Many monsters or enemies have a high chance of dealing wounds, including Giant Crabs (who also have high defenses) and Ogres.
Flame spirits are tough to kill and use a burn effect that can be deadly.
Stone Golems: they have tons of health, are immune to wounds, spells or knockback and can deal a lot of damage. The final level spams them like candy at you.
Disappointing Last Level: The last area in the first game is mostly a straightforward path that has you doing nothing but hacking your way through hordes of respawning enemies and destroying the portals they come from. After beating the Final Boss, you're treated to an A Winner Is You ending.
Dumbass Has a Point: The villagers planning a Virgin Sacrifice to appease the local dragon are presented as stupid. Regarding the possibilities a small town has at hand and various positive reactions of dragons towards occassional sacrifices in the aventurian past and present (like the bond between Smardur and the amazons of Kurkum), it would at very least have been a good plan B.
Even Better Sequel: Or prequel. While the game has a shorter length, a lower XP cap and fewer companions, some have this opinion of the prequel for factors such as the ability to return to previously visited locations (most of which gain new content as the game progresses), quick-travel points, more fleshed out companions and more alternative approaches to quests.
Game-Breaker: Magical weapons that have a chance of inflicting wounds or knocking down the enemy by themselves, plus certain techniques like Bleeding, Death Strike and Rage Strike, which inflict lots of damage and wounds.
Narrator in the intro: "Forged in the fiery DEPTHS! A blade of deadly STEEL! Our heroes to SERVE! And our foes to CRUSH!" Lethal overdose of Large Ham.
One of Forgrimm's battle animation is supposed to be a fierce battle cry. The Italian dub turned it into a ridicolous-sounding yawn.
"Stop Having Fun" Guys: There were several complaints by tabletop players that the developers didn't incorporate the rules one-on-one, but instead modified them so that they could work better for a video game. The devs told them that a game should be there to have fun playing it and pointed them to this video.
To get to Mother Ratinsky in the first game, you have to fight through FIVE LEVELS full of those GODDAMN RATS. You gain access to the quest pretty early on, which can make some of the rats on the later levels pretty difficult, especially if you're low on poison heals.
The Temple of Efferd in the sequel is full of really powerful (and nasty) Giant Crabs, has a really hard puzzle in the middle and That One Boss at the bottom.