Characters currently in the game (Character/Franchise/Player):
- Raspberyl / Disgaea3 / Doctor Thunder
- Agatha Heterodyne / GirlGenius / Gaunt88
- Aki / The only OC allowed in / The Malignancy
- V / V For Vendetta / The Malignancy
- Gene / God Hand / Luke Prowler
- May / Pokemon / Kiri Ame
- Batou / Ghost In The Shell / lynkzero13
- Lina Inverse / Slayers / Cojiro
- Kyle Katarn / Star Wars Dark Forces Saga / Flanker66
- Rogue / XMen / Game Guru GG
- Magus/ ChronoTrigger / Lurker Guy
- Oswald The Lucky Rabbit / Epic Mickey / Ud The Imp
- Jenny "XJ-9" Wakeman. / My Life As A Teenage Robot / Locoman
- Vezon / Bionicle / Lizard Of Aus
- Wheatley / Portal2 / SonOfMelonHead
- Magog / Kingdom Come / MrMaestro
- Guan Yu / Dynasty Warriors / AkenJizo
- Colonel Nick Fury / MarvelComics / Tricksterson
- Captain Marvelous / Super Sentai / Troydenite
- Reaver / FableIII / IndifferentPragmatist
- Kanaya / Homestuck / {{Tropers/Megafire}
- Liu Kang / Morat Kombat / TestYourMight
- Phoenix Wright and Maya Fey / Ace Attorney}} / DJBidoof
- Dark Pit / Kid Icarus Uprising / CurryMoi
edited 2nd May '12 9:08:05 AM by DoctorThunder
- Name: Garrus Vakarian
- Universe: Mass Effect (Specifically, from the end of Mass Effect 2, after the Collector Base).
- Appearance: Have◊ some◊ images◊.
- Powers/skills
- Marksmanship – Garrus is an expert sniper, able to fire with superb accuracy at long range.
- Tech specialist – He is also well-versed in hacking computer systems.
- Kinetic barrier – A Deflector Shield built into his armour. Recharges after taking no damage for a while, but is specifically designed to stop small, fast projetciles - ie, bullets. Energy weapons, melee attacks and large, slow projectiles pass right through.
- Overload – Garrus’s omni-tool builds and launches a small EMP grenade, which can either explode on contact with an enemy or stick to a surface and act as a mine. The explosion damages and overheats electronic systems and hurts robotic enemies.
- Concussive Shot – Garrus fires an explosive round that detonates with extreme force. It doesn’t do as much damage as a grenade or rocket might, but the concussive blast can stun, deafen or knock enemies over.
- Equipment
- An extensively customised sniper rifle.
- An assault rifle.
- A heavy pistol.
- His omni-tool – basically a smart-phone, mini-factory, medical and technical scanner and hacking device all in one.
- His visor. Helps him with targeting, and can view a range of energy spectra. He is never seen without it.
- A few medi-gel packs. Not so much a healing item as a battlefield dressing, can be applied as a bandage or injected in liquid form. Has anaesthetic, anti-septic and clotting properties, but that’s it.
- Entry point: A
- Why did you pick this Character?: Garrus is an interesting guy. I like his dry, snarky humour and his strong sense of justice. He’s basically Space!Batman with guns, or a less up-tight Space!Punisher. Also, he’s not very high on the super-weight scale, which will make an interesting change for me.
edited 10th May '11 10:37:53 PM by Gaunt88
- Name: Samus Aran
- Universe: Metroid (Post Super Metroid)
- Appearance: Have a link.
- Powers: By herself she's far more athletic and physically stronger than a normal human, not exactly a superhuman, but she isn't normal.
Her suit itself gives her much more options to work with. It has three visors used to help Samus learn about her surroundings (Scan for information, Thermal for heat tracking, and X-Ray is self explanatory). Her main weapon is the arm cannon, which fires four types of beams (Power being the default, Wave being electricity based, Ice, and Plasma) and energy based missiles. It can also transform into a Morph Ball, which is used for getting through various environmental hazards, and this form also uses bombs as a weapon. Finally, she has a grappling beam, which can only latch on to things.
- Entry Point: A
- "Why did you pick this character?": Besides being a fan of Metroid, I wanted to play as a heroic character for once. Samus also has versatility, which gives her a better chance of not being left doing nothing. And it's interesting being able to play someone who's been through so much, but rarely gets to express it.
edited 10th May '11 10:29:59 PM by RevolverJ
- Name: Minako Arisato
- Universe: Persona 3 Portable
- Appearance: Here◊
- Powers: Other then being a very fit and smart teenaged girl, Minako only posseses one exdrodinary power. She has the power of Persona. Using her Evoker she is able to summon forth monsters and warriors that represent personalities and emotions. Even more so, she has something unique over other people gifted with Personas. She has to property of Zero, The Fool, or better know as the Wild Card. While most only have one Persona, Minako is able to have dozens. She can switch through them on the fly, allowing her to fill in any role. She can only carry 12 on her at a time and it will cost money to get more from a mysterious source. The Personas themselves varry greatly and have their own abilities. From elemental magic, non-elemental magic, low chance to hit knock-out spells, buffs, debuffs, healing, protection from various elements, attack reflection, and various forms of physical attacks. Depending on the Persona she will only have access to a small portion of what they are capable of.
- Equipment:
- Entry Point: A
- “Why did you pick this character?” : I am a huge fan of the Persona games, but usually whenever I play a character I feel limited. With Minako's Wild Card ability, that will be different. She will be very different from the depressed Crona and should prove a challenge to get into a upbeat mindset.
edited 10th May '11 10:25:26 PM by Oni-Lord
- Name: Mike Jones
- Universe: Star Tropics (almost 10 years after entering the city, so pretty much 10 years after Zoda's Revenge)
- Appearance: This fan-art will give you a good idea...◊
- Powers/Skills: Mike is very athletic, processing peak physical ability. He also posesses superhuman toughness due to a mixture of argonian magic and things called Big Hearts.
- Mike also has Psychic Powers, most notably the ability to shoot out psychic fireballs he call "Psychic Shock Waves". These attacks comes in three levels.
- Normal: Hits as hard as a toy yo-yo and has the range of one too. At least it fires quickly.
- Super: Stronger than the "Normal" level and has a longer range. Unless he is heavily wounded, he can use this attack at no cost, otherwise it starts being a bit dangerous.
- Ultra: The most powerful of the three Shock Waves and fires as far as a Sniper Rifle. Mike has to be in decent condition to use this or it will worsen his wounds.
- He has also learned other Psychic Powers in-between seasons, though only me and the GMs know what they currently are.
- Mike also has Psychic Powers, most notably the ability to shoot out psychic fireballs he call "Psychic Shock Waves". These attacks comes in three levels.
- Equipment: Two yo-yos from the Kirby Universe he obtained from the second city (one from Poppy Bros. Jr, the other he brought in a random shop) and a metal baseball bat.
- Entry Point: C
- "Why did you pick this character?": Well, I originally picked this character to get more people to play Star Tropics and the fact that most of his life was a mundane, relatively modern one (in contrast to most character that were around during his time in Season 1). The current reason I am using him is his familiarity with the city, his Nakama with Red and May and the fact he is an overall Nice Guy.
edited 11th May '11 5:06:45 AM by JustaUsername
Some people say I'm lazy. It's hard to disagree.- Name: Sandy Cheeks
- Universe: Spongebob Squarepants
- Appearance: [1]◊ [2]◊
- Powers/Skills: Highly skilled at karate; scientist
- Equipment:
- Karate Gloves
- Airsuit
- Basic Scientific Equipment
- Entry Point: B (because everyone else is going for A)
- "Why did you pick this character?": She's one of my four favourite characters in Spongebob (the others being Patrick, Squidward and Spongebob himself), and I thought it might be fun to play as her. Besides, I think I know her character well enough to use her.
- Name: Kirby
- Universe: Kirby, as far as timeline... sometime after Kirby Super Star, after defeating Marx.
- Appearance: ('.')◊
- Powers/Skills:
- Flight
- Can suck up things/people/whatever into his mouth like a vacuum, and then swallow or spit them out
- Can copy abilities from those that he sucks up.
- Limitations (already semi-discussed in the discussion):
- Kirby can only swallow and kill NPC Mooks that are up to 0 in Super Weight class, can't get abilties from them, and only one at a time.
- Kirby can copy (without harming, ala Smash Bros.) P Cs and major NP Cs that are from -1 through 3 Super Weight, and no one over 10 feet tall.
- Concerning other characters that transform or summon creatures, Kirby can copy their individual forms or creatures respectively, but not their ability to transform or summon.
- Kirby spends two turns when attempting to swallow or copy someone: One to try to suck them up, and the next to try to swallow/copy if he's successful.
- Limitations (already semi-discussed in the discussion):
- Equipment:
- None.
- Entry Point: C
- "Why did you pick this character?": Kirby's been one of my favorite video game characters since my childhood, and he seems like he'd be fun to play as.
edited 11th May '11 4:21:11 PM by DJBidoof
“'Encapsulate the spirit of melancholy.' Easy. Boom, a sad desk. Boom, sad wall. It’s art. Anything is anything.” - Ron SwansonThat all looks great so far, guys.
- Name: Duster
- Universe: Mother/Earth Bound series, specifically Mother 3, not long before the final boss.
- Appearance◊ (Fan art, Mother 3 is conspicuously lacking in official art)
- Powers/Skills:
- Very fast, to the point of occasionally getting in the first attack when ambushed.
- Attacks with kicks.
- Uses the six Thief Tools (Equipment).
- Does all of this despite a noticeable limp (He has a club foot).
- Plays bass.
- Equipment:
- The six Thief Tools:
- Wall Staples: Staple things to walls. Used as makeshift ladders and for stopping foes.
- Siren Beetle: Produces an irritating noise that causes enemies to turn around (in-game, at least)
- Hypno Pendulum: Hypnotizes enemies to sleep.
- Smoke Bomb: Produces smoke which brings enemies to tears.
- Scary Mask/Tickle Stick: Scare or tickle enemies, lowering offense and defense respectively. (in-game, at least)
- Rope Snake: A friendly talking snake who can be used like a rope.
- Shield Snatcher: A sticky hand which can snatch shields. (Could be limited to physical shields)
- The six Thief Tools:
- Entry Point: B
- "Why did you pick this character?": I'm a fan of the series, and I wanted to use a Badass Normal again. I also wanted to do a different sort of character from Miles and Jack. I chose Duster because he has some unique skills and isn't a super genius and hard to write for (like Jeff).
@ Protoplasm:
That all sounds fine, even without changing the Shield Snatcher.
Okay, here goes nothing!
Sign-up Sheet:
- Name: Travis Touchdown
- Universe: No More Heroes, a short time after Desperate Struggle.
- Appearance:Here he is!◊
- Powers/Skills:
- Beam Katana Master(Don't know if this really counts as a skill or power...)
- Knows a vast array of wrestling moves, Usually involves suplexes.(Again, don't really know if this counts as a skill or a power...)
- Very durable. As in, can slightly resist explosions, bullets, yadda yadda. Note: Only 'slightly' as in, he could handle a few pistol rounds to the gut, and barely keeps himself in one piece when in close proximity of something small like a grenade, or minor missile. Not anything more deadly. Still definitely in pain from those though, and would obviously be blasted pretty far back from any explosion.
- Equipment:
- Blood Berry: Primary Beam Katana. Blue, moderate in damage and speed.
- Camilla/Tsubaki Mk.III: A slightly smaller, weaker but altogether faster Beam Katana. Is green snd short.
- Peony: A strong, massive red Beam Katana. Is very slow, but grows in power(And size) the more Travis is 'into' battle.
- Rose Nasty: Dual green Beam Katanas, given to Travis by a friend of Bishop. Obviously good on speed and control, wielding both at the same time. One is slightly shorter than the other.
- Schpeltiger II: A motorcycle. Big, Sleak, White, and awesome. That pretty much describes it.
- Entry Point: A. Hope there isn't too many already!
- "Why did you pick this character?": Well, for one, It's Travis Touchdown. The main character of one of my favorite game series. And, I kinda wanna represent him better than he was represented in the 1st Season. Also, I don't know why, but I seem to gravitate torwards Anti-Heroes alot, don't I?
Hope this is all alright by the time I post it!
edited 10th May '11 11:11:35 PM by lightdarkhero250
I'm a ghost, you didn't see me.- Name: Frog
- Universe: Chrono Trigger Post-Lavos, Best Ending, Forgave Magus
- Appearance:
- Powers/Skills:
- Super Strength, Stamina, Speed. Frog is at the peak of his performance and it shows. He is a strong swordsman.
- Frog's Body: Frog can Jump very high and fall from great heights with only minor damage. His Sprinting is jump movement as this is faster for him.
- Techs
- Slurp: Frog gathers healing energy and applies it to himself or an ally with his tongue for a light heal.
- Slurp Cut: Frog uses his sticky tongue to catch his enemy and real him to Frog, or Frog to his enemy should he be too heavy.
- Water: Water Magic, casts a strong burst of fast moving water at a single target.
- Heal: Healing, heals up to 3 allies a decent amount (including himself) without physical contact.
- Aerial Strike: Leaps up to fall onto his target with Masamune.
- Water 2: Frog casts a large burst of water, large enough to hit multiple enemies.
- Heal 2: Healing, heals 1 target a moderate amount.
- Frog Squash: Casts a powerful magic that summons a giant frog that falls onto a large area. This magic is stronger, the more damaged Frog is.
- Equipment:
- Weapon: Masamune 2 - The legendary sword wielded once by Cyrus and now imbued with his spirit. It his high anti-magic properties, giving Frog great bonuses against Magic. Creatures made of or use Magic for their bodies to function will take extra damage as the Sword disrupts the flow. This weapon is particularly effective against Magic Barriers, where ordinary Enchanted Swords would fail, Masamune can strike true and pierce the barrier. However, it would NOT dispel magic buffs and the like, unless it happens to be an exception (always those darn exceptions!) Its also notable to be useful for defense, holding it to block a Magical Attack will absorb some of the impact.
- Headgear: None - Frog is never actually shown to wear any.
- Armor: Regal Plate - The strong armor that Frog wears is enchanted for extra resistance to magical attack, and to prevent its weight from hindering him. Despite the name, its been with him for some time now and he's had it modified to look less fancy to draw less attention.
- Accessory: Hero's Badge - This magical badge has a subtle effect, helping the Masamune to strike true to its target's weak points. (No real effect will be shown, just for show)
- Entry Point: C
- "Why did you pick this character?": Chrono Trigger Fan, and it was either Robo or Frog when I considered this universe :3
edited 10th May '11 11:00:44 PM by StephanReiken
Everyone is approved so far.
Moved to a new post.
edited 11th May '11 8:04:29 AM by UdtheImp
"Well before, I did it with reckless abandon. Now I can't control myself!" ~ Jesse Cox, 2014Name: The Makuta (Host body: Emily)
Universe: Bionicle, Matoran Universe (Host body: N/A)
Appearance: Variable, but mask is frequent constant◊ (Host body)◊
Powers/Skills: Rahkshi powers possible in host body:
- Shadow
- Telepathy
- Production of Kraata
- Illusion
- Fear
- Anger
- Teleportation
- Weather Control
- Animal Control
- Plant Control
- Silence
- Confusion
- Sleep
- Shattering
- Disintegration
- Gravity
- Sonics
- Electricity
- Vacuum
- Magnetism
- Cyclone
- Power Scream
- Slow
- Plant Control
- Elasticity
- Laser
- Plasma
- Molecular Disruption (inanimate objects)
- Shapeshifting
Note: Most of these powers will not see usage for a long period, if ever, and are simply listedfor completion's sake.
Equipment: Mask of Shadows, enables judging of morality, to be reacquired at a later date.
Entry Point: C
"Why did you pick this character?": I am a big fan of Bionicle, always have been. Makuta was previously played in Season 1, but was poorly portrayed and received. I wanted to play an interpretation that did him justice, and demonstrate his abilities as a distant tactician, rather than use his powers to accomplish everything with absolute ease. I invented an OC host body to make tasks more of a challenge, and to unveil complex layers of his personality.
edited 10th May '11 11:38:34 PM by LizardOfAus
- Name: Rundas
- Universe: Metroid, a bit before the events of Prime 3.
- Appearance: Here you go◊
- Powers/Skills: He has the ability to generate and manipulate ice and uses that ability for a variety of uses such as:
- Being able to surf in the air by forming ice at his feet.
- Can fire bursts of ice that can freeze foes.
- Can generate chunks of ice of various sizes and throw them.
- Can form a thin layer of ice armor that gives him some extra protection.
- Equipment:
- Ice Missiles, which are normal missiles that have a freezing effect.
- Entry Point: I pick B.
- Why did I pick this character: I am a huge fan of the Metroid series and took a huge liking to the three new bounty hunters that were introduced in Prime 3. Especially Rundas because of his powers and personality. Despite being an interesting character, I felt that he died off pretty early being the first of the new bounty hunters that gets killed off. So that, plus his ice powers combined with his cocky and prideful attitude, he's going to be a fun character for me to play as.
edited 10th May '11 11:21:33 PM by LurkerGuy
@ Ud: You have essentially applied as a Reality Warper. There need to be some serious changes for oswald to make it in.
- The physical invulnerability has to go - Its just flat out broken. "Nullified by rule of drama" is too vague, and would just lead to annoying inconsistancies.
- The cartoon physics thing is similarly reality-warping, and "powered by rule of funny" is also terribly vague and subjective. "obtaining items just from thinking up tangible thought bubbles" is especially horribly broken and so ripe for abuse it hurts.
- Finally, paint thinner is not a huge weakness - who caries paint thinner around with them?
Rundas is approved, and Makuta has been approved on special permission despite being quite a bit more powerful than what would normally be allowed without re-balancing. Having the host body start somewhere different than Makuta might be somewhat troublesome for his plans, though, since he'd still need to gain control of Emily once he'd entered, wouldn't he? You're welcome to change that if you'd like.
Oswald is not approved as he currently is for the reasons stated above.
edited 10th May '11 11:28:51 PM by DoctorThunder
Manure (edit: I do not like spell correction, I do not like it one bit) will not take control immediately. He will do something else before finding a physical body. But having said that, it would still make more sense for Emily to be at least nearby the same entry point as Makuta.
edited 10th May '11 11:44:08 PM by LizardOfAus
Okay. Should I put him and the host body down for point A or C, then? Or are they staying how they are? Either way is okay.
edited 10th May '11 11:36:02 PM by DoctorThunder
@Thnuder and Gaunt: Edited a bit. And when I was thinking about Oswald, I was having in mind applying Oswald into the City like how toons ineract with the real world in Roger Rabbit and Bonkers, but on a more subdued level.
"Well before, I did it with reckless abandon. Now I can't control myself!" ~ Jesse Cox, 2014I'm gonna say C for Makuta and Emily.
@ Lizard:
Sounds good to me.
@ Ud:
- Most physical damage done to him will end up becoming amusing injuries (ie becoming flat as a pancake being run over, leaving an imprint after falling from a giant height, cartoonish imprint on face after being punched hard, etc), almost instant healing with no long term detrimental effect
- Amount of time to heal dependent on severity of injury (gunshot to the head either requires mere removal of bullet, bandaging the resulting hole, and/or wiping soot off face while being sliced into pieces requires long period of time to reattach all pieces of him)
- Intangible attacks, such as fire and electric, will result in similar amusing injuries
- Ability to exploit various aspect of cartoon physics, such as only falling when realizing one has fallen off a cliff and hide behind objects completely no matter the shape
All of this needs to go away; then we'll talk.
edited 10th May '11 11:41:13 PM by DoctorThunder
- Name: Gene (last name unknown)
- Universe: God Hand, one month after the battle with ANGRA and saving Olivia
- Apperance: Linky linky◊
- Powers/Skills: Gene gains many of his abilities from the God Hand, including:
- Gene has a vast knowledger of several different martial arts and the skill to use them, which he uses readily.
- Increased strength. His more powerful moves can launch enemies across the room or even send 'em flying.
- Increased speed and agility.
- Roulette moves, extremely powerful moves that often swing the course of battle. However Gene has a limit to how many he can use, and can miss.
- God Hand's "super mode", unleashing the full might of the god hand. Gene is invincible when using it, becomes stronger and faster, and can automatically break an opponent's attempts to block. However, the super mode is extremely short and regaining the Tension takes a while.
- Equipment: Deistic Brace: a set of artifacts on Gene's right arm (the titular God Hand) which help him control the God Hand's power. Losing them won't be catastrophic, but he won't be able to regain Tension.
- Entry Point: No preference
- "Why did you pick this character?": Gene is much less serious than both Kamina and Simon, allow me to stretch my funny bone. It'll also allow a more varied style of combat, compared to "wail on the enemy". He's also just plain awesome.
edited 10th May '11 11:54:42 PM by Luke_Prowler
Sometimes I even amaze myself. Currently: Nice and sneaky like
((Yes, I realize this is a huge sign-up post, and I apologize for that. Most of the rules are just general RPG etiquette, though, so there aren't actually as many intricate details as there might appear to be. If there are any questions, please do not hesitate to ask in here or in the discussion thread. The last thing we want is for people to be confused or overwhelmed before they even begin.))
Do you like action? Drama? Romance? Comedy? All of the above?
Does the word "crossover" make you smile?
Do you demand that things be AWESOME?
Do you like to roleplay?
Do you have way too much time on your hands?
If you answer "Yes" to any of these questions, then this RPG might just be for you! The premise is simple: Character X wakes up in a strange new location which they have no way of leaving - like a closed space. Some may eventually become resigned to their fate and start to try building a new life in this strange place, while others just want to find a way home.
Since that might get a bit stale on its own after a while, things get changed up every so often by events known as Curses. Maybe the characters’ weapons are replaced with instruments, or perhaps the entire world becomes a series of floating islands for the day, or anything in between. While some curses are determined by the GMs ahead of time, most tend to be suggested by the players themselves. Got an idea you think would be awesome? We’re more than happy to consider it.
Just PM any of your ideas to one of the GMs: Doctor Thunder, TheMalignancy, LynkZero13, or DJ Bidoof.
This free-form RPG is the sequel to the first two seasons of the MMFRPG, though you don't necessarily have to archive binge the previous one to start playing in this one. In fact, due to Season 1 being lost in the most recent thread-purging, it’s actually not possible to read the entire story anymore. Fortunately, we’ve taken the liberty of providing a brief synopsis of the storyline so far, which you can find below.
The Story so far:
In Season 1, characters from all over the Multiverse were pulled into a pocket dimension between worlds known simply as “The City” by a being known as The Troper. After surviving for two weeks, the group of adventurers battled The Troper for their freedom, ultimately winning out after he revealed that he had simply been stealing them away from their worlds out of boredom. While many were not particularly satisfied with this answer, they had at least earned their ticket home.
Season 2 brought the Trope-tans, a race of physically-identical girls with numbers as names based around the anthropomorphic manifestation of this very wiki, to the center stage. The Trope-tans serve as the cataloguers of information for the entire Multiverse, though they usually lack the skills or numbers to do more than simply watch (although there are some notable exceptions). One such notable exception was named #666. She had gone rogue, kidnapped The Troper and harnessed his powers for her own in order to run a second City as an experiment. Unfortunately, killing her was not an option. You see, Trope-tans fall under the classification of “Memetic beings”, meaning that being killed by non-Memetic weapons will simply cause them to respawn a few days later on the other side of the Multiverse. After her “subjects” finally defeated her, freeing The Troper in the process, they trapped #666 inside the Crimson Stone to be transported to a more permanent prison by her sisters.
Thus far in Season 3, the group has been drawn into a world known as "Extremus" - a constantly-expanding amalgamation of various worlds. Supplies must be preserved, survival is more difficult a task than ever, and the only clue the party has thus far is a massive pillar of light on the horizon. Having been attacked by various contingents of a modern army intent on keeping the rest of Extremus away from the light, the groups at least know that there must be something extremely important at the end of their destination. Meanwhile, the Multiverse is up in panic as the Trope-tans are suddenly and mysteriously being hunted, though so far no "official" actions have been taken to stop this. #19450 - the Trope-tan most responsible for assisting the Season 2 party - and #666 herself have both begun to make their way to Extremus, the latter after having been accidentally broken out of prison.
Now that both #666 and #19450 have made it to Extremus, each has joined up with one of the two groups - Sixes has met up with Group A, much to the displeasure of the few veteran characters from Season 2, and Goggles joined Group B and was given a much warmer welcome. Goggles was aware of the existence of a plot to kidnap the Trope-tans, while Sixes happened to carry knowledge regarding exactly what the pillar of light was.
Other revelations have thus far included the fact that the Conduit is under the control of a fearsome and dangerous group of Multiversal mercenaries known as the Bloodhounds - a group of mostly-normal soldiers specifically trained to fight on even ground with those who are far more powerful than they themselves are - and that Sixes' actions during Season 2 may not have been as villainous as they may have originally seemed.
Once the two groups came into contact with one another once again, a heated confrontation ensued between Goggles and Sixes as each attempted to tell their respective side of Season 2's conflict. In the end, while a large portion of the collective party placed their trust in Goggles' good intentions, just as many were convinced that Sixes had simply been a victim of a stubborn unwillingness to communicate on the parts of both Goggles and the 'heroes' she had recruited to stop her sister.
Despite an extremely shaky and likely temporary truce being struck for the sake of reaching the Conduit, both sisters were lost as the Bloodhounds intercepted the group using their enormous starship. Sixes and Goggles boarded the ship in secret, hoping to put a stop to the Bloodhounds' client, whom they had both believed to be Keith 'Two-Bit' Matthews, one of the unwilling participants in Sixes' experiment, due to the fact that he had unwittingly come into ownership of one of the few weapons capable of permanently killing a Trope-tan.
Upon finding said client, however, they learned that he was none other than Dr. James Langley, one of Sixes' old subordinates whom both had previously thought to be deceased. After a brief struggle with Nathan, the Bloodhounds' commander, both sisters attempted to make their escape, realizing that they were soundly outmatched. In a desperate bid to buy time, Sixes fatally stabbed her sister, knowing that her inherent resurrection abilities would allow her to reappear unharmed somewhere else in the Multiverse in three days. Soon after, Nathan caught up to Sixes and subdued her, leaving the party to be directed to a nearby fort-town, but not before they were assured that they would be transported to their respective homes within a week - Long enough for their client to finish his 'business' in Extremus.
With two of their number missing in action, those who remain must decide which steps, if any, they will take next...
Just to clarify, the way this season works means that Extremus is a very sparsely-populated land with a very very spread out population. There are no real settlements that could be described as cities, there are no real trade routes or communication lines, and the few people who live there are mostly far more concerned with staying alive and being able to eat than expanding their borders and exploring. Raiders are prevalent, but the smart ones know to stick to one community in order to avoid potentially starving to death. For the most part, the settlements themselves don't even know for sure that there are other settlements - the more newly-arrived settlements are too busy panicking to really suspect.
Think of it as the Old West, before the railroad; huge, hostile, and almost all of it miles away from anything resembling civilization. There is no mass media, there is no long-range communication, and there is a distinct lack of cohesive culture. It doesn't have what you might call a "proper" name because there's no majority large enough to lay claim to one and they'd have no way of telling anyone if they did.
Character Rules:
While existing characters from just about all fandoms are welcome, some important rules and exceptions are listed below:
Changes from Season 2:
Hey, you there! Yes, you; the guy who was in Season 2 and has probably read most of this before. There are a few things even you need to know before jumping in again. Don’t worry; this won’t take long.
Sign-up Sheet:
Alright, now that all that’s out of the way, we can get to the fun part. Hopefully we haven’t scared you away by this point. Assuming you’re still interested, here’s the character sheet. This format isn’t 100% necessary, but sticking to it would be greatly appreciated, since it prevents us from having to ask for necessary information between you writing it and the character being accepted. I’ll provide an example of my own for all of you at the end of this post.
Entry Point: Due to the lack of chaos architecture, there’s going to be a need to keep track of where your character is. On top of that, the sheer number of players we’ve accumulated means that we’re going to be trying something a bit different this time around in the form of characters being initially split off into groups. Don’t worry; you’ll all get the chance to talk with anyone you want after a short while. This is mostly just something to help with the initial flood of characters. In this space, just specify A or B your entry point. If you don’t have a preference, or if there are too many people gravitating toward one group, we’ll shuffle things around to even it out.For reference, here’s my sheet:
That’s all there is to it. Post away, everyone.
edited 12th May '12 7:54:34 PM by DoctorThunder