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->Voiced by [[Creator/ProZD Sung Won Cho]]

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->Voiced by [[Creator/ProZD Sung Won Cho]]Creator/SungWonCho
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'''Raigon, the Exiled Prince''' was the former crown prince of Quna, before Pestilus's trickery forced him away. For now, he fights in the arena, waiting for the day he can retaliate. His ''Sword Slash'' deals basic damage, but also lowers the cooldown and provides up to 3 charges towards his next ability, ''Retribution'', which deals damage and heals Raigon, the effects of both increasing for each charge. His mobility skill ''Heavenly Strike'' has him perform a leaping slash, he can ''Parry'' enemy attacks, stunning melee attackers and deflecting projectiles in the direction he's facing, and the ''Seismic Shock'' launches the target into the air, taking them out of the fight for a bit. His energy skill ''Dragon Palm'' knocks back and inflicts Fading Snare, dealing extra damage if the target hits a wall. His EX Skills are the ''Slicing Winds'', which empowers his next two ''Sword Slashes'' to send out a razor sharp gust that heals Raigon if it hits, and ''Tectonic Shock'' is a heavier ''Seismic Shock'' that Incapacitates the target when they land. His ultimate ability, ''Wrath of the Tiger'', has him dash into an enemy, then creating an AoE where he rapidly slashes anyone inside for a massive amount of damage.

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'''Raigon, the Exiled Prince''' was the former crown prince of Quna, before Pestilus's trickery forced him away. For now, he fights in the arena, waiting for the day he can retaliate. His ''Sword Slash'' deals basic damage, but also lowers the cooldown and provides up to 3 charges towards his next ability, ''Retribution'', which deals damage and heals Raigon, the effects of both increasing for each charge. His mobility skill ''Heavenly Strike'' has him perform a leaping slash, he can ''Parry'' enemy attacks, stunning melee attackers and deflecting projectiles in the direction he's facing, and the ''Seismic Shock'' launches the target into the air, taking them out of the fight for a bit. His energy skill ''Dragon Palm'' knocks back and inflicts Fading Snare, dealing extra damage if the target hits a wall. His EX Skills are the ''Slicing Winds'', which empowers his next two ''Sword Slashes'' to send out a razor sharp gust that heals Raigon if it hits, and ''Tectonic Shock'' is a heavier ''Seismic Shock'' that Incapacitates the target when they land. His ultimate ability, ''Wrath of the Tiger'', has him dash into an enemy, then creating an AoE AreaOfEffect where he rapidly slashes anyone inside for a massive amount of damage.



* TheUnsorceror: The Book of Lore implies that [[spoiler:she's actually from the same [[PlayingWithFire fire-controlling]] race as Ashka, but was outcast because she lacks their powers.]]


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* TheUnsorceror: UnSorcerer: The Book of Lore implies that [[spoiler:she's actually from the same [[PlayingWithFire fire-controlling]] race as Ashka, but was outcast because she lacks their powers.]]




Into the arena enters '''Varesh, The Eternal''', formed from the energies of others. His main attacks are the ''Hand of Corruption'' and the slower and stronger ''Hand of Judgement'', which can be combined into the EX skill ''Hand of Punishment''. These attacks inflict the debuff Corruption, Judgement, or both at once, respectively, on their targets, which he can use to make his other attacks stronger. The ''Inhibitor's Guard'' provides a shield to himself or an ally. ''Shatter'' summons an exploding crystal, and can be EX charged into ''Crush'', which has a larger AoE and knockback. ''Wuju'' has him teleport if he gets hit by an attack, knocking away anyone at his destination. His energy skill ''Reform'' has him dash in a straight line, creating a Shatter crystal on any enemy he passes through, and his ultimate ability ''Powers Combined'' has him dash through enemies, inflicting Corruption and Judgement. He can dash up to three times, but only if he hit with the previous dash. ''Shatter'', ''Crush'', ''Wuju'', and ''Reform'' activates Corruption and Judgement on the target for bonus effects, consuming it in the process.

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Into the arena enters '''Varesh, The Eternal''', formed from the energies of others. His main attacks are the ''Hand of Corruption'' and the slower and stronger ''Hand of Judgement'', which can be combined into the EX skill ''Hand of Punishment''. These attacks inflict the debuff Corruption, Judgement, or both at once, respectively, on their targets, which he can use to make his other attacks stronger. The ''Inhibitor's Guard'' provides a shield to himself or an ally. ''Shatter'' summons an exploding crystal, and can be EX charged into ''Crush'', which has a larger AoE AreaOfEffect and knockback. ''Wuju'' has him teleport if he gets hit by an attack, knocking away anyone at his destination. His energy skill ''Reform'' has him dash in a straight line, creating a Shatter crystal on any enemy he passes through, and his ultimate ability ''Powers Combined'' has him dash through enemies, inflicting Corruption and Judgement. He can dash up to three times, but only if he hit with the previous dash. ''Shatter'', ''Crush'', ''Wuju'', and ''Reform'' activates Corruption and Judgement on the target for bonus effects, consuming it in the process.



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->Voiced by [[TeamFourStar [[Creator/TeamFourStar Howard Wang]]

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dewicking Badass Baritone


* BadassBaritone: With a side helping of GutturalGrowler. He has a deep, guttural voice.

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* BadassBaritone: With a side helping of GutturalGrowler. He has a deep, guttural voice.

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Authority Equals Asskicking has been renamed.


* AuthorityEqualsAsskicking: Bakko wasn't just a Vanguard in his younger years, but the leader of those who were stationed at Boulder Pass, who would soon cause a Decapitated Army on his own.


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* RankScalesWithAsskicking: Bakko wasn't just a Vanguard in his younger years, but the leader of those who were stationed at Boulder Pass, who would soon cause a Decapitated Army on his own.

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* BareYourMidriff



* ShockAndAwe

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* %%* ShockAndAwe

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* NotCompletelyUseless: Shield Slam is one of the harder EX abilities to use, especially from its generally illogical use of putting an enemy away from yourself, a Melee champion. When enemies try to run away from allied ultimates or the Death Vortex though, then that EX ability can be pretty handy.

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* NotCompletelyUseless: Shield Slam is one of the harder EX abilities to use, especially from its generally illogical use of putting knocking an enemy away from yourself, a Melee champion. When It does allow you to create some space when you're being ganged up on however. Also when enemies try to run away from allied ultimates or the Death Vortex though, then that EX ability can be pretty handy.handy to send them into it without going with them. It also applies its damage on contact, without requiring a wall behind them.



%%* DropTheHammer:

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%%* * DropTheHammer: Used as one of his weapons of choice in some of his skins. Also what he smacks enemies over the head with during his right click.



* YouWillNotEvadeMe: ''Claw of the Wicked'' pulls an enemy towards Ruh Kaan. The EX version pulls an ally instead.

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* YouWillNotEvadeMe: ''Claw of the Wicked'' pulls an enemy towards Ruh Kaan. The EX version pulls an ally instead.
instead (often out of a sticky situation) while healing both of you.



* SpinAttack: His ultimate has him spin rapidly while dealing damage to all nearby foes.



* FastTunnelling: ''Burrow'' and ''Root Network'' allows Thorn to rapidly travel underground.

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* FastTunnelling: ''Burrow'' and ''Root Network'' allows Thorn to rapidly travel underground.underground, with the latter allowing him to take his entire team with him.



* SupportPartyMember: Lucie's damage is rather low, with only her basic attacks, ''Panic Flask'' and its EX upgrade, and her Ultimate dealing damage (and even then, not that much). She makes up for it by providing her teammates with lots of healing, shields, and debilitating the opponents with StatusEffects.

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* SupportPartyMember: Lucie's damage is rather low, with only her basic attacks, attacks and its deceptively heavy damage EX version, ''Panic Flask'' and its EX upgrade, , and her Ultimate dealing damage (and even then, not that much). She makes up for it by providing her teammates with lots of healing, shields, and debilitating the opponents with StatusEffects.



MakingASplash: A powerful mage who manipulates water to harm her enemies while protecting herself and teammates.



* TakenForGranite: ''Stone Glass'' petrifies an enemy after a brief delay, unless they manage to use a debuff removal ability before it goes off.

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* TakenForGranite: ''Stone Glass'' petrifies an enemy after a brief delay, unless they manage to use a debuff removal ability before it goes off.off, or time an escape ability's i-frame just right.
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* DropTheHammer: His WeaponOfChoice.

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* DropTheHammer: His WeaponOfChoice.%%* DropTheHammer:



* CarryABigStick: Like the stereotypical fantasy ChurchMilitant, he wields a large mace as his WeaponOfChoice. When charged with holy power, its force can stun enemies and deal [=AoE=] damage.

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* CarryABigStick: Like the stereotypical fantasy ChurchMilitant, he wields a large mace as his WeaponOfChoice.weapon. When charged with holy power, its force can stun enemies and deal [=AoE=] damage.
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Shes Got Legs is currently a disambiguation


* ShesGotLegs: The gal's legs are around two-thirds of her height. Various poses give a downplayed showing of this trope, generally not going into the outright focus, but usually has her legs standing up straight to make that proportion of her obvious enough.
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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: ''Sheep Trick'' transforms enemies into harmless sheep.


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* ForcedTransformation: ''Sheep Trick'' transforms enemies into harmless sheep.
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Skunk Stripe is no longer a trope. Zero Context Examples and examples that do fit existing tropes will be deleted.


* SkunkStripe: Her Icy Duchess outfit has parts of white-grey among her hair on the left-side of her head. Fittingly for the trope, the outfit is Halloween-themed.

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%%[[caption-width-right:350:some caption text]]

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%%[[caption-width-right:350:some caption text]][[caption-width-right:350:I am the hammer of righteousness!]]


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* CarryABigStick: Like the stereotypical fantasy ChurchMilitant, he wields a large mace as his WeaponOfChoice. When charged with holy power, its force can stun enemies and deal [=AoE=] damage.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battleriteulric_5.png]]
%%[[caption-width-right:350:some caption text]]

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Title: '''Ulric, The Unwavering Light'''

Devout follower of the Way of Symphony, unwavering light against the dark, Ulric was trained in the holy Monastery of Resonance and has spent many years travelling the lands to spread the word of the Light. He joins the Arena now to demonstrate to allies, foes, and onlookers alike the primacy of the True Path.

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Title: '''Ulric, ''Ulric, The Unwavering Light'''

Devout follower of
Light'', learned the Way of Symphony, unwavering light against Symphony during his training at the dark, Ulric was trained in the holy Monastery of Resonance Resonance, and has spent many years travelling the lands he now wields its power to spread the word of the Light. He joins the Arena now to demonstrate to allies, foes, and onlookers alike the primacy of the True Path.Path and to destroy the forces of darkness. His basic attack, the ''Hammer of Justice'', is a simple melee swing normally. When charged, it deals increased damage in a small area and stuns the target. ''Holy Light'' restores an ally's health with a beam from the heavens. ''Intervene'' causes Ulric to quickly soar, damaging the first enemy he strikes. Passing through an ally blesses Ulric and the ally with Valor, increasing the potency of Ulric's healing, as well as healing them, instantly charging his weapon, and resetting ''Intervene'''s cooldown. Its EX upgrade, ''Crusade'', can also pierce through multiple enemies, slowing them down. Ulric's ''Radiant Shield'' blocks all enemy attacks from the front, charging up with every attack nullified: once it ends, its charges are released as bolts of light which damage and blind enemies. Its EX version is ''Sanctuary'', which instantly heals allies in an area and grants them a shield. Activating ''Smite'' temporarily replaces ''Holy Light'' with three charges of a long-ranged projectile, each dealing more damage than the last. ''Condemn'', his EX ability, sends out a shockwave which suspends an enemy in the air. His Ultimate, the ''Aegis of Valor'', has him throw out his shield, incapacitating an enemy and dealing damage based on distance traveled. Ulric or his allies can then pick it up to gain Divinity, granting them a shield as well as increased damage and movement speed for a few seconds.


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* BlindedByTheLight: If ''Radiant Shield'' blocks attacks, it will release a blinding wave of light at enemies.
* ChargedAttack: Ulric's mace charges over time. When charged, it does increased damage in an area and stuns the target.
* ChurchMilitant: Ulric is willing to fight for the sake of his religion, using his holy mace and shield to destroy his enemies.
* HolyHandGrenade: ''Smite'' lets him launch bolts of divine light to damage enemies.
* LightIsGood: While he may be a bit of a {{Fundamentalist}}, Ulric's holy powers make him a force for good.


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* ThePaladin: Ulric is a heroic knight who follows the Way of Symphony, using his holy powers to protect his allies and destroy enemies.
* StanceSystem: By using ''Smite'', Ulric temporarily enters an offensive stance where his healing ability is replaced by damaging projectiles.
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[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/battleritelucie.png]]
[[caption-width-right:308:I love the smell of alchemy!]]


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''Lucie, the Expelled Alchemist'' treats the arena as a place to try out her latest experiments. She is also Xander's sister. Her basic attack, ''Toxic Bolt'', deals damage upfront plus additional DamageOverTime. Its EX version, ''Deadly Injection'', slows enemies before causing a delayed venomous explosion. She can throw a ''Healing Potion'' at herself or allies to restore their health, with additional health being regenerated over time afterwards. For extra protection, she can also summon a ''Barrier'' to absorb some damage on an ally. Her ''Clarity Potion'' removes positive effects from enemies and negative ones from allies. ''Panic Flask'' deals damage and causes the struck enemy to run away in fear, while its EX upgrade ''Petrify Bolt'' causes an explosion that turns enemies to stone. In a pinch, she can ''Roll'' out of dangerous situations, becoming invulnerable. Her Ultimate ability, ''Crippling Goo'', creates a huge puddle of chemicals which slows enemies and deals heavy damage over time.
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* AntiDebuff: ''Clarity Potion'' removes negative effects from allies.
* DamageOverTime:
** ''Toxic Bolt'' inflicts the ''Toxic'' status, dealing a small amount of extra damage over time.
** ''Crippling Goo'' damages enemies if they stay in the puddle.
* GenkiGirl: Lucie is very cheerful and energetic in her voice lines.
* StatusBuffDispel: ''Clarity Potion'' removes positive effects from enemies.
* SupportPartyMember: Lucie's damage is rather low, with only her basic attacks, ''Panic Flask'' and its EX upgrade, and her Ultimate dealing damage (and even then, not that much). She makes up for it by providing her teammates with lots of healing, shields, and debilitating the opponents with StatusEffects.
* TrickArrow: Her crossbow fires bolts that either poison or petrify enemies.
* UnnecessaryCombatRoll: Lucie's ''Roll'' is far from unnecessary, as it makes her invulnerable while letting her flee dangerous situations. It's one of her most important moves.
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* {{Combos}}: [[StandardStatusEffects "Chill"]] enemies by striking them with ''Ice Lance'', ''Glacial Prism'', ''Flash Freeze'' or being close to them before using ''Arctic Wind'', which then causes enemies to take extra damage from ''Frost Bolt'' or ''Ice Lance'', and hitting them with ''Flash Freeze'' will freeze them solid, rendering them immobile and unable to act (though they will receive a small damage shield). If Alysia immediately casts Flash Freeze on an enemy or enemies close to herself or an ally right after she's just used ''Glacial Prism'' on either, the ''Flash Freeze'' will immediately freeze the enemy/enemies. Conveniently, enemies hit by ''Frost Bolt'' extends the duration of Chill of them already, so you can make use of ''Ice Lance'' or ''Flash Freeze'''s bonuses later even if you used those abilities to apply Chill in the first place - not to mention the slow from Chill helps you land more abilities. Freeze can also guarantee hitting Alysia's other abilities, though the player's timing will have to be exact to ensure they are landed right as the shield from Freeze ends and before an enemy can act. Alysia can also (if the player is feeling risky) land ''Glacial Prism'' by applying it to herself and wait until it's about to run out before she dashes next to an enemy with ''Arctic Wind'', which might allow her to immediately freeze an enemy if she used ''Flash Freeze'' on them immediately before she jumps to them.

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* {{Combos}}: [[StandardStatusEffects [[StatusEffects "Chill"]] enemies by striking them with ''Ice Lance'', ''Glacial Prism'', ''Flash Freeze'' or being close to them before using ''Arctic Wind'', which then causes enemies to take extra damage from ''Frost Bolt'' or ''Ice Lance'', and hitting them with ''Flash Freeze'' will freeze them solid, rendering them immobile and unable to act (though they will receive a small damage shield). If Alysia immediately casts Flash Freeze on an enemy or enemies close to herself or an ally right after she's just used ''Glacial Prism'' on either, the ''Flash Freeze'' will immediately freeze the enemy/enemies. Conveniently, enemies hit by ''Frost Bolt'' extends the duration of Chill of them already, so you can make use of ''Ice Lance'' or ''Flash Freeze'''s bonuses later even if you used those abilities to apply Chill in the first place - not to mention the slow from Chill helps you land more abilities. Freeze can also guarantee hitting Alysia's other abilities, though the player's timing will have to be exact to ensure they are landed right as the shield from Freeze ends and before an enemy can act. Alysia can also (if the player is feeling risky) land ''Glacial Prism'' by applying it to herself and wait until it's about to run out before she dashes next to an enemy with ''Arctic Wind'', which might allow her to immediately freeze an enemy if she used ''Flash Freeze'' on them immediately before she jumps to them.



* StandardStatusEffects

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* StandardStatusEffectsStatusEffects
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Misuse


* GradualGrinder: Most of Croak's moves deal weak damage. However, he has many ways to disengage, allowing him to use hit-and-run tactics to slowly whittle down his foes' health.

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-> Voiced by Creator/JasonMarnocha

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-> Voiced ->Voiced by Creator/JasonMarnocha



Voiced by Aimee Smith

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Voiced [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alysia.png]]
[[caption-width-right:350:Somewhere out there, I will find the perfect motif.]]
->Voiced
by Aimee Smith
\\




* AnIcePerson: All of her abilities involve ice. Her limbs also resemble being outright made of ice for her forearms and just above her knees, though this has never been outright explained.
* CombatAestheticist: "Combat can be beautiful...if you make it so." A certain classiness and artistry can be perceived in Alysia's animations, like her riding into battle sidesaddle, turning herself into a statue with ''Ice Block'' and outright dancing a twirl for her second jump with ''Arctic Wind'' with the Twirl Battlerite.

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\n----
* AnIcePerson: All of her abilities involve ice. Her limbs also resemble being outright made of ice for her forearms and just above her knees, though this has never been outright explained.
explained. Her Royal Sculptor outfit also stands out for being mostly similar to Alysia's base appearance aside from changing her clothing to a red dress that exposes her thighs and arms, a different crown, and a different hairstyle - implying that her outer limbs indeed appear to be frozen.
* CombatAestheticist: "Combat can be beautiful...if you make it so." A certain classiness and artistry can be perceived in Alysia's animations, like her riding into battle sidesaddle, turning herself into a statue with ''Ice Block'' and outright dancing a twirl for her second jump with ''Arctic Wind'' with the Twirl Battlerite. Her pose while choosing to play her has her switch between summoning a small ice sculpture of a bird or a caribou in her hand as she examines the sculpture.



* {{Combos}}: [[StandardStatusEffects "Chill"]] enemies by striking them with ''Ice Lance'', ''Glacial Prism'', ''Flash Freeze'' or being close to them before using ''Arctic Wind'', which then causes enemies to take extra damage from ''Frost Bolt'' or ''Ice Lance'', and hitting them with ''Flash Freeze'' will freeze them solid, rendering them immobile and unable to act (though they will receive a small damage shield). Conveniently, enemies hit by ''Frost Bolt'' extends the duration of Chill of them already, so you can make use of ''Ice Lance'' or ''Flash Freeze'''s bonuses later even if you used those abilities to apply Chill in the first place - not to mention the slow from Chill helps you land more abilities. Freeze can also guarantee hitting Alysia's other abilities, though the player's timing will have to be exact to ensure they are landed right as the shield from Freeze ends and before an enemy can act. Alysia can also (if the player is feeling risky) land ''Glacial Prism'' by applying it to herself and wait until it's about to run out before she dashes next to an enemy with ''Arctic Wind'', which might allow her to immediately freeze an enemy if she used ''Flash Freeze'' on them immediately before she jumps to them.

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* {{Combos}}: [[StandardStatusEffects "Chill"]] enemies by striking them with ''Ice Lance'', ''Glacial Prism'', ''Flash Freeze'' or being close to them before using ''Arctic Wind'', which then causes enemies to take extra damage from ''Frost Bolt'' or ''Ice Lance'', and hitting them with ''Flash Freeze'' will freeze them solid, rendering them immobile and unable to act (though they will receive a small damage shield). If Alysia immediately casts Flash Freeze on an enemy or enemies close to herself or an ally right after she's just used ''Glacial Prism'' on either, the ''Flash Freeze'' will immediately freeze the enemy/enemies. Conveniently, enemies hit by ''Frost Bolt'' extends the duration of Chill of them already, so you can make use of ''Ice Lance'' or ''Flash Freeze'''s bonuses later even if you used those abilities to apply Chill in the first place - not to mention the slow from Chill helps you land more abilities. Freeze can also guarantee hitting Alysia's other abilities, though the player's timing will have to be exact to ensure they are landed right as the shield from Freeze ends and before an enemy can act. Alysia can also (if the player is feeling risky) land ''Glacial Prism'' by applying it to herself and wait until it's about to run out before she dashes next to an enemy with ''Arctic Wind'', which might allow her to immediately freeze an enemy if she used ''Flash Freeze'' on them immediately before she jumps to them.


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* CrutchCharacter: Her Ice Breaker Battlerite, which causes her ''Ice Lance'' ability to break Freeze upon impacting enemies afflicted by it to cause full damage to them. This is a very handy way for newer players to Alysia to get easy damage value against enemies disabled by Freeze, but it's unnecessary for practiced players who've learned the timing of hitting ''Ice Lance'' right when Freeze ends - and getting value from the Battlerite also means losing time on the enemy being disabled.
* ExactlyWhatItSaysOnTheTin: Her Flash Freeze ability is pretty self-explanatory. Snow Cone is still given the targeting area of it is an actual cone. Ice Crown also summons a crown made of ice, though it's probably also an unexpectedly large crown.


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* ImColdSoCold: May shudder "So...cold!" when she's killed.


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* PrettyInMink: Her Regalia of the Ice Sovereign outfit fits the trope well by decking out her shoulderpads and cape-like tails with the white texture and patterns on them seeming to be fur.
* PungeonMaster: Of course she's spouts a lot of cold and ice phrases, though her delivery of them is entirely humorless.
* ShoutOut: Using her ultimate Frozen Gallery might make her declare "Ice, ice, maybe." as a clear reference to Music/VanillaIce's famous "Ice Ice Baby"song.
* SexyBacklessOutfit: Her Ice Duchess outfit is a particularly shiny spandex-like one of these.


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* SkunkStripe: Her Icy Duchess outfit has parts of white-grey among her hair on the left-side of her head. Fittingly for the trope, the outfit is Halloween-themed.
* StayFrosty: And she of course encourages this.
* WeaponTwirling: Apparently used for casting a spell - when Alysia uses Glacial Prism, she holds her wand above her head and twirls it three times clockwise.

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Voiced by Creator/JasonMarnocha

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bakko.png]]
[[caption-width-right:350:Nothing better than a good battle!]]
->
Voiced by Creator/JasonMarnocha
\\



* AuthorityEqualsAsskicking: Baako wasn't just a Vanguard in his younger years, but the leader of those who were stationed at Boulder Pass, who would soon cause a Decapitated Army on his own.
* BloodKnight: "In the midst of my past battles, my heart would burn as hot as that fire," Baako says of himself telling the story of Boulder Pass in front of a lit fireplace to his grandchildren. The enjoyment of it is why he went to the Arena.

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* AuthorityEqualsAsskicking: Baako Bakko wasn't just a Vanguard in his younger years, but the leader of those who were stationed at Boulder Pass, who would soon cause a Decapitated Army on his own.
* BloodKnight: "In the midst of my past battles, my heart would burn as hot as that fire," Baako Bakko says of himself telling the story of Boulder Pass in front of a lit fireplace to his grandchildren. The enjoyment of it is why he went to the Arena.



* {{Combos}}: Charge up ''Blood Axe'' to do more damage from hitting enemies with ''War Axe'', add the Warlord's Axe Battlerite for even more damage [[note]]Do 2 more damage with ''Blood Axe'' along with another 1 for every weapon charge consumed[[/note]]. Hit someone into a wall with Shield Dash to stun them long enough to hit them with a single strike of ''War Axe'', a combo strengthened by the Adrenaline Slam [[note]]Causes ''War Axe'' to do 8 extra damage after hitting an enemy with ''Shield Dash''[[/note]] and Dizzying Dash [[note]]''Shield Dash'' inflicts Snare on the enemy hit for 2.5 seconds and increases the damage caused by hitting an enemy into a wall by 6[[/note]] Battlerites. The Stun from ''Bulwark'' can guarantee Baako's other abilities if his user cancels ''Bulwark'' quickly from when the stun lands. The Incapacitate effect inflicted by ''War Stomp'' also easily set ups the rest of Baako's damaging abilities - even his ultimate, if you're fortunate enough to have an ally's death orb nearby enough. Having the ''Mammoth Stomp'' Battlerite increases its Stun duration long enough for Baako to guarantee his aforementioned ''Shield Dash'' combo onto an enemy, who will probably be next to a wall after ''Heroic Charge'' drags them along.
* CounterAttack: Hit Baako's ''Reflect'' with a melee attack, and you'll be stunned. The duration of the stun is long enough for him to hit you with pretty much anything else in his repertoire.

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* {{Combos}}: Charge up ''Blood Axe'' to do more damage from hitting enemies with ''War Axe'', add the Warlord's Axe Battlerite for even more damage [[note]]Do 2 more damage with ''Blood Axe'' along with another 1 for every weapon charge consumed[[/note]]. Hit someone into a wall with Shield Dash to stun them long enough to hit them with a single strike of ''War Axe'', a combo strengthened by the Adrenaline Slam [[note]]Causes ''War Axe'' to do 8 extra damage after hitting an enemy with ''Shield Dash''[[/note]] and Dizzying Dash [[note]]''Shield Dash'' inflicts Snare on the enemy hit for 2.5 seconds and increases the damage caused by hitting an enemy into a wall by 6[[/note]] Battlerites. The Stun from ''Bulwark'' can guarantee Baako's Bakko's other abilities if his user cancels ''Bulwark'' quickly from when the stun lands. The Incapacitate effect inflicted by ''War Stomp'' also easily set ups the rest of Baako's Bakko's damaging abilities - even his ultimate, if you're fortunate enough to have an ally's death orb nearby enough. Having the ''Mammoth Stomp'' Battlerite increases its Stun duration long enough for Baako Bakko to guarantee his aforementioned ''Shield Dash'' combo onto an enemy, who will probably be next to a wall after ''Heroic Charge'' drags them along.
* CounterAttack: Hit Baako's Bakko's ''Reflect'' with a melee attack, and you'll be stunned. The duration of the stun is long enough for him to hit you with pretty much anything else in his repertoire.



* DungeonBypass: The Frozen Queen tried to encase Baako in a maze of ice walls, occasionally shooting out shards of ice against him. Baako got out by running straight through a wall.
* FoeTossingCharge: ''Shield Dash'' carries an enemy he hits with it with him, causing damage and stunning them if the enemy collides with a wall due to it. ''Heroic Charge'' also carries an enemy with him, though it's apparently not a Foe''s''-Tossing Charge since once Baako collides with a second enemy, he'll stop after it smacks the two of them together.
* GroundPound: ''Valiant Leap'' and its EX variant ''War Stomp'' both do this. The former emphasizes Baako landing into the ground by having enemies hit by it be pulled toward him from the impact, while the latter just does a Shockwave Stomp that causes Incapacitate to any enemies it hits.

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* DungeonBypass: The Frozen Queen tried to encase Baako Bakko in a maze of ice walls, occasionally shooting out shards of ice against him. Baako Bakko got out by running straight through a wall.
* FoeTossingCharge: ''Shield Dash'' carries an enemy he hits with it with him, causing damage and stunning them if the enemy collides with a wall due to it. ''Heroic Charge'' also carries an enemy with him, though it's apparently not a Foe''s''-Tossing Charge since once Baako Bakko collides with a second enemy, he'll stop after it smacks the two of them together.
* GroundPound: ''Valiant Leap'' and its EX variant ''War Stomp'' both do this. The former emphasizes Baako Bakko landing into the ground by having enemies hit by it be pulled toward him from the impact, while the latter just does a Shockwave Stomp that causes Incapacitate to any enemies it hits.



* ItCanThink: Baako noticed something was strange when the Ice Giants specifically broke down their defences and nullified their archers. This might have been because of the Frozen Queen controlling them in that instance.

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* ItCanThink: Baako Bakko noticed something was strange when the Ice Giants specifically broke down their defences and nullified their archers. This might have been because of the Frozen Queen controlling them in that instance.



* LifeDrain: A very downplayed example in The Red Axe Battlerite, which causes his Blood Axe ability to heal himself from hitting it against an enemy, based on how many charges he had. The heal can't be more than 8, which is less than Baako does in a single War Axe hit.

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* LifeDrain: A very downplayed example in The Red Axe Battlerite, which causes his Blood Axe ability to heal himself from hitting it against an enemy, based on how many charges he had. The heal can't be more than 8, which is less than Baako Bakko does in a single War Axe hit.



* MythologyGag: "A Soldier's Tale" makes it explicit - Baako was a Vanguard, like the Bloodline in ''{{VideoGame/Bloodline Champions}}'' that he strongly resembles.

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* MythologyGag: "A Soldier's Tale" makes it explicit - Baako Bakko was a Vanguard, like the Bloodline in ''{{VideoGame/Bloodline Champions}}'' that he strongly resembles.



* RedIsHeroic: DownplayedTrope by Baako, who has red highlights around his armor and weapons. He's generally [[BoisterousBruiser a jovial guy]].
* RedIsViolent: You can tell Baako's ''Blood Axe'' will especially hurt you since his axe turns red when he has 3 weapon charges, as will the projectile he tosses with ''Blood Axe''. His shield also turns red for a split second before ''Valiant Leap'' lands.
* ShieldBash: Not only does he have ''Shield Dash'' and ''Shield Slam'', he can also do this by equipping a certain Battlerite. Implicitly, he also does this when another player melee-attacks him while using ''Bulwark'' because this stuns the player. "A Soldier's Tale" at one point has him impale an Ice Giant with the horns on his shield.
* OldSoldier: Baako used to be [[{{VideoGame/Bloodline Champions}} a Vanguard]]. He would later go to the Arena [[BloodKnight because of how much he loved fighting]].
* SamuraiPonytail: While Baako isn't nearly as {{Samurai}}-inspired as the Vanguards [[{{VideoGame/Bloodline Champions}} used to be]], his ponytail tied back on his while most of the rest of the top of his head is bald is very reminiscent of the chonmage hairstyle.

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* RedIsHeroic: DownplayedTrope by Baako, Bakko, who has red highlights around his armor and weapons. He's generally [[BoisterousBruiser a jovial guy]].
* RedIsViolent: You can tell Baako's Bakko's ''Blood Axe'' will especially hurt you since his axe turns red when he has 3 weapon charges, as will the projectile he tosses with ''Blood Axe''. His shield also turns red for a split second before ''Valiant Leap'' lands.
* ShieldBash: Not only does he have ''Shield Dash'' and ''Shield Slam'', he can also do has a Battlerite named this which allows him to recast the ability to perform a short dash that causes a small amount of damage and knockback to a single enemy that can be hit by equipping it, but also greatly reduces that enemy's damage and healing done for a certain Battlerite.second and a half. Implicitly, he also does this when another player melee-attacks him while using ''Bulwark'' because this stuns the player. "A Soldier's Tale" at one point has him impale an Ice Giant with the horns on his shield.
* OldSoldier: Baako Bakko used to be [[{{VideoGame/Bloodline Champions}} a Vanguard]]. He would later go to the Arena [[BloodKnight because of how much he loved fighting]].
* SamuraiPonytail: While Baako Bakko isn't nearly as {{Samurai}}-inspired as the Vanguards [[{{VideoGame/Bloodline Champions}} used to be]], his ponytail tied back on his while most of the rest of the top of his head is bald is very reminiscent of the chonmage hairstyle.
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Voiced by Jason Marnocha

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Voiced by Jason Marnocha
Creator/JasonMarnocha



Voiced by [[Creator/TeamFourStar Christopher Guerrero]]

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Voiced by [[Creator/TeamFourStar Christopher Guerrero]]
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Voiced by Kayli Mills

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Voiced by Kayli MillsCreator/KayliMills



Voiced by Jason Marnocha

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Voiced by Jason Marnocha
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Voiced by Morgan Berry

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Voiced by Morgan BerryCreator/MorganBerry



Voiced by Jill Harris

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Voiced by Jill HarrisCreator/JillHarris



Voiced by J. Michael Tatum

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Voiced by J. Michael Tatum
Creator/JMichaelTatum
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* BadassGrandpa: "A Soldier's Tale" from the Book of Lore is literally a story of him telling a story to his grandchildren before he goes off to the Arena for the first time and casts off him being a RetiredBadass. His current age isn't stated, though as he says the battle at Boulder Pass was when his daughter was twice the current age of his small granddaughter.

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* AttackReflector: ''Bulwark'' creates a large shield in front of Bakko, which reflects projectiles back to their sender.

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* AttackReflector: ''Bulwark'' creates a large shield in front of Bakko, which reflects projectiles back to their sender. "A Soldier's Tale" explains his shield's capacity for this due to being blessed by war-magic of the Ga'Tamang's Ancestors, as he uses that capacity to reflect a spear of ice to kill the Frozen Queen (who is quickly then rendered unto LiterallyShatteredLives).
* AuthorityEqualsAsskicking: Baako wasn't just a Vanguard in his younger years, but the leader of those who were stationed at Boulder Pass, who would soon cause a Decapitated Army on his own.
* BadassGrandpa: "A Soldier's Tale" from the Book of Lore is literally a story of him telling a story to his grandchildren before he goes off to the Arena for the first time and casts off him being a RetiredBadass. His current age isn't stated, though as he says the battle at Boulder Pass was when his daughter was twice the current age of his small granddaughter.
* BloodKnight: "In the midst of my past battles, my heart would burn as hot as that fire," Baako says of himself telling the story of Boulder Pass in front of a lit fireplace to his grandchildren. The enjoyment of it is why he went to the Arena.



* DashAttack: ''Shield Dash''

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* CooldownManipulation: The Howling Axes Battlerite causes the ''Blood Axe'' ability to have a 1.75 second cooldown reduction after hitting an enemy.
* {{Combos}}: Charge up ''Blood Axe'' to do more damage from hitting enemies with ''War Axe'', add the Warlord's Axe Battlerite for even more damage [[note]]Do 2 more damage with ''Blood Axe'' along with another 1 for every weapon charge consumed[[/note]]. Hit someone into a wall with Shield Dash to stun them long enough to hit them with a single strike of ''War Axe'', a combo strengthened by the Adrenaline Slam [[note]]Causes ''War Axe'' to do 8 extra damage after hitting an enemy with ''Shield Dash''[[/note]] and Dizzying Dash [[note]]''Shield Dash'' inflicts Snare on the enemy hit for 2.5 seconds and increases the damage caused by hitting an enemy into a wall by 6[[/note]] Battlerites. The Stun from ''Bulwark'' can guarantee Baako's other abilities if his user cancels ''Bulwark'' quickly from when the stun lands. The Incapacitate effect inflicted by ''War Stomp'' also easily set ups the rest of Baako's damaging abilities - even his ultimate, if you're fortunate enough to have an ally's death orb nearby enough. Having the ''Mammoth Stomp'' Battlerite increases its Stun duration long enough for Baako to guarantee his aforementioned ''Shield Dash'' combo onto an enemy, who will probably be next to a wall after ''Heroic Charge'' drags them along.
* CounterAttack: Hit Baako's ''Reflect'' with a melee attack, and you'll be stunned. The duration of the stun is long enough for him to hit you with pretty much anything else in his repertoire.
* DashAttack: ''Shield Dash''Dash'' has him push forward with his shield, which can push an enemy along with it. The attack portion of it is a bit downplayed in that it requires him to put an enemy into a wall to cause damage with it.
* DecapitatedArmy: After killing the Frozen Queen during the attack against Boulder Pass, her army of Ice Giants immediately ended hostilities and left, apparently only attacking the soldiers of Ga'Tamang due to the Frozen Queen mind-controlling them.
* DungeonBypass: The Frozen Queen tried to encase Baako in a maze of ice walls, occasionally shooting out shards of ice against him. Baako got out by running straight through a wall.
* FoeTossingCharge: ''Shield Dash'' carries an enemy he hits with it with him, causing damage and stunning them if the enemy collides with a wall due to it. ''Heroic Charge'' also carries an enemy with him, though it's apparently not a Foe''s''-Tossing Charge since once Baako collides with a second enemy, he'll stop after it smacks the two of them together.
* GroundPound: ''Valiant Leap'' and its EX variant ''War Stomp'' both do this. The former emphasizes Baako landing into the ground by having enemies hit by it be pulled toward him from the impact, while the latter just does a Shockwave Stomp that causes Incapacitate to any enemies it hits.
* HeroicBuild: Clearly a big, muscular fellow while not going into the exaggerated-far-wider realm of Rook.
* HeroicResolve: His War Shout ability grants him and nearby allies a shield. It's just him doing a quick grunt, too.
* HomemadeSweaterFromHell: Received one from Iva in his A Gift of Love pose.
* HotBloodedSideburns: Has mutton chops along with [[PermaStubble 5-o'clock shadow]] over his chin, and is a BoisterousBruiser who [[BloodKnight loves a good fight]].
* ItCanThink: Baako noticed something was strange when the Ice Giants specifically broke down their defences and nullified their archers. This might have been because of the Frozen Queen controlling them in that instance.
* LanternJawOfJustice: The man's chin is practically Batman-tier. Good thing he's only got mutton chops rather than an full beard! His hero credentials are his actions at the battle of Boulder Pass and being [[BoisterousBruiser a generally pleasant fellow]].
* LifeDrain: A very downplayed example in The Red Axe Battlerite, which causes his Blood Axe ability to heal himself from hitting it against an enemy, based on how many charges he had. The heal can't be more than 8, which is less than Baako does in a single War Axe hit.



* ShieldBash: Not only does he have ''Shield Dash'' and ''Shield Slam'', he can also do this by equipping a certain Battlerite. Implicitly, he also does this when another player melee-attacks him while using ''Bulwark'' because this stuns the player

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* MythologyGag: "A Soldier's Tale" makes it explicit - Baako was a Vanguard, like the Bloodline in ''{{VideoGame/Bloodline Champions}}'' that he strongly resembles.
** The Mobile Defence Battlerite grants him a movement speed boost upon using ''Bulwark'', mimicking the Vanguard's Reflect ability from {{VideoGame/Bloodline Champions}}. The Hamstring Battlerite also causes a slow to enemies hit by Blood Axe, against mimicking the Vanguard's War Axe ability from {{VideoGame/Bloodline Champions}}
* NotCompletelyUseless: Shield Slam is one of the harder EX abilities to use, especially from its generally illogical use of putting an enemy away from yourself, a Melee champion. When enemies try to run away from allied ultimates or the Death Vortex though, then that EX ability can be pretty handy.
* ProphetEyes: Has faint yellow eyes without pupils in his Garb of the Templar outfit.
* RedEyesTakeWarning: His eyes go light up red while he prepares ''Heroic Charge'. He'll practically look like [[MemeticMutation a meme image]] for a moment.
* RedIsHeroic: DownplayedTrope by Baako, who has red highlights around his armor and weapons. He's generally [[BoisterousBruiser a jovial guy]].
* RedIsViolent: You can tell Baako's ''Blood Axe'' will especially hurt you since his axe turns red when he has 3 weapon charges, as will the projectile he tosses with ''Blood Axe''. His shield also turns red for a split second before ''Valiant Leap'' lands.
* ShieldBash: Not only does he have ''Shield Dash'' and ''Shield Slam'', he can also do this by equipping a certain Battlerite. Implicitly, he also does this when another player melee-attacks him while using ''Bulwark'' because this stuns the playerplayer. "A Soldier's Tale" at one point has him impale an Ice Giant with the horns on his shield.
* OldSoldier: Baako used to be [[{{VideoGame/Bloodline Champions}} a Vanguard]]. He would later go to the Arena [[BloodKnight because of how much he loved fighting]].
* SamuraiPonytail: While Baako isn't nearly as {{Samurai}}-inspired as the Vanguards [[{{VideoGame/Bloodline Champions}} used to be]], his ponytail tied back on his while most of the rest of the top of his head is bald is very reminiscent of the chonmage hairstyle.
* StoutStrength: His Frost Father and Chicken Suit outfits makes him portly while also keeping him as [[{{Acrofatic}} capable of jumping around as ever]].
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* MrsFanservice: Whatever Alysia's wearing, it's pretty tight around her torso and legs. Really, it looks like she's wearing PaintedOnPants that clearly shows where her buttocks meets her legs. Her "A Winter Snack" pose is also a downplayed BoobsAndButtPose (the camera angle will clearly show her butt, but she'll have an arm up that will obscure her chest). Her Icy Duchess outfit is basically a spooky-themed SexyBacklessOutfit out of a bodysuit, the Lightbringer and Royal Sculptor outfits exposes her thighs, and the Lightbringer outfit doesn't have underwear that covers her butt entirely.

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* MrsFanservice: MsFanservice: Whatever Alysia's wearing, it's pretty tight around her torso and legs. Really, it looks like she's wearing PaintedOnPants that clearly shows where her buttocks meets her legs. Her "A Winter Snack" pose is also a downplayed BoobsAndButtPose (the camera angle will clearly show her butt, but she'll have an arm up that will obscure her chest). Her Icy Duchess outfit is basically a spooky-themed SexyBacklessOutfit out of a bodysuit, the Lightbringer and Royal Sculptor outfits exposes her thighs, and the Lightbringer outfit doesn't have underwear that covers her butt entirely.

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Voiced by Aimee Smith



* AnIcePerson: All of her abilities involve ice.

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* AnIcePerson: All of her abilities involve ice.
ice. Her limbs also resemble being outright made of ice for her forearms and just above her knees, though this has never been outright explained.
* CombatAestheticist: "Combat can be beautiful...if you make it so." A certain classiness and artistry can be perceived in Alysia's animations, like her riding into battle sidesaddle, turning herself into a statue with ''Ice Block'' and outright dancing a twirl for her second jump with ''Arctic Wind'' with the Twirl Battlerite.
* CombatStilettos: A consistent part of her every outfit. Most of them have them made of ice as it appears much of her legs are.
* {{Combos}}: [[StandardStatusEffects "Chill"]] enemies by striking them with ''Ice Lance'', ''Glacial Prism'', ''Flash Freeze'' or being close to them before using ''Arctic Wind'', which then causes enemies to take extra damage from ''Frost Bolt'' or ''Ice Lance'', and hitting them with ''Flash Freeze'' will freeze them solid, rendering them immobile and unable to act (though they will receive a small damage shield). Conveniently, enemies hit by ''Frost Bolt'' extends the duration of Chill of them already, so you can make use of ''Ice Lance'' or ''Flash Freeze'''s bonuses later even if you used those abilities to apply Chill in the first place - not to mention the slow from Chill helps you land more abilities. Freeze can also guarantee hitting Alysia's other abilities, though the player's timing will have to be exact to ensure they are landed right as the shield from Freeze ends and before an enemy can act. Alysia can also (if the player is feeling risky) land ''Glacial Prism'' by applying it to herself and wait until it's about to run out before she dashes next to an enemy with ''Arctic Wind'', which might allow her to immediately freeze an enemy if she used ''Flash Freeze'' on them immediately before she jumps to them.
* CounterAttack: ''Ice Crown'' launches an ice structure away from Alysia, which knocks enemies back as it hits them. It also only has 20 health, and will send a cone of icicles forward that damages and Chills enemies in front of it when destroyed, so it's obvious the best way to get use out of it is to send it forward as an enemy uses an attack which will destroy it, preventing them from striking Alysia and damaging them back. A Battlerite can reduce the strictness of this trope with the Vandalism Battlerite making ''Frost Bolt'' destroy the ''Ice Crown'' from passing through it, which can instead be just an attack all on its own since this can cause more damage at once than anything else Alysia can do.
* HarmlessFreezing: Well, not completely - being struck by ''Flash Freeze'', ''Frozen Gallery'' or ''Snow Cone'' still causes damage to enemies hit, but if they survive that, the freezing itself won't harm anyone.
** Alysia can also perform a rare '''Beneficial Freezing''' - ''Ice Block'' will turn herself or an ally into an ice statue for its duration which renders them immobile, but it also heal them up to 30 health over the duration, can shield them from 50 damage and also be canceled by the frozen player.
* LiterallyShatteredLives: Pretty much anyone that dies by her hand will be. The only exception is if the explosion from her Wintry Blast Battlerite kills an enemy.
* HartmanHips: Seriously, her waist's barely any wider than her head! This is all the while her hips extend past her shoulders.
* MrsFanservice: Whatever Alysia's wearing, it's pretty tight around her torso and legs. Really, it looks like she's wearing PaintedOnPants that clearly shows where her buttocks meets her legs. Her "A Winter Snack" pose is also a downplayed BoobsAndButtPose (the camera angle will clearly show her butt, but she'll have an arm up that will obscure her chest). Her Icy Duchess outfit is basically a spooky-themed SexyBacklessOutfit out of a bodysuit, the Lightbringer and Royal Sculptor outfits exposes her thighs, and the Lightbringer outfit doesn't have underwear that covers her butt entirely.
* ShesGotLegs: The gal's legs are around two-thirds of her height. Various poses give a downplayed showing of this trope, generally not going into the outright focus, but usually has her legs standing up straight to make that proportion of her obvious enough.



[[folder: Ashka]]

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[[folder: Ashka]][[folder:Ashka]]



Ashka is diminutive creature with power over flames. His primary attack, ''Fireball'', is exactly that: a ball of fire that deals damage. If an enemy has been affected by Ignite, this will reset the effect's duration. ''Fire Storm'' launches 3 large fireballs one after the other, applying [[ManOnFire Ignite]] and dealing DamageOverTime. His ''Searing Flight'' turns him into fire that flies to the target location, dealing damage to nearby enemies. The EX version of this skill, ''Searing Fire'', gives Ashka the Pure Fire effect, healing him when his ''Fireball'' hits. ''Flamestrike'' creates a circular area that erupts into flame after a brief delay, stunning enemies and damaging them. The EX version, ''Molten Chains'', [[TakenForGranite petrifies enemies that are too close to Ashka]]. ''Molten Fist'' makes Ashka dash in a straight line, knocking back enemies he hits. His energy skill, ''Firewall'', creates [[ExactlyWhatItSaysOnTheTin a wall of fire]] that blocks projectiles and ignites enemies that pass through it. And his Ultimate, ''Infernal Scorch'', moves Ashka forwards, inflicting heavy damage to enemies, igniting them, and creating a large area that lingers for several seconds, dealing constant damage to enemies within it.

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Ashka is a diminutive creature with power over flames. His primary attack, ''Fireball'', is exactly that: a ball of fire that deals damage. If an enemy has been affected by Ignite, this will reset the effect's duration. ''Fire Storm'' launches 3 large fireballs one after the other, applying [[ManOnFire Ignite]] and dealing DamageOverTime. His ''Searing Flight'' turns him into fire that flies to the target location, dealing damage to nearby enemies. The EX version of this skill, ''Searing Fire'', gives Ashka the Pure Fire effect, healing him when his ''Fireball'' hits. ''Flamestrike'' creates a circular area that erupts into flame after a brief delay, stunning enemies and damaging them. The EX version, ''Molten Chains'', [[TakenForGranite petrifies enemies that are too close to Ashka]]. ''Molten Fist'' makes Ashka dash in a straight line, knocking back enemies he hits. His energy skill, ''Firewall'', creates [[ExactlyWhatItSaysOnTheTin a wall of fire]] that blocks projectiles and ignites enemies that pass through it. And his Ultimate, ''Infernal Scorch'', moves Ashka forwards, inflicting heavy damage to enemies, igniting them, and creating a large area that lingers for several seconds, dealing constant damage to enemies within it.


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Voiced by {{Creator/Kira Buckland}}

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* MiniatureSeniorCitizens: She is the oldest human character, and the smallest.

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* MiniatureSeniorCitizens: She is one of the oldest human character, characters in the game, and the smallest.



* Really700YearsOld: She looks quite old already, but one would assume she's within a regular human age. Her Book of Lore story reveals she's actually centuries old.





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\n* TheUnsorceror: The Book of Lore implies that [[spoiler:she's actually from the same [[PlayingWithFire fire-controlling]] race as Ashka, but was outcast because she lacks their powers.]]




!!Support


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!!Support

!!Support [[note]]In ''Battlerite Royale'', all Support Champions are instead classified as Ranged, except Sirius and Ulric, who are Melee[[/note]]

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* BewitchedAmphibians: Inverted. He tried to kill a witch, was cursed as a result, and ended up as a frog, but the witch's curse was simply to have his body decay. The transformation into a frog was done by the spirit he stole from Ruh Kaan's tomb to stop that curse.



* AndIMustScream: Prior to a graverobber's arrival, his job of guarding his people's {{Soul Jar}}s amounted to standing still in a tomb for centuries. Needless to say, he is in no hurry to retrieve the stolen urn.

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* AndIMustScream: Prior to a graverobber's graverobber (later revealed to be Croak)'s arrival, his job of guarding his people's {{Soul Jar}}s amounted to standing still in a tomb for centuries. Needless to say, he is in no hurry to retrieve the stolen urn.



* BlowYouAway: Has a number of wind-based abilities such as ''Ascension'', which lets him fly, ''Dismissal'', which creates a whirlwind that blocs projectiles, and ''Jet Stream'', which pushes enemies away.

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* BlowYouAway: Has a number of wind-based abilities such as ''Ascension'', which lets him fly, ''Dismissal'', which creates a whirlwind that blocs projectiles, and ''Jet Stream'', which pushes enemies away. His "Storm Struck" debuff is a literal example, as it creates strong winds that move the opponent away (similar to Panic).




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* PointyEars: Has these, even in his human form.
* ShockAndAwe: Most of his offensive capabilities involve electricity.

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* EmergencyTransformation: According to the Book of Lore, he WasOnceAMan, but was forced to abandon that form in order to escape a deadly curse.



* WasOnceAMan: He was originally a human member of the Ranid tribe.



[[folder:Shen Rao]]
Formerly a mighty dragon, '''Shen Rao, Tempest of the East''' was punished for his arrogance by being sealed in a human body. He uses the remnants of his powers to battle enemies.

* BlowYouAway: Has a number of wind-based abilities such as ''Ascension'', which lets him fly, ''Dismissal'', which creates a whirlwind that blocs projectiles, and ''Jet Stream'', which pushes enemies away.
* OrbitingParticleShield: His Ultimate, ''Dragon Storm'' summons dragons that orbit around him and can be launched together.

[[/folder]]



* CombatMedic: Has mostly supportive abilities, but can still deal damage.



* LittleBitBeastly: As a faun, she has copper-coloured fur covering most of her lower body, back and parts of her head, shaggy hoofed feet, a pair of antlers and a cute button nose.

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* LittleBitBeastly: As a faun, she has copper-coloured fur covering most of her lower body, back and parts of her head, shaggy hoofed feet, a pair of antlers and a cute button nose. She also has skins that make her into a CatGirl (Winter Kitty, only available during Winter events) and a fox girl (former sponsor-exclusive item, no longer available).



** CombatMedic: Can still fight, of course.
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* AndIMustScream: Prior to a graverobber's arrival, his job of guarding his people's {{Soul Jar}}s amounted to standing still in a tomb for centuries. Needless to say, he is in no hurry to retrieve the stolen urn.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blossom_battlerite.png]]
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'''Ulric, The Unwavering Light'''.

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Title: '''Ulric, The Unwavering Light'''.Light'''




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