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Archived Discussion Main / AntiClimaxBoss

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This is discussion archived from a time before the current discussion method was installed.


From YKTTW

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Trigger Loaded: Currently beginning resorting and reconstruction of the trope, as decided by the Page Crowner and discussion. The majority vote is that an Anticlimax Boss should be about Bosses that get buildup and are plot-critical, but are underwhelming and are defeated quickly, as a contrast to Climax Boss. Soon I intend to make another trope for the original idea behind Anticlimax Boss. Probably Zero-Effort Boss.

Anyways, for reference, here's the old intro to the page:

    Old intro 

Currently sorting through all the entries. Though deleted, I'm going to save them and resort them to more fitting entries as time permits.


Trigger Loaded: First batch of example edits:

  • Bob the Goldfish in the first two Earthworm Jim games. In the first one after reaching him you simply knock his fishbowl off its pedestal and he flops around. In the second, Jim eats him.

No story buildup, and going to move this example to Zero-Effort Boss

  • Arguably, the NES Bionic Commando had one of these too. After defeating the giant war machine Albatross, in the next sequence you fall down a shaft and have to fire ONE rocket into the cockpit of a helicopter to destroy it. The timing is the whole challenge; if you don't time the rocket exactly, the helicopter automatically guns you down.

Not really Anticlimactic. You fought the boss challenge, and there is a challenge in taking out the boss, as mentioned. A good example, but I'm not sure for what...

(Saint's Row 2)

  • They make up for it with the secret bonus final mission. Which plays to the game's engine by setting you up against vast numbers of body-armor-wearing secret police, rather than a single opponent

Bonus Missions don't need to be mentioned.

I'm a little leery of the Gamebook example, as it doesn't quite feel like an Anticlimax Boss if it's that epic. Similarly, I only got as far as the Action Adventure games. Anybody who wishes to purge any examples you don't feel fit the spirit of the trope, please do. Or especially check all inbound links.


I'm of the opinion that some "final" bosses aren't really intended as the climax of the game but as the "falling action" part of the story. For example, Vogel in Saint's Row 2, Colonel Autumn of Fallout 3, or the final boss of Manhunt. These all happen after the point where you've already won the game. They exist mostly to wrap up the story and give the player the satisfaction of finishing it himself, rather than watching a cutscene. On the other hand, a final boss fight like the one in the original Diablo, IS anticlimactic. Diablo can be taken down on Hell difficulty by a level 30 character if the player knows what he's doing.


Trigger Loaded: After a whole lot of procrastination, I've finally finished what I've been meaning to do for a long while (As discussed in this thread and a crowner]] and purged many examples. Well, not 'purged.' Several that I cut are actually going into new tropes I'll design this weekend, (Jan. 9-10, 2010) barring any problems. Many entries fit better under two other tropes, tentatively named Zero-Effort Boss and Cutscene Boss. (Probably going to run the second through YKTTW) Several fit with Breather Boss, as they weren't plot critical. There were a few I cut for other reasons, listed and described below:

    Bad entries 

As mentioned, entries I removed that aren't listed above will be moved to other tropes.

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