Protagonists | Hallownest (Assorted NPCs, Historic Characters, Bosses) | Pharloom
For none could tame our savage souls yet you the challenge met,
Under palest watch, you taught, we changed, base instincts were redeemed,
A world you gave to bug and beast as they had never dreamed.
The kingdom that the Knight travels through in Hollow Knight. While it was once a prosperous place full of life, it's since been reduced to ruins, with the majority of its population dead, missing, or overcome by a strange madness.
Tribes of HallownestWithin the caverns you traverse live all sorts of different creatures, civilizations and tribes - and not all of them are related to the Kingdom of Hallownest itself!
The great Kingdom of Hallownest stretched itself deep into the caverns, built beautiful and wonderful things and was home to many great bugs and Higher Beings. It was not meant to last however; a mysterious plague took hold in the citizenry and forced them into savagery. The Pale King, monarch of Hallownest and its physical god-figure, did all they could to stave off the end but all in vain - the Kingdom was doomed.
Much time has passed, when the Knight stumbles into the old caverns to seek out its secrets.
- After the End: When the Knight arrives in Hallownest, it is long destroyed.
- Aristocrats Are Evil: If the different noble Husks are anything to go by, the aristoracry of Hallownest' capital were a nasty, Geo-grubbing bunch of cowards.
- City Guards: And many of them. Ranges from normal patrolling guards, flying ones with throwing spears and the Elite Guard, one of the most difficult enemies in the game (and only found patrolling the wealthy district, go figure).
- Crapsack Only by Comparison: Most bugs held this view of the rest of the caverns - sure, most of them did have predators of some sort, but overall, much of it is quite alright and livable. Even as the Infestation harries the Kingdom, there are shop-owners, smiths and other assorted folk living around, so it can't be that bad.
- Cultural Posturing: Downplayed. The bugs of Hallownest saw their kingdom as the greatest (and only) civilization, but happily lived alongside other bugs from neighboring tribes.
- Doomed Hometown: For Hornet and the Knight itself. An unusual case where the Doomed Hometown is the game world.
- The Good Kingdom: More light grey than white. The Kingdom of Hallownest was in many ways a beacon in a world of savagery, and the citizen loved their leader and heroes.
- Hegemonic Empire: A very straight example. The Kingdom Hallownest mostly postured its way as the dominant civilization by making agreements with other tribes who had few other options. Some tribes did resist however - The Weavers was in a shaky truce with Hallownest, the Tribe of Unn allowed structures to be built in their territory, but resolved to hunt everything that strayed from the path and the Hive simply refused and went about their business.
- Knight in Shining Armor: Hallownest had more than a few.
- Look on My Works, Ye Mighty, and Despair!: You could argue Hallownest is based entirely on this trope. Huge spires, intricate statues, vast travelling networks and beautiful decor on even the simplest door-knob - and look where it brought the Kingdom.
- Micro Monarchy: A King, a Queen and and a princess, plus a handful of retainers.
- Urban Segregation: The capitol of Hallownest, the City of Tears, is split between several towers where bugs live. The wealthier parts of the city is in their own spires, clearly segregated away from the common bug.
- Scavenger World: For the few adventurers who can survive in Hallownest. There are many relics of great worth in Hallownest and quite a few NP Cs are treaure seekers of some kind.
- Small, Secluded World: It seems that the wastes on the surface stretch on for quite far... Hallownest lies alone.
- Soiled City on a Hill: What they eventually became. A bit of an aversion, since it was never particularly horrible before being doomed.
- Wall Around the World: Apart from the natural borders of rock, a plaquet states that all citizen of Hallownest shouldn't stray away from these borders, as they will lose their sentience and become beasts. However, since traders, adventurers and warriors seem to come from outside Hallownest, this is a dubious claim at best.
- Dream Weaver: Unn itself may be this; the Tribe of Unn at least believes they dreamed the plants and themselves into existance.
- Knight Templar: Moss Knights patrol the Greenpath and will viciously attack anyone that comes too close. They believe they are defending their god's dream from interlopers.
- Nature Is Not Nice: Before the Infestation, they would still kill anyone who strayed too far from the paths.
- Nature Spirit: They worship one.
- Reclaimed by Nature: The few parts of the Greenpath and the Queen's Gardens that had buildings and roads are now overgrown with foilage and thorny vines.
- Asskicking Equals Authority: After you beat the Mantis Lords, they will not attack you and instead bow to you.
- Barbarian Tribe.
- Closer to Earth: Implied that they kept themselves free from the Infestation is because they live simple, brutal lives.
- Hold the Line: Sometime in the past, the Pale King and the Mantis Lords made a truce. On the Mantis' side, they were to kill anything that stumbles out of the Deepnest - And if you look at the gate to the Deepnest from the Mantis Village, they've been doing this for a loooong time.
- Lightning Bruiser: All Mantis are very quick and are some of the more difficult enemies in the beginning of the game.
- Noble Savages: They live in the Fungal Wastes and border the Deepnest, living in rough huts and display masks of defeated enemies everywhere. They will still respect you if you beat their leaders.
- Proud Warrior Race Guy: All of them, so much. They aren't infected or anything; they just always fight you regardless.