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* In ''VisualNovel/DanganronpaV3KillingHarmony'', As Kaito was going through his execution, he coughs a huge amount of blood, resulting him to die from his chronic disease, and the execution to fail, much to Monokuma's irritation.

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* ''Franchise/{{Danganronpa}}'':
** During chapter 4 of ''VisualNovel/Danganronpa2GoodbyeDespair'', Monokuma traps everyone in a funhouse with no food or water and states that no one is leaving until a murder happens. After a while inside, most of the students agree to just starve to death to spite Monokuma and end the game.
**
In ''VisualNovel/DanganronpaV3KillingHarmony'', As Kaito [[spoiler: Kaito]] was going through his execution, he coughs a huge amount of blood, resulting him to die from his chronic disease, and the execution to fail, much to Monokuma's irritation.irritation.

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* Something of a notorious habit among ''VideoGame/WorldOfTanks'' players who are faced with some kind of losing proposition, usually by being on the wrong end of a CurbStompBattle. Rather than go down fighting, these players drive off cliffs, into water, or (in the case of artillery) fire their giant high-explosive shells into the nearest adjacent wall to kill themselves via splash damage.[[note]]While players of any vehicle class can suicide by cliff-diving or drowning and some tank destroyers can also splash themselves to death with their own HE, this behavior is most often seen with artillery, simply because their playstyle involves finding a spot near the back of the map with decent concealment, and thus if a team is getting steamrolled their arty are likely to be some of the last vehicles to be found by the enemy. This has lead to suiciding being thought of by non-arty players as a specifically arty action, with doesn't do anything to improve [[ScrappyMechanic their already low opinion of arty's place in the game]].[[/note]] This behavior is usually frowned upon as the choice of the cowardly and the spiteful, and is the reason that petulant artillery players of this sort have earned the nickname "scumbag" from BigNameFan WebVideo/TheMightyJingles. Eventually, [[ObviousRulePatch a patch was added]] that changed the game so that any time someone suicided, the XP and silver value of their vehicle would be divided up among all enemy players who were still living at the time. The purpose of this behavior is (usually) not '''specifically''' to deny silver and XP to the enemy players, but to simply leave a losing game faster and start a new battle.

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* Something of a notorious habit among ''VideoGame/WorldOfTanks'' players who are faced with some kind of losing proposition, usually by being on the wrong end of a CurbStompBattle. Rather than go down fighting, these players drive off cliffs, into water, or (in the case of artillery) fire their giant high-explosive shells into the nearest adjacent wall to kill themselves via splash damage.[[note]]While players of any vehicle class can suicide by cliff-diving or drowning and some tank destroyers can also splash themselves to death with their own HE, this behavior is most often seen with artillery, simply because their playstyle involves finding a spot near the back of the map with decent concealment, and thus if a team is getting steamrolled their arty are likely to be some of the last vehicles to be found by the enemy. This has lead to suiciding being thought of by non-arty players as a specifically arty action, with doesn't do anything to improve [[ScrappyMechanic their already low opinion of arty's place in the game]].[[/note]] This behavior is usually frowned upon as the choice of the cowardly and the spiteful, and is the reason that petulant artillery players of this sort have earned the nickname "scumbag" from BigNameFan FandomVIP WebVideo/TheMightyJingles. Eventually, [[ObviousRulePatch a patch was added]] that changed the game so that any time someone suicided, the XP and silver value of their vehicle would be divided up among all enemy players who were still living at the time. The purpose of this behavior is (usually) not '''specifically''' to deny silver and XP to the enemy players, but to simply leave a losing game faster and start a new battle.
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* In ''VideoGame/TheLegendOfZeldaMajorasMask'': The mysterious and ninja-like Garou, when beaten, will give Link advice about the area he's currently in before saying "We never leave bodies, this is the way of the Garou" and setting themselves on fire with their specialized cloaks. The Garou Master miniboss in the area's temple takes it a step further by pulling out a bomb and blowing himself up.

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* In ''VideoGame/TheLegendOfZeldaMajorasMask'': The mysterious and ninja-like Garou, Garo, when beaten, will give Link advice about the area he's currently in before saying "We never leave bodies, this is the way of the Garou" Garo" and setting themselves on fire with their specialized cloaks. The Garou Garo Master miniboss in the area's temple takes it a step further by pulling out a bomb and blowing himself up.
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* In ''VideoGame/{{AFK Arena}}'', Khasos was a slave who lost his excessively cruel master’s sheep after a sudden freak storm. He was brought out, lashed mercilessly while being insulted, and was about to be executed when he challenged his master — [[ProudWarriorRace which Maulers consider an inalienable right]] — with the goal of dying in combat instead of in disgrace. And then, to everyone’s shock [[BadassUnintentional including his own]], he ended up [[SubvertedTrope winning the duel and killing his master]].
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*Rugal Bernstein in ''VideoGame/TheKingOfFighters'', being a [[CompleteMonster pure evil]] SoreLoser who does things ForTheEvulz, chooses to blow himself up with the ship he's aboard, hoping to [[TakingYouWithMe take the KOF victors with him]], instead of [[GracefulLoser accepting his defeat like a man]].
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* ''VideoGame/{{Indivisible}}'': After being defeated by the party, [[spoiler:Garuda Cruel]] spitefully [[SelfDestructMechanism blows himself up]] rather than let any of them (especially [[{{Archenemy}} Naga Rider]]) have the satisfaction of scoring the final blow.
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** ''VideoGame/MassEffect3'' has a background conversation between Liara and Glyph wherein the former discovers, to her utter horror, that in order to combat the invading [[CosmicHorror Reapers]], all the major cities on a colony detonated nuclear weapons inside them when the invasion arrived... with the population still present. Apparently this was not simply a case of a government imposing this on unsuspecting citizens, [[HeroicSacrifice but rather a democratic decision made by the entire population]], Given the [[MindRape nature of]] [[BodyHorror the Reapers]], this also counts as a global-scale IDieFree.

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** ''VideoGame/MassEffect3'' has a background conversation between Liara and Glyph wherein the former discovers, to her utter horror, that in order to combat the invading [[CosmicHorror Reapers]], all the major cities on a the colony of Tyvor detonated nuclear weapons inside them when the invasion arrived... with the population still present. Apparently this was not simply a case of a government imposing this on unsuspecting citizens, [[HeroicSacrifice but rather a democratic decision made by the entire population]], Given the [[MindRape nature of]] [[BodyHorror the Reapers]], this also counts as a global-scale IDieFree.
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Fixed redlink


* In ''VideoGame/DanganronpaV3KillingHarmony'', As Kaito was going through his execution, he coughs a huge amount of blood, resulting him to die from his chronic disease, and the execution to fail, much to Monokuma's irritation.

to:

* In ''VideoGame/DanganronpaV3KillingHarmony'', ''VisualNovel/DanganronpaV3KillingHarmony'', As Kaito was going through his execution, he coughs a huge amount of blood, resulting him to die from his chronic disease, and the execution to fail, much to Monokuma's irritation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/DanganronpaV3KillingHarmony'', As Kaito was going through his execution, he coughs a huge amount of blood, resulting him to die from his chronic disease, and the execution to fail, much to Monokuma's irritation.
Is there an issue? Send a MessageReason:
None


* In time battles in ''VideoGame/SuperSmashBros'', by default, a self-destruct takes a point off your score, but getting [=KO'd=] takes a point off your score ''and'' awards one to whoever got the finishing blow. Either way, your damage is reset. In battles with only two fighters/teams, it's particularly clear; if Fighter A [=KOs=] Fighter B 3 times, and fighter A self-destructs 5 times (resetting their damage each time), Fighter A will win. The way around this is to set the self-destruct penalty to 2 points instead of 1, although that makes accidental [=SDs=] more annoying. Unfortunately, in most games like this, there isn't a way to ''not'' reset a player's damage when they self-destruct, so either suicides are exploitable, or punished too severely for innocent mistakes. That's why you play Stock matches instead so the winner isn't "highest KO count" but "last man standing".

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* In time battles in ''VideoGame/SuperSmashBros'', by default, a self-destruct takes a point off your score, but getting [=KO'd=] takes a point off your score ''and'' awards one to whoever got the finishing blow. Either way, your damage is reset. In battles with only two fighters/teams, it's particularly clear; if Fighter A [=KOs=] Fighter B 3 times, and fighter A self-destructs 5 times (resetting their damage each time), Fighter A will win. The way around this is to set the self-destruct penalty to 2 points instead of 1, although that makes accidental [=SDs=] more annoying. Unfortunately, in most games like this, there isn't a way to ''not'' reset a player's damage when they self-destruct, so either suicides are exploitable, or punished too severely for innocent mistakes. That's why you play Stock matches instead so the winner To compensate, starting with ''Brawl'', a KO isn't "highest KO count" but "last man standing".counted as an SD unless a certain period of time has passed without taking damage (or [[EpicFail you've managed to off yourself without taking any damage at all since you last spawned]]).

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Alphabetised and added example; the Halo example is already explained in Super Smash Bros, and the actual example is more an example of Taking You With Me


* In [=MOBAs=], killing yourself means that the enemy team will not get XP and Gold. However, only certain characters are capable of doing it (such as Pudge using Rot away from the enemies to kill himself on ''VideoGame/DOTA2'') and there are some items that can give you an option to commit suicide (such as Bloodstone, on ''VideoGame/DOTA2''). A third variation has players that are low on health deliberately DrawAggro from a neutral unit and have it deliver the killing blow, for the same result.
* ''VideoGame/GrandTheftAutoV'''s multiplayer has a way to kill oneself with a suicide pill or a self-inflicted pistol shot to the head. It is common to see a {{Griefer}} preferring to "take the easy way out" (as the game itself puts it) rather than give his target the satisfaction of getting a revenge kill (as well as a way to protect their K/D ratio).
** A recent update made this impossible, meaning that EWO-ing (Easy Way Out) after being shot gives the shooter the credit for the kill. To avert this, griefers and tryhards now blow themselves up with sticky bombs and rocket launchers, as that still counts as suicide in-game.
* In ''VideoGame/AceCombat'', after being defeated, the Belkan government turns its nuclear stockpile on themselves, wiping out ''the entire country in a suicidal blaze.''

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* In [=MOBAs=], killing yourself means that the enemy team will not get XP and Gold. However, only certain characters are capable of doing it (such as Pudge using Rot away from the enemies to kill himself on ''VideoGame/DOTA2'') and there are some items that can give you an option to commit suicide (such as Bloodstone, on ''VideoGame/DOTA2''). A third variation has players that are low on health deliberately DrawAggro from a neutral unit and have it deliver the killing blow, for the same result.
* ''VideoGame/GrandTheftAutoV'''s multiplayer has a way to kill oneself with a suicide pill or a self-inflicted pistol shot to the head. It is common to see a {{Griefer}} preferring to "take the easy way out" (as the game itself puts it) rather than give his target the satisfaction of getting a revenge kill (as well as a way to protect their K/D ratio).
** A recent update made this impossible, meaning that EWO-ing (Easy Way Out) after being shot gives the shooter the credit for the kill. To avert this, griefers and tryhards now blow themselves up with sticky bombs and rocket launchers, as that still counts as suicide in-game.
* In ''VideoGame/AceCombat'', after being defeated, the Belkan government turns its nuclear stockpile on themselves, wiping out ''the entire country in a suicidal blaze.''blaze''.
* In the second level of the Alien campaign in the 2010 ''Franchise/AlienVsPredator'' game, a civilian will commit suicide as soon you enter the room he is in. Just before this, you hear him saying to a marine that he would rather do this than be killed by the xenomorph. Several human targets choose to kill themselves rather than face the alternative, mostly because the alternative is being held down and [[FaceFullOfAlienWingWong intimately introduced to a facehugger]]. There is an achievement for catching them all, as if sadism alone wasn't incentive enough.
* Subverted in ''VideoGame/BeyondTwoSouls''. When cornered by an angry mob in Africa, Jodie decides to shoot herself rather than let said mob get her, but her [[{{Poltergeist}} ghostly]] [[NonHumanSidekick sidekick]] Aiden knocks the gun out of her hands before she can pull the trigger.
* ''VideoGame/{{BioShock}}'':
** In [[VideoGame/BioShock1 the first game]], Andrew Ryan opts to commit an interesting form of suicide both to deny Atlas the pleasure of killing him and to humiliate the player character: turns out you've been {{Brainwashed}} this entire time, and he uses your code words to make you kill him, while he taunts you for being a "slave".
** In the multiplayer, it is better to commit suicide than let the opponent kill you in team matches, as the match ends depending on how many kills the team got.
** In ''VideoGame/BioshockInfinite'' Cornelius Slate asks that you help him commit suicide rather than be captured by Comstock's men. You can choose whether or not to. He thanks you if you do saying "they haven't changed you, Booker." If you don't he curses you, calling you a "tin man", and you later find him tortured and unconscious in the Good Time Club.
* In the final stages of ''VideoGame/BlazBlueCentralFiction'', [[ManipulativeBastard Hazama]] is beaten to within an inch of his life by Ragna. Rather than let his ArchEnemy kill him, he [[GoOutWithASmile Goes Out With A Smile]] and throws himself into the Boundary, a chaotic AlternateDimension where dying is one of the better outcomes.
* Part of the CreationMyth in ''VideoGame/BrutalLegend''. Ormagöden, the Great Firebeast, chose to die by self-detonation rather than being drowned in mud by the First Ones, but his death destroyed the First Ones and gave the world the [[FourElementEnsemble Elements which became the foundation of the Age of Metal; Fire, Noise, Blood and Metal.]]



* In ''VideoGame/{{BioShock|1}}'', Andrew Ryan opts to commit an interesting form of suicide both to deny Atlas the pleasure of killing him and to humiliate you: turns out you've been {{Brainwashed}} this entire time, and he uses your code words to make you kill him, while he taunts you for being a "slave."
** In the Multiplayer, it is better to commit suicide then let the opponent kill you in team matches, as the match ends depending on how many kills the team got.
** In ''VideoGame/BioshockInfinite'' Cornelius Slate asks that you help him commit suicide rather than be captured by Comstock's men. You can choose whether or not to. He thanks you if you do saying "they haven't changed you, Booker." If you don't he curses you calling you a "tin man", you later find him tortured and unconscious in the Good Time Club.
* In ''VideoGame/MortalKombatDeception'', if your opponent manages to win against you, and the message "FINISH HIM!" plays, you can perform a Hara-kiri. Hara-kiris are virtually suicides, and they are performed just like fatalities. Kenshi's Hara-kiri imitates a real life Hara-kiri. He takes a sword and cuts his chest open. By many, this is usually considered the correct way to do a Hara-kiri in real life. Also, a {{Good Bad Bug|s}} happens when both a fatality and a Hara-kiri move are entered simultaneously: The winner will perform the fatality on himself.
* At the end of ''[[VideoGame/StarCraftI StarCraft: Brood War]]'', Admiral [=DuGalle=] writes a message to his wife, Helena, about the failures of the UED in the Koprulu sector before he kills himself out of shame, because he ordered the execution of his best friend, unknowingly cooperated with the BigBad to kill her enemy, practically handed said BigBad her new army, then failed to kill the BigBad. A lot to be ashamed of. The ending text then notes that the Zerg caught up with them and not a single ship managed to leave Koprulu.
* The enemy commander commits suicide in the secret ending of Cybernator. [[{{Macekre}} Well, in the Japanese version, anyway.]]
* At the end of the ''VideoGame/HouseOfTheDead 2'' video game (and of ''Typing Of The Dead''), there are three possible endings. Two involve the main villain taking a swan dive off of the side of a highrise. One of those endings involves bungee cords and the villain bouncing back onto the top of the building and burping at you. ItMakesSenseInContext.
* ''VideoGame/WingCommander IV''. In the good ending, Admiral Tolwyn is found guilty of treason. In a chilling finale to his tale, audio from a news report announces that all appeals have been denied as his corpse is shown in his cell, dangling lazily. He has crudely hung himself rather than face execution.
** Likely a subversion, intended to show Tolwyn's moral failure in refusing to meet the consequences for his actions, as in the losing endgame Blair [[FaceDeathWithDignity faces down the firing squad, stoic to the bitter end]], declining a blindfold.
* Muddokons in the ''VideoGame/{{Oddworld}}'' series have this mentality if Abe starts killing a group of them (accidentally or otherwise) or Sligs open fire on them.

to:

* In ''VideoGame/{{BioShock|1}}'', Andrew Ryan opts to commit an interesting form of suicide both to deny Atlas Trilby near the pleasure end of killing him Trilby's Notes of the ''VideoGame/ChzoMythos'' lays mortally wounded and paralyzed, but actually ''wills'' himself to humiliate you: turns out you've been {{Brainwashed}} this entire time, and he uses your code words to make you kill him, while he taunts you for being a "slave."
** In the Multiplayer, it is better to commit suicide then let the opponent kill you in team matches, as the match ends depending on how many kills the team got.
** In ''VideoGame/BioshockInfinite'' Cornelius Slate asks that you help him commit suicide
death rather than be captured by Comstock's men. You can choose whether or not to. face a FateWorseThanDeath. He thanks you if you do saying "they haven't changed you, Booker." If you don't he curses you calling you a "tin man", you later find him tortured and unconscious in the Good Time Club.
* In ''VideoGame/MortalKombatDeception'', if your opponent manages to win against you, and the message "FINISH HIM!" plays, you can perform a Hara-kiri. Hara-kiris are virtually suicides, and they are performed just like fatalities. Kenshi's Hara-kiri imitates a real life Hara-kiri. He takes a sword and cuts his chest open. By many, this is usually considered the correct way to do a Hara-kiri in real life. Also, a {{Good Bad Bug|s}} happens when both a fatality and a Hara-kiri move are entered simultaneously: The winner will perform the fatality on himself.
* At the end of ''[[VideoGame/StarCraftI StarCraft: Brood War]]'', Admiral [=DuGalle=] writes a message to his wife, Helena, about the failures of the UED in the Koprulu sector before he kills himself out of shame, because he ordered the execution of his best friend, unknowingly cooperated with the BigBad to kill her enemy, practically handed said BigBad her new army, then failed to kill the BigBad. A lot to be ashamed of. The ending text then notes that the Zerg caught up with them and not a single ship managed to leave Koprulu.
gets better.
* The enemy commander commits suicide in the secret ending of Cybernator.''[[VideoGame/AssaultSuitsValken Cybernator]]''. [[{{Macekre}} Well, in the Japanese version, anyway.]]
* At ''VideoGame/DeadIsland'' is quite possibly the end of the ''VideoGame/HouseOfTheDead 2'' video game (and of ''Typing Of The Dead''), there are three possible endings. Two involve the main villain taking a swan dive off of the side most horrific portrayal of a highrise. One of those endings involves bungee cords ZombieApocalypse or TheVirus ever, and the villain bouncing back onto the top of the building has in their logo and burping at you. ItMakesSenseInContext.
* ''VideoGame/WingCommander IV''. In the good ending, Admiral Tolwyn is found guilty
promotion an image of treason. In a chilling finale to his tale, audio from a news report announces that all appeals have been denied as his corpse is shown in his cell, dangling lazily. He has crudely hung himself someone hanging themselves rather than face execution.
** Likely a subversion, intended to show Tolwyn's moral failure in refusing to meet the consequences for his actions, as
become infected, kill other humans, and eat them, all while they are self aware. A couple in the losing endgame Blair [[FaceDeathWithDignity faces down trailer for ''Riptide'' blow themselves up when they are shipwrecked on the firing squad, stoic to infected island before the bitter end]], declining zombies can get to them.
* ''VideoGame/DeadRising2'':
** When Brandon Whittaker realizes he's been bitten by
a blindfold.
zombie, he slits his throat with a piece of broken glass.
** Dwight Boykin goes crazy and mistakes the hero for a zombie. When he's defeated, he defiantly declares that he will not become a zombie and pulls the pin on a grenade he's wearing.
* Muddokons This way out is taken by five separate characters in ''VideoGame/DeadSpace'': a number of [=NPCs=] (frequently right in front of Isaac), and Nicole, via lethal injection before the game even began. Points go out to one particular crewman of the Ishimura in an audio log; he knew that dying would just make another Necromorph, so he sawed his own legs off (this is recorded in the ''VideoGame/{{Oddworld}}'' series have audio log). Shortly after you find this mentality if Abe starts log, you discover a legless Necromorph...
* In ''VideoGame/DOTA2'',
killing a group yourself means that the enemy team will not get XP and Gold. However, only certain characters are capable of them (accidentally or otherwise) or Sligs open fire doing it (such as Pudge using Rot away from the enemies to kill himself) and there are some items that can give you an option to commit suicide (such as the Bloodstone). A third variation has players that are low on them.health deliberately DrawAggro from a neutral unit and have it deliver the killing blow, for the same result.
* ''VideoGame/DustFiveOneFour'' has suicide as an option in combat. It counts towards your death count but not towards the enemy's points total.



* ''VideoGame/SystemShock 2'': At least one of the people on the Von Braun opted to hang himself rather than be assimilated by [[TheVirus the Many]], and you get a ghost-replay of another's last moments as he says his final words and blows his brains out. [[spoiler:Your alleged 'guide' is revealed to have killed herself long before, too.]] There's also Captain William Diego, who had a med-robot cut the infection from his body in full knowledge that he would quickly succumb to blood-loss, which he did.
* This way out is taken by five separate characters in ''VideoGame/DeadSpace''; a number of [=NPCs=] (frequently right in front of Isaac), and Nicole, via lethal injection before the game even began. Points go out to one particular crewman of the Ishimura in an audio log; he knew that dying would just make another Necromorph, so he saws his own legs off (this is recorded in the audio log). Shortly after you find this log, you discover a legless Necromorph...

to:

* ''VideoGame/SystemShock 2'': At least one ''VideoGame/FalloutNewVegas'':
** In the quest "I Put a Spell on You", if you don't kill [[TheMole Curtis]] yourself, he commits suicide after you report him to Hsu. If you sell Arcade Gannon into slavery as Caesar's personal doctor, he eventually commits {{seppuku}} with a scalpel.
** In the backstory for the Dead Money expansion, security came online and trapped the guests during the Sierra Madre's grand opening. Some
of the people guests shot themselves or overdosed on the Von Braun opted to hang himself chems, rather than be assimilated by [[TheVirus wait for a less humane death at the Many]], guards' hands.
* In ''VideoGame/FistOfTheNorthStarTwinBlueStarsOfJudgment'', if Shin is losing the round
and has no stars left, he can replicate his death scene where he invoked this trope, basically forfeiting the round. In exchange, [[ComebackMechanic he starts his next round with a full Seven Stars meter]], as if he was defeated by a [[OneHitKill Fatal KO]] (normally, he'd get only two stars).
* ''VideoGame/GrandTheftAutoV'''s multiplayer has a way to kill oneself with a suicide pill or a self-inflicted pistol shot to the head. It used to be common to see a {{Griefer}} preferring to "take the easy way out" (as the game itself puts it) rather than give his target the satisfaction of getting a revenge kill (as well as a way to protect their K/D ratio). An update later made this impossible, making it so that EWO-ing (Easy Way Out) after being shot gives the shooter the credit for the kill. To avert this, griefers and tryhards now blow themselves up with sticky bombs and rocket launchers, as that still counts as suicide in-game.
* When faced with the imminent Charr invasion in ''VideoGame/GuildWars'', the Vizier of Orr decides on this approach. Well, unless blowing up your entire country and sinking most of it beneath the waves is considered a valid military tactic.
-->'''Pyre Fierceshot:''' The Vizier destroyed his own country rather than fight us. That... is a compliment.
* ''VideoGame/HalfLife2'' has its fair share of implied cases in isolated areas. Usually, they're in places infested with Xen creatures or Headcrabs, but there were some that presumably just wanted to escape the tyranny of the Combine.
* ''VideoGame/{{Hearthstone}}'': The concede button. Garrosh (the default Warrior) even references this; his entrance quote is "Victory or death!" while his concede quote is "I choose death!".
* After
you get a ghost-replay beat the FinalBoss of another's last moments as ''VideoGame/HotlineMiami'', he says his final words and blows chooses to blow his brains out. [[spoiler:Your alleged 'guide' out rather than let Jacket kill him. Which, considering how Jacket tends to execute people, is revealed to have killed herself long before, too.]] There's also Captain William Diego, who had a med-robot cut probably the infection from his body in full knowledge that he would quickly succumb to blood-loss, which he did.
less painful option.
* This way out is taken by five separate characters in ''VideoGame/DeadSpace''; a number of [=NPCs=] (frequently right in front of Isaac), and Nicole, via lethal injection before At the game even began. Points go out to one particular crewman end of ''VideoGame/HouseOfTheDead 2'' (and of ''Typing Of The Dead''), there are three possible endings. Two involve the main villain taking a swan dive off of the Ishimura side of a highrise. One of those endings involves bungee cords and the villain bouncing back onto the top of the building and burping at you. ItMakesSenseInContext.
* After you defeat Colonel Radec
in an audio log; ''[[VideoGame/{{Killzone}} Killzone 2]]'', he knew that dying would just make another Necromorph, so he saws and his own legs off (this is recorded men commit suicide, preferring death to being prisoners of the ISA.
* In ''VideoGame/{{Kindergarten}}'', Lily [[DrivenToSuicide jumps into the Nugget Cave, an extremely deep hole
in the audio log). Shortly sandbox]], after you find this log, you discover [[AlphaBitch Cindy]] empties a legless Necromorph...bucket of blood over her head. When Ms. Applegate finds out, she threatens to push Nugget in after her. He decides not to give her the satisfaction and jumps down himself.



* Likewise, ''VideoGame/HalfLife2'' has its fair share of similar cases in isolated areas. Usually, they're in places infested with Xen creatures or Headcrabs, but there were some that presumably just wanted to escape the tyranny of the Combine.
* ''VideoGame/SamuraiShodown IV'' has a special move that "kills" the player (for some characters it's a suicide, for others is something less interesting). Since it doesn't necessarily end the fights (it's worth only one KO) it can be used strategically, as in the next round the player starts with a full rage meter.
* In ''VideoGame/{{Shadowverse}}'', players can "Concede" any time by quitting the match, especially if they feel that they have a very steep chance of winning, at a major disadvantage, or have simply accepted their defeat and not wanting to see their opponent deliver the killing blow. Nonetheless, it allows matches to end quickly. If this happens, the leader will [[DefeatEqualsExplosion explode following their defeat]].
* ''VideoGame/{{Hearthstone}}'': The concede button can be used in the exact same way as ''Shadowverse''. Garrosh (the default Warrior) even references this; his entrance quote is "Victory or death!" while his concede quote is "I choose death!".
* In ''VideoGame/WarcraftIII'', upon death, Demon Hunter heroes will stab themselves with their own blades as they die, provided they are still in Night Elf form.
** This is also Arthas' reasoning behind purging the people of Stratholme who were doomed to become undead.
** ''VideoGame/WorldOfWarcraft'' has the Vanessa Vancleef fight, upon hitting her last hit point, she pulls out a barrel of gunpowder, yells, "My destiny is my own!" and detonates it (This can also be a TakingYouWithMe attack, as the explosion can and most likely will kill an unsuspecting player). [[spoiler: Rogue players [[SubvertedTrope find out in Legion ]] that [[FakingTheDead she merely faked her death]], which was easy to do when the PC party was still reeling from the aftereffects of hallucinogenic neurotoxin.]]
* After you defeat Colonel Radec in ''[[VideoGame/{{Killzone}} Killzone 2]]'', he and his men commit suicide, preferring death to being prisoners of the ISA.
* In ''VideoGame/WildArms5'', after Kartikeya is defeated by Greg, he opts to finish himself off by using his ARM to blow a giant hole in his gut so as to deny Greg the joy of revenge. Greg then declares that he no longer cares about his revenge anymore, leaving Kartikeya with a dumbfounded look on his face as he dies.
* Outside of storylines, sometimes suicide is not as bad for your (team's) score as losing to an enemy. For example, in ''VideoGame/SuperSmashBros'' In time battles, by default, a self-destruct takes a point off your score, but getting [=KO'd=] takes a point off your score ''and'' awards one to whoever got the finishing blow. Either way, your damage is reset. In battles with only two fighters/teams, it's particularly clear; if Fighter A [=KOs=] Fighter B 3 times, and fighter A self-destructs 5 times (resetting their damage each time), Fighter A will win. The way around this is to set the self-destruct penalty to 2 points instead of 1, although that makes accidental [=SDs=] more annoying. Unfortunately in most games like this there's rarely a way to ''not'' reset a player's damage when they self-destruct, so either suicides are exploitable, or punished too severely for innocent mistakes. That's why you play Stock matches instead so the winner isn't "highest KO count" but "last man standing".
* Many FPS games will have strategic advantages for a player to self destruct rather than be killed, especially in team matches with close scores. A suicide subtracts one point, but if the other team would get their final point, it gives your team a chance to catch up. Especially in instances where you're in a close-range firefight with an enemy, killing yourself with explosives can often result in the death of the enemy, denying the enemy the point while giving you a kill to counterbalance your suicide. Extra amusing in ''Halo'': when an enemy stickies you, you simply run up to them and explode all over them.
* In the second level of the Alien campaign in the 2010 ''Franchise/AlienVsPredator'' game, a civilian will commit suicide as soon you enter the room he is in. Just before this, you hear him saying to a marine that he would rather do this than be killed by the xenomorph. Several human targets choose to kill themselves rather than face the alternative, mostly because the alternative is being held down and [[FaceFullOfAlienWingWong intimately introduced to a facehugger]]. There is an achievement for catching them all, as if sadism alone wasn't incentive enough.
* At the end of ''VideoGame/TheSaboteur'' you are facing off with the man who killed your friend and cheated to beat you in a race. After a speech about how killing him won't change the damage that has been caused, you are given a gun to aim at the Nazi (who's gun is out of ammo). If you decide to not pull the trigger he'll keep backing up, turn, and leap off the edge of the Eiffel Tower.
* Trilby near the end of Trilby's Notes of the ''VideoGame/ChzoMythos'', lays mortally wounded and paralyzed but actually WILLS himself to death than face a FateWorseThanDeath. He gets better.
* When faced with the imminent Charr invasion in ''VideoGame/GuildWars'', the Vizier of Orr decided on this approach. Well, unless blowing up your entire country and sinking most of it beneath the waves is considered a valid military tactic. I quote:
-->'''Pyre Fierceshot:''' "The Vizier destroyed his own country rather than fight us. That...is a compliment."
* In ''VideoGame/MetalGearSolid4GunsOfThePatriots'', Vamp ended his life with his own hands before Otacon could.
* Subverted in ''VideoGame/BeyondTwoSouls''; when cornered by an angry mob in Africa, Jodie decides to shoot herself rather than let said mob get her, but her [[{{Poltergeist}} ghostly]] [[NonHumanSidekick sidekick]] Aiden knocks the gun out of her hands before she can pull the trigger.

to:

* Likewise, ''VideoGame/HalfLife2'' has its fair share of similar cases in isolated areas. Usually, they're in places infested with Xen creatures or Headcrabs, but there were some that presumably just wanted to escape In ''VideoGame/TheLegendOfZeldaMajorasMask'': The mysterious and ninja-like Garou, when beaten, will give Link advice about the tyranny area he's currently in before saying "We never leave bodies, this is the way of the Combine.
* ''VideoGame/SamuraiShodown IV'' has a special move that "kills" the player (for some characters it's a suicide, for others is something less interesting). Since it doesn't necessarily end the fights (it's worth only one KO) it can be used strategically, as in the next round the player starts with a full rage meter.
* In ''VideoGame/{{Shadowverse}}'', players can "Concede" any time by quitting the match, especially if they feel that they have a very steep chance of winning, at a major disadvantage, or have simply accepted their defeat
Garou" and not wanting to see their opponent deliver the killing blow. Nonetheless, it allows matches to end quickly. If this happens, the leader will [[DefeatEqualsExplosion explode following their defeat]].
* ''VideoGame/{{Hearthstone}}'': The concede button can be used in the exact same way as ''Shadowverse''. Garrosh (the default Warrior) even references this; his entrance quote is "Victory or death!" while his concede quote is "I choose death!".
* In ''VideoGame/WarcraftIII'', upon death, Demon Hunter heroes will stab
setting themselves on fire with their own blades as they die, provided they are still specialized cloaks. The Garou Master miniboss in Night Elf form.
** This is also Arthas' reasoning behind purging
the people of Stratholme who were doomed to become undead.
** ''VideoGame/WorldOfWarcraft'' has the Vanessa Vancleef fight, upon hitting her last hit point, she pulls
area's temple takes it a step further by pulling out a barrel of gunpowder, yells, "My destiny is my own!" bomb and detonates it (This can also be a TakingYouWithMe attack, as the explosion can and most likely will kill an unsuspecting player). [[spoiler: Rogue players [[SubvertedTrope find out in Legion ]] that [[FakingTheDead she merely faked her death]], which was easy to do when the PC party was still reeling from the aftereffects of hallucinogenic neurotoxin.]]
* After you defeat Colonel Radec in ''[[VideoGame/{{Killzone}} Killzone 2]]'', he and his men commit suicide, preferring death to being prisoners of the ISA.
* In ''VideoGame/WildArms5'', after Kartikeya is defeated by Greg, he opts to finish
blowing himself off by using his ARM to blow a giant hole in his gut so as to deny Greg the joy of revenge. Greg then declares that he no longer cares about his revenge anymore, leaving Kartikeya with a dumbfounded look on his face as he dies.
* Outside of storylines, sometimes suicide is not as bad for your (team's) score as losing to an enemy. For example, in ''VideoGame/SuperSmashBros'' In time battles, by default, a self-destruct takes a point off your score, but getting [=KO'd=] takes a point off your score ''and'' awards one to whoever got the finishing blow. Either way, your damage is reset. In battles with only two fighters/teams, it's particularly clear; if Fighter A [=KOs=] Fighter B 3 times, and fighter A self-destructs 5 times (resetting their damage each time), Fighter A will win. The way around this is to set the self-destruct penalty to 2 points instead of 1, although that makes accidental [=SDs=] more annoying. Unfortunately in most games like this there's rarely a way to ''not'' reset a player's damage when they self-destruct, so either suicides are exploitable, or punished too severely for innocent mistakes. That's why you play Stock matches instead so the winner isn't "highest KO count" but "last man standing".
* Many FPS games will have strategic advantages for a player to self destruct rather than be killed, especially in team matches with close scores. A suicide subtracts one point, but if the other team would get their final point, it gives your team a chance to catch up. Especially in instances where you're in a close-range firefight with an enemy, killing yourself with explosives can often result in the death of the enemy, denying the enemy the point while giving you a kill to counterbalance your suicide. Extra amusing in ''Halo'': when an enemy stickies you, you simply run up to them and explode all over them.
* In the second level of the Alien campaign in the 2010 ''Franchise/AlienVsPredator'' game, a civilian will commit suicide as soon you enter the room he is in. Just before this, you hear him saying to a marine that he would rather do this than be killed by the xenomorph. Several human targets choose to kill themselves rather than face the alternative, mostly because the alternative is being held down and [[FaceFullOfAlienWingWong intimately introduced to a facehugger]]. There is an achievement for catching them all, as if sadism alone wasn't incentive enough.
* At the end of ''VideoGame/TheSaboteur'' you are facing off with the man who killed your friend and cheated to beat you in a race. After a speech about how killing him won't change the damage that has been caused, you are given a gun to aim at the Nazi (who's gun is out of ammo). If you decide to not pull the trigger he'll keep backing up, turn, and leap off the edge of the Eiffel Tower.
* Trilby near the end of Trilby's Notes of the ''VideoGame/ChzoMythos'', lays mortally wounded and paralyzed but actually WILLS himself to death than face a FateWorseThanDeath. He gets better.
* When faced with the imminent Charr invasion in ''VideoGame/GuildWars'', the Vizier of Orr decided on this approach. Well, unless blowing up your entire country and sinking most of it beneath the waves is considered a valid military tactic. I quote:
-->'''Pyre Fierceshot:''' "The Vizier destroyed his own country rather than fight us. That...is a compliment."
* In ''VideoGame/MetalGearSolid4GunsOfThePatriots'', Vamp ended his life with his own hands before Otacon could.
* Subverted in ''VideoGame/BeyondTwoSouls''; when cornered by an angry mob in Africa, Jodie decides to shoot herself rather than let said mob get her, but her [[{{Poltergeist}} ghostly]] [[NonHumanSidekick sidekick]] Aiden knocks the gun out of her hands before she can pull the trigger.
up.



* In the opening scene of ''VisualNovel/TearsToTiara'', Rhiannon (who has seen glimpses of her own future) decides that her death by suicide is a better alternative than being made a living sacrifice to revive a demon lord.
* At the end of ''VideoGame/SyphonFilterLogansShadow'', Shen Rei commits suicide to prevent his capture and interrogation.
* ''VideoGame/{{Prototype}}'' has one when Director of Research [=McMullen=] committed suicide via bullet to the brain, so that Alex Mercer couldn't absorb him to get information about the AwfulTruth.
* ''VideoGame/{{Portal 2}}'' plays this for BlackComedy. The folks at Aperture Science were so obsessed with contingency plans for everything (except, apparently, their own deaths at the hands of the neurotoxin they empowered their AI to release) that, should the countdown displaying the ExactTimeToFailure of the facility's nuclear reactor itself fail, the supervisory programming will activate a SelfDestructMechanism to remove the uncertainty.
--> '''Announcer:''' "Reactor explosion timer destroyed. [[ExpospeakGag Reactor Explosion Uncertainty Emergency Preemption Protocol]] activated. This facility will self-destruct in two minutes."
** PlayedForLaughs by the villain near the end, who offers you a chance to fall victim to some very obvious {{Death Trap}}s rather than a final showdown in the lair. They also have some rather amusing things to say if you in fact take the offer, and you are rewarded with an [[ViolationOfCommonSense achievement]] for one of them.
--> '''[[spoiler:Wheatley]]:''' "Less a death trap, more a death option for you."
* Used as a gameplay mechanic in multiplayer for ''[[VideoGame/NinjaGaiden Ninja Gaiden 3]]'': players near death can opt to [[http://www.gamespot.com/ninja-gaiden-iii/videos/ninja-gaiden-3-multiplayer-seppuku-gameplay-video-6347295 commit suicide]] to prevent opponents from scoring from killing them.
* There are many moves in the ''Franchise/{{Pokemon}}'' series that revolve around this, with most of them falling under TakingYouWithMe. The main exceptions are Memento, which will lower the target's Attack & Special Attack while making the user faint, and Lunar Dance & Healing Wish, which make the user faint while fully restoring the next Pokémon that the player sends out.
* In the backstory of the Dead Money expansion to ''VideoGame/FalloutNewVegas'', security came online and trapped the guests during the Sierra Madre's grand opening. Some of the guests shot themselves or overdosed on chems, rather than wait for a less humane death at the guards' hands.
** In the quest "I Put a Spell on You" from the main game, if you don't kill [[TheMole Curtis]] yourself, he commits suicide after you report him to Hsu. If you sell Arcade Gannon into slavery as Caesar's personal doctor, he eventually commits {{seppuku}} with a scalpel.
* A frequent player behavior in ''VideoGame/TeamFortress2'' for several reasons:
** There are weapons which give a positive effect to the wielder on a kill. If a player commits suicide before being killed by one of these weapons the attacker will not receive the positive effect from the weapon. Especially effective with the Half-Zatoichi which gives 86-110HP, depending on the user's max HP on kill but deals 50HP of damage to the wielder if he tries to put it away before getting a kill.
** It isn't unusual for players on the losing team to jump into a BottomlessPit or some kind of environmental hazard. This is because players on the losing team are essentially free points and target practice to the winners, who have about 10-15 seconds of time after the end of a round to hunt down the survivors with guns that deal infinite {{Critical Hit}}s. For the same reason, some Soldier players will also use the [[ActionBomb suicide taunt]] available to their pickax melee weapons to simply blow themselves up after a lost round (and potentially [[TakingYouWithMe take an enemy or two with them]]).
* ''VideoGame/DustFiveOneFour'' has suicide as an option in combat. It counts towards your death count but not towards the enemy's points total.
* After Guillaume has been defeated by Albert and Michel in ''VideoGame/VampireNight'', he refuses to accept this term so he just let himself fall off a cliff while laughing manically.
* ''VideoGame/DeadIsland'' is quite possibly the most horrific portrayal of a ZombieApocalypse or TheVirus ever, and has in their logo and promotion an image of someone hanging themselves rather than become infected, kill other humans and eat them all while they are self aware. A couple in the trailer for ''Riptide'' blow themselves up when they are shipwrecked on the infected island before the zombies can get to them.
* ''VideoGame/ShinMegamiTenseiIV'': Isabeau understands it's more than likely she will come to understand what you hope to achieve if she talks to you for a while in the Law or Chaos paths. [[TearJerker She, however, refuses to understand.]]
* In the ''VideoGame/XCOMEnemyUnknown'' DLC "Enemy Within", stunning an [[AncientConspiracy EXALT]] soldier with the Arc Thrower results in him taking poison to prevent capture and interrogation.
* In the "Genkibowl VII" DLC of ''VideoGame/SaintsRowTheThird'', during the Sad Panda Skyblazing activity the announcers mention that some Mascots are choosing to jump off rooftops rather than face your {{Chainsaw| Good}}.
* Subverted in ''VideoGame/ResonanceOfFate''. When Leanne discovers that she was part of an experiment, the results of which doom her to die on her twentieth birthday, she decides to jump off of a building, preferring to die on her own terms. However, Zephyr ends up saving her life, and in the process, midnight rolls around... and Leanne is still alive.
* In ''VideoGame/TheLegendOfZeldaMajorasMask'': The mysterious and ninja-like Garou, when beaten, will give Link advice about the area he's currently in before saying "We never leave bodies, this is the way of the Garou" and setting themselves on fire with their specialized cloaks. The Garo Master miniboss in the area's temple takes in a step further by pulling out a bomb and blowing himself up.
* In ''VideoGame/DeadRising2'', when Brandon Whittaker realizes he's been bitten by a zombie, he slits his throat with a piece of broken glass. Dwight Boykin goes crazy and mistakes the hero for a zombie. When he's defeated, he defiantly declares that he will not become a zombie and pulls the pin on a grenade he's wearing.
* Part of the CreationMyth in ''VideoGame/BrutalLegend''. Ormagöden, the Great Firebeast, chose to die by self-detonation rather than being drowned in mud by the First Ones, but his death destroyed the First Ones and gave the world the [[FourElementEnsemble Elements which became the foundation of the Age of Metal; Fire, Noise, Blood and Metal.]]
* In the climactic final act of ''VisualNovel/{{Policenauts}}'', [[spoiler: after Jonathan manages to defeat Redwood in combat, Redwood [[DisneyVillainDeath jumps off the stairway and falls to his death]] while [[DieLaughing laughing madly]], mostly to deny Jonathan the satisfaction of taking him in.]]



** Several [[MoreThanMindControl indoctrinated]] characters, if Shepard helps them realize their indoctrination, will commit suicide with their last ounce of free will rather than continue to be a tool for the Reapers. This can even include [[spoiler:Saren and The Illusive Man, who are major antagonists but who would never have sided with the Reapers had they been in their right minds.]]
** ''VideoGame/MassEffect3'' has a background conversation between Liara and Glyph wherein the former discovers, to her utter horror, that in order to combat the invading [[CosmicHorror Reapers]], all the major cities on a colony detonated nuclear weapons inside them when the invasion arrived...with the population still present. Apparently this was not simply a case of a government imposing this on unsuspecting citizens, [[HeroicSacrifice but rather a democratic decision made by the entire population.]] Given the [[MindRape nature of]] [[BodyHorror the Reapers,]] this also counts as a global-scale IDieFree.
** The sirinde race in the Andromeda galaxy attempted this [[UpToEleven on a species-wide scale]]. They chose to poison their own genome in order to avoid being [[FateWorseThanDeath Exalted]] by the Kett Empire. [[GoneHorriblyWrong The attempt failed, and now the sirinde are dependent on kett neuroscience to survive]].
* ''VideoGame/MechWarrior 4'' plays this on two levels. The original game actually had a suicide-weapon you could mount on your 'Mech in multiplayer, allowing you to blow up near the enemy. In the single-player campaign when you face an enemy pilot who is notorious for killing his ejected opponents and beat him, your MissionControl asks if he ejected. The player character responds "No. I think he was afraid to."; having never offered mercy, the enemy pilot expected none.

to:

** Several [[MoreThanMindControl indoctrinated]] characters, if Shepard helps them realize their indoctrination, will commit suicide with their last ounce of free will rather than continue to be a tool for the Reapers. This can even include [[spoiler:Saren and The Illusive Man, who are major antagonists but who would never have sided with the Reapers had they been in their right minds.]]
minds]].
** ''VideoGame/MassEffect3'' has a background conversation between Liara and Glyph wherein the former discovers, to her utter horror, that in order to combat the invading [[CosmicHorror Reapers]], all the major cities on a colony detonated nuclear weapons inside them when the invasion arrived... with the population still present. Apparently this was not simply a case of a government imposing this on unsuspecting citizens, [[HeroicSacrifice but rather a democratic decision made by the entire population.]] population]], Given the [[MindRape nature of]] [[BodyHorror the Reapers,]] Reapers]], this also counts as a global-scale IDieFree.
** The sirinde race in the Andromeda galaxy attempted this [[UpToEleven on a species-wide scale]]. They chose to poison their own genome in order to avoid being [[FateWorseThanDeath Exalted]] by the Kett Empire. [[GoneHorriblyWrong The attempt failed, and now the sirinde are dependent on kett Kett neuroscience to survive]].
survive.]]
* ''VideoGame/MechWarrior 4'' plays this on two levels. levels.
**
The original game actually had has a suicide-weapon you could can mount on your 'Mech mech in multiplayer, allowing you to blow up near the enemy. enemy.
**
In the single-player campaign campaign, when you face an enemy pilot who is notorious for killing his ejected opponents and beat him, your MissionControl asks if he ejected. The player character responds "No. I think he was afraid to."; having " Having never offered mercy, the enemy pilot expected none.none.
* In ''VideoGame/MetalGearSolid4GunsOfThePatriots'', Vamp ends his life with his own hands before Otacon can.
* In ''VideoGame/MortalKombatDeception'', if your opponent manages to win against you, and the message "FINISH HIM!" plays, you can perform a Hara-kiri. Hara-kiris are virtually suicides, and they are performed just like fatalities. Kenshi's Hara-kiri imitates a real life Hara-kiri. He takes a sword and cuts his chest open. This is usually considered the correct way to do a Hara-kiri in real life. Also, a {{Good Bad Bug|s}} happens when both a fatality and a Hara-kiri move are entered simultaneously: The winner will perform the fatality on himself.
* Used as a gameplay mechanic in multiplayer for ''[[VideoGame/NinjaGaiden Ninja Gaiden 3]]''. Players near death can opt to [[http://www.gamespot.com/ninja-gaiden-iii/videos/ninja-gaiden-3-multiplayer-seppuku-gameplay-video-6347295 commit suicide]] to prevent opponents from scoring from killing them.
* Muddokons in the ''VideoGame/{{Oddworld}}'' series have this mentality if Abe starts killing a group of them (accidentally or otherwise) or Sligs open fire on them.
* There are many moves in the ''Franchise/{{Pokemon}}'' series that revolve around this, with most of them falling under TakingYouWithMe. The main exceptions are Memento, which lowers the target's Attack and Special Attack while making the user faint, and Lunar Dance and Healing Wish, which make the user faint while fully restoring the next Pokémon that the player sends out.
* In the climactic final act of ''VisualNovel/{{Policenauts}}'', [[spoiler:after Jonathan manages to defeat Redwood in combat, Redwood [[DisneyVillainDeath jumps off the stairway and falls to his death]] while [[DieLaughing laughing madly]], mostly to deny Jonathan the satisfaction of taking him in]].
* ''VideoGame/{{Portal 2}}'':
** Played for BlackComedy. The folks at Aperture Science were so obsessed with contingency plans for everything (except, apparently, their own deaths at the hands of the neurotoxin they empowered their AI to release) that, should the countdown displaying the ExactTimeToFailure of the facility's nuclear reactor itself fail, the supervisory programming will activate a SelfDestructMechanism to remove the uncertainty.
---> '''Announcer:''' Reactor explosion timer destroyed. [[ExpospeakGag Reactor Explosion Uncertainty Emergency Preemption Protocol]] activated. This facility will self-destruct in two minutes.
** PlayedForLaughs by the villain near the end, who offers you a chance to fall victim to some very obvious {{Death Trap}}s rather than a final showdown in the lair. They also have some rather amusing things to say if you do in fact take the offer, and you are rewarded with an [[ViolationOfCommonSense achievement]] for one of them.
---> '''[[spoiler:Wheatley]]:''' Less a death trap, more a death option for you.
* ''VideoGame/{{Prototype}}'' has one when Director of Research [=McMullen=] commits suicide via bullet to the brain, so that Alex Mercer can't absorb him to get information about the AwfulTruth.
* Subverted in ''VideoGame/ResonanceOfFate''. When Leanne discovers that she was part of an experiment, the results of which doom her to die on her twentieth birthday, she decides to jump off of a building, preferring to die on her own terms. However, Zephyr ends up saving her life, and in the process, midnight rolls around... and Leanne is still alive.
* At the end of ''VideoGame/TheSaboteur'' you are facing off with the man who killed your friend and cheated to beat you in a race. After a speech about how killing him won't change the damage that has been caused, you are given a gun to aim at the Nazi (whose gun is out of ammo). If you decide to not pull the trigger he'll keep backing up, turn, and leap off the edge of the Eiffel Tower.
* In the "Genkibowl VII" DLC of ''VideoGame/SaintsRowTheThird'', during the Sad Panda Skyblazing activity the announcers mention that some Mascots are choosing to jump off rooftops rather than face your {{chainsaw|Good}}.
* ''VideoGame/SamuraiShodown IV'' has a special move that "kills" the player (for some characters it's a suicide, for others is something less interesting). Since it doesn't necessarily end the fights (it's worth only one KO) it can be used strategically, as in the next round the player starts with a full rage meter.
* In ''VideoGame/{{Shadowverse}}'', players can "Concede" any time by quitting the match, especially if they feel like they have a very small chance of winning, are at a major disadvantage, or have simply accepted their defeat and don't want to see their opponent deliver the killing blow. Nonetheless, it allows matches to end quickly. If this happens, the leader will [[DefeatEqualsExplosion explode following their defeat]].
* ''VideoGame/ShinMegamiTenseiIV'': Isabeau understands it's more than likely that she will come to understand what you hope to achieve if she talks to you for a while in the Law or Chaos paths. [[TearJerker However, she refuses to understand.]]
* At the end of ''[[VideoGame/StarCraftI StarCraft: Brood War]]'', Admiral [=DuGalle=] writes a message to his wife, Helena, about the failures of the UED in the Koprulu sector before he kills himself out of shame, because he ordered the execution of his best friend, unknowingly cooperated with the BigBad to kill her enemy, practically handed said BigBad her new army, and then failed to kill the BigBad. A lot to be ashamed of. The ending text then notes that the Zerg caught up with them and not a single ship managed to leave Koprulu.
* In time battles in ''VideoGame/SuperSmashBros'', by default, a self-destruct takes a point off your score, but getting [=KO'd=] takes a point off your score ''and'' awards one to whoever got the finishing blow. Either way, your damage is reset. In battles with only two fighters/teams, it's particularly clear; if Fighter A [=KOs=] Fighter B 3 times, and fighter A self-destructs 5 times (resetting their damage each time), Fighter A will win. The way around this is to set the self-destruct penalty to 2 points instead of 1, although that makes accidental [=SDs=] more annoying. Unfortunately, in most games like this, there isn't a way to ''not'' reset a player's damage when they self-destruct, so either suicides are exploitable, or punished too severely for innocent mistakes. That's why you play Stock matches instead so the winner isn't "highest KO count" but "last man standing".
* At the end of ''VideoGame/SyphonFilterLogansShadow'', Shen Rei commits suicide to prevent his capture and interrogation.
* ''VideoGame/SystemShock 2'': At least one of the people on the Von Braun opted to hang himself rather than be assimilated by [[TheVirus the Many]], and you get a ghost-replay of another's last moments as he says his final words and blows his brains out. [[spoiler:Your alleged "guide" is revealed to have killed herself long before, too.]] There's also Captain William Diego, who had a med-robot cut the infection from his body in full knowledge that he would quickly succumb to blood loss, which he did.
* A frequent player behavior in ''VideoGame/TeamFortress2'' for several reasons:
** There are weapons which give a positive effect to the wielder on a kill. If a player commits suicide before being killed by one of these weapons the attacker will not receive the positive effect from the weapon. Especially effective with the Half-Zatoichi which gives 86-110HP, depending on the user's max HP, on kill but deals 50HP of damage to the wielder if he tries to put it away before getting a kill.
** It isn't unusual for players on the losing team to jump into a BottomlessPit or some kind of environmental hazard. This is because players on the losing team are essentially free points and target practice to the winners, who have about 10-15 seconds of time after the end of a round to hunt down the survivors with guns that deal infinite {{Critical Hit}}s. For the same reason, some Soldier players will also use the [[ActionBomb suicide taunt]] available to their pickax melee weapons to simply blow themselves up after a lost round (and potentially [[TakingYouWithMe take an enemy or two with them]]).
* In the opening scene of ''VisualNovel/TearsToTiara'', Rhiannon (who has seen glimpses of her own future) decides that her death by suicide is a better alternative than being made a living sacrifice to revive a demon lord.



* After you beat the FinalBoss of ''VideoGame/HotlineMiami'', he chooses to blow his brains out rather than let Jacket kill him. Which, considering how Jacket tends to execute people, is probably the less painful option.

to:

* After you beat the FinalBoss of ''VideoGame/HotlineMiami'', Guillaume has been defeated by Albert and Michel in ''VideoGame/VampireNight'', he chooses refuses to accept those terms, so he just lets himself fall off a cliff while laughing manically.
* In ''VideoGame/WildArms5'', after Kartikeya is defeated by Greg, he opts to finish himself off by using his ARM
to blow a giant hole in his brains out gut so as to deny Greg the joy of revenge. Greg then declares that he no longer cares about his revenge anymore, leaving Kartikeya with a dumbfounded look on his face as he dies.
* ''VideoGame/WingCommander IV''. In the good ending, Admiral Tolwyn is found guilty of treason. In a chilling finale to his tale, audio from a news report announces that all appeals have been denied as his corpse is shown in his cell, dangling lazily. He has crudely hung himself
rather than let Jacket kill him. Which, considering how Jacket tends face execution. However, this is a rather negatively portrayed example, intended to execute people, is probably show Tolwyn's moral failure in refusing to meet the less painful option.consequences for his actions, as in the losing endgame Blair [[FaceDeathWithDignity faces down the firing squad, stoic to the bitter end]], declining a blindfold.



* In ''VideoGame/FistOfTheNorthStarTwinBlueStarsOfJudgment'', if Shin is losing the round and has no stars left, he can replicate his death scene where he invoked this trope, basically forfeiting the round. In exchange, [[ComebackMechanic he starts his next round with a full Seven Stars meter]], as if he was defeated by a [[OneHitKill Fatal KO]] (normally, he'd get only two stars).
* In the final stages of ''VideoGame/BlazBlueCentralFiction'', [[ManipulativeBastard Hazama]] is beaten to within an inch of his life by Ragna. Rather than let his ArchEnemy kill him, he [[GoOutWithASmile Goes Out With A Smile]] and throws himself into the Boundary, a chaotic AlternateDimension where dying is one of the better outcomes.
* ''VisualNovel/YourTurnToDie'': when [[spoiler:Kai Satou]]'s number is up, he takes advantage of Sue Miley being distracted [[EvilGloating gloating]] to Sara and the others to slit his wrists. He then gives a RousingSpeech encouraging the others to keep resisting their kidnappers in any way that they can before succumbing to his wounds.

to:

* ''VideoGame/WorldOfWarcraft'':
**
In ''VideoGame/FistOfTheNorthStarTwinBlueStarsOfJudgment'', if Shin is losing the round and has no stars left, he can replicate his death scene where he invoked this trope, basically forfeiting the round. In exchange, [[ComebackMechanic he starts his next round ''VideoGame/WarcraftIII'', upon death, Demon Hunter heroes will stab themselves with a full Seven Stars meter]], their own blades as if he they die, provided they are still in Night Elf form.
** This is Arthas's reasoning behind purging the people of Stratholme, who were doomed to become undead.
** When Vanessa Vancleef is reduced to her last hit point, she pulls out a barrel of gunpowder, yells, "My destiny is my own!", and detonates it. This can also be a TakingYouWithMe attack, as the explosion can and most likely will kill an unsuspecting player. [[spoiler:Rogue players [[SubvertedTrope find out in Legion that]] [[FakingTheDead she merely faked her death]], which
was defeated by a [[OneHitKill Fatal KO]] (normally, he'd get only two stars).
easy to do when the PC party was still reeling from the aftereffects of hallucinogenic neurotoxin.]]
* In the final stages of ''VideoGame/BlazBlueCentralFiction'', [[ManipulativeBastard Hazama]] is beaten ''VideoGame/XCOMEnemyUnknown'' DLC "Enemy Within", stunning an [[AncientConspiracy EXALT]] soldier with the Arc Thrower results in him taking poison to within an inch of his life by Ragna. Rather than let his ArchEnemy kill him, he [[GoOutWithASmile Goes Out With A Smile]] prevent capture and throws himself into the Boundary, a chaotic AlternateDimension where dying is one of the better outcomes.
interrogation.
* ''VisualNovel/YourTurnToDie'': when When [[spoiler:Kai Satou]]'s number is up, he takes advantage of Sue Miley being distracted [[EvilGloating gloating]] to Sara and the others to slit his wrists. He then gives a RousingSpeech encouraging the others to keep resisting their kidnappers in any way that they can before succumbing to his wounds.

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* In the final stages of ''VideoGame/BlazBlueCentralFiction'', [[ManipulativeBastard Hazama]] is beaten to within an inch of his life by Ragna. Rather than let his ArchEnemy kill him, he GoesOutWithASmile and throws himself into the Boundary, a chaotic AlternateDimension where dying is one of the better outcomes.

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* In the final stages of ''VideoGame/BlazBlueCentralFiction'', [[ManipulativeBastard Hazama]] is beaten to within an inch of his life by Ragna. Rather than let his ArchEnemy kill him, he GoesOutWithASmile [[GoOutWithASmile Goes Out With A Smile]] and throws himself into the Boundary, a chaotic AlternateDimension where dying is one of the better outcomes.outcomes.
* ''VisualNovel/YourTurnToDie'': when [[spoiler:Kai Satou]]'s number is up, he takes advantage of Sue Miley being distracted [[EvilGloating gloating]] to Sara and the others to slit his wrists. He then gives a RousingSpeech encouraging the others to keep resisting their kidnappers in any way that they can before succumbing to his wounds.
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Good Bad Bugs pluralization


* In ''VideoGame/MortalKombatDeception'', if your opponent manages to win against you, and the message "FINISH HIM!" plays, you can perform a Hara-kiri. Hara-kiris are virtually suicides, and they are performed just like fatalities. Kenshi's Hara-kiri imitates a real life Hara-kiri. He takes a sword and cuts his chest open. By many, this is usually considered the correct way to do a Hara-kiri in real life. Also, a GoodBadBug happens when both a fatality and a Hara-kiri move are entered simultaneously: The winner will perform the fatality on himself.

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* In ''VideoGame/MortalKombatDeception'', if your opponent manages to win against you, and the message "FINISH HIM!" plays, you can perform a Hara-kiri. Hara-kiris are virtually suicides, and they are performed just like fatalities. Kenshi's Hara-kiri imitates a real life Hara-kiri. He takes a sword and cuts his chest open. By many, this is usually considered the correct way to do a Hara-kiri in real life. Also, a GoodBadBug {{Good Bad Bug|s}} happens when both a fatality and a Hara-kiri move are entered simultaneously: The winner will perform the fatality on himself.

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* At the end of ''VideoGame/TheSaboteur'' you are facing off with the man who [[ArsonMurderAndJaywalking cheated to beat you in a race]] (oh, and he killed your friend) and, after a speech about how killing him won't change the damage that has been caused, you are given a gun to aim at the Nazi (who's gun is out of ammo). If you decide to not pull the trigger he'll keep backing up, turn, and leap off the edge of the building. Did I mention you're near the top of the Eiffel Tower?

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* At the end of ''VideoGame/TheSaboteur'' you are facing off with the man who [[ArsonMurderAndJaywalking killed your friend and cheated to beat you in a race]] (oh, and he killed your friend) and, after race. After a speech about how killing him won't change the damage that has been caused, you are given a gun to aim at the Nazi (who's gun is out of ammo). If you decide to not pull the trigger he'll keep backing up, turn, and leap off the edge of the building. Did I mention you're near the top of the Eiffel Tower?Tower.

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* In ''VideoGame/WarCraftIII'', upon death, Demon Hunter heroes will stab themselves with their own blades as they die, provided they are still in Night Elf form.

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* ''VideoGame/{{Hearthstone}}'': The concede button can be used in the exact same way as ''Shadowverse''. Garrosh (the default Warrior) even references this; his entrance quote is "Victory or death!" while his concede quote is "I choose death!".
* In ''VideoGame/WarCraftIII'', ''VideoGame/WarcraftIII'', upon death, Demon Hunter heroes will stab themselves with their own blades as they die, provided they are still in Night Elf form.
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** The sirinde race in the Andromeda galaxy attempted this [[UpToEleven on a species-wide scale]]. They chose to poison their own genome in order to avoid being [[FateWorseThanDeath Exalted]] by the Kett Empire. [[GoneHorriblyWrong The attempt failed, and now the sirinde are dependent on kett neuroscience to survive]].
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* Something of a notorious habit among ''VideoGame/WorldOfTanks'' players who are faced with some kind of losing proposition, usually by being on the wrong end of a CurbStompBattle. Rather than go down fighting, these players drive off cliffs, into water, or (in the case of artillery) fire their giant high-explosive shells into the nearest adjacent wall to kill themselves via splash damage. This behavior is usually frowned upon as the choice of the cowardly and the spiteful, and is the reason that petulant artillery players of this sort have earned the nickname "scumbag" from BigNameFan Creator/TheMightyJingles. Eventually, [[ObviousRulePatch a patch was added]] that changed the game so that any time someone suicided, the XP and silver value of their vehicle would be divided up among all enemy players who were still living at the time. The purpose of this behavior is (usually) not '''specifically''' to deny silver and XP to the enemy players, but to simply leave a losing game faster and start a new battle.

to:

* Something of a notorious habit among ''VideoGame/WorldOfTanks'' players who are faced with some kind of losing proposition, usually by being on the wrong end of a CurbStompBattle. Rather than go down fighting, these players drive off cliffs, into water, or (in the case of artillery) fire their giant high-explosive shells into the nearest adjacent wall to kill themselves via splash damage. [[note]]While players of any vehicle class can suicide by cliff-diving or drowning and some tank destroyers can also splash themselves to death with their own HE, this behavior is most often seen with artillery, simply because their playstyle involves finding a spot near the back of the map with decent concealment, and thus if a team is getting steamrolled their arty are likely to be some of the last vehicles to be found by the enemy. This has lead to suiciding being thought of by non-arty players as a specifically arty action, with doesn't do anything to improve [[ScrappyMechanic their already low opinion of arty's place in the game]].[[/note]] This behavior is usually frowned upon as the choice of the cowardly and the spiteful, and is the reason that petulant artillery players of this sort have earned the nickname "scumbag" from BigNameFan Creator/TheMightyJingles.WebVideo/TheMightyJingles. Eventually, [[ObviousRulePatch a patch was added]] that changed the game so that any time someone suicided, the XP and silver value of their vehicle would be divided up among all enemy players who were still living at the time. The purpose of this behavior is (usually) not '''specifically''' to deny silver and XP to the enemy players, but to simply leave a losing game faster and start a new battle.
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It's been released for a while now.


* At the end of the ''VideoGame/HouseOfTheDead 2'' video game (and of ''TypingOfTheDead''), there are three possible endings. Two involve the main villain taking a swan dive off of the side of a highrise. One of those endings involves bungee cords and the villain bouncing back onto the top of the building and burping at you. ItMakesSenseInContext.

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* At the end of the ''VideoGame/HouseOfTheDead 2'' video game (and of ''TypingOfTheDead''), ''Typing Of The Dead''), there are three possible endings. Two involve the main villain taking a swan dive off of the side of a highrise. One of those endings involves bungee cords and the villain bouncing back onto the top of the building and burping at you. ItMakesSenseInContext.



* Trilby, Trilby's Notes of the ''VideoGame/ChzoMythos'', lays mortally wounded and paralyzed but actually WILLS himself to death than face a FateWorseThanDeath. He gets better.

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* Trilby, Trilby near the end of Trilby's Notes of the ''VideoGame/ChzoMythos'', lays mortally wounded and paralyzed but actually WILLS himself to death than face a FateWorseThanDeath. He gets better.



* Used as a gameplay mechanic in multiplayer for the upcoming ''[[VideoGame/NinjaGaiden Ninja Gaiden 3]]'': players near death can opt to [[http://www.gamespot.com/ninja-gaiden-iii/videos/ninja-gaiden-3-multiplayer-seppuku-gameplay-video-6347295 commit suicide]] to prevent opponents from scoring from killing them.

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* Used as a gameplay mechanic in multiplayer for the upcoming ''[[VideoGame/NinjaGaiden Ninja Gaiden 3]]'': players near death can opt to [[http://www.gamespot.com/ninja-gaiden-iii/videos/ninja-gaiden-3-multiplayer-seppuku-gameplay-video-6347295 commit suicide]] to prevent opponents from scoring from killing them.
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* ''VideoGame/GrandTheftAutoV'' has a way to kill oneself with a suicide pill or a self-inflicted pistol shot to the head. It is common to see a {{Griefer}} preferring to "take the easy way out" (as the game itself puts it) rather than give his target the satisfaction of getting a revenge kill (as well as a way to protect their K/D ratio).
** A recent update made this impossible, meaning that EWOing (Easy Way Out) after being shot gives the shooter the credit for the kill. To avert this, griefers and tryhards now blow themselves up with sticky bombs and rocket launchers, as that still counts as suicide in-game.

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* ''VideoGame/GrandTheftAutoV'' ''VideoGame/GrandTheftAutoV'''s multiplayer has a way to kill oneself with a suicide pill or a self-inflicted pistol shot to the head. It is common to see a {{Griefer}} preferring to "take the easy way out" (as the game itself puts it) rather than give his target the satisfaction of getting a revenge kill (as well as a way to protect their K/D ratio).
** A recent update made this impossible, meaning that EWOing EWO-ing (Easy Way Out) after being shot gives the shooter the credit for the kill. To avert this, griefers and tryhards now blow themselves up with sticky bombs and rocket launchers, as that still counts as suicide in-game.

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* ''VideoGame/GrandTheftAutoV'' has a way to kill oneself with a suicide pill. It is common to see a {{Griefer}} preferring to "take the easy way out" (as the game itself puts it) rather than give his target the satisfaction of getting a revenge kill.

to:

* ''VideoGame/GrandTheftAutoV'' has a way to kill oneself with a suicide pill. pill or a self-inflicted pistol shot to the head. It is common to see a {{Griefer}} preferring to "take the easy way out" (as the game itself puts it) rather than give his target the satisfaction of getting a revenge kill.kill (as well as a way to protect their K/D ratio).
** A recent update made this impossible, meaning that EWOing (Easy Way Out) after being shot gives the shooter the credit for the kill. To avert this, griefers and tryhards now blow themselves up with sticky bombs and rocket launchers, as that still counts as suicide in-game.
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* In ''VideoGame/{{Shadowverse}}'', players can "Concede" any time by quitting the match, especially if they feel that they have a very steep chance of winning, at a major disadvantage, or have simply accepted their defeat and not wanting to see their opponent deliver the killing blow. Nonetheless, it allows matches to end quickly. If this happens, the leader will [[DefeatEqualsExplosion explode following their defeat]].
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* In the final stages of ''VideoGame/BlazBlueCentralFiction'', [[ManipulativeBastard Hazama]] is beaten to within an inch of his life by Ragna. Rather than let his ArchEnemy kill him, he GoesOutWithASmile and throws himself into the Boundary, an AlternateDimension so chaotic it made Carl GoMadFromTheRevelation and Roy turn into a MadeOfMagic monster. Still better than giving Ragna the satisfaction.

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* In the final stages of ''VideoGame/BlazBlueCentralFiction'', [[ManipulativeBastard Hazama]] is beaten to within an inch of his life by Ragna. Rather than let his ArchEnemy kill him, he GoesOutWithASmile and throws himself into the Boundary, an a chaotic AlternateDimension so chaotic it made Carl GoMadFromTheRevelation and Roy turn into a MadeOfMagic monster. Still where dying is one of the better than giving Ragna the satisfaction.outcomes.
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* In the final stages of ''VideoGame/BlazBlueCentralFiction'', [[ManipulativeBastard Hazama]] is beaten to within an inch of his life by Ragna. Rather than let his ArchEnemy kill him, he GoesOutWithASmile and throws himself into the Boundary.

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* In the final stages of ''VideoGame/BlazBlueCentralFiction'', [[ManipulativeBastard Hazama]] is beaten to within an inch of his life by Ragna. Rather than let his ArchEnemy kill him, he GoesOutWithASmile and throws himself into the Boundary.Boundary, an AlternateDimension so chaotic it made Carl GoMadFromTheRevelation and Roy turn into a MadeOfMagic monster. Still better than giving Ragna the satisfaction.
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* In the final stages of ''VideoGame/BlazBlueCentralFiction'', [[ManipulativeBastard Hazama]] is beaten to within an inch of his life by Ragna. Rather than let his ArchEnemy kill him, he GoesOutWithASmile and throws himself into the Boundary.
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* In ''FistOfTheNorthStarTwinBlueStarsOfJudgment'', if Shin is losing the round and has no stars left, he can replicate his death scene where he invoked this trope, basically forfeiting the round. In exchange, [[ComebackMechanic he starts his next round with a full Seven Stars meter]], as if he was defeated by a [[OneHitKill Fatal KO]] (normally, he'd get only two stars).

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* In ''FistOfTheNorthStarTwinBlueStarsOfJudgment'', ''VideoGame/FistOfTheNorthStarTwinBlueStarsOfJudgment'', if Shin is losing the round and has no stars left, he can replicate his death scene where he invoked this trope, basically forfeiting the round. In exchange, [[ComebackMechanic he starts his next round with a full Seven Stars meter]], as if he was defeated by a [[OneHitKill Fatal KO]] (normally, he'd get only two stars).
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* In ''FistOfTheNorthStarTwinBlueStarsOfJudgment'', if Shin is losing the round and has no stars left, he can replicate his death scene where he invoked this trope, basically forfeiting the round. In exchange, [[ComebackMechanic he starts his next round with a full Seven Stars meter]], as if he was defeated by a [[OneHitKill Fatal KO]] (normally, he'd get only two stars).
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* ''VideoGame/GrandTheftAutoV'' has a way to kill oneself with a suicide pill. It is common to see a {{Griefer}} preferring to "take the easy way out" (as the game itself puts it) rather than give his target the satisfaction of getting a revenge kill.
Is there an issue? Send a MessageReason:
None


* Something of a notorious habit among ''VideoGame/WorldOfTanks'' players who are faced with some kind of losing proposition, usually by being on the wrong end of a CurbStompBattle. Rather than go down fighting, these players drive off cliffs, into water, or (in the case of artillery) fire their giant high-explosive shells into the nearest adjacent wall to kill themselves via splash damage. This behavior is usually frowned upon as the choice of the cowardly and the spiteful, and is the reason that petulant artillery players of this sort have earned the nickname "scumbag" from BigNameFan Creator/TheMightyJingles. Eventually, [[ObviousRulePatch a patch was added]] that changed the game so that any time someone suicided, the XP and silver value of their vehicle would be divided up among all enemy players who were still living at the time.

to:

* Something of a notorious habit among ''VideoGame/WorldOfTanks'' players who are faced with some kind of losing proposition, usually by being on the wrong end of a CurbStompBattle. Rather than go down fighting, these players drive off cliffs, into water, or (in the case of artillery) fire their giant high-explosive shells into the nearest adjacent wall to kill themselves via splash damage. This behavior is usually frowned upon as the choice of the cowardly and the spiteful, and is the reason that petulant artillery players of this sort have earned the nickname "scumbag" from BigNameFan Creator/TheMightyJingles. Eventually, [[ObviousRulePatch a patch was added]] that changed the game so that any time someone suicided, the XP and silver value of their vehicle would be divided up among all enemy players who were still living at the time. The purpose of this behavior is (usually) not '''specifically''' to deny silver and XP to the enemy players, but to simply leave a losing game faster and start a new battle.
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Game genres don't need italics.


* In ''[=MOBAS=]'', killing yourself means that the enemy team will not get XP and Gold. However, only certain characters are capable of doing it (such as Pudge using Rot away from the enemies to kill himself on ''VideoGame/DOTA2'') and there are some items that can give you an option to commit suicide (such as Bloodstone, on ''VideoGame/DOTA2'').

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* In ''[=MOBAS=]'', [=MOBAs=], killing yourself means that the enemy team will not get XP and Gold. However, only certain characters are capable of doing it (such as Pudge using Rot away from the enemies to kill himself on ''VideoGame/DOTA2'') and there are some items that can give you an option to commit suicide (such as Bloodstone, on ''VideoGame/DOTA2''). A third variation has players that are low on health deliberately DrawAggro from a neutral unit and have it deliver the killing blow, for the same result.



** It isn't unusual for players on the losing team to jump into a BottomlessPit or some kind of environmental hazard. This is because players on the losing team are essentially free points and target practice to the winners, who have about 10-15 seconds of time after the end of a round to hunt down the survivors with guns that deal infinite {{Critical Hit}}s. For the same reason, some soldier players will also use the [[ActionBomb suicide taunt]] available to their pickax melee weapons to simply blow themselves up after a lost round.

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** It isn't unusual for players on the losing team to jump into a BottomlessPit or some kind of environmental hazard. This is because players on the losing team are essentially free points and target practice to the winners, who have about 10-15 seconds of time after the end of a round to hunt down the survivors with guns that deal infinite {{Critical Hit}}s. For the same reason, some soldier Soldier players will also use the [[ActionBomb suicide taunt]] available to their pickax melee weapons to simply blow themselves up after a lost round.round (and potentially [[TakingYouWithMe take an enemy or two with them]]).
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----
* In ''[=MOBAS=]'', killing yourself means that the enemy team will not get XP and Gold. However, only certain characters are capable of doing it (such as Pudge using Rot away from the enemies to kill himself on ''VideoGame/DOTA2'') and there are some items that can give you an option to commit suicide (such as Bloodstone, on ''VideoGame/DOTA2'').
* In ''VideoGame/AceCombat'', after being defeated, the Belkan government turns its nuclear stockpile on themselves, wiping out ''the entire country in a suicidal blaze.''
* In ''VideoGame/CallOfDuty 4'', at the end of the mission "The Sins of the Father", Zakhaev's son commits suicide once he realizes the SAS, Russians, and United States Marines are trying to capture him to locate his father.
* In ''VideoGame/{{BioShock|1}}'', Andrew Ryan opts to commit an interesting form of suicide both to deny Atlas the pleasure of killing him and to humiliate you: turns out you've been {{Brainwashed}} this entire time, and he uses your code words to make you kill him, while he taunts you for being a "slave."
** In the Multiplayer, it is better to commit suicide then let the opponent kill you in team matches, as the match ends depending on how many kills the team got.
** In ''VideoGame/BioshockInfinite'' Cornelius Slate asks that you help him commit suicide rather than be captured by Comstock's men. You can choose whether or not to. He thanks you if you do saying "they haven't changed you, Booker." If you don't he curses you calling you a "tin man", you later find him tortured and unconscious in the Good Time Club.
* In ''VideoGame/MortalKombatDeception'', if your opponent manages to win against you, and the message "FINISH HIM!" plays, you can perform a Hara-kiri. Hara-kiris are virtually suicides, and they are performed just like fatalities. Kenshi's Hara-kiri imitates a real life Hara-kiri. He takes a sword and cuts his chest open. By many, this is usually considered the correct way to do a Hara-kiri in real life. Also, a GoodBadBug happens when both a fatality and a Hara-kiri move are entered simultaneously: The winner will perform the fatality on himself.
* At the end of ''[[VideoGame/StarCraftI StarCraft: Brood War]]'', Admiral [=DuGalle=] writes a message to his wife, Helena, about the failures of the UED in the Koprulu sector before he kills himself out of shame, because he ordered the execution of his best friend, unknowingly cooperated with the BigBad to kill her enemy, practically handed said BigBad her new army, then failed to kill the BigBad. A lot to be ashamed of. The ending text then notes that the Zerg caught up with them and not a single ship managed to leave Koprulu.
* The enemy commander commits suicide in the secret ending of Cybernator. [[{{Macekre}} Well, in the Japanese version, anyway.]]
* At the end of the ''VideoGame/HouseOfTheDead 2'' video game (and of ''TypingOfTheDead''), there are three possible endings. Two involve the main villain taking a swan dive off of the side of a highrise. One of those endings involves bungee cords and the villain bouncing back onto the top of the building and burping at you. ItMakesSenseInContext.
* ''VideoGame/WingCommander IV''. In the good ending, Admiral Tolwyn is found guilty of treason. In a chilling finale to his tale, audio from a news report announces that all appeals have been denied as his corpse is shown in his cell, dangling lazily. He has crudely hung himself rather than face execution.
** Likely a subversion, intended to show Tolwyn's moral failure in refusing to meet the consequences for his actions, as in the losing endgame Blair [[FaceDeathWithDignity faces down the firing squad, stoic to the bitter end]], declining a blindfold.
* Muddokons in the ''VideoGame/{{Oddworld}}'' series have this mentality if Abe starts killing a group of them (accidentally or otherwise) or Sligs open fire on them.
* At least one farmer in ''VideoGame/{{Exmortis}} 2'' killed his family and then himself rather than endure a long and agonising death at the hands of the Exmortis. The brother-in-law wasn't so lucky, and the PC doesn't get the option.
* ''VideoGame/SystemShock 2'': At least one of the people on the Von Braun opted to hang himself rather than be assimilated by [[TheVirus the Many]], and you get a ghost-replay of another's last moments as he says his final words and blows his brains out. [[spoiler:Your alleged 'guide' is revealed to have killed herself long before, too.]] There's also Captain William Diego, who had a med-robot cut the infection from his body in full knowledge that he would quickly succumb to blood-loss, which he did.
* This way out is taken by five separate characters in ''VideoGame/DeadSpace''; a number of [=NPCs=] (frequently right in front of Isaac), and Nicole, via lethal injection before the game even began. Points go out to one particular crewman of the Ishimura in an audio log; he knew that dying would just make another Necromorph, so he saws his own legs off (this is recorded in the audio log). Shortly after you find this log, you discover a legless Necromorph...
* In some areas of ''VideoGame/Left4Dead'' there are a disturbing number of bodies which are obviously suicides (single pistol lying around, blood around the head). Given the alternative...
-->'''Bill:''' We've been immune so far, but, well, if I start to turn, promise you'll shoot me.\\
'''Francis:''' What if just your beard starts to turn, can I shoot that?
* Likewise, ''VideoGame/HalfLife2'' has its fair share of similar cases in isolated areas. Usually, they're in places infested with Xen creatures or Headcrabs, but there were some that presumably just wanted to escape the tyranny of the Combine.
* ''VideoGame/SamuraiShodown IV'' has a special move that "kills" the player (for some characters it's a suicide, for others is something less interesting). Since it doesn't necessarily end the fights (it's worth only one KO) it can be used strategically, as in the next round the player starts with a full rage meter.
* In ''VideoGame/WarCraftIII'', upon death, Demon Hunter heroes will stab themselves with their own blades as they die, provided they are still in Night Elf form.
** This is also Arthas' reasoning behind purging the people of Stratholme who were doomed to become undead.
** ''VideoGame/WorldOfWarcraft'' has the Vanessa Vancleef fight, upon hitting her last hit point, she pulls out a barrel of gunpowder, yells, "My destiny is my own!" and detonates it (This can also be a TakingYouWithMe attack, as the explosion can and most likely will kill an unsuspecting player). [[spoiler: Rogue players [[SubvertedTrope find out in Legion ]] that [[FakingTheDead she merely faked her death]], which was easy to do when the PC party was still reeling from the aftereffects of hallucinogenic neurotoxin.]]
* After you defeat Colonel Radec in ''[[VideoGame/{{Killzone}} Killzone 2]]'', he and his men commit suicide, preferring death to being prisoners of the ISA.
* In ''VideoGame/WildArms5'', after Kartikeya is defeated by Greg, he opts to finish himself off by using his ARM to blow a giant hole in his gut so as to deny Greg the joy of revenge. Greg then declares that he no longer cares about his revenge anymore, leaving Kartikeya with a dumbfounded look on his face as he dies.
* Outside of storylines, sometimes suicide is not as bad for your (team's) score as losing to an enemy. For example, in ''VideoGame/SuperSmashBros'' In time battles, by default, a self-destruct takes a point off your score, but getting [=KO'd=] takes a point off your score ''and'' awards one to whoever got the finishing blow. Either way, your damage is reset. In battles with only two fighters/teams, it's particularly clear; if Fighter A [=KOs=] Fighter B 3 times, and fighter A self-destructs 5 times (resetting their damage each time), Fighter A will win. The way around this is to set the self-destruct penalty to 2 points instead of 1, although that makes accidental [=SDs=] more annoying. Unfortunately in most games like this there's rarely a way to ''not'' reset a player's damage when they self-destruct, so either suicides are exploitable, or punished too severely for innocent mistakes. That's why you play Stock matches instead so the winner isn't "highest KO count" but "last man standing".
* Many FPS games will have strategic advantages for a player to self destruct rather than be killed, especially in team matches with close scores. A suicide subtracts one point, but if the other team would get their final point, it gives your team a chance to catch up. Especially in instances where you're in a close-range firefight with an enemy, killing yourself with explosives can often result in the death of the enemy, denying the enemy the point while giving you a kill to counterbalance your suicide. Extra amusing in ''Halo'': when an enemy stickies you, you simply run up to them and explode all over them.
* In the second level of the Alien campaign in the 2010 ''Franchise/AlienVsPredator'' game, a civilian will commit suicide as soon you enter the room he is in. Just before this, you hear him saying to a marine that he would rather do this than be killed by the xenomorph. Several human targets choose to kill themselves rather than face the alternative, mostly because the alternative is being held down and [[FaceFullOfAlienWingWong intimately introduced to a facehugger]]. There is an achievement for catching them all, as if sadism alone wasn't incentive enough.
* At the end of ''VideoGame/TheSaboteur'' you are facing off with the man who [[ArsonMurderAndJaywalking cheated to beat you in a race]] (oh, and he killed your friend) and, after a speech about how killing him won't change the damage that has been caused, you are given a gun to aim at the Nazi (who's gun is out of ammo). If you decide to not pull the trigger he'll keep backing up, turn, and leap off the edge of the building. Did I mention you're near the top of the Eiffel Tower?
* Trilby, Trilby's Notes of the ''VideoGame/ChzoMythos'', lays mortally wounded and paralyzed but actually WILLS himself to death than face a FateWorseThanDeath. He gets better.
* When faced with the imminent Charr invasion in ''VideoGame/GuildWars'', the Vizier of Orr decided on this approach. Well, unless blowing up your entire country and sinking most of it beneath the waves is considered a valid military tactic. I quote:
-->'''Pyre Fierceshot:''' "The Vizier destroyed his own country rather than fight us. That...is a compliment."
* In ''VideoGame/MetalGearSolid4GunsOfThePatriots'', Vamp ended his life with his own hands before Otacon could.
* Subverted in ''VideoGame/BeyondTwoSouls''; when cornered by an angry mob in Africa, Jodie decides to shoot herself rather than let said mob get her, but her [[{{Poltergeist}} ghostly]] [[NonHumanSidekick sidekick]] Aiden knocks the gun out of her hands before she can pull the trigger.
* Happens in [[TearJerker particularly heartbreaking]] fashion during the [[HopelessWar Elder Wars]] in ''{{VideoGame/Lusternia}}''. {{Justified|Trope}} in that, by dying, the Elder Gods gave life to the mortal races - if they'd fought to the last, they would've been [[CannibalismSuperpower devoured]] by The Soulless Gods instead.
* In the opening scene of ''VisualNovel/TearsToTiara'', Rhiannon (who has seen glimpses of her own future) decides that her death by suicide is a better alternative than being made a living sacrifice to revive a demon lord.
* At the end of ''VideoGame/SyphonFilterLogansShadow'', Shen Rei commits suicide to prevent his capture and interrogation.
* ''VideoGame/{{Prototype}}'' has one when Director of Research [=McMullen=] committed suicide via bullet to the brain, so that Alex Mercer couldn't absorb him to get information about the AwfulTruth.
* ''VideoGame/{{Portal 2}}'' plays this for BlackComedy. The folks at Aperture Science were so obsessed with contingency plans for everything (except, apparently, their own deaths at the hands of the neurotoxin they empowered their AI to release) that, should the countdown displaying the ExactTimeToFailure of the facility's nuclear reactor itself fail, the supervisory programming will activate a SelfDestructMechanism to remove the uncertainty.
--> '''Announcer:''' "Reactor explosion timer destroyed. [[ExpospeakGag Reactor Explosion Uncertainty Emergency Preemption Protocol]] activated. This facility will self-destruct in two minutes."
** PlayedForLaughs by the villain near the end, who offers you a chance to fall victim to some very obvious {{Death Trap}}s rather than a final showdown in the lair. They also have some rather amusing things to say if you in fact take the offer, and you are rewarded with an [[ViolationOfCommonSense achievement]] for one of them.
--> '''[[spoiler:Wheatley]]:''' "Less a death trap, more a death option for you."
* Used as a gameplay mechanic in multiplayer for the upcoming ''[[VideoGame/NinjaGaiden Ninja Gaiden 3]]'': players near death can opt to [[http://www.gamespot.com/ninja-gaiden-iii/videos/ninja-gaiden-3-multiplayer-seppuku-gameplay-video-6347295 commit suicide]] to prevent opponents from scoring from killing them.
* There are many moves in the ''Franchise/{{Pokemon}}'' series that revolve around this, with most of them falling under TakingYouWithMe. The main exceptions are Memento, which will lower the target's Attack & Special Attack while making the user faint, and Lunar Dance & Healing Wish, which make the user faint while fully restoring the next Pokémon that the player sends out.
* In the backstory of the Dead Money expansion to ''VideoGame/FalloutNewVegas'', security came online and trapped the guests during the Sierra Madre's grand opening. Some of the guests shot themselves or overdosed on chems, rather than wait for a less humane death at the guards' hands.
** In the quest "I Put a Spell on You" from the main game, if you don't kill [[TheMole Curtis]] yourself, he commits suicide after you report him to Hsu. If you sell Arcade Gannon into slavery as Caesar's personal doctor, he eventually commits {{seppuku}} with a scalpel.
* A frequent player behavior in ''VideoGame/TeamFortress2'' for several reasons:
** There are weapons which give a positive effect to the wielder on a kill. If a player commits suicide before being killed by one of these weapons the attacker will not receive the positive effect from the weapon. Especially effective with the Half-Zatoichi which gives 86-110HP, depending on the user's max HP on kill but deals 50HP of damage to the wielder if he tries to put it away before getting a kill.
** It isn't unusual for players on the losing team to jump into a BottomlessPit or some kind of environmental hazard. This is because players on the losing team are essentially free points and target practice to the winners, who have about 10-15 seconds of time after the end of a round to hunt down the survivors with guns that deal infinite {{Critical Hit}}s. For the same reason, some soldier players will also use the [[ActionBomb suicide taunt]] available to their pickax melee weapons to simply blow themselves up after a lost round.
* ''VideoGame/DustFiveOneFour'' has suicide as an option in combat. It counts towards your death count but not towards the enemy's points total.
* After Guillaume has been defeated by Albert and Michel in ''VideoGame/VampireNight'', he refuses to accept this term so he just let himself fall off a cliff while laughing manically.
* ''VideoGame/DeadIsland'' is quite possibly the most horrific portrayal of a ZombieApocalypse or TheVirus ever, and has in their logo and promotion an image of someone hanging themselves rather than become infected, kill other humans and eat them all while they are self aware. A couple in the trailer for ''Riptide'' blow themselves up when they are shipwrecked on the infected island before the zombies can get to them.
* ''VideoGame/ShinMegamiTenseiIV'': Isabeau understands it's more than likely she will come to understand what you hope to achieve if she talks to you for a while in the Law or Chaos paths. [[TearJerker She, however, refuses to understand.]]
* In the ''VideoGame/XCOMEnemyUnknown'' DLC "Enemy Within", stunning an [[AncientConspiracy EXALT]] soldier with the Arc Thrower results in him taking poison to prevent capture and interrogation.
* In the "Genkibowl VII" DLC of ''VideoGame/SaintsRowTheThird'', during the Sad Panda Skyblazing activity the announcers mention that some Mascots are choosing to jump off rooftops rather than face your {{Chainsaw| Good}}.
* Subverted in ''VideoGame/ResonanceOfFate''. When Leanne discovers that she was part of an experiment, the results of which doom her to die on her twentieth birthday, she decides to jump off of a building, preferring to die on her own terms. However, Zephyr ends up saving her life, and in the process, midnight rolls around... and Leanne is still alive.
* In ''VideoGame/TheLegendOfZeldaMajorasMask'': The mysterious and ninja-like Garou, when beaten, will give Link advice about the area he's currently in before saying "We never leave bodies, this is the way of the Garou" and setting themselves on fire with their specialized cloaks. The Garo Master miniboss in the area's temple takes in a step further by pulling out a bomb and blowing himself up.
* In ''VideoGame/DeadRising2'', when Brandon Whittaker realizes he's been bitten by a zombie, he slits his throat with a piece of broken glass. Dwight Boykin goes crazy and mistakes the hero for a zombie. When he's defeated, he defiantly declares that he will not become a zombie and pulls the pin on a grenade he's wearing.
* Part of the CreationMyth in ''VideoGame/BrutalLegend''. Ormagöden, the Great Firebeast, chose to die by self-detonation rather than being drowned in mud by the First Ones, but his death destroyed the First Ones and gave the world the [[FourElementEnsemble Elements which became the foundation of the Age of Metal; Fire, Noise, Blood and Metal.]]
* In the climactic final act of ''VisualNovel/{{Policenauts}}'', [[spoiler: after Jonathan manages to defeat Redwood in combat, Redwood [[DisneyVillainDeath jumps off the stairway and falls to his death]] while [[DieLaughing laughing madly]], mostly to deny Jonathan the satisfaction of taking him in.]]
* ''Franchise/MassEffect'':
** Several [[MoreThanMindControl indoctrinated]] characters, if Shepard helps them realize their indoctrination, will commit suicide with their last ounce of free will rather than continue to be a tool for the Reapers. This can even include [[spoiler:Saren and The Illusive Man, who are major antagonists but who would never have sided with the Reapers had they been in their right minds.]]
** ''VideoGame/MassEffect3'' has a background conversation between Liara and Glyph wherein the former discovers, to her utter horror, that in order to combat the invading [[CosmicHorror Reapers]], all the major cities on a colony detonated nuclear weapons inside them when the invasion arrived...with the population still present. Apparently this was not simply a case of a government imposing this on unsuspecting citizens, [[HeroicSacrifice but rather a democratic decision made by the entire population.]] Given the [[MindRape nature of]] [[BodyHorror the Reapers,]] this also counts as a global-scale IDieFree.
* ''VideoGame/MechWarrior 4'' plays this on two levels. The original game actually had a suicide-weapon you could mount on your 'Mech in multiplayer, allowing you to blow up near the enemy. In the single-player campaign when you face an enemy pilot who is notorious for killing his ejected opponents and beat him, your MissionControl asks if he ejected. The player character responds "No. I think he was afraid to."; having never offered mercy, the enemy pilot expected none.
* Whenever Wild Dog is defeated in the ''VideoGame/TimeCrisis'' series, he blows himself up with a detonator.
* After you beat the FinalBoss of ''VideoGame/HotlineMiami'', he chooses to blow his brains out rather than let Jacket kill him. Which, considering how Jacket tends to execute people, is probably the less painful option.
* Something of a notorious habit among ''VideoGame/WorldOfTanks'' players who are faced with some kind of losing proposition, usually by being on the wrong end of a CurbStompBattle. Rather than go down fighting, these players drive off cliffs, into water, or (in the case of artillery) fire their giant high-explosive shells into the nearest adjacent wall to kill themselves via splash damage. This behavior is usually frowned upon as the choice of the cowardly and the spiteful, and is the reason that petulant artillery players of this sort have earned the nickname "scumbag" from BigNameFan Creator/TheMightyJingles. Eventually, [[ObviousRulePatch a patch was added]] that changed the game so that any time someone suicided, the XP and silver value of their vehicle would be divided up among all enemy players who were still living at the time.
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