there's almost no one sane left in Hollownest to use them.

to:

* {{Magitek}}: Although most of its technology is non-functional at this point, a lot of Hollownest's Hallownest's machinery seems to be powered by the magical crystals harvested from Crystal Peak, which the miners continue to harvest non-stop even when infected and going insane, and there's almost no one sane left in Hollownest Hallownest to use them.



* OrangeBlueContrast: Almost all of Hallownest is dark blue- or blue-tinted, providing a sharp contrast with the bright orange plague.

to:

* OrangeBlueContrast: Almost all of Hallownest is dark blue- blue or blue-tinted, providing a sharp contrast with the bright orange plague.



* SchizoTech: The general setting and architecture may look like it's inspired by pseudo medieval era or SteamPunk where armed citizens use bladed weapons, shields, and magic spells. But how else can anyone describe the liberty of having more advanced technologies like tramways, circular buzzsaws in the White Palace, a lighthouse in the Abyss, laser beams from the Crystal Peak, elevators in the City of Tears, and speakers in the Queen's Gardens?

to:

* SchizoTech: The general setting and architecture may look like it's inspired by pseudo medieval pseudo-medieval era or SteamPunk where armed citizens use bladed weapons, shields, and magic spells. But how else can anyone describe the liberty of having more advanced technologies like tramways, circular buzzsaws in the White Palace, a lighthouse in the Abyss, laser beams from the Crystal Peak, elevators in the City of Tears, and speakers in the Queen's Gardens?



* TemporaryPlatform: There are platforms in the Crystal Peak that flip 180-degrees, pointing their spiked crystals that damage the Knight if it stays on top for too long.

to:

* TemporaryPlatform: There are platforms in the Crystal Peak that flip 180-degrees, 180 degrees, pointing their spiked crystals that damage the Knight if it stays on top for too long.



* UrbanSegregation: The capitol of Hallownest, the City of Tears, is split between several towers where bugs live. The wealthier parts of the city are in their own spires, clearly segregated away from the common bug residence.

to:

* UrbanSegregation: The capitol capital of Hallownest, the City of Tears, is split between several towers where bugs live. The wealthier parts of the city are in their own spires, clearly segregated away from the common bug residence.residences.



* WallAroundTheWorld: Apart from the natural borders of rock, a plaquet states that all citizen of Hallownest shouldn't stray away from these borders, as they will [[spoiler:lose their sentience and become beasts]]. However, since traders, adventurers and warriors seem to come from outside Hallownest, this is a dubious claim at best.

to:

* WallAroundTheWorld: Apart from the natural borders of rock, a plaquet plaque states that all citizen citizens of Hallownest shouldn't stray away from these borders, as they will [[spoiler:lose their sentience and become beasts]]. However, since traders, adventurers and warriors seem to come from outside Hallownest, this is a dubious claim at best.



* AerithAndBob: Unique names in this game range from "usual and realistic" (i.e. Myla, Marissa) to "fantasy-grounded" (i.e. Zote, Quirrel, Tiso, Bardoon, Bretta).

to:

* AerithAndBob: Unique names in this game range from "usual and realistic" (i.e. (e.g. Myla, Marissa) to "fantasy-grounded" (i.e.(e.g. Zote, Quirrel, Tiso, Bardoon, Bretta).



* CastHerd: Most characters are grouped from either or both their in-universe territorial settings/tribes/memberships (i.e. Flukes, Godseekers) and/or the places whom they are encountered (i.e. Citizens of Dirtmouth, Mantis Villagers).

to:

* CastHerd: Most characters are grouped from either or both their in-universe territorial settings/tribes/memberships (i.e. (e.g. Flukes, Godseekers) and/or the places whom they are encountered (i.e.(e.g. Citizens of Dirtmouth, Mantis Villagers).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MeaningfulName: There are plenty of Cowardly Husks in the City of Tears, some of them even managed to stumble inside the Hive. As the Hunter recalls, the reason why these are named as such, is because they were already cowards by nature. The infection simply moves them by instinct, making them flee whenever they sense someone else stronger than them.

Added: 388

Changed: 303

Is there an issue? Send a MessageReason:
None


* GlowingEyesOfDoom: An orange glow in a creature's eyes is a sure sign they're overcome by the plague and will attack you. Lack of it doesn't necessarily mean the bug is not infected, though.

to:

* GlowingEyesOfDoom: An orange glow in a creature's eyes is a sure sign they're overcome by the plague and will attack you. Lack Although the lack of it doesn't necessarily mean the bug is not infected, though.as evidenced by the Obble enemies that initially have pitch black eyes, but sport orange eyes when enraged.



* OurZombiesAreDifferent: The undead of Hallownest, some reanimated by [[TheVirus the Infection]], others [[TechnicallyLivingZombie corrupted while still alive]], are known as Husks, identifiable by their [[GlowingEyelightsOfUndeath glowing yellow eyes]]. Furthermore, many of the Husks encountered in Deepnest are afflicted by the Corpse Creeper, a ''Cordyceps''-like PuppeteerParasite that controls their corpse after you strike them down.

to:

* OurZombiesAreDifferent: The undead of Hallownest, some reanimated by [[TheVirus the Infection]], others [[TechnicallyLivingZombie corrupted while still alive]], are known as Husks, identifiable by their [[GlowingEyelightsOfUndeath glowing yellow eyes]]. eyes]].
** The Hunter has noted the process of infection by observing a Violent Husk – First they fell into deep slumber, then they wake up with broken minds, then their [[BodyHorror bodies start to deform]].
**
Furthermore, many of the Husks encountered in Deepnest are afflicted by the Corpse Creeper, a ''Cordyceps''-like PuppeteerParasite that controls their corpse after you strike them down.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SleazyPolitician: The Hunter recalls that while the Husk Dandies in the City of Tears were greedy and weak, they exert the most influence over the city. He then thinks that it is another reason why the Kingdom fell.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllTheOtherReindeer: According to the Hunter, the maggots are the weakest members of the entire Kingdom of Hallownest, looked down by other bugs and forced to do menial labor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LazyBum: According to the Hunter's notes on Leaping Husks, the bugs of the old Hallownest did not hunt their own food. Instead, the food was brought to the bugs, that's why the Hunter implies that the general citizens of Hallownest were weak, and it's a reason why the Kingdom crumbled.
Is there an issue? Send a MessageReason:
None


* DyingTown: Dirtmouth. The Elderbug is the one keeping it in check, while the rest have gone below or went into hiding. This can be subverted as you progress further on the game, as more residents would show up and set up shop in the town.

to:

* DyingTown: Dirtmouth.Dirtmouth, it's even made obvious in the area's subtitle of "The Fading Town". The Elderbug is the one keeping it in check, while the rest have gone below or went into hiding. This can be subverted as you progress further on the game, as more residents would show up and set up shop in the town.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CityOfAdventure: The City of Tears, according to the Elderbug, is where adventurers go trying to obtain riches. Unfortunately, the streets are dangerous, which makes only a few to return with the city's wealth.


Added DiffLines:

* DyingTown: Dirtmouth. The Elderbug is the one keeping it in check, while the rest have gone below or went into hiding. This can be subverted as you progress further on the game, as more residents would show up and set up shop in the town.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DisconnectedSideArea: There's a breakable wall in the Fungal Wastes that leads directly to the Moss Chapel, where the Moss Prophet and their vagabonds are found. However, this part is actually a sub-area of the Queen's Gardens, despite appearing to be a dead end. When you do get to properly traverse the Queen's Gardens later on, you will be able to open up a segment that leads to the Moss Chapel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CorridorCubbyholeRun: The [[PlatformHell White Palace]] is infamous for its moving buzzsaws and spikes within corridors that you must go through.


Added DiffLines:

* FloorboardFailure:
** There is one as early as the King's Pass level, where a whole platform collapses as soon as you are near the exit. Fortunately, there's a way back up there, you just gotta take a detour.
** This becomes common in Deepnest wherein fragile rocks crumble as soon as you step on them. If the floor is slightly lowered and has a different rock pattern, then it is fragile.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheXOfY: A common naming theme in this kingdom.
** Whether it's on the characters' [[RedBaron titles]] or [[InSeriesNickname nicknames]]:
*** The Knight – "Ghost of Hallownest"
*** Hornet – "Daughter of Hallownest"
*** Pale King – "King of Hallownest"
*** [[spoiler:The White Lady]] – "Queen of Hallownest"
*** The statues of the [[spoiler:Void Entity]] in the Hall of Gods - "Lord of Shades" / "God of Gods"
** ... Or as names of geographical locations:
*** City of Tears
*** Temple of the Black Egg
*** Hall of Gods


Added DiffLines:

* TemporaryPlatform: There are platforms in the Crystal Peak that flip 180-degrees, pointing their spiked crystals that damage the Knight if it stays on top for too long.


Added DiffLines:

* VariableLengthChain:
** The elevators in the City of Tears are moved using lengthy chains.
** The Temple of the Black Egg has several large chains binding the [[spoiler:Hollow Knight]]. Destroying them would simply make them retract to the ceiling, but they will extend once more if [[spoiler:the Knight becomes the new vessel for the infection]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LighthousePoint: In the Abyss, there's a lighthouse used to keep the sea of void in check. By the time you get there, it's already deactivated, and you must reactivate the switch to be able to cross.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AerithAndBob: Unique names in this game range from "usual and realistic" (i.e. Myla, Marissa) to "fantasy-grounded" (i.e. Zote, Quirrel, Tiso, Bardoon, Bretta).


Added DiffLines:

* CastHerd: Most characters are grouped from either or both their in-universe territorial settings/tribes/memberships (i.e. Flukes, Godseekers) and/or the places whom they are encountered (i.e. Citizens of Dirtmouth, Mantis Villagers).


Added DiffLines:

* DysfunctionJunction: No thanks to the recent infestation and the fall of the kingdom, the bugkind had suffered in one way or another in the past, much more so for the uniquely-named [=NPCs=] and bosses that you encounter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LostWorld: Some places do not show up in maps (with the [[JustifiedTrope justification]] that Cornifer never went to check and chart them), and are usually accessed via secret entrances on the charted levels. For example, [[InterfaceScrew the map won't show anything]] if you're inside the Weaver's Den, or the Beast's Den. The White Palace is an interesting case, as its entrance gates are found in the Ancient Basin, but the palace itself seemingly "disappeared" out of nowhere. However, you can still access the White Palace by [[spoiler:entering the dream of the nearby Kingsmould corpe, which would then make the Palace's situation ambiguous whether you've visited the real deal or just someone else's memory of it]].

Top